Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.14 @ 03:54:08 Player: puppit Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (48) 240 Value Destroyed (964) 964 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 4226 Bonus ------- High Alert Combat Kills 40 Follower Combat Kills 52 Friendly Fire -70 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Weight Redist. System Advanced Targeting Computer Makeshift Transmission Jammer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Small Matter Pod (50) Light Armor Plating Skeleton Box Beam Cannon Beam Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit > --- UTILITY ---------- Weight Redist. System Makeshift Sensor Array Improved Targeting Computer Advanced Targeting Computer Makeshift Transmission Jammer High-powered Tractor Beam > --- WEAPON ----------- Minigun > --- INVENTORY -------- Flight Unit Skeleton Box [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Wheel Wheel Flight Unit Flight Unit Utility Improved Targeting Computer Device High-powered Tractor Beam Storage Small Storage Unit Processor Improved Targeting Computer Weapon Minigun Energy Gun Improved EM Shotgun Ballistic Gun Minigun Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 4 | . . . 2 . . . 2 Weapon . | . . . . . . . . Parts Attached 55 | 7 14 13 5 6 1 . 9 Power 8 | 2 1 3 . 1 . . 1 Engine 8 | 2 1 3 . 1 . . 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 15 | 2 4 4 . 2 1 . 2 Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel 2 | 2 . . . . . . . Hover . | . . . . . . . . Flight 13 | . 4 4 . 2 1 . 2 Utility 12 | 1 4 1 2 . . . 4 Device 6 | . 2 1 . . . . 3 Storage 1 | 1 . . . . . . . Processor 5 | . 2 . 2 . . . 1 Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 20 | 2 5 5 3 3 . . 2 Energy Gun 1 | . . . . . . . 1 Energy Cannon . | . . . . . . . . Ballistic Gun 4 | 2 . 1 . . . . 1 Ballistic Cannon . | . . . . . . . . Launcher 15 | . 5 4 3 3 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 Corrupted Parts 1 | . . 1 . . . . . System Corruption 2 | . . 2 . . . . . Parts Lost 13 | . 1 3 . . . . 9 Power 2 | . . . . . . . 2 Propulsion 6 | . 1 2 . . . . 3 Utility 4 | . . 1 . . . . 3 Weapon 1 | . . . . . . . 1 Highest Loss Streak 5 | . 1 2 . . . . 5 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 85 | . 95 85 89 88 88 88 58 Engine 11 | . 14 14 11 11 11 11 3 Flight 22 | . 24 26 22 22 22 22 11 Device 13 | . 11 13 11 11 11 11 24 Processor 20 | . 11 14 33 33 33 33 15 Ballistic Gun 11 | . 14 14 11 11 11 11 1 Launcher 3 | . 12 2 1 . . . . Naked Turns . | . . . . . . . . Heaviest Build 14 | 11 12 8 7 11 7 7 14 Greatest Support 20 | 20 20 8 8 8 8 8 14 Greatest Overweight (x) 2 | . 2 2 . 1 . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 Average Capacity 5 | 6 5 5 5 5 5 5 5 Most Carried 5 | 2 5 5 4 5 5 5 5 Average Carried 4 | . 4 4 3 4 4 5 3 Final Capacity 8 | 8 5 5 5 5 5 5 5 Final Carried 5 | 1 5 5 4 5 5 5 5 Class Distribution -------------------- 71% | Mutant 28% | Sprinter Dominant Class ---------------- Sprinter | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Matter Collected 1417 | 226 274 472 106 144 . . 195 Remotely 979 | . 274 455 106 144 . . . Salvage Created 990 | . 290 277 145 163 . . 115 Parts 84 | . 29 16 13 18 . . 8 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 49 | . 13 23 4 7 . . 2 Guns 16 | . 2 7 2 3 . . 2 AOE 33 | . 11 16 2 4 . . . Classes Destroyed 11 | . 7 3 1 . . . . Worker 1 | . 1 . . . . . . Builder 2 | . 1 . . 1 . . . Tunneler 1 | . 1 . . . . . . Recycler 1 | . . 1 . . . . . Operator 3 | . 2 . 1 . . . . Watcher 4 | . 3 . 1 . . . . Swarmer 21 | . 6 9 3 3 . . . Grunt 11 | . 7 . . 4 . . . Sentry 3 | . . . 1 . . . 2 Demolisher 1 | . . 1 . . . . . Assembled 13 | . . 13 . . . . . Best Kill Streak 12 | . 6 12 6 3 . . 1 Combat Bots Only 12 | . 3 12 4 3 . . 