Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.03 @ 10:52:13

Player: Shimmyarah

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (1)        200
Robots Destroyed (11)      55
Value Destroyed (238)      238
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 493

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     254/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (12)
Movement                   Core (100) Ox1
Location                   -10/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Ion Engine
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (2) ------
           Sensor Array
           Signal Interpreter
>          --- WEAPON (2) -------
     Light Assault Rifle
>          --- INVENTORY (5) ----
           Structural Scanner
  Improved Terrain Scanner
           Seismic Detector

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Wheel
>          --- UTILITY ----------
  Improved Terrain Scanner
           Seismic Detector
>          --- WEAPON -----------
     Small Laser
     Light Assault Rifle
>          --- INVENTORY --------
     Light Ion Engine
    Medium Matter Pod
     Light Assault Rifle
[Rating: 9]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Processor                Signal Interpreter
  Protection               Backup Plating I
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Special Weapon           Mining Laser
  Impact Weapon            Hammer

 Build                          | -11 -10 
-------                    Run  | Yrd Mat 
Slots Evolved              .    | .   .   
  Power                    .    | .   .   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   .    | .   .   
Parts Attached             25   | 9   16  
  Power                    3    | 1   2   
    Engine                 3    | 1   2   
    Core                   .    | .   .   
    Reactor                .    | .   .   
  Propulsion               3    | 2   1   
    Treads                 .    | .   .   
    Leg                    1    | 1   .   
    Wheel                  1    | 1   .   
    Hover                  .    | .   .   
    Flight                 1    | .   1   
  Utility                  10   | 3   7   
    Device                 7    | 2   5   
    Storage                2    | 1   1   
    Processor              1    | .   1   
    Hackware               .    | .   .   
    Protection             .    | .   .   
    Artifact               .    | .   .   
  Weapon                   9    | 3   6   
    Energy Gun             3    | 2   1   
    Energy Cannon          .    | .   .   
    Ballistic Gun          3    | 1   2   
    Ballistic Cannon       1    | .   1   
    Launcher               .    | .   .   
    Special Weapon         1    | .   1   
    Impact Weapon          1    | .   1   
    Slashing Weapon        .    | .   .   
    Piercing Weapon        .    | .   .   
    Special Melee Weapon   .    | .   .   
  Unidentified Prototypes  .    | .   .   
Parts Lost                 5    | .   5   
  Power                    .    | .   .   
  Propulsion               2    | .   2   
  Utility                  .    | .   .   
  Weapon                   3    | .   3   
  Highest Loss Streak      2    | .   2   
  To Critical Strikes      .    | .   .   
Average Slot Usage (%)     96   | .   96  
  Engine                   14   | .   14  
  Leg                      13   | .   13  
  Wheel                    8    | .   8   
  Flight                   3    | .   3   
  Device                   20   | .   20  
  Processor                5    | .   5   
  Protection               1    | .   1   
  Energy Gun               9    | .   9   
  Ballistic Gun            12   | .   12  
  Ballistic Cannon         1    | .   1   
  Impact Weapon            1    | .   1   
Peak Build Rating          9    | 9   9   
  Average Rating           7    | 4   7   
  On Entrance              4    | .   9   
Naked Turns                .    | .   .   
Heaviest Build             87   | 7   87  
  Greatest Support         10   | 10  10  
  Greatest Overweight (x)  8    | .   8   
  Average Overweight (x)   .    | .   .   
Largest Inventory Capacity 25   | 5   25  
  Average Capacity         6    | 5   6   
  Most Carried             5    | 4   5   
  Average Carried          2    | 1   3   
  Final Capacity           5    | 5   5   
  Final Carried            3    | 2   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials

 Resources                      | -11 -10 
-----------                Run  | Yrd Mat 
Matter Collected           579  | 371 208 
  Remotely                 .    | .   .   
Salvage Created            288  | 74  214 
  Parts                    25   | 8   17  
Haulers Intercepted        .    | .   .   
Recyclers Shooed           .    | .   .   
Parts Field Recycled       .    | .   .   
  Retrieved Matter         .    | .   .   
Parts Self-Destructed      .    | .   .   
  Prevented                .    | .   .   

