Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.09 @ 17:41:52 Player: FrigidRock Result: Destroyed by H-81 Overseer with Heavy Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (268) 1340 Value Destroyed (12342) 12342 Prototype IDs (83) 1660 Alien Tech Used (3) 600 Bonus (9088) 9088 TOTAL SCORE: 34530 Bonus ------- High Alert Combat Kills 2576 Follower Combat Kills 1916 Awakened Behemoth Slayer 1000 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 2104 Friendly Fire -108 Cogmind --------- Core Integrity 0/1600 Matter 3/300 Energy 100/100 System Corruption 23% Temperature Cool (1) Movement Flying (45) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Field Propulsion Drive (fused) > --- UTILITY (13) ----- Advanced Targeting Computer System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Terrabomb Enhanced Nova Cannon CR-A16's Behemoth Slayer CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Advanced Myomer Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Experimental Cooling System Medium Storage Unit Advanced Transmission Jammer Cloaking Device Improved Medium Armor Plating Zionite Shade Armor Graphene Brace Improved Shock Absorption System Advanced Shield Generator Force Field Improved Hacking Suite Experimental Hacking Suite Experimental System Shield > --- WEAPON ----------- Hypervelocity Multirail Enhanced Hardcell Cannon Gamma Bomb Array > --- INVENTORY -------- Quantum Shading Machine Gun Armor Phase Redirector Advanced Point Defense System Improved System Guard Terrabomb Dispersion Rifle Enhanced Hardcell Cannon CR-A16's Behemoth Slayer CR-A16's Behemoth Slayer [Rating: 202] Favorites ----------- Power Light Quantum Reactor Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Gravmag System Treads Armored Heavy Treads Leg Centrium Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility Advanced Targeting Computer Device Structural Scanner Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Artifact Phase Redirector Weapon Enhanced Hardcell Cannon Energy Gun Plasma Rifle Energy Cannon Beam Cannon Ballistic Gun Hypervelocity Multirail Ballistic Cannon Enhanced Hardcell Cannon Launcher Rocket Launcher Special Weapon RU-N14's Throwing Claymores Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Upp Upp War Pro Fac Res Qua Res Tes Acc Slots Evolved 18 | . . . . 4 2 . . . . 2 . . 2 . . . . . . 2 2 . 2 . 2 Power 2 | . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . Propulsion 4 | . . . . 1 1 . . . . 1 . . 1 . . . . . . . . . . . . Utility 11 | . . . . 3 1 . . . . . . . 1 . . . . . . 1 2 . 1 . 2 Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Attached 290 | 7 5 2 2 14 7 1 . 3 . 29 6 5 10 2 12 5 1 9 . 19 6 36 34 4 71 Power 44 | 1 . 1 . 1 . . . . . 4 1 . . 1 2 1 . 2 . 2 1 6 8 1 12 Engine 10 | 1 . 1 . 1 . . . . . 1 1 . . . 2 . . 1 . . . 1 1 . . Core 5 | . . . . . . . . . . 2 . . . . . 1 . 1 . 1 . . . . . Reactor 29 | . . . . . . . . . . 1 . . . 1 . . . . . 1 1 5 7 1 12 Propulsion 80 | 2 . 1 . 4 1 1 . . . 12 . 1 3 1 5 1 . 2 . 8 1 9 9 . 19 Treads 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Leg 36 | 2 . 1 . 1 . . . . . 12 . . . . . . . . . . . 2 8 . 10 Wheel 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Hover 31 | . . . . 3 1 1 . . . . . . 2 1 5 1 . 2 . 8 1 5 1 . . Flight 10 | . . . . . . . . . . . . . 1 . . . . . . . . 2 . . 7 Utility 104 | 2 2 . . 7 3 . . . . 6 3 4 4 . 4 2 1 2 . 6 4 14 12 1 27 Device 54 | 1 1 . . 5 . . . . . 2 2 2 . . 1 1 . 1 . 6 3 8 5 . 16 Storage 10 | 1 1 . . . 1 . . . . 2 . 1 2 . . . . . . . 1 . 1 . . Processor 9 | . . . . 1 1 . . . . . 1 . 1 . . . . . . . . 3 . . 2 Hackware 13 | . . . . 1 . . . . . . . . 1 . 3 . 1 . . . . 1 2 1 3 Protection 17 | . . . . . 1 . . . . 2 . 1 . . . 1 . 1 . . . 1 4 . 6 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon 62 | 2 3 . 2 2 3 . . 3 . 7 2 . 3 . 1 1 . 3 . 3 . 7 5 2 13 Energy Gun 18 | 2 1 . . . . . . . . 4 2 . 1 . . . . 2 . . . 1 2 . 3 Energy Cannon 9 | . 1 . . . 2 . . . . . . . . . . . . . . . . 3 . . 3 Ballistic Gun 6 | . . . 2 . . . . . . 1 . . . . . . . . . . . . . 1 2 Ballistic Cannon 13 | . . . . . 1 . . . . . . . 1 . 1 . . 1 . . . 2 3 . 4 Launcher 8 | . 1 . . 2 . . . . . . . . . . . 1 . . . 2 . . . 1 1 Special Weapon 5 | . . . . . . . . 2 . 2 . . . . . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . 1 . . . . 1 . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 34 | . . . . . 1 . . 1 . 7 . . 1 . 3 . . 2 . . 1 4 6 1 7 Parts Lost 121 | . . . . 1 1 . . . 2 22 . 9 1 . 2 . . 1 2 11 4 15 8 . 42 Power 12 | . . . . . . . . . . 3 . 1 . . . . . . 1 1 . 2 . . 4 Propulsion 36 | . . . . . . . . . 1 10 . 2 1 . . . . 1 . 3 3 4 2 . 9 Utility 49 | . . . . 1 1 . . . . 3 . 5 . . 2 . . . . 5 . 6 5 . 21 Weapon 24 | . . . . . . . . . 1 6 . 1 . . . . . . 1 2 1 3 1 . 8 Highest Loss Streak 21 | . . . . 1 1 . . . 2 8 . 7 1 . 1 . . 1 2 3 2 6 4 . 21 To Critical Strikes 2 | . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . Average Backups 6 | . 5 8 7 7 6 8 8 8 8 9 4 4 4 4 6 7 7 7 6 6 4 4 8 9 6 Power . | . 2 1 1 1 1 1 1 1 1 . . . . . . . . . . . . . . . . Propulsion . | . . . 1 . . 1 1 . . 1 . . . . 1 1 1 . . . . . . . . Utility 3 | . 1 3 3 3 3 5 5 4 4 5 2 2 2 1 1 2 3 2 2 2 2 1 3 6 2 Weapon 2 | . 1 3 2 1 1 1 1 2 3 2 1 1 2 3 3 3 2 2 1 2 . 1 2 2 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 19 | . . . . 1 3 . . 2 . 1 . . 2 . . . . . . 4 . 1 . 1 4 Power 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 Propulsion 3 | . . . . . 1 . . 1 . . . . . . . . . . . 1 . . . . . Utility 5 | . . . . . . . . 1 . 1 . . 1 . . . . . . 1 . . . . 1 Weapon 6 | . . . . . 2 . . . . . . . 1 . . . . . . . . 1 . 1 1 Tool/Special 3 | . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 Average Slot Usage (%) 85 | . 100 100 99 86 96 100 100 100 96 87 64 44 47 64 86 94 94 96 89 88 66 71 89 99 80 Engine 3 | . 14 14 14 9 7 7 7 7 7 1 5 1 . . 4 . . 1 . . . . . . . Core 1 | . . . . . . . . . . 5 . . . . . 4 5 4 5 7 6 . . . . Reactor 3 | . . . . . . . . . . 2 . . . . 3 5 5 3 3 2 . 4 10 13 9 Leg 10 | . 28 28 28 5 . . . . . 22 13 3 . . . . . . . . . 2 11 26 17 Hover 12 | . . . . 19 29 30 30 30 28 5 . . 7 11 27 34 35 34 35 30 20 11 9 . . Device 13 | . 14 14 14 24 15 7 7 7 7 12 19 12 . . . 3 5 5 5 14 16 13 21 26 18 Storage 5 | . 14 14 14 9 7 7 7 7 7 6 . 3 6 11 11 10 5 5 5 3 . 3 3 4 1 Processor 6 | . . . . 5 11 15 15 15 15 6 6 6 7 11 11 11 11 11 11 7 4 8 3 . 4 Hackware 7 | . . . . . 7 7 7 7 7 6 6 6 6 11 11 11 11 11 11 10 9 7 13 8 9 Protection 3 | . . . . . 1 7 7 7 7 5 . 1 4 5 2 1 5 5 1 3 . 1 3 8 5 Energy Gun 2 | . 19 11 . . . . . . . 4 10 2 2 . . . . 3 4 2 3 1 1 . 1 Energy Cannon 1 | . 3 14 6 . 4 . . . . . . . . . . . . . . . . . 1 . . Ballistic Gun 1 | . . . 11 7 . . . . . 1 . . . . . . . . . . . . . 1 2 Ballistic Cannon 2 | . . . . . 1 7 7 2 . . . . . . 6 . . . . . . 