Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.12 @ 13:28:29

Player: ChromeKnight

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (39)      195
Value Destroyed (762)      762
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (-24)                -24
              TOTAL SCORE: 2073

 Bonus
-------
Friendly Fire              -24

 Cogmind 
---------
Core Integrity             400/400
Matter                     300/300
Energy                     150/150
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (115) Ox1
Location                   -9/Materials

 Parts 
-------
>              --- POWER (1) --------
         Light Angular Momentum Engine
>              --- PROPULSION (2) ---
       Compact Wheel
       Compact Wheel
>              --- UTILITY (4) ------
               Cooling System
         Large Storage Unit
               Weapon Shielding
         Light Armor Plating
>              --- WEAPON (2) -------
      Advanced Beam Cannon
          Mini Grenade Launcher
>              --- INVENTORY (15) ---
         Light Treads
         Light Treads
               Wheel
       Compact Wheel
               Cooling System
  Experimental Sensor Array
               Weapon Shielding
      Advanced Beam Cannon
      Advanced Beam Cannon
          Mini Grenade Launcher
          Mini Grenade Launcher
               Datajack
               Datajack
               Plasma Cutter
               Plasma Cutter

 Peak State 
------------
>              --- POWER ------------
         Light Angular Momentum Engine
>              --- PROPULSION -------
       Compact Wheel
       Compact Wheel
>              --- UTILITY ----------
               Cooling System
         Large Storage Unit
  Experimental Sensor Array
               Weapon Shielding
>              --- WEAPON -----------
      Advanced Beam Cannon
      Advanced Beam Cannon
>              --- INVENTORY --------
         Light Treads
               Wheel
       Compact Wheel
               Cooling System
               Weapon Shielding
         Light Armor Plating
      Advanced Beam Cannon
          Mini Grenade Launcher
          Mini Grenade Launcher
               Datajack
               Datajack
               Plasma Cutter
               Plasma Cutter
[Rating: 28]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Cooling System
  Storage                  Large Storage Unit
  Protection               Weapon Shielding
Weapon                     Advanced Beam Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             31   | 6   12  4   9   
  Power                    3    | 1   1   .   1   
    Engine                 3    | 1   1   .   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   3   .   2   
    Treads                 2    | 2   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  5    | .   3   .   2   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  8    | 1   2   2   3   
    Device                 4    | .   1   2   1   
    Storage                2    | 1   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   .   .   2   
    Artifact               .    | .   .   .   .   
  Weapon                   13   | 2   6   2   3   
    Energy Gun             1    | 1   .   .   .   
    Energy Cannon          5    | .   3   1   1   
    Ballistic Gun          3    | 1   2   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               4    | .   1   1   2   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   1   1   .   
Parts Lost                 3    | .   3   .   .   
  Power                    1    | .   1   .   .   
  Propulsion               1    | .   1   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   1   .   .   
  Highest Loss Streak      1    | .   1   .   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     89   | .   85  100 91  
  Engine                   13   | .   13  14  11  
  Treads                   8    | .   11  .   .   
  Wheel                    14   | .   9   28  22  
  Device                   9    | .   7   14  11  
  Storage                  13   | .   14  14  11  
  Protection               1    | .   .   .   13  
  Energy Gun               2    | .   3   .   .   
  Energy Cannon            18   | .   14  27  19  
  Ballistic Gun            6    | .   9   .   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             43   | 13  35  35  43  
  Greatest Support         40   | 40  40  26  32  
  Greatest Overweight (x)  2    | .   2   1   1   
  Average Overweight (x)   .    | .   .   1   1   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         13   | 6   12  15  15  
  Most Carried             15   | 1   15  15  15  
  Average Carried          9    | .   7   14  14  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 1   15  15  15  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           702  | 207 315 60  120 
  Remotely                 .    | .   .   .   .   
Salvage Created            1227 | .   909 52  266 
  Parts                    78   | .   50  13  15  
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           2    | .   1   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  23   | .   11  5   7   
  Guns                     6    | .   6   .   .   
  Cannons                  10   | .   2   3   5   
  AOE                      7    | .   3   2   2   
Classes Destroyed          10   | .   8   .   2   
  Worker                   5    | .   5   .   .   
  Tunneler                 1    | .   1   .   .   
  Hauler                   2    | .   2   .   .   
  Recycler                 4    | .   4   .   .   
  Operator                 2    | .   2   .   .   
  Watcher                  2    | .   2   .   .   
  Swarmer                  8    | .   3   5   .   
  Grunt                    12   | .   8   .   4   
  Duelist                  1    | .   .   .   1   
  Sentry                   2    | .   .   .   2   
Best Kill Streak           5    | .   5   3   3   
  Combat Bots Only         4    | .   4   3   3   
Max Kills in Single Turn   2    | .   2   2   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   2   1   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Mat  
Damage Taken               830  | .    656  46   128  
  Core                     86   | .    86   .    .    
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  19   | .    .    .    19   