1 Max Kills in Single Turn 4 | . 3 4 2 2 . . 1 Gunslinging . | . . . . . . . . Exploded 4 | . 2 4 2 2 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Jun Mat Min Mat Min Exi Min Mat Damage Taken 1547 | . 202 338 71 41 . 36 859 Core 748 | . 56 94 32 12 . . 554 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 76 | 100 . 40 . . . 89 . Volleys Fired 100 | . 24 40 10 8 . . 18 Largest 2 | . 2 2 2 2 . . 1 Hottest 61 | . 50 61 61 58 . . 45 Shots Fired 132 | . 43 44 13 14 . . 18 Gun 90 | . 24 31 9 8 . . 18 Cannon . | . . . . . . . . Launcher 42 | . 19 13 4 6 . . . Special . | . . . . . . . . Kinetic 85 | . 24 31 9 8 . . 13 Thermal . | . . . . . . . . Explosive 32 | . 19 7 . 6 . . . Electromagnetic 15 | . . 6 4 . . . 5 Robot Hit Streak 9 | . 6 5 6 7 . . 9 Robot Miss Streak 3 | . 3 3 1 2 . . 3 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 70 | . 22 17 8 8 . . 15 Core Hits 92 | . 32 41 7 8 . . 4 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . 1 1 . . . . Critical Strikes 2 | . . 1 1 . . . . Destroy 2 | . . 1 1 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3524 | . 1180 1263 315 485 . . 281 Guns 822 | . 98 242 128 73 . . 281 Cannons . | . . . . . . . . Explosions 2702 | . 1082 1021 187 412 . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 748 | . 98 242 128 73 . . 207 Thermal 55 | . . . 55 . . . . Explosive 2343 | . 1082 849 . 412 . . . Electromagnetic 378 | . . 172 132 . . . 74 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . 1 3 . . . . . Average Corruption 1 | . 1 2 . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 7 | . 2 5 . . . . . Message Errors 2 | . . 2 . . . . . Matter Fused 1 | . 1 . . . . . . Data Loss (minor) 1 | . 1 . . . . . . Data Loss (major) 1 | . . 1 . . . . . Alerts 1 | . . 1 . . . . . Weapon Failures 1 | . . 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 104 | . 57 3 23 21 . . . Projectiles . | . . . . . . . . Explosions 104 | . 57 3 23 21 . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 116 | . 85 31 . . . . . Shots 5 | . 3 2 . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 38 | . 30 30 22 38 . 5 10 Average Temperature 10 | . 11 10 9 15 . 5 2 Received Heat Transfer 354 | . 45 . . 12 . 18 279 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 150 | . . . 150 . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . 1 1 . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Peak Influence 601 | . 601 561 326 403 . 15 85 Initial 234 | . . 234 140 126 . . 5 Average 270 | . 315 373 236 273 . 13 43 Maximum Alert Level 2 | . 2 2 1 2 . . . Low Security (%) 35 | 100 31 . 50 35 . 100 100 Level 1 32 | . 26 60 49 21 . . . Level 2 31 | . 41 39 . 42 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . 3 1 1 . . . . Investigation 3 | . 2 1 . . . . . Extermination . | . . . . . . . . Reinforcement 2 | . 1 . 1 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Jun Mat Min Mat Min Exi Min Mat Distress Signals 2 | . 1 . 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 67 | . 15 32 5 9 . 3 3 Peak Tracking Total 13 | . 3 13 5 4 . 3 2 Tactical Retreats 4 | . . 3 1 . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Traps Triggered 1 | . 1 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 1 | . 1 . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Machines Disabled 3 | . 3 . . . . . . Max in Single Turn 1 | . 1 . . . . . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Jun Mat Min Mat Min Exi Min Mat Machines Accessed 14 | . 5 1 1 1 5 . 1 Terminals 8 | . 5 . 1 1 . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 82 | . 21 1 5 2 50 . 3 Successful 68 | . 10 1 5 . 50 . 2 Failed 14 | . 11 . . 2 . . 1 Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual 8 | . 2 . 1 2 1 . 2 Terminals 31 | . 21 . 5 2 . . 3 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 68 | . 10 1 5 . 50 . 2 Record 58 | . 