2 5 10 4 Launcher 1 | . 5 2 10 4 6 7 7 1 2 . . . . . . 4 4 2 . 1 . . . . . Piercing Weapon 1 | . . . . . . . . 5 2 . 1 2 . 5 1 . . . . 2 2 4 2 . . Peak Build Rating 202 | 7 8 8 14 37 44 43 43 47 47 79 46 39 55 66 96 96 97 102 103 125 104 149 180 191 202 Average Rating 83 | 5 7 7 10 30 41 43 43 45 44 56 39 25 34 52 76 94 95 96 91 104 90 99 156 183 155 On Entrance 61 | . 7 8 8 14 33 43 43 43 47 39 23 39 14 51 58 96 95 96 96 90 83 49 149 180 191 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 137 | 11 15 15 17 32 27 24 24 27 28 78 27 25 20 16 52 49 45 73 54 74 52 82 123 121 137 Greatest Support 180 | 20 20 20 20 40 45 36 36 36 36 100 35 35 18 29 58 58 58 59 59 67 55 72 180 180 180 Greatest Overweight (x) 10 | . . . . 2 . . . . . 2 . 2 1 . . . . 1 . 1 . 10 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 8 8 8 8 8 8 8 8 20 5 5 8 8 8 8 8 8 8 8 5 5 10 10 10 Average Capacity 8 | 7 8 8 8 8 8 8 8 8 8 15 5 5 6 8 8 8 8 8 8 6 5 5 9 10 7 Most Carried 17 | 3 8 8 8 8 8 8 8 8 8 17 5 5 5 6 8 8 8 8 8 8 5 5 10 10 10 Average Carried 7 | . 5 7 7 7 6 8 8 7 8 9 4 4 4 5 7 7 7 7 6 6 4 4 8 9 6 Final Capacity 10 | 8 8 8 8 8 8 8 8 8 8 5 5 5 8 8 8 8 8 8 8 5 5 5 10 10 5 Final Carried 10 | 3 8 8 8 8 8 8 8 8 8 4 4 5 5 6 8 8 8 8 7 4 5 5 10 10 5 Class Distribution -------------------- 43% | Mutant 10% | Hacker-Mutant 9% | Hacker-Sprinter 7% | Scavenger-Tank 4% | Messiah-Tank 3% | Hacker-Tank 3% | Messiah-Mutant 3% | Messiah-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Waste Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Warlord Hacker-Sprinter | -4/Proximity Caves Hacker-Mutant | -4/Factory Hacker-Scout | -3/Research Mutant | -3/Quarantine Hacker-Skirmisher | -2/Research Scavenger-Tank | -2/Testing Messiah-Tank | -1/Access Resources | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Upp Upp War Pro Fac Res Qua Res Tes Acc Matter Collected 9070 | 270 31 106 72 438 68 199 113 45 85 495 67 74 . . 570 274 35 616 65 436 . 460 899 385 3267 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 10551 | 135 190 28 . 527 81 100 . . 156 1095 . 99 . . 412 152 58 565 95 517 . 672 1259 264 4146 Parts 487 | 9 13 12 . 38 6 4 . . 11 54 . 2 . . 20 6 3 12 6 33 . 33 53 9 163 Haulers Intercepted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Recyclers Shooed 8 | . . . . 1 . . . . . 1 . . . . 1 . . . . 2 . 1 1 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 39 | . . . 4 . . 2 . . 11 . . 8 . . . 6 2 . 6 . . . . . . Prevented 9 | . . . . . . . . . 1 . 3 . . . . 5 . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Upp Upp War Pro Fac Res Qua Res Tes Acc Combat Hostiles Destroyed 198 | . 8 3 . 14 1 6 . . 4 26 . 1 . . 3 7 5 21 4 18 . 9 12 2 54 Melee 3 | . . . . . . . . . 1 . . . . . . . . . . . . 1 . . 1 Guns 61 | . 2 . . 3 1 . . . . 12 . . . . . . . 1 4 7 . 3 1 1 26 Cannons 48 | . 1 2 . . . . . . 1 1 . . . . 3 . . . . . . 5 10 1 24 AOE 80 | . 5 1 . 11 . 6 . . 2 12 . . . . . 7 5 20 . 11 . . . . . Classes Destroyed 22 | 2 2 2 . 5 . 1 . . 1 5 . 1 . . . . . 1 . 1 . . . . 1 Worker 14 | . . 1 . 1 1 . . . . . . . . . 5 . . . . 1 . . . 1 4 Builder 17 | . . 1 . 1 1 . . . . 5 . . . . . . . . . 2 . 1 3 . 3 Tunneler 4 | 3 . . . . . . . . . 1 . . . . . . . . . . . . . . . Hauler 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Recycler 14 | 1 1 . . 2 . . . . . . . . . . 2 . . . . 1 . 1 3 1 2 Mechanic 4 | . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . 1 Operator 5 | . . . . 2 . . . . . 2 . . . . . . . . . . . 1 . . . Drone 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Watcher 10 | . . . . 2 . . . . . . . . . . 1 . . . . 2 . . 1 . 4 Swarmer 47 | . 6 3 . 3 . 3 . . . . . . . . 2 5 4 4 . 7 . 3 . . 7 Cutter 5 | . . . . . . . . . . . . . . . . . . . . 5 . . . . . Saboteur 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Grunt 56 | . 2 . . 8 1 2 . . . 9 . . . . . 2 . 11 . . . . 5 . 16 Brawler 4 | . . . . . . . . . . . . . . . . . . 2 . . . . 1 . 1 Duelist 4 | . . . . . . 1 . . . . . . . . . . . 2 . . . . . . 1 Protector 3 | . . . . . . . . . . 1 . . . . . . . 1 . . . . . . 1 Sentry 7 | . . . . 2 . . . . 1 1 . . . . . . 1 . . 1 . . 1 . . Specialist 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . Hunter 29 | . . . . 1 . . . . 2 5 . . . . . . . 1 . 3 . 2 1 2 12 Programmer 32 | . . . . . . . . . . 4 . . . . 1 . . . 4 2 . 4 3 . 14 Heavy 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 Behemoth 3 | . . . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 Best Kill Streak 11 | 4 5 4 . 7 3 3 . . 1 11 . 1 . . 4 5 5 8 4 7 . 2 6 2 9 Combat Bots Only 8 | . 5 3 . 4 1 3 . . 1 7 . 1 . . 3 5 5 8 4 6 . 2 2 1 6 Max Kills in Single Turn 5 | 1 2 2 . 3 3 2 . . 1 5 . 1 . . 2 4 3 3 1 4 . 1 2 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 2 1 . 2 . 2 . . 1 3 . . . . . 4 3 3 . 4 . . . . . Melee 1 | . . . . . . . . . 1 . . . . . . . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Upp Upp War Pro Fac Res Qua Res Tes Acc Hostile Shots Fired 1855 | . 25 9 . 51 4 7 . . 24 229 . 59 15 . 28 5 3 36 46 110 21 156 140 30 857 Missed 622 | . 10 2 . 17 1 4 . . 6 54 . 18 8 . 7 . . 19 27 42 7 55 50 9 286 Intercepted 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hits 1233 | . 15 7 . 34 3 3 . . 18 175 . 41 7 . 21 5 3 17 19 68 14 101 90 21 571 Melee 18 | . . . . . . . . . . 1 . . . . . . . . . 10 4 . 3 . . Projectile 1215 | . 15 7 . 34 3 3 . . 18 174 . 41 7 . 21 5 3 17 19 58 10 101 87 21 571 AOE 8 | . . . . . . . . . . 2 . . . . . . . . . 4 . . . . 2 Critical Strikes 55 | . 1 . . 4 . . . . . 5 . 1 1 . . 1 . . . 6 5 2 4 . 25 Actively Blocked 22 | . . . . . . . . . . 2 . . . . . . . . . . . . . . 20 Part Disruptions 5 | . . . . . . . . . . 4 . . . . . . . . . . . . 1 . . Damage Taken 23866 | . 161 61 . 393 156 60 . . 225 2919 . 798 173 . 441 91 47 241 394 1449 422 2077 2065 153 11540 Core 3906 | . 28 8 . 68 16 16 . . 17 354 . 437 17 . 75 . . 8 59 208 142 518 255 . 1680 Absorbed by Shields 3836 | . . . . 113 . . . . . 198 . . . . 6 . . . . 405 . 6 129 159 2820 Redirected to Core 48 | . . . . . . . . . . . . . . . . . . . . . . 10 38 . . Redirected to Shielding 511 | . . . . . . . . . 26 153 . . . . . . . . . . . . 100 . 232 Ignored by Resistances 966 | . . . . . . . . . . . . . . . . . . . . . . . 145 147 674 Regen/Repaired (Parts) 178 | . . . . . . . . . . . . . . . 76 . . 102 . . . . . . . Core Remaining (%) 74 | 100 . . 85 87 . . . . 93 . . 6 . . . . . . 84 81 . 49 . 82 . Volleys Fired 590 | 13 13 7 3 36 7 8 . . 8 53 1 4 1 . 22 8 8 25 10 39 . 44 42 10 228 Largest 4 | 2 2 2 1 2 2 2 . . 1 2 2 1 1 . 2 1 1 2 2 2 . 3 3 3 4 Hottest 286 | 80 90 110 33 66 102 73 . . 33 135 150 75 47 . 94 46 46 120 120 120 . 221 251 171 286 Shots Fired 1044 | 26 23 11 3 51 10 14 . . 8 80 2 4 1 . 43 8 8 27 15 45 . 58 96 27 484 Gun 469 | 26 12 2 3 32 3 . . . . 68 2 4 . . . . . 4 12 28 . 31 28 3 211 Cannon 450 | . 