Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.15 @ 19:14:48 Player: WazdakkaGutsmek Result: Destroyed 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (50) 250 Value Destroyed (1522) 1522 Prototype IDs (52) 1040 Alien Tech Used (2) 400 Bonus (14711) 14711 TOTAL SCORE: 26023 Bonus ------- Met Data Miner 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Escaped with Sigix 5000 Win 3000 Win Speed 1043 Friendly Fire -132 Cogmind --------- Core Integrity 723/1600 Matter 4/300 Energy 188/190 System Corruption 24% Temperature Cool (6) Movement Flying (34) Location Tau Ceti IV Orbit Parts ------- > --- POWER (2) -------- Light Quantum Reactor > --- PROPULSION (9) --- Field Propulsion Array Field Propulsion Array Field Propulsion Array > --- UTILITY (12) ----- Enhanced Optical Array Experimental Core Analyzer > --- WEAPON (2) ------- Micro-nuke Launcher Force Lance > --- INVENTORY (5) ---- Q-thruster Sigix Containment Pod Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Antimatter Reactor > --- PROPULSION ------- Cesium-ion Thruster Field Propulsion Array Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- Large Storage Unit Structural Scanner Triangulator Enhanced Optical Array Advanced Signal Interpreter Advanced Target Analyzer Transmission Jammer Light Regenerative Plating Improved Hacking Suite System Shield > --- WEAPON ----------- Omega Cannon > --- INVENTORY -------- Micro Fission Core Micro Fission Core VTOL Module VTOL Module Gamma Rifle Gamma Rifle Ion Cannon Enhanced Nova Cannon Enhanced Nova Cannon Z-bomb Delivery System Makeshift Axe [Rating: 134] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Reactor Micro Antimatter Reactor Propulsion Flying Fortress v7 Treads Light Treads Wheel Wheel Hover Unit Combat Linear Gravjet Flight Unit Flying Fortress v7 Utility Large Storage Unit Device Transmission Jammer Storage Large Storage Unit Processor Enhanced Optical Array Hackware Improved Hacking Suite Protection Layered Light Armor Plating Weapon Slug Cannon Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Slug Cannon Launcher Grenade Launcher Slashing Weapon Makeshift Axe Piercing Weapon Force Lance Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Acc Slots Evolved 18 | . . . . . 4 2 2 . . . . 2 2 2 . 2 . 2 Power 1 | . . . . . . . . . . . . . . 1 . . . . Propulsion 7 | . . . . . 2 1 1 . . . . . . 1 . . . 2 Utility 10 | . . . . . 2 1 1 . . . . 2 2 . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 95 | 5 9 1 . . 4 4 10 7 2 . . . 9 8 13 4 11 8 Power 12 | 1 2 . . . 1 . 1 . . . . . 2 1 1 1 1 1 Engine 4 | 1 2 . . . . . . . . . . . . . . . 1 . Core 5 | . . . . . 1 . 1 . . . . . 2 . 1 . . . Reactor 3 | . . . . . . . . . . . . . . 1 . 1 . 1 Propulsion 25 | 2 4 . . . 1 . . 2 . . . . 1 3 4 1 4 3 Treads 2 | 2 . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . Wheel 4 | . 4 . . . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . . . . . 4 . Flight 15 | . . . . . 1 . . 2 . . . . 1 3 4 1 . 3 Utility 28 | . 2 . . . . 1 5 3 2 . . . 4 3 2 1 5 . Device 10 | . 1 . . . . . . 2 . . . . 1 1 1 . 4 . Storage 2 | . 1 . . . . . . . . . . . . . 1 . . . Processor 7 | . . . . . . . 2 1 1 . . . 1 1 . 1 . . Hackware 4 | . . . . . . . 1 . . . . . 2 . . . 1 . Protection 5 | . . . . . . 1 2 . 1 . . . . 1 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 30 | 2 1 1 . . 2 3 4 2 . . . . 2 1 6 1 1 4 Energy Gun 3 | 2 1 . . . . . . . . . . . . . . . . . Energy Cannon 4 | . . . . . 1 . 1 . . . . . . . 2 . . . Ballistic Gun 6 | . . . . . 1 2 2 1 . . . . . . . . . . Ballistic Cannon 3 | . . 1 . . . . 1 . . . . . . . 1 . . . Launcher 7 | . . . . . . 1 . 1 . . . . 1 . 2 . . 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . . . . 1 1 1 1 . . Piercing Weapon 3 | . . . . . . . . . . . . . . . . . 1 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . . 