Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.04 @ 22:08:28 Player: OG DANIEL Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (79) 395 Value Destroyed (2078) 2078 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (36) 36 TOTAL SCORE: 5089 Bonus ------- High Alert Combat Kills 25 Follower Combat Kills 45 Friendly Fire -34 Cogmind --------- Core Integrity 0/700 Matter 238/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (1400) Ox27 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Huge Storage Unit > --- WEAPON (4) ------- Great Maul > --- INVENTORY (25) --- Deuterium Engine Deuterium Engine Light Treads Aluminum Leg Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Large Storage Unit Particle Gun Gatling Laser Improved Assault Rifle Improved Assault Rifle Flak Gun Missile Launcher Flail Great Maul Great Maul Great Maul Great Maul Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Advanced Visual Processing Unit Improved Light Armor Plating > --- WEAPON ----------- Improved Assault Rifle Mini Grenade Launcher Missile Launcher Great Maul > --- INVENTORY -------- Deuterium Engine Deuterium Engine Light Treads Aluminum Leg Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Large Storage Unit Particle Gun Particle Gun Gatling Laser Improved Assault Rifle Flak Gun Missile Launcher Flail Great Maul Great Maul Great Maul Great Maul Great Maul [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Advanced Visual Processing Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Light Armor Plating Weapon Great Maul Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Missile Launcher Impact Weapon Great Maul Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 3 | . . 1 . 1 1 Weapon 2 | . . 1 . 1 . Parts Attached 83 | 6 12 23 2 24 16 Power 11 | 1 . 4 1 2 3 Engine 10 | 1 . 4 1 2 2 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 18 | 2 4 7 . . 5 Treads 8 | 2 . 5 . . 1 Leg 6 | . . 2 . . 4 Wheel . | . . . . . . Hover . | . . . . . . Flight 4 | . 4 . . . . Utility 20 | 1 4 5 1 6 3 Device 3 | . 1 . . . 2 Storage 7 | 1 3 2 . 1 . Processor 3 | . . 2 . 1 . Hackware . | . . . . . . Protection 7 | . . 1 1 4 1 Artifact . | . . . . . . Weapon 34 | 2 4 7 . 16 5 Energy Gun 8 | 2 4 . . . 2 Energy Cannon 1 | . . . . 1 . Ballistic Gun 9 | . . 4 . 5 . Ballistic Cannon . | . . . . . . Launcher 9 | . . 3 . 4 2 Special Weapon . | . . . . . . Impact Weapon 7 | . . . . 6 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . 1 . . 1 . Parts Lost 30 | . 2 4 . 10 14 Power 5 | . . 1 . 2 2 Propulsion 6 | . . . . 2 4 Utility 10 | . . 1 . 5 4 Weapon 9 | . 2 2 . 1 4 Highest Loss Streak 6 | . 2 2 . 6 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 74 | . 85 89 100 69 66 Engine 5 | . 14 10 11 2 1 Treads 7 | . 9 14 22 6 3 Leg 3 | . . 5 . . 10 Flight 2 | . 18 2 . . . Device 1 | . 1 1 . . 5 Storage 9 | . 14 11 11 9 7 Processor 6 | . . 5 11 8 6 Protection 5 | . . 10 11 5 2 Energy Gun 5 | . 27 6 . . 2 Ballistic Gun 6 | . . 18 33 3 5 Launcher 2 | . . 3 . 1 6 Impact Weapon 15 | . . . . 29 11 Peak Build Rating 35 | 6 13 17 14 25 35 Average Rating 18 | 4 10 12 13 20 25 On Entrance 10 | . 6 11 14 14 19 Naked Turns . | . . . . . . Heaviest Build 107 | 14 31 43 35 107 104 Greatest Support 40 | 40 40 40 40 40 35 Greatest Overweight (x) 32 | . 5 3 . 31 32 Average Overweight (x) 3 | . 1 . . 8 4 Largest Inventory Capacity 25 | 8 15 15 15 25 25 Average Capacity 20 | 7 13 15 15 23 25 Most Carried 22 | 6 11 15 15 17 22 Average Carried 14 | 3 9 12 14 15 18 Final Capacity 25 | 8 15 15 15 25 25 Final Carried 19 | 6 9 15 15 17 19 Class Distribution -------------------- 74% | Mutant 22% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1848 | 188 159 450 140 332 579 Remotely . | . . . . . . Salvage Created 2305 | . 