Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.03.14 @ 18:58:44 Player: Genju Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (63) 315 Value Destroyed (1995) 1995 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (339) 339 TOTAL SCORE: 6049 Bonus ------- High Alert Combat Kills 39 Met Imprinter 300 Cogmind --------- Core Integrity 745/850 Matter 270/300 Energy 7/100 System Corruption 6% Temperature Cool (0) Movement Treading (163) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Treads Advanced Treads Armored Medium Treads Armored Medium Treads > --- UTILITY (7) ------ Medium Storage Unit Structural Scanner Sensor Array Improved Signal Interpreter Improved Shield Generator Hacking Suite > --- WEAPON (3) ------- Remote Datajack > --- INVENTORY (8) ---- Improved Medium Treads Improved Medium Laser Heavy Assault Rifle Datajack Remote Datajack Welding Torch Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Armored Treads Advanced Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Medium Storage Unit Structural Scanner Sensor Array Improved Signal Interpreter Energy Filter Improved Shield Generator Hacking Suite > --- WEAPON ----------- Arc Thrower Pulse Rifle Remote Datajack > --- INVENTORY -------- Improved Treads Improved Medium Treads Improved Medium Laser Heavy Assault Rifle Rocket Launcher Datajack Remote Datajack Welding Torch [Rating: 59] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Slots Evolved 9 | . 1 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 2 | . . . . . . 2 Utility 5 | . 1 2 . . . 2 Weapon 1 | . . . . . . 1 Parts Attached 64 | 5 21 21 . 2 2 13 Power 8 | 1 1 3 . 2 . 1 Engine 5 | 1 1 1 . 1 . 1 Core 2 | . . 2 . . . . Reactor 1 | . . . . 1 . . Propulsion 18 | 2 7 5 . . . 4 Treads 12 | . 4 4 . . . 4 Leg 2 | 2 . . . . . . Wheel 4 | . 3 1 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | 1 6 6 . . . 3 Device 11 | . 5 3 . . . 3 Storage 3 | 1 1 1 . . . . Processor 1 | . . 1 . . . . Hackware 1 | . . 1 . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 22 | 1 7 7 . . 2 5 Energy Gun 6 | 1 3 . . . . 2 Energy Cannon . | . . . . . . . Ballistic Gun 8 | . 4 4 . . . . Ballistic Cannon . | . . . . . . . Launcher 3 | . . 1 . . 1 1 Special Weapon 3 | . . . . . 1 2 Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . 1 . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . 1 . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 9 | . . 3 . . . 6 Power 2 | . . . . . . 2 Propulsion . | . . . . . . . Utility 3 | . . 2 . . . 1 Weapon 4 | . . 1 . . . 3 Highest Loss Streak 5 | . . 1 . . . 5 Average Slot Usage (%) 95 | . 94 93 100 100 100 93 Engine 4 | . 11 1 . . . 5 Core 3 | . . 8 10 9 . . Reactor 2 | . . . . . 10 5 Treads 20 | . 20 17 20 20 20 24 Wheel 1 | . 2 2 . . . . Device 20 | . 22 20 20 20 20 21 Storage 10 | . 11 15 10 10 10 6 Processor 5 | . . 5 10 10 10 6 Hackware 5 | . . 3 10 10 10 6 Energy Gun 4 | . 11 1 . . . 6 Ballistic Gun 8 | . 10 10 10 10 10 3 Launcher 1 | . . 1 . . 5 . Special Weapon 1 | . . . . . 1 6 Special Melee Weapon 3 | . . 3 10 10 2 . Naked Turns 8 | . 8 . . . . . Heaviest Build 51 | 15 20 22 19 26 29 51 Greatest Support 96 | 20 40 43 43 43 43 96 Greatest Overweight (x) 3 | . 3 1 . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 7 8 8 8 8 8 Most Carried 8 | 8 8 8 8 8 8 8 Average Carried 7 | 4 6 7 7 7 7 6 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 8 8 7 8 8 8 6 Class Distribution -------------------- 54% | Hacker-Mutant 35% | Hacker-Assassin 8% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Assassin | -9/Mines Hacker-Assassin | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Matter Collected 1487 | 250 297 520 52 20 125 223 Remotely . | . . . . . . . Salvage Created 2544 | . 507 1108 164 . 168 597 Parts 141 | . 19 76 7 . 7 32 Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . 1 1 . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 41 | . 6 22 2 . 3 8 Guns 33 | . 3 21 2 . 3 4 AOE 6 | . 1 1 . . . 4 Classes Destroyed 12 | . 5 4 . . 1 2 Worker 3 | . . . . . . 3 Builder 3 | . 2 1 . . . . Recycler 6 | . 2 1 1 . . 2 Operator 1 | . . 1 . . . . Watcher 9 | . 3 3 . . . 3 Swarmer 7 | . 2 4 . . . 1 Grunt 11 | . 4 6 1 . . . Brawler 2 | . . 1 . . 1 . Duelist 2 | . . 1 1 . . . Sentry 11 | . . 10 . . 1 . Hunter 4 | . . . . . . 