Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.02 @ 18:00:07 Player: Hilbert Result: Destroyed by B-60 Warrior with Heavy Mace Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (30) 150 Value Destroyed (1227) 1227 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5917 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 271/300 Energy 81/100 System Corruption 11% Temperature Cool (0) Location -5/Factory Parts ------- Power (2) Propulsion (6) Utility (7) Weapon (2) Inventory (4) Light Angular Momentum Engine Antigrav System Antigrav System High-powered Shock Rifle Peak State ------------ Power Micro Fission Core Micro Fission Core Propulsion Improved Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Antigrav System Utility Advanced Heat Sink Large Storage Unit Advanced Weight Redist. System Advanced Terrain Scan Processor Energy Filter Improved Thermal Shield EM Shield Weapon KE Penetrator Heavy Shock Bomb Launcher Inventory Light Angular Momentum Engine Armored Leg Antigrav System Antigrav System Antigrav System High-powered Shock Rifle Tesla Rifle Heavy Shock Bomb Launcher Heavy Pick [Rating: 89] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Propulsion Armored Medium Treads Treads Armored Medium Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Flight Unit Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Terrain Scan Processor Protection Improved Medium Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Launcher Heavy Shock Bomb Launcher Special Weapon Improved Plasma Cutter Impact Weapon Great Maul Piercing Weapon Heavy Pick Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Slots Evolved 10 | . . . . . 4 2 2 . . 2 Power 1 | . . . . . . . 1 . . . Propulsion 4 | . . . . . 2 1 . . . 1 Utility 5 | . . . . . 2 1 1 . . 1 Weapon . | . . . . . . . . . . . Parts Attached 92 | 6 1 . . . 21 20 9 . 4 31 Power 11 | 1 . . . . 3 3 1 . 1 2 Engine 5 | 1 . . . . 1 2 1 . . . Core 6 | . . . . . 2 1 . . 1 2 Reactor . | . . . . . . . . . . . Propulsion 31 | 2 . . . . 10 5 4 . 2 8 Treads 6 | . . . . . 1 . . . . 5 Leg 9 | . . . . . 3 . 4 . . 2 Wheel 5 | 2 . . . . 3 . . . . . Hover 1 | . . . . . . . . . . 1 Flight 10 | . . . . . 3 5 . . 2 . Utility 21 | 1 1 . . . 3 4 . . 1 11 Device 12 | . . . . . 1 3 . . 1 7 Storage 5 | 1 1 . . . 1 1 . . . 1 Processor 3 | . . . . . 1 . . . . 2 Hackware . | . . . . . . . . . . . Protection 1 | . . . . . . . . . . 1 Artifact . | . . . . . . . . . . . Weapon 29 | 2 . . . . 5 8 4 . . 10 Energy Gun 3 | 1 . . . . 1 . . . . 1 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 10 | 1 . . . . 3 3 2 . . 1 Ballistic Cannon . | . . . . . . . . . . . Launcher 5 | . . . . . . . 1 . . 4 Special Weapon 1 | . . . . . . . . . . 1 Impact Weapon 8 | . . . . . 1 5 1 . . 1 Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . . . . 1 Parts Lost 53 | . . . . 1 9 6 10 1 1 25 Power 6 | . . . . . 2 . 1 . 1 2 Propulsion 24 | . . . . . 4 4 3 1 . 12 Utility 11 | . . . . . . 1 3 . . 7 Weapon 12 | . . . . 1 3 1 3 . . 4 Highest Loss Streak 9 | . . . . 1 4 6 8 1 1 9 Average Slot Usage (%) 74 | . 93 100 100 87 83 84 29 19 27 73 Engine 4 | . 14 14 14 14 2 5 2 . . . Core 3 | . . . . . 4 1 . . 1 6 Treads 8 | . . . . . 2 6 . . . 19 Leg 3 | . . . . . 12 . 4 19 13 1 Wheel 8 | . 28 28 28 28 11 5 . . . . Hover 1 | . . . . . . . . . . 3 Flight 3 | . . . . . . 22 5 . 8 . Device 10 | . . . . . 8 22 6 . 3 18 Storage 10 | . 21 28 28 28 17 7 3 . . 3 Processor 3 | . . . . . 7 7 3 . . 5 Energy Gun 3 | . 14 14 14 2 2 . . . . . Ballistic Gun 6 | . 14 14 14 14 10 2 . . . 3 Piercing Weapon 1 | . . . . . . . . . . 3 Naked Turns 94 | . . . . . . . 68 . . 26 Heaviest Build 47 | 13 29 29 29 27 33 22 26 . 