291 831 37 640 506 Parts 147 | . 23 63 5 31 25 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 3 | . 1 1 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 53 | . 8 15 . 19 11 Melee 4 | . . . . 2 2 Guns 28 | . 6 9 . 8 5 AOE 18 | . 2 6 . 6 4 Classes Destroyed 14 | . 3 6 . 2 3 Worker 7 | . . 2 2 2 1 Builder 5 | . 1 4 . . . Tunneler 2 | . . . . . 2 Hauler 1 | . . . . 1 . Recycler 5 | . . 3 . 1 1 Mechanic 1 | . . . . . 1 Operator 1 | . . 1 . . . Watcher 4 | . . 3 . 1 . Swarmer 16 | . 3 6 . 7 . Grunt 22 | . 5 4 . 6 7 Brawler 2 | . . 1 . 1 . Duelist 2 | . . . . 2 . Sentry 9 | . . 4 . 3 2 Programmer 2 | . . . . . 2 Best Kill Streak 11 | . 3 11 2 11 4 Combat Bots Only 8 | . 3 6 . 8 3 Max Kills in Single Turn 3 | . 1 2 1 3 3 Gunslinging 1 | . . . . 1 . Exploded 2 | . 1 2 . 2 1 Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 521 | . 54 62 . 158 247 Missed 133 | . 9 17 . 36 71 Damage Taken 5134 | . 514 743 . 1725 2152 Core 1289 | . 201 64 . 311 713 Absorbed by Shields . | . . . . . . Core Remaining (%) 61 | 100 19 . 84 43 . Volleys Fired 149 | . 34 44 6 29 36 Largest 4 | . 2 3 3 4 3 Hottest 146 | . 100 96 63 128 146 Shots Fired 357 | . 64 116 18 83 76 Gun 309 | . 64 102 18 70 55 Cannon . | . . . . . . Launcher 48 | . . 14 . 13 21 Special . | . . . . . . Kinetic 215 | . . 85 18 70 42 Thermal 53 | . 40 . . . 13 Explosive 48 | . . 14 . 13 21 Electromagnetic 41 | . 24 17 . . . Robot Hit Streak 13 | . 7 7 5 8 13 Robot Miss Streak 5 | . 3 5 3 4 4 Penetration Max . | . . . . . . Secondary Targets 2 | . . . . 2 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 214 | . 25 58 10 69 52 Core Hits 130 | . 15 46 3 34 32 Critical Kills 2 | . . 1 . 1 . Critical Parts Destroyed 5 | . . . . 3 2 Critical Strikes 9 | . 1 2 . 4 2 Burn 1 | . 1 . . . . Destroy 2 | . . 1 . 1 . Corrupt 1 | . . 1 . . . Smash 5 | . . . . 3 2 Melee Attacks 39 | . . . . 30 9 Impact 39 | . . . . 30 9 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 3 | . . . . 2 1 Combat Hostiles . | . . . . . . Follow-up Attacks 11 | . . . . 11 . Damage Inflicted 5978 | . 455 1493 120 2213 1697 Guns 2086 | . 353 562 120 515 536 Cannons . | . . . . . . Explosions 2634 | . 102 931 . 701 900 Melee 1252 | . . . . 991 261 Ramming 6 | . . . . 6 . Kinetic 1474 | . . 469 120 515 370 Thermal 466 | . 300 . . . 166 Explosive 2532 | . . 931 . 701 900 Electromagnetic 248 | . 155 93 . . . Impact 1252 | . . . . 991 261 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . 1 4 4 1 4 Average Corruption 1 | . 1 4 4 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 37 | . 1 15 3 15 3 Message Errors 9 | . . 2 . 4 3 Matter Fused 7 | . . 3 1 3 . Heat Flow Errors 7 | . . 4 . 3 . Energy Discharges 5 | . 1 2 . 2 . Data Loss (minor) 3 | . . 2 1 . . Data Loss (major) 5 | . . 1 1 3 . Alerts 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 496 | . . 69 . 277 150 Projectiles . | . . . . . . Explosions 82 | . . 69 . . 13 Melee 414 | . . . . 277 137 Knockbacks 2 | . . . . 2 . Impact 2 | . . . . 2 . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 504 | . 28 188 . 54 234 Shots 17 | . 1 6 . 1 9 Rammed 1 | . . . . 1 . Targets Rammed 1 | . . . . 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 469 | . 469 179 60 186 27 Average Temperature 89 | . 169 59 23 39 9 Received Heat Transfer 1257 | . 195 171 . 351 540 Effects 6 | . 6 . . . . Shutdowns 1 | . 1 . . . . Short Circuit 1 | . 1 . . . . Damage (minor) 1 | . 1 . . . . Damage (major) 3 | . 