Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.06 @ 05:29:33

Player: CatPlusPlus

Result: Destroyed by ZZ-PH4(R) with Subdweller Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (24)      120
Value Destroyed (358)      358
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-24)                -24
              TOTAL SCORE: 1054

 Bonus
-------
Friendly Fire              -24

 Cogmind 
---------
Core Integrity             0/250
Matter                     113/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (6)
Movement                   Treading (160)
Location                   -10/Subcaves

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (2) ---
      Light Treads
      Light Treads
>           --- UTILITY (2) ------
     Medium Storage Unit
  Makeshift Light Armor Plating
>           --- WEAPON (2) -------
            Battle Cannon
  Makeshift Axe
>           --- INVENTORY (10) ---
      Light Treads
            Heat Sink
            Disposable Heat Sink
   Improved Terrain Scanner
  Makeshift Light Armor Plating
            Grenade Launcher

 Peak State 
------------
>           --- POWER ------------
                (None)
>           --- PROPULSION -------
      Light Treads
      Light Treads
>           --- UTILITY ----------
     Medium Storage Unit
  Makeshift Light Armor Plating
>           --- WEAPON -----------
            Battle Cannon
  Makeshift Axe
>           --- INVENTORY --------
      Light Treads
            Heat Sink
            Disposable Heat Sink
   Improved Terrain Scanner
  Makeshift Light Armor Plating
            Grenade Launcher
[Rating: 14]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Medium Storage Unit
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Protection               Makeshift Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Battle Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Makeshift Axe