6 47 Greatest Support 140 | 26 26 26 26 26 26 20 60 3 16 140 Greatest Overweight (x) 3 | . 1 1 1 1 3 2 2 . . 2 Average Overweight (x) . | . . 1 1 1 1 . . . . . Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 6 4 4 10 Average Capacity 8 | 5 9 12 12 12 11 6 5 4 4 7 Most Carried 12 | 6 6 8 8 11 12 9 5 4 4 9 Average Carried 6 | 3 6 7 8 9 9 5 3 4 2 5 Final Capacity 12 | 6 12 12 12 12 12 6 4 4 4 4 Final Carried 11 | 6 6 8 8 11 10 4 4 4 3 4 Class Distribution -------------------- 58% | Mutant 37% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Matter Collected 1355 | 259 . 11 . 37 289 25 74 . 30 630 Remotely . | . . . . . . . . . . . Salvage Created 1762 | . . . . 52 383 79 74 . 30 1144 Parts 77 | . . . . 5 19 4 1 . 4 44 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 3 | . . 2 . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Combat Hostiles Destroyed 24 | . . . . 3 6 3 1 . . 11 Melee 5 | . . . . . . . 1 . . 4 Guns 15 | . . . . 3 6 3 . . . 3 AOE 2 | . . . . . . . . . . 2 Classes Destroyed 9 | . . . . 1 4 1 . . . 3 Worker 1 | . . . . . . . . . . 1 Builder 2 | . . . . . . 1 . . 1 . Recycler 3 | . . . . . 1 . . . . 2 Swarmer 6 | . . . . 3 . 3 . . . . Grunt 7 | . . . . . 3 . . . . 4 Brawler 1 | . . . . . . . . . . 1 Sentry 6 | . . . . . 2 . 1 . . 3 Hunter 1 | . . . . . 1 . . . . . Programmer 3 | . . . . . . . . . . 3 Best Kill Streak 4 | . . . . 3 3 4 1 . 1 3 Combat Bots Only 3 | . . . . 3 2 3 1 . . 3 Max Kills in Single Turn 2 | . . . . 1 1 1 1 . 1 2 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . . . . . . . 2 Melee 1 | . . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Damage Taken 7900 | . . 64 . 171 861 624 1043 40 281 4816 Core 1842 | . . 2 . 44 107 80 516 . 76 1017 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 75 | 100 . . . 81 80 88 . . 30 . Volleys Fired 107 | . . . . 12 37 9 18 . . 31 Largest 2 | . . . . 2 2 2 1 . . 1 Hottest 88 | . . . . 60 88 53 43 . . 65 Shots Fired 140 | . . . . 14 57 17 18 . . 34 Gun 121 | . . . . 14 57 17 15 . . 18 Cannon . | . . . . . . . . . . . Launcher 15 | . . . . . . . 3 . . 12 Special 4 | . . . . . . . . . . 4 Kinetic 115 | . . . . 12 55 17 15 . . 16 Thermal 6 | . . . . . 2 . . . . 4 Explosive 3 | . . . . . . . 3 . . . Electromagnetic 16 | . . . . 2 . . . . . 14 Robot Hit Streak 31 | . . . . 7 6 5 21 . . 31 Robot Miss Streak 3 | . . . . 3 2 1 . . . 2 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 1 | . . . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . Shots Hit Robots 139 | . . . . 10 37 12 26 . . 54 Core Hits 61 | . . . . 3 15 6 4 . 8 25 Critical Hits 2 | . . . . . . . . . . 2 Critical Kills 1 | . . . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . . Melee Attacks 64 | . . . . . 5 8 15 . . 36 Impact 35 | . . . . . 5 8 15 . . 7 Slashing . | . . . . . . . . . . . Piercing 29 | . . . . . . . . . . 29 Sneak Attacks 2 | . . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3865 | . . 42 . 129 594 259 583 . 46 2212 Guns 1633 | . . . . 129 594 202 288 . . 420 Cannons . | . . . . . . . . . . . Explosions 912 | . . . . . . 57 101 . . 754 Melee 1146 | . . . . . . . 188 . . 958 Ramming 112 | . . 42 . . . . 6 . 46 18 Kinetic 1548 | . . . . 107 578 202 288 . . 373 Thermal 108 | . . . . . 16 . . . . 92 Explosive 158 | . . . . . . 57 101 . . . Electromagnetic 793 | . . . . 22 . . . . . 771 Impact 325 | . . . . . . . 188 . . 137 Slashing . | . . . . . . . . . . . Piercing 821 | . . . . . . . . . . 821 Highest Corruption 11 | . . 3 3 3 . . . 6 7 11 Average Corruption 6 | . . 2 3 3 . . . 6 6 8 Corruption Purged . | . . . . . . . . . . . Effects 70 | . . 1 6 2 . . . 1 4 56 Message Errors 18 | . . . 3 1 . . . . . 14 Matter Fused 13 | . . . 1 . . . . . 2 10 Heat Flow Errors 7 | . . 