Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.25 @ 16:24:00 Player: Kitarik02 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (171) 855 Value Destroyed (5551) 5551 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1356) 1356 TOTAL SCORE: 12142 Bonus ------- High Alert Combat Kills 713 Follower Combat Kills 163 Entered DSFs 500 Friendly Fire -20 Cogmind --------- Core Integrity 238/1000 Matter 93/300 Energy 211/450 System Corruption 9% Temperature Cool (0) Movement Core (800) Ox15 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Energy Well > --- WEAPON (4) ------- Remote Datajack > --- INVENTORY (20) --- Light Nuclear Core Micro Nuclear Core Improved Heat Sink Disposable Heat Sink Sensor Array Experimental Sensor Array Matter Filter Power Shielding Authchip [R/Combat] Sensor Drone Bay (20/20) Improved Arc Projector Faulty Cooled Pulse Rifle Cooled Particle Cannon Magnetic Acceleration Cannon Proton Missile Launcher Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Light Fission Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Coolant Injector High-capacity Storage Unit Matter Filter Backup Plating I Layered Heavy Armor Plating > --- WEAPON ----------- Cooled Particle Cannon Cooled Particle Cannon Gauss Rifle Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Improved Heat Sink Disposable Heat Sink Energy Well Sensor Array Experimental Sensor Array Matter Filter Power Shielding Authchip [R/Combat] Sensor Drone Bay Improved Arc Projector Cooled Pulse Rifle Flak Gun Proton Missile Launcher Improved Grenade Launcher Missile Launcher Remote Datajack [Rating: 72] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Slots Evolved 10 | . . . 2 . 2 2 2 . 2 Power 1 | . . . . . 1 . . . . Propulsion 3 | . . . 1 . 1 . . . 1 Utility 4 | . . . 1 . . 1 1 . 1 Weapon 2 | . . . . . . 1 1 . . Parts Attached 176 | 5 10 7 18 4 48 58 . 13 13 Power 22 | 1 1 1 2 1 6 8 . 2 . Engine 14 | 1 1 1 2 1 4 3 . 1 . Core 8 | . . . . . 2 5 . 1 . Reactor . | . . . . . . . . . . Propulsion 42 | 2 4 . 5 . 15 8 . 7 1 Treads 17 | 2 . . . . 7 8 . . . Leg 13 | . 2 . . . 7 . . 4 . Wheel 12 | . 2 . 5 . 1 . . 3 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 34 | . 3 . 5 . 9 11 . 3 3 Device 11 | . 1 . 2 . 2 4 . 1 1 Storage 4 | . 2 . . . . 1 . . 1 Processor 1 | . . . . . 1 . . . . Hackware 1 | . . . . . . 1 . . . Protection 17 | . . . 3 . 6 5 . 2 1 Artifact . | . . . . . . . . . . Weapon 78 | 2 2 6 6 3 18 31 . 1 9 Energy Gun 22 | . 2 1 4 . 10 4 . . 1 Energy Cannon 10 | . . . . 1 . 7 . . 2 Ballistic Gun 10 | 2 . . . . . 7 . . 1 Ballistic Cannon 14 | . . 3 2 2 3 2 . 1 1 Launcher 21 | . . 2 . . 5 11 . . 3 Special Weapon 1 | . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 2 . . . Parts Lost 54 | . 2 . 5 2 12 16 . 1 16 Power 12 | . 1 . 1 . 6 2 . . 2 Propulsion 13 | . . . 2 . 2 6 . . 3 Utility 12 | . . . 1 . 3 2 . 1 5 Weapon 17 | . 1 . 1 2 1 6 . . 6 Highest Loss Streak 13 | . 2 . 2 2 3 4 . 1 13 To Critical Strikes 1 | . . . . . 1 . . . . Average Slot Usage (%) 90 | . 86 99 97 99 83 92 66 90 70 Engine 8 | . 12 14 10 10 8 6 13 10 4 Core 2 | . . . . . 4 2 . 2 4 Treads 12 | . 12 . . . 8 28 13 2 . Leg 3 | . . . . . 15 . . 9 . Wheel 10 | . 14 28 32 33 3 . . 5 13 Device 8 | . 10 14 7 11 4 8 13 18 7 Storage 8 | . 7 14 11 11 9 7 6 6 5 Protection 10 | . . . 13 11 11 12 . 6 8 Energy Gun 8 | . 15 . 7 7 14 6 . . 2 Energy Cannon 3 | . . . . . . 6 13 13 9 Ballistic Gun 1 | . 12 . . . . 1 6 6 2 Ballistic Cannon 5 | . . 26 13 14 1 . . 6 4 Launcher 2 | . . . . . 