Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.22 @ 18:27:18 Player: animal_waves Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (16) 80 Value Destroyed (381) 381 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 861 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 246/250 System Corruption 0% Temperature Cool (11) Movement Walking (150) Ox1 Location -10/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Large Storage Unit Signal Interpreter > --- WEAPON (2) ------- Light Assault Rifle Mining Laser > --- INVENTORY (10) --- Ion Engine Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Heat Sink Heat Sink Visual Processing Unit Small Laser Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Heat Sink Large Storage Unit > --- WEAPON ----------- Particle Gun Particle Gun > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Visual Processing Unit Signal Interpreter EM Pulse Gun Small Laser Light Assault Rifle Mining Laser [Rating: 10] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Signal Interpreter Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 ------- Run | Scr Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 28 | 7 12 9 Power 5 | 1 3 1 Engine 5 | 1 3 1 Core . | . . . Reactor . | . . . Propulsion 6 | 2 3 1 Treads . | . . . Leg 6 | 2 3 1 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 5 | 1 2 2 Device 2 | . 1 1 Storage 2 | 1 1 . Processor 1 | . . 1 Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 12 | 3 4 5 Energy Gun 7 | 1 3 3 Energy Cannon . | . . . Ballistic Gun 3 | 2 . 1 Ballistic Cannon . | . . . Launcher 1 | . 1 . Special Weapon 1 | . . 1 Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 9 | . 5 4 Power 2 | . 2 . Propulsion . | . . . Utility . | . . . Weapon 7 | . 3 4 Highest Loss Streak 4 | . 4 4 Average Slot Usage (%) 90 | . 86 99 Engine 12 | . 12 14 Leg 27 | . 26 28 Device 8 | . 9 6 Storage 12 | . 11 14 Processor 2 | . . 7 Energy Gun 15 | . 19 4 Ballistic Gun 5 | . 3 9 Launcher 1 | . . 3 Special Weapon 2 | . . 9 Naked Turns 27 | . 27 . Heaviest Build 28 | 13 27 28 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 3 | 3 1 1 Average Overweight (x) . | . . 1 Largest Inventory Capacity 10 | 6 10 10 Average Capacity 8 | 5 8 10 Most Carried 10 | 2 9 10 Average Carried 5 | 1 4 9 Final Capacity 10 | 6 10 10 Final Carried 10 | 2 9 10 Class Distribution -------------------- 76% | Scavenger-Mutant 23% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Scr Mat Min Matter Collected 559 | 222 229 108 Remotely . | . . . Salvage Created 519 | . 365 154 Parts 29 | . 25 4 Haulers Intercepted 2 | . 2 . Recyclers Shooed 3 | . 2 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Scr Mat Min Combat Hostiles Destroyed 13 | . 9 4 Guns 9 | . 7 2 Cannons 1 | . . 1 AOE 3 | . 2 1 Classes Destroyed 4 | . 4 . Hauler 2 | . 2 . Watcher 1 | . 1 . Swarmer 5 | . 5 . Grunt 8 | . 4 4 Best Kill Streak 5 | . 5 2 Combat Bots Only 5 | . 5 2 Max Kills in Single Turn 2 | . 2 1 Gunslinging . | . . . Exploded 2 | . 2 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Scr Mat Min Damage Taken 1151 | . 803 348 Core 257 | . 172 85 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 68 | . 44 24 Largest 2 | . 2 2 Hottest 130 | . 105 130 Shots Fired 104 | . 72 32 Gun 99 | . 71 28 Cannon . | . . . Launcher 3 | . 1 2 Special 2 | . . 2 Kinetic 33 | . 29 4 Thermal 40 | . 28 12 Explosive 3 | . 1 2 Electromagnetic 28 | . 14 14 Robot Hit Streak 10 | . 10 6 Robot Miss Streak 2 | . 2 2 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 70 | . 49 21 Core Hits 27 | . 17 10 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1150 | . 739 411 Guns 893 | . 639 254 Cannons . | . . . Explosions 228 | . 100 128 Melee . | . . . Ramming 5 | . . 5 Kinetic 300 | . 268 32 Thermal 342 | . 216 126 Explosive 228 | . 100 128 Electromagnetic 275 | . 155 120 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage 10 | . . 10 Projectiles . | . . . Explosions 10 | . . 10 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed 1 | . . 1 Targets Rammed 3 | . . 3 Kicked 2 | . . 2 Crushed . | . . . Highest Temperature 202 | . 90 202 Average Temperature 48 | . 21 106 Received Heat Transfer 405 | . 210 195 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 1 | . 1 . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . 1 . Heat Transferred 818 | . 509 309 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Scr Mat Min Peak Influence 135 | . 135 99 Initial 39 | . . 39 Average 68 | . 72 75 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . 2 . Investigation . | . . . Extermination . | . . . Reinforcement 2 | . 2 . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -10 --------- Run | Scr Mat Min Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 30 | . 22 8 Peak Tracking Total 4 | . 