4 7 . . 6 6 . . . . . . 1 . 43 . . . . . . 27 68 24 264 Launcher 107 | . 7 2 . 19 1 8 . . 7 . . . . . . 8 8 23 3 12 . . . . 9 Special 18 | . . . . . . . . . 1 12 . . . . . . . . . 5 . . . . . Kinetic 578 | . . . 3 43 6 6 . . . 17 . . 1 . 43 . . . . . . 14 44 27 374 Thermal 288 | 26 16 9 . . . . . . . 49 2 4 . . . . . . . 5 . 38 40 . 99 Explosive 100 | . 7 2 . 8 1 8 . . 8 12 . . . . . 8 8 23 3 12 . . . . . Electromagnetic 20 | . . . . . 3 . . . . . . . . . . . . . . . . 6 . . 11 Entropic 44 | . . . . . . . . . . . . . . . . . . 4 12 28 . . . . . Phasic 14 | . . . . . . . . . . 2 . . . . . . . . . . . . 12 . . Robot Hit Streak 17 | 5 4 5 . 5 7 4 . . 6 17 . 4 . . 6 1 2 13 14 12 . 8 7 2 16 Robot Miss Streak 8 | 2 3 2 . 4 1 2 . . 1 3 . 1 . . 6 . . 3 2 8 . 2 4 6 8 Penetration Max 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . 1 2 Secondary Targets 3 | . . . . 1 . . . . . 1 . . . . . . . . . 1 . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . 1 . . . . . . . . . 1 . . . . . Shots Hit Robots 645 | 15 13 4 . 24 8 9 . . 6 49 . 8 . . 30 1 1 15 9 36 . 44 58 10 305 Core Hits 529 | 5 16 8 . 40 5 9 . . 7 54 . 1 . . 9 7 9 65 10 38 . 20 26 7 193 Critical Kills 23 | . . . . . . . . . . . . . . . . . . . . . . . . 2 21 Critical Parts Destroyed 41 | . . . . 1 . . . . . . . . . . . . . . . 1 . . . . 39 Critical Strikes 105 | . . . . 1 1 1 . . 1 7 . 1 . . 6 . . . . 2 . 5 4 3 73 Burn 5 | . . . . . . . . . . 5 . . . . . . . . . . . . . . . Destroy 63 | . . . . 1 . . . . . . . . . . . . . . . . . . . 2 60 Blast 24 | . . . . . 1 1 . . . . . . . . 5 . . . . . . 1 2 1 13 Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sever 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . Impale 9 | . . . . . . . . . 1 . . 1 . . 1 . . . . 1 . 3 2 . . Detonate 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Melee Attacks 83 | . . . . . . . . 1 1 . 1 8 4 . 10 . 1 . . 17 6 19 10 . 5 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 83 | . . . . . . . . 1 1 . 1 8 4 . 10 . 1 . . 17 6 19 10 . 5 Sneak Attacks 11 | . . . . . . . . . 1 . . . . . 4 . . . . 1 . 2 3 . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Damage Inflicted 36288 | 164 550 254 . 2280 378 738 . . 336 4686 . 202 . . 1521 698 585 4743 697 3293 9 1690 2749 337 10378 Guns 9123 | 164 69 12 . 410 75 . . . . 907 . 70 . . . . . 133 448 1176 . 659 603 22 4375 Cannons 9587 | . 37 71 . . 144 110 . . . . . . . . 986 . . . . . . 724 1886 285 5344 Explosions 15473 | . 444 171 . 1870 159 628 . . 239 3379 . . . . . 698 585 4610 249 1866 . . . . 575 Melee 1554 | . . . . . . . . . 62 . . 132 . . 535 . . . . 217 . 307 250 . 51 Ramming 102 | . . . . . . . . . . 20 . . . . . . . . . . 9 . 10 30 33 Kinetic 12989 | . . . . 1491 154 110 . . . 212 . . . . 986 . . . . . . 521 1223 307 7985 Thermal 5864 | 164 106 83 . . 111 . . . . 1161 . 70 . . . . . . . 669 . 750 1046 . 1704 Explosive 12433 | . 444 171 . 731 . 628 . . 239 2847 . . . . . 698 585 4610 249 1231 . . . . . Electromagnetic 888 | . . . . 58 113 . . . . . . . . . . . . . . . . 112 . . 605 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 415 | . . . . . . . . . 35 380 . . . . . . . . . . . . . . . Piercing 1554 | . . . . . . . . . 62 . . 132 . . 535 . . . . 217 . 307 250 . 51 Entropic 1757 | . . . . . . . . . . . . . . . . . . 133 448 1176 . . . . . Phasic 286 | . . . . . . . . . . 66 . . . . . . . . . . . . 220 . . Highest Corruption 23 | . . . . . . . . . . 16 16 16 . . 1 1 1 1 2 13 . 7 9 10 23 Average Corruption 8 | . . . . . . . . . . 5 16 16 . . 1 1 1 1 1 9 . 6 5 9 9 Corruption Purged 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 177 | . . . . . . . . . . 6 10 12 . . 1 1 . . 2 15 . 21 14 12 83 Message Errors 40 | . . . . . . . . . . . 5 2 . . . . . . . 4 . 8 1 . 20 Matter Fused 31 | . . . . . . . . . . 1 1 3 . . . . . . 2 1 . 1 4 4 14 Heat Flow Errors 16 | . . . . . . . . . . . 1 1 . . . . . . . 2 . 3 3 1 5 Energy Discharges 31 | . . . . . . . . . . 1 2 2 . . 1 . . . . 3 . 1 1 6 14 Parts Rejected 4 | . . . . . . . . . . 1 . 1 . . . . . . . 1 . . . . 1 Parts Fused 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 Data Loss (minor) 20 | . . . . . . . . . . 1 1 2 . . . 1 . . . 1 . 2 2 1 9 Data Loss (major) 7 | . . . . . . . . . . 1 . 1 . . . . . . . . . 2 . . 3 Misfires 7 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 5 Alerts 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Misdirections 6 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 5 Weapon Failures 9 | . . . . . . . . . . . . . . . . . . . . 2 . . 3 . 4 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1405 | . 18 . . 47 3 13 . . 94 140 . . . . 305 17 35 67 1 91 . 87 207 6 274 Projectiles 493 | . . . . . . . . . . 77 . . . . 99 . . . . . . 6 31 6 274 Explosions 347 | . 18 . . 47 3 13 . . . 63 . . . . . 17 35 67 1 83 . . . . . Melee 565 | . . . . . . . . . 94 . . . . . 206 . . . . 8 . 81 176 . . Knockbacks 77 | . . . . . 5 3 . . . . . . . . 9 . . . . . . 3 11 5 41 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 68 | . . . . . 3 2 . . . . . . . . 9 . . . . . . 3 9 5 37 Secondary 9 | . . . . . 2 1 . . . . . . . . . . . . . . . . 2 . 4 Self-Inflicted Damage 411 | . . . . 25 114 16 . . . 67 . . . . . 15 . . . 140 4 . . . 30 Shots 12 | . . . . 1 3 1 . . . 1 . . . . . 1 . . . 2 . . . . 3 Rammed 8 | . . . . . . . . . . 3 . . . . . . . . . . 2 . . . 3 Targets Rammed 13 | . . . . . . . . . . 4 . . . . . . . . . . 2 . 2 1 4 Kicked 5 | . . . . . . . . . . 1 . . . . . . . . . . . . 2 1 1 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 505 | 234 157 68 . 27 88 24 . . 3 430 166 80 8 . 336 116 . 12 24 241 5 119 429 250 505 Average Temperature 100 | 118 58 33 . 12 38 13 . . 3 167 70 48 8 . 100 36 . 6 13 85 5 46 124 37 125 Received Heat Transfer 1547 | . 57 . . 133 27 9 . . 18 157 . 96 55 . 36 36 . 9 27 27 82 . 258 . 520 Effects 21 | . . . . . . . . . . 3 . . . . 2 . . . . . . . 3 . 13 Shutdowns 7 | . . . . . . . . . . 2 . . . . 1 . . . . . . . 1 . 3 Energy Bleed 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 Interference 9 | . . . . . . . . . . 1 . . . . . . . . . . . . 1 . 7 Matter Decay 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Robots Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Parts Fried 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Parts Melted 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . . . Heat Transferred 7704 | 375 248 185 . . 150 . . . . 2250 . 111 . . . . . . . 574 . 888 1036 . 1887 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 Alert | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Upp Upp War Pro Fac Res Qua Res Tes Acc Maximum Alert Level 4 | . 1 . . 2 1 . . . . 3 . . . . 1 . . . . 4 2 1 2 1 4 Low Security (%) 38 | 100 86 100 . 48 23 . . . . 23 . . 100 100 98 . . . . . . 79 13 . 5 Level 1 22 | . 13 . . 