Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.19 @ 00:54:08 Player: MyInternetBroke Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (141) 705 Value Destroyed (4617) 4617 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (534) 534 TOTAL SCORE: 10056 Bonus ------- High Alert Combat Kills 144 Follower Combat Kills 390 Cogmind --------- Core Integrity 580/1000 Matter 139/300 Energy 101/150 System Corruption 30% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Improved Heat Sink Advanced Visual Processing Unit Improved Targeting Computer Advanced Melee Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Heavy Shock Bomb Launcher Heavy Missile Launcher Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Armored Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Improved Sensor Array Advanced Signal Interpreter Improved Targeting Computer Advanced Melee Analysis Suite Transmission Jammer Improved Medium Armor Plating > --- WEAPON ----------- High-powered Shock Rifle Heavy Flak Cannon Chainsword > --- INVENTORY -------- Improved Deuterium Engine Micro Fission Core Improved Heat Sink High-capacity Battery High-capacity Matter Pod Improved Medium Armor Plating Improved Thermal Shield Hardlight Generator Dynamic Insulation System High-powered Shock Rifle Gatling Laser Variable Charge Gun Heavy Flak Cannon Heavy Missile Launcher Improved Plasma Cutter [Rating: 64] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Wheel Wheel Hover Unit Backup Propulsion III Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Improved Medium Armor Plating Weapon Chainsword Energy Gun Beamcaster Energy Cannon Plasma Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Slots Evolved 10 | . . 2 2 2 . . 2 2 Power 1 | . . . 1 . . . . . Propulsion 1 | . . . . . . . 1 . Utility 7 | . . 2 1 2 . . 1 1 Weapon 1 | . . . . . . . . 1 Parts Attached 124 | 6 11 21 21 7 9 35 3 11 Power 23 | 1 1 5 6 . 2 5 1 2 Engine 16 | 1 1 5 4 . . 4 1 . Core 5 | . . . 2 . . 1 . 2 Reactor 2 | . . . . . 2 . . . Propulsion 20 | 2 1 6 3 . 2 6 . . Treads 12 | 1 . 5 1 . 2 3 . . Leg . | . . . . . . . . . Wheel 8 | 1 1 1 2 . . 3 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 43 | 1 4 5 8 4 3 12 2 4 Device 15 | . 1 2 3 1 1 5 1 1 Storage 3 | 1 2 . . . . . . . Processor 11 | . . 1 3 2 1 1 1 2 Hackware 1 | . . . . 1 . . . . Protection 13 | . 1 2 2 . 1 6 . 1 Artifact . | . . . . . . . . . Weapon 38 | 2 5 5 4 3 2 12 . 5 Energy Gun 11 | 1 1 2 1 . 1 2 . 3 Energy Cannon 3 | . . . 1 . . 2 . . Ballistic Gun 8 | 1 1 2 1 1 . 2 . . Ballistic Cannon 9 | . 2 1 1 1 1 2 . 1 Launcher 2 | . 1 . . . . 1 . . Special Weapon 2 | . . . . . . 1 . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . . 2 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . Unidentified Prototypes 5 | . . 3 . 2 . . . . Parts Lost 46 | . 1 4 6 . 5 4 . 26 Power 6 | . . . 1 . 2 1 . 2 Propulsion 7 | . . 2 2 . 1 . . 2 Utility 21 | . . 2 2 . 1 3 . 13 Weapon 12 | . 1 . 1 . 1 . . 9 Highest Loss Streak 14 | . 1 1 2 . 5 1 . 14 To Critical Strikes 1 | . . . 1 . . . . . Average Backups 12 | 1 13 14 13 13 7 13 10 11 Power 1 | . 1 . 1 1 . . . 1 Propulsion 1 | . 2 3 1 2 1 1 . . Utility 5 | . 5 5 7 7 4 6 4 4 Weapon 3 | . 3 3 2 1 . 3 4 4 Tool/Special . | . . . . . . . . . Unused Backups 13 | . 1 . 4 . 3 4 . 1 Power 1 | . . . . . . 