Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.22 @ 04:06:49 Player: H3-RMN Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (239) 1195 Value Destroyed (11063) 11063 Prototype IDs (74) 1480 Alien Tech Used (5) 1000 Bonus (19862) 19862 TOTAL SCORE: 43900 Bonus ------- High Alert Combat Kills 3915 Follower Combat Kills 4655 Awakened Behemoth Slayer 1000 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Pursued by Intercept 500 Win 3000 Friendly Fire -408 Cogmind --------- Core Integrity 1443/1600 Matter 766/1300 Energy 779/875 System Corruption 16% Temperature Cool (14) Movement Treading (163) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Light Ion Engine Zionite Heavy DM Reactor Quantum Reactor > --- PROPULSION (7) --- Advanced Medium Treads Armored Heavy Treads Armored Heavy Treads Armored Heavy Treads > --- UTILITY (12) ----- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Energy Well Experimental Matter Compressor Experimental Matter Compressor 0b10 Decoder Chip [Generic] Experimental Targeting Computer Core Analyzer Experimental Weapon Cycler Experimental Phase Shifter Medium Regenerative Plating > --- WEAPON (4) ------- Zionite Laser-M Linked Autogun Tiamat Missile Launcher > --- INVENTORY (20) --- Advanced Medium Treads Armored Heavy Treads Advanced Myomer Leg Zionite Supercomposite Leg Large Storage Unit Advanced Energy Well (500) Advanced Gravity Neutralizer Transdimensional Reconstructor HERF Cannon Proton Burst Cannon Hardcell Cannon CR-A16's Behemoth Slayer GAL Module Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Zionite Heavy DM Reactor Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Armored Heavy Treads Armored Heavy Treads Advanced Myomer Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Energy Well 0b10 Decoder Chip [Generic] Experimental Targeting Computer Core Analyzer Experimental Weapon Cycler Zionite Weapon Casing Zionite Shade Armor Zionite Shade Armor Medium Regenerative Plating Advanced Hacking Suite > --- WEAPON ----------- Improved Matter Neutralizer Hardcell Cannon Linear Accelerator Tiamat Missile Launcher > --- INVENTORY -------- Enhanced Flexi-carbon Leg Advanced Myomer Leg Advanced Myomer Leg Zionite Supercomposite Leg Large Storage Unit Advanced Energy Well Experimental Matter Compressor Experimental Matter Compressor Advanced Gravity Neutralizer Experimental Phase Shifter Zionite Shade Armor Long-range Tractor Beam Transdimensional Reconstructor Zionite Laser-M HERF Cannon Proton Burst Cannon Linked Autogun CR-A16's Behemoth Slayer GAL Module [Rating: 211] Favorites ----------- Power Reinforced Quantum Reactor Engine Light Angular Momentum Engine Power Core Reinforced Fission Core Reactor Reinforced Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Enhanced Flexi-carbon Leg Wheel Wheel Hover Unit Linear Gravjet Flight Unit Cesium-ion Thruster Utility Huge Storage Unit Device Long-range Terrain Scanner Storage Huge Storage Unit Processor Core Analyzer Hackware Improved System Shield Protection Layered Medium Armor Plating Weapon Hardcell Cannon Energy Gun Beamcaster Energy Cannon Proton Burst Cannon Ballistic Gun Shotgun Ballistic Cannon Hardcell Cannon Launcher Rocket Launcher Special Weapon Enhanced Flamer Impact Weapon Makeshift Hammer Slashing Weapon Makeshift Sword Piercing Weapon CR-A16's Behemoth Slayer Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Slots Evolved 18 | . . . 2 . . . 6 . . . . 2 2 . . . . . . 2 . . 2 2 Power 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Propulsion 5 | . . . 1 . . . 2 . . . . . 1 . . . . . . . . . . 1 Utility 10 | . . . 1 . . . 3 . . . . 2 . . . . . . . 2 . . 1 1 Weapon 2 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Parts Attached 338 | 7 10 5 11 8 5 4 25 21 5 . 7 59 44 10 6 1 1 1 9 5 7 13 24 50 Power 34 | 1 3 1 2 1 1 . 3 2 . . 1 2 7 1 1 . . . . . 1 . 1 6 Engine 13 | 1 2 . 1 1 1 . 3 2 . . . . 1 . . . . . . . . . . 1 Core 8 | . 1 1 1 . . . . . . . 1 1 1 . 1 . . . . . 1 . . . Reactor 13 | . . . . . . . . . . . . 1 5 1 . . . . . . . . 1 5 Propulsion 68 | 2 1 1 3 . . . 5 5 1 . . 18 9 4 . . . . . 3 1 7 2 6 Treads 21 | 1 1 . 2 . . . 1 2 . . . 1 1 3 . . . . . 2 1 1 . 5 Leg 32 | . . . . . . . 1 . . . . 15 6 . . . . . . 1 . 6 2 1 Wheel 9 | 1 . 1 1 . . . 2 3 1 . . . . . . . . . . . . . . . Hover 4 | . . . . . . . 1 . . . . 2 . 1 . . . . . . . . . . Flight 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . Utility 142 | 2 1 1 2 2 1 3 11 4 3 . 3 25 14 4 2 1 1 . 5 2 4 3 16 32 Device 60 | 1 . . . . . 1 4 1 1 . . 13 3 2 1 . . . 3 1 2 1 9 17 Storage 28 | 1 1 1 . . 1 . 2 . 2 . 2 4 . . . 1 1 . . . 1 1 5 5 Processor 9 | . . . 1 . . . 1 . . . . 1 1 . 1 . . . . . . . . 4 Hackware 7 | . . . 1 . . . . . . . . . 5 . . . . . . . . . 1 . Protection 38 | . . . . 2 . 2 4 3 . . 1 7 5 2 . . . . 2 1 1 1 1 6 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 94 | 2 5 2 4 5 3 1 6 10 1 . 3 14 14 1 3 . . 1 4 . 1 3 5 6 Energy Gun 17 | 2 1 1 . . . . 1 2 1 . 1 . 4 . . . . . . . . 2 1 1 Energy Cannon 21 | . 4 1 3 . . . 4 1 . . . 2 1 1 . . . . 1 . . . 2 1 Ballistic Gun 9 | . . . . 3 . . . 1 . . . 1 2 . . . . . . . . 1 . 1 Ballistic Cannon 17 | . . . . . . . . 1 . . 1 4 2 . 2 . . . 2 . 1 . 2 2 Launcher 12 | . . . 1 1 . 1 . 3 . . 1 2 . . 1 . . . 1 . . . . 1 Special Weapon 2 | . . . . 1 . . . 1 . . . . . . . . . . . . . . . . Impact Weapon 6 | . . . . . 1 . 1 . . . . 2 2 . . . . . . . . . . . Slashing Weapon 6 | . . . . . 1 . . . . . . 2 2 . . . . 1 . . . . . . Piercing Weapon 3 | . . . . . . . . 1 . . . 1 1 . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 35 | . . . . . . . 1 . . . 1 3 6 2 1 . . 1 1 . 2 4 4 9 Corrupted Parts 9 | . 1 . . . . . . . . . . . . . . . . . . 2 . 4 . 2 System Corruption 56 | . 2 . . . . . . . . . . . . . . . . . . 14 . 31 . 9 Parts Lost 108 | . 2 . 3 1 . . 7 14 1 . 6 14 27 1 1 1 1 . . 2 . 6 9 12 Power 13 | . . . 1 . . . 1 1 . . 1 1 4 . . . . . . . . . 1 3 Propulsion 28 | . 1 . 2 . . . 4 3 1 . 3 3 8 . . . . . . 1 . 2 . . Utility 41 | . . . . 1 . . 2 4 . . 1 7 8 1 . 1 1 . . . . 