Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.09.18 @ 00:30:28 Player: Departed Result: Destroyed by as-96937 with Assembled Heavy Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (54) 270 Value Destroyed (1398) 1398 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (51) 51 TOTAL SCORE: 2899 Bonus ------- High Alert Combat Kills 51 Cogmind --------- Core Integrity 0/400 Matter 189/300 Energy 26/100 System Corruption 4% Temperature Cool (51) Movement Core (1150) Ox22 Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON (2) ------- Makeshift Axe > --- INVENTORY (20) --- Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Heat Sink Large Battery (300) Small Matter Pod (50) Advanced Weight Redist. System Visual Processing Unit Visual Processing Unit Improved Terrain Scanner Pulse Rifle Pulse Rifle Pulse Rifle Light EM Pulse Cannon Assault Cannon Mini Grenade Launcher Mining Laser Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Advanced Weight Redist. System Signal Interpreter > --- WEAPON ----------- Assault Cannon Makeshift Axe > --- INVENTORY -------- Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Heat Sink Large Battery Small Matter Pod Advanced Weight Redist. System Visual Processing Unit Visual Processing Unit Improved Terrain Scanner Improved EM Shotgun Pulse Rifle Pulse Rifle Pulse Rifle Light EM Pulse Cannon Assault Cannon Mini Grenade Launcher Mining Laser [Rating: 21] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Advanced Weight Redist. System Storage High-capacity Storage Unit Processor Signal Interpreter Weapon Beam Cannon Energy Gun Improved EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Slashing Weapon Makeshift Axe Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 54 | 7 9 32 6 Power 7 | 1 3 3 . Engine 7 | 1 3 3 . Core . | . . . . Reactor . | . . . . Propulsion 12 | 3 . 8 1 Treads 2 | . . 2 . Leg 7 | 2 . 4 1 Wheel 1 | 1 . . . Hover . | . . . . Flight 2 | . . 2 . Utility 12 | 1 4 7 . Device 7 | 1 1 5 . Storage 2 | . 1 1 . Processor 3 | . 2 1 . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 23 | 2 2 14 5 Energy Gun 10 | 1 . 7 2 Energy Cannon 4 | . 2 2 . Ballistic Gun 2 | 1 . 1 . Ballistic Cannon 1 | . . 1 . Launcher 2 | . . 1 1 Special Weapon 2 | . . 2 . Impact Weapon . | . . . . Slashing Weapon 2 | . . . 2 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 14 | . . 7 7 Power 1 | . . . 1 Propulsion 4 | . . 2 2 Utility 3 | . . 1 2 Weapon 6 | . . 4 2 Highest Loss Streak 7 | . . 4 7 Average Slot Usage (%) 97 | . 93 97 99 Engine 11 | . 14 11 10 Treads 3 | . . 4 . Leg 19 | . 28 16 21 Device 10 | . 11 10 11 Storage 19 | . 2 21 22 Processor 10 | . 7 11 10 Energy Gun 8 | . 7 11 . Energy Cannon 4 | . 12 5 . Ballistic Gun 1 | . 7 1 . Ballistic Cannon 2 | . . . 11 Launcher 2 | . . . 8 Naked Turns . | . . . . Heaviest Build 81 | 7 43 81 77 Greatest Support 40 | 20 20 40 29 Greatest Overweight (x) 12 | . 2 12 5 Average Overweight (x) 1 | . . 2 2 Largest Inventory Capacity 20 | 4 12 20 20 Average Capacity 17 | 4 5 19 20 Most Carried 20 | 4 7 20 20 Average Carried 15 | 1 4 15 19 Final Capacity 20 | 4 12 20 20 Final Carried 19 | 4 7 19 19 Class Distribution -------------------- 60% | Hauler-Mutant 24% | Scavenger-Mutant 14% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Min Matter Collected 876 | 324 85 443 24 Remotely . | . . . . Salvage Created 1985 | 62 178 1708 37 Parts 127 | 8 16 97 6 Haulers Intercepted 2 | . . 2 . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Combat Hostiles Destroyed 38 | 1 3 29 5 Guns 18 | . 1 17 . Cannons 17 | . 2 10 5 AOE 2 | 1 . 1 . Classes Destroyed 12 | 3 1 6 2 Worker 2 | 1 1 . . Builder 2 | . . 2 . Tunneler 2 | 1 . . 1 Hauler 2 | . . 2 . Recycler 4 | . . 4 . Operator 2 | . . 2 . Watcher 4 | . 1 3 . Swarmer 3 | . . . 3 Grunt 27 | 1 3 23 . Brawler 1 | . . 1 . Sentry 5 | . . 5 . Assembled 2 | . . . 2 Best Kill Streak 6 | 2 2 6 3 Combat Bots Only 5 | 1 2 5 3 Max Kills in Single Turn 2 | 2 1 2 1 Gunslinging . | . . . . Exploded 1 | 1 . 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Min Damage Taken 2129 | 25 8 1072 1024 Core 416 | . 8 114 294 Absorbed by Shields . | . . . . Core Remaining (%) 98 | 100 96 . . Volleys Fired 164 | 4 8 138 14 Largest 2 | 2 2 2 2 Hottest 160 | 60 120 160 107 Shots Fired 244 | 8 16 201 19 Gun 151 | 8 10 129 4 Cannon 76 | . 6 56 14 Launcher 1 | . . . 1 Special 16 | . . 16 . Kinetic 67 | 4 5 44 14 Thermal 153 | . 6 146 1 Explosive 1 | . . . 1 Electromagnetic 23 | 4 5 11 3 Robot Hit Streak 30 | 5 5 30 6 Robot Miss Streak 2 | 1 2 2 2 Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 179 | 6 9 152 12 Core Hits 81 | 4 6 62 9 Critical Hits 1 | . . 1 . Critical Kills . | . . . . Critical Parts Destroyed 1 | . . 1 . Melee Attacks 1 | . . . 1 Impact . | . . . . Slashing 1 | . . . 1 Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3149 | 145 152 2530 322 Guns 1874 | 49 63 1724 38 Cannons 1036 | . 89 715 232 Explosions 144 | 96 . 43 5 Melee 47 | . . . 47 Ramming . | . . . . Kinetic 786 | 19 19 516 232 Thermal 1984 | 96 89 1799 . Explosive 5 | . . . 5 Electromagnetic 327 | 30 44 215 38 Impact . | . . . . Slashing 47 | . . . 47 Piercing . | . . . . Highest Corruption 4 | . . . 4 Average Corruption 4 | . . . 4 Corruption Purged . | . . . . Effects 1 | . . . 1 Energy Discharges 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 7 | . . . 7 Projectiles . | . . . . Explosions . | . . . . Melee 7 | . . . 7 Knockbacks 3 | . . . 3 Impact . | . . . . Kinetic 2 | . . . 2 Secondary 1 | . . . 1 Self-Inflicted Damage 58 | . . 19 39 Shots 2 | . . 1 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 515 | 58 108 515 89 Average Temperature 129 | 26 35 141 27 Received Heat Transfer 885 | 18 6 681 180 Effects 10 | . . 10 . Shutdowns 3 | . . 3 . Energy Bleed 3 | . . 3 . Interference 3 | . . 3 . Matter Decay 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Melted 10 | 1 . 9 . Heat Transferred 4357 | 150 185 4022 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | 1 . 1 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Peak Influence 474 | 30 128 474 170 Initial 95 | . 16 45 95 Average 201 | 7 75 261 117 Maximum Alert Level 2 | . . 2 . Low Security (%) 50 | 100 100 23 100 Level 1 43 | . . 67 . Level 2 5 | . . 9 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 9 | . 1 8 . Investigation 4 | . 1 3 . Extermination . | . . . . Reinforcement 5 | . . 5 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 2 | . . 2 . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Distress Signals 2 | . . 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 67 | 1 6 37 23 Peak Tracking Total 19 | 1 4 5 19 Tactical Retreats . | . . . . Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Min Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Machines Accessed 7 | . 2 5 . Terminals 6 | . 2 4 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 17 | . 4 13 . Successful 9 | . 1 8 . Failed 8 | . 