2 6 . . . Peak Build Rating 72 | 5 9 9 16 16 30 50 41 63 72 Average Rating 26 | 4 7 7 12 14 22 33 41 57 65 On Entrance 21 | . 5 9 7 16 15 18 41 41 63 Naked Turns . | . . . . . . . . . . Heaviest Build 111 | 6 50 52 61 58 67 80 74 94 111 Greatest Support 112 | 40 40 32 50 50 80 112 56 72 66 Greatest Overweight (x) 6 | . 2 1 2 1 4 1 1 6 1 Average Overweight (x) . | . . 1 1 1 1 . 1 1 1 Largest Inventory Capacity 20 | 5 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 5 10 20 20 20 20 20 20 20 20 Most Carried 20 | 5 8 8 13 13 20 20 20 20 20 Average Carried 15 | 3 5 7 10 11 17 18 20 18 17 Final Capacity 20 | 5 20 20 20 20 20 20 20 20 20 Final Carried 20 | 5 7 7 12 13 20 20 20 19 15 Class Distribution -------------------- 40% | Tank 34% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Tank | -7/Factory Gunner | -6/Factory Tank | -6/DSF Tank | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Matter Collected 3529 | 193 283 143 461 153 818 1081 . 211 186 Remotely . | . . . . . . . . . . Salvage Created 6372 | . 514 225 641 100 1237 2578 . 432 645 Parts 321 | . 18 11 47 9 56 135 . 24 21 Haulers Intercepted 2 | . . . . . 1 1 . . . Recyclers Shooed 8 | . 5 . . . 2 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Combat Hostiles Destroyed 122 | . 7 5 15 6 28 42 . 8 11 Guns 48 | . 7 1 6 4 16 10 . 1 3 Cannons 46 | . . 3 9 2 2 21 . 7 2 AOE 24 | . . 1 . . 7 10 . . 6 Classes Destroyed 17 | . 4 1 3 . 5 4 . . . Worker 8 | . 1 . 3 . 1 3 . . . Builder 13 | . . . . . . 12 . . 1 Tunneler 1 | . . . . . 1 . . . . Hauler 2 | . . . . . 1 1 . . . Recycler 10 | . 2 1 1 . 4 2 . . . Mechanic 1 | . . . . . . 1 . . . Operator 1 | . . . 1 . . . . . . Watcher 14 | . 1 . 4 . 3 6 . . . Swarmer 26 | . . 1 5 4 10 3 . 3 . Grunt 59 | . 7 4 6 2 5 23 . 2 10 Brawler 6 | . . . 1 . 1 4 . . . Duelist 1 | . . . . . . 1 . . . Sentry 13 | . . . 3 . 5 4 . . 1 Specialist 4 | . . . . . 4 . . . . Hunter 4 | . . . . . 2 1 . 1 . Programmer 7 | . . . . . . 6 . 1 . Heavy 2 | . . . . . 1 . . 1 . Best Kill Streak 12 | . 5 3 8 4 7 12 . 3 5 Combat Bots Only 5 | . 4 2 3 4 5 5 . 3 5 Max Kills in Single Turn 5 | . 2 1 2 1 2 5 . 1 3 Gunslinging . | . . . . . . . . . . Exploded 4 | . . 1 . . 1 4 . . 3 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Hostile Shots Fired 953 | . 51 9 95 36 224 360 . 24 154 Missed 280 | . 14 2 26 6 67 118 . 7 40 Damage Taken 10611 | . 492 97 977 485 2219 3288 . 365 2688 Core 1492 | . 106 9 145 55 132 283 . . 762 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 77 | . . . . . 38 39 . . . Regen/Repaired (Parts) 531 | . . . 145 . 350 36 . . . Core Remaining (%) 73 | 100 . 54 . 50 76 59 . 100 . Volleys Fired 354 | . 40 9 57 16 87 98 . 13 34 Largest 4 | . 2 2 2 2 2 3 . 4 4 Hottest 221 | . 130 70 130 90 112 168 . 136 221 Shots Fired 811 | . 79 17 107 32 168 252 . 52 104 Gun 373 | . 79 1 33 12 125 82 . 13 28 Cannon 370 | . . 12 74 20 17 149 . 39 59 Launcher 62 | . . 4 . . 26 21 . . 11 Special 6 | . . . . . . . . . 6 Kinetic 300 | . 70 12 74 19 17 52 . 26 30 Thermal 361 | . 9 1 17 . 125 149 . 26 34 Explosive 53 | . . 4 . . 26 21 . . 2 Electromagnetic 91 | . . . 16 13 . 30 . . 32 Robot Hit Streak 23 | . 8 4 12 7 13 17 . 8 23 Robot Miss Streak 9 | . 3 4 9 2 7 5 . 2 5 Penetration Max 1 | . . . . . . 1 . 1 1 Secondary Targets 5 | . 1 . . 1 3 . . . . Max Gunslinging Chain 1 | . 1 . . 1 1 . . . . Shots Hit Robots 511 | . 52 9 66 21 116 160 . 27 60 Core Hits 307 | . 24 10 32 9 66 122 . 16 28 Critical Kills 2 | . . . . . . 1 . 1 . Critical Parts Destroyed 1 | . . . . . . 1 . . . Critical Strikes 28 | . . 