1 . . . . . . . . . 5 2 2 . Parts Lost 27 | . 1 . . 3 . . 2 . . . . . . 4 5 4 6 2 Power 4 | . 1 . . . . . . . . . . . . . 1 1 1 . Propulsion 11 | . . . . 1 . . . . . . . . . 2 1 3 3 1 Utility 9 | . . . . 1 . . 1 . . . . . . 1 3 . 2 1 Weapon 3 | . . . . 1 . . 1 . . . . . . 1 . . . . Highest Loss Streak 4 | . 1 . . 3 . . 1 . . . . . . 4 4 2 4 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 65 | . 82 100 100 58 43 45 55 70 79 80 80 70 82 77 69 44 26 16 Engine 3 | . 13 14 14 14 2 . . . . . . . . . . . . . Core 3 | . . . . . 7 7 5 6 6 6 6 5 5 4 3 . . . Wheel 4 | . 8 28 28 14 . . . . . . . . . . . . . . Flight 8 | . . . . . 9 7 6 18 20 20 20 17 14 14 17 12 1 3 Device 6 | . 5 14 14 . . . . 5 6 6 6 5 9 13 12 8 3 . Storage 6 | . 11 14 14 14 9 7 6 6 6 6 6 5 5 4 3 4 . . Processor 8 | . . . . . . . 11 18 20 20 20 17 20 14 10 7 8 8 Hackware 2 | . . . . . . . 1 . . . . . 9 9 7 4 5 1 Protection 3 | . . . . . . 6 10 1 5 6 6 5 5 4 3 . . . Energy Gun 3 | . 27 17 14 . . . . . . . . . . . . . . . Ballistic Gun 3 | . . . . . 5 7 7 6 6 6 6 5 5 4 . . . . Ballistic Cannon 3 | . . 10 14 14 9 7 3 . . . . . . . . . . . Peak Build Rating 134 | 5 7 10 13 13 45 50 68 67 70 70 70 70 101 116 134 85 59 85 Average Rating 56 | 3 5 9 12 10 42 49 60 61 68 70 70 70 87 107 95 75 46 41 On Entrance 47 | . 5 7 10 13 11 45 50 56 62 70 70 70 70 101 100 62 53 42 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 59 | 6 27 33 33 30 40 44 52 41 39 39 39 39 39 47 59 24 12 37 Greatest Support 69 | 40 40 20 20 10 50 50 50 58 58 58 58 58 65 69 50 33 21 45 Greatest Overweight (x) 8 | . 8 1 1 2 . . 1 . . . . . . . 1 1 1 1 Average Overweight (x) . | . . 1 1 2 . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 Average Capacity 13 | 5 13 15 15 15 15 15 15 15 15 15 15 15 15 15 11 5 5 5 Most Carried 15 | . 2 3 8 10 10 12 15 14 14 14 14 14 14 13 13 4 5 5 Average Carried 8 | . . 2 6 9 5 10 14 11 12 14 14 14 9 11 7 3 4 4 Final Capacity 15 | 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 Final Carried 15 | . 2 3 8 10 7 12 15 11 14 14 14 14 14 8 4 4 4 3 Class Distribution -------------------- 43% | Mutant 13% | Scavenger-Mutant 10% | Scout 8% | Derelict-Ninja 5% | Scavenger-Sprinter 4% | Scavenger-Ninja 3% | Infiltrator-Sprinter 3% | Derelict-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Scout | -5/Factory Derelict-Scout | -4/Factory Derelict-Ninja | -3/Research Scavenger-Sprinter | -3/Testing Infiltrator-Sprinter | -2/Research Mutant | -2/Quarantine Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Acc Matter Collected 1610 | 55 278 12 . 57 50 90 419 73 63 . . . 6 166 174 99 30 38 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 1308 | . 297 19 . 46 . 76 184 55 . . . . 57 166 291 . 62 55 Parts 98 | . 22 3 . 5 . 7 16 5 . . . . 8 13 6 . 7 6 Haulers Intercepted 4 | . 2 . . . . 1 1 . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . 5 . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Acc Combat Hostiles Destroyed 28 | . 4 3 . 3 . 1 2 3 . . . . 5 2 4 . . 1 Melee 3 | . . . . . . . . . . . . . . 2 1 . . . Guns 8 | . 4 . . . . 1 1 2 . . . . . . . . . . Cannons 6 | . . 3 . 3 . . . . . . . . . . . . . . AOE 9 | . . . . . . . 1 1 . . . . 5 . 1 . . 1 Classes Destroyed 11 | . 4 1 . . . . 4 . . . . . . . 2 . . . Worker 6 | . . . . . . . 3 . . . . . . . 2 . . 1 Builder 4 | . 1 . . . . . . . . . . . . 1 2 . . . Tunneler 2 | . 1 . . . . . 1 . . . . . . . . . . . Hauler 4 | . 2 . . . . 1 1 . . . . . . . . . . . Recycler 1 | . . . . . . . . . . . . . . . 1 . . . Operator 2 | . . . . . . . 1 . . . . . . . . . 1 . Watcher 2 | . . . . . . . 1 . . . . . . . . . 1 . Swarmer 14 | . . 3 . 2 . 1 . 3 . . . . 5 . . . . . Grunt 7 | . 4 . . 1 . . . . . . . . . . 2 . . . Researcher 1 | . . . . . . . . . . . . . . . 1 . . . Programmer 7 | . . . . . . . 