Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.12 @ 12:23:31 Player: gabr Result: Destroyed by C-17 Slicer with Blade Saw Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (93) 465 Value Destroyed (3052) 3052 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1549) 1549 TOTAL SCORE: 7426 Bonus ------- High Alert Combat Kills 172 Follower Combat Kills 176 Entered Garrisons 400 Used RIF Installer 1000 Friendly Fire -199 Cogmind --------- Core Integrity 0/550 Matter 227/300 Energy 84/100 System Corruption 21% Temperature Warm (167) Movement Walking (105) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg VSS Leg > --- UTILITY (4) ------ Medium Storage Unit Launcher Guidance Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Reinforced Ion Engine Reinforced Ion Engine Aluminum Leg Improved Heat Sink ECM Suite Hardened Medium Armor Plating Relay Coupler [NC] (31) Recalibrator Arc Projector Ion Cannon Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg VSS Leg VSS Leg > --- UTILITY ---------- Medium Storage Unit Launcher Guidance Computer Medium Reactive Plating Improved Shield Generator > --- WEAPON ----------- Ion Cannon High-powered Shotgun > --- INVENTORY -------- Cooled Ion Engine ECM Suite Hardened Medium Armor Plating Improved Shield Generator Relay Coupler [NC] Recalibrator Arc Projector Heavy Assault Rifle [Rating: 32] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Shield Generator Storage Medium Storage Unit Processor Machine Analyzer Protection Medium Reactive Plating Weapon Mini Grenade Launcher Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Slots Evolved 4 | . . 2 2 . . . Power . | . . . . . . . Propulsion 2 | . . 2 . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 96 | 7 15 19 13 24 . 18 Power 14 | 1 3 3 1 4 . 2 Engine 9 | 1 3 3 . 1 . 1 Core 5 | . . . 1 3 . 1 Reactor . | . . . . . . . Propulsion 35 | 2 6 10 1 8 . 8 Treads 4 | . . 1 . 3 . . Leg 31 | 2 6 9 1 5 . 8 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 2 2 1 5 4 . 1 Device 10 | 1 1 . 5 2 . 1 Storage 2 | 1 . 1 . . . . Processor 2 | . 1 . . 1 . . Hackware . | . . . . . . . Protection 1 | . . . . 1 . . Artifact . | . . . . . . . Weapon 32 | 2 4 5 6 8 . 7 Energy Gun 11 | 1 2 3 2 2 . 1 Energy Cannon 2 | . . . . . . 2 Ballistic Gun 14 | 1 1 2 4 3 . 3 Ballistic Cannon . | . . . . . . . Launcher 5 | . 1 . . 3 . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . Parts Lost 31 | . 1 2 . 15 . 13 Power 6 | . 1 1 . 2 . 2 Propulsion 13 | . . 1 . 7 . 5 Utility 5 | . . . . 2 . 3 Weapon 7 | . . . . 4 . 3 Highest Loss Streak 6 | . 1 1 . 6 . 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 88 | . 98 96 96 74 81 89 Engine 7 | . 13 10 8 3 . 3 Core 2 | . . . . 5 9 5 Treads 1 | . . . . 5 . . Leg 27 | . 28 40 36 15 18 30 Device 8 | . 2 . 18 13 9 8 Storage 10 | . 14 11 9 9 9 9 Processor 7 | . 11 11 4 3 9 9 Protection 2 | . . . . 3 9 8 Energy Gun 6 | . 13 11 3 5 9 . Ballistic Gun 8 | . 10 11 13 3 . 9 Launcher 3 | . 3 . . 8 9 3 Naked Turns . | . . . . . . . Heaviest Build 51 | 12 14 24 29 47 46 51 Greatest Support 44 | 20 20 40 40 40 22 44 Greatest Overweight (x) 2 | . 1 . . 2 2 2 Average Overweight (x) . | . . . . . 2 . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 Average Capacity 9 | 6 8 8 10 10 10 10 Most Carried 10 | 2 8 10 10 10 10 10 Average Carried 8 | 1 6 8 9 9 10 9 Final Capacity 10 | 8 8 10 10 10 10 10 Final Carried 10 | 2 8 10 10 10 10 10 Class Distribution -------------------- 76% | Scavenger-Mutant 23% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Gar Matter Collected 2305 | 274 142 542 263 611 . 