1 1 . 17 8 . 1 . Burn 20 | . . . 1 . 16 3 . . . Meltdown 1 | . . . . . . 1 . . . Destroy 2 | . . . . . . 1 . 1 . Blast 4 | . . 1 . . 1 2 . . . Corrupt 1 | . . . . . . 1 . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 13284 | . 602 306 1233 362 2542 5442 . 866 1931 Guns 3987 | . 602 10 413 111 1329 968 . 200 354 Cannons 5452 | . . 86 820 251 172 2519 . 666 938 Explosions 3788 | . . 185 . . 1020 1944 . . 639 Melee . | . . . . . . . . . . Ramming 57 | . . 25 . . 21 11 . . . Kinetic 3370 | . 523 86 820 233 172 646 . 393 497 Thermal 5410 | . 79 10 246 . 1329 2424 . 473 849 Explosive 3098 | . . 185 . . 1020 1717 . . 176 Electromagnetic 1349 | . . . 167 129 . 644 . . 409 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 10 | . . . 7 7 . 10 . . 9 Average Corruption 5 | . . . 6 7 . 4 . . 5 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 78 | . . . 7 15 . 53 . . 3 Message Errors 15 | . . . 2 4 . 9 . . . Matter Fused 18 | . . . 3 4 . 10 . . 1 Heat Flow Errors 9 | . . . . . . 9 . . . Energy Discharges 15 | . . . 1 4 . 9 . . 1 Data Loss (minor) 6 | . . . 1 . . 4 . . 1 Data Loss (major) 4 | . . . . 1 . 3 . . . Misfires 4 | . . . . 2 . 2 . . . Alerts 3 | . . . . . . 3 . . . Weapon Failures 4 | . . . . . . 4 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 121 | . . 2 23 1 28 57 . 10 . Projectiles 55 | . . 2 23 1 1 18 . 10 . Explosions 66 | . . . . . 27 39 . . . Melee . | . . . . . . . . . . Knockbacks 21 | . . 1 6 3 5 4 . 1 1 Impact . | . . . . . . . . . . Kinetic 20 | . . 1 5 3 5 4 . 1 1 Secondary 1 | . . . 1 . . . . . . Self-Inflicted Damage 214 | . . 12 . . 19 143 . . 40 Shots 8 | . . . . . 1 6 . . 1 Rammed 2 | . . 1 . . 1 . . . . Targets Rammed 3 | . . 1 . . 1 1 . . . Kicked . | . . . . . . . . . . Crushed 1 | . . . . . . 1 . . . Highest Temperature 705 | . 69 27 420 258 405 382 . . 705 Average Temperature 129 | . 17 12 109 105 154 111 . . 222 Received Heat Transfer 2688 | . 321 36 429 129 414 858 . 27 474 Effects 52 | . . . 4 1 16 7 . . 24 Shutdowns 10 | . . . . . 3 2 . . 5 Energy Bleed 10 | . . . 2 1 4 1 . . 2 Interference 13 | . . . 1 . 6 3 . . 3 Matter Decay 4 | . . . . . 1 . . . 3 Short Circuit 4 | . . . 1 . 2 . . . 1 Damage (minor) 4 | . . . . . . 1 . . 3 Damage (major) 4 | . . . . . . . . . 4 Damage (core) 3 | . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 6 | . . . 1 . . 4 . . 1 Impact Corruptions . | . . . . . . . . . . Robots Melted 5 | . . . . . 4 1 . . . Combat Hostiles 4 | . . . . . 3 1 . . . Parts Melted 28 | . . . 2 . 10 15 . . 1 Heat Transferred 11561 | . 185 25 666 . 4588 4417 . 629 1051 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . 2 Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Peak Influence 1146 | . 212 233 360 283 468 1146 561 587 394 Initial 561 | . . 10 12 140 31 149 561 392 308 Average 274 | . 120 85 229 209 283 325 561 486 355 Maximum Alert Level 4 | . 1 1 1 1 2 4 2 2 2 Low Security (%) 47 | 100 79 96 38 26 30 61 . . . Level 1 35 | . 20 3 61 73 59 6 . 11 99 Level 2 8 | . . . . . 9 6 100 88 . Level 3 6 | . . . . . . 18 . . . Level 4 2 | . . . . . . 5 . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . Squads Dispatched 22 | . . . 3 . 6 10 . 1 2 Investigation 2 | . . . 1 . 1 . . . . Extermination 6 | . . . . . . 6 . . . Reinforcement 14 | . . . 2 . 5 4 . 1 2 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 5 | . . . . . 1 2 . . 2 Haulers Reinforced 1 | . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Distress Signals 7 | . 1 . . . 2 3 . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 178 | . 