Core Remaining (%)         82   | 100  .    65   .    
Volleys Fired              86   | .    61   5    20   
  Largest                  2    | .    2    2    2    
  Hottest                  136  | .    136  136  136  
Shots Fired                171  | .    122  10   39   
  Gun                      52   | .    52   .    .    
  Cannon                   112  | .    68   8    36   
  Launcher                 7    | .    2    2    3    
  Special                  .    | .    .    .    .    
  Kinetic                  49   | .    49   .    .    
  Thermal                  115  | .    71   8    36   
  Explosive                7    | .    2    2    3    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         18   | .    18   3    10   
  Robot Miss Streak        5    | .    5    1    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           101  | .    77   3    21   
  Core Hits                51   | .    37   5    9    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2204 | .    1438 205  561  
  Guns                     458  | .    458  .    .    
  Cannons                  1252 | .    785  80   387  
  Explosions               494  | .    195  125  174  
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  434  | .    434  .    .    
  Thermal                  1276 | .    809  80   387  
  Explosive                494  | .    195  125  174  
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            19   | .    2    16   1    
  Projectiles              3    | .    2    .    1    
  Explosions               16   | .    .    16   .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      51   | .    51   .    .    
  Shots                    2    | .    2    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        138  | .    101  18   138  
  Average Temperature      28   | .    19   9    57   
  Received Heat Transfer   276  | .    231  .    45   
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             3    | .    .    1    2    
  Heat Transferred         2331 | .    1480 148  703  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             252  | .   252 217 248 
  Initial                  34   | .   .   34  6   
  Average                  96   | .   87  115 137 
Maximum Alert Level        1    | .   1   1   1   
  Low Security (%)         93   | 100 97  91  74  
  Level 1                  6    | .   2   8   25  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   4   .   .   
  Investigation            2    | .   2   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   2   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              30   | .   16  6   8   
  Peak Tracking Total      5    | .   5   3   3   
  Tactical Retreats        1    | .   .   1   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            2    | .   2   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          2    | .   .   .   2   
  Max in Single Turn       1    | .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          6    | .   2   .   4   
  Terminals                5    | .   2   .   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              1    | .   .   .   1   
  Garrison Access          .    | .   .   .   .   
Total Hacks                12   | .   4   .   8   
  Successful               9    | .   3   .   6   
  Failed                   3    | .   1   .   2   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   10   | .   4   .   6   
  Terminals                10   | .   4   .   6   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              2    | .   .   .   2   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             1    | .   .   .   1   
  Branch Access Points     1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 1    | .   .   .   1   
  Insert Component         1    | .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         7    | .   3   .   4   
  Terminals                7    | .   3   .   4   
    Botnet                 5    | .   2   .   3   
    Operators              2    | .   1   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   2   .   3   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               1    | .   .   1   .   
  Largest Group            1    | .   .   1   1   
  Highest-Rated Group      31   | .   .   31  31  
  Highest-Rated Ally       31   | .   .   31  31  
Total Orders               .    | .   .   .   .   
Ally Attacks               6    | .   .   .   6   
  Total Damage             60   | .   .   .   60  
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Scr  Mat  Min  Mat  
Turns Passed               2706 | 67   1800 543  296  
Spaces Moved               1333 | 39   647  464  183  
  Core                     4    | 4    .    .    .    
  Treads                   266  | 35   231  .    .    
  Legs                     .    | .    .    .    .    
  Wheels                   1063 | .    416  464  183  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   105  105  105  
  Average Speed            122  | 148  135  105  112  
  Slowest Speed            240  | 160  240  105  115  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       49   | 3    85   88   22   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             3    | .    .    3    .    
Spaces Dug                 5    | .    .    .    5    
Terrain Destroyed          40   | .    14   18   8    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      40   | .    14   18   8    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -9   
---------                  Run  | Scr  Mat  Min  Mat  
Total                      2236 | 45   1448 510  233  
  Wait                     746  | .    702  30   14   
  Move                     1330 | 38   646  463  183  
  Hop                      .    | .    .    .    .    
  Pick Up                  25   | 1    18   3    3    
  Fast Attach              16   | 6    7    2    1    
  Attach                   4    | .    2    .    2    
  Detach                   .    | .    .    .    .    
  Swap                     11   | .    3    2    6    
  Drop                     18   | .    9    5    4    
  Fire                     86   | .    61   5    20   
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: Min x2)