2 . . . . . . 2 2 . . 1 Best Kill Streak 5 | . 4 3 . 2 . 1 4 3 . . . . 5 2 4 . 1 2 Combat Bots Only 5 | . 3 3 . 2 . 1 1 3 . . . . 5 2 2 . . 1 Max Kills in Single Turn 4 | . 1 2 . 1 . 1 4 2 . . . . 2 1 2 . 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . 1 1 . . . . 2 . 1 . . 1 Melee 1 | . . . . . . . . . . . . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Acc Hostile Shots Fired 561 | . 35 6 . 20 . 11 85 14 . . . 2 9 56 105 58 55 105 Missed 246 | . 7 1 . 2 . 6 48 3 . . . 1 3 28 35 36 27 49 Damage Taken 6616 | . 342 76 . 158 . 131 998 205 . . . 25 89 756 1264 513 699 1360 Core 2248 | . 66 27 . 56 . . 161 106 . . . . 13 77 418 185 262 877 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 136 | . . . . . . . . . . . . . . 9 127 . . . Core Remaining (%) 78 | 100 . . . 40 100 100 . . . . 68 100 98 . 61 . 69 45 Volleys Fired 100 | . 25 4 . 9 1 5 41 3 . . 1 . 4 . 4 . . 3 Largest 2 | . 2 2 . 2 2 2 2 2 . . 1 . 2 . 1 . . 2 Hottest 200 | . 80 88 . 88 73 73 108 60 . . 30 . 63 . 200 . . 98 Shots Fired 180 | . 50 8 . 11 2 10 76 6 . . 1 . 8 . 4 . . 4 Gun 130 | . 50 4 . 2 1 5 61 3 . . . . 4 . . . . . Cannon 36 | . . 4 . 9 1 5 15 . . . . . . . 2 . . . Launcher 14 | . . . . . . . . 3 . . 1 . 4 . 2 . . 4 Special . | . . . . . . . . . . . . . . . . . . . Kinetic 107 | . . 4 . 9 2 10 75 3 . . . . 4 . . . . . Thermal 28 | . 25 . . . . . 1 . . . . . . . 2 . . . Explosive 14 | . . . . . . . . 3 . . 1 . 4 . 2 . . 4 Electromagnetic 31 | . 25 4 . 2 . . . . . . . . . . . . . . Robot Hit Streak 6 | . 5 1 . 3 . 1 6 1 . . 2 . 3 . 1 . . 2 Robot Miss Streak 7 | . 3 3 . 2 2 3 7 2 . . . . 1 . 2 . . 1 Penetration Max 1 | . . 1 . . . . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 115 | . 31 3 . 6 . 4 39 2 . . 1 . 3 11 10 1 3 1 Core Hits 62 | . 12 3 . 3 . 3 12 6 . . . . 8 3 7 1 2 2 Critical Kills 1 | . . 1 . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . 2 . . . . . . . . . . . . . . Critical Strikes 8 | . . 1 . 2 . 1 . . . . . . . 3 . 1 . . Destroy 4 | . . 1 . 2 . 1 . . . . . . . . . . . . Sever 4 | . . . . . . . . . . . . . . 3 . 1 . . Melee Attacks 58 | . . . . . . . . . . . . . 2 24 16 4 11 1 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 46 | . . . . . . . . . . . . . 2 24 16 4 . . Piercing 12 | . . . . . . . . . . . . . . . . . 11 1 Sneak Attacks 4 | . . . . . . . . . . . . . . 1 2 . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 5966 | . 395 176 . 170 . 96 1556 176 . . 46 . 376 505 1856 41 291 282 Guns 1201 | . 391 . . . . 48 697 46 . . . . 19 . . . . . Cannons 624 | . . 110 . 170 . 48 176 . . . . . . . 120 . . . Explosions 2578 | . . . . . . . 683 130 . . 46 . 357 . 1105 . . 257 Melee 1297 | . . . . . . . . . . . . . . 505 489 41 262 . Ramming 266 | . 4 66 . . . . . . . . . . . . 142 . 29 25 Kinetic 1290 | . . 110 . 170 . 96 849 46 . . . . 19 . . . . . Thermal 1598 | . 170 . . . . . 707 . . . . . . . 721 . . . Explosive 1294 | . . . . . . . . 130 . . 46 . 357 . 504 . . 257 Electromagnetic 221 | . 221 . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 1035 | . . . . . . . . . . . . . . 505 489 41 . . Piercing 262 | . . . . . . . . . . . . . . . . . 262 . Highest Corruption 24 | . . . . . . . 1 1 . . . . . 3 18 1 3 24 Average Corruption 4 | . . . . . . . 1 1 . . . . . 2 9 1 2 10 Corruption Purged 1 | . . . . . . . . 1 . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 36 | . . . . . . . 2 . . . . . . 3 15 . 4 12 Message Errors 10 | . . . . . . . . . . . . . . 2 4 . 1 3 Matter Fused 9 | . . . . . . . 1 . . . . . . 1 5 . 1 1 Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . 1 . Energy Discharges 2 | . . . . . . . . . . . . . . . 1 . . 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 6 | . . . . . . . 1 . . . . . . . 3 . 1 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . 1 Misdirections 6 | . . . . . . . . . . . . . . . 