14 8 32 7 37 55 . 8 17 Peak Tracking Total 6 | . 3 3 5 4 4 5 . 3 6 Tactical Retreats 5 | . 1 1 1 . 1 1 . . . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Traps Triggered 8 | . . . 2 . 2 1 . 1 2 Indirectly 2 | . . . . . . . . . 2 Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Machines Disabled 11 | . . . 1 . 1 7 . . 2 Max in Single Turn 2 | . . . 1 . 1 2 . . 2 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Machines Accessed 35 | . 4 . 9 2 12 7 1 . . Terminals 26 | . 4 . 7 1 8 5 1 . . Fabricators . | . . . . . . . . . . Repair Stations 5 | . . . 1 . 2 2 . . . Recycling Units 1 | . . . . . 1 . . . . Scanalyzers 2 | . . . 1 . 1 . . . . Garrison Access . | . . . . . . . . . . Total Hacks 97 | . 12 . 23 3 41 16 2 . . Successful 39 | . 3 . 9 2 19 5 1 . . Failed 58 | . 9 . 14 1 22 11 1 . . Catastrophic 21 | . 4 . 6 1 8 2 . . . Database Lockouts . | . . . . . . . . . . Manual 38 | . 10 . 11 2 12 3 . . . Terminals 61 | . 12 . 15 2 21 9 2 . . Fabricators . | . . . . . . . . . . Repair Stations 23 | . . . 6 . 10 7 . . . Recycling Units 4 | . . . . . 4 . . . . Scanalyzers 8 | . . . 2 . 6 . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 16 | . 3 . 3 2 5 2 1 . . Record 4 | . 2 . 1 . 1 . . . . Open Door 1 | . . . . 1 . . . . . Open DSF 2 | . . . . . . 1 1 . . Level Access Points 1 | . . . . . 1 . . . . Branch Access Points 4 | . 1 . 1 1 1 . . . . Zone Layout 4 | . . . 1 . 2 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 15 | . . . 4 . 8 3 . . . Scan Component 8 | . . . 2 . 4 2 . . . Repair 7 | . . . 2 . 4 1 . . . Recycling Unit Hacks 2 | . . . . . 2 . . . . Retrieve Matter 1 | . . . . . 1 . . . . Retrieve Components 1 | . . . . . 1 . . . . Scanalyzer 6 | . . . 2 . 4 . . . . Insert Component 3 | . . . 1 . 2 . . . . Analyze 3 | . . . 1 . 2 . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 32 | . 4 . 9 . 11 7 1 . . Full Trace Events 3 | . . . 2 . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 7 | . . . 2 . 4 1 . . . Time 245 | . . . 85 . 116 44 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 7 | . . . . . 7 . . . . Parts Scanalyzed 2 | . . . 1 . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . 1 parse_system 1 | . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Total Allies 5 | . . 5 . . . . . . . Largest Group 4 | . . 4 4 . . . . . . Highest-Rated Group 54 | . . 54 54 . . . . . . Highest-Rated Ally 31 | . . 31 16 . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 47 | . . 14 33 . . . . . . Total Damage 530 | . . 184 346 . . . . . . Kills 7 | . . 2 5 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Turns Passed 8813 | 188 451 569 1076 529 1944 3137 10 416 493 Spaces Moved 3551 | 51 237 409 628 333 521 1083 5 159 125 Core 4 | 3 1 . . . . . . . . Treads 1355 | 48 39 . . . 163 1083 5 17 . Legs 270 | . . . . . 221 . . 49 . Wheels 1922 | . 197 409 628 333 137 . . 93 125 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 100 115 105 111 110 160 240 115 108 Average Speed 141 | 153 118 115 109 111 182 164 240 152 112 Slowest Speed 450 | 160 160 115 120 111 450 240 240 260 115 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 50 | 6 48 83 62 83 51 26 . 93 4 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken 4 | . 1 . 1 . 1 . 1 . . Unknown Exits Taken 4 | 1 . 1 . 1 . 1 . . . Scrap Searched 2 | . . 1 . 1 . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 215 | . . 34 . . 48 121 . . 12 Melee . | . . . . . . . . . . Projectile 13 | . . . . . . 5 . . 8 AOE 202 | . . 34 . . 