Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.05 @ 08:47:40

Player: yota99

Result: Core destroyed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (97)      485
Value Destroyed (2381)     2381
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (557)                557
              TOTAL SCORE: 6183

 Bonus
-------
High Alert Combat Kills    57
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/700
Matter                     107/300
Energy                     462/625
System Corruption          7%
Temperature                Critical (1622)
Movement                   Core (1100) Ox21
Location                   -7/DSF

 Parts 
-------
>          --- POWER (1) --------
           Deuterium Engine
>          --- PROPULSION (3) ---
    Medium Treads
    Medium Treads
    Medium Treads
>          --- UTILITY (7) ------
     Large Storage Unit
           Energy Well
           Signal Interpreter
  Improved Power Shielding
   Layered Medium Armor Plating
   Layered Medium Armor Plating
   Layered Medium Armor Plating
>          --- WEAPON (2) -------
     Heavy Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY (15) ---
  Improved Ion Engine
    Medium Treads
    Medium Treads
           Cooling System
           Energy Well (350)
   Layered Medium Armor Plating
           Authchip [Storage]
           Shock Rifle
           Shock Rifle
     Heavy Assault Rifle
           Gauss Rifle
           Gauss Cannon
           Gauss Cannon
  Improved Grenade Launcher
  Improved Plasma Cutter

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
>          --- PROPULSION -------
    Medium Treads
    Medium Treads
    Medium Treads
>          --- UTILITY ----------
     Large Storage Unit
           Energy Well
           Signal Interpreter
  Improved Power Shielding
   Layered Medium Armor Plating
   Layered Medium Armor Plating
   Layered Medium Armor Plating
>          --- WEAPON -----------
     Heavy Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
  Improved Ion Engine
     Light Nuclear Core
    Medium Treads
           Cooling System
           Energy Well
   Layered Medium Armor Plating
           Authchip [Storage]
     Heavy Assault Rifle
     Heavy Assault Rifle
           Gauss Rifle
           Gauss Cannon
           Gauss Cannon
  Improved Grenade Launcher
  Improved Plasma Cutter
[Rating: 49]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 Authchip [Armor]
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Improved Grenade Launcher
  Special Weapon           Improved Plasma Cutter

 Build                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac DSF 
Slots Evolved              6    | .   .   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   .   
  Utility                  5    | .   .   .   2   1   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             86   | 7   11  4   14  26  2   22  
  Power                    9    | 1   1   1   1   4   .   1   
    Engine                 9    | 1   1   1   1   4   .   1   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               17   | 2   1   .   2   6   .   6   
    Treads                 14   | 2   1   .   1   4   .   6   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  3    | .   .   .   1   2   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  17   | 2   2   .   4   2   2   5   
    Device                 4    | 1   1   .   1   1   .   .   
    Storage                4    | 1   1   .   .   1   .   1   
    Processor              1    | .   .   .   1   .   .   .   
    Hackware               1    | .   .   .   .   .   .   1   
    Protection             7    | .   .   .   2   .   2   3   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   43   | 2   7   3   7   14  .   10  
    Energy Gun             3    | 2   1   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          19   | .   2   2   4   7   .   4   
    Ballistic Cannon       7    | .   3   .   .   1   .   3   
    Launcher               13   | .   1   1   3   6   .   2   
    Special Weapon         1    | .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   
  Corrupted Parts          2    | .   .   .   .   .   .   2   
    System Corruption      7    | .   .   .   .   .   .   7   
Parts Lost                 21   | .   2   1   2   4   .   12  
  Power                    5    | .   1   1   1   1   .   1   
  Propulsion               4    | .   .   .   1   1   .   2   
  Utility                  5    | .   .   .   .   1   .   4   
  Weapon                   7    | .   1   .   .   1   .   5   
  Highest Loss Streak      11   | .   1   1   1   1   .   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   99  99  97  92  88  72  
  Engine                   11   | .   13  13  9   9   7   5   
  Treads                   20   | .   28  28  20  8   7   10  
  Wheel                    2    | .   .   .   .   13  7   .   
  Device                   11   | .   14  14  11  12  15  2   
  Storage                  14   | .   14  14  11  18  15  13  
  Processor                4    | .   .   .   11  9   7   7   
  Protection               4    | .   .   .   11  3   11  16  
  Energy Gun               1    | .   5   .   .   .   .   .   
  Ballistic Gun            16   | .   12  21  21  16  15  9   
  Ballistic Cannon         4    | .   9   6   .   .   .   2   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             66   | 14  32  31  35  39  41  66  
  Greatest Support         84   | 40  40  40  40  32  28  84  
  Greatest Overweight (x)  21   | .   .   .   1   2   1   21  
  Average Overweight (x)   .    | .   .   .   .   1   1   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  
  Average Capacity         13   | 7   11  15  15  15  15  15  
  Most Carried             15   | 7   15  15  15  15  15  15  
  Average Carried          12   | 4   10  14  14  14  14  12  
  Final Capacity           15   | 8   15  15  15  15  15  15  
  Final Carried            15   | 6   15  15  15  15  14  15  