3 5 7 Weapon 26 | . 1 . . . . . . 6 . . 1 3 7 . 1 . . . . 1 . 1 3 2 Highest Loss Streak 25 | . 2 . 2 1 . . 3 7 1 . 3 6 25 1 1 1 1 . . 2 . 6 3 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 95 96 98 99 100 100 93 79 93 93 76 95 84 63 81 74 68 55 62 79 84 81 89 87 Engine 4 | . 12 . 7 11 11 11 6 5 6 6 5 . 1 3 4 . . . . . . . . . Core 2 | . 1 14 3 . . . . . . . . 3 1 . . 5 5 5 5 4 4 4 3 . Reactor 2 | . . . . . . . . . . . . 1 5 4 5 5 5 5 5 4 4 4 7 9 Treads 12 | . 13 14 22 22 22 22 17 6 9 6 1 . 3 11 15 15 15 15 15 13 19 8 . 7 Leg 4 | . . . . . . . 2 . . . . 24 21 . . . . . . . . 14 25 10 Wheel 5 | . 11 11 11 11 11 11 8 7 17 20 8 1 . . . . . . . . . . . . Device 10 | . 14 14 1 . . . 9 5 11 13 11 17 17 10 15 10 10 10 12 23 23 19 14 12 Storage 8 | . 14 14 11 11 11 11 11 13 13 13 13 7 4 . . 4 5 5 5 4 4 8 8 9 Processor 7 | . . . 9 11 11 11 9 6 6 6 6 10 7 5 6 5 5 5 5 4 4 4 4 8 Hackware 1 | . . . 9 1 . . . . . . . . 1 10 6 . . . . . . . 2 2 Protection 6 | . . . . 9 11 10 6 13 7 6 6 7 3 1 10 10 5 5 5 9 8 1 6 7 Energy Gun 2 | . 10 17 3 . . . 6 5 4 6 1 . . . . . . . . . . . 2 . Energy Cannon 4 | . 15 10 18 . . . 12 4 6 6 6 4 3 2 5 5 5 . 1 4 4 4 5 3 Ballistic Cannon 3 | . . . . . . . . 4 6 6 6 9 5 . 7 10 10 . 2 8 8 4 6 6 Launcher 1 | . . . . 10 . 10 . . . . 3 . . . 1 . . . . . . . . 2 Impact Weapon 1 | . . . . . 11 11 . . . . . 1 . 2 . . . . . . . . . . Slashing Weapon 1 | . . . . . 4 . . . . . . . . 5 . . . 2 3 . . . . . Naked Turns 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . Heaviest Build 333 | 13 30 36 37 39 97 98 131 134 131 126 144 149 111 66 100 297 297 292 306 310 310 310 333 183 Greatest Support 225 | 20 20 20 10 10 10 10 30 30 30 30 30 108 129 225 225 225 225 225 225 225 201 201 190 218 Greatest Overweight (x) 14 | 1 1 3 3 3 9 9 12 13 6 4 14 14 2 . . 1 1 1 1 2 1 10 1 2 Average Overweight (x) 3 | . . 2 3 3 8 8 9 10 4 4 9 2 . . . . 1 1 1 1 1 2 . . Largest Inventory Capacity 35 | 8 15 15 15 15 25 25 25 25 25 25 25 25 20 5 5 35 35 35 35 35 35 35 35 20 Average Capacity 22 | 7 11 15 15 15 24 25 25 25 25 25 25 21 17 5 5 33 35 35 35 35 35 35 18 18 Most Carried 35 | 6 15 15 14 15 23 25 25 25 25 25 25 25 20 5 5 15 19 33 35 33 35 35 35 20 Average Carried 19 | 2 10 14 12 14 20 24 24 22 25 25 24 20 17 4 4 11 17 26 33 32 33 33 11 17 Final Capacity 35 | 8 15 15 15 15 25 25 25 25 25 25 25 20 5 5 5 35 35 35 35 35 35 35 15 20 Final Carried 35 | 6 15 15 14 15 23 25 24 25 25 25 25 20 5 5 5 15 19 33 33 33 34 35 15 14 Class Distribution -------------------- 33% | Mutant 19% | Scavenger-Tank 9% | Hauler-Tank 7% | Tank 6% | Scavenger-Skirmisher 5% | Hauler-Mutant 5% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Data Miner Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Mutant | -4/Waste Tank | -4/Factory Hauler-Tank | -4/Upper Caves Hauler-Gunner | -4/Upper Caves Hauler-Mutant | -4/Zhirov Hauler-Mutant | -3/Proximity Caves Hauler-Tank | -3/Research Hauler-Tank | -3/Armory Scavenger-Tank | -3/Lab Scavenger-Tank | -2/Research Messiah-Gunner | -1/Access Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Matter Collected 8715 | 242 118 45 128 266 47 112 240 365 295 . 158 1612 687 . . 61 26 . 430 91 225 319 1664 1584 Remotely 914 | . . . . . . . . . . . . . . . . . . . . . . . . 914 Salvage Created 9384 | 103 460 43 157 329 . 142 668 798 114 . 62 1476 1260 . 106 . . 492 308 105 399 20 731 1611 Parts 394 | 9 19 5 12 16 . 5 29 25 5 . 6 69 54 . 1 . . 5 9 4 24 . 28 69 Haulers Intercepted 5 | . 1 . . . . . . . . . . . . . 1 . . . . . . . 1 2 Recyclers Shooed 13 | 2 . . . 1 . . . . . . . 3 . . 2 . . . . . . . 2 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . 6 . 6 . . 7 . . . . 4 2 1 4 . . . . . Prevented 16 | . . . . . . 3 . 3 4 . . . . . . . . . 6 . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Combat Hostiles Destroyed 181 | . 11 . 3 13 . 2 10 16 1 . 3 39 19 . . . . . 6 1 4 1 5 47 Melee 3 | . . . . . . . 1 . . . . 1 1 . . . . . . . . . . . Guns 22 | . 6 . . 4 . . 1 2 . . . 1 8 . . . . . . . . . . . Cannons 59 | . 2 . 1 2 . . 4 3 . . 1 18 7 . . . . . 1 . 3 1 4 12 AOE 78 | . 2 . 2 7 . 2 1 8 . . 2 16 . . . . . . 3 . . . . 35 Classes Destroyed 20 | 2 3 1 2 1 . 1 3 3 . . . 3 . . . . . . . . . . . 1 Worker 24 | . . 2 . 1 . . 6 . . . . 4 2 . . . . . . . . . 3 6 Builder 14 | . . . . . . . . . . . . 4 2 . 1 . . . . . . . . 7 Tunneler 5 | 3 . . . . . . . . . . . 1 . . . . . . . . . . 1 . Hauler 5 | . 1 . . . . . . . . . . . . . 1 . . . . . . . 1 2 Recycler 7 | 1 . . 1 . . . . . . . . . 1 . . . . . . . . . 2 2 Mechanic 2 | . . . . . . . . . . . . 1 . . . . . . . . 1 . . . Operator 4 | . . . 1 . . . 1 . . . . . . . . . . . . . 1 . 1 . Swarmer 37 | . 3 . 2 6 . . . 4 . . 2 3 4 . . . . . . . . . . 13 Saboteur 3 | . . . . . . . . . . . . 2 1 . . . . . . . . . . . Grunt 71 | . 8 . . 4 . 2 5 7 . . . 26 10 . . . . . 3 . . . . 6 Brawler 5 | . . . . . . . 1 . . . . 2 . . . . . . 1 . . . . 1 Duelist 4 | . . . . . . . . 1 . . . 2 . . . . . . . . . . . 1 Sentry 6 | . . . 1 . . . . . . . . 1 . . . . . . . 1 2 . . 1 Hunter 24 | . . . . . . . 2 . 1 . 1 1 4 . . . . . 2 . 2 . . 11 Programmer 20 | . . . . . . . 2 . . . . 2 . . . . . . . . . . 4 12 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Behemoth 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Decomposer 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Assembled 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . Thug 2 | . . . . 1 . . . 1 . . . . . . . . . . . . . . . . Butcher 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Best Kill Streak 20 | 4 6 1 2 6 . 2 7 8 1 . 2 20 5 . 1 . . . 4 1 3 1 4 11 Combat Bots Only 16 | . 6 . 2 6 . 2 7 8 1 . 2 16 4 . . . . . 4 1 1 1 1 9 Max Kills in Single Turn 7 | 1 2 1 2 2 . 1 5 2 1 . 2 7 2 . 1 . . . 2 1 1 1 2 5 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 6 | . 2 . 2 2 . 1 1 2 . . 2 6 . . . . . . 2 . . . . 3 Melee 1 | . . . . . . . 1 . . . . 1 1 . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . A5 (-3/Lab) Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Hostile Shots Fired 1574 | . 