48 116 . . 4 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Total 6630 | 161 334 489 911 462 1340 2220 4 305 404 Wait 2364 | 96 35 60 184 105 632 935 . 91 226 Move 3542 | 50 236 408 627 332 520 1082 4 158 125 Hop . | . . . . . . . . . . Pick Up 129 | 10 7 1 19 4 38 30 . 16 4 Fast Attach 8 | . 5 . . . 1 2 . . . Attach 90 | 5 2 2 13 3 25 22 . 10 8 Detach 5 | . . 2 1 . 1 . . . 1 Swap 78 | . 3 5 5 1 22 34 . 3 5 Drop 57 | . 6 1 5 1 13 16 . 14 1 Fire 354 | . 40 9 57 16 87 98 . 13 34 Melee . | . . . . . . . . . . Ram 2 | . . 1 . . 1 . . . . Kick . | . . . . . . . . . . Crush 1 | . . . . . . 1 . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat / *Min / *Sto x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 189 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 446 | -10/Materials | Discovered new exit (range 14) 548 | -10/Materials | Identified exit to Mines 640 | -10/Materials | Entered Mines 667 | -10/Mines | Discovered new exit (range 6) 695 | -10/Mines | Build established: Scavenger-Mutant 712 | -10/Mines | Learned Materials emergency access door positions 1006 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1165 | -10/Mines | Discovered new exit (range 15) 1209 | -10/Mines | Entered Materials 1209 | -9/Materials | Accompanied by 4 allies 1209 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1509 | -9/Materials | Discovered new exit (range 13) 1515 | -9/Materials | Discovered new exit (range 16) 1753 | -9/Materials | Discovered new exit (range 13) 1885 | -9/Materials | Build established: Mutant 2125 | -9/Materials | Identified exit to Mines 2125 | -9/Materials | Identified exit to Storage 2222 | -9/Materials | Repaired Corrupted Hacking Suite 2254 | -9/Materials | Repaired Hrd. Light Armor Plating 2285 | -9/Materials | Entered Mines 2370 | -9/Mines | Assembled infested the area 2481 | -9/Mines | Discovered new exit (range 11) 2623 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2625 | -9/Mines | Found Prototype Device 2699 | -9/Mines | Found the Drone Emporium 2706 | -9/Mines | Found Prototype Device 2774 | -9/Mines | Discovered new exit (range 10) 2790 | -9/Mines | Learned 2 Materials zone layouts 2814 | -9/Mines | Entered Materials 2814 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2815 | -8/Materials | Identified exit to Factory 2944 | -8/Materials | Identified Sensor Drone Bay 2947 | -8/Materials | Identified Exp. Sensor Array 2996 | -8/Materials | Repaired Hrd. Light Armor Plating 3024 | -8/Materials | Repaired Com. Wheel 3474 | -8/Materials | Lost 3 parts (1p1n1u) 4199 | -8/Materials | Build established: Scavenger-Mutant 4704 | -8/Materials | Repaired Beam Rifle 4732 | -8/Materials | Repaired Lgt. Cannon 4758 | -8/Materials | Entered Factory 4758 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5121 | -7/Factory | Build established: Tank 6426 | -7/Factory | Discovered new exit (range 15) 6715 | -7/Factory | Lost 4 parts (1p3w) 6825 | -7/Factory | Repaired Mic. Nuclear Core 7057 | -7/Factory | Lost 4 parts (3n1w) 7511 | -7/Factory | System corruption reached 10% 7766 | -7/Factory | Lost 4 parts (1p1n1u1w) 7871 | -7/Factory | Discovered new exit (range 7) 7895 | -7/Factory | Entered another Factory area 7895 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7905 | -6/Factory | Identified exit to DSF 7905 | -6/Factory | Entered DSF 7968 | -6/DSF | Additional patrols routed to DSF 8120 | -6/DSF | Discovered new exit (range 16) 8269 | -6/DSF | Sterilization system engaged 8289 | -6/DSF | Ambient heat levels rising (+10) 8304 | -6/DSF | Ambient heat levels rising (+10) 8319 | -6/DSF | Ambient heat levels rising (+10) 8321 | -6/DSF | Entered Factory 8321 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8782 | -5/Factory | Core integrity fell below 50% 8814 | -5/Factory | Self-destructed Last Messages --------------- 08802_ Cld. Particle Cannon destroyed. 