Cogmind - Beta 15 --- EXPLORER MODE // 2025.07.19 @ 20:25:32 Player: GermanMO Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (105) 525 Value Destroyed (3191) 3191 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (435) 435 TOTAL SCORE: 6891 Bonus ------- Follower Combat Kills 35 Entered Garrisons 400 Cogmind --------- Core Integrity 0/700 Matter 268/300 Energy 205/265 System Corruption 14% Temperature Warning (315) Movement Walking (125) Location -7/Garrison Parts ------- > --- POWER (2) -------- Improved Ion Engine (fused) > --- PROPULSION (4) --- Titanium Leg Improved Carbon-fiber Leg > --- UTILITY (4) ------ Improved Heat Sink Targeting Computer > --- WEAPON (4) ------- Gatling Laser Gatling Laser Heavy Ion Cannon Flak Gun > --- INVENTORY (5) ---- Light Ion Engine Light Ion Engine Improved Hover Unit Heat Sink Seismic Detector Peak State ------------ > --- POWER ------------ Light Nuclear Core Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Targeting Computer Core Shielding > --- WEAPON ----------- Pulse Rifle Flak Gun Improved Grenade Launcher Axe > --- INVENTORY -------- Light Ion Engine Light Ion Engine Compact Wheel Improved Hover Unit Heat Sink Seismic Detector Heavy Laser [Rating: 29] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Targeting Computer Device ECM Suite Storage Medium Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Flak Gun Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Special Weapon Welding Torch Slashing Weapon Axe Build | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Slots Evolved 7 | . 1 2 2 . 2 . Power 1 | . . . . . 1 . Propulsion 2 | . 1 1 . . . . Utility 2 | . . 1 . . 1 . Weapon 2 | . . . 2 . . . Parts Attached 48 | 6 6 3 5 8 12 8 Power 5 | 1 . . . 2 1 1 Engine 4 | 1 . . . 1 1 1 Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 12 | 2 4 . . 3 1 2 Treads 3 | . . . . 3 . . Leg 6 | 2 1 . . . 1 2 Wheel 3 | . 3 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 7 | 1 1 2 . . 2 1 Device 3 | 1 . . . . 1 1 Storage 1 | . . 1 . . . . Processor 2 | . . 1 . . 1 . Hackware . | . . . . . . . Protection 1 | . 1 . . . . . Artifact . | . . . . . . . Weapon 24 | 2 1 1 5 3 8 4 Energy Gun 12 | 1 1 . 2 3 3 2 Energy Cannon 3 | . . 1 1 . . 1 Ballistic Gun 4 | 1 . . 1 . 1 1 Ballistic Cannon 1 | . . . . . 1 . Launcher 2 | . . . . . 2 . Special Weapon 1 | . . . 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 1 . . . Corrupted Parts 2 | . . . . . 2 . System Corruption 2 | . . . . . 2 . Parts Lost 23 | . . . 3 4 11 5 Power 3 | . . . 1 . 1 1 Propulsion 6 | . . . 1 2 2 1 Utility 3 | . . . . . 2 1 Weapon 11 | . . . 1 2 6 2 Highest Loss Streak 5 | . . . 1 4 3 5 To Critical Strikes . | . . . . . . . Average Backups 6 | 1 1 2 6 7 7 5 Power 1 | . . . 1 1 2 2 Propulsion 1 | . . . 3 3 2 1 Utility 1 | . 1 2 2 2 2 2 Weapon . | . . . . . 1 . Tool/Special . | . . . . . . . Unused Backups 7 | . . . 2 . 1 4 Power 1 | . . . . . . 1 Propulsion 3 | . . . 1 . 1 1 Utility 3 | . . . 1 . . 2 Weapon . | . . . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 71 | . 92 86 79 77 70 41 Engine 6 | . 12 10 8 2 6 6 Core 1 | . . . . 2 2 . Treads 6 | . . . . 13 9 . Leg 2 | . 4 . . . 2 11 Wheel 6 | . 29 30 19 6 . . Device 2 | . 12 10 3 . . 1 Storage 5 | . . 6 8 8 6 . Processor 10 | . . 6 8 8 13 8 Protection 3 | . 7 3 4 8 2 . Energy Gun 9 | . 12 10 8 17 9 3 Energy Cannon 2 | . . 6 13 5 . 4 Ballistic Gun 4 | . 12 3 2 3 4 3 Ballistic Cannon 2 | . . . . . 3 . Launcher 1 | . . . . . 2 . Slashing Weapon 2 | . . . . . 4 1 Peak Build Rating 29 | 6 9 12 18 18 29 29 Average Rating 19 | 4 7 10 15 15 23 17 On Entrance 10 | . 