43 . 8 14 . 19 87 124 18 . 32 307 323 . 8 4 10 . 44 10 62 63 88 310 Missed 490 | . 5 . 3 4 . 5 30 31 1 . 4 88 103 . 5 1 5 . 18 4 34 21 23 105 Damage Taken 22222 | . 462 3 161 241 . 372 1057 2191 233 . 542 3855 4153 48 605 655 328 . 603 69 180 758 1527 4179 Core 2390 | . 98 . 13 . . 126 111 435 15 . 16 473 713 5 16 . 22 . 22 . 4 68 96 157 Absorbed by Shields 1289 | . . . . . . . . . . . . 327 25 . . . . . . 73 164 406 294 . Reduced by Siege Mode 21 | . . . . . . . . . . . . . . . . . . . . . . 21 . . Redirected to Shielding 511 | . . . . . . . . . . . . . 232 . . . . . . 20 47 100 . 112 Ignored by Resistances 1809 | . . . . . . . . 46 . . . 28 . . . . . . . 25 153 . 8 1549 Regen/Repaired (Parts) 1423 | . . . . . . . . . . . . . . 682 233 . . . . . . . 189 319 Core Remaining (%) 68 | 100 . 60 . . . 65 . . . . 32 52 . . . . . . 32 . . 89 93 90 Volleys Fired 617 | 13 35 4 5 34 . 6 38 46 12 . 10 102 70 . 6 2 1 . 18 5 35 35 43 97 Largest 4 | 2 2 2 2 2 . 1 3 3 1 . 3 3 3 . 3 1 2 . 2 1 1 3 3 4 Hottest 277 | 100 112 115 115 112 . 33 219 224 90 . 204 216 179 . 230 100 165 . 122 88 88 193 248 277 Shots Fired 1037 | 26 45 7 9 36 . 6 62 75 12 . 25 182 134 . 14 3 2 . 21 5 34 67 90 182 Gun 251 | 26 24 5 3 25 . . 18 33 7 . . 9 48 . . . . . . . . 27 26 . Cannon 704 | . 21 2 5 4 . . 44 31 5 . 24 167 86 . 14 3 2 . 18 5 34 40 64 135 Launcher 82 | . . . 1 7 . 6 . 11 . . 1 6 . . . . . . 3 . . . . 47 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 466 | . . . . 25 . . . 21 . . 15 123 66 . 8 1 1 . 6 . 16 57 37 90 Thermal 237 | 26 24 4 3 . . . 30 35 5 . 9 43 16 . . . . . . . . . 1 41 Explosive 82 | . . . 1 7 . 6 . 11 . . 1 6 . . . . . . 3 . . . . 47 Electromagnetic 241 | . 21 3 5 4 . . 32 8 7 . . 10 41 . 6 2 1 . 12 5 18 10 52 4 Phasic 11 | . . . . . . . . . . . . . 11 . . . . . . . . . . . Robot Hit Streak 22 | 5 8 2 5 4 . 2 13 11 13 . 6 9 6 . 3 2 1 . 4 3 6 9 12 22 Robot Miss Streak 9 | 3 4 1 2 3 . 1 2 2 2 . 5 6 9 . 3 3 2 . 2 2 5 5 4 4 Penetration Max 1 | . . . . . . . . . . . . 1 1 . . . . . . . 1 . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 666 | 14 31 3 6 17 1 4 46 64 7 . 9 105 73 . 9 2 2 9 13 3 17 40 64 127 Core Hits 505 | 5 16 2 5 17 . 12 19 39 2 . 5 94 43 . 6 1 1 5 13 1 12 13 32 162 Critical Kills 14 | . . . . 2 . . . 1 . . . 4 2 . . . . . 1 . 3 . . 1 Critical Parts Destroyed 17 | . . . . . . . 2 . . . . 6 . . . . . . 1 . 5 3 . . Critical Strikes 71 | 2 2 . . 2 . . 2 6 . . . 25 11 . 1 . . . 2 . 8 5 2 3 Burn 4 | 2 1 . . . . . . 1 . . . . . . . . . . . . . . . . Meltdown 3 | . . . . . . . . 1 . . . 1 . . . . . . . . . . . 1 Destroy 26 | . . . . 2 . . . . . . . 7 2 . . . . . 2 . 8 5 . . Blast 27 | . . . . . . . . 2 . . . 14 6 . 1 . . . . . . . 2 2 Corrupt 5 | . 1 . . . . . . 1 . . . . 3 . . . . . . . . . . . Smash 4 | . . . . . . . 2 . . . . 2 . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Impale 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Melee Attacks 29 | . . . . . 2 . 2 5 . . . 11 . . . . . 9 . . . . . . Impact 12 | . . . . . 1 . 2 . . . . 9 . . . . . . . . . . . . Slashing 11 | . . . . . . . . . . . . 2 . . . . . 9 . . . . . . Piercing 5 | . . . . . . . . 5 . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . Damage Inflicted 35488 | 176 656 56 326 738 . 574 1960 2734 168 . 404 7078 3206 . 379 41 47 623 1082 92 430 653 1862 12203 Guns 2917 | 176 202 25 31 202 . . 326 544 103 . . 119 905 . . . . . . . . 108 176 . Cannons 15159 | . 381 25 87 72 . . 821 823 65 . 239 3487 2105 . 341 41 47 . 317 92 430 545 1517 3724 Explosions 16240 | . 73 . 208 464 . 574 733 1233 . . 165 3143 196 . 38 . . . 765 . . . 169 8479 Melee 1166 | . . . . . . . 80 134 . . . 329 . . . . . 623 . . . . . . Ramming 6 | . . 6 . . . . . . . . . . . . . . . . . . . . . . Kinetic 9244 | . . . . 202 . . . 452 . . 79 2696 1472 . 199 . 30 . 43 . 157 637 954 2323 Thermal 5554 | 176 275 38 70 . . . 1159 760 65 . 160 1063 161 . 38 . . . . . . . 169 1420 Explosive 14728 | . . . 134 464 . 574 75 1196 . . 165 2807 196 . . . . . 765 . . . . 8352 Electromagnetic 4486 | . 381 12 122 72 . . 646 192 103 . . 183 1073 . 142 41 17 . 274 92 273 16 739 108 Impact 375 | . . . . . . . 80 . . . . 295 . . . . . . . . . . . . Slashing 657 | . . . . . . . . . . . . 34 . . . . . 623 . . . . . . Piercing 134 | . . . . . . . . 134 . . . . . . . . . . . . . . . . Phasic 304 | . . . . . . . . . . . . . 304 . . . . . . . . . . . Highest Corruption 52 | . 2 2 . 4 4 . . . . . . 3 . . . 2 2 2 2 14 14 52 3 16 Average Corruption 6 | . 2 2 . 4 4 . . . . . . 2 . . . 2 2 2 2 13 14 35 2 10 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 8 | . . . . . . . . . . . . 2 . . 6 . . . . . . . . . Effects 138 | . . 12 . 11 8 . . . . . . 6 . . . 5 14 5 4 1 19 23 9 21 Message Errors 37 | . . 2 . 3 2 . . . . . . 4 . . . 1 4 2 1 . 4 7 3 4 Matter Fused 26 | . . 4 . 4 1 . . . . . . . . . . . 1 . 1 . 3 5 2 5 Heat Flow Errors 12 | . . 2 . . 1 . . . . . . . . . . 1 3 2 . . 1 2 . . Energy Discharges 17 | . . 2 . . 3 . . . . . . 1 . . . 1 2 1 2 . 3 . . 2 Parts Rejected 6 | . . . . . . . . . . . . . . . . . . . . . 3 1 . 2 Data Loss (minor) 11 | . . 1 . 1 1 . . . . . . . . . . 1 1 . . 1 2 . 1 2 Data Loss (major) 7 | . . 1 . 1 . . . . . . . . . . . . 3 . . . . 1 . 1 Misfires 9 | . . . . 1 . . . . . . . . . . . 1 . . . . 1 4 1 1 Alerts 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Weapon Failures 11 | . . . . 1 . . . . . . . . . . . . . . . . 2 2 2 4 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1214 | . . . 50 9 . 5 201 11 51 . . 330 35 . . . . 85 33 . . . 78 326 Projectiles 317 | . . . . . . . 8 11 51 . . 98 35 . . . . . . . . . 35 79 Explosions 577 | . . . 50 9 . 5 113 . . . . 77 . . . . . . 33 . . . 43 247 Melee 320 | . . . . . . . 80 . . . . 155 . . . . . 85 . . . . . . Knockbacks 72 | . . . . . . . . 1 . . 1 24 6 . . . 1 . 2 . . 6 5 26 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 64 | . . . . . . . . 1 . . 1 22 6 . . . 1 . 2 . . 6 5 20 Secondary 8 | . . . . . . . . . . . . 2 . . . . . . . . . . . 6 Self-Inflicted Damage 948 | . . 3 88 98 . 