3 . . . . Siege Activations . | . . . . . . Robots Corrupted 3 | . . . . 3 . Combat Hostiles 3 | . . . . 3 . Parts Fried 8 | . . . . 4 4 Impact Corruptions 18 | . . . . 12 6 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 2 . . . . Heat Transferred 1103 | . 766 . . . 337 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 2 . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 509 | . 143 453 146 509 165 Initial 136 | . . . 136 56 47 Average 116 | . 42 152 142 142 92 Maximum Alert Level 2 | . . 2 . 2 . Low Security (%) 82 | 100 100 67 100 72 100 Level 1 12 | . . 23 . 20 . Level 2 4 | . . 8 . 7 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . 1 1 . 4 4 Investigation . | . . . . . . Extermination 2 | . . . . . 2 Reinforcement 5 | . 1 1 . 1 2 Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . 1 . . 2 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 11 | . 1 4 . 6 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 79 | . 13 23 . 30 13 Peak Tracking Total 8 | . 6 5 . 8 3 Tactical Retreats 3 | . . . . 2 1 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 2 | . 1 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 7 | . . 2 . 2 3 Max in Single Turn 2 | . . 1 . 1 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 1 | . . 1 . . . Terminals 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 2 | . . 2 . . . Successful 2 | . . 2 . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 2 | . . 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . . 2 . . . Record 1 | . . 1 . . . Prototype ID Bank 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies 3 | . . . 3 . . Largest Group 3 | . . . 3 3 . Highest-Rated Group 40 | . . . 40 40 . Highest-Rated Ally 16 | . . . 16 16 . Total Orders . | . . . . . . Ally Attacks 34 | . . . . 34 . Total Damage 364 | . . . . 364 . Kills 1 | . . . . 1 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 6112 | 114 836 984 155 2633 1390 Spaces Moved 1643 | 67 386 431 77 416 266 Core 121 | 7 . . . 97 17 Treads 1003 | 60 133 295 77 319 119 Legs 223 | . . 93 . . 130 Wheels . | . . . . . . Hover . | . . . . . . Flight 296 | . 253 43 . . . Fastest Speed 50 | 50 107 160 160 160 260 Average Speed 323 | 148 178 183 160 573 460 Slowest Speed 1650 | 160 390 262 160 1600 1650 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 4 60 44 10 40 5 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . 2 . . Spaces Dug 13 | . . . . . 13 Terrain Destroyed 333 | . 9 98 . 71 155 Melee . | . . . . . . Projectile . | . . . . . . AOE 333 | . 9 98 . 71 155 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 2105 | 79 476 541 99 573 337 Wait 116 | 1 22 16 7 68 2 Move 1638 | 66 385 430 76 415 266 Hop . | . . . . . . Pick Up 52 | 6 9 16 3 10 8 Fast Attach 31 | 6 6 8 1 6 4 Attach 20 | . 2 5 . 6 7 Detach 8 | . 3 2 . 2 1 Swap 32 | . 4 10 1 12 5 Drop 35 | . 11 10 5 8 1 Fire 149 | . 34 44 6 29 36 Melee 23 | . . . . 16 7 Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . . 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sto]) -9/Mines (discovered 2 exits: [*Mat x2]) -8/Materials -7/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 115 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 16) 663 | -10/Materials | Discovered new exit (range 13) 830 | -10/Materials | Core integrity fell below 50% 843 | -10/Materials | Core integrity fell below 20% 951 | -10/Materials | Entered another Materials area 951 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1266 | -9/Materials | Discovered new exit (range 9) 1521 | -9/Materials | Discovered new exit (range 4) 1746 | -9/Materials | Discovered