4 Programmer 4 | . . . . . 1 3 Best Kill Streak 8 | . 3 5 2 . 1 8 Combat Bots Only 5 | . 2 5 2 . 1 4 Max Kills in Single Turn 2 | . 1 2 1 . 1 2 Gunslinging 1 | . . 1 . . . . Exploded 1 | . 1 1 . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Damage Taken 2503 | . 231 828 114 . 205 1125 Core 301 | . 19 129 13 . 35 105 Absorbed by Shields 260 | . . . . . . 260 Core Remaining (%) 82 | 100 92 . . . 55 . Volleys Fired 238 | . 54 79 14 . 29 62 Largest 2 | . 2 2 1 . 1 2 Hottest 133 | . 60 63 23 . 33 133 Shots Fired 309 | . 78 101 14 . 29 87 Gun 290 | . 78 100 14 . 26 72 Cannon . | . . . . . . . Launcher 11 | . . 1 . . 2 8 Special 8 | . . . . . 1 7 Kinetic 154 | . 29 75 14 . 26 10 Thermal 35 | . . . . . . 35 Explosive 11 | . . 1 . . 2 8 Electromagnetic 101 | . 49 25 . . . 27 Robot Hit Streak 38 | . 14 27 12 . 23 38 Robot Miss Streak 2 | . 2 2 1 . 1 2 Penetration Max . | . . . . . . . Secondary Targets 4 | . 2 2 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 271 | . 61 90 13 . 26 81 Core Hits 120 | . 18 42 5 . 10 45 Critical Hits 3 | . . 2 . . 1 . Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 2 | . . 2 . . . . Melee Attacks 2 | . . 2 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 2 | . . 2 . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4609 | . 852 1414 198 . 515 1630 Guns 3336 | . 644 1271 198 . 397 826 Cannons . | . . . . . . . Explosions 1273 | . 208 143 . . 118 804 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1783 | . 121 979 198 . 397 88 Thermal 866 | . 208 130 . . . 528 Explosive 935 | . . 13 . . 118 804 Electromagnetic 1025 | . 523 292 . . . 210 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . . . . . 6 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Effects 5 | . . . . . . 5 Energy Discharges 2 | . . . . . . 2 Data Loss (minor) 2 | . . . . . . 2 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 24 | . 8 10 . . . 6 Projectiles . | . . . . . . . Explosions 24 | . 8 10 . . . 6 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 66 | . 36 30 . . . . Shots 2 | . 1 1 . . . . Rammed . | . . . . . . . Targets Rammed 1 | . . . 1 . . . Kicked . | . . . . . . . Crushed 1 | . . . 1 . . . Highest Temperature 294 | . 87 11 . . 20 294 Average Temperature 72 | . 35 5 . . 5 93 Received Heat Transfer 546 | . 150 237 36 . 111 12 Siege Activations . | . . . . . . . Robots Corrupted 2 | . 2 . . . . . Combat Hostiles 2 | . 2 . . . . . Parts Fried 3 | . 3 . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . . . . 3 Heat Transferred 1386 | . 200 150 . . . 1036 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . 2 2 . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Peak Influence 507 | . 163 507 55 . . 177 Initial . | . . . . . . . Average 47 | . 15 104 23 . . 36 Maximum Alert Level 2 | . . 2 . . . . Low Security (%) 92 | 100 100 73 100 . . 100 Level 1 6 | . . 22 . . . . Level 2 1 | . . 3 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . . 3 . . . 6 Investigation 1 | . . 1 . . . . Extermination 4 | . . . . . . 4 Reinforcement 4 | . . 2 . . . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Distress Signals 3 | . 2 1 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 85 | . 18 36 2 . 5 24 Peak Tracking Total 5 | . 3 5 2 . 2 4 Tactical Retreats 7 | . 3 2 . . 2 . Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Traps Triggered 1 | . . 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 13 | . 7 6 . . . . Reprogrammed 6 | . . . . . . 6 Reused 1 | . . . . . . 1 Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 4 | . 3 . . . . 1 Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Machines Disabled 6 | . 4 2 . . . . Max in Single Turn 2 | . 2 1 . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Machines Accessed 36 | . 11 15 . 1 . 9 Terminals 22 | . 8 10 . . . 4 Fabricators 4 | . . . . . . 4 Repair Stations 2 | . 1 1 . . . . Recycling Units 5 | . 2 2 . . . 1 Scanalyzers 2 | . . 2 . . . . Garrison Access . | . . . . . . . Total Hacks 104 | . 31 53 . 2 . 18 Successful 84 | . 24 42 . 2 . 16 Failed 20 | . 7 11 . . . 2 Catastrophic 1 | . . 1 . . . . Database Lockouts . | . . . . . . . Manual 71 | . 24 34 . 3 . 10 Terminals 77 | . 26 40 . . . 11 Fabricators 6 | . . . . . . 6 Repair Stations 6 | . 2 4 . . . . Recycling Units 7 | . 3 3 . . . 