1 . . Propulsion 1 | . . . . . 1 . . . Utility 7 | . . . 2 . 2 3 . . Weapon 3 | . 1 . 1 . . . . 1 Tool/Special 1 | . . . 1 . . . . . Average Slot Usage (%) 93 | . 99 98 99 99 89 93 93 84 Engine 8 | . 13 10 12 7 3 8 9 4 Core 3 | . . . 5 7 . 2 3 5 Reactor 1 | . . . . . 9 3 . . Treads 9 | . 14 12 16 15 7 6 6 4 Wheel 3 | . 14 9 1 . . 1 6 . Device 15 | . 10 16 18 10 6 11 26 19 Storage 7 | . 14 11 9 7 4 7 6 3 Processor 15 | . . 6 14 20 25 21 13 17 Protection 6 | . 3 9 2 7 6 9 6 6 Energy Gun 4 | . 12 8 3 4 4 2 . 1 Energy Cannon 1 | . . . 1 . . 1 6 3 Ballistic Gun 3 | . 5 3 9 9 1 . . . Ballistic Cannon 5 | . 10 9 3 . 5 3 . 4 Slashing Weapon 2 | . . . . . . 4 5 3 Peak Build Rating 64 | 6 8 25 32 40 62 62 48 64 Average Rating 39 | 4 7 18 29 38 52 50 45 57 On Entrance 28 | . 6 8 25 31 39 62 41 48 Naked Turns . | . . . . . . . . . Heaviest Build 97 | 13 33 38 50 47 76 97 63 71 Greatest Support 70 | 20 20 40 42 42 70 70 10 20 Greatest Overweight (x) 16 | 1 3 3 4 1 2 7 6 16 Average Overweight (x) 1 | . 1 2 1 . . 1 5 3 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 11 15 15 12 Most Carried 15 | 4 15 15 15 15 15 15 12 15 Average Carried 13 | 1 13 14 13 13 10 14 10 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 Final Carried 15 | 4 14 14 13 14 15 10 11 3 Class Distribution -------------------- 48% | Mutant 24% | Assassin 11% | Skirmisher 6% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Assassin | -6/Factory Assassin | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Matter Collected 4055 | 249 427 784 905 53 185 1083 . 369 Remotely . | . . . . . . . . . Salvage Created 4584 | . 488 1324 954 53 . 1202 . 563 Parts 259 | . 31 80 47 1 . 76 . 24 Haulers Intercepted 9 | . 1 5 1 . . 2 . . Recyclers Shooed 4 | . 1 2 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Combat Hostiles Destroyed 101 | . 10 28 25 1 . 25 . 12 Melee 9 | . . . . . . 8 . 1 Guns 37 | . 3 14 14 1 . 2 . 3 Cannons 33 | . 4 7 8 . . 6 . 8 AOE 21 | . 3 7 2 . . 9 . . Classes Destroyed 15 | . 5 5 2 . . 3 . . Worker 9 | . 3 2 . . . 4 . . Builder 10 | . 3 2 1 . . 3 . 1 Tunneler 1 | . . 1 . . . . . . Hauler 9 | . 1 5 1 . . 2 . . Recycler 2 | . . . 2 . . . . . Operator 2 | . . 1 . . . 1 . . Watcher 6 | . 2 2 1 . . 1 . . Swarmer 20 | . . 3 11 . . 6 . . Grunt 53 | . 10 18 10 . . 11 . 4 Brawler 2 | . . . 1 . . . . 1 Duelist 1 | . . 1 . . . . . . Sentry 12 | . . 6 3 1 . 2 . . Hunter 2 | . . . . . . 2 . . Programmer 11 | . . . . . . 4 . 7 Surgeon 1 | . . . . . . 1 . . Best Kill Streak 10 | . 8 10 6 1 . 6 . 4 Combat Bots Only 6 | . 3 6 6 1 . 5 . 3 Max Kills in Single Turn 5 | . 3 5 2 1 . 5 . 1 Gunslinging . | . . . . . . . . . Exploded 4 | . 2 3 1 . . 4 . . Melee 1 | . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Hostile Shots Fired 866 | . 54 140 171 57 3 304 . 137 Missed 242 | . 17 44 42 23 . 73 . 43 Hits 624 | . 37 96 129 34 3 231 . 94 Melee 7 | . . 1 1 . 3 . . 2 Projectile 617 | . 37 95 128 34 . 231 . 92 Critical Strikes 21 | . . 2 6 . 2 5 . 6 Part Disruptions 1 | . . . . . . . . 1 Damage Taken 9384 | . 496 1339 1445 78 138 3231 . 2657 Core 1330 | . 137 288 202 5 43 235 . 420 Absorbed by Shields 368 | . . . 196 136 . . . 36 Ignored by Resistances 198 | . . . . . . 198 . . Regen/Repaired (Parts) 42 | . . . . . 42 . . . Core Remaining (%) 65 | 100 45 28 63 . . 59 100 . Volleys Fired 315 | . 