new exit (range 16) 1754 | -9/Materials | Build established: Scavenger-Tank 1935 | -9/Materials | Entered Mines 1942 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1964 | -9/Mines | Met a Derelict bent on vengeance 2024 | -9/Mines | Discovered new exit (range 5) 2029 | -9/Mines | Discovered new exit (range 10) 2058 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2090 | -9/Mines | Entered Materials 2090 | -8/Materials | Accompanied by 3 allies 2090 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2234 | -8/Materials | Garrison activated, responded to threat 2258 | -8/Materials | Destroyed 8 combat bots 2632 | -8/Materials | Build established: Mutant 3121 | -8/Materials | Lost 6 parts (1p2n2u1w) 4222 | -8/Materials | Discovered new exit (range 13) 4688 | -8/Materials | Core integrity fell below 50% 4723 | -8/Materials | Entered Factory 4723 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5459 | -7/Factory | Build established: Scavenger-Tank 5849 | -7/Factory | Core integrity fell below 50% 5872 | -7/Factory | Lost 3 parts (1n1u1w) 5981 | -7/Factory | Build established: Mutant 6089 | -7/Factory | Core integrity fell below 20% 6113 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 05859_ YN PQ,U%Y%FSX OVBCWEE|&Y88VUPJQ 05863_ Y-54 Guardian destroyed. 05869_ K-01 Serf collects debris. 05896_ Acquired 62 matter. 05941_ Acquired Imp. Deuterium Engine. 05943_ 9B5A/J=PY>XYJ CE0FQUTOKAR 05964_ R-06 Scavenger collects Imp. Heat Sink. 05973_ ALERT: Rogue bot located, Programmers report to Factory Zone 6H. 05996_ JC6|ZCZZ NZQDCLYW&X#X 06066_ Adv. Visual Processing Unit destroyed. 06082_ Imp. Deuterium Engine destroyed. 06103_ Great Maul destroyed. 06106_ Destroyed Shock Rifle. 06106_ P-60 Hacker system corrupted by crushing effect. 06112_ P-60 Hacker suffers critical hit (Smash). 06112_ Destroyed Imp. Heat Sink. 06112_ P-60 Hacker system corrupted by crushing effect. Map ----- +----------------------------------------------------+ | =% # """" "" | | """" ! | + """" "" | | ! # """" "" | | = # """" "" | | ############+######### # | | ??????# # ####+##### | | ??????# ### ####### ## | | ??????# # ### # ## """ ########### | | ??????# ##### # # """ #?????????? | | ??????# #???# # ### # """ # #???????? | | ??????# #???# ###?### # #??????? | | ??????# #???# #?????# # #??????? | | ??????# #???# #?????# # #??????? | | ??????# #???# #???? # # #??????? | | ??????# #???# #???# # # #??????? | | ??????# ] =#???# #???# # ## #??????? | | ??????# #???# #???# # # #??????? | | ??????##############???# #???# # # #??????? | | ??????????????????????## ##??# # # #??????? | | ??????????????????????# ###### # #??????? | | ??????????????????????# + # #???????? | | ??????????????????????# ###### # ????????? | | ??????????????????????## ##???## # #???????? | | ???????????????????????# #????##+####### ????????? | | ???????????????????????# ###### # ???????????? | | ???????????????????????#p@ + "????????????? | | ???????????????????????# ###### #??????????????? | | ???????????????????????# #????#####??????????????? | | ??????????????????????? +???????????????????????? | | ??????????????????????## #???????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ????????????????????????#????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 14 Terrain Scan Density 85 Armor Coverage 300 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprovedDeuteriumScrap Manual? 0 Play Time 00:35:29 Cumulative 8.4 hours Start 2024.11.04 @ 21:35:43 End 2024.11.04 @ 22:08:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3b4284cf-57ee-48b1-9c4f-73d1d47c20c8