6 9 12 17 14 14 Naked Turns . | . . . . . . . Heaviest Build 47 | 10 13 24 32 29 47 28 Greatest Support 60 | 20 30 30 20 60 60 35 Greatest Overweight (x) 14 | . . 1 1 9 14 2 Average Overweight (x) . | . . . . . 1 . Largest Inventory Capacity 10 | 5 5 10 10 10 10 5 Average Capacity 8 | 5 5 8 10 10 9 5 Most Carried 10 | 2 5 3 10 10 10 5 Average Carried 6 | 1 1 2 6 7 7 5 Final Capacity 10 | 5 5 10 10 10 5 5 Final Carried 10 | 2 2 2 10 6 5 5 Class Distribution -------------------- 46% | Hacker-Gunner 27% | Hacker-Mutant 13% | Scavenger-Mutant 12% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -8/Garrison Hacker-Gunner | -7/Factory Hacker-Mutant | -7/Garrison Resources | -11 -10 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Gar Fac Gar Matter Collected 1512 | 177 163 55 174 58 536 349 Remotely . | . . . . . . . Salvage Created 4067 | . 138 347 1092 420 1682 388 Parts 225 | . 6 21 64 20 95 19 Haulers Intercepted 3 | . . 2 . . 1 . Recyclers Shooed 4 | . . 1 . . 3 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Combat Hostiles Destroyed 63 | . 3 4 14 8 26 8 Melee 2 | . . . . . 2 . Guns 28 | . 3 2 3 4 15 1 Cannons 20 | . . 2 8 1 3 6 AOE 9 | . . . . 3 6 . Classes Destroyed 14 | . 1 4 5 . 4 . Worker 8 | . . . 3 . 5 . Builder 17 | . . 2 5 . 10 . Tunneler 1 | . . 1 . . . . Hauler 3 | . . 2 . . 1 . Recycler 8 | . . . 2 . 6 . Mechanic 1 | . . . 1 . . . Watcher 4 | . . . 2 . 2 . Swarmer 6 | . . . 4 . . 2 Grunt 36 | . 3 3 3 7 17 3 Brawler 1 | . . . . . 1 . Duelist 1 | . . . . . 1 . Sentry 12 | . . 1 7 1 1 2 Hunter 1 | . . . . . 1 . Programmer 6 | . . . . . 5 1 Best Kill Streak 10 | . 3 5 10 3 7 4 Combat Bots Only 6 | . 3 2 6 3 5 4 Max Kills in Single Turn 7 | . 1 1 2 2 7 2 Gunslinging 1 | . . . . 1 . . Exploded 2 | . . . . 2 2 . Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Fac Gar Hostile Shots Fired 540 | . 14 6 64 58 228 170 Missed 172 | . 2 . 15 17 71 67 Hits 368 | . 12 6 49 41 157 103 Melee 5 | . . . 2 . 3 . Projectile 363 | . 12 6 47 41 154 103 AOE 1 | . . . . . 1 . Critical Strikes 22 | . . 1 4 2 14 1 Actively Blocked 2 | . . . . 1 1 . Damage Taken 3485 | . 93 53 474 528 1734 603 Core 1039 | . 23 9 65 237 443 262 Absorbed by Shields 40 | . . . . 40 . . Redirected to Shielding 29 | . 2 . 8 12 7 . Ignored by Resistances 1922 | . 60 33 281 242 913 393 Core Remaining (%) 83 | 100 90 97 . 45 . . Volleys Fired 176 | . 10 15 35 14 76 26 Largest 4 | . 2 2 4 4 4 4 Hottest 253 | . 60 113 229 231 176 253 Shots Fired 387 | . 20 30 97 47 155 38 Gun 252 | . 20 20 40 41 118 13 Cannon 119 | . . 10 57 6 21 25 Launcher 16 | . . . . . 16 . Special . | . . . . . . . Kinetic 89 | . 10 5 8 6 52 8 Thermal 206 | . 10 10 61 27 68 30 Explosive 16 | . . . . . 16 . Electromagnetic 76 | . . 15 28 14 19 . Robot Hit Streak 44 | . 18 20 43 30 44 28 Robot Miss Streak 8 | . . 1 1 3 8 2 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . . 1 1 . Max Gunslinging Chain 1 | . . . . 1 1 . Shots Hit Robots 294 | . 18 22 69 31 124 30 Core Hits 198 | . 7 11 30 18 115 17 Critical Kills 5 | . . . 4 . . 1 Critical Parts Destroyed . | . . . . . . . Critical Strikes 17 | . . 1 5 2 7 2 Burn 8 | . . . 1 2 5 . Meltdown 5 | . . . 4 . . 1 Blast 1 | . . . . . 1 . Corrupt 1 | . . 1 . . . . Sever 2 | . . . . . 1 1 Melee Attacks 9 | . . . . . 6 3 Impact . | . . . . . . . Slashing 9 | . . . . . 6 3 Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7934 | . 209 323 1501 690 4335 876 Guns 3430 | . 209 221 604 421 1827 148 Cannons 2060 | . . 102 874 46 445 593 Explosions 2037 | . . . . 223 1814 . Melee 353 | . . . . . 