40 84 73 7 . 65 1 45 Largest 3 | . 2 2 2 2 . 2 2 3 Hottest 220 | . 90 95 100 88 . 140 120 220 Shots Fired 591 | . 79 164 144 14 . 109 2 79 Gun 336 | . 63 98 99 14 . 43 . 19 Cannon 230 | . 15 62 42 . . 56 2 53 Launcher 12 | . 1 4 3 . . 4 . . Special 13 | . . . . . . 6 . 7 Kinetic 343 | . 36 98 100 7 . 60 1 41 Thermal 163 | . 37 34 17 7 . 35 1 32 Explosive 12 | . 1 4 3 . . 4 . . Electromagnetic 67 | . 5 28 24 . . 4 . 6 Robot Hit Streak 11 | . 5 11 10 4 . 6 1 11 Robot Miss Streak 6 | . 4 2 6 2 . 5 1 6 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . 1 3 . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . Shots Hit Robots 419 | . 44 113 95 10 . 84 1 72 Core Hits 264 | . 28 56 52 5 . 55 . 68 Critical Kills 3 | . . . . . . 3 . . Critical Parts Destroyed 2 | . . . . 1 . 1 . . Critical Strikes 22 | . 5 2 1 1 . 8 . 5 Burn 6 | . 4 2 . . . . . . Destroy 5 | . . . . 1 . 4 . . Blast 3 | . 1 . . . . . . 2 Corrupt 2 | . . . 1 . . . . 1 Sever 6 | . . . . . . 4 . 2 Melee Attacks 66 | . . . . . . 39 . 27 Impact . | . . . . . . . . . Slashing 66 | . . . . . . 39 . 27 Piercing . | . . . . . . . . . Sneak Attacks 5 | . . . . . . 3 . 2 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12070 | . 1098 3037 2259 176 . 3393 24 2083 Guns 4066 | . 443 1295 1189 176 . 536 . 427 Cannons 3679 | . 196 679 748 . . 737 24 1295 Explosions 3100 | . 459 1063 322 . . 1256 . . Melee 1126 | . . . . . . 857 . 269 Ramming 8 | . . . . . . 7 . 1 Kinetic 4645 | . 339 1098 1367 126 . 703 . 1012 Thermal 3406 | . 331 1194 134 50 . 984 24 689 Explosive 1770 | . 404 255 322 . . 789 . . Electromagnetic 1115 | . 24 490 436 . . 53 . 112 Impact . | . . . . . . . . . Slashing 1126 | . . . . . . 857 . 269 Piercing . | . . . . . . . . . Highest Corruption 30 | . . . 7 . . 12 . 30 Average Corruption 7 | . . . 4 . . 7 . 10 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 145 | . . . 29 . . 67 . 49 Message Errors 44 | . . . 9 . . 19 . 16 Matter Fused 35 | . . . 6 . . 17 . 12 Heat Flow Errors 12 | . . . 3 . . 7 . 2 Energy Discharges 19 | . . . 3 . . 10 . 6 Parts Fused 2 | . . . . . . 1 . 1 Data Loss (minor) 13 | . . . 3 . . 6 . 4 Data Loss (major) 6 | . . . . . . 3 . 3 Misfires 5 | . . . 1 . . 2 . 2 Alerts 6 | . . . 3 . . 1 . 2 Weapon Failures 3 | . . . 1 . . 1 . 1 Overload Shots . | . . . . . . . . . Overflow Damage 771 | . . 381 36 . . 212 . 142 Projectiles 61 | . . 5 4 . . 14 . 38 Explosions 584 | . . 376 32 . . 176 . . Melee 126 | . . . . . . 22 . 104 Knockbacks 24 | . 1 11 2 . . 2 . 8 Impact . | . . . . . . . . . Kinetic 22 | . 1 9 2 . . 2 . 8 Secondary 2 | . . 2 . . . . . . Self-Inflicted Damage 188 | . 10 66 25 . . 87 . . Shots 7 | . 1 2 1 . . 3 . . Rammed 4 | . . . . . . 2 . 2 Targets Rammed 4 | . . . . . . 2 . 2 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 458 | . 247 396 458 3 . 417 15 248 Average Temperature 92 | . 76 51 91 3 . 118 10 47 Received Heat Transfer 2613 | . 279 561 685 18 . 858 . 212 Effects 9 | . 2 3 2 . . 2 . . Shutdowns 2 | . . . . . . 2 . . Interference 7 | . 2 3 2 . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Fried 3 | . . 1 2 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . 1 . . . . 1 . . Heat Transferred 5791 | . 1160 1623 296 111 . 1216 50 1335 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . 1 3 . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Maximum Alert Level 2 | . . 2 1 . . 2 1 . Low Security (%) 70 | 100 100 38 86 100 100 26 87 100 Level 1 14 | . . 44 13 . . 22 12 . Level 2 15 | . . 16 . . . 51 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 571 | . 147 445 266 108 16 571 212 67 Initial 212 | . . 8 113 108 . . 212 30 Average 152 | . 63 253 98 60 . 336 137 10 Influence Increases 3879 | . 391 919 748 41 33 1360 1 386 Destroy 0b10 Robot/C 2180 | . 200 560 500 20 . 660 . 240 Destroy 0b10 Robot/NC 205 | . 45 65 25 . . 65 . 5 Destroy Leader 532 | . 46 154 94 10 . 178 . 50 Allied During Kill 96 | . . . . . . 96 . . Successful Hack 97 | . 43 5 25 10 . 14 . . Disable Machine 375 | . 30 75 45 . . 180 . 45 Destroy Structure 259 | . 12 60 29 1 33 77 1 46 Partial Spotted 30 | . 15 . . . . 15 . . Lose Combat Pursuer 105 | . . . 30 . . 75 . . Influence Decreases 3864 | . 370 671 778 280 33 925 373 434 Entered New Map 556 | . . 13 156 131 . . 223 33 Time Decay 2474 | . 360 468 493 149 10 605 150 239 Lost Part 312 | . 10 40 60 . . 40 . 162 Lost Ally 153 | . . . . . 23 130 . . Purge Threat 369 | . . 150 69 . . 150 . . Squads Dispatched 25 | . 1 4 1 2 . 13 1 3 Investigation 5 | . 1 2 . . . 2 . . Extermination 9 | . . . . 1 . 4 1 3 Reinforcement 10 | . . 2 1 1 . 6 . . Assault . | . . . . . . . . . Garrison 1 | . . . . . . 1 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . 2 . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Distress Signals 6 | . 2 . 2 . . 2 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 178 | . 16 39 55 3 6 41 1 17 Peak Tracking Total 8 | . 4 5 8 2 5 7 1 6 Tactical Retreats 7 | . . . 1 . 1 5 . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Traps Triggered 12 | . 2 1 4 1 . 3 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Machines Disabled 25 | . 2 5 3 . . 12 . 3 Max in Single Turn 7 | . 2 2 1 . . 7 . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled 1 | . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Machines Accessed 25 | . 6 3 5 1 . 7 1 2 Terminals 22 | . 6 3 4 1 . 5 1 2 Fabricators 1 | . . . . . . 1 . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . 1 . . 1 . . Garrison Access . | . . . . . . . . . Total Hacks 70 | . 15 8 17 3 . 22 2 3 Successful 38 | . 11 4 7 3 . 11 . 2 Failed 32 | . 4 4 10 . . 11 2 1 Catastrophic 6 | . 1 2 . . . 3 . . Database Lockouts . | . . . . . . . . . Manual 39 | . 10 6 12 1 . 9 . 1 Terminals 63 | . 15 8 16 3 . 16 2 3 Fabricators 1 | . . . . . . 1 . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 6 | . . . 1 . . 5 . . Garrison Access . | . . . . . . . . . Terminal Hacks 20 | . 7 3 4 2 . 3 . 1 Record 1 | . . . 1 . . . . . Robot Analysis 1 | . 1 . . . . . . . Open DSF 3 | . . . . . . 2 . 1 Level Access Points 1 | . 1 . . . . . . . Branch Access Points 1 | . 1 . . . . . . . Terminal Index 1 | . . . 1 . . . . . Recycling Unit Index 1 | . . . 1 . . . . . Alert Level 3 | . 1 2 . . . . . . Unreport Threat 3 | . . 1 1 . . 1 . . Locate Traps 1 | . 1 . . . . . . . Hauler Manifests 2 | . 1 . . 1 . . . . Zone Layout 2 | . 1 . . 1 . . . . Fabricator Hacks 1 | . . . . . . 1 . . Build 1 | . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 4 | . . . . . . 4 . . Insert Component 2 | . . . . . . 2 . . Analyze 2 | . . . . . . 2 . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 13 | . 