 Kills                          | -11 -10 
-------                    Run  | Yrd Mat 
Combat Hostiles Destroyed  8    | 1   7   
  Guns                     4    | 1   3   
  Cannons                  4    | .   4   
Classes Destroyed          4    | 3   1   
  Worker                   1    | 1   .   
  Tunneler                 2    | 1   1   
  Swarmer                  3    | .   3   
  Grunt                    5    | 1   4   
Best Kill Streak           3    | 2   3   
  Combat Bots Only         3    | 1   3   
Max Kills in Single Turn   1    | 1   1   
  Gunslinging              .    | .   .   
  Exploded                 .    | .   .   
  Melee                    .    | .   .   
Uniques/NPCs Destroyed     .    | .   .   

 Combat                         | -11 -10 
--------                   Run  | Yrd Mat 
Hostile Shots Fired        83   | 9   74  
  Missed                   29   | 3   26  
Damage Taken               793  | 67  726 
  Core                     257  | 45  212 
  Absorbed by Shields      .    | .   .   
  Regen/Repaired (Parts)   11   | .   11  
Core Remaining (%)         82   | 82  .   
Volleys Fired              74   | 18  56  
  Largest                  2    | 1   2   
  Hottest                  135  | 40  135 
Shots Fired                89   | 18  71  
  Gun                      68   | 18  50  
  Cannon                   20   | .   20  
  Launcher                 .    | .   .   
  Special                  1    | .   1   
  Kinetic                  63   | 7   56  
  Thermal                  14   | 11  3   
  Explosive                .    | .   .   
  Electromagnetic          12   | .   12  
  Robot Hit Streak         11   | 8   11  
  Robot Miss Streak        6    | 1   6   
  Penetration Max          .    | .   .   
  Secondary Targets        .    | .   .   
Shots Hit Robots           40   | 12  28  
  Core Hits                22   | 4   18  
  Critical Kills           .    | .   .   
  Critical Parts Destroyed .    | .   .   
  Critical Strikes         .    | .   .   
Melee Attacks              .    | .   .   
  Impact                   .    | .   .   
  Slashing                 .    | .   .   
  Piercing                 .    | .   .   
  Sneak Attacks            .    | .   .   
    Combat Hostiles        .    | .   .   
  Follow-up Attacks        .    | .   .   
Damage Inflicted           435  | 121 314 
  Guns                     354  | 121 233 
  Cannons                  81   | .   81  
  Explosions               .    | .   .   
  Melee                    .    | .   .   
  Ramming                  .    | .   .   
  Kinetic                  275  | 24  251 
  Thermal                  97   | 97  .   
  Explosive                .    | .   .   
  Electromagnetic          63   | .   63  
  Impact                   .    | .   .   
  Slashing                 .    | .   .   
  Piercing                 .    | .   .   
Highest Corruption         .    | .   .   
  Average Corruption       .    | .   .   
  Corruption Purged        .    | .   .   
  Corruption Blocked       .    | .   .   
Overload Shots             .    | .   .   
Overflow Damage            .    | .   .   
  Projectiles              .    | .   .   
  Explosions               .    | .   .   
  Melee                    .    | .   .   
Knockbacks                 .    | .   .   
  Impact                   .    | .   .   
  Kinetic                  .    | .   .   
  Secondary                .    | .   .   
Self-Inflicted Damage      .    | .   .   
  Shots                    .    | .   .   
  Rammed                   .    | .   .   
Targets Rammed             .    | .   .   
  Kicked                   .    | .   .   
  Crushed                  .    | .   .   
Highest Temperature        69   | 36  69  
  Average Temperature      25   | 24  25  
  Received Heat Transfer   270  | 36  234 
Siege Activations          .    | .   .   
Robots Corrupted           .    | .   .   
  Combat Hostiles          .    | .   .   
  Parts Fried              .    | .   .   
  Impact Corruptions       .    | .   .   
Robots Melted              .    | .   .   
  Combat Hostiles          .    | .   .   
  Parts Melted             2    | 2   .   
  Heat Transferred         225  | 225 .   
Parts Sabotaged            .    | .   .   
Parts Stolen               .    | .   .   
Parts Stripped             .    | .   .   
Power Chain Reactions      .    | .   .   

 Alert                          | -11 -10 
-------                    Run  | Yrd Mat 
Peak Influence             117  | 30  117 
  Initial                  19   | .   19  
  Average                  20   | 7   22  
Maximum Alert Level        .    | .   .   
  Low Security (%)         100  | 100 100 
  Level 1                  .    | .   .   
  Level 2                  .    | .   .   
  Level 3                  .    | .   .   
  Level 4                  .    | .   .   
  Level 5                  .    | .   .   
  High Security            .    | .   .   
  Max Security             .    | .   .   
Squads Dispatched          2    | .   2   
  Investigation            .    | .   .   
  Extermination            .    | .   .   
  Reinforcement            2    | .   2   
  Assault                  .    | .   .   
  Garrison                 .    | .   .   
  Intercept                .    | .   .   
Searches Triggered         .    | .   .   
Construction Impeded       .    | .   .   
Haulers Reinforced         .    | .   .   
Active Scanning Responses  .    | .   .   
Cargo Convoy Interrupts    .    | .   .   

