Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.20 @ 05:06:18 Player: Vanlighten Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (25) 125 Value Destroyed (582) 582 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2347 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 266/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (2) -------- Reinforced Ion Engine > --- PROPULSION (2) --- Light Treads Spiked Treads > --- UTILITY (4) ------ Large Storage Unit Shield Generator > --- WEAPON (3) ------- Heavy Assault Rifle > --- INVENTORY (15) --- Reinforced Ion Engine Light Treads Improved Heat Sink Large Matter Pod (150) Hardened Light Armor Plating Hardened Light Armor Plating Scrap Shield Shield Generator Shield Generator Tractor Beam Heavy Assault Rifle Heavy Assault Rifle Light Cannon Subdweller Shrapnel Launcher Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Light Treads Spiked Treads > --- UTILITY ---------- Large Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Reinforced Ion Engine Light Treads Improved Heat Sink Large Matter Pod Hardened Light Armor Plating Scrap Shield Shield Generator Shield Generator Shield Generator Tractor Beam Heavy Assault Rifle Heavy Assault Rifle Light Cannon Subdweller Shrapnel Launcher [Rating: 14] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Light Treads Treads Light Treads Utility Shield Generator Device Shield Generator Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Subdweller Beam Cannon Ballistic Gun Heavy Assault Rifle Build | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Slots Evolved 4 | . . . 4 Power 1 | . . . 1 Propulsion . | . . . . Utility 2 | . . . 2 Weapon 1 | . . . 1 Parts Attached 26 | 6 14 6 . Power 3 | 1 2 . . Engine 3 | 1 2 . . Core . | . . . . Reactor . | . . . . Propulsion 7 | 2 2 3 . Treads 7 | 2 2 3 . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 10 | 1 7 2 . Device 4 | . 3 1 . Storage 5 | 1 4 . . Processor . | . . . . Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 6 | 2 3 1 . Energy Gun 3 | 2 1 . . Energy Cannon 1 | . . 1 . Ballistic Gun 2 | . 2 . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 1 | . . . 1 Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon 1 | . . . 1 Highest Loss Streak 1 | . . . 1 To Critical Strikes . | . . . . Average Slot Usage (%) 97 | . 98 100 60 Engine 13 | . 13 14 9 Treads 27 | . 27 28 18 Device 11 | . 12 9 9 Storage 13 | . 14 14 9 Protection 1 | . . 4 . Energy Gun 14 | . 22 . . Energy Cannon 3 | . . 8 6 Ballistic Gun 9 | . 4 19 9 Peak Build Rating 14 | 6 13 14 14 Average Rating 10 | 5 9 13 13 On Entrance 8 | . 6 13 14 Naked Turns . | . . . . Heaviest Build 43 | 12 38 43 43 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 1 | . . 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 20 | 8 20 15 15 Average Capacity 12 | 7 11 15 15 Most Carried 15 | 6 15 15 15 Average Carried 11 | 3 10 14 15 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 6 14 15 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Resources | -11 -10 -10 -8 ----------- Run | Yrd Mat Sub Mat Matter Collected 694 | 71 449 174 . Remotely . | . . . . Salvage Created 695 | 30 470 141 54 Parts 40 | 3 29 5 3 Haulers Intercepted 1 | . 1 . . Recyclers Shooed 1 | 1 . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 10 | . . 10 . Prevented . | . . . . Kills | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Combat Hostiles Destroyed 18 | . 11 6 1 Guns 16 | . 11 4 1 Cannons 1 | . . 1 . Classes Destroyed 9 | 1 6 2 . Worker 2 | . 2 . . Tunneler 1 | 1 . . . Hauler 1 | . 1 . . Recycler 1 | . 1 . . Watcher 2 | . 2 . . Swarmer 6 | . 6 . . Grunt 5 | . 5 . . Sentry 2 | . . 1 1 Subdweller 5 | . . 5 . Best Kill Streak 4 | 1 4 3 1 Combat Bots Only 4 | . 4 3 1 Max Kills in Single Turn 2 | 1 2 2 1 Gunslinging 1 | . . 1 . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Hostile Shots Fired 77 | . 45 26 6 Missed 23 | . 11 8 4 Damage Taken 592 | . 242 332 18 Core 75 | . 46 29 . Absorbed by Shields 97 | . . 91 6 Ignored by Resistances 192 | . 80 106 6 Core Remaining (%) 85 | 100 . 70 . Volleys Fired 92 | 6 50 30 6 Largest 2 | 2 2 2 2 Hottest 103 | 80 80 103 103 Shots Fired 180 | 12 100 60 8 Gun 153 | 12 100 35 6 Cannon 27 | . . 25 2 Launcher . | . . . . Special . | . . . . Kinetic 41 | . . 35 6 Thermal 139 | 12 100 25 2 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 28 | 8 18 28 6 Robot Miss Streak 2 | 2 2 1 2 Penetration Max . | . . . . Secondary Targets 2 | . 1 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 129 | 9 79 35 6 Core Hits 40 | 2 29 6 3 Critical Kills 1 | . . 1 . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . 1 . Meltdown 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1766 | 101 876 690 99 Guns 1385 | 101 876 335 73 Cannons 381 | . . 355 26 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 408 | . . 335 73 Thermal 1358 | 101 876 355 26 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 11 | . . 11 . Projectiles 11 | . . 11 . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 1 | . 1 . . Targets Rammed 1 | . 1 . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 198 | 54 198 . 72 Average Temperature 55 | 29 58 . 40 Received Heat Transfer 132 | . 108 12 12 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Melted 3 | . 3 . . Heat Transferred 2743 | 225 2000 481 37 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Peak Influence 214 | 5 214 . 60 Initial 9 | . 2 . 