Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.11.21 @ 05:35:58 Player: Ian Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (133) 665 Value Destroyed (5211) 5211 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1415) 1415 TOTAL SCORE: 12691 Bonus ------- High Alert Combat Kills 824 Follower Combat Kills 91 Entered Garrisons 200 Met Data Miner 300 Cogmind --------- Core Integrity 1000/1000 Matter 81/300 Energy 565/565 System Corruption 0% Temperature Cool (0) Movement Walking (150) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Antimatter Reactor Particle Reactor > --- PROPULSION (5) --- Medium Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (7) ------ Advanced Heat Sink Advanced Heat Sink Large Storage Unit Recoil Nullifier Improved Transmission Jammer Improved Medium Armor Plating Advanced Shield Generator > --- WEAPON (3) ------- Arc Thrower Heavy Flak Cannon Precision Grenade Launcher > --- INVENTORY (10) --- Improved Thermal Converter Advanced Heat Sink Advanced Heat Sink Coolant Injector Medium Storage Unit Recoil Nullifier Advanced Shield Generator Improved Hacking Suite Heavy Phase Cannon Heavy Flak Cannon Peak State ------------ > --- POWER ------------ Antimatter Reactor Particle Reactor > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Recoil Nullifier Improved Transmission Jammer Improved Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Arc Thrower Heavy Flak Cannon Precision Grenade Launcher > --- INVENTORY -------- Carbon-fiber Leg Improved Thermal Converter Advanced Heat Sink Advanced Heat Sink Coolant Injector Medium Storage Unit Recoil Nullifier Improved Hacking Suite Heavy Phase Cannon Heavy Flak Cannon [Rating: 88] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Large Storage Unit Device Improved Shield Generator Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Flak Cannon Energy Gun Heavy Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Precision Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . 2 . . . 4 2 . . . . 2 Power 1 | . . . . . . . . 1 . . . . . Propulsion 3 | . . . 1 . . . 1 1 . . . . . Utility 5 | . . . 1 . . . 2 . . . . . 2 Weapon 1 | . . . . . . . 1 . . . . . . Parts Attached 200 | 8 17 3 16 35 21 . 38 9 17 11 . 12 13 Power 24 | 1 2 2 . 6 3 . 3 2 2 1 . 2 . Engine 18 | 1 2 1 . 6 3 . 3 1 . 1 . . . Core 4 | . . 1 . . . . . 1 2 . . . . Reactor 2 | . . . . . . . . . . . . 2 . Propulsion 64 | 4 7 . 4 10 9 . 9 1 3 3 . 6 8 Treads 4 | . . . . . . . . . . . . 2 2 Leg 54 | 2 5 . 4 10 9 . 9 1 3 3 . 4 4 Wheel 2 | 2 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 4 | . 2 . . . . . . . . . . . 2 Utility 55 | 1 3 . 9 8 2 . 12 3 7 3 . 2 5 Device 32 | . 2 . 3 2 1 . 8 2 5 3 . 1 5 Storage 4 | 1 1 . 2 . . . . . . . . . . Processor 3 | . . . 1 . . . . 1 1 . . . . Hackware 1 | . . . . . . . 1 . . . . . . Protection 15 | . . . 3 6 1 . 3 . 1 . . 1 . Artifact . | . . . . . . . . . . . . . . Weapon 57 | 2 5 1 3 11 7 . 14 3 5 4 . 2 . Energy Gun 25 | . 1 1 2 4 2 . 11 1 2 1 . . . Energy Cannon 3 | . . . . . . . 1 2 . . . . . Ballistic Gun 20 | 2 4 . 1 7 4 . 1 . . 1 . . . Ballistic Cannon 6 | . . . . . . . . . 3 2 . 1 . Launcher 3 | . . . . . 1 . 1 . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . . 2 . . . . . . Parts Lost 32 | . . . 3 4 3 . 2 1 9 4 . 6 . Power 4 | . . . 1 . . . . . 1 1 . 1 . Propulsion 10 | . . . . . 1 . . . 2 3 . 4 . Utility 2 | . . . . . . . 1 . 1 . . . . Weapon 16 | . . . 2 4 2 . 1 1 5 . . 1 . Highest Loss Streak 8 | . . . 2 3 2 . 1 1 8 2 . 5 . Average Slot Usage (%) 92 | . 94 100 93 81 85 100 94 96 97 96 93 95 90 Engine 5 | . 14 9 . 11 11 11 7 6 5 . 6 . . Core 3 | . . 4 11 . . . . 5 6 10 6 1 . Reactor 1 | . . . . . . . . . . . . 10 11 Leg 29 | . 21 28 33 33 32 33 30 30 32 31 26 23 15 Device 12 | . 8 14 6 1 4 11 17 16 12 19 20 20 29 Storage 8 | . 14 14 11 11 11 11 7 6 6 6 6 6 5 Processor 2 | . . . 1 . . . . 2 6 6 6 4 . Protection 4 | . . . 8 5 4 11 6 6 5 . . 2 5 Energy Gun 7 | . 2 4 13 6 4 11 19 12 . . 6 6 5 Ballistic Gun 6 | . 25 23 8 13 13 11 1 . . 5 . . . Ballistic Cannon 4 | . . . . . . . . . 17 13 13 7 5 Launcher 1 | . . . . . 3 . . . . . . 4 5 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 86 | 10 13 15 30 44 30 29 53 65 66 60 54 83 86 Greatest Support 87 | 20 20 20 39 30 30 30 72 87 87 84 63 63 60 Greatest Overweight (x) 28 | . 3 . . 1 1 . 1 . . 1 . 5 28 Average Overweight (x) . | . . . . . . . . . . . . . 1 Largest Inventory Capacity 10 | 6 6 6 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 6 6 7 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | 5 6 6 8 10 10 10 10 10 10 10 8 9 10 Average Carried 7 | 1 3 3 5 7 8 10 8 8 8 8 8 8 9 Final Capacity 10 | 6 6 6 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 3 6 5 8 8 10 10 9 10 9 8 8 9 10 Class Distribution -------------------- 38% | Scavenger-Mutant 28% | Scavenger-Tank 14% | Scavenger-Gunner 9% | Mutant 5% | Derelict-Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Scavenger-Mutant | -9/Recycling Scavenger-Tank | -7/Factory Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Derelict-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Tank | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Low Low Dat Pro Fac Matter Collected 3923 | 267 220 106 308 639 437 13 315 70 615 538 . 395 . Remotely . | . . . . . . . . . . . . . . Salvage Created 5526 | . 252 49 505 942 692 . 673 269 621 740 . 783 . Parts 270 | . 16 . 44 56 43 . 32 10 15 21 . 33 . Haulers Intercepted 2 | . . . . 1 . . 1 . . . . . . Recyclers Shooed 2 | . . . . 2 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 51 | . . . . . . . . . 8 22 . 21 . Prevented 9 | . . . . . . . . . 6 . . 3 . Kills | -11 -10 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 124 | . 7 5 9 21 19 . 10 4 16 17 . 16 . Guns 81 | . 7 5 8 21 16 . 10 4 2 3 . 5 . Cannons 35 | . . . . . . . . . 12 14 . 9 . AOE 7 | . . . . . 3 . . . 2 . . 2 . Classes Destroyed 13 | . 3 1 2 1 . . 4 . . . . 2 . Builder 4 | . . . 3 . . . . 1 . . . . . Hauler 2 | . . . . 1 . . 1 . . . . . . Mechanic 1 | . . . . . . . . . . . . 1 . Operator 1 | . . . . . . . 1 . . . . . . Watcher 6 | . 1 . 2 1 . . 2 . . . . . . Swarmer 18 | . 3 . . 4 6 . 1 . 2 1 . 1 . Grunt 61 | . 4 . 5 10 10 . 3 2 8 13 . 6 . Brawler 5 | . . . . . . . 1 . 2 2 . . . Duelist 8 | . . . . . . . 1 1 1 . . 5 . Sentry 22 | . . . 4 7 3 . 3 1 2 1 . 1 . Hunter 1 | . . . . . . . . . . . . 1 . Programmer 4 | . . . . . . . 1 . 1 . . 2 . Assembled 5 | . . 5 . . . . . . . . . . . Best Kill Streak 8 | . 