Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.03 @ 12:47:18

Player: wojo

Result: Destroyed by ZG-RN2(R) with Subdweller Machine Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (16)      80
Value Destroyed (315)      315
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 795

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     229/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (240) Ox1
Location                   -10/Subcaves

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
  Light Treads
>       --- UTILITY (2) ------
  Large Storage Unit
>       --- WEAPON (2) -------
  Light Assault Rifle
>       --- INVENTORY (15) ---
        Ion Engine
  Light Ion Engine
        Flight Unit
        Flight Unit
        Flight Unit
        Structural Scanner
        Visual Processing Unit
        Sensor Array
        Sensor Array
        Terrain Scanner
        ECM Suite

 Peak State 
------------
>       --- POWER ------------
        Ion Engine
>       --- PROPULSION -------
  Light Treads
  Light Treads
>       --- UTILITY ----------
  Large Storage Unit
        ECM Suite
>       --- WEAPON -----------
        Assault Rifle
  Light Assault Rifle
>       --- INVENTORY --------
        Ion Engine
  Light Ion Engine
        Flight Unit
        Flight Unit
        Flight Unit
        Structural Scanner
        Structural Scanner
        Sensor Array
        Terrain Scanner
  Small Laser
[Rating: 8]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   ECM Suite
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             20   | 7   8   5   
  Power                    2    | 1   1   .   
    Engine                 2    | 1   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   1   2   
    Treads                 5    | 2   1   2   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  7    | .   6   1   
    Device                 4    | .   3   1   
    Storage                2    | .   2   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   6    | 4   .   2   
    Energy Gun             1    | 1   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          4    | 3   .   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 8    | .   .   8   
  Power                    1    | .   .   1   
  Propulsion               3    | .   .   3   
  Utility                  1    | .   .   1   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      4    | .   .   4   
  To Critical Strikes      1    | .   .   1   
Average Slot Usage (%)     97   | .   99  91  
  Engine                   13   | .   14  13  
  Treads                   27   | .   28  27  
  Device                   10   | .   11  6   
  Storage                  12   | .   12  14  
  Processor                4    | .   3   7   
  Ballistic Gun            26   | .   28  20  
Naked Turns                .    | .   .   .   
Heaviest Build             30   | 9   30  30  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  7    | .   .   7   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 5   15  15  
  Average Capacity         13   | 5   13  15  
  Most Carried             15   | 1   15  15  
  Average Carried          12   | .   12  14  
  Final Capacity           15   | 5   15  15  
  Final Carried            15   | .   15  11  