1 Scanalyzers 6 | . . 6 . . . . Garrison Access . | . . . . . . . Terminal Hacks 41 | . 13 22 . 2 . 4 Record 10 | . 3 5 . . . 2 Part Schematic 17 | . 4 11 . 2 . . Prototype ID Bank 6 | . 3 3 . . . . Alert Level 1 | . 1 . . . . . Locate Traps 1 | . . . . . . 1 Disarm Traps 5 | . 2 3 . . . . Reprogram Traps 1 | . . . . . . 1 Fabricator Hacks 5 | . . . . . . 5 Network Status 1 | . . . . . . 1 Load Schematic 1 | . . . . . . 1 Build 3 | . . . . . . 3 Repair Station Hacks 6 | . 2 4 . . . . Scan Component 3 | . 1 2 . . . . Repair 3 | . 1 2 . . . . Recycling Unit Hacks 1 | . . 1 . . . . Report Inventory 1 | . . 1 . . . . Scanalyzer 6 | . . 6 . . . . Insert Component 3 | . . 3 . . . . Analyze 3 | . . 3 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 25 | . 9 9 . . . 7 Terminals 18 | . 6 7 . . . 5 Track 1 | . . 1 . . . . Assimilate 2 | . . 1 . . . 1 Botnet 15 | . 6 5 . . . 4 Fabricators 1 | . . . . . . 1 Siphon 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 6 | . 3 2 . . . 1 Reject 5 | . 2 2 . . . 1 Mask 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 33 | . 9 15 . . . 9 Full Trace Events 1 | . . 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 17 | . 4 11 . 2 . . Parts Built 5 | . . . . . . 5 Matter 614 | . . . . . . 614 Time 153 | . . . . . . 153 Total Part Build Rating 29 | . . . . . . 29 Parts Repaired 3 | . 1 2 . . . . Time 90 | . 26 64 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . Part Schematics Acquired 2 | . . 2 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked 5 | . . 1 . . 1 3 Non-combat 3 | . . 1 . . . 2 Combat 2 | . . . . . 1 1 Robot Hacks Applied 5 | . . 1 . . 1 3 parse_system 3 | . . . . . 1 2 no_distress 1 | . . 1 . . . . find_recycling 1 | . . . . . . 1 Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Turns Passed 12111 | 86 3264 2470 519 2313 1241 2218 Spaces Moved 6271 | 61 1541 1296 297 1356 675 1045 Core 90 | 7 83 . . . . . Treads 5690 | . 1241 1076 297 1356 675 1045 Legs 70 | 54 16 . . . . . Wheels 421 | . 201 220 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 50 80 160 160 160 155 Average Speed 154 | 111 148 147 160 160 160 159 Slowest Speed 200 | 120 200 160 160 160 160 163 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 63 | 3 99 96 67 89 66 25 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched 5 | . . . . 3 2 . Spaces Dug . | . . . . . . . Terrain Destroyed 66 | . 17 18 . . 8 23 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 66 | . 17 18 . . 8 23 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Total 8418 | 78 2438 1753 326 1501 808 1514 Wait 1727 | . 782 323 14 136 99 373 Move 6265 | 60 1540 1295 296 1355 674 1045 Hop . | . . . . . . . Pick Up 71 | 13 22 17 1 4 2 12 Fast Attach 8 | . 5 3 . . . . Attach 29 | 5 10 6 . . . 8 Detach 2 | . . 1 . . . 1 Swap 27 | . 6 12 . 2 2 5 Drop 47 | . 19 15 . 4 2 7 Fire 238 | . 54 79 14 . 29 62 Melee 2 | . . 2 . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . 1 . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . . . 1 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 14) 87 | -11/Scrapyard | Entered Materials 87 | -10/Materials | Evolved 1 slot: Utility x1 305 | -10/Materials | Build established: Hacker-Mutant 461 | -10/Materials | Identified exit to Mines 461 | -10/Materials | Discovered exit to Mines (range 15) 679 | -10/Materials | Repaired EM Pulse Gun 792 | -10/Materials | Identified exit to Materials 792 | -10/Materials | Discovered exit to Materials (range 4) 940 | -10/Materials | Discovered exit to Mines (range 16) 1536 | -10/Materials | Discovered exit to Materials (range 15) 3351 | -10/Materials | Entered another Materials area 3351 | -9/Materials | Evolved 2 slots: Utility x2 3439 | -9/Materials | Identified exit to Materials 3439 | -9/Materials | Discovered exit to Materials (range 10) 3543 | -9/Materials | Identified exit to Mines 3543 | -9/Materials | Discovered exit to Mines (range 6) 3601 | -9/Materials | Discovered exit to Materials (range 7) 4100 | -9/Materials | Repaired Structural Scanner 4140 | -9/Materials | Repaired Lgt. Nuclear Core 5235 | -9/Materials | Build established: Hacker-Assassin 5254 | -9/Materials | Discovered exit to Materials (range 3) 5361 | -9/Materials | Discovered exit to Mines (range 14) 5821 | -9/Materials | Entered Mines 5846 