4 3 2 8 5 . 7 4 7 7 . 8 . Combat Bots Only 8 | . 3 3 2 8 5 . 5 3 7 7 . 8 . Max Kills in Single Turn 3 | . 1 1 1 2 3 . 2 2 2 2 . 1 . Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . . . . 3 . . . 2 . . 1 . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Low Low Dat Pro Fac Damage Taken 6434 | . 270 200 605 1170 846 . 670 126 1482 416 . 649 . Core 685 | . 39 53 64 124 124 . 37 14 139 21 . 70 . Absorbed by Shields 563 | . . . . . . . . . 177 155 . 231 . Core Remaining (%) 70 | 100 . 63 . . . 22 94 . . . . 71 . Volleys Fired 385 | . 27 14 45 79 64 14 34 12 30 28 . 38 . Largest 3 | . 2 2 2 2 2 2 3 3 3 3 . 3 . Hottest 218 | . 70 40 96 112 76 76 207 218 218 139 . 176 . Shots Fired 809 | . 53 28 87 150 98 28 79 36 80 84 . 86 . Gun 615 | . 53 28 87 150 82 28 79 28 15 28 . 37 . Cannon 170 | . . . . . . . . 8 65 56 . 41 . Launcher 24 | . . . . . 16 . . . . . . 8 . Special . | . . . . . . . . . . . . . . Kinetic 487 | . 46 28 46 103 72 14 1 . 52 84 . 41 . Thermal 240 | . 7 . 41 47 10 14 78 28 15 . . . . Explosive 24 | . . . . . 16 . . . . . . 8 . Electromagnetic 58 | . . . . . . . . 8 13 . . 37 . Robot Hit Streak 45 | . 9 17 16 16 40 5 33 31 24 45 . 24 . Robot Miss Streak 6 | . 2 4 2 3 1 6 1 1 4 2 . 3 . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 10 | . 1 . . 2 6 . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 1 . 1 . . . . . . Shots Hit Robots 635 | . 38 18 72 105 82 11 63 29 73 70 . 74 . Core Hits 376 | . 14 10 23 39 50 3 31 15 67 51 . 73 . Critical Hits 4 | . 1 . 1 1 1 . . . . . . . . Critical Kills 3 | . 1 . 1 1 . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 12269 | . 342 192 860 1340 1956 107 1227 591 2020 1899 . 1735 . Guns 6503 | . 342 192 860 1340 662 107 1227 502 295 592 . 384 . Cannons 3536 | . . . . . . . . 89 1315 1307 . 825 . Explosions 2230 | . . . . . 1294 . . . 410 . . 526 . Melee . | . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . Kinetic 6254 | . 292 192 388 982 530 49 . . 1097 1899 . 825 . Thermal 3727 | . 50 . 472 358 132 58 1227 502 705 . . 223 . Explosive 1597 | . . . . . 1294 . . . . . . 303 . Electromagnetic 691 | . . . . . . . . 89 218 . . 384 . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 9 | . . . . 2 2 2 9 . . . . 1 . Average Corruption 3 | . . . . 2 2 2 8 . . . . 1 . Corruption Purged . | . . . . . . . . . . . . . . Effects 29 | . . . . 2 7 1 17 . . . . 2 . Message Errors 9 | . . . . . 3 1 5 . . . . . . Matter Fused 2 | . . . . . . . 2 . . . . . . Heat Flow Errors 2 | . . . . 1 . . 1 . . . . . . Energy Discharges 2 | . . . . . 2 . . . . . . . . Data Loss (minor) 6 | . . . . 1 2 . 1 . . . . 2 . Data Loss (major) 1 | . . . . . . . 1 . . . . . . Targeting Errors 4 | . . . . . . . 4 . . . . . . Weapon Failures 3 | . . . . . . . 3 . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 130 | . . . . . 93 . . . 24 12 . 1 . Projectiles 16 | . . . . . . . . . 3 12 . 1 . Explosions 114 | . . . . . 93 . . . 21 . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 68 | . . . . . . . . . 29 16 . 23 . Impact . | . . . . . . . . . . . . . . Kinetic 62 | . . . . . . . . . 24 16 . 22 . Secondary 6 | . . . . . . . . . 5 . . 1 . Self-Inflicted Damage 102 | . . . . . . . . . 87 . . 15 . Shots 3 | . . . . . . . . . 