3 . 4 . 49 . 2 Prototype ID Bank 3 | . 2 . 1 . . . . Open Door 1 | . . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . . Terminal Index 1 | . 1 . . . . . . Reprogram Traps 1 | . 1 . . . . . . Registered Components 1 | . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used 1 | . 1 . . . . . . Hacking Detections 8 | . 5 . 1 1 . . 1 Full Trace Events 2 | . 1 . 1 . . . . Feedback Events 1 | . 1 . . . . . . Corruption 1 | . 1 . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Jun Mat Min Mat Min Exi Min Mat Total Allies 5 | . . 3 . 2 . . . Largest Group 3 | . . 3 . 2 2 . . Highest-Rated Group 50 | . . 40 . 50 50 . . Highest-Rated Ally 31 | . . 16 . 31 31 . . Total Orders . | . . . . . . . . Ally Attacks 10 | . . 6 . 4 . . . Total Damage 101 | . . 59 . 42 . . . Kills 2 | . . 1 . 1 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 5 | . . 3 . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Turns Passed 1719 | 37 386 443 77 312 242 11 211 Spaces Moved 3133 | 33 809 922 80 521 618 30 120 Core 13 | 1 . 12 . . . . . Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 83 | 32 51 . . . . . . Hover . | . . . . . . . . Flight 3037 | . 758 910 80 521 618 30 120 Fastest Speed 32 | 50 32 32 37 37 37 37 37 Average Speed 36 | 79 35 36 37 37 37 37 37 Slowest Speed 195 | 80 195 150 37 117 37 37 40 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 46 | . 9 19 1 6 8 3 . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 50 | 3 98 95 11 81 95 8 9 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . 1 1 . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 247 | . 142 50 3 52 . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 247 | . 142 50 3 52 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Jun Mat Min Mat Min Exi Min Mat Total 3538 | 41 865 972 116 623 624 26 271 Wait 229 | . 4 1 19 86 4 . 115 Move 3037 | 32 790 884 77 508 602 24 120 Hop 43 | . 9 18 1 6 7 2 . Pick Up 24 | 1 8 3 1 2 5 . 4 Fast Attach 20 | 6 8 3 . . . . 3 Attach 20 | 1 2 5 5 3 . . 4 Detach 17 | 1 3 4 3 3 . . 3 Swap 15 | . 4 5 . 3 1 . 2 Drop 33 | . 13 9 . 4 5 . 2 Fire 100 | . 24 40 10 8 . . 18 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials History --------- Turn | Location | Event 22 | -11/Junkyard | Discovered new exit (range 16) 38 | -11/Junkyard | Entered Materials 131 | -10/Materials | Discovered new exit (range 16) 176 | -10/Materials | Discovered new exit (range 3) 204 | -10/Materials | Discovered new exit (range 16) 289 | -10/Materials | Discovered new exit (range 14) 357 | -10/Materials | Discovered new exit (range 16) 380 | -10/Materials | Build established: Sprinter 424 | -10/Materials | Entered Mines 430 | -10/Mines | Learned location of Recycling (-7) 437 | -10/Mines | Assembled infested the area 442 | -10/Mines | Assisted by a Guerilla fighting off Assembled 470 | -10/Mines | Discovered new exit (range 10) 473 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 480 | -10/Mines | Met a Derelict shopkeep closing up shop 480 | -10/Mines | Destroyed 12 combat bots 548 | -10/Mines | Learned Materials terminal intel 562 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 577 | -10/Mines | Core integrity fell below 50% 712 | -10/Mines | Discovered new exit (range 3) 867 | -10/Mines | Entered Materials 867 | -9/Materials | Evolved 2 slots: Utility x2 868 | -9/Materials | Loaded intel: 12 terminal locations 896 | -9/Materials | Discovered new exit (range 13) 939 | -9/Materials | Build established: Mutant 944 | -9/Materials | Entered Mines 972 | -9/Mines | Learned location of Zion (-6) 1038 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1071 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1071 | -9/Mines | Discovered new exit (range 5) 1133 | -9/Mines | Learned Materials terminal intel 1133 | -9/Mines | Discovered new exit (range 8) 1256 | -9/Mines | Entered Exiles 1256 | -9/Exiles | Found Exiles lab destroyed 1256 | -9/Exiles | Accompanied by 2 allies 1265 | -9/Exiles | Discovered new exit (range 18) 1286 | -9/Exiles | Led the pair of lost Derelicts to a safe place 1440 | -9/Exiles | Opened EX-Vault 1443 | -9/Exiles | Found Skeleton Box 1493 | -9/Exiles | Discovered new exit (range 15) 1498 | -9/Exiles | Entered Mines 1506 | -8/Mines | Discovered new exit (range 10) 1509 | -8/Mines | Entered Materials 1509 | -8/Materials | Evolved 2 slots: Utility x2 1510 | -8/Materials | Loaded intel: 10 terminal locations 1601 | -8/Materials | Lost 4 parts (1p1n1u1w) 1685 | -8/Materials | Core integrity fell below 50% 1706 | -8/Materials | Lost 5 parts (1p2n2u) 1706 | -8/Materials | Core integrity fell below 20% 1720 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- Capable of producing schematics for components scanned, though multiple scans may be required and the deconstruction process may render the component itself useless. Advanced scanalyzers are equipped with a wider array of devices for more quickly and safely analyzing esoteric technologies. >>Query(Derelict) A generic term for the many partially functioning and/or errant robots that exist in the [Caves] and [Mines] surrounding [Complex 0b1]. Some are failed experiments, others are common robots glitched beyond repair. In some cases they may communicate with one another and exhibit rudimentary forms of organization, or have developed robotic ecosystems of their own. While I could do more to control their spread, they generally don't cause too much trouble nor pose much of a threat, and I find them an interesting study in robotic evolution. I did unfortunately have to displace some of my favorite Derelict populations during the construction of [Complex 0b10]. 01639_ Connecting with Terminal... 01645_ Mak. Sensor Array destroyed. 01657_ Flight Unit destroyed. 01666_ Lgt. Ion Engine destroyed. 01669_ Imp. Targeting Computer destroyed. 01675_ Flight Unit destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????T????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????##????????????????????????? | | ???????????????????????# ####????????????????????? | | ???????????????????????#[Y #????????????????????? | | ???????????????????????#[= !#????????????????????? | | ???????????????????????#[@ ########## #?????????? | | ???????????????????#???# # #?????????? | | ???????????????????# ??# "" # #?????????? | | ???????????????????# ??# "T # #??????#### | | ???????????????????# ?# "" + #??????# | | ???????????????????# # # #######?????????# " | | ??????????????????## ###### #??????########## "" | | ??????????????????# ##### ######## # "" | | ??????????????????# [# # "" | | ??????????????????+ = # # " | | ??????????????????# ! + # | | ??????????????????# ##+####### =*# # | | ??????????????????### #?# ]]]### ############# | | ????????????????????#???# ]]]## #??????????# | | ????????????????????????# ] ## ############ | | ???????????????????????## [## | | ???????????????????????# "" ## ############ | | ???????????????????????## "T ## #??????????? | | ????????????????????????# "" ########??????????? | | ????????????????????????# #?????????????????? | | ????????????????????????########?????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Additional Mass Support 6 Evasion (%) 63 Targeting Accuracy 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Remodeling Use The Force Challenges ------------ None Game ------ Seed XenonThunderChronowheel Manual? 0 Play Time 00:40:47 Cumulative 11.9 hours Start 2023.12.14 @ 03:13:51 End 2023.12.14 @ 03:54:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 17 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Proggy Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 24ad9773-2607-441d-b3fe-b9c18016add0