473 Remotely 150 | 128 22 . . . . . Salvage Created 3219 | 85 529 1282 455 449 1 418 Parts 187 | 5 33 77 20 34 1 17 Haulers Intercepted 7 | . 2 4 1 . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Combat Hostiles Destroyed 68 | . 9 19 7 21 1 11 Guns 47 | . 9 19 7 3 . 9 Cannons 1 | . . . . . . 1 AOE 20 | . . . . 18 1 1 Classes Destroyed 13 | 2 5 3 . 1 . 2 Worker 3 | . . 3 . . . . Builder 2 | . . 2 . . . . Tunneler 2 | 1 1 . . . . . Hauler 7 | . 2 4 1 . . . Recycler 5 | 1 1 1 2 . . . Mechanic 1 | . 1 . . . . . Watcher 4 | . 1 3 . . . . Swarmer 17 | . 3 . 3 10 1 . Cutter 1 | . . . . . . 1 Grunt 36 | . 6 15 2 6 . 7 Brawler 2 | . . . . . . 2 Sentry 12 | . . 4 2 5 . 1 Specialist 1 | . . . . 1 . . Best Kill Streak 9 | 2 5 9 5 9 1 3 Combat Bots Only 9 | . 3 6 5 9 1 3 Max Kills in Single Turn 3 | 1 1 2 3 3 1 2 Gunslinging 1 | . . . 1 . . . Exploded 3 | . . . . 3 1 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Hostile Shots Fired 402 | . 52 78 42 113 4 113 Missed 110 | . 11 20 9 35 2 33 Damage Taken 4217 | . 421 690 380 1315 8 1403 Core 822 | . 79 186 22 301 . 234 Absorbed by Shields 381 | . . . . 9 3 369 Ignored by Resistances 6 | . . . . . 6 . Regen/Repaired (Parts) 42 | . . 42 . . . . Core Remaining (%) 73 | 100 68 53 . . . . Volleys Fired 280 | 4 47 88 29 40 1 71 Largest 2 | 2 2 2 2 2 1 2 Hottest 90 | 70 85 79 46 84 30 90 Shots Fired 522 | 8 94 171 51 68 1 129 Gun 462 | 8 94 171 51 38 . 100 Cannon 24 | . . . . . . 24 Launcher 36 | . . . . 30 1 5 Special . | . . . . . . . Kinetic 325 | 4 47 87 51 36 . 100 Thermal 161 | 4 47 84 . 2 . 24 Explosive 36 | . . . . 30 1 5 Electromagnetic . | . . . . . . . Robot Hit Streak 15 | 8 14 13 10 5 . 15 Robot Miss Streak 7 | . 3 7 2 2 . 4 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . 1 . . 1 Max Gunslinging Chain 1 | . . . 1 . . 1 Shots Hit Robots 308 | 8 68 106 36 24 . 66 Core Hits 176 | 3 33 53 16 45 . 26 Critical Kills . | . . . . . . . Critical Parts Destroyed 5 | . 1 2 . . . 2 Critical Strikes 14 | 1 2 9 . . . 2 Burn 9 | 1 1 7 . . . . Destroy 5 | . 1 2 . . . 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6595 | 77 704 1660 555 1956 51 1592 Guns 4274 | 77 704 1660 555 254 . 1024 Cannons 367 | . . . . . . 367 Explosions 1954 | . . . . 1702 51 201 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 3112 | 28 305 986 555 214 . 1024 Thermal 1529 | 49 399 674 . 40 . 367 Explosive 1954 | . . . . 1702 51 201 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 21 | . 4 . . . . 21 Average Corruption 8 | . 3 . . . . 9 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 36 | . 6 . . . . 30 Message Errors 8 | . 2 . . . . 6 Matter Fused 4 | . 1 . . . . 3 Heat Flow Errors 7 | . 1 . . . . 6 Energy Discharges 6 | . 2 . . . . 4 Data Loss (minor) 1 | . . . . . . 1 Data Loss (major) 3 | . . . . . . 3 Alerts 2 | . . . . . . 2 Weapon Failures 5 | . . . . . . 5 Overload Shots . | . . . . . . . Overflow Damage 92 | . . . . 60 31 1 Projectiles . | . . . . . . . Explosions 92 | . . . . 60 31 1 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 330 | . . . . 292 . 38 Shots 9 | . . . . 8 . 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 278 | 80 152 278 . 36 . 226 Average Temperature 63 | 40 59 62 . 8 . 80 Received Heat Transfer 1483 | . 165 345 99 477 . 