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             34   | 7   16  .   11  
  Power                    4    | 1   2   .   1   
    Engine                 4    | 1   2   .   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | 2   2   .   2   
    Treads                 6    | 2   2   .   2   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  9    | 2   6   .   1   
    Device                 6    | 1   5   .   .   
    Storage                2    | 1   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   15   | 2   6   .   7   
    Energy Gun             2    | 1   1   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          6    | 1   3   .   2   
    Ballistic Cannon       1    | .   .   .   1   
    Launcher               3    | .   2   .   1   
    Special Weapon         2    | .   .   .   2   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 10   | .   1   .   9   
  Power                    2    | .   .   .   2   
  Propulsion               2    | .   .   .   2   
  Utility                  2    | .   1   .   1   
  Weapon                   4    | .   .   .   4   
  Highest Loss Streak      8    | .   1   .   8   
  To Critical Strikes      1    | .   .   .   1   
Average Slot Usage (%)     93   | .   98  100 79  
  Engine                   11   | .   14  14  5   
  Treads                   27   | .   28  28  27  
  Device                   10   | .   12  14  3   
  Storage                  14   | .   14  14  14  
  Protection               1    | .   .   .   3   
  Energy Gun               3    | .   7   .   .   
  Ballistic Gun            18   | .   20  28  7   
  Ballistic Cannon         2    | .   .   .   7   
  Special Weapon           1    | .   .   .   4   
  Slashing Weapon          1    | .   .   .   3   
Naked Turns                .    | .   .   .   .   
Heaviest Build             22   | 13  22  22  22  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  .    | .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  
  Average Capacity         9    | 7   9   10  10  
  Most Carried             10   | 6   10  10  10  
  Average Carried          8    | 2   9   10  6   
  Final Capacity           10   | 8   10  10  10  
  Final Carried            10   | 6   10  10  6   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           796  | 294 269 136 97  
  Remotely                 .    | .   .   .   .   
Salvage Created            715  | 125 430 90  70  
  Parts                    44   | 6   34  3   1   
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           1    | .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  11   | .   7   .   4   
  Guns                     8    | .   7   .   1   
  Cannons                  2    | .   .   .   2   
  AOE                      1    | .   .   .   1   
Classes Destroyed          8    | 2   5   .   1   
  Worker                   1    | .   1   .   .   
  Tunneler                 5    | 2   3   .   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 3    | 1   1   1   .   
  Watcher                  3    | .   3   .   .   
  Swarmer                  6    | .   6   .   .   
  Grunt                    1    | .   1   .   .   
  Subdweller               4    | .   .   .   4   
Best Kill Streak           4    | 1   4   1   1   
  Combat Bots Only         3    | .   3   .   1   
Max Kills in Single Turn   2    | 1   2   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   .   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Sub  
Hostile Shots Fired        120  | .    30   .    90   
  Missed                   34   | .    5    .    29   
Damage Taken               1537 | .    204  .    1333 
  Core                     265  | .    33   .    232  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              134  | 8    57   4    65   
  Largest                  2    | 2    2    2    2    
  Hottest                  100  | 70   70   40   100  
Shots Fired                207  | 16   110  8    73   
  Gun                      178  | 16   107  8    47   
  Cannon                   18   | .    .    .    18   
  Launcher                 5    | .    3    .    2    
  Special                  6    | .    .    .    6    
  Kinetic                  148  | 8    67   8    65   
  Thermal                  54   | 8    40   .    6    
  Explosive                5    | .    3    .    2    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         28   | 2    11   6    28   
  Robot Miss Streak        5    | 2    5    2    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           128  | 7    54   6    61   
  Core Hits                38   | 4    19   2    13   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         1    | .    1    .    .    
    Burn                   1    | .    1    .    .    
Melee Attacks              4    | .    .    .    4    
  Impact                   .    | .    .    .    .    
  Slashing                 4    | .    .    .    4    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1444 | 87   722  73   562  
  Guns                     1005 | 87   709  73   136  
  Cannons                  271  | .    .    .    271  
  Explosions               140  | .    .    .    140  
  Melee                    .    | .    .    .    .    
  Ramming                  28   | .    13   .    15   
  Kinetic                  976  | 49   447  73   407  
  Thermal                  300  | 38   262  .    .    
  Explosive                140  | .    .    .    140  
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            4    | .    .    .    4    
  Projectiles              .    | .    .    .    .    
  Explosions               4    | .    .    .    4    
  Melee                    .    | .    .    .    .    
Knockbacks                 3    | .    .    .    3    
  Impact                   1    | .    .    .    1    
  Kinetic                  2    | .    .    .    2    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      66   | .    .    .    66   
  Shots                    2    | .    .    .    2    
  Rammed                   10   | .    1    .    9    
Targets Rammed             10   | .    1    .    9    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        72   | 36   72   .    .    
  Average Temperature      26   | 15   29   .    .    
  Received Heat Transfer   138  | .    6    .    132  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    1    .    1    
  Heat Transferred         962  | 111  851  .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             237  | 15  237 45  .   
  Initial                  40   | .   9   40  .   
  Average                  62   | 6   87  28  .   
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         92   | 100 87  100 .   
  Level 1                  7    | .   12  .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   3   .   .   
  Investigation            3    | .   3   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              21   | .   15  .   6   
  Peak Tracking Total      3    | .   3   .   2   
  Tactical Retreats        1    | .   1   .   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          10   | .   10  .   .   
  Terminals                8    | .   8   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                25   | .   25  .   .   
  Successful               11   | .   11  .   .   
  Failed                   13   | .   13  .   .   
    Catastrophic           3    | .   3   .   .   
  Database Lockouts        1    | .   1   .   .   
  Manual                   17   | .   17  .   .   
  Terminals                21   | .   21  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          4    | .   4   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             4    | .   4   .   .   
  Part Schematic           2    | .   2   .   .   
  Recall Investigation     1    | .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   
  Retrieve Components      2    | .   2   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         5    | .   5   .   .   
  Terminals                3    | .   3   .   .   
    Assimilate             1    | .   1   .   .   
    Botnet                 2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
    Tunnel                 2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         8    | .   8   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   2    | .   2   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     10   | .   10  .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               1    | .   1   .   .   
  Largest Group            1    | .   1   1   1   
  Highest-Rated Group      10   | .   10  10  10  
  Highest-Rated Ally       10   | .   10  10  10  
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               2360 | 135  1046 568  611  
Spaces Moved               1179 | 62   510  344  263  
  Core                     3    | 3    .    .    .    
  Treads                   1176 | 59   510  344  263  
  Legs                     .    | .    .    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  
  Average Speed            159  | 154  160  160  160  
  Slowest Speed            160  | 160  160  160  160  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       40   | 6    72   69   14   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     2    | .    2    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             5    | .    .    3    2    
Spaces Dug                 21   | .    20   .    1    
Terrain Destroyed          25   | .    20   .    5    
  Melee                    1    | .    .    .    1    
  Projectile               .    | .    .    .    .    
  AOE                      24   | .    20   .    4    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Total                      1428 | 82  636 354 356 
  Wait                     27   | .   18  7   2   
  Move                     1176 | 61  509 343 263 
  Hop                      .    | .   .   .   .   
  Pick Up                  23   | 6   15  .   2   
  Fast Attach              14   | 7   5   .   2   
  Attach                   6    | .   .   .   6   
  Detach                   .    | .   .   .   .   
  Swap                     14   | .   11  .   3   
  Drop                     20   | .   20  .   .   
  Fire                     134  | 8   57  4   65  
  Melee                    4    | .   .   .   4   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    10   | .   1   .   9   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sub])
-10/Mines
-10/Subcaves (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
  136 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  529 | -10/Materials | Central database locked down
  645 | -10/Materials | Discovered new exit (range 16)
  837 | -10/Materials | Discovered new exit (range 13)
  866 | -10/Materials | Discovered new exit (range 9)
 1182 | -10/Materials | Entered Mines
 1182 | -10/Mines     | Accompanied by 1 ally
 1202 | -10/Mines     | Learned Materials terminal intel
 1744 | -10/Mines     | Discovered new exit (range 5)
 1750 | -10/Mines     | Entered Subcaves
 1750 | -10/Subcaves  | Accompanied by 1 ally
 1984 | -10/Subcaves  | Core integrity fell below 50%
 2010 | -10/Subcaves  | Shifting Twisted Machinery released Battle Cannon
 2010 | -10/Subcaves  | Shifting Twisted Machinery released Flamer
 2023 | -10/Subcaves  | Lost 8 parts (2p2n1u3w)
 2168 | -10/Subcaves  | Core integrity fell below 20%
 2353 | -10/Subcaves  | Discovered new exit (range 7)
 2361 | -10/Subcaves  | Destroyed by ZZ-PH4(R) with Subdweller Laser

