Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 15:33:27

Player: Mertly

Result: Destroyed by as-40931 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (39)      195
Value Destroyed (984)      984
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2499

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     220/300
Energy                     80/100
System Corruption          5%
Temperature                Warm (154)
Movement                   Walking (260) Ox2
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
           Aluminum Leg
>          --- UTILITY (4) ------
     Large Storage Unit
           Targeting Computer
>          --- WEAPON (2) -------
           Great Maul
>          --- INVENTORY (15) ---
           Aluminum Leg
           Heat Sink
   Compact Matter Pod (150)
           Actuator Array
           Utility Shielding
  Improved Light Armor Plating
           Reactive Plating
  Improved Trap Extractor (0/6)
     Heavy Mace

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
   Compact Matter Pod
  Improved Light Armor Plating
  Improved Light Armor Plating
>          --- WEAPON -----------
  Improved Medium Laser
           Beamcaster
>          --- INVENTORY --------
  Improved Ion Engine
           Aluminum Leg
           Heat Sink
           Targeting Computer
           Actuator Array
           Utility Shielding
     Light Armor Plating
  Improved Light Armor Plating
  Improved Light Armor Plating
           Reactive Plating
  Improved Trap Extractor
           Minigun
     Heavy Mace
           Great Maul
[Rating: 26]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Actuator Array
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            High-powered Shotgun
  Impact Weapon            Great Maul

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             47   | 6   2   6   19  14  
  Power                    5    | 1   .   .   3   1   
    Engine                 4    | 1   .   .   2   1   
    Core                   1    | .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               12   | 2   .   1   6   3   
    Treads                 .    | .   .   .   .   .   
    Leg                    12   | 2   .   1   6   3   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  15   | 1   2   2   6   4   
    Device                 1    | .   .   .   .   1   
    Storage                4    | 1   1   .   2   .   
    Processor              1    | .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             9    | .   1   2   4   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   15   | 2   .   3   4   6   
    Energy Gun             5    | 1   .   .   2   2   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          7    | 1   .   3   2   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   3   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 16   | .   .   1   4   11  
  Power                    3    | .   .   .   1   2   
  Propulsion               3    | .   .   .   1   2   
  Utility                  5    | .   .   .   1   4   
  Weapon                   5    | .   .   1   1   3   
  Highest Loss Streak      11   | .   .   1   3   11  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     99   | .   98  99  98  99  
  Engine                   9    | .   14  14  7   .   
  Core                     3    | .   .   .   3   10  
  Leg                      25   | .   28  28  21  21  
  Device                   2    | .   .   .   .   9   
  Storage                  15   | .   14  14  21  11  
  Protection               17   | .   12  14  22  22  
  Energy Gun               10   | .   14  14  9   2   
  Ballistic Gun            10   | .   14  13  11  .   
  Impact Weapon            4    | .   .   .   .   19  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             43   | 13  31  32  40  43  
  Greatest Support         20   | 20  20  20  20  20  
  Greatest Overweight (x)  3    | .   1   1   3   2   
  Average Overweight (x)   1    | .   .   1   1   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         14   | 6   14  15  15  15  
  Most Carried             15   | 5   13  15  15  15  
  Average Carried          13   | 2   6   14  14  14  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            15   | 2   13  15  14  9   

 Class Distribution 
--------------------
 71% | Mutant
 19% | Gladiator
  9% | Scavenger-Mutant

 Dominant Class 
----------------
    Mutant | -10/Materials
    Mutant | -10/Mines
    Mutant | -9/Materials
 Gladiator | -9/Mines