47 66 140 . . 1 276 . . . . . . 87 . . . 45 97 Shots 30 | . . . 3 3 . 1 1 3 . . 1 7 . . . . . . 3 . . . 2 6 Rammed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 574 | 144 271 221 54 99 153 54 289 327 36 . 420 212 352 . 198 246 281 202 195 60 248 215 199 574 Average Temperature 83 | 51 88 66 28 42 77 37 126 123 15 . 152 65 101 . 90 128 19 34 23 23 122 66 103 133 Received Heat Transfer 3654 | . 216 . 36 45 . 84 228 639 . . . 1117 756 . 21 9 . . 112 12 4 . 204 171 Effects 19 | . . . . . . . . 2 . . 2 . . . . . . . . . . . . 15 Shutdowns 5 | . . . . . . . . 1 . . 1 . . . . . . . . . . . . 3 Energy Bleed 2 | . . . . . . . . 1 . . 1 . . . . . . . . . . . . . Interference 7 | . . . . . . . . . . . . . . . . . . . . . . . . 7 Damage (major) 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Turns 10 | . . . . . . . . . . . . . . . . . . . . . . 10 . . Longest Duration 10 | . . . . . . . . . . . . . . . . . . . . . . 10 . . Robots Corrupted 13 | . 1 . . . . . 2 1 1 . . . 3 . . . . . 2 1 1 . 1 . Combat Hostiles 13 | . 1 . . . . . 2 1 1 . . . 3 . . . . . 2 1 1 . 1 . Parts Fried 32 | . 2 . . . . . 7 1 4 . . 1 6 . 1 . . . 4 . 1 . 5 . Impact Corruptions 8 | . . . . . . . 4 . . . . 3 . . . . . . . . . . . 1 Robots Melted 4 | . . . . . . . 1 1 . . . 1 . . . . . . . . . . . 1 Combat Hostiles 3 | . . . . . . . 1 1 . . . 1 . . . . . . . . . . . . Parts Melted 18 | 1 5 . . . . . 6 2 . . 1 2 1 . . . . . . . . . . . Heat Transferred 7690 | 666 729 74 124 . . . 1314 1290 100 . 250 1400 296 . 50 . . . . . . . 150 1247 Parts Sabotaged 7 | . . . . . . . . . . . . 3 4 . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . 1 . 2 . . . . 1 . . . . . . 1 . . . . . . . 2 . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Peak Influence 2195 | 20 430 112 136 365 . . 478 . . . . 1425 1510 633 2112 . . . . 140 270 . 354 2195 Initial 697 | . 13 107 1 52 . . 369 . . . . 18 697 522 303 . . . . 94 73 . . 189 Average 438 | 7 234 64 76 214 . . 204 . . . . 718 1024 531 874 . . . . 100 158 . 67 814 Maximum Alert Level 5 | . 2 . . 1 . . 2 . . . . 4 4 2 5 . . . . . 1 . 1 5 Low Security (%) 44 | 100 23 100 100 55 . . 61 . . . . 36 . . . . . . . 100 77 . 93 5 Level 1 17 | . 61 . . 44 . . 24 . . . . . . . 46 . . . . . 22 . 6 11 Level 2 17 | . 14 . . . . . 14 . . . . 6 31 100 . . . . . . . . . 40 Level 3 7 | . . . . . . . . . . . . 18 18 . 26 . . . . . . . . 22 Level 4 9 | . . . . . . . . . . . . 38 50 . 5 . . . . . . . . 5 Level 5 2 | . . . . . . . . . . . . . . . 20 . . . . . . . . 14 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 59 | . 2 1 . . . . 2 . . . . 16 12 . 9 . . . . 1 1 . 2 13 Investigation 8 | . 2 1 . . . . . . . . . 2 2 . . . . . . . 1 . . . Extermination 8 | . . . . . . . 1 . . . . 1 1 . 1 . . . . 1 . . 1 2 Reinforcement 17 | . . . . . . . 1 . . . . 3 3 . 4 . . . . . . . 1 5 Assault 13 | . . . . . . . . . . . . 6 3 . 2 . . . . . . . . 2 Garrison 10 | . . . . . . . . . . . . 4 3 . 2 . . . . . . . . 1 Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 Searches Triggered 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . . . . . . . . . . 2 2 . 1 . . . . . . . . 2 Haulers Reinforced 4 | . . . . . . . . . . . . 1 . . 1 . . . . . . . 1 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Distress Signals 12 | . . . 2 . . . . . . . . 1 1 . 2 . . . . . 2 . 3 1 Communications Jammed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 348 | . 19 . 9 19 . 11 19 16 1 . 5 65 55 4 16 7 4 . 9 1 10 1 18 59 Peak Tracking Total 16 | . 4 . 6 11 . 4 6 5 1 . 4 15 16 3 6 5 2 . 4 2 3 1 4 10 Tactical Retreats 23 | . . . . . . 1 3 1 . . . 10 6 . . . . . . . . . 1 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Traps Triggered 6 | . 2 . . . . . 2 . . . . . 2 . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Machines Disabled 81 | . 1 . 1 1 . . 12 . . . . 12 12 . 26 4 . . . . 2 4 2 4 Max in Single Turn 9 | . 1 . 1 1 . . 9 . . . . 4 2 . . . . . . . 1 1 . 1 Garrison Access 3 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 Energy Cycler 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Machines Accessed 36 | . 8 1 4 . . . 3 . . 4 . 2 2 . 2 . . 4 . 1 1 . . 4 Terminals 11 | . 6 . 4 . . . . . . . . . . . . . . . . . . . . 1 Fabricators 3 | . . . . . . . . . . . . . 2 . 1 . . . . . . . . . Repair Stations 2 | . . . . . . . 1 . . . . . . . . . . . . . 1 . . . Recycling Units 3 | . 2 . . . . . . . . . . . . . 1 . . . . . . . . . Scanalyzers 3 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 Garrison Access 5 | . . . . . . . 1 . . . . 1 . . . . . . . 1 . . . 2 Total Hacks 126 | . 27 1 13 . . . 13 . . 33 . 7 4 . 3 . . 17 . 1 2 . . 5 Successful 90 | . 15 1 6 . . . 10 . . 33 . 3 1 . 2 . . 17 . . 1 . . 1 Failed 35 | . 11 . 7 . . . 3 . . . . 4 3 . 1 . . . . 1 1 . . 4 Catastrophic 9 | . 2 . . . . . . . . . . 1 1 . 1 . . . . 1 1 . . 2 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Manual 83 | . 16 . 7 . . . 18 . . . . 7 10 . 9 . . . . 3 . 2 6 5 Terminals 37 | . 23 . 13 . . . . . . . . . . . . . . . . . . . . 1 Fabricators 6 | . . . . . . . . . . . . . 4 . 2 . . . . . . . . . Repair Stations 3 | . . . . . . . 1 . . . . . . . . . . . . . 2 . . . Recycling Units 5 | . 4 . . . . . . . . . . . . . 1 . . . . . . . . . Scanalyzers 16 | . . . . . . . 10 . . . . 4 . . . . . . . . . . . 2 Garrison Access 8 | . . . . . . . 2 . . . . 3 . . . . . . . 1 . . . 2 Terminal Hacks 66 | . 11 1 4 . . . . . . 33 . . . . . . . 17 . . . . . . Record 16 | . . . . . . . . . . 11 . . . . . . . 5 . . . . . . Part Schematic 20 | . 3 . . . . . . . . 13 . . . . . . . 4 . . . . . . Robot Schematic 7 | . 1 . . . . . . . . 6 . . . . . . . . . . . . . . Robot Analysis 7 | . 2 . 1 . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 11 | . 2 . 2 . . . . . . 3 . . . . . . . 4 . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Scan Component 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . Report Inventory 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 12 | . . . . . . . 9 . . . . 3 . . . . . . . . . . . . Insert Component 4 | . . . . . . . 