 Last Messages 
---------------
02186_ Acquired 12 matter.
02187_ Searching scrap...
02187_ Found Shrapnel Trap.
02187_ Found 17 Matter.
02188_ Acquired 17 matter.
02189_ Searching scrap...
02189_ Found Mak. Light Armor Plating.
02189_ Found Mak. Axe.
02189_ Found 17 Matter.
02190_ Acquired 17 matter.
02192_ Acquired Mak. Axe.
02195_ Acquired Mak. Light Armor Plating. <x2>
02308_ MZ-LI2(R): "MADSUB!"
02312_ MZ-LI2(R) knocked back.
02320_ MZ-LI2(R) destroyed.
02323_ Acquired 3 matter.
02325_ Acquired 17 matter.
02330_ Acquired 1 matter.
02335_ Acquired 7 matter.
02353_ EXIT=FOUND

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????####     # #   ????#????????????? |
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| ????????????????#           ????????  ###????????? |
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| ??????????????#        ## #?????????    ##???????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             100
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked
 Huge Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FireDimensionalPit
  Manual?         0
Play Time         00:17:00
  Cumulative      182.1 hours
  Start           2024.06.06 @ 05:15:39
  End             2024.06.06 @ 05:29:33
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          95
  Rogue           95
  Adventurer      0
  Explorer        0
Win Type          -
  Total           6
  Types           3/0/2/1/0/0/0/0/0
Lore%             62
Gallery%          82
Achievement%      60
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              32/Tamsyn
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: de6e50f4-aefa-400b-88f8-aaa4cb1f3d95