1 1 . . . . 1 1 3 Energy Discharges 6 | . . . 1 . . . . . 1 4 Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . . . . 4 Data Loss (major) 1 | . . . . . . . . . . 1 Misfires 3 | . . . . . . . . . . 3 Misdirections 6 | . . . . . . . . . . 6 Targeting Errors 11 | . . . . 1 . . . . . 10 Overload Shots . | . . . . . . . . . . . Overflow Damage 65 | . . . . . . . . . . 65 Projectiles . | . . . . . . . . . . . Explosions 22 | . . . . . . . . . . 22 Melee 43 | . . . . . . . . . . 43 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 212 | . . 19 . . . . 118 . 21 54 Shots 6 | . . . . . . . 3 . . 3 Rammed 23 | . . 5 . . . . 1 . 13 4 Targets Rammed 25 | . . 5 . . . . 1 . 13 6 Kicked . | . . . . . . . . . . . Crushed 2 | . . . . . . . . . . 2 Highest Temperature 242 | . . 85 150 . . 3 6 94 87 242 Average Temperature 61 | . . 45 80 . . 2 3 57 50 98 Received Heat Transfer 2025 | . . 24 . . 342 54 309 . 42 1254 Effects 3 | . . . . . . . . . . 3 Interference 3 | . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . 2 Parts Fried 3 | . . . . . . . . . . 3 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 235 | . . . . . 37 . . . . 198 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Peak Influence 216 | . . 15 . 70 130 145 155 84 91 216 Average Influence 77 | . . 14 . 48 90 57 91 67 76 99 Maximum Alert Level 1 | . . . . . . . . . . 1 Low Security (%) 96 | . . . . . . . . . . . Level 1 3 | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 9 | . . . . . 1 1 3 . 1 3 Investigation 1 | . . . . . . . 1 . . . Extermination 2 | . . . . . . . 1 . . 1 Reinforcement 6 | . . . . . 1 1 1 . 1 2 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Distress Signals 2 | . . . . . 1 1 . . . . Communications Jammed 6 | . . . . . . . . . 6 . Distress Signals 6 | . . . . . . . . . 6 . Times Spotted 95 | . . 4 . 5 10 8 17 6 5 40 Peak Tracking Total 8 | . . 2 . 4 4 4 7 6 4 8 Tactical Retreats 17 | . . . . 1 . 1 4 . 2 9 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Traps Triggered 4 | . . . . . . . 3 . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Machines Disabled 6 | . . . . . . 1 . . . 5 Max in Single Turn 2 | . . . . . . 1 . . . 2 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Machines Accessed 8 | . . . . . . . 3 . 1 4 Terminals 8 | . . . . . . . 3 . 1 4 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 18 | . . . . . . . 7 . 1 10 Successful 7 | . . . . . . . 3 . . 4 Failed 11 | . . . . . . . 4 . 1 6 Catastrophic 1 | . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . Manual 10 | . . . 1 . . . 5 . . 4 Terminals 18 | . . . . . . . 7 . 1 10 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 5 | . . . . . . . 1 . . 4 Record 5 | . . . . . . . 1 . . 4 Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 9 | . . . . . . . 5 . . 4 Terminals 2 | . . . . . . . 2 . . . Botnet 2 | . . . . . . . 2 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 7 | . . . . . . . 3 . 1 3 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Turns Passed 3432 | 54 176 168 420 60 417 319 326 47 191 1254 Spaces Moved 2982 | 46 184 155 421 32 216 312 443 93 330 750 Core 889 | 4 . . . . . 3 322 93 252 215 Treads 422 | . . . . . 5 . . . . 417 Legs 121 | . . . . . . . 3 . . 118 Wheels 1045 | 42 184 155 421 32 211 . . . . . Hover . | . . . . . . . . . . . Flight 505 | . . . . . . 309 118 . 78 . Fastest Speed 34 | 50 90 100 100 100 90 34 34 50 50 50 Average Speed 89 | 86 95 100 100 100 108 52 50 50 51 132 Slowest Speed 180 | 90 100 100 100 100 180 150 150 50 57 170 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . . . . . 1 . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 31 | 3 25 42 80 10 33 13 19 85 11 22 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug 12 | . . . . . 