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
   68 | -11/Scrapyard | Entered Materials
  316 | -10/Materials | Build established: Mutant
  610 | -10/Materials | Discovered new exit (range 3)
  998 | -10/Materials | Discovered new exit (range 9)
 1717 | -10/Materials | Discovered new exit (range 12)
 1868 | -10/Materials | Entered Mines
 2144 | -10/Mines     | Learned Materials trap positions
 2254 | -10/Mines     | Learned Materials stockpile data
 2254 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 2259 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 2284 | -10/Mines     | Discovered new exit (range 5)
 2308 | -10/Mines     | Discovered new exit (range 8)
 2330 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 2333 | -10/Mines     | Found Prototype Device
 2333 | -10/Mines     | Identified Exp. Sensor Array
 2411 | -10/Mines     | Entered Materials
 2411 | -9/Materials  | Accompanied by 1 ally
 2411 | -9/Materials  | Evolved 2 slots: Utility x2
 2412 | -9/Materials  | Loaded intel: 22 trap records
 2707 | -9/Materials  | Identified exit to Mines
 2707 | -9/Materials  | Self-destructed

 Last Messages 
---------------
02667_ U-05 Engineer lays Concrete. <x4>
02671_ K-01 Serf collects debris.
02671_ U-05 Engineer lays Concrete.
02672_ U-05 Engineer builds a Wall.
02674_ Acquired 20 matter.
02676_ U-05 Engineer lays Concrete. <x2>
02700_ K-01 Serf cleans the Matter Pump.
02700_ U-05 Engineer lays Concrete.
02701_ U-05 Engineer builds a Wall.
02707_ Connecting with Terminal...
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 1 system.
  Awaiting botnet instructions.
>>Access(Branch)
Found 2 branch access points:
    (13,13) Mines
    (91,11) Mines
  Map updated.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
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| ??????????????????????????????                     |
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| ?????????????????????  ???????                     |
| ?????????????????????  ???????                     |
| ????????????????????"  ???????                     |
| ?????????????  ?????"  #??????                     |
| ??????????????  ????    ??????                     |
| ??????????????   ???   #??????                     |
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| ?????????????"""  """   #?????                     |
| ?????????????"""  """   #?????                     |
| ???????????????         #?????                     |
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| ??????????????????      ??????                     |
| ???????????????????#^^^#######                     |
| ?????????????????###^^^#     #                     |
| ?????????????????#     + """ #                     |
| ?????????????????# #   # "T" #                     |
| ???????????????????#   # @   #                     |
| ???????????????????### #     #                     |
| ?????????????????????# #     #                     |
| ?????????????????????# #     #                     |
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| ????"""  #    %         #?????                     |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          18
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             150
Weapon Shielding           33
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PowerHardenedDoublenader
  Manual?         0
Play Time         00:14:48
  Cumulative      324.4 hours
  Start           2022.06.12 @ 13:15:01
  End             2022.06.12 @ 13:28:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          573
  Rogue           418
  Adventurer      148
  Explorer        7
Win Type          -
  Total           11
  Types           9/0/1/1/0/0/0/0/0
Lore%             74
Gallery%          87
Achievement%      67
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 43712959-9b6b-4ab0-8e91-4e0d6f292ab3