Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.05 @ 08:47:40 Player: yota99 Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (97) 485 Value Destroyed (2381) 2381 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (557) 557 TOTAL SCORE: 6183 Bonus ------- High Alert Combat Kills 57 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 107/300 Energy 462/625 System Corruption 7% Temperature Critical (1622) Movement Core (1100) Ox21 Location -7/DSF Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (3) --- Medium Treads Medium Treads Medium Treads > --- UTILITY (7) ------ Large Storage Unit Energy Well Signal Interpreter Improved Power Shielding Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating > --- WEAPON (2) ------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (15) --- Improved Ion Engine Medium Treads Medium Treads Cooling System Energy Well (350) Layered Medium Armor Plating Authchip [Storage] Shock Rifle Shock Rifle Heavy Assault Rifle Gauss Rifle Gauss Cannon Gauss Cannon Improved Grenade Launcher Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Energy Well Signal Interpreter Improved Power Shielding Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Medium Treads Cooling System Energy Well Layered Medium Armor Plating Authchip [Storage] Heavy Assault Rifle Heavy Assault Rifle Gauss Rifle Gauss Cannon Gauss Cannon Improved Grenade Launcher Improved Plasma Cutter [Rating: 49] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Hackware Authchip [Armor] Protection Light Armor Plating Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Special Weapon Improved Plasma Cutter Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac DSF Slots Evolved 6 | . . . 2 2 2 . Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 5 | . . . 2 1 2 . Weapon . | . . . . . . . Parts Attached 86 | 7 11 4 14 26 2 22 Power 9 | 1 1 1 1 4 . 1 Engine 9 | 1 1 1 1 4 . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 17 | 2 1 . 2 6 . 6 Treads 14 | 2 1 . 1 4 . 6 Leg . | . . . . . . . Wheel 3 | . . . 1 2 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | 2 2 . 4 2 2 5 Device 4 | 1 1 . 1 1 . . Storage 4 | 1 1 . . 1 . 1 Processor 1 | . . . 1 . . . Hackware 1 | . . . . . . 1 Protection 7 | . . . 2 . 2 3 Artifact . | . . . . . . . Weapon 43 | 2 7 3 7 14 . 10 Energy Gun 3 | 2 1 . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 19 | . 2 2 4 7 . 4 Ballistic Cannon 7 | . 3 . . 1 . 3 Launcher 13 | . 1 1 3 6 . 2 Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Corrupted Parts 2 | . . . . . . 2 System Corruption 7 | . . . . . . 7 Parts Lost 21 | . 2 1 2 4 . 12 Power 5 | . 1 1 1 1 . 1 Propulsion 4 | . . . 1 1 . 2 Utility 5 | . . . . 1 . 4 Weapon 7 | . 1 . . 1 . 5 Highest Loss Streak 11 | . 1 1 1 1 . 11 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 99 99 97 92 88 72 Engine 11 | . 13 13 9 9 7 5 Treads 20 | . 28 28 20 8 7 10 Wheel 2 | . . . . 13 7 . Device 11 | . 14 14 11 12 15 2 Storage 14 | . 14 14 11 18 15 13 Processor 4 | . . . 11 9 7 7 Protection 4 | . . . 11 3 11 16 Energy Gun 1 | . 5 . . . . . Ballistic Gun 16 | . 12 21 21 16 15 9 Ballistic Cannon 4 | . 9 6 . . . 2 Naked Turns . | . . . . . . . Heaviest Build 66 | 14 32 31 35 39 41 66 Greatest Support 84 | 40 40 40 40 32 28 84 Greatest Overweight (x) 21 | . . . 1 2 1 21 Average Overweight (x) . | . . . . 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 13 | 7 11 15 15 15 15 15 Most Carried 15 | 7 15 15 15 15 15 15 Average Carried 12 | 4 10 14 14 14 14 12 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 6 15 15 15 15 14 15 Class Distribution -------------------- 93% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac DSF Matter Collected 2699 | 270 457 124 608 815 . 