 Class Distribution 
--------------------
 92% | Mutant
  7% | Infiltrator-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           568  | 217 287 64  
  Remotely                 .    | .   .   .   
Salvage Created            365  | .   345 20  
  Parts                    30   | .   27  3   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      17   | .   .   17  
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  10   | .   9   1   
  Guns                     10   | .   9   1   
Classes Destroyed          6    | .   5   1   
  Hauler                   1    | .   1   .   
  Operator                 1    | .   1   .   
  Turret                   2    | .   .   2   
  Watcher                  2    | .   2   .   
  Swarmer                  7    | .   6   1   
  Grunt                    3    | .   3   .   
Best Kill Streak           5    | .   5   2   
  Combat Bots Only         5    | .   5   1   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Hostile Shots Fired        132  | .   40  92  
  Missed                   49   | .   12  37  
Damage Taken               1126 | .   392 734 
  Core                     267  | .   84  183 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              61   | .   41  20  
  Largest                  2    | .   2   2   
  Hottest                  50   | .   40  50  
Shots Fired                111  | .   82  29  
  Gun                      102  | .   82  20  
  Cannon                   .    | .   .   .   
  Launcher                 9    | .   .   9   
  Special                  .    | .   .   .   
  Kinetic                  102  | .   82  20  
  Thermal                  .    | .   .   .   
  Explosive                9    | .   .   9   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         8    | .   8   6   
  Robot Miss Streak        8    | .   3   8   
  Penetration Max          .    | .   .   .   
  Secondary Targets        6    | .   6   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           61   | .   45  16  
  Core Hits                33   | .   22  11  
  Critical Kills           1    | .   1   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         1    | .   1   .   
    Destroy                1    | .   1   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           698  | .   452 246 
  Guns                     530  | .   452 78  
  Cannons                  .    | .   .   .   
  Explosions               168  | .   .   168 
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  530  | .   452 78  
  Thermal                  .    | .   .   .   
  Explosive                168  | .   .   168 
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            2    | .   .   2   
  Projectiles              .    | .   .   .   
  Explosions               2    | .   .   2   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      156  | .   84  72  
  Shots                    5    | .   2   3   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        18   | .   18  3   
  Average Temperature      7    | .   8   3   
  Received Heat Transfer   297  | .   99  198 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Peak Influence             194  | .   194 .   
  Initial                  .    | .   .   .   
  Average                  46   | .   47  .   
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 .   
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              59   | .   17  42  
  Peak Tracking Total      6    | .   3   6   
  Tactical Retreats        4    | .   .   4   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            5    | .   1   4   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          5    | .   2   3   
  Max in Single Turn       2    | .   2   2   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                .    | .   .   .   
  Successful               .    | .   .   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Sub  
Turns Passed               2850 | 82   2061 707  
Spaces Moved               1630 | 49   1179 402  
  Core                     6    | 5    .    1    
  Treads                   1624 | 44   1179 401  
  Legs                     .    | .    .    .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  160  
  Average Speed            160  | 148  160  161  
  Slowest Speed            400  | 160  160  400  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       42   | 3    100  23   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             1    | .    .    1    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          23   | .    .    23   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      23   | .    .    23   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Yrd  Mat  Sub  
Total                      1762 | 56   1278 428  
  Wait                     34   | .    34   .    
  Move                     1628 | 48   1178 402  
  Hop                      .    | .    .    .    
  Pick Up                  13   | .    13   .    
  Fast Attach              10   | 5    4    1    
  Attach                   5    | 1    .    4    
  Detach                   1    | .    1    .    
  Swap                     5    | 1    4    .    
  Drop                     5    | 1    3    1    
  Fire                     61   | .    41   20   
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub)
-10/Subcaves (discovered 1 exit: [*Rec])

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
   83 | -11/Scrapyard | Entered Materials
  260 | -10/Materials | Discovered new exit (range 13)
  461 | -10/Materials | Discovered new exit (range 4)
  658 | -10/Materials | Build established: Mutant
  808 | -10/Materials | Discovered new exit (range 10)
 1050 | -10/Materials | Discovered new exit (range 9)
 1174 | -10/Materials | Discovered new exit (range 4)
 1556 | -10/Materials | Discovered new exit (range 7)
 1569 | -10/Materials | Identified exit to Subcaves
 1660 | -10/Materials | Identified exit to Mines
 1715 | -10/Materials | Identified exit to Materials
 2144 | -10/Materials | Entered Subcaves
 2189 | -10/Subcaves  | Learned Materials emergency access door positions
 2700 | -10/Subcaves  | Discovered new exit (range 12)
 2746 | -10/Subcaves  | Core integrity fell below 50%
 2797 | -10/Subcaves  | Lost 3 parts (1n2w)
 2828 | -10/Subcaves  | Core integrity fell below 20%
 2851 | -10/Subcaves  | Destroyed by ZG-RN2(R) with Subdweller Machine Gun

 Last Messages 
---------------
02733_ Lgt. Assault Rifle destroyed.
02739_ Machine disabled. <x2>
02754_ Lgt. Treads destroyed.
02754_ Destroyed Lgt. Treads.
02757_ Autobeam Turret destroyed.
02757_ Machine disabled.
02759_ The unstable cave ceiling collapses.
02766_ Grenade Launcher destroyed.
02767_ Destroyed Autobeam.
02772_ Autobeam Turret destroyed.
02781_ The unstable cave ceiling collapses. <x3>
02817_ Acquired 16 matter.
02819_ Ion Engine destroyed.
02820_ ZG-RN2(R) emerges from the Twisted
  Machinery.
02820_ Acquired 18 matter.
02830_ Lgt. Treads destroyed.
02831_ Critical hit (Destroy).
02831_ Lgt. Treads destroyed.
02847_ Structural Scanner destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CoolantSupersonicMapper
  Manual?         0
Play Time         00:22:49
  Cumulative      20.0 hours
  Start           2024.06.03 @ 12:03:42
  End             2024.06.03 @ 12:47:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          33
  Rogue           33
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          25
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              16/Terminus
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             SD


RUN: 8cd885d1-d8aa-413b-8512-dd0a8413c8e1