 Class Distribution 
--------------------
 93% | Mutant
  6% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/DSF

 Resources                      | -11  -10  -10  -9   -8   -7   -7   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Fac  DSF  
Matter Collected           2699 | 270  457  124  608  815  .    425  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3248 | 149  619  138  831  1029 .    482  
  Parts                    235  | 12   39   11   69   73   .    31   
Haulers Intercepted        6    | .    2    .    2    2    .    .    
Recyclers Shooed           7    | .    1    .    5    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac DSF 
Combat Hostiles Destroyed  67   | .   14  8   18  19  .   8   
  Guns                     36   | .   8   4   10  11  .   3   
  Cannons                  7    | .   3   1   .   .   .   3   
  AOE                      24   | .   3   3   8   8   .   2   
Classes Destroyed          12   | 2   4   .   2   2   .   2   
  Worker                   4    | .   .   .   3   1   .   .   
  Builder                  3    | .   .   .   2   1   .   .   
  Tunneler                 3    | 3   .   .   .   .   .   .   
  Hauler                   6    | .   2   .   2   2   .   .   
  Recycler                 5    | 1   .   .   2   2   .   .   
  Watcher                  9    | .   3   .   3   3   .   .   
  Swarmer                  26   | .   3   6   11  6   .   .   
  Grunt                    31   | .   11  2   7   8   .   3   
  Sentry                   4    | .   .   .   .   4   .   .   
  Specialist               2    | .   .   .   .   .   .   2   
  Hunter                   3    | .   .   .   .   1   .   2   
  Heavy                    1    | .   .   .   .   .   .   1   
Best Kill Streak           6    | 3   4   3   6   4   .   3   
  Combat Bots Only         4    | .   3   3   4   4   .   3   
Max Kills in Single Turn   3    | 1   3   2   3   3   .   1   
  Gunslinging              1    | .   .   1   .   1   .   .   
  Exploded                 3    | .   3   2   2   3   .   1   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  DSF  
Damage Taken               4813 | .    644  109  380  1253 .    2427 
  Core                     1155 | .    119  15   17   205  .    799  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  50   | .    .    .    .    .    .    50   
Core Remaining (%)         75   | 100  .    46   95   62   .    .    
Volleys Fired              302  | 8    74   13   86   89   .    32   
  Largest                  2    | 2    2    2    2    2    .    2    
  Hottest                  96   | 80   80   55   53   59   .    96   
Shots Fired                580  | 16   146  26   167  173  .    52   
  Gun                      475  | 16   109  18   162  155  .    15   
  Cannon                   71   | .    34   5    .    4    .    28   
  Launcher                 33   | .    3    3    5    14   .    8    
  Special                  1    | .    .    .    .    .    .    1    
  Kinetic                  496  | .    109  23   162  159  .    43   
  Thermal                  35   | 8    26   .    .    .    .    1    
  Explosive                13   | .    .    .    2    9    .    2    
  Electromagnetic          36   | 8    11   3    3    5    .    6    
  Robot Hit Streak         12   | 12   9    4    12   9    .    9    
  Robot Miss Streak        11   | .    4    2    7    11   .    2    
  Penetration Max          1    | .    .    .    .    .    .    1    
  Secondary Targets        3    | .    .    1    .    2    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    1    .    .    
Shots Hit Robots           334  | 12   81   13   90   99   .    39   
  Core Hits                171  | 5    32   9    46   52   .    27   
  Critical Kills           2    | .    .    .    1    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         4    | .    1    .    1    .    .    2    
    Destroy                2    | .    .    .    1    .    .    1    
    Blast                  2    | .    1    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           6747 | 190  1247 318  1608 2072 .    1312 
  Guns                     3920 | 160  849  146  1294 1342 .    129  
  Cannons                  925  | .    238  37   .    72   .    578  
  Explosions               1873 | 30   160  135  309  658  .    581  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  29   | .    .    .    5    .    .    24   
  Kinetic                  4385 | .    787  183  1294 1414 .    707  
  Thermal                  696  | 107  238  76   62   150  .    63   
  Explosive                732  | .    .    .    168  317  .    247  
  Electromagnetic          905  | 83   222  59   79   191  .    271  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    .    .    7    
  Average Corruption       6    | .    .    .    .    .    .    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  11   | .    .    .    .    .    .    11   
