Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.28 @ 15:16:05 Player: Saturn Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (98) 490 Value Destroyed (2657) 2657 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (212) 212 TOTAL SCORE: 5939 Bonus ------- High Alert Combat Kills 12 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 265/300 Energy 95/100 System Corruption 8% Temperature Cool (58) Movement Core (350) Ox6 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Light Nuclear Core Light Nuclear Core Light Nuclear Core Aluminum Leg Flexi-carbon Leg Improved Heat Sink Large Storage Unit Machine Analyzer Transmission Jammer Shield Generator Missile Launcher Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Light Treads Aluminum Leg Aluminum Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Improved Light Armor Plating Hacking Suite System Shield > --- WEAPON ----------- Particle Gun Missile Launcher > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Aluminum Leg Flexi-carbon Leg Improved Heat Sink Large Storage Unit Machine Analyzer Transmission Jammer Shield Generator Particle Gun Heavy Ion Cannon Datajack [Rating: 35] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Heavy Assault Cannon Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . 1 . . Propulsion 2 | . . 2 . . . Utility 3 | . . . 1 2 . Weapon . | . . . . . . Parts Attached 86 | 5 8 27 16 6 24 Power 14 | . 2 3 3 1 5 Engine 8 | . 1 3 1 1 2 Core 6 | . 1 . 2 . 3 Reactor . | . . . . . . Propulsion 30 | 2 2 10 6 2 8 Treads 10 | . . 5 3 . 2 Leg 20 | 2 2 5 3 2 6 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | 1 2 3 4 3 3 Device 4 | . 1 . 1 1 1 Storage 3 | 1 1 1 . . . Processor 1 | . . . 1 . . Hackware 2 | . . . . 2 . Protection 6 | . . 2 2 . 2 Artifact . | . . . . . . Weapon 26 | 2 2 11 3 . 8 Energy Gun 9 | . . 5 1 . 3 Energy Cannon 4 | . 1 2 . . 1 Ballistic Gun 8 | 2 . 4 1 . 1 Ballistic Cannon 1 | . . . 1 . . Launcher 3 | . 1 . . . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 4 | . . 4 . . . Corrupted Parts 2 | . . 1 . . 1 System Corruption 4 | . . 2 . . 2 Parts Lost 48 | . 1 10 9 . 28 Power 8 | . . . 2 . 6 Propulsion 20 | . . 5 4 . 11 Utility 8 | . . 1 1 . 6 Weapon 12 | . 1 4 2 . 5 Highest Loss Streak 13 | . 1 7 4 . 13 To Critical Strikes . | . . . . . . Average Backups 11 | 2 7 9 13 14 12 Power 1 | 1 1 2 2 1 1 Propulsion 3 | 1 4 2 5 4 2 Utility 3 | . . 2 4 5 5 Weapon 2 | . 1 2 1 3 2 Tool/Special . | . . . . . . Unused Backups 14 | . 4 2 . 2 6 Power 3 | . . . . 1 2 Propulsion 5 | . 3 . . 1 1 Utility 3 | . . . . . 3 Weapon 3 | . 1 2 . . . Tool/Special . | . . . . . . Average Slot Usage (%) 88 | . 87 93 87 88 84 Engine 6 | . 6 9 4 4 6 Core 5 | . 5 1 8 7 5 Treads 14 | . . 12 24 22 7 Leg 17 | . 28 27 8 7 15 Device 2 | . 4 6 . . . Storage 9 | . 14 11 9 7 7 Processor 3 | . . . 9 7 2 Hackware 5 | . . . . 14 14 Protection 5 | . . 4 7 7 8 Energy Gun 4 | . . 7 5 . 4 Energy Cannon 2 | . 7 2 . . 2 Ballistic Gun 5 | . 8 9 6 . . Ballistic Cannon 2 | . . . 2 7 1 Launcher 1 | . 12 . . . 2 Peak Build Rating 35 | 5 10 16 24 31 35 Average Rating 20 | 4 7 13 20 29 29 On Entrance 14 | . 5 10 16 24 31 Naked Turns . | . . . . . . Heaviest Build 62 | 8 23 37 45 50 62 Greatest Support 63 | 20 20 63 63 60 60 Greatest Overweight (x) 9 | . 1 7 1 1 9 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 Average Capacity 13 | 7 8 11 15 15 15 Most Carried 15 | 5 10 15 15 15 15 Average Carried 11 | 3 8 9 13 14 11 Final Capacity 15 | 8 10 15 15 15 15 Final Carried 15 | 5 10 15 15 15 11 Class Distribution -------------------- 62% | Scavenger-Mutant 24% | Hacker-Mutant 13% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Matter Collected 2049 | 206 176 567 451 66 583 Remotely . | . . . . . . Salvage Created 3082 | . 269 1000 979 88 746 Parts 199 | . 18 76 52 8 45 Haulers Intercepted 5 | . 1 3 1 . . Recyclers Shooed 5 | . 2 . 