 Stealth                        | -11 -10 
---------                  Run  | Yrd Mat 
Distress Signals           3    | .   3   
Communications Jammed      .    | .   .   
  Distress Signals         .    | .   .   
Times Spotted              20   | 1   19  
  Peak Tracking Total      7    | 1   7   
  Tactical Retreats        .    | .   .   

 Traps                          | -11 -10 
-------                    Run  | Yrd Mat 
Traps Triggered            3    | .   3   
  Indirectly               .    | .   .   
Trap Hack Attempts         .    | .   .   
  Triggered                .    | .   .   
  Disarmed                 .    | .   .   
  Reprogrammed             .    | .   .   
  Reused                   .    | .   .   
Traps Extracted            .    | .   .   
  Installed                .    | .   .   
  Triggered                .    | .   .   

 Machines                       | -11 -10 
----------                 Run  | Yrd Mat 
Machines Disabled          1    | .   1   
  Max in Single Turn       1    | .   1   
Machines Repaired          .    | .   .   
Machines Dismantled        .    | .   .   
Machines Sabotaged         .    | .   .   
Overloaded Fab Kills       .    | .   .   

 Hacking                        | -11 -10 
---------                  Run  | Yrd Mat 
Machines Accessed          3    | .   3   
  Terminals                2    | .   2   
  Fabricators              .    | .   .   
  Repair Stations          1    | .   1   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Total Hacks                9    | .   9   
  Successful               8    | .   8   
  Failed                   1    | .   1   
    Catastrophic           .    | .   .   
  Database Lockouts        .    | .   .   
  Manual                   .    | .   .   
  Terminals                6    | .   6   
  Fabricators              .    | .   .   
  Repair Stations          3    | .   3   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Terminal Hacks             5    | .   5   
  Record                   1    | .   1   
  Alert Level              1    | .   1   
  Maintenance Status       1    | .   1   
  Surveillance Status      1    | .   1   
  Zone Layout              1    | .   1   
Fabricator Hacks           .    | .   .   
Repair Station Hacks       3    | .   3   
  Scan Component           1    | .   1   
  Repair                   1    | .   1   
  Refit                    1    | .   1   
Recycling Unit Hacks       .    | .   .   
Scanalyzer                 .    | .   .   
Garrison Access Hacks      .    | .   .   
Unauthorized Hacks         .    | .   .   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Data Cores Recovered       .    | .   .   
  Used                     .    | .   .   
Hacking Detections         3    | .   3   
  Full Trace Events        1    | .   1   
  Feedback Events          .    | .   .   
  Feedback Blocked         .    | .   .   
Robot Schematics Acquired  .    | .   .   
  Robots Built             .    | .   .   
    Authchips              .    | .   .   
    Time                   .    | .   .   
  Total Robot Build Rating .    | .   .   
Part Schematics Acquired   .    | .   .   
  Parts Built              .    | .   .   
    Authchips              .    | .   .   
    Time                   .    | .   .   
  Total Part Build Rating  .    | .   .   
Parts Repaired             1    | .   1   
  Time                     26   | .   26  
Parts Recycled             .    | .   .   
  Recycled Matter          .    | .   .   
  Retrieved Matter         .    | .   .   
  Retrieved Components     .    | .   .   
Parts Scanalyzed           .    | .   .   
  Part Schematics Acquired .    | .   .   
  Parts Damaged            .    | .   .   

 Bothacking                     | -11 -10 
------------               Run  | Yrd Mat 
Used RIF Installer         .    | .   .   
Robots Hacked              .    | .   .   
  Non-combat               .    | .   .   
  Combat                   .    | .   .   
Robot Hacks Applied        .    | .   .   
Relay Couplers Released    .    | .   .   
Fabnet Peak Effective %    .    | .   .   
Robots Rewired             .    | .   .   
Allies Hacked              .    | .   .   
Hacks Repelled             .    | .   .   

 Allies                         | -11 -10 
--------                   Run  | Yrd Mat 
Total Allies               .    | .   .   
  Largest Group            .    | .   .   
  Highest-Rated Group      .    | .   .   
  Highest-Rated Ally       .    | .   .   
Total Orders               .    | .   .   
Ally Attacks               .    | .   .   
  Total Damage             .    | .   .   
  Kills                    .    | .   .   
Allies Corrupted           .    | .   .   
Allies Melted              .    | .   .   