    Message Errors         2    | .    .    .    .    .    .    2    
    Matter Fused           2    | .    .    .    .    .    .    2    
    Energy Discharges      1    | .    .    .    .    .    .    1    
    Data Loss (minor)      5    | .    .    .    .    .    .    5    
    Data Loss (major)      1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            47   | .    .    .    .    38   .    9    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               47   | .    .    .    .    38   .    9    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 6    | .    4    1    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  6    | .    4    1    .    .    .    1    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      13   | .    2    .    .    .    .    11   
  Shots                    2    | .    1    .    .    .    .    1    
  Rammed                   20   | .    .    .    1    .    .    19   
Targets Rammed             20   | .    .    .    1    .    .    19   
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        1622 | 110  228  8    24   27   .    1622 
  Average Temperature      200  | 44   64   4    15   9    .    601  
  Received Heat Transfer   1173 | .    333  18   105  531  .    186  
  Effects                  22   | .    .    .    .    .    .    22   
    Shutdowns              3    | .    .    .    .    .    .    3    
    Energy Bleed           2    | .    .    .    .    .    .    2    
    Interference           3    | .    .    .    .    .    .    3    
    Matter Decay           4    | .    .    .    .    .    .    4    
    Short Circuit          3    | .    .    .    .    .    .    3    
    Damage (minor)         3    | .    .    .    .    .    .    3    
    Damage (major)         1    | .    .    .    .    .    .    1    
    Damage (core)          3    | .    .    .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    1    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         1225 | 225  500  100  50   200  .    150  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      5    | 1    .    .    2    .    .    2    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac DSF 
Peak Influence             588  | 20  186 190 422 588 187 233 
  Initial                  182  | .   13  8   15  114 182 130 
  Average                  164  | 11  68  69  294 318 186 177 
Maximum Alert Level        2    | .   .   .   2   2   .   1   
  Low Security (%)         64   | 100 100 100 12  16  100 56  
  Level 1                  26   | .   .   .   62  57  .   43  
  Level 2                  9    | .   .   .   24  26  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   1   
Squads Dispatched          13   | .   2   .   3   6   .   2   
  Investigation            3    | .   1   .   .   2   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            7    | .   1   .   3   1   .   2   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac DSF 
Distress Signals           7    | .   1   .   4   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              98   | .   24  5   35  24  .   10  
  Peak Tracking Total      7    | .   4   3   7   5   .   4   
  Tactical Retreats        2    | .   2   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac DSF 
Traps Triggered            3    | .   .   .   1   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Min Mat Mat Fac DSF 
Machines Disabled          8    | .   2   1   .   5   .   .   
  Max in Single Turn       2    | .   1   1   .   2   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac DSF 
Machines Accessed          15   | .   8   .   2   4   1   .   
  Terminals                14   | .   7   .   2   4   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                44   | .   25  .   6   12  1   .   
  Successful               19   | .   8   .   4   6   1   .   
  Failed                   24   | .   17  .   2   5   .   .   
    Catastrophic           4    | .   3   .   .   1   .   .   
  Database Lockouts        1    | .   .   .   .   1   .   .   
  Manual                   30   | .   18  .   4   8   .   .   
  Terminals                43   | .   24  .   6   12  1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             16   | .   6   .   3   6   1   .   
  Robot Analysis           4    | .   2   .   1   1   .   .   
  Prototype ID Bank        1    | .   .   .   .   1   .   .   
  Open DSF                 1    | .   .   .   .   .   1   .   
  Emergency Access Points  2    | .   1   .   .   1   .   .   
  Terminal Index           2    | .   1   .   1   .   .   .   
  Alert Level              2    | .   .   .   1   1   .   .   
  Unreport Threat          2    | .   1   .   .   1   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   2   .   1   .   .   .   
  Terminals                2    | .   1   .   1   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   .   
    Botnet                 1    | .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