425 Remotely . | . . . . . . . Salvage Created 3248 | 149 619 138 831 1029 . 482 Parts 235 | 12 39 11 69 73 . 31 Haulers Intercepted 6 | . 2 . 2 2 . . Recyclers Shooed 7 | . 1 . 5 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac DSF Combat Hostiles Destroyed 67 | . 14 8 18 19 . 8 Guns 36 | . 8 4 10 11 . 3 Cannons 7 | . 3 1 . . . 3 AOE 24 | . 3 3 8 8 . 2 Classes Destroyed 12 | 2 4 . 2 2 . 2 Worker 4 | . . . 3 1 . . Builder 3 | . . . 2 1 . . Tunneler 3 | 3 . . . . . . Hauler 6 | . 2 . 2 2 . . Recycler 5 | 1 . . 2 2 . . Watcher 9 | . 3 . 3 3 . . Swarmer 26 | . 3 6 11 6 . . Grunt 31 | . 11 2 7 8 . 3 Sentry 4 | . . . . 4 . . Specialist 2 | . . . . . . 2 Hunter 3 | . . . . 1 . 2 Heavy 1 | . . . . . . 1 Best Kill Streak 6 | 3 4 3 6 4 . 3 Combat Bots Only 4 | . 3 3 4 4 . 3 Max Kills in Single Turn 3 | 1 3 2 3 3 . 1 Gunslinging 1 | . . 1 . 1 . . Exploded 3 | . 3 2 2 3 . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac DSF Damage Taken 4813 | . 644 109 380 1253 . 2427 Core 1155 | . 119 15 17 205 . 799 Absorbed by Shields . | . . . . . . . Redirected to Shielding 50 | . . . . . . 50 Core Remaining (%) 75 | 100 . 46 95 62 . . Volleys Fired 302 | 8 74 13 86 89 . 32 Largest 2 | 2 2 2 2 2 . 2 Hottest 96 | 80 80 55 53 59 . 96 Shots Fired 580 | 16 146 26 167 173 . 52 Gun 475 | 16 109 18 162 155 . 15 Cannon 71 | . 34 5 . 4 . 28 Launcher 33 | . 3 3 5 14 . 8 Special 1 | . . . . . . 1 Kinetic 496 | . 109 23 162 159 . 43 Thermal 35 | 8 26 . . . . 1 Explosive 13 | . . . 2 9 . 2 Electromagnetic 36 | 8 11 3 3 5 . 6 Robot Hit Streak 12 | 12 9 4 12 9 . 9 Robot Miss Streak 11 | . 4 2 7 11 . 2 Penetration Max 1 | . . . . . . 1 Secondary Targets 3 | . . 1 . 2 . . Max Gunslinging Chain 1 | . . 1 . 1 . . Shots Hit Robots 334 | 12 81 13 90 99 . 39 Core Hits 171 | 5 32 9 46 52 . 27 Critical Kills 2 | . . . 1 . . 1 Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . 1 . 1 . . 2 Destroy 2 | . . . 1 . . 1 Blast 2 | . 1 . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6747 | 190 1247 318 1608 2072 . 1312 Guns 3920 | 160 849 146 1294 1342 . 129 Cannons 925 | . 238 37 . 72 . 578 Explosions 1873 | 30 160 135 309 658 . 581 Melee . | . . . . . . . Ramming 29 | . . . 5 . . 24 Kinetic 4385 | . 787 183 1294 1414 . 707 Thermal 696 | 107 238 76 62 150 . 63 Explosive 732 | . . . 168 317 . 247 Electromagnetic 905 | 83 222 59 79 191 . 271 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . . . . . 7 Average Corruption 6 | . . . . . . 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 11 | . . . . . . 11 Message Errors 2 | . . . . . . 2 Matter Fused 2 | . . . . . . 2 Energy Discharges 1 | . . . . . . 1 Data Loss (minor) 5 | . . . . . . 5 Data Loss (major) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 47 | . . . . 38 . 9 Projectiles . | . . . . . . . Explosions 47 | . . . . 38 . 9 Melee . | . . . . . . . Knockbacks 6 | . 4 1 . . . 1 Impact . | . . . . . . . Kinetic 6 | . 4 1 . . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 13 | . 2 . . . . 11 Shots 2 | . 1 . . . . 1 Rammed 20 | . . . 1 . . 19 Targets Rammed 20 | . . . 1 . . 19 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 1622 | 110 228 8 24 27 . 1622 Average Temperature 200 | 44 64 4 15 9 . 601 Received Heat Transfer 1173 | . 333 18 105 531 . 186 Effects 22 | . . . . . . 22 Shutdowns 3 | . . . . . . 3 Energy Bleed 2 | . . . . . . 2 Interference 3 | . . . . . . 3 Matter Decay 4 | . . . . . . 4 Short Circuit 3 | . . . . . . 3 Damage (minor) 3 | . . . . . . 3 Damage (major) 1 | . . . . . . 1 Damage (core) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . 1 . 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1225 | 225 500 100 50 200 . 150 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | 1 . . 2 . . 