2 . . 1 . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 496 | . 36 . 466 329 32 32 218 150 496 170 . 198 . Average Temperature 90 | . 12 . 131 99 8 12 100 50 151 51 . 68 . Received Heat Transfer 2244 | . 153 . 291 528 336 . 234 36 377 173 . 116 . Effects 11 | . . . 3 . . . . . 8 . . . . Shutdowns 5 | . . . 2 . . . . . 3 . . . . Interference 2 | . . . . . . . . . 2 . . . . Matter Decay 1 | . . . . . . . . . 1 . . . . Damage (minor) 2 | . . . . . . . . . 2 . . . . Damage (major) 1 | . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . Parts Melted 16 | . . . 5 1 . . 8 2 . . . . . Heat Transferred 7344 | . 148 . 1139 925 274 148 2407 1055 1048 . . 200 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . 2 . . 2 . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Low Low Dat Pro Fac Peak Influence 1349 | . 192 63 199 636 1034 478 1349 631 . . . . . Initial 1070 | . . 63 20 46 364 397 1070 506 . . . . . Average 526 | . 133 63 71 311 716 439 1140 581 . . . . . Maximum Alert Level 4 | . . . . 2 3 2 4 2 . . . . . Low Security (%) 35 | 100 100 100 100 23 . . . . . . . . 100 Level 1 9 | . . . . 45 4 3 . . . . . . . Level 2 20 | . . . . 30 34 96 . 100 . . . . . Level 3 17 | . . . . . 60 . 29 . . . . . . Level 4 17 | . . . . . . . 70 . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 11 | . 1 . 2 4 . . 2 . . 1 . 1 . Investigation 5 | . 1 . 1 2 . . 1 . . . . . . Extermination 1 | . . . . . . . 1 . . . . . . Reinforcement 3 | . . . 1 2 . . . . . . . . . Assault 2 | . . . . . . . . . . 1 . 1 . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Low Low Dat Pro Fac Distress Signals 3 | . . . 2 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 177 | . 8 8 18 34 21 11 14 5 20 20 . 18 . Peak Tracking Total 9 | . 3 6 7 9 6 5 4 5 7 8 . 9 . Tactical Retreats 7 | . . 1 . 1 2 . . 1 . 1 . 1 . Traps | -11 -10 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Low Low Dat Pro Fac Traps Triggered 8 | . . . 2 3 1 . 2 . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Low Low Dat Pro Fac Machines Disabled 2 | . . . . 1 . . . . 1 . . . . Max in Single Turn 1 | . . . . 1 . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Low Low Dat Pro Fac Machines Accessed 30 | . 2 . 5 5 . 4 7 . 1 1 4 . 1 Terminals 11 | . 1 . 3 2 . 3 1 . 1 . . . . Fabricators 3 | . . . . . . . 2 . . . . . 1 Repair Stations 4 | . . . 1 1 . . 2 . . . . . . Recycling Units 5 | . 1 . 1 1 . 1 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 . . . . . . Total Hacks 97 | . 8 . 16 11 . 11 15 . 8 1 25 . 2 Successful 80 | . 5 . 11 8 . 9 11 . 8 1 25 . 2 Failed 17 | . 3 . 5 3 . 2 4 . . . . . . Catastrophic 1 | . . . . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 13 | . . . 1 1 . 3 . . 1 . 7 . . Terminals 35 | . 4 . 11 3 . 8 1 . 8 . . . . Fabricators 6 | . . . . . . . 4 . . . . . 2 Repair Stations 10 | . . . 2 3 . . 5 . . . . . . Recycling Units 16 | . 4 . 3 3 . 3 3 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 4 | . . . . 2 . . 2 . . . . . . Terminal Hacks 51 | . 1 . 7 2 . 6 1 . 8 1 25 . . Record 20 | . 1 . . . . . . . 8 . 11 . . Part Schematic 7 | . . . . . . 1 . . . . 6 . . Robot Schematic 5 | . . . . . . . . . . . 5 . . Prototype ID Bank 4 | . . . . . . 1 . . . . 