4 1 3 1 . 3 . 1 Terminals 13 | . 4 1 3 1 . 3 . 1 Botnet 11 | . 3 1 3 1 . 2 . 1 Operators 2 | . 1 . . . . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 20 | . 4 3 5 1 . 5 1 1 Full Trace Events 2 | . . 1 . . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Built 2 | . . . . . . 2 . . Authchips . | . . . . . . . . . Time 117 | . . . . . . 117 . . Total Part Build Rating 14 | . . . . . . 14 . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . . . . 2 . . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 5 | . . . . . . 5 . . Non-combat 5 | . . . . . . 5 . . Combat . | . . . . . . . . . Robot Hacks Applied 5 | . . . . . . 5 . . parse_system 2 | . . . . . . 2 . . no_distress 2 | . . . . . . 2 . . find_recycling 1 | . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Total Allies 18 | . . . . . 18 . . . Largest Group 18 | . . . . . 18 10 . . Highest-Rated Group 434 | . . . . . 434 199 . . Highest-Rated Ally 35 | . . . . . 35 31 . . Total Orders . | . . . . . . . . . Ally Attacks 202 | . . . . . 131 71 . . Total Damage 5347 | . . . . . 4567 780 . . Kills 17 | . . . . . 8 9 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Active Infowar (turns) 9841 | . 747 1281 1806 310 542 2680 318 2157 Optics 8505 | . . 720 1778 310 542 2680 318 2157 Sensors 3212 | . . . . . . 1186 318 1708 Terrain 1233 | . . 125 1108 . . . . . Structural 5607 | . 747 1258 1195 . . 1729 318 360 Seismic 370 | . . . 370 . . . . . T.N.C. 715 | . . . 715 . . . . . Machine Analysis 1195 | . . . . 310 542 343 . . Jamming 1759 | . . . . . . . 52 1707 Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Turns Passed 10157 | 51 1012 1281 1806 310 542 2680 318 2157 Spaces Moved 4218 | 43 499 619 670 129 275 1254 191 538 Core 71 | 5 . . . . 64 . . 2 Treads 2519 | 1 212 168 507 129 181 975 . 346 Legs . | . . . . . . . . . Wheels 1598 | 37 287 451 163 . . 279 191 190 Hover 30 | . . . . . 30 . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 95 95 110 157 50 125 155 170 Average Speed 194 | 87 168 155 218 202 186 171 160 309 Slowest Speed 850 | 160 240 250 250 237 260 240 170 850 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . 2 Exploration Rate (%) 37 | 4 71 62 53 6 93 34 3 11 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . 1 . . . . 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 27 | . . . . . . 7 . 20 Terrain Destroyed 203 | . 11 61 23 . . 83 1 24 Melee 27 | . . . . . . 7 . 20 Projectile 21 | . . . 5 . . 11 1 4 AOE 155 | . 11 61 18 . . 65 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Total 5484 | 53 590 784 871 167 308 1615 199 897 Wait 484 | 1 11 27 55 7 2 136 . 245 Move 4211 | 42 498 618 669 129 274 1253 190 538 Hop . | . . . . . . . . . Pick Up 96 | 4 16 10 14 6 10 23 2 11 Fast Attach 47 | 6 4 8 5 3 4 12 . 5 Attach 48 | . 2 8 9 3 4 12 1 9 Detach 8 | . . . 1 1 1 4 . 1 Swap 105 | . 10 14 29 4 4 38 4 2 Drop 93 | . 9 15 16 7 9 31 1 5 Fire 315 | . 40 84 73 7 . 65 1 45 Melee 66 | . . . . . . 39 . 27 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 4 | . . . . . . 2 . 2 Escape Stasis 2 | . . . . . . . . 2 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 5 | . . . . . . . . 