2 . . 4 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 640 | . . . . . . . 277 . . . 4 . . 74 285 . . . Projectiles 40 | . . . . . . . . . . . . . . . 40 . . . Explosions 455 | . . . . . . . 277 . . . 4 . . . 174 . . . Melee 145 | . . . . . . . . . . . . . . 74 71 . . . Knockbacks 3 | . . 2 . . . . 1 . . . . . . . . . . . Impact 1 | . . 1 . . . . . . . . . . . . . . . . Kinetic 2 | . . 1 . . . . 1 . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 388 | . . 32 . . . . 73 40 . . . . . . 206 . 14 23 Shots 3 | . . . . . . . 1 1 . . . . . . 1 . . . Rammed 15 | . 1 5 . . . . . . . . . . . . . . 5 4 Targets Rammed 16 | . 2 5 . . . . . . . . . . . . . . 5 4 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . . . . . . . . . Highest Temperature 362 | . 339 . . 76 39 55 151 36 . . . . 2 10 362 . 15 4 Average Temperature 75 | . 175 . . 38 22 26 54 18 . . . . 1 6 86 . 15 3 Received Heat Transfer 477 | . 168 . . 12 . . 39 . . . . 9 . 45 132 . 54 18 Effects 8 | . 6 . . . . . . . . . . . . . 2 . . . Shutdowns 1 | . . . . . . . . . . . . . . . 1 . . . Energy Bleed 5 | . 4 . . . . . . . . . . . . . 1 . . . Short Circuit 1 | . 1 . . . . . . . . . . . . . . . . . Damage (minor) 1 | . 1 . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . . . . 2 . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . 1 . . . Heat Transferred 1687 | . 400 . . . . . 437 . . . . . . . 850 . . . Parts Sabotaged 2 | . . . . . . . 2 . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Acc Peak Influence 413 | . 104 111 . 72 42 62 282 . . . . 45 164 190 404 232 341 413 Initial 204 | . . 40 . . 27 18 . . . . . . 21 85 29 171 119 204 Average 109 | . 46 91 . 57 28 43 104 . . . . 22 52 92 178 183 220 271 Maximum Alert Level 2 | . . . . . . . 1 . . . . . . . 2 1 1 2 Low Security (%) 81 | 100 100 100 . 100 100 100 74 . . . . 100 100 100 79 85 25 . Level 1 18 | . . . . . . . 25 . . . . . . . 17 14 74 98 Level 2 . | . . . . . . . . . . . . . . . 2 . . 1 Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 21 | . 1 . . . . 3 7 . . . . . . 3 5 . 1 1 Investigation 6 | . 1 . . . . 1 1 . . . . . . 2 1 . . . Extermination 2 | . . . . . . 1 . . . . . . . 1 . . . . Reinforcement 11 | . . . . . . 1 4 . . . . . . . 4 . 1 1 Assault 1 | . . . . . . . 1 . . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . 1 . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Acc Distress Signals 9 | . . 1 . . 1 . 1 . . . . . 1 1 2 2 . . Communications Jammed 12 | . . . . . . . . . . . . . . . 12 . . . Distress Signals 12 | . . . . . . . . . . . . . . . 12 . . . Times Spotted 162 | . 7 3 . 4 1 8 48 5 1 . . 5 7 17 22 12 17 5 Peak Tracking Total 15 | . 5 3 . 3 1 6 13 4 1 . . 5 5 15 13 10 8 4 Tactical Retreats 20 | . . . . 1 . . 7 . . . . . . 2 2 1 5 2 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Acc Traps Triggered 7 | . 4 . . . . 1 1 . . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Acc Machines Disabled 20 | . . . . . . . 8 . . . . . . . 7 . 2 3 Max in Single Turn 5 | . . . . . . . 5 . . . . . . . 2 . 1 1 Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 2 | . . . . . . . . . . . . . . . 2 . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Acc Machines Accessed 43 | . . . 1 . . 2 5 . 1 4 . 5 1 5 5 2 10 2 Terminals 27 | . . . . . . 1 3 . . . . 5 1 2 3 1 9 2 Fabricators 7 | . . . . . . 1 2 . . . . . . 2 2 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . 1 . 1 1 . Total Hacks 101 | . . . 1 . . 3 8 . 3 29 . 13 6 10 9 4 13 2 Successful 55 | . . . 1 . . 2 3 . 3 29 . 2 1 4 6 . 4 . Failed 46 | . . . . . . 1 5 . . . . 11 5 6 3 4 9 2 Catastrophic 18 | . . . . . . . 3 . . . . 2 1 2 1 2 6 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 19 | . . . 1 . . 2 1 . . . . 5 1 . 2 . 6 1 Terminals 47 | . . . . . . 1 4 . . . . 13 6 3 5 1 12 2 Fabricators 16 | . . . . . . 