397 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | . 3 4 . . . . Heat Transferred 4329 | 222 1184 2257 . 74 . 592 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Peak Influence 970 | 10 287 365 233 970 530 593 Initial 472 | . 6 43 148 117 472 344 Average 356 | 6 115 215 154 604 477 443 Maximum Alert Level 3 | . 1 1 1 3 2 2 Low Security (%) 37 | 100 92 41 75 14 . . Level 1 28 | . 7 58 24 14 . 39 Level 2 16 | . . . . 17 100 60 Level 3 17 | . . . . 53 . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . . 4 1 . . . Investigation 4 | . . 4 . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison 1 | . . . 1 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Distress Signals 8 | . 1 4 2 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 95 | . 13 28 12 24 2 16 Peak Tracking Total 6 | . 4 6 5 5 4 5 Tactical Retreats 5 | . . . 1 2 . 2 Traps | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Traps Triggered 12 | . 5 1 . 4 . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Gar Machines Disabled 9 | . . . . 8 . 1 Max in Single Turn 3 | . . . . 3 . 1 Garrison Relay 3 | . . . . 2 . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Machines Accessed 15 | . 5 5 2 1 1 1 Terminals 9 | . 4 2 1 1 . 1 Fabricators . | . . . . . . . Repair Stations 2 | . 1 1 . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . 2 . . . . Garrison Access 2 | . . . 1 . 1 . Total Hacks 38 | . 13 16 3 3 1 2 Successful 17 | . 4 10 1 . 1 1 Failed 19 | . 8 5 2 3 . 1 Catastrophic 8 | . 4 2 1 1 . . Database Lockouts 2 | . 1 1 . . . . Manual 20 | . 11 7 2 . . . Terminals 24 | . 10 7 2 3 . 2 Fabricators . | . . . . . . . Repair Stations 5 | . 3 2 . . . . Recycling Units . | . . . . . . . Scanalyzers 7 | . . 7 . . . . Garrison Access 2 | . . . 1 . 1 . Terminal Hacks 6 | . 3 2 . . . 1 Prototype ID Bank 4 | . 3 1 . . . . Emergency Access Points 1 | . . . . . . 1 Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . 1 2 . . . . Scan Component 2 | . 1 1 . . . . Repair 1 | . . 1 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 6 | . . 6 . . . . Insert Component 3 | . . 3 . . . . Analyze 3 | . . 3 . . . . Garrison Access Hacks 2 | . . . 1 . 1 . Unlock Access 2 | . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 5 4 1 1 . 1 Full Trace Events 4 | . 1 3 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . 1 . . . . Time 32 | . . 32 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . Part Schematics Acquired 3 | . . 3 . . . . Parts Damaged 1 | . . 1 . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Gar Used RIF Installer 2 | . . . . 1 . 1 Zone Cloak 1 | . . . . . . 1 Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 13 | . . . . 9 . 4 Machine Destruction 13 | . . . . 9 . 4 Fabnet Peak Effective % . | . . . . . . . Robots Rewired 3 | . . . . 3 . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Total Allies 3 | . . . . 3 . . Largest Group 3 | . . . . 3 1 1 Highest-Rated Group 72 | . . . . 72 24 24 Highest-Rated Ally 24 | . . . . 24 24 24 Total Orders 2 | . . . . 2 . . STAY 1 | . . . . 1 . . FOLLOW 1 | . . . . 1 . . Ally Attacks 13 | . . . . 9 2 2 Total Damage 331 | . . . . 266 11 54 Kills 6 | . . . . 5 1 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Gar Turns Passed 4968 | 116 723 1088 557 1622 26 836 Spaces Moved 2210 | 72 439 602 195 678 10 214 Core 4 | 4 . . . . . . Treads 175 | . . . . 