2 6 2 . . 2 Terrain Destroyed 52 | . . . . . 2 19 28 . . 3 Melee 12 | . . . . . 2 6 2 . . 2 Projectile 1 | . . . . . . . . . . 1 AOE 39 | . . . . . . 13 26 . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Total 3470 | 57 184 168 420 46 332 439 497 92 349 886 Wait 156 | . . 7 . . 38 80 8 . 2 21 Move 2971 | 45 183 154 420 31 215 309 443 92 329 750 Hop 1 | . . . . . . 1 . . . . Pick Up 33 | 6 . 2 . 3 9 . 2 . 1 10 Fast Attach 44 | 6 1 . . . 5 4 6 . 2 20 Attach 37 | . . . . . 11 13 3 . 2 8 Detach 14 | . . . . . 4 9 1 . . . Swap 11 | . . . . . 5 3 . . . 3 Drop 7 | . . . . . 3 3 . . . 1 Fire 107 | . . . . 12 37 9 18 . . 31 Melee 64 | . . . . . 5 8 15 . . 36 Ram 20 | . . 5 . . . . 1 . 13 1 Kick . | . . . . . . . . . . . Crush 5 | . . . . . . . . . . 5 Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: [*Fac] / [*Sto]) -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 60 | -10/Materials | Discovered new exit (range 16) 168 | -10/Materials | Met 8R-AWN 231 | -10/Materials | Entered Mines 232 | -10/Mines | Followed 8R-AWN into the Mines 239 | -10/Mines | Met a Derelict bent on vengeance 285 | -10/Mines | Learned Materials emergency access door positions 307 | -10/Mines | Build established: Mutant 328 | -10/Mines | Learned Materials non-interactive machine intel 395 | -10/Mines | Discovered new exit (range 5) 399 | -10/Mines | Entered Exiles 425 | -10/Exiles | Welcomed by 8R-AWN 441 | -10/Exiles | Met EX-HEX 473 | -10/Exiles | Met EX-BIN 565 | -10/Exiles | Met EX-DEC 643 | -10/Exiles | Visited The Gauntlet 781 | -10/Exiles | Learned about 8R-AWN's background 806 | -10/Exiles | Discovered new exit (range 15) 819 | -10/Exiles | Entered Mines 868 | -9/Mines | Learned location of Zion (-6) 875 | -9/Mines | Discovered new exit (range 5) 879 | -9/Mines | Entered Materials 879 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 881 | -8/Materials | Loaded intel: 29 non-interactive machine locations 991 | -8/Materials | Discovered new exit (range 19) 1098 | -8/Materials | Lost 4 parts (1p2n1w) 1250 | -8/Materials | Lost 3 parts (1p2w) 1274 | -8/Materials | Discovered new exit (range 20) 1296 | -8/Materials | Entered Factory 1296 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1612 | -7/Factory | Lost 6 parts (4n1u1w) 1612 | -7/Factory | Discovered new exit (range 8) 1615 | -7/Factory | Entered another Factory area 1615 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1768 | -6/Factory | Lost 8 parts (1p3n2u2w) 1785 | -6/Factory | Released all parts (4) 1786 | -6/Factory | Core integrity fell below 50% 1933 | -6/Factory | Discovered new exit (range 16) 1941 | -6/Factory | Sucked down chute 1941 | -6/Factory | Entered Waste 1954 | -6/Waste | Spotted C-40 Crusher 1955 | -6/Waste | Spotted C-40 Crusher 1955 | -6/Waste | Spotted C-40 Crusher 1956 | -6/Waste | EMP discharged 1956 | -6/Waste | Spotted C-40 Crusher 1961 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1970 | -6/Waste | Spotted C-40 Crusher 1974 | -6/Waste | Spotted C-40 Crusher 1983 | -6/Waste | Discovered new exit (range 11) 1988 | -6/Waste | Entered Factory 2079 | -6/Factory | Spotted B-75 Beast 2174 | -6/Factory | Discovered new exit (range 11) 2179 | -6/Factory | Entered another Factory area 2179 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2263 | -5/Factory | Lost 3 parts (3n) 2599 | -5/Factory | Build established: Scavenger-Mutant 2749 | -5/Factory | System corruption reached 10% 2978 | -5/Factory | Spotted B-75 Beast 3138 | -5/Factory | Lost 3 parts (2n1u) 3226 | -5/Factory | Lost 4 parts (2n1u1w) 3250 | -5/Factory | Found Prototype Processor 3250 | -5/Factory | Identified Exp. Signal Interpreter 3309 | -5/Factory | Core integrity fell below 50% 3402 | -5/Factory | Lost 9 parts (2p2n3u2w) 3407 | -5/Factory | Released all parts (6) 3414 | -5/Factory | Core integrity fell below 20% 3433 | -5/Factory | Destroyed by B-60 Warrior with Heavy Mace Last Messages --------------- 03356_ Overheating: System interference. 