Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.09 @ 21:02:01 Player: garlic bread Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (41) 205 Value Destroyed (1053) 1053 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3958 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (12) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Weight Redist. System Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Titanium Leg > --- UTILITY ---------- Visual Processing Unit Improved Sensor Array Core Shielding Core Shielding Improved Medium Armor Plating > --- WEAPON ----------- Heavy Particle Cannon Light Assault Rifle > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Weight Redist. System [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Utility Core Shielding Device Heat Sink Storage Medium Battery Processor Visual Processing Unit Protection Core Shielding Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . 1 . . Propulsion 1 | . . . 1 . . Utility 3 | . . 2 . 1 . Weapon 1 | . . . . 1 . Parts Attached 41 | 6 5 10 16 2 2 Power 6 | 1 . . 4 . 1 Engine 5 | 1 . . 4 . . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 12 | 2 1 3 5 1 . Treads 3 | . . . 3 . . Leg 4 | . . 1 2 1 . Wheel 2 | 2 . . . . . Hover 3 | . 1 2 . . . Flight . | . . . . . . Utility 13 | 1 3 4 4 1 . Device 4 | . 1 . 3 . . Storage 3 | 1 2 . . . . Processor 2 | . . 1 1 . . Hackware . | . . . . . . Protection 4 | . . 3 . 1 . Artifact . | . . . . . . Weapon 10 | 2 1 3 3 . 1 Energy Gun 1 | 1 . . . . . Energy Cannon 2 | . . 1 1 . . Ballistic Gun 6 | 1 1 1 2 . 1 Ballistic Cannon . | . . . . . . Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Corrupted Parts 1 | . . 1 . . . System Corruption 3 | . . 3 . . . Parts Lost 30 | . 1 8 8 . 13 Power 6 | . . 1 2 . 3 Propulsion 9 | . 1 2 3 . 3 Utility 8 | . . 3 1 . 4 Weapon 7 | . . 2 2 . 3 Highest Loss Streak 13 | . 1 6 8 . 13 To Critical Strikes 3 | . . . 2 . 1 Average Backups 2 | . 1 3 2 2 2 Power . | . . . . 1 . Propulsion . | . . . . . . Utility . | . . . . 1 2 Weapon . | . . 1 1 . . Tool/Special . | . . . . . . Unused Backups 3 | . . 2 1 . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility . | . . . . . . Weapon . | . . . . . . Tool/Special 2 | . . 1 1 . . Average Slot Usage (%) 65 | . 83 54 70 89 54 Engine 6 | . 12 1 7 15 5 Treads 1 | . . . 6 . . Leg 4 | . . 1 4 20 10 Wheel 3 | . 14 1 . . . Device 4 | . 8 2 3 9 4 Storage 9 | . 17 13 4 . . Processor 3 | . . 1 8 7 7 Protection 12 | . . 12 18 20 16 Energy Gun 2 | . 12 1 . . . Energy Cannon 4 | . . 5 7 7 2 Ballistic Gun 9 | . 14 11 5 7 4 Launcher 1 | . . 1 5 . . Peak Build Rating 23 | 6 7 8 16 23 23 Average Rating 8 | 5 5 5 11 21 12 On Entrance 9 | . 6 6 8 15 23 Naked Turns . | . . . . . . Heaviest Build 23 | 10 13 12 21 23 23 Greatest Support 60 | 26 26 16 60 40 40 Greatest Overweight (x) 4 | . 1 3 4 . 3 Average Overweight (x) . | . . 1 . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 Average Capacity 5 | 7 6 5 5 5 5 Most Carried 5 | 4 5 5 5 4 4 Average Carried 2 | . 1 3 2 2 2 Final Capacity 8 | 8 5 5 5 5 5 Final Carried 3 | . 3 3 3 3 2 Class Distribution -------------------- 73% | Mutant 26% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Matter Collected 820 | 160 40 342 200 . 78 Remotely . | . . . . . . Salvage Created 1126 | . 40 517 465 . 104 Parts 76 | . 1 33 36 . 6 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Combat Hostiles Destroyed 38 | . 1 18 15 . 4 Guns 16 | . 1 11 2 . 2 Cannons 13 | . . 6 5 . 2 AOE 9 | . . 1 8 . . Classes Destroyed 6 | . 1 2 3 . . Worker 1 | . . . 1 . . Builder 1 | . . . 1 . . Recycler 1 | . . . 1 . . Swarmer 20 | . . 9 7 . 4 Grunt 12 | . 1 7 4 . . Sentry 6 | . . 2 4 . . Best Kill Streak 9 | . 1 9 8 . 4 Combat Bots Only 9 | . 1 9 8 . 4 Max Kills in Single Turn 5 | . 1 1 5 . 1 Gunslinging . | . . . . . . Exploded 4 | . . 