37 76 . . . . 23 . . . . 1 . . . . 29 . 20 30 100 17 Level 2 18 | . . . . 13 . . . . . 17 . . . . . . . . . 14 100 . 56 . 29 Level 3 13 | . . . . . . . . . . 36 . . . . . . . . . 54 . . . . 19 Level 4 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 28 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1543 | 10 221 154 . 416 267 . . . . 808 . . 140 41 207 . . . . 1123 589 248 604 319 1543 Initial 589 | . . 74 . . 174 . . . . . . . 36 41 . . . . . 356 589 233 12 319 144 Average 387 | 1 59 44 . 232 218 . . . . 433 . . 75 23 65 . . . . 653 515 93 421 275 759 Influence Increases 10584 | 20 266 183 . 636 181 140 . . 92 1526 . 49 273 . 444 239 110 495 160 1751 36 329 1028 93 2533 Destroy 0b10 Robot/C 4880 | . 160 120 . 300 20 120 . . 60 760 . 20 . . 140 180 100 400 80 420 . 180 520 40 1260 Destroy 0b10 Robot/NC 415 | 20 5 10 . 45 10 . . . 10 60 . . . . 45 . . 5 . 30 . 15 65 10 85 Destroy Leader 870 | . 30 20 . 74 . 20 . . 10 162 . 10 . . 22 10 10 . 20 94 . 20 118 10 240 Allied During Kill 503 | . . 8 . 2 . . . . 12 208 . 4 . . 20 4 . . . 46 . . 121 . 78 Successful Hack 67 | . . . . 7 22 . . . . . . . 21 . 10 . . . . 7 . . . . . Disable Machine 540 | . 15 15 . 45 30 . . . . 135 . . . . 30 . . . . 90 . 60 30 15 75 Destroy Structure 1374 | . 41 10 . 148 9 . . . . 126 . . 12 . 42 . . . . 374 6 24 144 18 420 Advance Influence 300 | . . . . . . . . . . . . . . . . . . . . 300 . . . . . Partial Spotted 165 | . 15 . . . . . . . . 30 . . . . 45 . . . . 45 . 30 . . . Lose Combat Pursuer 1470 | . . . . 15 90 . . . . 45 . 15 240 . 90 45 . 90 60 345 30 . 30 . 375 Influence Decreases 9041 | 20 75 320 54 252 350 190 132 33 92 794 412 311 212 118 248 244 98 362 407 718 744 721 483 419 1232 Entered New Map 2696 | . . 117 29 . 210 80 32 33 . . 272 61 22 78 1 74 38 204 337 34 534 182 11 249 98 Time Decay 4371 | 20 75 203 25 222 130 110 100 . 82 394 140 140 180 20 147 130 60 148 70 294 160 395 302 170 654 Search Patrol Dispatched 150 | . . . . . . . . . . . . . . . . . . . . 150 . . . . . Lost Part 1174 | . . . . 10 10 . . . 10 220 . 90 10 . 20 . . 10 . 110 40 144 80 . 420 Lost Ally 650 | . . . . 20 . . . . . 180 . 20 . 20 80 40 . . . 130 10 . 90 . 60 Squads Dispatched 56 | . . . . 1 . . . . . 15 . . 1 . 3 . . . . 5 3 3 3 2 20 Investigation 7 | . . . . . . . . . . 1 . . . . 2 . . . . 1 . . 1 . 2 Extermination 18 | . . . . . . . . . . 3 . . . . 1 . . . . 1 . 3 2 1 7 Reinforcement 25 | . . . . 1 . . . . . 11 . . 1 . . . . . . 3 2 . . 1 6 Assault 6 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 5 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Construction Impeded 7 | . . . . . . . . . . 4 . . . . . . . . . 1 . . . . 2 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Upp Upp War Pro Fac Res Qua Res Tes Acc Distress Signals 25 | . 1 1 . 3 1 . . . . 1 . . 1 . 3 . . . . 5 . . 3 . 6 Communications Jammed 60 | . . . . . . . . . . . . . . . . . . . . . . . 27 . 33 Distress Signals 53 | . . . . . . . . . . . . . . . . . . . . . . . 26 . 27 Times Spotted 444 | . 14 5 . 24 8 6 1 . 4 54 . 6 24 6 22 7 5 38 10 45 10 17 31 3 104 Peak Tracking Total 17 | . 6 3 . 7 4 3 4 . 2 11 . 4 9 6 7 4 4 17 6 12 7 3 6 1 11 Tactical Retreats 52 | . . . . 1 3 . . . . 3 . 1 6 . 4 2 . 4 2 9 1 . 1 . 15 Traps | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Upp Upp War Pro Fac Res Qua Res Tes Acc Traps Triggered 20 | . . . . . 1 . . . . . . . 1 . 5 . . . . 3 . . 4 1 5 Indirectly 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Upp Upp War Pro Fac Res Qua Res Tes Acc Machines Disabled 40 | . 1 1 1 3 2 . . . . 9 . . . . 2 . 1 1 . 6 . 4 2 2 5 Max in Single Turn 4 | . 1 1 1 1 2 . . . . 4 . . . . 1 . 1 1 . 2 . 1 1 1 1 Garrison Access 4 | . . . . . . . . . . . . . 1 . . . . . . 1 1 . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Upp Upp War Pro Fac Res Qua Res Tes Acc Machines Accessed 39 | . 5 . 1 3 4 . 1 . . 1 . . 2 . 2 2 1 7 . 5 2 1 . . 2 Terminals 13 | . 5 . . 3 4 . . . . . . . . . . . . . . . . 1 . . . Fabricators 4 | . . . . . . . . . . . . . 1 . . . . . . 2 1 . . . . Repair Stations 3 | . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . Recycling Units 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . . . . . . 1 . 1 . . . . 1 1 . . . 2 Total Hacks 78 | . 11 . 1 10 9 . 1 . . 1 . . 2 . 4 4 1 18 . 7 3 1 . . 5 Successful 49 | . 6 . 1 4 5 . 1 . . . . . 2 . 2 4 1 18 . 2 1 1 . . 1 Failed 29 | . 5 . . 6 4 . . . . 1 . . . . 2 . . . . 5 2 . . . 4 Catastrophic 3 | . 1 . . . 1 . . . . . . . . . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 150 | . 10 . . 6 10 . . . . 19 . . 3 . 20 . . 1 . 11 3 32 11 12 12 Terminals 31 | . 11 . . 10 9 . . . . . . . . . . . . . . . . 1 . . . Fabricators 4 | . . . . . . . . . . . . . 1 . . . . . . 2 1 . . . . Repair Stations 5 | . . . . . . . . . . . . . . . 3 . . . . 2 . . . . . Recycling Units 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 12 | . . . . . . . . . . . . . 1 . 1 . . . . 3 2 . . . 5 Terminal Hacks 36 | . 4 . 1 3 3 . 1 . . . . . . . . 4 1 18 . . . 1 . . . Record 16 | . . . . . . . . . . . . . . . . 3 1 11 . . . 1 . . . Robot Analysis 5 | . 2 . . 1 2 . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 7 | . 1 . . 1 . . . . . . . . . . . . . 5 . . . . . . . Open Door 4 | . . . . . . . 1 . . . . . . . . 1 . 2 . . . . . . . Branch Access Points 3 | . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . Scan Component 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Repair 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . . . . . . . 1 . . . . . . 1 1 . . . 1 Seal Access 4 | . . . . . . . . . . . . . 1 . . . . . . 1 1 . . . 1 Unauthorized Hacks 7 | . 2 . . 1 2 . . . . . . . 1 . . . . . . 1 . . . . . Terminals 5 | . 2 . . 1 2 . . . . . . . . . . . . . . . . . . . . Botnet 5 | . 2 . . 1 2 . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Liberate 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Fabnet 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 21 | . 4 . . 2 3 . . . . 1 . . 1 . 2 . . . . 4 1 1 . . 2 Full Trace Events 2 | . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . 4 . . . . . . 3 . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 60 | . . . . . . . . 14 . 8 . . . . 8 . . . . . . 22 . 8 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Time 51 | . . . . . . . . . . . . . . . 51 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Upp Upp War Pro Fac Res Qua Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . . . . . . . 3 3 1 1 . Autooverrided 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Robots Rewired 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Upp Upp War Pro Fac Res Qua Res Tes Acc Total Allies 40 | . . 2 . . . . . 4 . 6 . 1 . 1 6 2 . . . 8 1 . 5 . 4 Largest Group 7 | . . 2 2 2 . . . 4 4 7 . 1 . 1 5 2 . . . 6 1 . 3 . 3 Highest-Rated Group 513 | . . 49 49 49 . . . 