03356_ Imp. Thermal Shield temporarily disabled. 03356_ Hvy. Pick temporarily disabled. 03367_ Mic. Fission Core destroyed. 03371_ Penetrated by Slug. 03371_ Imp. Thermal Shield destroyed. 03397_ System corrupted: Matter fused (-9). 03407_ Released Hvy. Pick. 03407_ Released Adv. Weight Redist. System. 03407_ Released Adv. Terrain Scan Processor. 03407_ Released Lrg. Storage Unit. 03407_ Released Exp. Signal Interpreter. 03407_ Released Hvy. Shock Bomb Launcher. 03413_ Penetrated by Slug. 03417_ G-50 Soldier IFF system glitched. 03419_ Penetrated by Slug. 03427_ GMKAYST3VKF:T953ZBF12SP> Map ----- +----------------------------------------------------+ | ???????????????????????# #??????# #???# #?# | | """ ?????????????????????# #??????# #???# #?# ] | | """ ""???????????????????# #??????# #???# #?##### | | """ """??????????????????# ?????? ??? #?????? | | "" ""??????????????????###?????? ???##??????? | | "" "????????????????????????????"""???????????? | | ??? ????????????????????????????"""???????????? | | ????????????????????????????????"""???????????? | | ###???????????????????????????????? ???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????######### | | ?????????????????????????????????????????? | | ??????????????????????????????????????????# | | ?????????????? ??????????????????????????# | | ?????????????? ?????????????????????????# | | ??????????????? ????????????????????????# | | ???????????????? ???????????????????????# ## | | ????????????######/######+################# # | | ???????????? w # | | ????????????uk k / | | ???????????? # | | ??????????? # | | ???????????? # | | ???????????????????### #####+################ | | ?????????????????????# @ #?? ?????????????# | | ?????????????????????# gb# ??????####### | | ?????????????????????# g%#" ????# ? | | ?????????????????????# g#" ??# """ ] | | ?????????????????????# #" # """ | | ?????????????????????# #T | # """ | | ?????????????????????# #" """"""" # | | ?????????????????????# #" """"""" # """ | | ?????????????????????# #" """"""" # """ ? | | ?????????????????????# # ?"""???? # """ ? | | ?????????????????????# ###?????????##### ?? | | ?????????????????????# #??????? ???????# """?? | | ?????????????????????# #????? """??????# ""??? | | ?????????????????????# ?????" """??????? ""??? | | ?????????????????????# ?????" """ ???????????? | | ??????????????????????? ?????? ???????????? | | ????????????????????????????????? """ ??????????? | | ???????????????????????????????"" """ ??????????? | | ???????????????????????????# """ """ ?????????? | | ???????????????????????????# ########## | | ???????????????????????????# + =!/!] | | ???????????????????????????# ########## | | ???????????????????????????# ?????????? | | ???????????????????????????############??????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 31 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 12 Additional Mass Support 9 Armor Coverage 225 Resistance: TH 25 Resistance: EM 25 Evasion (%) 63 Recoil Reduction 5 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GyrokineticIonInterpreter Manual? 0 Play Time 00:51:41 Cumulative 24.1 hours Start 2019.11.02 @ 17:09:15 End 2019.11.02 @ 18:00:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 26 Gallery% 33 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 255dd073-e038-4cbd-9bd4-d373ec3deb98