2 4 . . . . . . 6 4 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . . . . 1 . 3 1 . Terminal Hacks 46 | . . . 1 . . 1 2 . 3 29 . . 1 2 3 . 4 . Record 15 | . . . . . . . . . 3 11 . . . . . . 1 . Part Schematic 10 | . . . . . . . . . . 10 . . . . . . . . Robot Schematic 5 | . . . . . . . . . . 5 . . . . . . . . Prototype ID Bank 6 | . . . . . . 1 . . . 3 . . . . 1 . 1 . Open Door 1 | . . . . . . . . . . . . . . . . . 1 . Level Access Points 1 | . . . . . . . . . . . . . 1 . . . . . Branch Access Points 2 | . . . . . . . 1 . . . . . . 1 . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . 1 . . . Terminal Index 2 | . . . . . . . . . . . . . . 1 . . 1 . Unreport Threat 1 | . . . . . . . 1 . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . Protovariant Controls 1 | . . . . . . . . . . . . . . . 1 . . . Fabricator Hacks 4 | . . . . . . . 1 . . . . . . 2 1 . . . Network Status 1 | . . . . . . . 1 . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . 1 . . . . Build 2 | . . . . . . . . . . . . . . 1 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . . . . . . 1 . . . . . 2 . . 2 . . . Terminals 3 | . . . . . . . . . . . . 2 . . 1 . . . Assimilate 1 | . . . . . . . . . . . . . . . 1 . . . Botnet 2 | . . . . . . . . . . . . 2 . . . . . . Fabricators 2 | . . . . . . 1 . . . . . . . . 1 . . . Liberate 1 | . . . . . . 1 . . . . . . . . . . . . Overload 1 | . . . . . . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 . . . . . . . . . 1 . Used 1 | . . . . . . . 1 . . . . . . . . . . . Hacking Detections 32 | . . . . . . 2 3 . . . . 5 1 5 3 2 9 2 Full Trace Events 1 | . . . . . . . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . 5 . . . . 1 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . . . 10 . . . . 3 . . . Parts Built 3 | . . . . . . . . . . . . . . 1 2 . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 215 | . . . . . . . . . . . . . . 76 139 . . . Total Part Build Rating 23 | . . . . . . . . . . . . . . 5 18 . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 . . . . . . . . . . . Machine Destruction 2 | . . . . . . . 2 . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Acc Total Allies 7 | . . 3 . . . 3 . . . . . . . . 1 . . . Largest Group 3 | . . 3 3 . . 3 3 . . . . . . . 1 . . . Highest-Rated Group 48 | . . 40 40 . . 48 48 . . . . . . . 26 . . . Highest-Rated Ally 26 | . . 16 16 . . 16 16 . . . . . . . 26 . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 3 | . . . . . . . 3 . . . . . . . . . . . Total Damage 14 | . . . . . . . 14 . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 3 . . . . . 2 2 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 20 | . . . . . . . . . . . . . 9 11 . . . . Garrisons 1 | . . . . . . . . . . . . . . 1 . . . . Patrols 9 | . . . . . . . . . . . . . 7 2 . . . . Investigations 4 | . . . . . . . . . . . . . . 4 . . . . Guards 6 | . . . . . . . . . . . . . 2 4 . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Acc Turns Passed 4963 | 45 313 260 330 223 91 429 784 104 85 27 222 70 260 614 426 107 328 245 Spaces Moved 6313 | 27 152 231 336 183 142 281 846 217 229 79 554 167 185 752 542 335 598 457 Core 234 | 4 3 . . . . . . . . . . . . . . . . 227 Treads 94 | 23 71 . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . Wheels 828 | . 78 231 336 183 . . . . . . . . . . . . . . Hover 400 | . . . . . . . . . . . . . . . . . 318 82 Flight 4757 | . . . . . 142 281 846 217 229 79 554 167 185 752 542 335 280 148 Fastest Speed 24 | 50 95 95 95 110 50 50 50 34 34 34 34 34 34 29 26 24 30 34 Average Speed 49 | 143 133 95 95 110 50 50 50 34 34 34 34 34 36 34 30 27 42 46 Slowest Speed 450 | 160 450 95 95 110 50 50 150 50 34 34 34 34 42 35 109 100 100 100 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 34 | . . . . . 2 2 16 . . . 3 . . 3 3 2 . 