3 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Combat Hostiles Destroyed 78 | . 8 27 19 2 22 Guns 40 | . 2 19 15 . 4 Cannons 24 | . 3 8 3 2 8 AOE 13 | . 3 . 1 . 9 Classes Destroyed 14 | . 3 5 3 . 3 Worker 5 | . . . 5 . . Builder 2 | . . 1 1 . . Tunneler 2 | . . 1 1 . . Hauler 5 | . 1 3 1 . . Recycler 1 | . . . 1 . . Operator 3 | . . 1 1 1 . Watcher 2 | . . 1 1 . . Swarmer 36 | . 3 18 8 . 7 Grunt 26 | . 5 2 9 2 8 Brawler 1 | . . . . . 1 Sentry 10 | . . 7 1 . 2 Specialist 3 | . . . . . 3 Hunter 1 | . . . 1 . . Programmer 1 | . . . . . 1 Best Kill Streak 7 | . 5 6 7 1 4 Combat Bots Only 6 | . 5 6 6 1 4 Max Kills in Single Turn 5 | . 3 2 5 1 3 Gunslinging 1 | . . 1 . . . Exploded 3 | . 3 . 1 . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Hostile Shots Fired 739 | . 28 197 148 3 363 Missed 165 | . 7 47 38 1 72 Hits 574 | . 21 150 110 2 291 Melee 3 | . . . . . 3 Projectile 571 | . 21 150 110 2 288 Critical Strikes 10 | . . 2 3 . 5 Part Disruptions 1 | . . . 1 . . Damage Taken 7215 | . 289 1708 1400 35 3783 Core 1115 | . 53 236 117 . 709 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 291 | . . 82 . 209 . Core Remaining (%) 74 | 100 78 41 78 . . Volleys Fired 286 | . 30 96 86 8 66 Largest 2 | . 2 2 2 1 2 Hottest 130 | . 60 91 88 50 130 Shots Fired 441 | . 32 160 145 8 96 Gun 311 | . 15 121 136 . 39 Cannon 118 | . 15 39 9 8 47 Launcher 12 | . 2 . . . 10 Special . | . . . . . . Kinetic 210 | . 15 71 86 8 30 Thermal 177 | . 15 62 59 . 41 Explosive 12 | . 2 . . . 10 Electromagnetic 42 | . . 27 . . 15 Robot Hit Streak 13 | . 9 13 8 3 7 Robot Miss Streak 5 | . 2 4 4 2 5 Penetration Max . | . . . . . . Secondary Targets 4 | . . 4 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 284 | . 22 105 97 5 55 Core Hits 144 | . 14 42 54 3 31 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 18 | . 1 4 6 2 5 Burn 9 | . . 4 5 . . Destroy 1 | . 1 . . . . Blast 8 | . . . 1 2 5 Melee Attacks 3 | . . . . . 3 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 2 | . . . . . 2 Combat Hostiles 2 | . . . . . 2 Follow-up Attacks . | . . . . . . Damage Inflicted 6887 | . 457 1759 2040 270 2361 Guns 3087 | . 132 1094 1415 . 446 Cannons 2338 | . 156 625 225 270 1062 Explosions 1455 | . 169 33 400 . 853 Melee . | . . . . . . Ramming 7 | . . 7 . . . Kinetic 2970 | . 132 643 1051 270 874 Thermal 2128 | . 156 878 589 . 505 Explosive 991 | . 169 . . . 822 Electromagnetic 791 | . . 231 400 . 160 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . . 2 2 1 8 Average Corruption 2 | . . 2 2 1 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 29 | . . 6 1 2 20 Message Errors 6 | . . 2 . . 4 Matter Fused 7 | . . 2 . . 5 Heat Flow Errors 6 | . . 2 . 1 3 Energy Discharges 5 | . . . 1 . 4 Data Loss (minor) 2 | . . . . 1 1 Data Loss (major) 1 | . . . . . 1 Misfires 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 162 | . . 9 22 . 131 Projectiles 86 | . . . 1 . 85 Explosions 76 | . . 9 21 . 46 Melee . | . . . . . . Knockbacks 10 | . . . 1 2 7 Impact . | . . . . . . Kinetic 9 | . . . 1 2 6 Secondary 1 | . . . . . 1 Self-Inflicted Damage 446 | . 69 19 120 . 238 Shots 14 | . 2 1 4 . 7 Rammed 1 | . . . 1 . . Targets Rammed 2 | . . 1 1 . . Kicked 1 | . . 1 . . . Crushed . | . . . . . . Highest Temperature 547 | . 288 224 437 284 547 Average Temperature 146 | . 107 90 147 78 196 Received Heat Transfer 2064 | . 90 324 450 18 1182 Effects 21 | . . . 8 . 13 Shutdowns 6 | . . . 2 . 4 Energy Bleed 4 | . . . 2 . 2 Interference 5 | . . . 3 . 2 Matter Decay 2 | . . . . . 2 Short Circuit 3 | . . . . . 3 Damage (minor) 1 | . . . 1 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 5 | . . 1 1 . 3 Impact Corruptions 1 | . . . . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . 3 1 . 1 Heat Transferred 5132 | . 333 2122 1850 . 827 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 1 . . 1 Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Maximum Alert Level 2 | . . 