Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.20 @ 12:06:18 Player: oshi0ne1 Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (10) 50 Value Destroyed (257) 257 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1207 Bonus ------- None Cogmind --------- Core Integrity 55/400 Matter 230/300 Energy 91/100 System Corruption 14% Temperature Cool (0) Movement Core (1350) Ox26 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Huge Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Signal Interpreter Seismic Detector Seismic Detector > --- WEAPON ----------- Assault Rifle Assault Rifle > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg EM Pulse Gun Salvaging Laser Salvaging Laser Mini Grenade Launcher Hammer [Rating: 11] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Signal Interpreter Weapon Assault Rifle Energy Gun Salvaging Laser Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Hammer Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 16 | 7 6 3 Power 2 | 1 1 . Engine 1 | 1 . . Core 1 | . 1 . Reactor . | . . . Propulsion 2 | 2 . . Treads 2 | 2 . . Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 5 | 2 2 1 Device 2 | 1 . 1 Storage 2 | 1 1 . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 7 | 2 3 2 Energy Gun 3 | . 2 1 Energy Cannon . | . . . Ballistic Gun 2 | 2 . . Ballistic Cannon . | . . . Launcher 1 | . . 1 Special Weapon . | . . . Impact Weapon 1 | . 1 . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 12 | . . 12 Power 1 | . . 1 Propulsion 2 | . . 2 Utility 2 | . . 2 Weapon 7 | . . 7 Highest Loss Streak 12 | . . 12 To Critical Strikes 2 | . . 2 Average Backups 6 | 2 6 7 Power 1 | . 1 1 Propulsion 1 | 1 2 2 Utility . | . . . Weapon 3 | . 3 4 Tool/Special . | . . . Unused Backups 4 | . 1 3 Power 2 | . 1 1 Propulsion 2 | . . 2 Utility . | . . . Weapon . | . . . Tool/Special . | . . . Average Slot Usage (%) 95 | . 100 78 Engine 3 | . 4 . Core 9 | . 9 8 Treads 26 | . 28 18 Device 10 | . 10 10 Storage 13 | . 14 11 Processor 4 | . 3 9 Energy Gun 7 | . 8 . Ballistic Gun 19 | . 19 18 Peak Build Rating 11 | 7 9 11 Average Rating 8 | 5 8 9 On Entrance 5 | . 7 9 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 90 | 15 90 90 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 27 | . 2 27 Average Overweight (x) 1 | . 1 2 Largest Inventory Capacity 25 | 8 25 25 Average Capacity 21 | 7 22 25 Most Carried 9 | 5 9 9 Average Carried 6 | 2 6 7 Final Capacity 25 | 8 25 25 Final Carried 8 | 4 8 4 Class Distribution -------------------- 76% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 422 | 219 203 . Remotely . | . . . Salvage Created 366 | 90 200 76 Parts 18 | 7 7 4 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 6 | . 4 2 Guns 5 | . 4 1 AOE 1 | . . 1 Classes Destroyed 5 | 2 2 1 Worker 1 | . . 1 Tunneler 1 | 1 . . Recycler 1 | 1 . . Watcher 1 | . 1 . Grunt 6 | . 4 2 Best Kill Streak 3 | 2 2 3 Combat Bots Only 2 | . 2 2 Max Kills in Single Turn 2 | 1 1 2 Gunslinging . | . . . Exploded 1 | . . 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 133 | . 33 100 Missed 29 | . 7 22 Hits 104 | . 26 78 Melee 9 | . . 9 Projectile 95 | . 26 69 Critical Strikes 5 | . . 5 Damage Taken 1525 | . 319 1206 Core 389 | . 44 345 Absorbed by Shields . | . . . Regen/Repaired (Parts) 43 | . . 43 Core Remaining (%) 91 | 100 82 . Volleys Fired 34 | 3 19 12 Largest 2 | 2 2 2 Hottest 60 | 40 60 60 Shots Fired 63 | 6 38 19 Gun 62 | 6 38 18 Cannon . | . . . Launcher 1 | . . 1 Special . | . . . Kinetic 36 | 6 18 12 Thermal 23 | . 20 3 Explosive 1 | . . 1 Electromagnetic 3 | . . 3 Robot Hit Streak 11 | 3 5 11 Robot Miss Streak 3 | 1 3 2 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 45 | 4 24 17 Core Hits 21 | 3 10 8 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks 3 | . 2 1 Impact 3 | . 2 1 Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 784 | 52 264 468 Guns 491 | 52 264 175 Cannons . | . . . Explosions 266 | . . 266 Melee 27 | . . 27 Ramming . | . . . Kinetic 335 | 52 167 116 Thermal 124 | . 97 27 Explosive 266 | . . 