3 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 36 | 3 29 59 85 46 14 9 26 58 43 73 63 6 5 16 53 17 68 19 Regions Visited 18 Branch Regions 9 Pre-discovered Areas 3 | . . 1 . . . . . 1 . 1 . . . . . . . . Known Exits Taken 8 | . . . . . . . 1 1 1 1 1 1 1 1 . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 . . . . . . . . 1 1 1 . Scrap Searched 8 | . . 1 . 1 . . . 2 3 . 1 . . . . . . . Spaces Dug 15 | . . . . . . . . . . . . . 2 8 1 2 2 . Terrain Destroyed 133 | . . 1 . 2 . 2 30 23 . . 10 . 2 8 25 2 2 26 Melee 15 | . . . . . . . . . . . . . 2 8 1 2 2 . Projectile 8 | . . 1 . 2 . 2 2 . . . . . . . 1 . . . AOE 110 | . . . . . . . 28 23 . . 10 . . . 23 . . 26 Terrain Rammed 10 | . . . . . . . . . . . . . . . 9 . . 1 Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled 2 | . . . . . . . . . . . . . . . 2 . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Acc Total 7876 | 31 204 263 346 193 158 556 1119 239 234 78 582 179 367 1079 781 342 650 475 Wait 1198 | . 13 21 . . 8 264 232 11 1 . 31 13 159 291 147 . 7 . Move 6225 | 26 151 230 335 182 137 276 813 216 228 78 547 166 184 745 535 330 596 450 Hop 34 | . . . . . 2 2 16 . . . 3 . . 3 3 2 . 3 Pick Up 42 | . 2 1 2 2 3 5 4 . 3 . . . 4 3 6 1 5 1 Fast Attach 57 | 5 9 1 . . . 2 9 2 1 . . . 1 2 6 3 9 7 Attach 30 | . . . . . 2 . 1 4 . . . . 5 4 7 1 4 2 Detach 11 | . . . . . . . 1 . . . . . . 1 7 . 1 1 Swap 11 | . . . . . 2 2 . 1 1 . . . 3 2 . . . . Drop 42 | . 2 1 . . 3 . 2 2 . . . . 5 4 11 1 9 2 Fire 100 | . 25 4 . 9 1 5 41 3 . . 1 . 4 . 4 . . 3 Melee 58 | . . . . . . . . . . . . . 2 24 16 4 11 1 Ram 25 | . 1 5 . . . . . . . . . . . . 9 . 5 5 Kick . | . . . . . . . . . . . . . . . . . . . Crush 1 | . 1 . . . . . . . . . . . . . . . . . Escape Stasis 33 | . . . . . . . . . . . . . . . 30 . 3 . Rewire 9 | . . . 9 . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research -2/Quarantine -1/Access Tau Ceti IV Orbit History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 46 | -11/Scrapyard | Entered Materials 249 | -10/Materials | Discovered new exit (range 3) 318 | -10/Materials | Discovered new exit (range 13) 359 | -10/Materials | Entered Mines 409 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 444 | -10/Mines | Identified exit to Materials 461 | -10/Mines | Learned location of Zion (-7) 479 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 499 | -10/Mines | Learned Materials security intel 569 | -10/Mines | Build established: Scavenger-Mutant 595 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 596 | -10/Mines | Discovered new exit (range 5) 619 | -10/Mines | Entered Exiles 619 | -10/Exiles | Found Exiles lab destroyed 619 | -10/Exiles | Accompanied by 3 allies 715 | -10/Exiles | Opened EX-Vault 719 | -10/Exiles | Found Prototype Flight Unit 721 | -10/Exiles | Identified Flying Fortress v7 940 | -10/Exiles | Discovered new exit (range 10) 949 | -10/Exiles | Entered Mines 956 | -9/Mines | Core integrity fell below 50% 982 | -9/Mines | Met a Derelict bent on vengeance 988 | -9/Mines | Lost 3 parts (1n1u1w) 1158 | -9/Mines | Discovered new exit (range 13) 1170 | -9/Mines | Assembled infested the area 1172 | -9/Mines | Entered Materials 1172 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1241 | -8/Materials | Met 7R-MNS 1243 | -8/Materials | Discovered new exit (range 7) 1256 | -8/Materials | Build established: Mutant 1263 | -8/Materials | Entered Factory 1263 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1264 | -7/Factory | Caught up to 7R-MNS 1665 | -7/Factory | Discovered new exit (range 6) 1692 | -7/Factory | Entered another Factory area 1692 | -6/Factory | Accompanied by 3 allies 1692 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1693 | -6/Factory | Caught up to 7R-MNS 2086 | -6/Factory | Spotted B-75 Beast 2107 | -6/Factory | Garrison