175 . . Legs 2031 | 68 439 602 195 503 10 214 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 265 105 Average Speed 151 | 116 120 120 120 202 265 177 Slowest Speed 265 | 120 190 120 120 265 265 265 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 25 | 5 46 33 13 60 4 19 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 164 | . . . . 100 5 59 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE 163 | . . . . 100 5 58 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Total 3337 | 94 559 805 468 867 10 534 Wait 568 | 9 31 68 218 24 . 218 Move 2203 | 71 438 601 194 676 9 214 Hop . | . . . . . . . Pick Up 44 | 3 11 8 4 11 . 7 Fast Attach 48 | 6 8 8 4 14 . 8 Attach 15 | 1 . 1 2 6 . 5 Detach 6 | . 2 1 2 1 . . Swap 34 | . 7 11 7 4 . 5 Drop 61 | . 15 19 8 13 . 6 Fire 280 | 4 47 88 29 40 1 71 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 15 | . . . . 15 . . Rewire 63 | . . . . 63 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Garrison -8/Materials -8/Garrison History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 117 | -11/Scrapyard | Entered Materials 557 | -10/Materials | Central database locked down 573 | -10/Materials | Discovered new exit (range 9) 593 | -10/Materials | Build established: Scavenger-Mutant 812 | -10/Materials | Discovered new exit (range 12) 840 | -10/Materials | Entered another Materials area 840 | -9/Materials | Evolved 2 slots: Propulsion x2 964 | -9/Materials | Build established: Mutant 1168 | -9/Materials | Central database locked down 1299 | -9/Materials | Repaired Imp. Ion Engine 1407 | -9/Materials | Build established: Scavenger-Mutant 1777 | -9/Materials | Discovered new exit (range 10) 1928 | -9/Materials | Entered another Materials area 1928 | -8/Materials | Evolved 2 slots: Utility x2 2404 | -8/Materials | Garrison activated, responded to threat 2457 | -8/Materials | Identified exit to Garrison 2485 | -8/Materials | Entered Garrison 2514 | -8/Garrison | Triggered checkpoint 2565 | -8/Garrison | Lost 4 parts (3n1u) 2622 | -8/Garrison | Garrison Relay disabled 2905 | -8/Garrison | Triggered checkpoint 2925 | -8/Garrison | Triggered checkpoint 2964 | -8/Garrison | Lost 4 parts (1p1n1u1w) 2972 | -8/Garrison | Destroyed 9 combat bots 3087 | -8/Garrison | Triggered checkpoint 3138 | -8/Garrison | Triggered checkpoint 3199 | -8/Garrison | Triggered checkpoint 3227 | -8/Garrison | Core integrity fell below 50% 3251 | -8/Garrison | Lost 6 parts (1p2n3w) 3632 | -8/Garrison | Discovered new exit (range 11) 3685 | -8/Garrison | Triggered checkpoint 3808 | -8/Garrison | Installed Relay Interface Framework 3848 | -8/Garrison | Garrison Relay disabled 4107 | -8/Garrison | Entered Materials 4107 | -8/Materials | Accompanied by 1 ally 4131 | -8/Materials | Identified exit to Garrison 4133 | -8/Materials | Entered Garrison 4133 | -8/Garrison | Accompanied by 1 ally 4177 | -8/Garrison | Crushed by falling debris 4522 | -8/Garrison | Expanded RIF knowledge: Zone Cloak 4575 | -8/Garrison | System corruption reached 10% 4610 | -8/Garrison | Lost 3 parts (1p1n1u) 4681 | -8/Garrison | Garrison Relay disabled 4841 | -8/Garrison | Core integrity fell below 20% 4969 | -8/Garrison | Destroyed by C-17 Slicer with Blade Saw Last Messages --------------- 04922_ Acquired 37 matter. 04927_ Acquired 38 matter. 04945_ AT0Q/NLMDXPSDFTND%CF1USYY/SD5H&K1H 04945_ Acquired Rnf. Ion Engine. 04951_ Aluminum Leg destroyed. 04951_ Imp. Shield Generator destroyed. 04951_ System corrupted by crushing effect (+4). 