4 2 Tactical Retreats 7 | . 4 3 Traps | -11 -10 -10 ------- Run | Scr Mat Min Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed 11 | . 11 . Reused 1 | . 1 . Traps Extracted . | . . . Installed . | . . . Triggered 1 | . 1 . Machines | -11 -10 -10 ---------- Run | Scr Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -10 --------- Run | Scr Mat Min Machines Accessed 3 | . 3 . Terminals 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 7 | . 7 . Successful 7 | . 7 . Failed . | . . . Catastrophic . | . . . Database Lockouts . | . . . Manual 1 | . 1 . Terminals 5 | . 5 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 5 | . 5 . Locate Traps 1 | . 1 . Reprogram Traps 3 | . 3 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 2 | . 2 . Report Inventory 1 | . 1 . Retrieve Components 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . 1 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 9 | . 9 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Scr Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Scr Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Scr Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Scr Mat Min Turns Passed 1003 | 65 644 294 Spaces Moved 557 | 42 372 143 Core 63 | 13 50 . Treads . | . . . Legs 494 | 29 322 143 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 50 150 Average Speed 133 | 125 128 150 Slowest Speed 200 | 200 150 150 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 25 | 4 49 24 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched 1 | . . 1 Spaces Dug . | . . . Terrain Destroyed 14 | . 3 11 Melee . | . . . Projectile 1 | . . 1 AOE 13 | . 3 10 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Scr Mat Min Total 696 | 50 462 184 Wait 26 | . 22 4 Move 555 | 41 371 143 Hop . | . . . Pick Up 14 | 2 11 1 Fast Attach 11 | 6 5 . Attach 8 | . 4 4 Detach . | . . . Swap 9 | 1 3 5 Drop 2 | . 2 . Fire 68 | . 44 24 Melee . | . . . Ram . | . . . Kick 3 | . . 3 Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 1 exit: *Mat) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 192 | -10/Materials | Lost 4 parts (2p2w) 214 | -10/Materials | Released all parts (3) 216 | -10/Materials | Core integrity fell below 50% 502 | -10/Materials | Discovered new exit (range 10) 536 | -10/Materials | Build established: Scavenger-Mutant 580 | -10/Materials | Discovered new exit (range 14) 710 | -10/Materials | Entered Mines 725 | -10/Mines | Core integrity fell below 20% 835 | -10/Mines | Lost 4 parts (4w) 835 | -10/Mines | Discovered new exit (range 7) 866 | -10/Mines | Identified exit to Materials 1004 | -10/Mines | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Particle Gun destroyed. EM Pulse Gun destroyed. G-47 Trooper destroyed. G-34 Mercenary destroyed. Acquired 27 matter. Acquired 10 matter. EXIT=FOUND EXIT=IDENTIFIED: MATERIALS Acquired 30 matter. U-05 Engineer builds a Wall. Acquired Assault Rifle. Searching scrap... Found Lrg. Storage Unit. Found Flight Unit. Found Hover Unit. Found 27 Matter. Acquired 1 matter. G-34 Mercenary destroyed. Acquired 1 matter. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????####??????????????????????????????? | | ???????????????# ??????????????????????????????? | | ???????????????# ??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ??????????###??# #??????????????????????????????? | | ??????????# ##?# #??????????????????????????????? | | ?????###### ### #??????????????????????????????? | | ?????# /= #####??????????????????????????? | | ?????# ##### #??????????????????????????? | | ?????# #???## ! #??????????????????????????? | | ????## ##???#! ## #??????????????????????????? | | ##### ##??## ###%=#??????????????????????????? | | ##??#####?#!=#??????????????????????????? | | #????????# %##### #????????????????????? | | # """" #???????# gg #????????????????????? | | # """" #??????## ### ###????????????????????? | | ## """" #?###### ## #??????????????????????? | | ?## #### ## ## #??????????????????????? | | ??### #### ## #??????????????????????? | | ????# ###?# @#??????????????????????? | | ????? #???# #####??????????????????????? | | ????? #???## ##?????????????????????????? | | ????? #????## ##????????????????????????? | | ????? #?????## #????????????????????????? | | ##??? ??????# #????????????????????????? | | #???? "??????# #????????????????????????? | | #?????"??????## ######????????????????????????? | | #?????????????#####?????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeatNuclearPerforator Manual? 0 Play Time 00:08:43 Cumulative 14.6 hours Start 2020.09.22 @ 18:20:12 End 2020.09.22 @ 18:27:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 26 Achievement% 31 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c09fd02a-4049-45e7-abc2-9d4778db23c4