08804_ U-05 Engineer lays Concrete. Remote Datajacks cannot fire with other weapons in the same volley. 08805_ U-05 Engineer lays Concrete. 08807_ Jacked P-70 Sage... >>parse_system Reading system data... 08808_ U-05 Engineer lays Concrete. 08808_ Door malfunctions. 08809_ U-05 Engineer lays Concrete. 08810_ P-70 Sage repels hacking attempt. 08810_ U-05 Engineer lays Concrete. 08811_ P-70 Sage repels hacking attempt. 08812_ U-05 Engineer lays Concrete. 08812_ U-05 Engineer builds a Wall. 08813_ System corrupted: Energy discharge (-54). 08813_ P-70 Sage repels hacking attempt. 08813_ U-05 Engineer lays Concrete. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????? ??????????????????? | | ?????????????????##+## #????????????????? | | ?????????????????# #????????????????? | | ????????????????? #????????????????? | | ?????????????????# = ** [[[ #?" ?????????????? | | ?????????????????# [*%* [[[ # " "????????????? | | ?????????????##### %% [[[ # " " ???????????? | | ?????????????+ # " "????????????? | | ?????????????# # " "????????????? | | ?????????????# u # ??????????????? | | ?????????????# ##?+#????????????? | | ?????????????# u### ###??????????? | | ?????????????+ #??????????? | | ?????????????# w #??????????? | | ?????????????# ] % u #??????????? | | ?????????????#####+# #??????????? | | ?????????????# ! # [ % #??????????? | | ?????????????# # =% #??????????? | | ?????????????#""" !# *] #??????????? | | ?????????????#""" # @ % #??????????? | | ?????????????#""" / = ! p ???????? | | ?????????????# # p % g;####??????? | | #########????#""" # # ?????????? | | # #????#""" # #######/###??????????? | | # """ #????#""" /### ###?????? /???????????? | | # """ #????# ### #????????? #??????????? | | # """ #????######### =#?????????? #??????????? | | # #########??# #%%!##??????????#??????????? | | #* """ # #???##!% ##?????????????????????? | | # """ # ##### ! *#?????????????????????? | | # """ # % #?????????????????????? | | # %+ #?????????????????????? | | # """ # #?????????????????????? | | # """ # ##### #?????????????????????? | | #* """ # #???### ###?????????????????????? | | # ### ###?????# #???????????????????????? | | # """ #?# #???????+ ???????????????????????? | | # """ #?# + ??????# ??????????????????????? | | # """ ### # ?????# ?????????????????????? | | # + #! !????+ #????????????????????? | | ############ ##? "???#### #????????????????????? | | ???????????# #??? ??????? #????????????????????? | | ???????????# #?????????????#????????????????????? | | ???????????# #??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Coolant Potential 65 Energy Generation 29 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 680 Power Shielding 33 Weapon Shielding 33 Evasion (%) 55 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Sml. Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Hey, That's Mine! Challenges ------------ None Game ------ Seed Tuxedo13 Manual? 1 Play Time 01:28:49 Cumulative 12.3 hours Start 2024.09.25 @ 02:30:56 End 2024.09.25 @ 16:24:00 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 17 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4a33c6db-ba39-4e22-a770-308ac93c5e68