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Yrd Mat Min Mat Min 
Matter Collected           1115 | 231 .   379 448 57  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1350 | .   .   282 864 204 
  Parts                    84   | .   .   22  54  8   
Haulers Intercepted        2    | .   .   .   2   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Combat Hostiles Destroyed  33   | .   .   10  17  6   
  Melee                    3    | .   .   .   .   3   
  Guns                     28   | .   .   10  17  1   
Classes Destroyed          12   | .   .   3   7   2   
  Builder                  1    | .   .   .   1   .   
  Tunneler                 1    | .   .   .   1   .   
  Hauler                   2    | .   .   .   2   .   
  Recycler                 1    | .   .   .   1   .   
  Mechanic                 1    | .   .   .   1   .   
  Watcher                  1    | .   .   .   1   .   
  Swarmer                  11   | .   .   6   5   .   
  Grunt                    12   | .   .   2   7   3   
  Brawler                  2    | .   .   .   1   1   
  Duelist                  1    | .   .   .   .   1   
  Sentry                   6    | .   .   2   4   .   
  Assembled                1    | .   .   .   .   1   
Best Kill Streak           7    | .   .   3   7   5   
  Combat Bots Only         6    | .   .   3   6   5   
Max Kills in Single Turn   2    | .   .   2   2   1   
  Gunslinging              1    | .   .   1   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Min  
Hostile Shots Fired        210  | .    .    46   77   87   
  Missed                   56   | .    .    11   22   23   
Damage Taken               2671 | .    .    426  936  1309 
  Core                     439  | .    .    39   165  235  
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   2    | .    .    .    2    .    
Core Remaining (%)         92   | 100  .    84   .    .    
Volleys Fired              86   | .    .    25   52   9    
  Largest                  2    | .    .    2    2    2    
  Hottest                  131  | .    .    63   131  100  
Shots Fired                158  | .    .    50   97   11   
  Gun                      158  | .    .    50   97   11   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  79   | .    .    25   52   2    
  Thermal                  79   | .    .    25   45   9    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         14   | .    .    14   12   3    
  Robot Miss Streak        5    | .    .    2    5    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    .    2    1    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    
Shots Hit Robots           119  | .    .    39   65   15   
  Core Hits                51   | .    .    14   31   6    
  Critical Kills           3    | .    .    1    1    1    
  Critical Parts Destroyed 1    | .    .    .    .    1    
  Critical Strikes         10   | .    .    1    6    3    
    Burn                   5    | .    .    .    5    .    
    Destroy                2    | .    .    1    1    .    
    Smash                  3    | .    .    .    .    3    
Melee Attacks              14   | .    .    .    .    14   
  Impact                   14   | .    .    .    .    14   
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        2    | .    .    .    .    2    
Damage Inflicted           2332 | .    .    487  1370 475  
  Guns                     1971 | .    .    487  1370 114  
  Cannons                  .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    361  | .    .    .    .    361  
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1066 | .    .    296  732  38   
  Thermal                  905  | .    .    191  638  76   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   361  | .    .    .    .    361  
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         5    | .    .    .    5    5    
  Average Corruption       5    | .    .    .    5    5    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  29   | .    .    .    8    21   
    Message Errors         4    | .    .    .    1    3    
    Matter Fused           8    | .    .    .    2    6    
    Heat Flow Errors       7    | .    .    .    2    5    
    Energy Discharges      1    | .    .    .    .    1    
    Data Loss (minor)      4    | .    .    .    1    3    
    Data Loss (major)      4    | .    .    .    1    3    
    Misfires               1    | .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            66   | .    .    .    .    66   
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    66   | .    .    .    .    66   
Knockbacks                 1    | .    .    .    .    1    
  Impact                   1    | .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        662  | .    .    180  662  271  
  Average Temperature      147  | .    .    63   192  89   
  Received Heat Transfer   524  | .    .    126  252  146  
  Effects                  19   | .    .    .    19   .    
    Shutdowns              4    | .    .    .    4    .    
    Energy Bleed           3    | .    .    .    3    .    
    Interference           3    | .    .    .    3    .    
    Matter Decay           1    | .    .    .    1    .    
    Short Circuit          2    | .    .    .    2    .    
    Damage (minor)         1    | .    .    .    1    .    
    Damage (major)         4    | .    .    .    4    .    
    Damage (core)          1    | .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    2    
  Impact Corruptions       3    | .    .    .    .    3    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             6    | .    .    .    6    .    
  Heat Transferred         2189 | .    .    450  1591 148  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Peak Influence             275  | .   .   245 275 226 
  Initial                  106  | .   .   .   .   106 
  Average                  76   | .   .   51  106 130 
Maximum Alert Level        1    | .   .   1   1   1   
  Low Security (%)         82   | 100 100 96  73  54  
  Level 1                  17   | .   .   3   26  45  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Distress Signals           3    | .   .   .   3   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              64   | .   1   10  31  22  
  Peak Tracking Total      16   | .   1   3   9   16  
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Traps Triggered            1    | .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Machines Accessed          4    | .   .   2   2   .   
  Terminals                1    | .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                10   | .   .   2   8   .   
  Successful               10   | .   .   2   8   .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                1    | .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              6    | .   .   .   6   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             2    | .   .   2   .   .   
  Open Door                1    | .   .   1   .   .   
  Dispatch Records         1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   
  Scan Component           1    | .   .   .   1   .   
  Repair                   1    | .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 6    | .   .   .   6   .   
  Insert Component         3    | .   .   .   3   .   
  Analyze                  3    | .   .   .   3   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   .   .   1   .   
  Full Trace Events        1    | .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   3   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   
  Time                     38   | .   .   .   38  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   3   .   
  Part Schematics Acquired 3    | .   .   .   3   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Min 
Total Allies               3    | .   .   .   .   3   
  Largest Group            3    | .   .   .   .   3   
  Highest-Rated Group      40   | .   .   .   .   40  
  Highest-Rated Ally       16   | .   .   .   .   16  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               4    | .   .   .   .   4   
  Total Damage             30   | .   .   .   .   30  
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   
-------------              Run  | Yrd  Mat  Min  Mat  Min  
Turns Passed               2966 | 44   231  1390 637  664  
Spaces Moved               1242 | 38   120  673  190  221  
  Core                     19   | 19   .    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     1223 | 19   120  673  190  221  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  190  190  190  
  Average Speed            197  | 85   180  190  197  251  
  Slowest Speed            330  | 120  190  190  330  260  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       35   | 3    18   94   18   46   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          1    | .    .    .    .    1    
  Melee                    .    | .    .    .    .    .    
  Projectile               1    | .    .    .    .    1    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Total                      1579 | 48  135 739 364 293 
  Wait                     131  | .   .   11  85  35  
  Move                     1238 | 37  119 672 189 221 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  42   | 5   13  13  10  1   
  Fast Attach              4    | 3   .   .   1   .   
  Attach                   18   | 3   1   1   7   6   
  Detach                   .    | .   .   .   .   .   
  Swap                     25   | .   1   5   11  8   
  Drop                     24   | .   1   12  9   2   
  Fire                     86   | .   .   25  52  9   
  Melee                    11   | .   .   .   .   11  
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 14)
   45 | -11/Scrapyard | Entered Materials
   51 | -10/Materials | Discovered new exit (range 15)
  276 | -10/Materials | Entered Mines
  302 | -10/Mines     | Build established: Mutant
  674 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  674 | -10/Mines     | Discovered new exit (range 5)
  764 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1042 | -10/Mines     | Learned location of Storage (-8)
 1423 | -10/Mines     | Discovered new exit (range 6)
 1601 | -10/Mines     | Discovered new exit (range 10)
 1666 | -10/Mines     | Entered Materials
 1666 | -9/Materials  | Evolved 2 slots: Utility x2
 1777 | -9/Materials  | Repaired Hpw. Shotgun
 2016 | -9/Materials  | Lost 3 parts (1n1u1w)
 2151 | -9/Materials  | Discovered new exit (range 6)
 2303 | -9/Materials  | Entered Mines
 2365 | -9/Mines      | Met a Derelict bent on vengeance
 2385 | -9/Mines      | Core integrity fell below 50%
 2668 | -9/Mines      | Build established: Gladiator
 2688 | -9/Mines      | Learned Materials terminal intel
 2890 | -9/Mines      | Assembled infested the area
 2891 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 2895 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 2946 | -9/Mines      | Core integrity fell below 20%
 2963 | -9/Mines      | Lost 4 allies
 2967 | -9/Mines      | Destroyed by as-40931 with Assembled Heavy Rifle

