Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.21 @ 09:10:34

Player: Demise

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (119)     595
Value Destroyed (2537)     2537
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (131)                131
              TOTAL SCORE: 4723

 Bonus
-------
High Alert Combat Kills    106
Follower Combat Kills      87
Friendly Fire              -62

 Cogmind 
---------
Core Integrity             0/400
Matter                     254/300
Energy                     192/280
System Corruption          0%
Temperature                Cool (6)
Movement                   Treading (260) Ox5
Location                   -9/Storage

 Parts 
-------
>               --- POWER (1) --------
          Heavy Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
                Wheel
>               --- UTILITY (4) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Improved Targeting Computer
>               --- WEAPON (2) -------
       Improved EM Shotgun
                EMP Blaster
>               --- INVENTORY (28) ---
       Improved Ion Engine
          Light Treads
  High-capacity Storage Unit
  High-capacity Storage Unit
         Medium Battery (200)
  High-capacity Matter Pod (200)
                Visual Processing Unit
       Improved Sensor Array
                Signal Interpreter
       Improved Terrain Scanner
                Seismic Analyzer
                ECM Suite
          Light Armor Plating
          Light Armor Plating
         Medium Armor Plating
         Medium Armor Plating
                Hacking Suite
                Hacking Suite
       Improved EM Shotgun
       Improved EM Shotgun
       Improved Medium Laser
       Advanced Beam Cannon
       Improved Assault Rifle
       Improved Assault Rifle
       Improved Light Cannon
           Mini Grenade Launcher
                Mining Laser

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
                Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Improved Targeting Computer
>               --- WEAPON -----------
       Improved Assault Rifle
       Improved Assault Rifle
>               --- INVENTORY --------
          Light Treads
          Light Treads
                Wheel
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
         Medium Battery
  High-capacity Matter Pod
                Visual Processing Unit
       Improved Sensor Array
                Signal Interpreter
       Improved Terrain Scanner
                Seismic Analyzer
          Light Armor Plating
          Light Armor Plating
                Hacking Suite
                Hacking Suite
       Improved EM Shotgun
       Improved EM Shotgun
       Improved EM Shotgun
       Improved EM Shotgun
       Improved EM Shotgun
       Improved Medium Laser
       Improved Light Cannon
                EMP Blaster
           Mini Grenade Launcher
                Mining Laser
[Rating: 21]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
Weapon                     Improved EM Shotgun
  Energy Gun               Improved EM Shotgun
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Sto 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             83   | 4   10  5   44  20  
  Power                    8    | .   .   2   3   3   
    Engine                 7    | .   .   2   2   3   
    Core                   1    | .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               27   | 3   2   .   15  7   
    Treads                 16   | .   .   .   12  4   
    Leg                    .    | .   .   .   .   .   
    Wheel                  11   | 3   2   .   3   3   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  16   | 1   4   .   11  .   
    Device                 3    | .   .   .   3   .   
    Storage                11   | 1   4   .   6   .   
    Processor              2    | .   .   .   2   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   32   | .   4   3   15  10  
    Energy Gun             13   | .   1   .   6   6   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          11   | .   1   2   7   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               5    | .   1   1   1   2   
    Special Weapon         3    | .   1   .   1   1   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   4   .   
Parts Lost                 15   | .   .   .   12  3   
  Power                    3    | .   .   .   3   .   
  Propulsion               4    | .   .   .   3   1   
  Utility                  2    | .   .   .   2   .   
  Weapon                   6    | .   .   .   4   2   
  Highest Loss Streak      4    | .   .   .   4   1   
Average Slot Usage (%)     95   | .   100 100 92  99  
  Engine                   8    | .   14  14  7   5   
  Core                     2    | .   .   .   2   5   
  Treads                   10   | .   .   .   14  11  
  Wheel                    12   | .   28  28  6   10  
  Storage                  31   | .   28  28  32  33  
  Processor                5    | .   .   .   5   11  
  Energy Gun               12   | .   9   10  10  20  
  Ballistic Gun            9    | .   15  14  11  .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             111  | 16  42  41  107 111 
  Greatest Support         40   | 26  26  26  40  20  
  Greatest Overweight (x)  11   | 1   2   1   10  11  
  Average Overweight (x)   3    | .   .   1   4   6   
Largest Inventory Capacity 28   | 8   16  16  28  28  
  Average Capacity         21   | 7   12  16  22  28  
  Most Carried             28   | 8   16  16  28  28  
  Average Carried          20   | 7   12  15  21  27  
  Final Capacity           28   | 8   16  16  28  28  
  Final Carried            28   | 8   16  16  28  27  