activated, responded to threat 2288 | -6/Factory | Attacked by 7R-MNS 2298 | -6/Factory | Cargo convoy interrupted 2301 | -6/Factory | 7R-MNS lamented failing the tripod run 2362 | -6/Factory | Identified exit to Lower Caves 2476 | -6/Factory | Entered Lower Caves 2477 | -6/Lower Caves | Encountered a Warlord checkpoint 2577 | -6/Lower Caves | Identified exit to Lower Caves 2580 | -6/Lower Caves | Entered another Lower Caves area 2586 | -6/Lower Caves | Discovered new exit (range 10) 2589 | -6/Lower Caves | Identified exit to Factory 2616 | -6/Lower Caves | Learned Armory garrison access intel 2616 | -6/Lower Caves | Learned Factory terminal intel 2616 | -6/Lower Caves | Learned Research stockpile data 2647 | -6/Lower Caves | Identified exit to Data Miner 2648 | -6/Lower Caves | Learned Factory stockpile data 2665 | -6/Lower Caves | Entered Data Miner 2665 | -6/Data Miner | Discovered new exit (range 6) 2670 | -6/Data Miner | Met Data Miner 2678 | -6/Data Miner | Learned location of Section 7 (-2) 2678 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 2684 | -6/Data Miner | Received God Mode back door access code from Data Miner 2692 | -6/Data Miner | Identified exit to Proximity Caves 2692 | -6/Data Miner | Entered Proximity Caves 2771 | -5/Proximity Caves | Build established: Scout 2908 | -5/Proximity Caves | Discovered exit to Factory (range 16) 2914 | -5/Proximity Caves | Entered Factory 2914 | -5/Factory | Evolved 2 slots: Utility x2 2916 | -5/Factory | Loaded intel: 26 terminal locations 2970 | -5/Factory | Discovered new exit (range 5) 2973 | -5/Factory | Identified exit to Factory 2984 | -5/Factory | Entered another Factory area 2984 | -4/Factory | Evolved 2 slots: Utility x2 3113 | -4/Factory | Identified exit to Research 3244 | -4/Factory | Entered Research 3244 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 3350 | -3/Research | Fabricated Lgt. Regenerative Plating? 3542 | -3/Research | Incoming investigation squad redirected 3572 | -3/Research | Build established: Derelict-Ninja 3642 | -3/Research | Spotted B-86 Titan 3706 | -3/Research | Identified exit to Testing 3858 | -3/Research | Entered Testing 3886 | -3/Testing | Lost 4 parts (2n1u1w) 3928 | -3/Testing | Found Prototype Launcher 3928 | -3/Testing | Identified Z-bomb Delivery System 3944 | -3/Testing | Scanned by Researcher 4019 | -3/Testing | Fabricated Enh. Nova Cannon (x2) 4058 | -3/Testing | Found Prototype Ballistic Cannon 4058 | -3/Testing | Identified Omega Cannon 4143 | -3/Testing | System corruption reached 10% 4225 | -3/Testing | Found Prototype Energy Cannon 4225 | -3/Testing | Identified Potential Cannon 4276 | -3/Testing | Discovered new exit (range 17) 4284 | -3/Testing | Entered Research 4284 | -2/Research | Evolved 2 slots: Utility x2 4296 | -2/Research | Lost 4 parts (1p1n2u) 4307 | -2/Research | Found Prototype Processor 4307 | -2/Research | Identified Exp. Core Analyzer 4340 | -2/Research | Spotted B-90 Cyclops 4367 | -2/Research | Spotted B-90 Cyclops 4381 | -2/Research | Discovered new exit (range 20) 4391 | -2/Research | Entered Quarantine 4394 | -2/Quarantine | Found Alien Artifact 4395 | -2/Quarantine | Identified Core Reset Matrix 4395 | -2/Quarantine | Used Core Reset Matrix 4399 | -2/Quarantine | Detected hypermatrix surge 4399 | -2/Quarantine | Sensed 15 artifacts in vicinity 4491 | -2/Quarantine | Found Terrabomb 4500 | -2/Quarantine | Found Terrabomb 4510 | -2/Quarantine | Met incapacitated Sigix Warrior 4510 | -2/Quarantine | Lockdown squad dispatched 4511 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 4512 | -2/Quarantine | Unlocked Sigix quarantine chamber 4514 | -2/Quarantine | Found Sigix Containment Pod 4528 | -2/Quarantine | Found Unknown Device 4528 | -2/Quarantine | Identified Adv. Force Booster 4556 | -2/Quarantine | Spotted Lightning 4556 | -2/Quarantine | Spotted Lightning 4557 | -2/Quarantine | Spotted Lightning 4589 | -2/Quarantine | Used Terrabomb 4591 | -2/Quarantine | Crushed by falling debris 4622 | -2/Quarantine | Lost 4 parts (1p2n1u) 4712 | -2/Quarantine | Discovered new exit (range 17) 4719 | -2/Quarantine | Entered Access 4719 | -1/Access | Evolved 2 slots: Propulsion x2 4841 | -1/Access | System corruption reached 10% 4865 | -1/Access | Spotted B-99 Colossus 4890 | -1/Access | Build established: Mutant 4898 | -1/Access | Core integrity fell below 50% 4949 | -1/Access | Used Terrabomb 4960 | -1/Access | Discovered new exit (range 3) 4964 | *** | Destroyed 0b10! Last Messages --------------- 04923_ U-05 Engineer builds a Wall. 04923_ Dropped Z-bomb Delivery System. 04924_ Acquired Unknown Flight Unit. 04932_ Connecting with Terminal... 04932_ Slammed into Terminal. 04932_ Destabilizing: System corrupted (+2). 04932_ Destabilizing: System corrupted (+1). 04933_ System corrupted: Energy discharge (-47). 04939_ The unstable cave ceiling collapses. 04941_ Acquired 38 matter. 04942_ U-05 Engineer lays Concrete. 04949_ Terrabomb activated. 04949_ U-05 Engineer builds a Wall. 04949_ Terminal disabled. 04952_ System corrupted: Matter fused (-5). 04953_ U-05 Engineer builds a Wall. 04957_ Wave Collapse Detector explodes. 04960_ Main Access Shell breached. 04960_ EXIT=FOUND [Achievement: Payload Armed] Map ----- +----------------------------------------------------+ | ??????????### " ! ??????????????? | | ?????????### " #???????????? | | ???????### " " ??????????? | | ##########""" " "???????????? | | ! # """T""" " " "???????????? | | # """ " " " """"""""""" ?????????? | | """ " " "????????? | | """ " " + ???????? | | ] " " " ???????? | | ! " " ""???????? | | # """"""""""""""""""""""""" ""???????? | | ?????? | | ??????? | | # ## """""+""""" """""""+""""""??????? | | # " " """ " " ?????? | | " " """ " "??????? | | # !! " " T" " " ???????? | | # ! ] " " "" " """???? ????? | | ?# !] " " """ " """ ???? | | # " "" """" ???? | | # " """"""""""""" ??? | | # " "" " "??? | | # " " " "??? | | # " " "" """ " "??? | | # " " " "??" "??? | | # " " " @" "???? ???? | | # " " " "" "?????? ????? | | # " " " "???????? ????? | | !!!# " " """"""?????????? ????? | | !!!####"""""""" " ????????????????? ?????? | | !! #??## """""?????????????????? ?????? | | #???# ""???????????????????????????? | | #???## ""???????????????????????????? | | #######????## ""???????????????????????????? | | ????????????## " ???????????????????????????? | | ?????????????## " ???????????????????????????? | | ??????????????### " ???????????????????????????? | | ????????????????### " ???????????????????????????? | | ??????????????????### ???????????????????????????? | | ????????????????????? ??????????????????????????? | | ????????????????????? ??????????????????????????? | | ?????????????????????#???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 29 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 375 Evasion (%) 65 Target Analysis 8 Core Analysis 8 Recoil Reduction 2 Offensive Hacking 12 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lgt. Regenerative Plating | x1 | -3/Research Enh. Nova Cannon | x2 | -3/Testing | Preloaded Alien Tech Used ----------------- Core Reset Matrix Terrabomb Achievements -------------- Max Potential Payload Armed Challenges ------------ None Game ------ Seed CoreShadeDisintegrator Manual? 0 Play Time 01:19:41 Cumulative 103.0 hours Start 2024.11.15 @ 17:36:23 End 2024.11.15 @ 19:14:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 86 Rogue 67 Adventurer 16 Explorer 3 Win Type 3 Total 7 Types 5/0/1/1/0/0/0/0/0 Lore% 23 Gallery% 59 Achievement% 56 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eda1d3ec-8e7a-41d4-aa98-635aae64b455