152 152 373 . 167 . 31 134 40 . . . 231 64 . 513 . 271 Highest-Rated Ally 269 | . . 31 31 31 . . . 41 41 85 . 167 . 31 49 20 . . . 39 64 . 269 . 180 Zionite Dispatches 16 | . . . . . . . . . . 2 . . . . 3 . . . . 4 . . 4 . 3 Heavy 3 | . . . . . . . . . . 1 . . . . . . . . . . . . 1 . 1 Light 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Recon 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Fire 3 | . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . Demo 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hover Resupply 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Orders 8 | . . . . . . . . . . . . . . . 2 . . . . 2 1 . 1 . 2 STAY 3 | . . . . . . . . . . . . . . . 1 . . . . . 1 . . . 1 DROP 5 | . . . . . . . . . . . . . . . 1 . . . . 2 . . 1 . 1 Ally Attacks 223 | . . 5 . 10 . . . . 6 91 . . . 12 17 5 . . . 9 . . 30 . 38 Total Damage 8666 | . . 102 . 127 . . . . 124 2539 . . . 213 317 187 . . . 131 . . 2820 . 2106 Kills 60 | . . 3 . 2 . . . . 1 15 . . . . 4 2 . . . 3 . . 20 . 10 Allies Corrupted 2 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Upp Upp War Pro Fac Res Qua Res Tes Acc Active Infowar (turns) 9302 | 54 354 710 325 455 269 220 205 681 397 1154 297 88 . . 38 155 . . . 20 336 867 633 349 1695 Sensors 2498 | . . . . . . . . . . . 290 71 . . . . . . . 20 210 867 630 349 61 A.S.S. 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Terrain 2264 | . . . . 359 195 . . . . . . . . . . . . . . . 170 538 593 349 60 Structural 5613 | . 37 710 325 455 269 220 205 681 397 1154 297 88 . . . . . . . . . . . . 775 Seismic 396 | 54 317 . . 25 . . . . . . . . . . . . . . . . . . . . . Cloaking 600 | . . . . . . . . . . . . . . . . . . . . . . . . . 600 Jamming 2269 | . . . . . . . . . . . . . . . 38 155 . . . . . 186 623 349 918 Robot Analysis Total 5 | . 2 . . 1 2 . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 2 . . . 1 1 1 . . 1 1 . . . 1 2 . 1 . . . . . . Drone Launches 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 20 | . . . . . . . . . . 4 . . . . 3 . . . . . . 9 . 3 1 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Prototype Stockpiles 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Prototype Schematics 4 | . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . 1 . Unaware Schematics 2 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . Unaware Analyses 2 | . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . Trap Installations 2 | . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . Active Terminals 3 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Upp Upp War Pro Fac Res Qua Res Tes Acc Turns Passed 13066 | 151 354 710 325 474 269 220 205 681 397 1303 297 285 360 57 478 264 138 407 144 648 336 1127 662 349 2425 Spaces Moved 13775 | 89 234 562 251 545 448 407 412 1004 345 1014 246 267 493 129 628 441 400 1036 396 934 299 801 566 241 1587 Core 517 | 11 . . . . . . . . . 128 22 84 94 . . . . . . . . 3 . . 175 Treads 114 | . . . . . . . . . . . . . . . . . . . . . . . . . 114 Legs 3258 | 78 234 562 251 37 . . . . . 439 224 54 . . . . . . . . . 43 164 241 931 Wheels 129 | . . . . . . . . . . . . 129 . . . . . . . . . . . . . Hover 9390 | . . . . 508 448 407 412 1004 345 447 . . 399 129 628 441 400 1036 396 934 299 755 402 . . Flight 367 | . . . . . . . . . . . . . . . . . . . . . . . . . 367 Fastest Speed 25 | 50 120 120 120 52 48 48 48 48 48 50 50 50 41 41 28 28 28 28 28 28 42 40 40 120 25 Average Speed 64 | 111 120 120 120 58 48 48 48 48 48 90 113 88 49 41 35 31 28 29 28 41 46 78 64 120 95 Slowest Speed 550 | 120 120 120 120 260 52 48 48 48 52 260 120 150 125 47 47 32 28 94 28 100 56 550 120 120 250 Overloaded Moves 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 13 | . . . . . . . . . . . . . . . . . . . . . . . . . 13 Potential Cave-ins 15 | . . . . . . . . . . . . . . . . . . 3 . 4 . . . . 8 Cave-ins Triggered 2 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Exploration Rate (%) 44 | 4 48 86 14 42 14 51 58 91 48 27 48 32 22 94 23 51 65 84 56 27 8 67 15 29 48 Regions Visited 25 Branch Regions 14 Pre-discovered Areas 7 | . . 1 . . . . . 1 . . . 1 . . . . . 1 . . . 3 . . . Known Exits Taken 13 | . 1 . . . 1 . . . . 1 . 1 . . 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 10 | 1 . 1 1 1 . 1 1 1 1 . 1 . . . . . . . . . . . . 1 . Scrap Searched 22 | . . 1 2 . . 7 1 2 2 . 2 3 . . . 1 . . 1 . . . . . . Spaces Dug 91 | . . . . . 9 . . . . 1 1 . 6 . 5 . . . 5 25 3 5 8 . 23 Terrain Destroyed 1645 | . 39 11 . 213 11 91 . . 36 163 1 . 6 . 19 115 104 283 74 296 3 11 31 6 132 Melee 26 | . . . . . . . . . . . 1 . 4 . . . . . . 11 3 5 2 . . Projectile 221 | . . . . 1 . 2 . . . 4 . . 2 . 19 . . 2 14 19 . 6 29 6 117 AOE 1390 | . 39 11 . 212 11 89 . . 36 159 . . . . . 115 104 281 60 266 . . . . 7 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Upp Upp War Pro Fac Res Qua Res Tes Acc Total 16835 | 111 282 586 274 648 494 417 418 1201 562 1318 257 293 604 131 819 556 414 1115 414 1121 489 1204 769 280 2058 Wait 1639 | . 26 11 10 29 10 1 7 186 208 171 . 5 79 . 113 92 . 16 2 64 167 262 60 16 104 Move 13726 | 88 233 561 250 544 447 406 411 1003 344 1013 245 266 493 128 627 440 399 1035 395 932 299 800 565 240 1562 Hop 12 | . . . . . . . . . . . . . . . . . . . . . . . . . 12 Pick Up 85 | 3 1 1 3 5 5 . . 3 . 6 1 . 5 . 4 3 2 9 . 9 3 10 7 1 4 Fast Attach 232 | 7 3 . 2 9 4 . . 2 . 19 4 5 6 2 14 3 . 4 . 12 4 32 31 4 65 Attach 105 | . . 1 . 4 5 . . . . 19 2 2 7 . 3 2 2 4 4 15 3 13 9 . 10 Detach 72 | . 3 . 1 2 4 . . . . 9 1 3 5 1 2 2 . 1 3 10 2 5 11 . 7 Swap 70 | . 3 3 . 6 3 1 . 1 1 7 1 . . . 5 . 1 5 . 7 . 6 6 2 12 Drop 187 | . . 2 5 13 7 1 . 5 . 13 1 . 4 . 5 6 1 16 . 13 4 14 27 6 44 Fire 590 | 13 13 7 3 36 7 8 . . 8 53 1 4 1 . 22 8 8 25 10 39 . 44 42 10 228 Melee 81 | . . . . . . . . 1 1 . 1 8 4 . 10 . 1 . . 17 6 18 9 . 5 Ram 7 | . . . . . . . . . . 3 . . . . . . . . . . 1 . . . 3 Kick 5 | . . . . . . . . . . 1 . . . . . . . . . . . . 2 1 1 Crush 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Escape Stasis 16 | . . . . . 2 . . . . . . . . . 13 . . . . 1 . . . . . Rewire 5 | . . . . . . . . . . 4 . . . . 