 Intel                          | -11 -10 
-------                    Run  | Yrd Mat 
Robot Analysis Total       .    | .   .   
Derelict Logs Recovered    .    | .   .   
Drone Launches             .    | .   .   
  Drone Recoveries         .    | .   .   

 Exploration                    | -11  -10  
-------------              Run  | Yrd  Mat  
Turns Passed               1390 | 147  1243 
Spaces Moved               916  | 90   826  
  Core                     29   | 24   5    
  Treads                   .    | .    .    
  Legs                     679  | 66   613  
  Wheels                   .    | .    .    
  Hover                    .    | .    .    
  Flight                   208  | .    208  
  Fastest Speed            50   | 50   100  
  Average Speed            127  | 101  129  
  Slowest Speed            680  | 120  680  
  Overloaded Moves         .    | .    .    
  Propulsion Burnouts      .    | .    .    
  Robots Hopped            .    | .    .    
  Cave-ins Triggered       .    | .    .    
Exploration Rate (%)       40   | 6    75   
  Regions Visited          1
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    
  Known Exits Taken        .    | .    .    
  Unknown Exits Taken      1    | 1    .    
Scrap Searched             .    | .    .    
Spaces Dug                 .    | .    .    
Terrain Destroyed          .    | .    .    
  Melee                    .    | .    .    
  Projectile               .    | .    .    
  AOE                      .    | .    .    
Terrain Rammed             .    | .    .    
  Walls Destroyed          .    | .    .    
  Machines Disabled        .    | .    .    

 Actions                        | -11 -10 
---------                  Run  | Yrd Mat 
Total                      1070 | 130 940 
  Wait                     .    | .   .   
  Move                     915  | 89  826 
  Hop                      .    | .   .   
  Pick Up                  31   | 10  21  
  Fast Attach              1    | 1   .   
  Attach                   22   | 8   14  
  Detach                   5    | 2   3   
  Swap                     2    | .   2   
  Drop                     20   | 2   18  
  Fire                     74   | 18  56  
  Melee                    .    | .   .   
  Ram                      .    | .   .   
  Kick                     .    | .   .   
  Crush                    .    | .   .   
  Escape Stasis            .    | .   .   
  Rewire                   .    | .   .   
  Trap                     .    | .   .   
  Miscellaneous            .    | .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   97 | -11/Scrapyard | Discovered new exit (range 8)
  148 | -11/Scrapyard | Entered Materials
  322 | -10/Materials | Build established: Mutant
  394 | -10/Materials | Discovered new exit (range 16)
  436 | -10/Materials | Discovered new exit (range 14)
  635 | -10/Materials | Discovered new exit (range 9)
  971 | -10/Materials | Repaired Sensor Array?
 1165 | -10/Materials | Discovered new exit (range 7)
 1373 | -10/Materials | Core integrity fell below 50%
 1385 | -10/Materials | Core integrity fell below 20%
 1391 | -10/Materials | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
01312_ W-16 Scout sends out distress signal.
01315_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal M001.
01320_ S-10 Pest destroyed.
01327_ Processing Tank disabled.
01329_ S-10 Pest destroyed. <x2>
01341_ R-06 Scavenger collects Flight Unit.
01344_ R-06 Scavenger collects Lgt. Assault
  Rifle.
01345_ Acquired 10 matter.
01348_ Acquired Lgt. Assault Rifle.
01348_ R-06 Scavenger collects Flight Unit.
01350_ Acquired 15 matter.
01351_ Acquired 7 matter.
01352_ W-16 Scout sends out distress signal.
01358_ Lgt. Cannon destroyed.
01378_ K-01 Serf collects debris. <x2>
01382_ Aluminum Leg destroyed.
01385_ K-01 Serf collects debris. <x2>
01390_ M-13 Machinist repairs G-47 Trooper.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              389
Matter Capacity            400
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             80
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
Part-time Mechanic
Storm Trooper

 Challenges 
------------
None

 Game 
------
Seed              CoolantRainbowTriangulator
  Manual?         0
Play Time         00:26:52
  Cumulative      1.2 hours
  Start           2024.11.03 @ 10:24:41
  End             2024.11.03 @ 10:52:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          2
Achievement%      1
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          25x20
Zoom Use          99%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ab4a0357-490c-4e54-991c-60eb2d5106e9