9 Average 44 | 2 48 . 31 Maximum Alert Level 1 | . 1 . . Low Security (%) 95 | 100 94 . 100 Level 1 4 | . 5 . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . . . 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 32 | . 20 9 3 Peak Tracking Total 6 | . 5 6 2 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -8 ---------- Run | Yrd Mat Sub Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Machines Accessed 9 | . 9 . . Terminals 8 | . 8 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 29 | . 29 . . Successful 12 | . 12 . . Failed 17 | . 17 . . Catastrophic 3 | . 3 . . Database Lockouts . | . . . . Manual 11 | . 11 . . Terminals 28 | . 28 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 10 | . 10 . . Record 2 | . 2 . . Prototype ID Bank 1 | . 1 . . Branch Access Points 2 | . 2 . . Emergency Access Points 1 | . 1 . . Unreport Threat 2 | . 2 . . Maintenance Status 1 | . 1 . . Hauler Manifests 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 1 | . 1 . . Terminals 1 | . 1 . . Botnet 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 7 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -8 ------------ Run | Yrd Mat Sub Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -8 ------------- Run | Yrd Mat Sub Mat Turns Passed 2133 | 118 1309 634 72 Spaces Moved 1002 | 58 698 221 25 Core 6 | 6 . . . Treads 996 | 52 698 221 25 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 178 | 148 160 240 228 Slowest Speed 250 | 160 160 250 250 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 28 | 4 98 7 5 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 3 | . . 3 . Spaces Dug 4 | . . 4 . Terrain Destroyed 5 | . . 4 1 Melee . | . . . . Projectile 5 | . . 4 1 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Total 1166 | 75 795 265 31 Wait 2 | . 2 . . Move 999 | 57 697 220 25 Hop . | . . . . Pick Up 22 | 6 14 2 . Fast Attach 16 | 6 8 2 . Attach 2 | . 1 1 . Detach 4 | . 3 1 . Swap 8 | . 5 3 . Drop 20 | . 14 6 . Fire 92 | 6 50 30 6 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 1 | . 1 . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / [*Sub]) -10/Subcaves -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 119 | -11/Scrapyard | Entered Materials 235 | -10/Materials | Identified exit to Mines 313 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 15) 781 | -10/Materials | Discovered new exit (range 14) 1085 | -10/Materials | Discovered new exit (range 8) 1415 | -10/Materials | Discovered new exit (range 9) 1428 | -10/Materials | Entered Subcaves 1617 | -10/Subcaves | Ambushed by swarm of Subdwellers 1675 | -10/Subcaves | Lost 3 allies 1864 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2005 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 2005 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 2037 | -10/Subcaves | Discovered new exit (range 7) 2062 | -10/Subcaves | Entered Materials 2062 | -8/Materials | Evolved 4 slots: Power x1, Utility x2, Weapon x1 2134 | -8/Materials | Self-destructed Last Messages --------------- ZB-HLS(h) destroyed. Destroyed Beam Rifle. Y-45 Defender destroyed. Acquired 16 matter. Acquired 23 matter. Shrapnel Trap falls loose from the Twisted Machinery. EXIT=FOUND PARAMETERS=POWER+1,UTILITY+2,WEAPON+1 LOCATION=UNKNOWN GOAL=ESCAPE O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." Destroyed Hover Unit. ALERT: Hostiles spotted, dispatching reinforcements to Terminal M009. Sub. Beam Cannon destroyed. T-07 Excavator is excavating. Y-45 Defender destroyed. T-07 Excavator is excavating. Map ----- +----------------------------------------------------+ | ??????????? ????????????????????????????????? | | ???????????? #???????????????????????????????? | | ????????????? #???????????????????????????????? | | ?????????????# +???????????????????????????????? | | ?????????????# #???????????????????????????????? | | ?????????????# ###########?????????????????????? | | ????????????## ## #?????????????????????? | | ????????????# # """ #?????????????????????? | | ????????????# # "R #?????????????????????? | | ????????????# + """ #?????????????????????? | | ????????????# # #?????????????????????? | | ????????????# # #?????????????????????? | | ????????????## ## #?????????????????????? | | ?????????????# ## /] #?????????????????????? | | ?????????????# ## =] #?????????????????????? | | ?????????????# "#######+##?????????????????????? | | ?????????????# ##?#???# #??????????????????????? | | ?????????????# #??# ### #??????????????????????? | | ?????????????# #??? # ########???????????????? | | ?????????????### #???# %! +?????????? | | ???????????????# #???# # ########???????????????? | | ???????????????# ######## #??????????????????????? | | ???????????????# #??????????????????????? | | ???????????????# ## ####???????????????????? | | ???????????????? ???# #???????????????????? | | ????????????????[!!???#! @ !#???????????????????? | | ????????????????[!!???##!!!!##???????????????????? | | ????????????????####???######????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChipChipArticulator Manual? 0 Play Time 00:16:01 Cumulative 462.4 hours Start 2024.08.13 @ 20:58:21 End 2024.08.20 @ 05:06:18 Sessions 4 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 251 Rogue 133 Adventurer 102 Explorer 16 Win Type - Total 6 Types 3/1/0/2/0/0/0/0/0 Lore% 55 Gallery% 73 Achievement% 67 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9b13b5bb-efdf-43d7-a847-c42811c13047