1 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 4 exits: *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves -5/Factory -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x3 / [*Arm]) -3/Research -3/Quarantine -2/Research -2/Testing -1/Access History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 152 | -11/Scrapyard | Entered Materials 260 | -10/Materials | Identified exit to Mines 305 | -10/Materials | Build established: Mutant 506 | -10/Materials | Entered Mines 563 | -10/Mines | Discovered new exit (range 9) 598 | -10/Mines | Learned location of Storage (-7) 773 | -10/Mines | Learned 2 Materials zone layouts 942 | -10/Mines | Discovered new exit (range 5) 943 | -10/Mines | Discovered new exit (range 9) 1216 | -10/Mines | Entered Subcaves 1216 | -10/Subcaves | Accompanied by 2 allies 1217 | -10/Subcaves | Approached by a straggling Scientist 1221 | -10/Subcaves | Led the pair of lost Derelicts to an unsafe place 1242 | -10/Subcaves | Discovered new exit (range 12) 1287 | -10/Subcaves | Discovered new exit (range 12) 1306 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 1374 | -10/Subcaves | Visited 4L-MR0's lab 1388 | -10/Subcaves | Found Gun Armor 1541 | -10/Subcaves | Entered Materials 1541 | -8/Materials | Accompanied by 2 allies 1541 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1985 | -8/Materials | Discovered new exit (range 10) 2015 | -8/Materials | Entered Factory 2015 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2016 | -7/Factory | Identified exit to Storage 2173 | -7/Factory | Identified exit to Lower Caves 2284 | -7/Factory | Entered Lower Caves 2496 | -7/Lower Caves | Learned location of 1 exit from Factory 2500 | -7/Lower Caves | Discovered new exit (range 13) 2504 | -7/Lower Caves | Entered another Lower Caves area 2505 | -7/Lower Caves | Encountered a Warlord checkpoint 2528 | -7/Lower Caves | Discovered new exit (range 7) 2530 | -7/Lower Caves | Learned location of 1 exit from Factory 2704 | -7/Lower Caves | Discovered new exit (range 11) 2709 | -7/Lower Caves | Entered Zion 2722 | -7/Zion | Found CR-A16's Pointy Stick 2769 | -7/Zion | Discovered new exit (range 10) 2807 | -7/Zion | Learned Factory terminal intel 2883 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2894 | -7/Zion | Learned location of Data Miner (-6) 2931 | -7/Zion | Found Prototype Special Weapon 2931 | -7/Zion | Identified RU-N14's Throwing Claymores 2933 | -7/Zion | Found RU-N14's Throwing Claymores 2936 | -7/Zion | Found RU-N14's Throwing Claymores 2938 | -7/Zion | Found RU-N14's Throwing Claymores 3043 | -7/Zion | Received a hallucinogenic algorithm 3114 | -7/Zion | Met Imprinter 3122 | -7/Zion | Imprinted 3124 | -7/Zion | Declared Zion's savior 3390 | -7/Zion | Entered Proximity Caves 3390 | -6/Proximity Caves | Accompanied by 4 allies 3514 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3693 | -6/Proximity Caves | Discovered new exit (range 11) 3787 | -6/Proximity Caves | Entered Factory 3787 | -6/Factory | Accompanied by 4 allies 3787 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3788 | -6/Factory | Identified exit to Lower Caves 3788 | -6/Factory | Identified exit to Factory 3789 | -6/Factory | Loaded intel: 25 terminal locations 3821 | -6/Factory | Retrieved Zion intel report: Trap Installations 3822 | -6/Factory | Zion Heavy squad teleported in 4098 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 4099 | -6/Factory | Discovered exit to Factory (range 14) 4103 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 4355 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 4356 | -6/Factory | Zion Light squad teleported in 4394 | -6/Factory | Found Prototype Protection 4394 | -6/Factory | Identified Zio. Weapon Casing 4550 | -6/Factory | Lost 4 allies 4604 | -6/Factory | Cargo convoy interrupted 4635 | -6/Factory | Destroyed 7 combat bots 4676 | -6/Factory | Lost 8 parts (1p3n2u2w) 4956 | -6/Factory | Build established: Messiah-Mutant 5008 | -6/Factory | Crushed by falling debris 5008 | -6/Factory | System corruption reached 10% 5039 | -6/Factory | Lost 8 parts (2p3n1u2w) 5090 | -6/Factory | Entered Lower Caves 5120 | -6/Lower Caves | Lost 3 parts (3n) 5373 | -6/Lower Caves | Discovered new exit (range 11) 5385 | -6/Lower Caves | Build established: Mutant 5387 | -6/Lower Caves | Entered another Lower Caves area 5416 | -6/Lower Caves | Spotted B-75 Beast 5456 | -6/Lower Caves | Core integrity fell below 50% 5472 | -6/Lower Caves | Revealed the true nature of CR-A16's Pointy Stick 5473 | -6/Lower Caves | Core integrity fell below 20% 5477 | -6/Lower Caves | Destroyed B-75 Beast 5499 | -6/Lower Caves | P1-3CE showed up to help 5501 | -6/Lower Caves | P1-3CE revealed a hidden path 5506 | -6/Lower Caves | Lost 7 parts (1p2n3u1w) 5594 | -6/Lower Caves | Encountered a Warlord checkpoint 5602 | -6/Lower Caves | Learned location of Extension (-5) 5672 | -6/Lower Caves | Entered Factory 5672 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6032 | -5/Factory | Sucked down chute 6032 | -5/Factory | Entered Waste 6033 | -5/Waste | Met a frightened Derelict 6042 | -5/Waste | Spotted C-40 Crusher 6044 | -5/Waste | Spotted C-40 Crusher 6064 | -5/Waste | Spotted C-40 Crusher 6064 | -5/Waste | Spotted C-40 Crusher 6069 | -5/Waste | Spotted C-40 Crusher 6071 | -5/Waste | Spotted C-40 Crusher 6079 | -5/Waste | Discovered new exit (range 11) 6089 | -5/Waste | Identified exit to Factory 6089 | -5/Waste | Entered Factory 6108 | -5/Factory | Build established: Hacker-Mutant 6235 | -5/Factory | Repaired Broken Lgt. Quantum Reactor 6284 | -5/Factory | Zion Hover Resupply teleported in 6326 | -5/Factory | Retrieved Zion intel report: Active Terminals 6363 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 6364 | -5/Factory | Zion Fire squad teleported in 6379 | -5/Factory | P-70 Sage assimilated allied 0Z-A5K(i) 6458 | -5/Factory | Lost 4 allies 6546 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 6547 | -5/Factory | Zion Recon squad teleported in 6565 | -5/Factory | Discovered new exit (range 4) 6566 | -5/Factory | Identified exit to Upper Caves 6567 | -5/Factory | Entered Upper Caves 6611 | -5/Upper Caves | Build established: Hacker-Sprinter 6611 | -5/Upper Caves | Learned 4 Factory zone layouts 6627 | -5/Upper Caves | Entered an active Warlord outpost 6627 | -5/Upper Caves | A Commander dispatched an escort 6629 | -5/Upper Caves | Learned Research emergency access door positions 6629 | -5/Upper Caves | Learned Factory stockpile data 6629 | -5/Upper Caves | Learned Armory security intel 6775 | -5/Upper Caves | Discovered new exit (range 16) 6780 | -5/Upper Caves | Identified exit to Upper Caves 6831 | -5/Upper Caves | Entered another Upper Caves area 6841 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6879 | -5/Upper Caves | Learned Factory garrison access intel 6944 | -5/Upper Caves | Discovered new exit (range 14) 6947 | -5/Upper Caves | Identified exit to Warlord 6951 | -5/Upper Caves | Learned location of 1 exit from Factory 6963 | -5/Upper Caves | Found Alien Artifact 6969 | -5/Upper Caves | Entered Warlord 6980 | -5/Warlord | System corruption cleaned by Quarantine Array 7011 | -5/Warlord | Visited the Vortex Lab 7015 | -5/Warlord | Found Prototype Energy Gun 7015 | -5/Warlord | Identified Vortex Shotgun 7017 | -5/Warlord | Found Vortex Shotgun 7033 | -5/Warlord | Warlord's base attacked by MAIN.C 7047 | -5/Warlord | Learned location of Command (-1) 7047 | -5/Warlord | Learned Testing stockpile data 7048 | -5/Warlord | Learned 4 Armory zone layouts 7048 | -5/Warlord | Learned 4 Testing zone layouts 7048 | -5/Warlord | Learned Research security intel 7048 | -5/Warlord | Learned Factory scanalyzer intel 7048 | -5/Warlord | Learned Research repair station intel 7052 | -5/Warlord | Rebuked by Warlord 7053 | -5/Warlord | Ran a hallucination algorithm 7077 | -5/Warlord | Opened side exit 7082 | -5/Warlord | Discovered new exit (range 10) 7245 | -5/Warlord | Found Prototype Ballistic Cannon 7245 | -5/Warlord | Identified Hvy. Autocannon 7272 | -5/Warlord | Warlord forces counterattacked 7333 | -5/Warlord | Spotted Striker 7376 | -5/Warlord | Identified exit to Proximity Caves 7376 | -5/Warlord | Entered Proximity Caves 7387 | -4/Proximity Caves | Destroyed 8 combat bots 7392 | -4/Proximity Caves | Lost 9 allies 7409 | -4/Proximity Caves | Spotted B-86 Titan 7464 | -4/Proximity Caves | Spotter reported a threat 7477 | -4/Proximity Caves | Spotter reported a threat 7509 | -4/Proximity Caves | Learned 12 Research zone layouts 7517 | -4/Proximity Caves | Discovered new exit (range 10) 7520 | -4/Proximity Caves | Identified exit to Factory 7520 | -4/Proximity Caves | Entered Factory 7520 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 7521 | -4/Factory | Identified exit to Research 7525 | -4/Factory | Loaded intel: 4 scanalyzer locations 7526 | -4/Factory | Loaded intel: 4 garrison access locations 7702 | -4/Factory | Discovered new exit (range 11) 7766 | -4/Factory | Zion Hover Resupply teleported in 7770 | -4/Factory | Search patrols dispatched 7805 | -4/Factory | Crushed by falling debris 7806 | -4/Factory | System corruption reached 10% 7884 | -4/Factory | Zion Fire squad teleported in 7946 | -4/Factory | Zion Fire squad teleported in 8012 | -4/Factory | Build established: Hacker-Mutant 8012 | -4/Factory | Lost 4 allies 8128 | -4/Factory | Zion Explosive Resupply teleported in 8134 | -4/Factory | Discovered exit to Research (range 3) 8139 | -4/Factory | Lost 3 parts (2u1w) 8168 | -4/Factory | Entered Research 8168 | -3/Research | Accompanied by 1 ally 8168 | -3/Research | Evolved 2 slots: Utility x2 8169 | -3/Research | Identified exit to Quarantine 8172 | -3/Research | Loaded intel: 4 repair station locations 8418 | -3/Research | First assault squad dispatched 8464 | -3/Research | Local machine network offline 8504 | -3/Research | Entered Quarantine 8512 | -3/Quarantine | Found Alien Artifact 8512 | -3/Quarantine | Identified Subatomic Replicator 8552 | -3/Quarantine | Found Alien Artifact 8552 | -3/Quarantine | Identified Terrabomb 8552 | -3/Quarantine | Used Terrabomb 8573 | -3/Quarantine | Found Terrabomb 8573 | -3/Quarantine | Used Terrabomb 8599 | -3/Quarantine | Found Terrabomb 8616 | -3/Quarantine | Used Subatomic Replicator to replicate CR-A16's Behemoth Slayer 8624 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 8697 | -3/Quarantine | Lost 5 parts (2p3u) 8879 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 8923 | -3/Quarantine | Build established: Mutant 8952 | -3/Quarantine | Lost 6 parts (4n1u1w) 9024 | -3/Quarantine | Lost 3 parts (1u2w) 9131 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 9150 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 9150 | -3/Quarantine | Ran a hallucination algorithm 9174 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-3 9332 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 9350 | -3/Quarantine | Retrieved Zion intel report: Main Access 9350 | -3/Quarantine | Identified exit to Research 9383 | -3/Quarantine | Cryocooling Duct disabled 9398 | -3/Quarantine | Ambient heat levels rising (+20) 9398 | -3/Quarantine | Non-combat units ordered to evacuate 9519 | -3/Quarantine | Found Alien Artifact 9519 | -3/Quarantine | Identified Phase Redirector 9549 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 9565 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 9569 | -3/Quarantine | Found Prototype Device 9569 | -3/Quarantine | Identified Exp. Shield Generator 9618 | -3/Quarantine | Core integrity fell below 50% 9631 | -3/Quarantine | Entered Research 9631 | -2/Research | Evolved 2 slots: Power x1, Utility x1 9632 | -2/Research | Identified exit to Testing 9638 | -2/Research | Zion Experimental squad teleported in 9641 | -2/Research | Spotted B-90 Cyclops 9649 | -2/Research | Zion Heavy squad teleported in 9656 | -2/Research | Destroyed B-90 Cyclops 9780 | -2/Research | Zion Hacking Resupply teleported in 9784 | -2/Research | Found Prototype Hackware 9784 | -2/Research | Identified Exp. Hacking Suite 9793 | -2/Research | Found Prototype Protection 9793 | -2/Research | Identified Zio. Heavy Carapace 9842 | -2/Research | Allied Derelicts emerged from ambush trap array 9952 | -2/Research | Lost 3 allies 9970 | -2/Research | Zion Demo squad teleported in 10089 | -2/Research | Found Prototype Protection 10089 | -2/Research | Identified Zio. Shade Armor 10191 | -2/Research | Lost 4 parts (3u1w) 10293 | -2/Research | Entered Testing 10323 | -2/Testing | Found Gamma Bomb Array 10356 | -2/Testing | Retrieved Zion intel report: Prototype Stockpiles 10367 | -2/Testing | Retrieved Zion intel report: Component Stockpiles 10404 | -2/Testing | Spotted Superbehemoth 10405 | -2/Testing | System corruption reached 10% 10439 | -2/Testing | Retrieved Zion intel report: Prototype Schematics 10462 | -2/Testing | Build established: Scavenger-Tank 10492 | -2/Testing | Found Prototype Ballistic Gun 10492 | -2/Testing | Identified Hyp. Multirail 10556 | -2/Testing | Found Exp. System Shield 10622 | -2/Testing | Discovered new exit (range 11) 10642 | -2/Testing | Entered Access 10642 | -1/Access | Evolved 2 slots: Utility x2 11024 | -1/Access | Zion hero teleported in (7V-RTL) 11368 | -1/Access | Build established: Hacker-Tank 11392 | -1/Access | First assault squad dispatched 11531 | -1/Access | Attached Gun Armor, gained temporary slot: Weapon 11671 | -1/Access | Found Prototype Device 11671 | -1/Access | Identified Active Sensor Suite 11708 | -1/Access | Lost 21 parts (3p5n7u6w) 11810 | -1/Access | Spotted B-99 Colossus 11811 | -1/Access | Zion Heavy squad teleported in 11812 | -1/Access | Destroyed B-99 Colossus 11819 | -1/Access | Found Prototype Ballistic Gun 11819 | -1/Access | Identified Multirail 11910 | -1/Access | Retrieved Zion intel report: Active Terminals 11911 | -1/Access | Zion Zionite Resupply teleported in 11916 | -1/Access | Found Prototype Protection 11916 | -1/Access | Identified Zio. Shade Carapace 12095 | -1/Access | Found Zio. Weapon Casing 12112 | -1/Access | Terminal network hard line cut 12155 | -1/Access | System corruption reached 10% 12237 | -1/Access | Build established: Messiah-Tank 12560 | -1/Access | Lost 3 parts (1n2u) 12608 | -1/Access | Lost 3 parts (1n2u) 12653 | -1/Access | Spotted B-99 Colossus 12884 | -1/Access | Build established: Messiah-Gunner 12929 | -1/Access | Core integrity fell below 50% 12945 | -1/Access | Spotted B-99 Colossus 12956 | -1/Access | Lost 5 parts (2n1u2w) 12992 | -1/Access | Core integrity fell below 20% 13067 | -1/Access | Destroyed by H-81 Overseer with Heavy Linear Accelerator Last Messages --------------- 12976_ K-01 Serf cleans the Terminal. 