1 4 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Hostile Shots Fired 538 | . 18 136 98 . 286 Missed 162 | . 5 43 28 . 86 Hits 376 | . 13 93 70 . 200 Projectile 376 | . 13 93 70 . 200 Critical Strikes 7 | . . 2 3 . 2 Damage Taken 3286 | . 116 721 729 . 1720 Core 1084 | . 19 219 140 . 706 Absorbed by Shields 117 | . . . . . 117 Redirected to Shielding 100 | . . 6 29 . 65 Ignored by Resistances 1046 | . 35 227 223 . 561 Regen/Repaired (Parts) 25 | . . 25 . . . Core Remaining (%) 77 | 100 92 45 74 . . Volleys Fired 124 | . 22 58 33 . 11 Largest 2 | . 2 2 2 . 2 Hottest 105 | . 60 76 105 . 95 Shots Fired 204 | . 41 98 45 . 20 Gun 152 | . 41 82 18 . 11 Cannon 39 | . . 13 17 . 9 Launcher 13 | . . 3 10 . . Special . | . . . . . . Kinetic 117 | . 22 66 18 . 11 Thermal 61 | . 19 16 17 . 9 Explosive 13 | . . 3 10 . . Electromagnetic 13 | . . 13 . . . Robot Hit Streak 30 | . 20 30 16 . 7 Robot Miss Streak 2 | . 1 1 2 . 1 Penetration Max . | . . . . . . Secondary Targets 4 | . . 4 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 166 | . 34 84 32 . 16 Core Hits 78 | . 4 33 32 . 9 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 2 | . . 1 . . 1 Destroy 2 | . . 1 . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2734 | . 314 1000 1137 . 283 Guns 1154 | . 314 617 131 . 92 Cannons 716 | . . 266 275 . 175 Explosions 846 | . . 115 731 . . Melee . | . . . . . . Ramming 18 | . . 2 . . 16 Kinetic 829 | . 164 442 131 . 92 Thermal 775 | . 150 175 275 . 175 Explosive 803 | . . 72 731 . . Electromagnetic 309 | . . 309 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . 3 . . . Average Corruption 3 | . . 3 . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . 2 . . . Energy Discharges 1 | . . 1 . . . Data Loss (minor) 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 31 | . . 6 25 . . Projectiles 6 | . . 6 . . . Explosions 25 | . . . 25 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 118 | . . 1 110 . 7 Shots 6 | . . . 6 . . Rammed 6 | . . 1 . . 5 Targets Rammed 6 | . . 1 . . 5 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 279 | . 114 60 279 . 232 Average Temperature 75 | . 52 24 93 . 141 Received Heat Transfer 964 | . 90 324 288 . 262 Effects 5 | . . . 5 . . Energy Bleed 1 | . . . 1 . . Interference 4 | . . . 4 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . . 4 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 1 1 . . . Heat Transferred 1396 | . 350 400 407 . 239 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 87 | 100 100 98 44 100 100 Level 1 12 | . . 1 55 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 368 | . 35 202 368 113 98 Initial 113 | . . . 63 113 38 Average 98 | . 5 101 234 92 43 Influence Increases 1171 | . 41 507 468 . 155 Destroy 0b10 Robot/C 760 | . 20 360 300 . 80 Destroy 0b10 Robot/NC 15 | . . . 15 . . Destroy Leader 140 | . . 80 60 . . Successful Hack 44 | . 6 24 14 . . Disable Machine 27 | . . 9 18 . . Destroy Structure 80 | . . 19 61 . . Lose Combat Pursuer 105 | . 15 15 . . 75 Influence Decreases 1108 | . 41 330 354 228 155 Entered New Map 317 | . . . 114 178 25 Time Decay 501 | . 41 250 160 50 . Lost Part 290 | . . 80 80 . 130 Squads Dispatched 4 | . . 2 1 1 . Investigation 2 | . . 1 . 1 . Extermination . | . . . . . . Reinforcement 2 | . . 1 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Distress Signals 7 | . . 6 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 75 | . 4 31 21 2 17 Peak Tracking Total 8 | . 2 6 8 2 8 Tactical Retreats 3 | . 1 1 . . 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Traps Triggered 6 | . 2 . . . 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Machines Disabled 3 | . . 1 2 . . Max in Single Turn 2 | . . 1 2 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Machines Accessed 13 | . 2 7 2 1 1 Terminals 11 | . 2 6 2 . 1 Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 29 | . 