Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.03 @ 22:33:50

Player: DarkFalz

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (11)      55
Value Destroyed (327)      327
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1482

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             69/400
Matter                     295/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (400) Ox7
Location                   -9/Materials

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (2) ---
                   (None)
>              --- UTILITY (4) ------
         Large Storage Unit
               Targeting Computer
               Propulsion Shielding
  High-powered Tractor Beam
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (15) ---
               Ion Engine
               Aluminum Leg
               Aluminum Leg
               Heat Sink
         Large Storage Unit
        Medium Matter Pod (3)

 Peak State 
------------
>        --- POWER ------------
         Ion Engine
>        --- PROPULSION -------
         Wheel
         Wheel
>        --- UTILITY ----------
   Large Storage Unit
   Large Storage Unit
         Sensor Array
         Targeting Computer
>        --- WEAPON -----------
         EM Pulse Gun
   Small Laser
>        --- INVENTORY --------
         Ion Engine
         Ion Engine
         Aluminum Leg
         Aluminum Leg
         Heat Sink
  Medium Matter Pod
         Propulsion Shielding
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Propulsion Shielding
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Autogun

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             14   | 5   3   .   6   
  Power                    3    | 1   1   .   1   
    Engine                 3    | 1   1   .   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               2    | 2   .   .   .   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  2    | 2   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | .   2   .   4   
    Device                 2    | .   .   .   2   
    Storage                2    | .   2   .   .   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   3    | 2   .   .   1   
    Energy Gun             2    | 2   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          1    | .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 6    | .   .   .   6   
  Power                    2    | .   .   .   2   
  Propulsion               2    | .   .   .   2   
  Utility                  1    | .   .   .   1   
  Weapon                   1    | .   .   .   1   
  Highest Loss Streak      3    | .   .   .   3   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     88   | .   98  100 66  
  Engine                   10   | .   14  14  3   
  Wheel                    22   | .   28  28  11  
  Device                   3    | .   .   .   9   
  Storage                  21   | .   26  28  11  
  Processor                3    | .   .   .   11  
  Protection               3    | .   .   .   10  
  Energy Gun               21   | .   28  28  7   
Naked Turns                .    | .   .   .   .   
Heaviest Build             48   | 6   48  48  30  
  Greatest Support         20   | 20  20  20  20  
  Greatest Overweight (x)  8    | .   2   2   8   
  Average Overweight (x)   1    | .   1   2   2   
Largest Inventory Capacity 15   | 5   15  15  15  
  Average Capacity         13   | 5   14  15  15  
  Most Carried             9    | 4   9   9   8   
  Average Carried          6    | 1   5   9   6   
  Final Capacity           15   | 5   15  15  15  
  Final Carried            9    | 2   9   9   6   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           328  | 250 30  .   48  
  Remotely                 48   | .   .   .   48  
Salvage Created            410  | 40  197 .   173 
  Parts                    31   | .   13  .   18  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  8    | 1   4   .   3   
  Guns                     6    | 1   4   .   1   
  AOE                      2    | .   .   .   2   
Classes Destroyed          4    | 1   1   .   2   
  Worker                   1    | .   .   .   1   
  Watcher                  2    | .   1   .   1   
  Grunt                    6    | 1   4   .   1   
  Sentry                   2    | .   .   .   2   
Best Kill Streak           5    | 1   4   .   5   
  Combat Bots Only         4    | 1   4   .   2   
Max Kills in Single Turn   1    | 1   1   .   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   .   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Hostile Shots Fired        87   | 9   18  .   60  
  Missed                   20   | 2   5   .   13  
Damage Taken               909  | 74  139 .   696 
  Core                     384  | 10  43  .   331 
  Absorbed by Shields      .    | .   .   .   .   
  Redirected to Shielding  23   | .   .   .   23  
Core Remaining (%)         87   | 96  .   78  .   
Volleys Fired              41   | 7   17  .   17  
  Largest                  2    | 2   2   .   2   
  Hottest                  80   | 80  80  .   80  
Shots Fired                68   | 14  33  .   21  
  Gun                      68   | 14  33  .   21  
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  5    | .   .   .   5   
  Thermal                  27   | 7   16  .   4   
  Explosive                .    | .   .   .   .   
  Electromagnetic          36   | 7   17  .   12  
  Robot Hit Streak         12   | 3   5   .   12  
  Robot Miss Streak        4    | 2   4   .   1   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        1    | .   1   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   
Shots Hit Robots           39   | 8   14  .   17  
  Core Hits                21   | 2   9   .   10  
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           768  | 184 208 .   376 
  Guns                     538  | 115 208 .   215 
  Cannons                  .    | .   .   .   .   
  Explosions               230  | 69  .   .   161 
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  71   | .   .   .   71  
  Thermal                  383  | 103 76  .   204 
  Explosive                .    | .   .   .   .   
  Electromagnetic          314  | 81  132 .   101 
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        210  | 168 210 .   18  
  Average Temperature      79   | 95  94  .   8   
  Received Heat Transfer   348  | 42  72  .   234 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         700  | 175 175 .   350 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      3    | 1   .   .   2   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             200  | 20  200 78  184 
  Initial                  78   | .   13  78  29  
  Average                  78   | 1   61  78  124 
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         99   | 100 97  100 100 
  Level 1                  .    | .   2   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   2   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   2   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           2    | .   1   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              18   | 1   6   .   11  
  Peak Tracking Total      6    | 1   6   .   5   
  Tactical Retreats        4    | .   2   .   2   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                .    | .   .   .   .   
  Successful               .    | .   .   .   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Yrd Mat Min Mat 
Turns Passed               666  | 76  205 185 200 
Spaces Moved               471  | 62  129 169 111 
  Core                     35   | 22  .   .   13  
  Treads                   .    | .   .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   436  | 40  129 169 98  
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  80  110 95  
  Average Speed            110  | 69  108 110 138 
  Slowest Speed            450  | 80  110 110 450 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       21   | 6   27  37  14  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          3    | .   .   .   3   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      3    | .   .   .   3   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      546  | 80  161 168 137 
  Wait                     .    | .   .   .   .   
  Move                     468  | 61  128 168 111 
  Hop                      .    | .   .   .   .   
  Pick Up                  20   | 7   11  .   2   
  Fast Attach              .    | .   .   .   .   
  Attach                   13   | 5   2   .   6   
  Detach                   1    | .   .   .   1   
  Swap                     1    | .   1   .   .   
  Drop                     2    | .   2   .   .   
  Fire                     41   | 7   17  .   17  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   48 | -11/Scrapyard | Discovered new exit (range 8)
   77 | -11/Scrapyard | Entered Materials
  189 | -10/Materials | Discovered new exit (range 16)
  282 | -10/Materials | Entered Mines
  314 | -10/Mines     | Build established: Mutant
  461 | -10/Mines     | Discovered new exit (range 5)
  467 | -10/Mines     | Entered Materials
  467 | -9/Materials  | Evolved 2 slots: Utility x2
  565 | -9/Materials  | Lost 3 parts (1p1n1w)
  636 | -9/Materials  | Core integrity fell below 50%
  664 | -9/Materials  | Core integrity fell below 20%
  667 | -9/Materials  | Self-destructed