 Class Distribution 
--------------------
 52% | Hauler-Mutant
 47% | Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
 Hauler-Mutant | -9/Materials
 Hauler-Mutant | -9/Storage

 Resources                      | -11  -10  -10  -9   -9   
-----------                Run  | Scr  Mat  Min  Mat  Sto  
Matter Collected           2356 | 386  629  74   1070 197  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            4043 | 171  686  116  2067 1003 
  Parts                    304  | 24   49   15   142  74   
Haulers Intercepted        12   | .    2    .    6    4    
Recyclers Shooed           2    | .    .    .    2    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Sto 
Combat Hostiles Destroyed  72   | .   13  3   37  19  
  Guns                     60   | .   12  1   30  17  
  AOE                      12   | .   1   2   7   2   
Classes Destroyed          11   | 3   5   .   3   .   
  Worker                   8    | 2   1   .   4   1   
  Builder                  2    | .   .   .   2   .   
  Tunneler                 8    | 5   .   2   1   .   
  Hauler                   12   | .   2   .   6   4   
  Recycler                 4    | 1   1   .   2   .   
  Operator                 4    | .   2   .   2   .   
  Watcher                  9    | .   3   .   5   1   
  Swarmer                  21   | .   6   .   9   6   
  Grunt                    35   | .   7   3   17  8   
  Brawler                  1    | .   .   .   1   .   
  Sentry                   15   | .   .   .   10  5   
Best Kill Streak           9    | 4   3   3   9   4   
  Combat Bots Only         7    | .   3   3   7   3   
Max Kills in Single Turn   3    | 1   2   2   3   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   1   2   2   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Sto  
Damage Taken               3646 | .    304  113  2485 744  
  Core                     504  | .    52   46   340  66   
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         80   | 100  .    60   .    .    
Volleys Fired              285  | 24   49   10   148  54   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  145  | 40   100  60   101  145  
Shots Fired                545  | 48   96   13   290  98   
  Gun                      527  | 48   92   12   287  88   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 12   | .    2    1    2    7    
  Special                  6    | .    2    .    1    3    
  Kinetic                  259  | 48   60   10   136  5    
  Thermal                  34   | .    2    .    29   3    
  Explosive                5    | .    2    1    2    .    
  Electromagnetic          247  | .    32   2    123  90   
  Robot Hit Streak         33   | 6    9    3    21   33   
  Robot Miss Streak        6    | 4    4    2    6    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        4    | .    1    .    3    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    
Shots Hit Robots           381  | 24   49   7    231  70   
  Core Hits                201  | 12   30   6    102  51   
  Critical Hits            2    | .    .    .    2    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    2    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           7033 | 283  830  174  4067 1679 
  Guns                     5273 | 283  651  67   3174 1098 
  Cannons                  .    | .    .    .    .    .    
  Explosions               1758 | .    179  107  891  581  
  Melee                    .    | .    .    .    .    .    
  Ramming                  2    | .    .    .    2    .    
  Kinetic                  2249 | 283  343  37   1529 57   
  Thermal                  1073 | .    104  .    770  199  
  Explosive                678  | .    75   107  447  49   
  Electromagnetic          3031 | .    308  30   1319 1374 
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            68   | .    .    .    25   43   
  Projectiles              .    | .    .    .    .    .    
  Explosions               68   | .    .    .    25   43   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      721  | .    28   24   531  138  
  Shots                    16   | .    1    1    10   4    
  Rammed                   1    | .    .    .    1    .    
Targets Rammed             1    | .    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        253  | .    30   22   253  231  
  Average Temperature      49   | .    14   8    53   52   
  Received Heat Transfer   984  | .    93   48   684  159  
  Effects                  1    | .    .    .    1    .    
    Energy Bleed           1    | .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           1    | .    .    .    1    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              15   | .    1    .    8    6    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    
  Heat Transferred         1953 | .    100  .    1403 450  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      15   | .    2    .    8    5    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Sto 
Peak Influence             550  | 40  232 114 550 512 
  Average Influence        203  | 25  118 62  186 369 
Maximum Alert Level        2    | .   1   .   2   2   