2 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac DSF Peak Influence 588 | 20 186 190 422 588 187 233 Initial 182 | . 13 8 15 114 182 130 Average 164 | 11 68 69 294 318 186 177 Maximum Alert Level 2 | . . . 2 2 . 1 Low Security (%) 64 | 100 100 100 12 16 100 56 Level 1 26 | . . . 62 57 . 43 Level 2 9 | . . . 24 26 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . . 1 Squads Dispatched 13 | . 2 . 3 6 . 2 Investigation 3 | . 1 . . 2 . . Extermination . | . . . . . . . Reinforcement 7 | . 1 . 3 1 . 2 Assault . | . . . . . . . Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . 1 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac DSF Distress Signals 7 | . 1 . 4 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 98 | . 24 5 35 24 . 10 Peak Tracking Total 7 | . 4 3 7 5 . 4 Tactical Retreats 2 | . 2 . . . . . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac DSF Traps Triggered 3 | . . . 1 1 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac DSF Machines Disabled 8 | . 2 1 . 5 . . Max in Single Turn 2 | . 1 1 . 2 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac DSF Machines Accessed 15 | . 8 . 2 4 1 . Terminals 14 | . 7 . 2 4 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 44 | . 25 . 6 12 1 . Successful 19 | . 8 . 4 6 1 . Failed 24 | . 17 . 2 5 . . Catastrophic 4 | . 3 . . 1 . . Database Lockouts 1 | . . . . 1 . . Manual 30 | . 18 . 4 8 . . Terminals 43 | . 24 . 6 12 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 16 | . 6 . 3 6 1 . Robot Analysis 4 | . 2 . 1 1 . . Prototype ID Bank 1 | . . . . 1 . . Open DSF 1 | . . . . . 1 . Emergency Access Points 2 | . 1 . . 1 . . Terminal Index 2 | . 1 . 1 . . . Alert Level 2 | . . . 1 1 . . Unreport Threat 2 | . 1 . . 1 . . Registered Components 1 | . 1 . . . . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 3 | . 2 . 1 . . . Terminals 2 | . 1 . 1 . . . Assimilate 1 | . 1 . . . . . Botnet 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Mask 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 7 . 1 1 1 . Full Trace Events 2 | . 1 . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac DSF Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac DSF Robot Analysis Total 4 | . 2 . 1 1 . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac DSF Turns Passed 5268 | 168 1558 1065 864 1023 37 553 Spaces Moved 2343 | 89 735 593 324 405 26 171 Core 30 | 16 . . . . . 14 Treads 1915 | 73 735 593 302 89 . 123 Legs . | . . . . . . . Wheels 398 | . . . 22 316 26 34 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 115 115 115 115 Average Speed 160 | 140 160 160 164 145 115 215 Slowest Speed 1100 | 160 160 160 240 250 115 1100 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 51 | 7 88 86 36 50 1 90 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 154 | . . 18 27 101 . 8 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 154 | . . 18 27 101 . 8 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac DSF Total 3243 | 116 976 682 484 664 34 287 Wait 346 | . 110 70 46 118 . 2 Move 2337 | 88 734 592 323 404 25 171 Hop . | . . . . . . . Pick Up 101 | 13 29 2 9 16 4 28 Fast Attach . | . . . . . . . Attach 42 | 7 2 1 4 9 2 17 Detach . | . . . . . . . Swap 44 | . 9 3 10 17 . 5 Drop 51 | . 18 1 5 11 3 13 Fire 302 | 8 74 13 86 89 . 32 Melee . | . . . . . . . Ram 2 | . . . . . . 2 Kick . | . . . . . . . Crush 18 | . . . 1 . . 