249 104 Ramming 54 | . . . 23 . . 31 Kinetic 1348 | . 100 23 124 14 1033 54 Thermal 3667 | . 109 102 918 463 1388 687 Explosive 1323 | . . . . . 1323 . Electromagnetic 1189 | . . 198 436 213 342 . Impact . | . . . . . . . Slashing 353 | . . . . . 249 104 Piercing . | . . . . . . . Highest Corruption 14 | . . . . . 9 14 Average Corruption 6 | . . . . . 5 12 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 59 | . . . . . 47 12 Message Errors 19 | . . . . . 17 2 Matter Fused 12 | . . . . . 10 2 Heat Flow Errors 2 | . . . . . 1 1 Energy Discharges 7 | . . . . . 6 1 Parts Rejected 2 | . . . . . 2 . Parts Fused 3 | . . . . . 2 1 Data Loss (minor) 5 | . . . . . 4 1 Data Loss (major) 3 | . . . . . 2 1 Misfires 2 | . . . . . 2 . Alerts 2 | . . . . . . 2 Misdirections 1 | . . . . . . 1 Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 180 | . . . 6 . 174 . Projectiles 47 | . . . 6 . 41 . Explosions 133 | . . . . . 133 . Melee . | . . . . . . . Knockbacks 5 | . . . . . 5 . Impact . | . . . . . . . Kinetic 4 | . . . . . 4 . Secondary 1 | . . . . . 1 . Self-Inflicted Damage 154 | . . . 21 . 120 13 Shots 6 | . . . 1 . 5 . Rammed 8 | . . . 3 . . 5 Targets Rammed 8 | . . . 3 . . 5 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 724 | . 42 162 724 578 679 306 Average Temperature 130 | . 20 60 177 180 122 63 Received Heat Transfer 1800 | . 87 45 306 330 651 381 Effects 38 | . . . 14 10 14 . Shutdowns 4 | . . . 1 1 2 . Energy Bleed 8 | . . . 4 1 3 . Interference 4 | . . . 4 . . . Matter Decay 3 | . . . 1 . 2 . Short Circuit 5 | . . . 2 2 1 . Damage (minor) 4 | . . . . 1 3 . Damage (major) 6 | . . . 2 3 1 . Damage (core) 4 | . . . . 2 2 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . 2 . . . Impact Corruptions . | . . . . . . . Robots Melted 5 | . . . 4 . . 1 Combat Hostiles 4 | . . . 3 . . 1 Parts Melted 16 | . . . 10 1 4 1 Heat Transferred 6769 | . 250 185 1702 903 2818 911 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 6 | . . . 1 3 2 . Alert | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Maximum Alert Level 1 | . . . 1 1 . . Low Security (%) 97 | 100 100 100 99 60 100 100 Level 1 2 | . . . . 39 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 249 | . 41 47 202 249 176 180 Initial 96 | . . . 1 94 96 16 Average 57 | . 10 14 46 166 52 85 Influence Increases 2091 | . 71 125 464 215 1036 180 Destroy 0b10 Robot/C 1280 | . 60 80 280 180 520 160 Destroy 0b10 Robot/NC 210 | . . 25 65 . 120 . Destroy Leader 284 | . 10 14 104 . 136 20 Successful Hack 23 | . . . . 5 18 . Disable Machine 48 | . . 4 4 . 40 . Destroy Structure 186 | . 1 2 11 15 157 . Partial Spotted 30 | . . . . . 30 . Lose Combat Pursuer 30 | . . . . 15 15 . Influence Decreases 1911 | . 71 119 278 158 1255 30 Entered New Map 270 | . . . 5 98 153 14 Time Decay 1475 | . 71 119 243 . 1042 . Lost Part 146 | . . . 30 40 60 16 Lost Ally 20 | . . . . 20 . . Squads Dispatched 10 | . . . 2 . 8 . Investigation 1 | . . . . . 1 . Extermination 3 | . . . . . 3 . Reinforcement 5 | . . . 1 . 4 . Assault . | . . . . . . . Garrison 1 | . . . 1 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . 1 . 1 . Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Gar Distress Signals 6 | . 1 . 2 . 3 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 92 | . 6 3 19 9 45 10 Peak Tracking Total 8 | . 4 1 7 5 8 6 Tactical Retreats 5 | . 1 . 2 1 1 . Traps | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Traps Triggered 8 | . 2 . 1 1 2 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Gar Fac Gar Machines Disabled 12 | . . 1 1 . 10 . Max in Single Turn 3 | . . 