  Low Security (%)         59   | 100 94  100 64  4   
  Level 1                  21   | .   5   .   14  60  
  Level 2                  18   | .   .   .   21  35  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          14   | .   5   1   4   4   
  Investigation            6    | .   3   1   1   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            6    | .   2   .   3   1   
  Assault                  2    | .   .   .   .   2   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Sto 
Distress Signals           8    | .   .   .   7   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              128  | .   25  3   63  37  
  Peak Tracking Total      7    | .   4   3   5   7   
  Tactical Retreats        16   | .   5   .   8   3   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Sto 
Traps Triggered            3    | .   1   .   .   2   
  Indirectly               1    | .   .   .   .   1   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Scr Mat Min Mat Sto 
Machines Disabled          7    | .   .   .   5   2   
  Max in Single Turn       2    | .   .   .   2   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Sto 
Machines Accessed          26   | .   7   1   13  5   
  Terminals                23   | .   6   1   11  5   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   1   .   1   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                83   | .   22  5   42  14  
  Successful               48   | .   15  1   20  12  
  Failed                   34   | .   6   4   22  2   
    Catastrophic           7    | .   1   2   4   .   
  Database Lockouts        3    | .   3   .   .   .   
  Manual                   49   | .   14  5   20  10  
  Terminals                70   | .   17  5   34  14  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          10   | .   5   .   5   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              3    | .   .   .   3   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             19   | .   5   1   8   5   
  Part Schematic           4    | .   1   1   1   1   
  Prototype ID Bank        3    | .   .   .   2   1   
  Open Door                1    | .   .   .   .   1   
  Branch Access Points     1    | .   .   .   1   .   
  Alert Level              2    | .   2   .   .   .   
  Unreport Threat          4    | .   .   .   3   1   
  Hauler Manifests         3    | .   1   .   1   1   
  Registered Components    1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       9    | .   5   .   4   .   
  Scan Component           5    | .   3   .   2   .   
  Repair                   4    | .   2   .   2   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 3    | .   .   .   3   .   
  Insert Component         1    | .   .   .   1   .   
  Analyze                  2    | .   .   .   2   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         17   | .   5   .   5   7   
  Terminals                17   | .   5   .   5   7   
    Track                  7    | .   2   .   2   3   
    Botnet                 7    | .   2   .   3   2   
    Disrupt                3    | .   1   .   .   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         21   | .   6   1   10  4   
  Full Trace Events        3    | .   1   1   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   5    | .   1   1   2   1   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             4    | .   2   .   2   .   
  Time                     141  | .   64  .   77  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Scr Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Scr Mat Min Mat Sto 
Total Allies               2    | .   .   .   .   2   
  Largest Group            2    | .   .   .   .   2   
  Highest-Rated Group      62   | .   .   .   .   62  
  Highest-Rated Ally       31   | .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               14   | .   .   .   .   14  
  Total Damage             167  | .   .   .   .   167 
  Kills                    3    | .   .   .   .   3   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   
-------------              Run  | Scr  Mat  Min  Mat  Sto  
Turns Passed               5086 | 181  979  146  2686 1094 
Spaces Moved               2463 | 116  800  113  1105 329  
  Core                     .    | .    .    .    .    .    
  Treads                   796  | .    .    .    537  259  
  Legs                     5    | 5    .    .    .    .    
  Wheels                   1662 | 111  800  113  568  70   
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            80   | 80   80   100  100  180  
  Average Speed            148  | 82   90   100  173  243  
  Slowest Speed            260  | 120  100  100  260  260  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       50   | 3    91   20   95   45   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 3    | .    2    .    1    .    
Terrain Destroyed          209  | .    34   16   137  22   
  Melee                    .    | .    .    .    .    .    
  Projectile               3    | .    2    .    1    .    
  AOE                      206  | .    32   16   136  22   