5 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / Min) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -5/Factory History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 52 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 470 | -10/Materials | Discovered new exit (range 15) 804 | -10/Materials | Identified exit to Mines 826 | -10/Materials | Identified exit to Materials 912 | -10/Materials | Core integrity fell below 50% 1064 | -10/Materials | Entered another Materials area 1064 | -9/Materials | Evolved 2 slots: Utility x2 1641 | -9/Materials | Discovered new exit (range 18) 1712 | -9/Materials | Core integrity fell below 50% 2112 | -9/Materials | Discovered new exit (range 11) 2345 | -9/Materials | Entered another Materials area 2345 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2641 | -8/Materials | Build established: Skirmisher 3874 | -8/Materials | Build established: Mutant 4106 | -8/Materials | Discovered new exit (range 20) 4151 | -8/Materials | Entered Factory 4151 | -7/Factory | Evolved 2 slots: Utility x2 4292 | -7/Factory | Build established: Scavenger-Mutant 4461 | -7/Factory | Sucked down chute 4461 | -7/Factory | Entered Waste 4469 | -7/Waste | Spotted C-40 Crusher 4480 | -7/Waste | Spotted C-40 Crusher 4485 | -7/Waste | Spotted C-40 Crusher 4493 | -7/Waste | Spotted C-40 Crusher 4493 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4496 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4500 | -7/Waste | Spotted C-40 Crusher 4501 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4517 | -7/Waste | Warlord forces began an assault 4532 | -7/Waste | Lost 5 parts (2p1n1u1w) 4579 | -7/Waste | Allies destroyed C-40 Crusher 4627 | -7/Waste | Spotted C-40 Crusher 4642 | -7/Waste | Allies destroyed C-40 Crusher 4758 | -7/Waste | Found Damper Plating 4793 | -7/Waste | Build established: Mutant 4971 | -7/Waste | Discovered new exit (range 11) 5003 | -7/Waste | Entered Factory 5003 | -7/Factory | Accompanied by 10 allies 5591 | -7/Factory | P-60 Hacker assimilated allied 1L-VBO(m) 6387 | -7/Factory | Garrison activated, responded to threat 6670 | -7/Factory | System corruption reached 10% 6700 | -7/Factory | Fabricated Adv. Hardlight Generator? 7624 | -7/Factory | Build established: Assassin 7626 | -7/Factory | Discovered new exit (range 12) 7651 | -7/Factory | Discovered new exit (range 20) 7671 | -7/Factory | Identified exit to Factory 7683 | -7/Factory | Entered another Factory area 7683 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7698 | -6/Factory | Discovered new exit (range 9) 7711 | -6/Factory | Identified exit to Factory 8001 | -6/Factory | Entered another Factory area 8001 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 9708 | -5/Factory | Crushed by falling debris 9708 | -5/Factory | System corruption reached 10% 9709 | -5/Factory | Crushed by falling debris 9740 | -5/Factory | Lost 14 parts (1p9u4w) 10101 | -5/Factory | Build established: Scavenger-Tank 10151 | -5/Factory | System corruption reached 30% 10158 | -5/Factory | Self-destructed Last Messages --------------- 10138_ Neutrino Core destroyed. 10139_ G-50 Soldier knocked back. 10139_ G-67 Veteran destroyed. 10139_ G-50 Soldier knocked back. 10140_ System corrupted: Substantial component data lost. 10141_ K-01 Serf collects debris. 10141_ Imp. Medium Armor Plating destroyed. 10142_ Hvy. Flak Cannon destroyed. 10144_ G-50 Soldier destroyed. 