3 . . Open Door 2 | . . . . 1 . . . . . 1 . . . Level Access Points 1 | . . . . . . 1 . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . . . Patrol Status 1 | . . . . . . 1 . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . Reinforcement Status 1 | . . . . . . 1 . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . . . Zone Layout 2 | . . . 1 . . 1 . . . . . . . Fabricator Hacks 4 | . . . . . . . 2 . . . . . 2 Load Schematic 1 | . . . . . . . . . . . . . 1 Build 3 | . . . . . . . 2 . . . . . 1 Repair Station Hacks 8 | . . . 2 2 . . 4 . . . . . . Scan Component 4 | . . . 1 1 . . 2 . . . . . . Repair 4 | . . . 1 1 . . 2 . . . . . . Recycling Unit Hacks 13 | . 4 . 2 2 . 3 2 . . . . . . Recycle Component 1 | . 1 . . . . . . . . . . . . Process 2 | . 1 . . . . 1 . . . . . . . Report Inventory 4 | . . . 1 1 . 1 1 . . . . . . Retrieve Matter 3 | . 1 . 1 . . 1 . . . . . . . Retrieve Components 3 | . 1 . . 1 . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . 2 . . 2 . . . . . . Unlock Access 2 | . . . . 1 . . 1 . . . . . . Coupler Status 2 | . . . . 1 . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 20 | . 2 . 4 4 . 4 5 . 1 . . . . Full Trace Events 5 | . 1 . . 1 . 1 1 . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 5 . . Robots Built 3 | . . . . . . . 3 . . . . . . Matter 252 | . . . . . . . 252 . . . . . . Time 67 | . . . . . . . 67 . . . . . . Total Robot Build Rating 12 | . . . . . . . 12 . . . . . . Part Schematics Acquired 7 | . . . . . . 1 . . . . 6 . . Parts Built . | . . . . . . . . . . . . . . Matter 351 | . . . . . . . . . . . . . 351 Time 187 | . . . . . . . . . . . . . 187 Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 4 | . . . 1 1 . . 2 . . . . . . Time 105 | . . . 38 19 . . 48 . . . . . . Parts Recycled 1 | . 1 . . . . . . . . . . . . Recycled Matter 72 | . 28 . . . . 44 . . . . . . . Retrieved Matter 147 | . 28 . 75 . . 44 . . . . . . . Retrieved Components 6 | . . . . 3 . . 3 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Low Low Dat Pro Fac Total Allies 5 | . . . . 1 . . 3 . . . . 1 . Largest Group 3 | . . . . 1 1 . 3 . . . . 1 . Highest-Rated Group 99 | . . . . 99 99 . 60 . . . . 94 . Highest-Rated Ally 99 | . . . . 99 99 . 20 . . . . 94 . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 20 | . . . . 8 . . 8 . . . . 4 . Total Damage 673 | . . . . 348 . . 146 . . . . 179 . Kills 4 | . . . . 4 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . 1 . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . . . . . 1 . 3 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Low Low Dat Pro Fac Turns Passed 6372 | 56 297 197 581 722 664 174 993 219 636 706 123 861 143 Spaces Moved 3623 | 40 156 124 290 292 379 113 603 129 407 450 102 478 60 Core 10 | 8 1 . . . . . . . . . . . 1 Treads 2 | . . . . . . . . . . . . 2 . Legs 3560 | 12 129 124 290 292 379 113 603 129 407 450 102 476 54 Wheels 39 | 20 19 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 12 | . 7 . . . . . . . . . . . 5 Fastest Speed 50 | 50 80 120 120 120 120 120 120 120 120 120 120 120 150 Average Speed 125 | 86 116 120 120 135 120 120 120 120 120 120 120 148 191 Slowest Speed 1450 | 120 200 120 120 150 150 120 150 120 120 150 120 270 1450 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 36 | 2 29 28 35 49 61 32 19 4 59 49 75 65 2 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . . . . . 1 . . Known Exits Taken 5 | . . 1 1 1 . 1 . . . . . 1 . Unknown Exits Taken 7 | 1 1 . . . . . 1 1 1 1 1 . . Scrap Searched 11 | . . . . . . . . . 5 5 . 1 . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 56 | . . . . . . . . . 5 4 . 47 . Melee . | . . . . . . . . . . . . . . Projectile 7 | . . . . . . . . . . 4 . 3 . AOE 49 | . . . . . . . . . 5 . . 44 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Low Low Dat Pro Fac Total 4720 | 59 222 148 441 473 494 126 813 163 486 549 102 555 89 Wait 317 | 7 7 . 65 34 16 . 83 2 25 54 1 23 . Move 3611 | 39 155 123 289 292 378 112 602 128 406 449 101 477 60 Hop . | . . . . . . . . . . . . . . Pick Up 68 | 3 3 3 12 6 2 . 19 7 4 2 . 2 5 Fast Attach 53 | 6 4 . 3 6 3 . 7 1 6 4 . 7 6 Attach 46 | 2 1 . 4 9 3 . 12 3 3 3 . 2 4 Detach 32 | 2 4 . 3 9 1 . 6 1 . 1 . 2 3 Swap 101 | . 12 3 9 20 15 . 19 5 8 4 . 3 3 Drop 97 | . 9 5 11 18 7 . 26 4 4 4 . 1 8 Fire 385 | . 27 14 45 79 64 14 34 12 30 28 . 38 . Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . 5 . 5 . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: Min / *Sto x2) -9/Storage -9/Garrison (discovered 2 exits: *Rec x2) -9/Recycling -7/Factory (discovered 2 exits: [*Fac] / Gar) -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 12) 57 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Discovered new exit (range 16) 354 | -10/Materials | Entered Mines 355 | -10/Mines | Assembled infested the area 388 | -10/Mines | Met a Derelict bent on vengeance 447 | -10/Mines | Identified exit to Materials 502 | -10/Mines | Discovered exit to Materials (range 4) 551 | -10/Mines | Entered Materials 551 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 573 | -9/Materials | Build established: Scavenger-Mutant 712 | -9/Materials | Repaired Imp. Heat Sink 1125 | -9/Materials | Identified exit to Mines 1125 | -9/Materials | Identified exit to Storage 1132 | -9/Materials | Entered Storage 1185 | -9/Storage | Lost 3 parts (1p2w) 1517 | -9/Storage | Destroyed 8 combat bots 1583 | -9/Storage | Repaired Hvy. Armor Plating 1758 | -9/Storage | Met 01-MTF 1854 | -9/Storage | Identified exit to Garrison 1854 | -9/Storage | Entered Garrison 1854 | -9/Garrison | Accompanied by 1 ally (01-MTF) 1859 | -9/Garrison | 01-MTF left 1880 | -9/Garrison | Triggered checkpoint 1963 | -9/Garrison | Triggered checkpoint 1966 | -9/Garrison | Triggered checkpoint 1973 | -9/Garrison | Core integrity fell below 50% 2186 | -9/Garrison | Triggered checkpoint 2218 | -9/Garrison | Triggered checkpoint 2300 | -9/Garrison | Triggered checkpoint 2395 | -9/Garrison | Discovered new exit (range 12) 2496 | -9/Garrison | Discovered new exit (range 13) 2518 | -9/Garrison | Entered Recycling 2526 | -9/Recycling | Spotter reported a threat 2553 | -9/Recycling | Spotter reported a threat 2554 | -9/Recycling | Spotter reported a threat 2572 | -9/Recycling | Spotter reported a threat 2582 | -9/Recycling | Identified exit to Factory 2600 | -9/Recycling | Spotter reported a threat 2602 | -9/Recycling | Spotter reported a threat 2606 | -9/Recycling | Spotter reported