04951_ System corrupted by crushing effect (+2). 04951_ Knocked back. 04958_ C-17 Slicer destroyed. 04959_ Hvy. Assault Rifle destroyed. 04960_ Aluminum Leg severed. 04961_ Acquired Aluminum Leg. 04962_ Aluminum Leg severed. 04963_ System corrupted: Hpw. Shotgun jammed. 04965_ Hpw. Shotgun severed. 04966_ Lgt. Nuclear Core destroyed. 04967_ Acquired Aluminum Leg. 04968_ Aluminum Leg destroyed. 04969_ System corrupted: Heat flow error (+167). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????+?????????????????????+??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????+????++???????? ???????????????????????? | | ??????????????????????? #??????????????????????? | | ??????????????????????? +??????????????????????? | | +????????????????????? +??????????????????????? | | ???????????? ?#?????# #??????????????????????? | | ???????????? ## ???## ###????????????????????? | | ???????????" ??? ?????????????????????? | | ????????????? ??? ?????????????????????? | | ?????????????? ?? ??????????????????????? | | ??????????????? ?? ?+????????????????????? | | ????????????????# ?# #??????????????????????? | | ??+?????????????# ## #??????????????????????? | | ????????????????? #??????????????????????? | | ??????????????????? +??????????????????????? | | ????????????????????? #??????????????????????? | | ?????????????+????????#g #??????????????????????? | | ??????????????????????# = #??????????????????????? | | ??????????????????????#=%c#??????????????????????? | | ??????????????????????# c #??????????????????????? | | ????+?????????????????# @#??????????????????????? | | ??????????????????????# ######+#???????????????? | | ??????????????????????# * #???????????????? | | ??????????????????????# ###### #???????????????? | | ??????????????????????# #????# #???????????????? | | ??????????????????????# #????# #???????????????? | | ??????????????????????# ###### ############++++# | | ??+???????????????????# ^ ^ | | ??????????????????????# ^ | | ??????????????????????# ^ | | ??????????????????????######T### ################# | | ???????????????????????????###?# #???????????????? | | ???????????????????????????????# #???????????????? | | +?+???????????????????????????## ########????????? | | ?????????????????????????????## # """"#????????? | | ??????+??????????????????????# "#????????? | | ?????????????????????????????# # """"#????????? | | ?????????????????????????????# ! #######????????? | | ?????????????????????????????# #= #?????????????? | | ?????????????????????????????###[ ##?????????????? | | ?????????????????????????????## # #######???????? | | ?????????????????????????????# ?? | | ?????????????????????????????# ### #???????? | | ?????????????????????????????## ##?????????????? | | ??????????????????????????????## ##????+???????+?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 23 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Resistance: KI 30 Evasion (%) 59 Launcher Accuracy 20 Recoil Reduction 4 Item Schematics ----------------- ECM Suite | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed QuantumMappingSystem Manual? 0 Play Time 00:31:44 Cumulative 88.0 hours Start 2024.04.12 @ 11:39:39 End 2024.04.12 @ 12:23:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 183 Rogue 183 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 45 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0c90829c-0a38-4962-a330-7130377e9fe4