    Mask                   1    | .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         10   | .   7   .   1   1   1   .   
  Full Trace Events        2    | .   1   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Min Mat Mat Fac DSF 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Min Mat Mat Fac DSF 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac DSF 
Robot Analysis Total       4    | .   2   .   1   1   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  DSF  
Turns Passed               5268 | 168  1558 1065 864  1023 37   553  
Spaces Moved               2343 | 89   735  593  324  405  26   171  
  Core                     30   | 16   .    .    .    .    .    14   
  Treads                   1915 | 73   735  593  302  89   .    123  
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   398  | .    .    .    22   316  26   34   
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  115  115  115  115  
  Average Speed            160  | 140  160  160  164  145  115  215  
  Slowest Speed            1100 | 160  160  160  240  250  115  1100 
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       51   | 7    88   86   36   50   1    90   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    
  Known Exits Taken        3    | .    .    .    1    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          154  | .    .    18   27   101  .    8    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      154  | .    .    18   27   101  .    8    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac DSF 
Total                      3243 | 116 976 682 484 664 34  287 
  Wait                     346  | .   110 70  46  118 .   2   
  Move                     2337 | 88  734 592 323 404 25  171 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  101  | 13  29  2   9   16  4   28  
  Fast Attach              .    | .   .   .   .   .   .   .   
  Attach                   42   | 7   2   1   4   9   2   17  
  Detach                   .    | .   .   .   .   .   .   .   
  Swap                     44   | .   9   3   10  17  .   5   
  Drop                     51   | .   18  1   5   11  3   13  
  Fire                     302  | 8   74  13  86  89  .   32  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      2    | .   .   .   .   .   .   2   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    18   | .   .   .   1   .   .   17  
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-7/DSF (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 13)
  169 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Discovered new exit (range 7)
  308 | -10/Materials | Build established: Mutant
  446 | -10/Materials | Discovered new exit (range 15)
  826 | -10/Materials | Discovered new exit (range 12)
 1063 | -10/Materials | Discovered new exit (range 16)
 1727 | -10/Materials | Entered Mines
 1728 | -10/Mines     | Met a Derelict bent on vengeance
 2219 | -10/Mines     | Core integrity fell below 50%
 2495 | -10/Mines     | Learned location of Zion (-6)
 2509 | -10/Mines     | Found a hidden stash of uninstalled traps
 2523 | -10/Mines     | Learned Materials garrison access intel
 2655 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 2782 | -10/Mines     | Discovered new exit (range 7)
 2792 | -10/Mines     | Entered Materials
 2792 | -9/Materials  | Evolved 2 slots: Utility x2
 3574 | -9/Materials  | Discovered new exit (range 15)
 3650 | -9/Materials  | Identified exit to Materials
 3656 | -9/Materials  | Entered another Materials area
 3656 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3657 | -8/Materials  | Loaded intel: 1 garrison access location
 4192 | -8/Materials  | Central database locked down
 4228 | -8/Materials  | Garrison activated, responded to threat
 4568 | -8/Materials  | Build established: Scavenger-Mutant
 4636 | -8/Materials  | Discovered new exit (range 4)
 4677 | -8/Materials  | Identified exit to Factory
 4679 | -8/Materials  | Entered Factory
 4679 | -7/Factory    | Evolved 2 slots: Utility x2
 4685 | -7/Factory    | Identified exit to DSF
 4716 | -7/Factory    | Entered DSF
 4774 | -7/DSF        | Additional patrols routed to DSF
 4925 | -7/DSF        | Lost 11 parts (1p2n4u4w)
 4934 | -7/DSF        | Core integrity fell below 50%
 4935 | -7/DSF        | Build established: Mutant
 5107 | -7/DSF        | Discovered new exit (range 16)
 5153 | -7/DSF        | Sterilization system engaged
 5173 | -7/DSF        | Ambient heat levels rising (+10)
 5188 | -7/DSF        | Ambient heat levels rising (+10)
 5203 | -7/DSF        | Ambient heat levels rising (+10)
 5218 | -7/DSF        | Ambient heat levels rising (+10)
 5233 | -7/DSF        | Ambient heat levels rising (+10)
 5248 | -7/DSF        | Ambient heat levels rising (+10)
 5254 | -7/DSF        | Core integrity fell below 20%
 5263 | -7/DSF        | Ambient heat levels rising (+10)
 5270 | -7/DSF        | Core destroyed