1 1 . 3 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Gar Machines Accessed 4 | . . . 1 1 2 . Terminals 2 | . . . . 1 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . 1 . Total Hacks 5 | . . . 1 1 3 . Successful 3 | . . . 1 1 1 . Failed 2 | . . . . . 2 . Catastrophic 2 | . . . . . 2 . Database Lockouts . | . . . . . . . Manual 1 | . . . . . 1 . Terminals 3 | . . . . 1 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . 1 . Terminal Hacks 1 | . . . . 1 . . Open Door 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . Unlock Access 2 | . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . . . 1 . 2 . Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Gar Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Fac Gar Total Allies 1 | . . . . 1 . . Largest Group 1 | . . . . 1 . . Highest-Rated Group 20 | . . . . 20 . . Highest-Rated Ally 20 | . . . . 20 . . Total Orders . | . . . . . . . Ally Attacks 1 | . . . . 1 . . Total Damage 38 | . . . . 38 . . Kills 1 | . . . . 1 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Active Infowar (turns) 2369 | 33 195 228 156 . 1684 73 Optics 1757 | . . . . . 1684 73 ECM 612 | 33 195 228 156 . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Gar Fac Gar Turns Passed 3427 | 52 195 228 433 234 1945 340 Spaces Moved 1691 | 36 172 198 280 131 672 202 Core 54 | 6 . . . 2 7 39 Treads 553 | . . . . 56 497 . Legs 383 | 30 22 . . . 168 163 Wheels 701 | . 150 198 280 73 . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 80 95 160 50 Average Speed 161 | 108 85 88 94 129 250 123 Slowest Speed 750 | 120 120 95 95 500 750 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 22 | 4 35 21 33 31 15 19 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | 1 1 1 1 . 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 35 | . . . . . 35 . Terrain Destroyed 194 | . . . 8 8 178 . Melee . | . . . . . . . Projectile 5 | . . . 3 . 2 . AOE 189 | . . . 5 8 176 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Gar Total 2047 | 49 201 220 369 165 794 249 Wait 35 | . 4 2 20 . 4 5 Move 1687 | 35 171 197 280 130 672 202 Hop . | . . . . . . . Pick Up 47 | 8 6 2 14 4 13 . Fast Attach 12 | . . . 4 . . 8 Attach 34 | 6 5 1 3 6 13 . Detach 1 | . . . . . 1 . Swap 16 | . 1 2 6 3 4 . Drop 16 | . 4 1 4 4 3 . Fire 176 | . 10 15 35 14 76 26 Melee 9 | . . . . . 6 3 Ram 8 | . . . 3 . . 5 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 6 | . . . . 4 2 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison -7/Factory -7/Garrison History --------- Turn | Location | Event 9 | -11/Scrapyard | Identified exit to Materials 9 | -11/Scrapyard | Discovered exit to Materials (range 15) 53 | -11/Scrapyard | Entered Materials 53 | -10/Materials | Evolved 1 slot: Propulsion x1 209 | -10/Materials | Identified exit to Materials 209 | -10/Materials | Discovered exit to Materials (range 16) 248 | -10/Materials | Entered another Materials area 248 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 318 | -9/Materials | Build established: Hacker-Mutant 454 | -9/Materials | Identified exit to Materials 454 | -9/Materials | Discovered exit to Materials (range 14) 476 | -9/Materials | Entered another Materials area 476 | -8/Materials | Evolved 2 slots: Weapon x2 862 | -8/Materials | Garrison activated, responded to threat 909 | -8/Materials | Identified exit to Garrison 909 | -8/Materials | Entered Garrison 935 | -8/Garrison | Rescued a captive Derelict 985 | -8/Garrison | Triggered checkpoint 991 | -8/Garrison | Triggered checkpoint 997 | -8/Garrison | Triggered checkpoint 1052 | -8/Garrison | Lost 4 parts (2n2w) 1109 | -8/Garrison | Core integrity fell below 50% 1129 | -8/Garrison | Identified exit to Factory 1129 | -8/Garrison | Discovered exit to Factory (range 10) 1131 | -8/Garrison | Triggered checkpoint 1143 | -8/Garrison | Entered Factory 1143 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1641 | -7/Factory | Lost 3 parts (3w) 1886 | -7/Factory | Lost 3 parts (1p1n1u) 2199 | -7/Factory | Build established: Hacker-Gunner 3046 | -7/Factory | Core integrity fell below 50% 3088 | -7/Factory | Identified exit to Garrison 3088 | -7/Factory | Entered Garrison 3136 | -7/Garrison | Triggered checkpoint 3162 | -7/Garrison | System corruption reached 10% 3165 | -7/Garrison | Core integrity fell below 20% 3192 | -7/Garrison | Lost 5 parts (1p1n1u2w) 3298 | -7/Garrison | Triggered checkpoint 3428 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Acquired Flak Gun. System corrupted: Substantial component data lost. G-47 Trooper destroyed. Y-54 Guardian destroyed. Acquired 46 matter. System corrupted: Matter fused (-5). System corrupted: Imp. Ion Engine fused. System corrupted: Heat flow error (+242). Z JXFI1DT| DV20DDTAEO Acquired 7 matter. System corrupted: Matter fused (-9). System corrupted: Component data lost. Critical hit (Burn: +37). Garrison Door activated. S-27 Virus destroyed. 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"???????????? | | ????????????????????? g ?? ????????????? | | ????????????????????? ? ?????????????? | | ?######??????????????? ?? ???????????????? | | ?# ===###?????????????# #? #??? #???????????? | | ?#* != =#?????????????# ## ## ###?????????? | | ?#%=%*#=########??????# g= ????????? | | ?###### +%|[ # *%%= ????????? | | ??????#=#### ###??????# @ #???????????? | | ??????#!#??# #????????## ## ##???????????????? | | ??????#!#??# #?????????# #?????#????????????????? | | ##????# #??# ##????????# #??????????????????????? | | "#????# #??# #????????# #??????????????????????? | | ####### ####+#?????????# #??????????????????????? | | !#?????????# #??????????????????????? | | ###### ### #?????????# #??????????????????????? | | ?????# #?# #?????????# #??????????????????????? | | ?????##+##?# #?????????# #??????????????????????? | | ??????? #??# ########### #??????????????????????? | | ??????? #??# #??????????????????????? | | ??????? ??+ #??????????????????????? | | ???????##??## ############??????????????????????? | | ????????????# #?????????????????????????????????? | | ????????????# #?????????????????????????????????? | | ????????????# #?????????????????????????????????? | | ????????????# #?????????????????????????????????? | | ????????????# #?????????????????????????????????? | | ????????????# #?????????????????????????????????? | | ????????????# #?????????????????????????????????? | | ??????????### #?????????????????????????????????? | | ??????????# #?????????????????????????????????? | | ??????????# #?????????????????????????????????? | | ??????????# #?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 1 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Storm Trooper Challenges ------------ None Game ------ Seed RegenerativeForceGenerator Manual? 0 Play Time 01:18:21 Cumulative 20.4 hours Start 2025.07.19 @ 17:42:52 End 2025.07.19 @ 20:25:32 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 24 Rogue 0 Adventurer 0 Explorer 24 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 24 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 50x35 Zoom Use 1% Tactical HUD 0 Map Filters NONE Filters NONE Steam X RUN: 1b9f5f1f-6f58-4f45-afec-0767acf430b4