a threat 2613 | -9/Recycling | Spotter reported a threat 2618 | -9/Recycling | Spotter reported a threat 2633 | -9/Recycling | Spotter reported a threat 2655 | -9/Recycling | Spotter reported a threat 2657 | -9/Recycling | Spotter reported a threat 2659 | -9/Recycling | Spotter reported a threat 2666 | -9/Recycling | Spotter reported a threat 2692 | -9/Recycling | Entered Factory 2692 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2775 | -7/Factory | Identified exit to Garrison 2877 | -7/Factory | Repaired Lgt. Armor Plating 3068 | -7/Factory | Fabricated B-48 Gladiator? 3089 | -7/Factory | Local fabrication network quarantined 3131 | -7/Factory | Build established: Scavenger-Tank 3509 | -7/Factory | Repaired Hvy. Laser 3651 | -7/Factory | Discovered new exit (range 7) 3685 | -7/Factory | Entered another Factory area 3685 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3894 | -6/Factory | Discovered new exit (range 3) 3904 | -6/Factory | Entered Lower Caves 3926 | -6/Lower Caves | Attracted the attention of an 0b10 base 3989 | -6/Lower Caves | Destroyed 7 combat bots 3994 | -6/Lower Caves | Lost 8 parts (1p1n1u5w) 4020 | -6/Lower Caves | Learned Research garrison access intel 4020 | -6/Lower Caves | Learned Factory terminal intel 4020 | -6/Lower Caves | Learned Extension stockpile data 4020 | -6/Lower Caves | Learned Extension emergency access door positions 4020 | -6/Lower Caves | Learned Factory emergency access door positions 4020 | -6/Lower Caves | Learned Extension trap positions 4020 | -6/Lower Caves | Learned 6 Proximity Caves zone layouts 4020 | -6/Lower Caves | Learned location of 1 exit from Research 4095 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4531 | -6/Lower Caves | Discovered new exit (range 8) 4540 | -6/Lower Caves | Entered another Lower Caves area 4862 | -6/Lower Caves | Build established: Derelict-Gunner 4992 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5031 | -6/Lower Caves | Learned Factory interactive machine intel 5043 | -6/Lower Caves | Destroyed 7 combat bots 5203 | -6/Lower Caves | Build established: Scavenger-Gunner 5231 | -6/Lower Caves | Discovered new exit (range 5) 5246 | -6/Lower Caves | Entered Data Miner 5246 | -6/Data Miner | Discovered new exit (range 6) 5284 | -6/Data Miner | Met Data Miner 5322 | -6/Data Miner | Learned location of Section 7 (-3) 5322 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5342 | -6/Data Miner | Received God Mode back door access code from Data Miner 5369 | -6/Data Miner | Entered Proximity Caves 5440 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 5442 | -5/Proximity Caves | Escorted by Enhanced Grunt 5527 | -5/Proximity Caves | Destroyed 8 combat bots 5532 | -5/Proximity Caves | Lost 5 parts (1p3n1w) 5937 | -5/Proximity Caves | Learned Factory security intel 6075 | -5/Proximity Caves | Identified exit to Factory 6168 | -5/Proximity Caves | Learned Factory stockpile data 6230 | -5/Proximity Caves | Entered Factory 6230 | -5/Factory | Evolved 2 slots: Utility x2 6234 | -5/Factory | Loaded intel: 43 interactive machine locations 6235 | -5/Factory | Loaded intel: 19 terminal locations 6351 | -5/Factory | Build established: Scavenger-Tank 6373 | -5/Factory | Self-destructed Last Messages --------------- 06299_ Dropped Nuclear Pulse Array. 