3 17 4 2 3 Successful 14 | . 2 7 3 1 1 Failed 15 | . 1 10 1 1 2 Catastrophic 3 | . 1 1 . 1 . Database Lockouts . | . . . . . . Manual 18 | . 1 14 3 . . Terminals 24 | . 3 14 4 . 3 Fabricators . | . . . . . . Repair Stations 3 | . . 3 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 4 | . 1 1 1 . 1 Record 1 | . . . 1 . . Branch Access Points 1 | . 1 . . . . Emergency Access Points 1 | . . . . . 1 Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 7 | . 1 4 2 . . Terminals 7 | . 1 4 2 . . Assimilate 7 | . 1 4 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 1 6 1 1 1 Full Trace Events 5 | . 1 3 . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Active Infowar (turns) 526 | . . 50 192 101 183 Optics 526 | . . 50 192 101 183 Sensors 243 | . . . 25 101 117 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Turns Passed 1508 | 123 243 534 324 101 183 Spaces Moved 761 | 47 144 230 156 78 106 Core 314 | 5 11 166 73 . 59 Treads 27 | . . . 27 . . Legs 217 | . . 36 56 78 47 Wheels 173 | 42 103 28 . . . Hover 30 | . 30 . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 50 100 120 50 Average Speed 121 | 85 102 140 139 122 92 Slowest Speed 250 | 90 120 200 250 123 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 19 | 5 28 28 18 5 30 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 93 | . . 20 73 . . Melee . | . . . . . . Projectile 5 | . . . 5 . . AOE 88 | . . 20 68 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Total 1161 | 129 202 355 218 83 174 Wait 130 | 71 19 32 . 1 7 Move 756 | 46 143 229 155 77 106 Hop . | . . . . . . Pick Up 42 | 6 8 14 11 2 1 Fast Attach 5 | . . 1 4 . . Attach 32 | 6 5 9 8 2 2 Detach 1 | . . 1 . . . Swap 14 | . 4 4 5 1 . Drop 9 | . 1 6 2 . . Fire 124 | . 22 58 33 . 11 Melee . | . . . . . . Ram 6 | . . 1 . . 5 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 42 | . . . . . 42 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 124 | -11/Scrapyard | Entered Materials 244 | -10/Materials | Identified exit to Mines 277 | -10/Materials | Discovered new exit (range 8) 311 | -10/Materials | Build established: Mutant 367 | -10/Materials | Entered another Materials area 367 | -9/Materials | Evolved 2 slots: Utility x2 505 | -9/Materials | Lost 6 parts (2n2u2w) 506 | -9/Materials | Destroyed 9 combat bots 592 | -9/Materials | Repaired Aluminum Leg 834 | -9/Materials | Core integrity fell below 50% 858 | -9/Materials | Discovered new exit (range 16) 901 | -9/Materials | Entered another Materials area 901 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1074 | -8/Materials | Destroyed 8 combat bots 1118 | -8/Materials | Lost 8 parts (2p3n1u2w) 1164 | -8/Materials | Discovered new exit (range 15) 1225 | -8/Materials | Entered Factory 1225 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1318 | -7/Factory | Identified exit to Garrison 1326 | -7/Factory | Entered Garrison 1369 | -7/Garrison | Triggered checkpoint 1369 | -7/Garrison | Triggered checkpoint 1388 | -7/Garrison | Build established: Scavenger-Mutant 1408 | -7/Garrison | Triggered checkpoint 1461 | -7/Garrison | Triggered checkpoint 1473 | -7/Garrison | Core integrity fell below 50% 1501 | -7/Garrison | Core integrity fell below 20% 1509 | -7/Garrison | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- Slammed into S-27 Virus. Slammed into G-50 Soldier. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 94. Field strength at 88. Field strength at 64. Field strength at 58. Field strength at 48. Field strength at 33. Field strength at 27. Field strength at 17. Field strength at 7. Stasis field depleted. Slammed into G-50 Soldier. Destabilizing: Core damaged (-21). Slammed into G-50 Soldier. Slammed into Y-54 Guardian. Destabilizing: System interference. Visual Processing Unit temporarily disabled. 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