3 . . . . 1 . . . . . . . . . . . . Analyze 8 | . . . . . . . 6 . . . . 2 . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Seal Access 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 5 | . 2 . 2 . . . . . . . . . 1 . . . . . . . . . . . Terminals 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . Botnet 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Recompile 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 22 | . 6 . 4 . . . 2 . . . . 2 2 . 1 . . . . 1 1 . . 3 Full Trace Events 3 | . 1 . . . . . . . . . . 2 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . 1 . . . 4 . . . . 6 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 55 | . 3 . . . 15 . 11 . . 13 . 9 . . . . . 4 . . . . . . Parts Built 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . Authchips 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Time 58 | . . . . . . . . . . . . . . . 58 . . . . . . . . . Total Part Build Rating 14 | . . . . . . . . . . . . . . . 14 . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . . 3 . . . . 1 . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . parse_system 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . Machine Destruction 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Total Allies 57 | . . 2 . 1 4 . 4 . . . 1 3 6 18 8 . . . . 2 . 2 4 2 Largest Group 22 | . . 2 2 2 4 4 5 . . . 1 3 4 19 22 1 1 1 1 2 . 2 4 2 Highest-Rated Group 1034 | . . 43 43 43 157 157 173 . . . 96 153 423 791 1034 135 135 129 129 206 . 192 372 298 Highest-Rated Ally 269 | . . 31 31 31 41 41 41 . . . 96 51 135 135 135 135 135 129 129 103 . 96 115 269 Zionite Dispatches 13 | . . . . . . . 1 . . . . 1 3 . 3 . . . . 1 . . 2 2 Heavy 2 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . Light 3 | . . . . . . . . . . . . . 1 . 1 . . . . . . . 1 . Hacker 3 | . . . . . . . . . . . . 1 . . 2 . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Hero 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Resource Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Defense Resupply 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Orders 3 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 DROP 3 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 Ally Attacks 432 | . . . 5 25 . 45 33 . . . 9 30 28 29 124 8 11 . 5 3 . 13 34 30 Total Damage 33944 | . . . 55 335 . 1021 723 . . . 231 1010 2215 7058 12152 1329 1877 . 838 190 . 190 1864 2856 Kills 160 | . . . 1 6 . 7 7 . . . 2 8 11 6 72 9 10 . 4 1 . . 4 12 Allies Corrupted 7 | . . . . 1 . 1 . . . . . . . . . . . . . 2 . 2 . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Robot Analysis Total 7 | . 2 . 1 . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 9 | . . 2 . 1 . 2 . 1 1 . . . . . . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 145 | . . . . . . . . . . . . 88 34 . . . . . . . . . . 23 Traps 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 Emergency Access 6 | . . . . . . . . . . . . . . . . . . . . . . . . 6 Items 133 | . . . . . . . . . . . . 88 34 . . . . . . . . . . 11 Machines 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 Zionite Intel Received 5 | . . . . . . . 4 . . . . 1 . . . . . . . . . . . . Prototype Schematics 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Trap Installations 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Active Garrisons 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Depthwide Sectors/0 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Turns Passed 18839 | 114 729 697 288 755 2175 714 1498 1250 767 117 534 1364 699 717 626 548 929 440 631 320 409 816 623 1079 Spaces Moved 9052 | 63 377 479 191 529 1040 320 577 443 467 84 220 598 492 446 379 232 384 170 242 124 133 257 320 485 Core 6 | 1 . . . . . . . . . . . . 5 . . . . . . . . . . . Treads 2523 | 1 218 55 . . . . . . . . . . . 315 379 232 384 170 242 124 133 26 . 244 Legs 1605 | . . . . . . . . . . . . 515 298 . . . . . . . . 231 320 241 Wheels 4598 | 61 159 424 191 529 1040 320 577 443 467 84 220 83 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight 320 | . . . . . . . . . . . . . 189 131 . . . . . . . . . . Fastest Speed 32 | 50 95 110 125 125 125 200 125 125 140 140 140 124 32 32 155 155 238 238 238 235 236 190 120 120 Average Speed 177 | 91 159 137 125 125 205 214 220 241 148 140 220 156 88 123 155 230 238 238 238 242 236 266 134 153 Slowest Speed 820 | 160 240 240 125 125 215 215 260 275 170 140 290 620 194 160 155 238 238 238 238 312 236 820 190 330 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 48 | 4 83 92 24 84 90 55 14 59 65 70 41 23 17 97 14 50 66 60 55 5 10 96 7 19 Regions Visited 24 Branch Regions 14 Pre-discovered Areas 20 | . 2 1 . 1 . 1 10 . . 1 . . . . . 1 . 3 . . . . . . Known Exits Taken 6 | . . . . . . . 1 1 1 1 1 1 . . . . . . . . . . . . Unknown Exits Taken 16 | 1 1 1 1 1 1 1 . . . . . . . . 1 1 1 1 1 1 1 1 1 . Scrap Searched 19 | . . 1 . 1 2 4 . 3 2 . 1 . . . . 2 1 . 2 . . . . . Spaces Dug 133 | . . . . 42 . . . . 3 . 8 10 . . . . . . . . 1 . . 69 Terrain Destroyed 805 | . 2 1 16 68 . 32 72 68 3 . 16 107 20 . 3 1 . . 34 . 2 . 14 346 Melee 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Projectile 121 | . . 1 1 . . . . 6 3 . 8 48 16 . . 1 . . 1 . 2 . 11 23 AOE 683 | . 2 . 15 68 . 32 72 62 . . 8 58 4 . 3 . . . 33 . . . 3 323 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Total 10912 | 89 462 513 231 587 1080 342 746 539 530 83 248 854 672 609 406 244 398 194 276 139 194 320 436 720 Wait 454 | 1 16 12 13 10 . 10 62 9 38 . 5 39 30 147 5 . 8 . . 2 8 1 3 35 Move 9024 | 62 376 478 190 528 1039 319 576 442 466 83 219 597 488 445 378 231 383 169 241 123 132 256 319 484 Hop 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . Pick Up 231 | 6 15 6 7 2 20 2 11 13 3 . 5 19 15 2 5 8 4 11 6 3 7 7 37 17 Fast Attach 148 | 7 6 1 2 2 2 . 11 4 4 . . 21 16 9 4 1 . 1 . 2 3 11 13 28 Attach 98 | . . 2 5 1 2 . 4 12 . . 3 14 19 1 2 . 1 1 4 3 2 4 6 12 Detach 13 | . . . . . . . . 1 . . . 2 1 1 . . 1 3 . . . . . 4 Swap 97 | . 4 2 4 5 1 4 10 5 1 . 