1 1 . 2 Low Security (%) 77 | 100 100 81 82 100 29 Level 1 20 | . . 18 17 . 61 Level 2 1 | . . . . . 9 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 446 | . 124 259 314 135 446 Initial 123 | . . 31 104 123 . Average 126 | . 59 111 168 34 239 Influence Increases 2355 | . 204 814 626 95 616 Destroy 0b10 Robot/C 1560 | . 160 540 380 40 440 Destroy 0b10 Robot/NC 100 | . 5 35 55 5 . Destroy Leader 284 | . 32 138 84 10 20 Successful Hack 46 | . . 5 13 22 6 Disable Machine 90 | . . 30 60 . . Destroy Structure 125 | . 7 6 4 3 105 Partial Spotted 30 | . . . 15 . 15 Lose Combat Pursuer 120 | . . 60 15 15 30 Influence Decreases 2019 | . 130 641 601 367 280 Entered New Map 335 | . . 43 143 149 . Time Decay 1204 | . 120 498 368 218 . Lost Part 480 | . 10 100 90 . 280 Squads Dispatched 8 | . 1 1 4 2 . Investigation 2 | . 1 1 . . . Extermination 1 | . . . . 1 . Reinforcement 5 | . . . 4 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . 2 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Distress Signals 7 | . 1 2 4 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 117 | . 11 42 37 4 23 Peak Tracking Total 8 | . 5 7 7 2 8 Tactical Retreats 8 | . . 5 1 1 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Traps Triggered 4 | . . 3 . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Machines Disabled 6 | . . 2 4 . . Max in Single Turn 2 | . . 1 2 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Machines Accessed 12 | . 2 3 2 3 2 Terminals 9 | . 2 2 2 1 2 Fabricators . | . . . . . . Repair Stations 2 | . . 1 . 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 27 | . 2 8 4 8 5 Successful 11 | . 1 3 2 4 1 Failed 16 | . 1 5 2 4 4 Catastrophic 3 | . . 2 . . 1 Database Lockouts . | . . . . . . Manual 11 | . 3 4 . 1 3 Terminals 16 | . 2 4 4 1 5 Fabricators . | . . . . . . Repair Stations 10 | . . 4 . 6 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 5 | . 1 . 2 1 1 Record 1 | . . . 1 . . Open Door 1 | . . . . . 1 Open DSF 1 | . . . . 1 . Hauler Manifests 1 | . . . 1 . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . . 3 . 2 . Scan Component 3 | . . 2 . 1 . Repair 2 | . . 1 . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 9 | . 1 3 2 2 1 Full Trace Events 2 | . 1 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 1 . 1 . Time 45 | . . 26 . 19 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . . 1 Non-combat . | . . . . . . Combat 1 | . . . . . 1 Robot Hacks Applied 1 | . . . . . 1 parse_system 1 | . . . . . 1 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Active Infowar (turns) 859 | . 123 736 . . . ECM 859 | . 123 736 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Turns Passed 4144 | 80 364 1327 847 756 770 Spaces Moved 1911 | 59 194 640 341 430 247 Core 7 | 4 . 1 . . 2 Treads 1099 | . . 253 341 430 75 Legs 805 | 55 194 386 . . 170 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 160 163 163 Average Speed 155 | 115 141 136 165 163 199 Slowest Speed 500 | 120 190 400 250 240 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 2 | . . . . . 2 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 4 25 52 28 9 33 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 103 | . 6 5 2 4 86 Melee . | . . . . . . Projectile 16 | . . . 2 4 10 AOE 87 | . 6 5 . . 76 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Total 2619 | 69 256 928 480 474 412 Wait 210 | . 1 114 19 20 56 Move 1906 | 58 193 639 340 429 247 Hop . | . . . . . . Pick Up 62 | 6 12 22 10 5 7 Fast Attach 38 | 4 4 15 4 1 10 Attach 34 | 1 2 9 8 4 10 Detach 5 | . 1 2 1 1 . Swap 28 | . 3 12 4 2 7 Drop 44 | . 10 18 7 4 5 Fire 286 | . 30 96 86 8 66 Melee 3 | . . . . . 3 Ram . | . . . . . . Kick 1 | . . 1 . . . Crush 1 | . . . 1 . . Escape Stasis . | . . . . . . Rewire 1 | . . . . . 