10145_ K-01 Serf collects debris. 10149_ Hardlight Generator destroyed. 10151_ Hpw. Shock Rifle destroyed. 10152_ Slug penetrates Subcomponent Replicator. 10152_ Penetrated by Slug. 10152_ K-01 Serf collects debris. 10153_ Gatling Laser destroyed. 10155_ K-01 Serf collects debris. 10156_ Penetrated by Slug. 10156_ Gatling Laser destroyed. 10157_ Imp. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ?????????????????????? | | ???????????????????????+### ??????????????????? | | ??????????????????????? ?????????????????? | | ??????????????????????? ??????????????????? | | ??????????????????????? !! ??????????????????? | | ??????????????????????? !!???????????????????? | | ??????????????????????? ???????????????????? | | ??????????????????????? ????????????????????? | | ??????????????????????# ?????????????+??????? | | ??????????????????????# ?????????????? ??????? | | ??????????????????????# ?????????????? ??????? | | ??????????????????????# ???????????????"??????? | | ??????????????????????# ??????????????? ??????? | | ??????????????????????/ ???????????????? ??????? | | ??????????????????????# ???????????????# #?????? | | ??????????????????????# ????????????????# #?????? | | ?????????????????????? ????????????????# #?????? | | ??????????????????????# #????????????????# #????? | | ??????????????????????#[#????????????????# #?????? | | ????????????????????###+##########???????# #?????? | | ????????????????????# !%g@ #???????# #?????? | | ????????????????????# =%g #???????# #?????" | | ????????????????????# ######### #?????" | | ????????????????????# /p #???? " | | ????????????????????# k "" ######### #???? " | | ????????????????????# """ #???????# ##??? " | | ????????????????????#"" "" #???????# T#?? " | | ????????????????????#""" """ #???????# #?# " | | ????????????????????#"S #???????# ##?# | | ????????????????????#""" #???????# #???### | | ????????????????????# "" #???????# ####### | | ????????????????????# h #???????# # [] # | | ????????????????????#####/########???????# # # | | ??????????????????????# #?#####??????# # # | | ???????????????? ### ######## # """ # | | ???????????????? " + """ # | | ???????????????? ### ######## # """ # | | ?????????????????????#? ?######??????# # # | | ?????????????????????####+#######????????# ####### | | ????????????????????## ##########?# #???## | | ????????????????????## """" # #?# #????# | | ????????????????????## """" # "" ### ###??# | | ?????????????????????# """" # "T # #??# | | ?????????????????????# """" # "" # #??# | | ????????????????????##]] """" # + #??# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 37 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 110 Jamming Range 12 EM Shielding 2 Armor Coverage 450 Resistance: KI 30 Evasion (%) 50 Targeting Accuracy 16 Melee Accuracy 8 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- Arm. Treads | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Hardlight Generator | x2 | -7/Factory | Preloaded Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ElectronImpulseSpoofer Manual? 0 Play Time 02:30:31 Cumulative 60.6 hours Start 2025.06.18 @ 04:18:14 End 2025.06.19 @ 00:54:08 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 33 Achievement% 29 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 921001e3-cfbd-4db7-bb97-11cb880101b1