4 24 9 . . . . . 5 . 3 1 5 10 Drop 186 | . 10 7 5 5 14 1 16 2 6 . 2 29 22 4 6 2 . . 2 1 4 5 10 33 Fire 617 | 13 35 4 5 34 . 6 38 46 12 . 10 102 70 . 6 2 1 . 18 5 35 35 43 97 Melee 25 | . . . . . 2 . 2 5 . . . 7 . . . . . 9 . . . . . . Ram 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . 16 . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials -9/Mines (discovered 4 exits: *Mat x2 / [*Exi] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory -4/Waste -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -3/Armory -3/Lab -2/Research -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Discovered new exit (range 8) 266 | -10/Materials | Central database locked down 304 | -10/Materials | Build established: Mutant 319 | -10/Materials | Discovered new exit (range 17) 380 | -10/Materials | Discovered new exit (range 3) 471 | -10/Materials | Discovered new exit (range 16) 665 | -10/Materials | Discovered new exit (range 10) 844 | -10/Materials | Entered Mines 849 | -10/Mines | Learned location of Zion (-7) 985 | -10/Mines | Met a Derelict shopkeep closing up shop 1033 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1279 | -10/Mines | Learned Materials stockpile data 1311 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1376 | -10/Mines | Discovered new exit (range 9) 1541 | -10/Mines | Entered Materials 1541 | -9/Materials | Accompanied by 2 allies 1541 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1546 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1743 | -9/Materials | Discovered new exit (range 12) 1829 | -9/Materials | Entered Mines 1829 | -9/Mines | Accompanied by 2 allies 1840 | -9/Mines | Assembled infested the area 1950 | -9/Mines | Escorted by a lone wolf Derelict 2023 | -9/Mines | Discovered new exit (range 6) 2108 | -9/Mines | Identified exit to Materials 2172 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2172 | -9/Mines | Discovered new exit (range 5) 2286 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2584 | -9/Mines | Entered Zion 2669 | -7/Zion | Found CR-A16's Pointy Stick 2683 | -7/Zion | Discovered new exit (range 11) 2731 | -7/Zion | Found Relay Coupler [Programmer] 2734 | -7/Zion | Found Relay Coupler [Programmer] 2741 | -7/Zion | Found Relay Coupler [Programmer] 2744 | -7/Zion | Found Relay Coupler [Programmer] 2747 | -7/Zion | Found Relay Coupler [Programmer] 2895 | -7/Zion | System corruption cleaned by Quarantine Array 2959 | -7/Zion | Given A8's code to call for help 3472 | -7/Zion | Imprinted 3474 | -7/Zion | Declared Zion's savior 3958 | -7/Zion | Learned Factory emergency access door positions 3997 | -7/Zion | Found GAL Module 4099 | -7/Zion | Learned Factory fabricator intel 4462 | -7/Zion | Received a hallucinogenic algorithm 4759 | -7/Zion | Entered Proximity Caves 4759 | -6/Proximity Caves | Accompanied by 4 allies 4763 | -6/Proximity Caves | Spotter reported a threat 5040 | -6/Proximity Caves | Spotter reported a threat 5353 | -6/Proximity Caves | Discovered new exit (range 16) 5473 | -6/Proximity Caves | Entered Factory 5473 | -6/Factory | Accompanied by 2 allies 5473 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 5474 | -6/Factory | Identified exit to Lower Caves 5476 | -6/Factory | Loaded intel: 6 fabricator locations 5575 | -6/Factory | Discovered new exit (range 10) 5621 | -6/Factory | Allied Derelicts emerged from ambush trap array 5671 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 5823 | -6/Factory | Search patrols dispatched 5849 | -6/Factory | Build established: Skirmisher 5934 | -6/Factory | Retrieved Zion intel report: Trap Installations 6348 | -6/Factory | Build established: Tank 6448 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 6610 | -6/Factory | Lost 4 allies 6648 | -6/Factory | Destroyed 7 combat bots 6699 | -6/Factory | Retrieved Zion intel report: Active Garrisons 6700 | -6/Factory | Zion Defense Resupply teleported in 6715 | -6/Factory | Found Powered Armor 6791 | -6/Factory | Spotted B-75 Beast 6865 | -6/Factory | Lost 3 parts (1p1n1u) 6868 | -6/Factory | Terminal network hard line cut 6910 | -6/Factory | Build established: Scavenger-Tank 6971 | -6/Factory | Entered Lower Caves 7046 | -6/Lower Caves | Lost 7 parts (2n1u4w) 7061 | -6/Lower Caves | Destroyed 8 combat bots 7196 | -6/Lower Caves | Spotted B-75 Beast 7247 | -6/Lower Caves | Revealed the true nature of CR-A16's Pointy Stick 7249 | -6/Lower Caves | Core integrity fell below 50% 7253 | -6/Lower Caves | Destroyed B-75 Beast 7282 | -6/Lower Caves | Lost 5 parts (1p1n2u1w) 7963 | -6/Lower Caves | Learned Factory trap positions 7971 | -6/Lower Caves | Discovered new exit (range 6) 8070 | -6/Lower Caves | Ambushed by wild Derelicts 8219 | -6/Lower Caves | Identified exit to Lower Caves 8221 | -6/Lower Caves | Entered another Lower Caves area 8273 | -6/Lower Caves | Discovered new exit (range 10) 8718 | -6/Lower Caves | Discovered new exit (range 6) 8725 | -6/Lower Caves | Identified exit to Data Miner 8729 | -6/Lower Caves | Encountered a Warlord checkpoint 8735 | -6/Lower Caves | Learned Factory terminal intel 8741 | -6/Lower Caves | Build established: Scavenger-Skirmisher 8988 | -6/Lower Caves | Entered Data Miner 8988 | -6/Data Miner | Discovered new exit (range 6) 9015 | -6/Data Miner | Met Data Miner 9046 | -6/Data Miner | Learned location of Section 7 (-2) 9046 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9070 | -6/Data Miner | Received God Mode back door access code from Data Miner 9103 | -6/Data Miner | Identified exit to Proximity Caves 9105 | -6/Data Miner | Entered Proximity Caves 9212 | -5/Proximity Caves | Escorted by Enhanced Grunt 9249 | -5/Proximity Caves | Lost 3 parts (3n) 9557 | -5/Proximity Caves | Discovered new exit (range 10) 9597 | -5/Proximity Caves | Lost 3 parts (1p1u1w) 9619 | -5/Proximity Caves | Identified exit to Factory 9639 | -5/Proximity Caves | Entered Factory 9639 | -5/Factory | Evolved 2 slots: Utility x2 9640 | -5/Factory | Loaded intel: 101 trap records 9641 | -5/Factory | Loaded