 Actions                        | -11  -10  -10  -9   -9   
---------                  Run  | Scr  Mat  Min  Mat  Sto  
Total                      3388 | 161  971  139  1594 523  
  Wait                     400  | .    70   2    227  101  
  Move                     2459 | 115  799  112  1104 329  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  79   | 8    27   4    33   7    
  Fast Attach              22   | 2    .    1    16   3    
  Attach                   15   | 1    1    1    9    3    
  Detach                   5    | 2    .    .    3    .    
  Swap                     46   | 1    9    3    19   14   
  Drop                     76   | 8    16   6    34   12   
  Fire                     285  | 24   49   10   148  54   
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    1    | .    .    .    1    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-10/Mines
-9/Materials (discovered 7 exits: [*Mat x3] / *Min x2 / *Sto x2)
-9/Storage

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 3)
  182 | -11/Scrapyard | Entered Materials
  310 | -10/Materials | Build established: Mutant
  313 | -10/Materials | Discovered new exit (range 14)
  403 | -10/Materials | Discovered new exit (range 16)
  452 | -10/Materials | Discovered new exit (range 6)
  550 | -10/Materials | Discovered new exit (range 13)
  555 | -10/Materials | Central database locked down
 1042 | -10/Materials | Repaired Hacking Suite?
 1085 | -10/Materials | Repaired Lrg. Storage Unit
 1161 | -10/Materials | Entered Mines
 1255 | -10/Mines     | Discovered new exit (range 6)
 1307 | -10/Mines     | Entered Materials
 1307 | -9/Materials  | Evolved 2 slots: Utility x2
 1316 | -9/Materials  | Discovered new exit (range 11)
 2165 | -9/Materials  | Discovered new exit (range 12)
 2387 | -9/Materials  | Discovered new exit (range 16)
 2534 | -9/Materials  | Repaired Imp. EM Shotgun
 2562 | -9/Materials  | Repaired Hcp. Matter Pod
 2707 | -9/Materials  | Build established: Hauler-Mutant
 2746 | -9/Materials  | Identified exit to Mines
 2746 | -9/Materials  | Identified exit to Storage
 3015 | -9/Materials  | Core integrity fell below 50%
 3035 | -9/Materials  | Destroyed 7 combat bots
 3058 | -9/Materials  | Lost 4 parts (1p1n2w)
 3147 | -9/Materials  | Discovered new exit (range 12)
 3832 | -9/Materials  | Core integrity fell below 20%
 3889 | -9/Materials  | Discovered new exit (range 7)
 3993 | -9/Materials  | Entered Storage
 5048 | -9/Storage    | Met a pair of Derelict thieves
 5087 | -9/Storage    | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
05073_ B-36 Bruiser unfolds itself.
05073_ G-34 Mercenary unfolds itself. <x2>
05073_ I-25 Savior unfolds itself.
05075_ K-01 Serf collects debris.
05077_ U-05 Engineer lays Concrete. <x2>
05079_ K-01 Serf collects debris.
05079_ K-01 Serf destroyed.
05081_ G-47 Trooper destroyed.
05081_ Door malfunctions.
05083_ G-34 Mercenary destroyed.
05083_ Chain reaction triggered in Ion Engine.
05085_ C-30 ARC bursts open, deploying its payload.
05085_ G-47 Trooper unfolds itself.
05085_ L-31 Rogue unfolds itself.
05085_ G-34 Mercenary unfolds itself.
05085_ M-13 Machinist unfolds itself.
05085_ U-05 Engineer lays Concrete.
05085_ K-01 Serf collects debris.
05086_ B-36 Bruiser destroyed.
05086_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
|   +         "#???????????????????????????????????? |
|   #         ##???????????????????????????????????? |
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|   #         #????????????????????????????????????? |
|   #  %      #????###########?????????????????????? |
|   #     %!  #????#         #?????????????????????? |
|   #    =! * #????# """""   #?????????????????????? |
|   / """%""" #????# "]!*"   #?????????????????????? |
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|   # """*""" #????#  " ""   #?????????????????????? |
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|   #  ! **     #######=]]]@[==u   [*  g i  ???????? |
|   #    [%!    #?????#  =![=g[!    %gug m  ???????? |
|   + =   %     #????###+###########;;;#???????????? |
|   #      !    #????#    ##???????????????????????? |
|   +     =     #????#    T#???????????????????????? |
|   #           #????##" "##???????????????????????? |
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| /#####?????????????#    !!#??????????????????????? |
| %=   #?????????????#!!  ! #??????????????????????? |
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| ######???????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            280
Matter Stores              500
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Evasion (%)                44
Targeting Accuracy         6
Armor Integrity Analysis   33
Recoil Reduction           2

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked
      Hcp. Battery | -10/Mines     | Hacked
   Hcp. Matter Pod | -9/Materials  | Hacked
     Hacking Suite | -9/Materials  | Scanalyzed
   Imp. Hover Unit | -9/Storage    | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ColdDecoderGuard
  Manual?         0
Play Time         00:52:59
  Cumulative      207.9 hours
  Start           2020.05.21 @ 08:17:49
  End             2020.05.21 @ 09:10:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          269
  Rogue           258
  Adventurer      11
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             51
Gallery%          64
Achievement%      45
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d7e2efd0-b761-47e2-b43b-e0bfc2b4e6a1