17 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials -8/Materials -7/Factory -7/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 13) 169 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Discovered new exit (range 7) 308 | -10/Materials | Build established: Mutant 446 | -10/Materials | Discovered new exit (range 15) 826 | -10/Materials | Discovered new exit (range 12) 1063 | -10/Materials | Discovered new exit (range 16) 1727 | -10/Materials | Entered Mines 1728 | -10/Mines | Met a Derelict bent on vengeance 2219 | -10/Mines | Core integrity fell below 50% 2495 | -10/Mines | Learned location of Zion (-6) 2509 | -10/Mines | Found a hidden stash of uninstalled traps 2523 | -10/Mines | Learned Materials garrison access intel 2655 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2782 | -10/Mines | Discovered new exit (range 7) 2792 | -10/Mines | Entered Materials 2792 | -9/Materials | Evolved 2 slots: Utility x2 3574 | -9/Materials | Discovered new exit (range 15) 3650 | -9/Materials | Identified exit to Materials 3656 | -9/Materials | Entered another Materials area 3656 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3657 | -8/Materials | Loaded intel: 1 garrison access location 4192 | -8/Materials | Central database locked down 4228 | -8/Materials | Garrison activated, responded to threat 4568 | -8/Materials | Build established: Scavenger-Mutant 4636 | -8/Materials | Discovered new exit (range 4) 4677 | -8/Materials | Identified exit to Factory 4679 | -8/Materials | Entered Factory 4679 | -7/Factory | Evolved 2 slots: Utility x2 4685 | -7/Factory | Identified exit to DSF 4716 | -7/Factory | Entered DSF 4774 | -7/DSF | Additional patrols routed to DSF 4925 | -7/DSF | Lost 11 parts (1p2n4u4w) 4934 | -7/DSF | Core integrity fell below 50% 4935 | -7/DSF | Build established: Mutant 5107 | -7/DSF | Discovered new exit (range 16) 5153 | -7/DSF | Sterilization system engaged 5173 | -7/DSF | Ambient heat levels rising (+10) 5188 | -7/DSF | Ambient heat levels rising (+10) 5203 | -7/DSF | Ambient heat levels rising (+10) 5218 | -7/DSF | Ambient heat levels rising (+10) 5233 | -7/DSF | Ambient heat levels rising (+10) 5248 | -7/DSF | Ambient heat levels rising (+10) 5254 | -7/DSF | Core integrity fell below 20% 5263 | -7/DSF | Ambient heat levels rising (+10) 5270 | -7/DSF | Core destroyed Last Messages --------------- 05247_ Med. Treads broken. 05247_ Overheating: Short circuit. 05248_ ALERT: Ambient heat levels +10. 05249_ Overheating: Imp. Power Shielding damaged (-22). 05250_ Overheating: Matter decay (-30). 05251_ Power failure, Deuterium Engine shutdown. 05254_ Overheating: Core damaged (-126). 05255_ Overheating: Lrg. Storage Unit damaged (-54). 05256_ Overheating: Matter decay (-23). 05260_ Overheating: Energy bleed (-100). 05260_ System corrupted: Component data lost. 05261_ Overheating: Core damaged (-77). 05262_ Power failure, Deuterium Engine shutdown. 05263_ Med. Treads broken. 05263_ Overheating: Short circuit. 05263_ ALERT: Ambient heat levels +10. 05266_ Med. Treads broken. 05266_ Overheating: Short circuit. 05269_ Overheating: Energy bleed (-121). 05270_ Overheating: Core damaged (-126). 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[#??????????? | | ??????### ### # # = ###??????????? | | ?????##"" ## # # = ##??????????? | | ????""""" #??????????? | | ????"##""< @ == #??????????? | | ??????#"""""## # #[[[= !!#??????????? | | ??????#"""""#########[[=* !!#??????????? | | ??????####"##???????#########??????????? | | ?????????#"#???????????????????????????? | | ?????????""????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 625 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 675 Power Shielding 66 Evasion (%) 50 Recoil Reduction 3 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PrecisionEnhancedChip Manual? 0 Play Time 00:58:18 Cumulative 19.3 hours Start 2023.01.05 @ 07:44:30 End 2023.01.05 @ 08:47:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 23 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: de8ba155-dd10-49bb-84fe-abb7a5b1da28