 Last Messages 
---------------
W-16 Scout destroyed.
K-01 Serf destroyed.
Ion Engine destroyed.
Chain reaction triggered in Imp. Ion Engine.
Y-45 Defender destroyed.
Chain reaction triggered in Imp. Ion Engine.
G-34 Mercenary destroyed.
Sml. Laser severed.
EM Pulse Gun destroyed.
Wheel destroyed.
Acquired Autogun.
Wheel destroyed.
Destroyed Melee Analysis Suite.
Autogun severed.
L-31 Rogue destroyed.
Sensor Array destroyed.
Acquired Hpw. Tractor Beam.
Acquired 48 matter.
Ion Engine destroyed.
R-06 Scavenger collects Core Shielding.

 Map 
-----
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| ????????#               # """"   #?????????        |
| ????????#               # """"r  #?????????        |
| ????????#               # """" ![#?????????        |
| ????????#     ###+#######        #?????????        |
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| ?????????#   ##  """ "?????????????????????        |
| ?????????#   ##  """ Y"#???????????????????        |
| ?????????#   ##  """ ""#???????????????????        |
| ?????????#   ##        #???????????????????        |
| ?????????#   ##  """   #???????????????????        |
| ?????????#   ##  """   #???????????????????        |
| ?????????#   ##  ????? #???????????????????        |
| ?????????#   ##  ??????????????????????????        |
| ########?#   ####??????????????????????????        |
|        #?#   #?????????????????????????????        |
|        #?#   #?????????????????????????????        |
|        #?#   #?????????????????????????????        |
| ####   #?#   #?????????????????????????????        |
|  ??#   #?#   #?????????????????????????????        |
| !  #   #?#   #?????????????????????????????        |
| !  #   ###   #############?????????????????        |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Propulsion Shielding       33
Evasion (%)                50
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ReactionZioniteShield
  Manual?         0
Play Time         00:11:27
  Cumulative      0.7 hours
  Start           2024.07.03 @ 22:20:26
  End             2024.07.03 @ 22:33:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          3
Achievement%      1
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 347ec396-01dc-4288-abbf-f50eea05862f