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 6136 | -9/Mines | Found a hidden stash of uninstalled traps 6330 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6338 | -9/Mines | Identified exit to Zion 6340 | -9/Mines | Entered Zion 6716 | -7/Zion | Received a hallucinogenic algorithm 6860 | -7/Zion | Learned Factory emergency access door positions 6863 | -7/Zion | Visited the Megawrench Repair Shop 6863 | -7/Zion | Megawrench repaired 7 parts 7763 | -7/Zion | Learned location of Quarantine (-2) 8626 | -7/Zion | Identified exit to Proximity Caves 8626 | -7/Zion | Discovered exit to Proximity Caves (range 13) 8653 | -7/Zion | Entered Proximity Caves 8693 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9324 | -6/Proximity Caves | Build established: Hacker-Mutant 9853 | -6/Proximity Caves | Identified exit to Factory 9853 | -6/Proximity Caves | Discovered exit to Factory (range 10) 9894 | -6/Proximity Caves | Entered Factory 9894 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 10462 | -6/Factory | Identified exit to Lower Caves 10462 | -6/Factory | Discovered exit to Lower Caves (range 4) 10792 | -6/Factory | Build established: Hacker-Skirmisher 10808 | -6/Factory | Fabricated Arc Thrower (x1) 11105 | -6/Factory | Build established: Hacker-Mutant 11318 | -6/Factory | Fabricated Cmb. Gravmag System (x2) 11410 | -6/Factory | Fabricated Arm. Medium Treads (x2) 11871 | -6/Factory | Build established: Hacker-Skirmisher 12018 | -6/Factory | Lost 5 parts (2p1u2w) 12112 | -6/Factory | Self-destructed Last Messages --------------- System corrupted: Component data lost. Jacked P-60 Hacker... Command string: Trojan(Assimilate) No effect. P-60 Hacker repels hacking attempt. Jacked P-60 Hacker... >>parse_system Reading system data... Jacked P-60 Hacker... U-05 Engineer destroyed. K-01 Serf collects debris. Rocket Launcher destroyed. K-01 Serf collects debris. R-10 Processor collects Welding Torch. R-10 Processor collects Lgt. Ion Engine. Chain reaction triggered in Lgt. Ion Engine. K-01 Serf destroyed. Extracted 50 matter. K-01 Serf collects debris. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ????????????????????+ % ??????????????????????? | | ????????????????????# ??????????????????????? | | ????????????????????# #??????????????????????? | | ???????????######## #??????????????????????? | | ??????????? ?????????????????????? | | ??????????? #?????????????????????? | | ????????????? ! #############?????????? | | ??????????????? !%[ *= #?????????? | | ?????????????????? 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""???"" """ ????????? | | ????# #???????????? """?""" """ ????????? | | ????# #??????????? """ "?" """ ???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 21 Energy Capacity 360 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 14 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 50 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 30 Item Schematics ----------------- Ion Engine | -10/Materials | Hacked Lgt. Treads | -10/Materials | Hacked Sensor Array | -10/Materials | Hacked EM Pulse Gun | -10/Materials | Hacked Imp. Sensor Array | -9/Materials | Hacked Trap Extractor | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Autogun | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Scanalyzed Welding Torch | -9/Materials | Scanalyzed Imp. Treads | -9/Materials | Hacked Datajack | -9/Materials | Hacked Hvy. EM Pulse Gun | -9/Materials | Hacked Shield Generator | -9/Materials | Hacked Particle Gun | -9/Materials | Hacked Riot Gun | -7/Zion | Free Arc Thrower | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Arc Thrower | x1 | -6/Factory Cmb. Gravmag System | x2 | -6/Factory | Preloaded Arm. Medium Treads | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 5k Club I'm Back, Baby! Just What I Needed Made in Tau Ceti IV Power Corrupts Robot Respite Serviceable Loadout Challenges ------------ None Game ------ Seed HardlightTeslaLog Manual? 0 Play Time 02:07:25 Cumulative 6.1 hours Start 2021.03.14 @ 16:40:53 End 2021.03.14 @ 18:58:44 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 6 Rogue 1 Adventurer 3 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 10 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 63c23658-0857-4074-b8f7-2731812699be