3 5 . Catastrophic 2 | . 2 . . Database Lockouts . | . . . . Manual 6 | . 4 2 . Terminals 16 | . 4 12 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Terminal Hacks 9 | . 1 8 . Prototype ID Bank 1 | . . 1 . Level Access Points 1 | . . 1 . Branch Access Points 1 | . . 1 . Locate Traps 2 | . 1 1 . Dispatch Records 1 | . . 1 . Maintenance Status 1 | . . 1 . Surveillance Status 1 | . . 1 . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 2 4 . Full Trace Events 3 | . 1 2 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Robot Analysis Total . | . . . . Derelict Logs Recovered 2 | . . . 2 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Min Turns Passed 2428 | 101 198 1558 571 Spaces Moved 1021 | 73 109 547 292 Core 17 | 16 . . 1 Treads 89 | . . 89 . Legs 911 | 54 109 457 291 Wheels 3 | 3 . . . Hover . | . . . . Flight 1 | . . 1 . Fastest Speed 50 | 50 120 180 180 Average Speed 178 | 103 127 198 180 Slowest Speed 885 | 120 180 885 300 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 34 | 7 23 44 62 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug 12 | . . 12 . Terrain Destroyed 27 | . . 15 12 Melee . | . . . . Projectile 16 | . . 13 3 AOE 11 | . . 2 9 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Total 1339 | 89 154 782 314 Wait 34 | . 15 19 . Move 1018 | 72 108 546 292 Hop . | . . . . Pick Up 48 | 6 7 34 1 Fast Attach 7 | 4 3 . . Attach 15 | 2 1 11 1 Detach 2 | . 1 1 . Swap 32 | 1 5 21 5 Drop 18 | . 6 12 . Fire 164 | 4 8 138 14 Melee 1 | . . . 1 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: Mat x3 / *Min) -9/Mines History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 71 | -11/Scrapyard | Discovered new exit (range 8) 102 | -11/Scrapyard | Entered Materials 152 | -10/Materials | Discovered new exit (range 13) 224 | -10/Materials | Discovered new exit (range 12) 297 | -10/Materials | Identified exit to Materials 300 | -10/Materials | Entered another Materials area 300 | -9/Materials | Evolved 2 slots: Utility x2 307 | -9/Materials | Identified exit to Mines 321 | -9/Materials | Build established: Mutant 659 | -9/Materials | Build established: Hauler-Mutant 978 | -9/Materials | Build established: Scavenger-Mutant 1086 | -9/Materials | Lost 4 parts (1n1u2w) 1485 | -9/Materials | Identified exit to Materials 1580 | -9/Materials | Build established: Hauler-Mutant 1858 | -9/Materials | Entered Mines 1971 | -9/Mines | Learned Materials stockpile data 2275 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2401 | -9/Mines | Assembled infested the area 2423 | -9/Mines | Core integrity fell below 50% 2427 | -9/Mines | Core integrity fell below 20% 2429 | -9/Mines | Destroyed by as-96937 with Assembled Heavy Rifle Last Messages --------------- 02414_ Aluminum Leg destroyed. 02415_ as-08637 destroyed. 02415_ Lgt. Deuterium Engine destroyed. 02415_ Signal Interpreter destroyed. 02415_ System corrupted by crushing effect (+4). 02418_ U-05 Engineer lays Concrete. 02418_ as-48926 knocked back. 02419_ Aluminum Leg destroyed. 02419_ U-05 Engineer lays Concrete. 02421_ as-11476 destroyed. 02421_ Assault Cannon destroyed. 02422_ U-05 Engineer destroyed. 02423_ Imp. EM Shotgun destroyed. 02424_ Knocked back. 02424_ as-08597 suffers critical hit. 02424_ as-08597 destroyed. 02425_ System corrupted: Energy discharge (-6). 02426_ Adv. Weight Redist. System destroyed. 02428_ Destroyed Asb. Hover Unit. 02429_ as-54649 destroyed. 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