intel: 26 terminal locations 9852 | -5/Factory | Build established: Scavenger-Tank 10141 | -5/Factory | Garrison activated, responded to threat 10169 | -5/Factory | Destroyed 16 combat bots 10239 | -5/Factory | First assault squad dispatched 10362 | -5/Factory | Garrison activated, responded to threat 10392 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 10393 | -5/Factory | Zion Hacker squad teleported in 10455 | -5/Factory | Spotted B-75 Beast 10465 | -5/Factory | Allies destroyed B-75 Beast 10570 | -5/Factory | Lost 3 parts (1n2w) 10659 | -5/Factory | Lost 6 parts (1p2n3u) 10928 | -5/Factory | Terminal network hard line cut 10990 | -5/Factory | Discovered new exit (range 11) 11002 | -5/Factory | Identified exit to Factory 11003 | -5/Factory | Entered another Factory area 11003 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 11080 | -4/Factory | Found Launcher Loader 11253 | -4/Factory | First assault squad dispatched 11271 | -4/Factory | Zion Heavy squad teleported in 11493 | -4/Factory | Garrison activated, responded to threat 11499 | -4/Factory | Found Prototype Protection 11499 | -4/Factory | Identified Zio. Weapon Casing 11531 | -4/Factory | Found Zio. Weapon Casing 11609 | -4/Factory | Core integrity fell below 50% 11632 | -4/Factory | Zion hero teleported in (99-TNT) 11639 | -4/Factory | Lost 25 parts (4p8n7u6w) 11647 | -4/Factory | Zion Light squad teleported in 11688 | -4/Factory | Found Prototype Slashing Weapon 11688 | -4/Factory | Identified Centrium Greatsword 11700 | -4/Factory | Spotted B-86 Titan 11702 | -4/Factory | Sucked down chute 11702 | -4/Factory | Entered Waste 11705 | -4/Waste | Spotted C-40 Crusher 11717 | -4/Waste | Spotted C-40 Crusher 11755 | -4/Waste | Allies destroyed C-40 Crusher 11756 | -4/Waste | Spotted C-40 Crusher 11762 | -4/Waste | 3 allies followed down the chute 11762 | -4/Waste | Allies destroyed C-40 Crusher 11773 | -4/Waste | Allies destroyed C-40 Crusher 11787 | -4/Waste | Spotted C-40 Crusher 11791 | -4/Waste | Spotted C-40 Crusher 11792 | -4/Waste | Allies destroyed C-40 Crusher 11796 | -4/Waste | Allies destroyed C-40 Crusher 11850 | -4/Waste | Found Broken Fusion Bomb Launcher 11882 | -4/Waste | Warlord forces began an assault 12027 | -4/Waste | Discovered new exit (range 13) 12051 | -4/Waste | Build established: Mutant 12419 | -4/Waste | Entered Factory 12419 | -4/Factory | Accompanied by 19 allies (99-TNT) 12484 | -4/Factory | Zion Hacker squad teleported in 12657 | -4/Factory | Fabricated Hyp. Mass Driver? 12691 | -4/Factory | Lost 3 allies 12742 | -4/Factory | Lost 3 allies 12825 | -4/Factory | Build established: Tank 12887 | -4/Factory | Zion Hacker squad teleported in 12907 | -4/Factory | Garrison activated, responded to threat 12919 | -4/Factory | First assault squad dispatched 12942 | -4/Factory | Discovered new exit (range 14) 12964 | -4/Factory | Zion Light squad teleported in 13045 | -4/Factory | Entered Upper Caves 13045 | -4/Upper Caves | Accompanied by 1 ally (99-TNT) 13049 | -4/Upper Caves | Lost 6 allies 13073 | -4/Upper Caves | Learned location of Quarantine (-2) 13121 | -4/Upper Caves | Attracted the attention of an 0b10 base 13140 | -4/Upper Caves | Crushed by falling debris 13305 | -4/Upper Caves | Learned Research stockpile data 13442 | -4/Upper Caves | Build established: Hauler-Tank 13555 | -4/Upper Caves | Discovered new exit (range 14) 13593 | -4/Upper Caves | Entered another Upper Caves area 13593 | -4/Upper Caves | Accompanied by 1 ally (99-TNT) 13720 | -4/Upper Caves | Discovered new exit (range 12) 13953 | -4/Upper Caves | Build established: Hauler-Gunner 14490 | -4/Upper Caves | Discovered new exit (range 13) 14522 | -4/Upper Caves | Entered Zhirov 14522 | -4/Zhirov | Accompanied by 1 ally (99-TNT) 14522 | -4/Zhirov | Discovered new exit (range 3) 14567 | -4/Zhirov | Met Zhirov 14612 | -4/Zhirov | Learned location of Testing (-3) 14612 | -4/Zhirov | Learned location of Command (-1) 14633 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14674 | -4/Zhirov | Found Alien Artifact 14674 | -4/Zhirov | Identified Integrated Reactor 14674 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 14856 | -4/Zhirov | Build established: Hauler-Mutant 14864 | -4/Zhirov | Found Alien Artifact 14962 | -4/Zhirov | Entered Proximity Caves 14962 | -3/Proximity Caves | Accompanied by 1 ally (99-TNT) 15559 | -3/Proximity Caves | Discovered new exit (range 8) 15593 | -3/Proximity Caves | Entered Research 15593 | -3/Research | Evolved 2 slots: Utility x2 15748 | -3/Research | Build established: Hauler-Tank 15750 | -3/Research | Zion Heavy squad teleported in 15848 | -3/Research | Discovered new exit (range 10) 15889 | -3/Research | System corruption reached 10% 15913 | -3/Research | Entered Armory 16317 | -3/Armory | Identified Transdimensional Reconstructor 16317 | -3/Armory | Warped through subspace to slip node 16317 | -3/Armory | Discovered new exit (range 1) 16322 | -3/Armory | Entered Lab 16322 | -3/Lab | Discovered new exit (range 9) 16351 | -3/Lab | Unable to decrypt terminal 16351 | -3/Lab | Opened the door to a hidden lab 16351 | -3/Lab | Unable to decrypt terminal 16352 | -3/Lab | Gained access to the hidden lab's interior 16355 | -3/Lab | Enhanced Grunt warped into view, answering call for help 16361 | -3/Lab | Enhanced Grunt warped into view, answering call for help 16362 | -3/Lab | Detected by scanners 16371 | -3/Lab | Confronted by A5 16463 | -3/Lab | Lost 6 parts (2n3u1w) 16481 | -3/Lab | Destroyed A5 16542 | -3/Lab | System corruption reached 30% 16784 | -3/Lab | Found Alien Artifact 16784 | -3/Lab | Identified Core Reset Matrix 16784 | -3/Lab | Used Core Reset Matrix 16788 | -3/Lab | Sensed 3 artifacts in vicinity 16820 | -3/Lab | Found Core Expander 16820 | -3/Lab | Installed Core Expander, added new Power slot 16834 | -3/Lab | Found Integrated Mediator 16834 | -3/Lab | Installed Integrated Mediator, increased core attachment efficiency 16851 | -3/Lab | Found Transdimensional Reconstructor 16855 | -3/Lab | Build established: Scavenger-Tank 16915 | -3/Lab | Found Prototype Protection 16915 | -3/Lab | Identified Med. Regenerative Plating 16922 | -3/Lab | Found Prototype Energy Gun 16922 | -3/Lab | Identified Tachyon Dispersion Ray 17041 | -3/Lab | Found Tachyon Dispersion Ray 17067 | -3/Lab | Found Prototype Hackware 17117 | -3/Lab | Discovered new exit (range 7) 17138 | -3/Lab | Entered Research 17138 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 17172 | -2/Research | Spotted B-90 Cyclops 17239 | -2/Research | Lost 3 parts (3u) 17248 | -2/Research | Destroyed B-90 Cyclops 17344 | -2/Research | Build established: Hauler-Tank 17386 | -2/Research | Lost 3 parts (1u2w) 17451 | -2/Research | Spotted B-90 Cyclops 17527 | -2/Research | Zion Resource Resupply teleported in 17652 | -2/Research | Build established: Scavenger-Tank 17656 | -2/Research | Zion Light squad teleported in 17731 | -2/Research | Discovered new exit (range 12) 17737 | -2/Research | P-80 Master assimilated allied 82-4TY(z) 17761 | -2/Research | Entered Access 17761 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 17875 | -1/Access | Zion Experimental squad teleported in 17988 | -1/Access | Energy Cycler disabled 18027 | -1/Access | Zion Infowar Resupply teleported in 18257 | -1/Access | Intercept squad dispatched 18295 | -1/Access | Spotted Tracker 18296 | -1/Access | Allies destroyed Tracker 18300 | -1/Access | Spotted Tracker 18302 | -1/Access | Spotted Combat Programmer 18308 | -1/Access | Allies destroyed Tracker 18310 | -1/Access | Destroyed Combat Programmer 18324 | -1/Access | Found Prototype Processor 18324 | -1/Access | Identified Exp. Targeting Computer 18337 | -1/Access | Found Prototype Device 18338 | -1/Access | Lost 3 parts (1p2u) 18359 | -1/Access | Spotted Combat Programmer 18360 | -1/Access | Garrison activated, responded to threat 18364 | -1/Access | Allies destroyed Combat Programmer 18440 | -1/Access | Found Prototype Protection 18440 | -1/Access | Identified Zio. Weapon Casing 18460 | -1/Access | Found Prototype Protection 18460 | -1/Access | Identified Zio. Shade Armor 18463 | -1/Access | Found Zio. Shade Armor 18471 | -1/Access | Found Zio. Shade Armor 18487 | -1/Access | Found Corrupted Prototype Device 18487 | -1/Access | Identified Exp. Weapon Cycler 18496 | -1/Access | System corruption reached 10% 18511 | -1/Access | First assault squad dispatched 18675 | -1/Access | Destroyed 9 combat bots 18720 | -1/Access | Discovered new exit (range 6) 18745 | -1/Access | Identified Exp. Phase Shifter 18781 | -1/Access | Build established: Messiah-Gunner 18783 | -1/Access | Lost 3 parts (2u1w) 18829 | -1/Access | Destroyed 7 combat bots 18840 | *** | Heading to fleet! Last Messages --------------- 18816_ Acquired Unknown Storage. 18816_ Identified Med. Storage Unit. 18817_ >> DECODED: Emergency access location. 18817_ U-05 Engineer lays Concrete. 18818_ Dropped Med. Storage Unit. 18819_ U-05 Engineer lays Concrete. 18820_ The unstable cave ceiling collapses. 18820_ U-05 Engineer lays Concrete. 18821_ Acquired Unknown Engine. 18821_ Identified Lgt. Ion Engine. 18822_ System corrupted: FCS attempts to trigger Tiamat Missile Launcher. 18822_ System corrupted: Tiamat Missile Launcher misfires. 18822_ Destroyed Unknown Special Weapon. 18822_ Destroyed Unknown Wheel. 18823_ The unstable cave ceiling collapses. 18837_ Identified Linked Autogun. 18838_ Identified Zio. Laser-M. [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | ### ???##+####???????#??????????????????????? | | + ???# #????###"######????????????????? | | ## ?# #???# ????????????????? | | ## ##!! #???# ??????????????? | | ## = ##!! #???# ????????????? | | ## *##!! ##### ????????????? | | ## = ## # # # ???????????? | | # # # ??????????? | | # # #### ??????????? | | + # # # # ?????????? | | %# # #+# ## ?????????? | | ## # % % ?????????? | | ## "" # *=%%% % ?????????? | | ## ""T # ### % % ## # ????????? | | ## "" # # ## ## # # ????????? | | ## # ## ! # # ???????? | | ## # # = ???????? | | ############ # # # = ## "????????? | | ## #?# = = " ###??????????????? | | % # # ### = ""##????????????????? | | ############+### ### #????????????????? | | # ??????# #?## % ##????????????????? | | #???????# ] #??# % #?????????????????? | | /???????# " #??# % % #?????????????????? | | #???????# """ #??# #?????????????????? | | ???????# """#??# @" #?????????????????? | | ???????# " #?#; "" #?????????????????? | | ???????# ?#?## #????????+????????? | | ???????+ ???# #?????????????????? | | ???????# #??# #?????????????????? | | ???????##########??#"""" """""#?????????????????? | | ???????????????????????"""??????????????????????? | | ??+?????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????^????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Coolant Potential 100 Energy Generation 81 Energy Capacity 1350 Matter Stores 800 Matter Capacity 1300 Sight Range 22 Robot Scan Range 19 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 16 Base Temperature (-) 100 Armor Coverage 825 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Utility Shielding 90 Weapon Shielding 100 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 63 Targeting Accuracy 12 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 7 Particle Charging 30 Offensive Hacking 14 Defensive Hacking 22 Authchip Count 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Hyp. Mass Driver | x2 | -4/Factory | Authchip Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Reset Matrix Core Expander Integrated Mediator Achievements -------------- Derelict Escape Challenges ------------ None Game ------ Seed SuspensionLongswordMinigun Manual? 0 Play Time 03:06:19 Cumulative 758.5 hours Start 2024.05.22 @ 00:35:52 End 2024.05.22 @ 04:06:49 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 308 Rogue 278 Adventurer 3 Explorer 27 Win Type 2 Total 17 Types 10/3/2/1/0/1/0/0/0 Lore% 92 Gallery% 97 Achievement% 86 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b5c921eb-80fd-484f-b693-2c0f12075a24