1 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Garrison (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 396 | -10/Materials | Discovered new exit (range 8) 445 | -10/Materials | Entered another Materials area 445 | -9/Materials | Evolved 2 slots: Propulsion x2 590 | -9/Materials | Repaired Aluminum Leg 609 | -9/Materials | Build established: Scavenger-Mutant 885 | -9/Materials | Discovered new exit (range 4) 1215 | -9/Materials | Core integrity fell below 50% 1255 | -9/Materials | Lost 7 parts (4n1u2w) 1772 | -9/Materials | Entered another Materials area 1772 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2097 | -8/Materials | Lost 4 parts (3n1u) 2176 | -8/Materials | Lost 3 parts (1p2w) 2548 | -8/Materials | Discovered new exit (range 10) 2619 | -8/Materials | Entered Factory 2619 | -7/Factory | Evolved 2 slots: Utility x2 2668 | -7/Factory | Repaired Arm. Treads 2952 | -7/Factory | Build established: Hacker-Mutant 3374 | -7/Factory | Identified exit to Garrison 3375 | -7/Factory | Entered Garrison 3457 | -7/Garrison | Triggered checkpoint 3459 | -7/Garrison | Triggered checkpoint 3668 | -7/Garrison | Lost 10 parts (3p4n2u1w) 3753 | -7/Garrison | Triggered checkpoint 3865 | -7/Garrison | Triggered checkpoint 3886 | -7/Garrison | Core integrity fell below 50% 3907 | -7/Garrison | Discovered new exit (range 14) 3921 | -7/Garrison | Discovered new exit (range 11) 3924 | -7/Garrison | Lost 3 parts (2n1u) 3956 | -7/Garrison | Build established: Scavenger-Mutant 4019 | -7/Garrison | Triggered checkpoint 4130 | -7/Garrison | Core integrity fell below 20% 4145 | -7/Garrison | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- Aluminum Leg destroyed. Hacking Suite destroyed. Imp. Light Armor Plating destroyed. Flexi-carbon Leg destroyed. Y-54 Guardian destroyed. Angular Momentum Engine destroyed. Overheating: System interference. Hvy. Machine Gun temporarily disabled. Integrated Corrupted Particle Gun (+2). Complication: FCS attempts to trigger Particle Gun. Complication: Particle Gun misfires. System corrupted: Heat flow error (+264). Particle Gun broken. Overheating: Short circuit. Overheating: Energy bleed (-15). Hvy. Machine Gun destroyed. System Shield destroyed. Acquired Imp. Heat Sink. Broken Particle Gun destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ##?????????????????#####?????????? | | #????????????????? #?????????? | | #?????????????????? ######????? | | #??????????????????# ## l#????? | | #??????????????????# ## g#????? | | #??????????????????# ## ##????? | | #??????????????????# #=% T#????? | | #??????????????????# @Y #????? | | #??????????????????# # #????? | | #??????????????????# ######????? | | #??????????????????# #?????????? | | #??????????????????# #?????????? | | #??????????????????# #?????????? | | #??????????????????# #?????????? | | #??????????????????# #?????????? | | #??????????????????# #?????????? | | ####???????????????# #?????????? | | # ????????????????# #?????????? | | ##????????????????# #?????????? | | #?????#####??????# #?????????? | | ##?????# #???#### ##????????? | | ######### < ##### #????????? | | = ##????????? | | %%= #????????? | | ################ = ##????????? | | ###??????????????# # #????????? | | #????????????????#### #????????? | | ???????????????????? ##????????? | | ???????????????????? #?????????? | | ???????????????????? #?????????? | | ????????????????????# #?????????? | | ????????????????????# #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 29 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 375 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 8% | -9/Materials Arm. Treads | 30% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VortexVariableScrapsphere Manual? 0 Play Time 00:52:47 Cumulative 13.0 hours Start 2025.07.28 @ 13:23:21 End 2025.07.28 @ 15:16:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 12 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 21ffaaa2-d281-458f-a06c-a643234a72d5