266 Electromagnetic 32 | . . 32 Impact 27 | . . 27 Slashing . | . . . Piercing . | . . . Highest Corruption 14 | . . 14 Average Corruption 9 | . . 9 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 2 | . . 2 Matter Fused 2 | . . 2 Overload Shots . | . . . Overflow Damage 17 | . . 17 Projectiles . | . . . Explosions 17 | . . 17 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 49 | . . 49 Shots 1 | . . 1 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 258 | . 258 28 Average Temperature 80 | . 95 8 Received Heat Transfer 570 | . 186 384 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . 1 . Heat Transferred 350 | . 275 75 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 47 | 5 47 37 Initial 8 | . . 8 Average 5 | 1 6 1 Influence Increases 179 | 10 112 57 Destroy 0b10 Robot/C 120 | . 80 40 Destroy 0b10 Robot/NC 20 | 10 5 5 Destroy Leader 12 | . 12 . Disable Machine 15 | . 15 . Destroy Structure 12 | . . 12 Influence Decreases 179 | 10 92 77 Entered New Map 12 | . . 12 Time Decay 127 | 10 92 25 Lost Part 40 | . . 40 Squads Dispatched 1 | . 1 . Investigation . | . . . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 15 | . 8 7 Peak Tracking Total 6 | . 2 6 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 3 | . 2 1 Terminals 2 | . 2 . Fabricators . | . . . Repair Stations 1 | . . 1 Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 5 | . 3 2 Successful 4 | . 2 2 Failed 1 | . 1 . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 3 | . 3 . Fabricators . | . . . Repair Stations 2 | . . 2 Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 2 | . 2 . Zone Layout 2 | . 2 . Fabricator Hacks . | . . . Repair Station Hacks 2 | . . 2 Scan Component 1 | . . 1 Repair 1 | . . 1 Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . 1 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired 1 | . . 1 Time 26 | . . 26 Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 975 | 23 762 190 Seismic 975 | 23 762 190 Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 1361 | 133 1010 218 Spaces Moved 454 | 70 341 43 Core 4 | 3 . 1 Treads 450 | 67 341 42 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 320 Average Speed 261 | 155 272 345 Slowest Speed 1400 | 160 320 1400 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 24 | 4 55 13 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 11 | . . 11 Melee . | . . . Projectile . | . . . AOE 11 | . . 11 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 566 | 85 388 93 Wait 37 | . 11 26 Move 452 | 69 340 43 Hop . | . . . Pick Up 13 | 5 5 3 Fast Attach 8 | 7 . 1 Attach 7 | . 1 6 Detach 1 | . 1 . Swap 7 | . 7 . Drop 4 | 1 2 1 Fire 34 | 3 19 12 Melee 3 | . 2 1 Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 134 | -11/Scrapyard | Entered Materials 135 | -10/Materials | Met a group of wandering Federalists 216 | -10/Materials | Discovered new exit (range 16) 260 | -10/Materials | Discovered new exit (range 15) 331 | -10/Materials | Build established: Mutant 862 | -10/Materials | Build established: Scavenger-Mutant 1128 | -10/Materials | Identified exit to Materials 1144 | -10/Materials | Entered another Materials area 1144 | -9/Materials | Evolved 2 slots: Utility x2 1191 | -9/Materials | Build established: Mutant 1213 | -9/Materials | Repaired Salvaging Laser 1338 | -9/Materials | System corruption reached 10% 1344 | -9/Materials | Core integrity fell below 50% 1362 | -9/Materials | Core integrity fell below 20% 1362 | -9/Materials | Self-destructed Last Messages --------------- K-01 Serf collects debris. R-06 Scavenger collects Ion Engine. Knocked back. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer builds a Wall. R-06 Scavenger collects Ion Engine. K-01 Serf collects debris. Critical hit (Smash). Hammer destroyed. System corrupted by crushing effect (+2). U-05 Engineer lays Concrete. R-06 Scavenger collects Aluminum Leg. K-01 Serf collects debris. System corrupted: Matter fused (-5). U-05 Engineer builds a Wall. K-01 Serf collects debris. 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