12979_ System corrupted: Matter fused (-9). 12980_ K-01 Serf cleans the Terminal. 12981_ Adv. Heat Sink destroyed. 12981_ Adv. Hacking Suite destroyed. 12982_ Slug penetrates Wall. 12982_ Slug penetrates A-15 Conveyor. 12983_ Slug penetrates Wall. 12989_ Wall collapses. 12989_ Slug penetrates Door. 12989_ Acquired Field Propulsion Drive. 12992_ Slug penetrates Wall. 12992_ Penetrated by Slug. 12995_ System corrupted: Component data lost. 12995_ Penetrated by Slug. 13020_ System corrupted: Field Propulsion Drive fused. 13035_ System corrupted: Energy discharge (-38). 13043_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 7Q. 13049_ K-01 Serf cleans the Terminal. Map ----- +----------------------------------------------------+ | ##### #????# #?????????????????## | | "" ###### #?????????????????# | | ! ! "T +?????????????????? | | ! ###### #?????????????????? | | ### #????# ###################? | | #?#######????# #? | | #????####????#+############## #? | | #?? ! #??? ???????????# #? | | # #? ! ?????????# #? | | + ! ## = [ !#????????# #? | | " # [ ## #????????# ## | | " #?? ############????????# | | " #########???????????????????####### | | # #???????????????????????????? | | # #???????????????????????????? | | # #???????????????????????????? | | # #???????????????????????????? | | # #???????????????????????????? | | ? #???????????????????????????? | | ? #???????????????????????????? | | ? #???????????????????????????? | | ?? #???????????????????????????? | | ?? #???????????????????????????? | | ??? #???????????????????????????? | | ??? #############+??????????????? | | ???? @ ????????? | | ???? u % ????????? | | ???? t ????????? | | ????? #######+### #############?????????? | | ?????### ?????? ?# #?????????????????????? | | ???????# ??????? ?# #?????????????????????? | | ???????# ?????? # #?????????????????????? | | ???????# ??????? # #?????????????????????? | | ????????? ??????? + #?????????????????????? | | ????????????????? # #?????????????????????? | | ???????????????? ### #?????????????????????? | | ???????????????? #?? #?????????????????????? | | ???????????????#########?? #?????????????????????? | | ?????????????????????????? #?????????????????????? | | ?????????????????????????? #?????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????H??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 121 Coolant Potential 100 Energy Generation 65 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 16 Cloak Strength 2 Additional Mass Support 9 Armor Coverage 1000 Resistance: KI 30 Resistance: TH 30 Resistance: EX 50 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 30 Propulsion Shielding 33 Utility Shielding 66 Weapon Shielding 100 Point Defense Rating 240 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 8 Target Analysis 12 Armor Integrity Analysis 30 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 38 Defensive Hacking 26 Item Schematics ----------------- Matter Compressor | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Matter Filter | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Imp. Corruption Screen | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Focal Shield | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Exp. Targeting Computer | -6/Factory | Z-intel Imp. Cesium-ion Thruster | -6/Factory | Z-intel Biomechanical Wings | -6/Factory | Z-intel Cld. Airjet | -6/Factory | Z-intel Rocket Array | -6/Factory | Z-intel Gravity Neutralizer | -6/Factory | Z-intel Antimatter Cannon | -6/Factory | Z-intel Force Rifle | -6/Factory | Z-intel Exp. Weapon Shielding | -5/Factory | Z-intel Thermal Defense Suite | -5/Factory | Z-intel Imp. Matter Compressor | -5/Factory | Z-intel Tiamat Missile Launcher | -5/Factory | Z-intel Enh. Armored Leg | -5/Factory | Z-intel Prc. Energy Filter | -5/Factory | Z-intel Exp. Heat Sink | -5/Factory | Z-intel Lgt. Neutrino Core | -5/Factory | Z-intel Prc. Phase Gun | -3/Quarantine | Z-intel Imp. Particle Accelerator | -3/Quarantine | Z-intel Hvy. Antimatter Reactor | -3/Quarantine | Z-intel Hvy. Dispersion Rifle | -3/Quarantine | Z-intel Imp. Diametric Drive | -3/Quarantine | Z-intel Adv. Dynamic Insulation System | -3/Quarantine | Z-intel Exp. Cooling System | -3/Quarantine | Z-intel Exp. Optical Array | -3/Quarantine | Z-intel Multireflex Exoskeleton | -3/Quarantine | Z-intel Imp. Armor Integrity Analyzer | -3/Quarantine | Z-intel Microactuators | -3/Quarantine | Z-intel Centrium Wheel | -3/Quarantine | Z-intel Field Propulsion Array | -3/Quarantine | Z-intel Lrn. Sensor Array | -3/Quarantine | Z-intel Biometal Leg | -3/Quarantine | Z-intel Lgt. Antimatter Reactor | -3/Quarantine | Z-intel Chainsword | -3/Quarantine | Z-intel Hpw. Tractor Beam | -3/Quarantine | Z-intel Imp. Linear Gravjet | -3/Quarantine | Z-intel Adv. Point Defense System | -3/Quarantine | Z-intel Com. Battery | -3/Quarantine | Z-intel Fusion Compressor | -3/Quarantine | Z-intel Diametric Drive | -2/Testing | Z-intel Thunder Hammer | -2/Testing | Z-intel Exp. Hacking Suite | -2/Testing | Z-intel Cld. Q-thruster | -2/Testing | Z-intel Cld. Field Propulsion Drive | -2/Testing | Z-intel Exp. Power Amplifier | -2/Testing | Z-intel Exp. Coolant Injector | -2/Testing | Z-intel Com. Linear Accelerator | -2/Testing | Z-intel Robot Schematics ------------------ O-24 Administrator | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive S-27 Virus | -7/Zion | Archive D-83 Annihilator | -7/Zion | Archive A-02 Transporter | -5/Factory | Z-intel T-07 Excavator | -5/Factory | Z-intel B-60 Warrior | -5/Factory | Z-intel A-27 Freighter | -3/Quarantine | Z-intel R-10 Processor | -3/Quarantine | Z-intel L-61 Swordsman | -3/Quarantine | Z-intel Fabricated ------------ Nothing Repaired ---------- Lgt. Quantum Reactor | 5% | -5/Factory | Broken Alien Tech Used ----------------- Subatomic Replicator Terrabomb Phase Redirector Achievements -------------- Watch This! Challenges ------------ None Game ------ Seed ScatterDeflectorDetector Manual? 0 Play Time 04:05:35 Cumulative 323.4 hours Start 2025.08.09 @ 13:07:30 End 2025.08.09 @ 17:41:52 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 138 Rogue 67 Adventurer 68 Explorer 3 Win Type - Total 25 Types 16/2/1/4/1/0/0/0/0/1 Lore% 77 Gallery% 74 Achievement% 72 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f7edc9db-d32f-495b-9936-ddd880af81e0