06314_ Acquired Carbon-fiber Leg. 06323_ Dropped Nuclear Pulse Array. 06326_ Acquired Med. Treads. 06342_ K-01 Serf cleans the Matter Pump. 06357_ Connecting with Fabricator... >>Load(Exp. Flexi-carbon Leg) Uploading Exp. Flexi-carbon Leg schematic... Loaded successfully: Exp. Flexi-carbon Leg Rating: 7p Time: 187 Matter: 351 Initiate build sequence. >>Build Building Exp. Flexi-carbon Leg... ETC: 187 06368_ Acquired Adv. Shield Generator. 06370_ Dropped Imp. Shield Generator. 06372_ Acquired Adv. Shield Generator. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ?????+?????????????? | | ??????????????????????????? #??????????????????? | | ??????????????????????????? #??"""S"""?????????? | | ??????????????????????????? #??"""?"""?????????? | | ?????????????????????????? ##?????????????????? | | #############????????????? #?????????????????? | | #????????????? #?????????????????? | | ! #????????????? +?????????????????? | | #????????????? #?????????????????? | | #????????????? #?????????????????? | | #????????????? #?????????????????? | | #?????######## #?????????????????? | | = #?????# #?????????????????? | | !! #???### #?????????????????? | | = #???#"" !! #?????????????????? | | = #???#" """ @ #?????????????????? | | ] #???#"F """ #?????????????????? | | #???#"" """ #?????????????????? | | +#####+############ #?????????????????? | | """ """ ????????????????? | | """ """ ??????????????? | | """ """ ????????????? | | ???????????? | | [ ???????????? | | ######+############ ####?#########???????????? | | ??????????????????# #????????????????????????? | | ??????????????????# k#????????????????????????? | | ??????????????????# #????????????????????????? | | ??????????????????? #????????????????????????? | | ??????????????????? #????????????????????????? | | ??????????????????? #????????????????????????? | | ???????????""?????? #????????????????????????? | | ???????????""?????? #????????????????????????? | | ???????????T"?????? ??????????????????????????? | | ???????????""??????? ????????????????????????????? | | ???????????""????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????!???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Coolant Potential 65 Energy Generation 39 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 60 Jamming Range 12 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Thermal Conversion 60 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 6 Offensive Hacking 20 Item Schematics ----------------- Imp. Carbon-fiber Leg | -9/Recycling | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ B-48 Gladiator | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance Everything Is Under Control I Survived The Infestation I'm Back, Baby! More Dakka Please The Oracle \\IAMDERELICT Challenges ------------ None Game ------ Seed FocalLightBattery Manual? 0 Play Time 02:23:19 Cumulative 13.9 hours Start 2021.11.19 @ 01:47:58 End 2021.11.21 @ 05:35:58 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 7 Rogue 5 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 15 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e121db0a-6bc4-4425-b611-0a6eb2f152b0