 Last Messages 
---------------
05247_ Med. Treads broken.
05247_ Overheating: Short circuit.
05248_ ALERT: Ambient heat levels +10.
05249_ Overheating: Imp. Power Shielding damaged (-22).
05250_ Overheating: Matter decay (-30).
05251_ Power failure, Deuterium Engine shutdown.
05254_ Overheating: Core damaged (-126).
05255_ Overheating: Lrg. Storage Unit damaged (-54).
05256_ Overheating: Matter decay (-23).
05260_ Overheating: Energy bleed (-100).
05260_ System corrupted: Component data lost.
05261_ Overheating: Core damaged (-77).
05262_ Power failure, Deuterium Engine shutdown.
05263_ Med. Treads broken.
05263_ Overheating: Short circuit.
05263_ ALERT: Ambient heat levels +10.
05266_ Med. Treads broken.
05266_ Overheating: Short circuit.
05269_ Overheating: Energy bleed (-121).
05270_ Overheating: Core damaged (-126).

 Map 
-----
+----------------------------------------------------+
|           ??????????????????????!   ???# #?????]   |
|           ??????????????????????!    ??# ###???]   |
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|           ???????#     #??## ##!    ==#??????????? |
|           ???????#     #?##   +!!   ==#??????????? |
|           ???????#     #?#  ### !^^ ==#??????????? |
|           ???????##  ###?#  #?###   ###??????????? |
|           ???????#   !!#?####?#     [[#??????????? |
|           ???????#   !!#??????#      [#??????????? |
|           ???????##  ##########  !   [#??????????? |
|           ??????###  ###  #   # =   ###??????????? |
|           ?????##""   ##  #   #    = ##??????????? |
|           ????"""""                   #??????????? |
|           ????"##""<     @       ==   #??????????? |
|           ??????#"""""##  #   #[[[= !!#??????????? |
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|           ??????####"##???????#########??????????? |
|           ?????????#"#???????????????????????????? |
|           ?????????""????????????????????????????? |
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|           ???????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            625
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             675
Power Shielding            66
Evasion (%)                50
Recoil Reduction           3
Authchip Count             2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PrecisionEnhancedChip
  Manual?         0
Play Time         00:58:18
  Cumulative      19.3 hours
  Start           2023.01.05 @ 07:44:30
  End             2023.01.05 @ 08:47:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          35
  Rogue           35
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          23
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: de8ba155-dd10-49bb-84fe-abb7a5b1da28