 Last Messages 
---------------
02954_ U-05 Engineer builds a Wall.
02954_ Imp. Light Armor Plating destroyed.
02957_ The unstable cave ceiling collapses.
02957_ Imp. Light Armor Plating destroyed.
02957_ Aluminum Leg destroyed.
02958_ The unstable cave ceiling collapses.
02958_ U-05 Engineer builds a Wall.
02959_ The unstable cave ceiling collapses.
02959_ Aluminum Leg destroyed.
02959_ Lgt. Armor Plating destroyed.
02960_ The unstable cave ceiling collapses.
02960_ as-41601 destroyed.
02962_ U-05 Engineer lays Concrete. <x2>
02964_ U-05 Engineer builds a Wall.
02964_ Imp. Medium Laser destroyed.
02964_ Imp. Light Armor Plating destroyed.
02966_ Imp. Ion Engine destroyed.
02967_ as-78487 destroyed.
02967_ as-93480 sneak attacks.
02967_ U-05 Engineer destroyed.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            265
Matter Stores              450
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
Armor Coverage             450
Evasion (%)                55

 Item Schematics 
-----------------
 Imp. Light Armor Plating | -9/Materials | Scanalyzed
       Targeting Computer | -9/Materials | Scanalyzed
           Actuator Array | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RelayLargeReconfigurator
  Manual?         0
Play Time         00:35:57
  Cumulative      23.6 hours
  Start           2024.04.10 @ 14:56:18
  End             2024.04.10 @ 15:33:27
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          21
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: edb1bdca-b2ea-45f8-a557-e5de235ce854