Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.29 @ 11:27:03 Player: OccultOnion Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (63) 315 Value Destroyed (2681) 2681 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7876 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 60/300 Energy 23/100 System Corruption 19% Temperature Cool (12) Movement Hovering (110) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Gyrokinetic Inverter > --- UTILITY (8) ------ Large Storage Unit Visual Processing Unit Advanced Targeting Computer > --- WEAPON (3) ------- Heavy Gauss Cannon > --- INVENTORY (10) --- (None) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Advanced Medium Treads Heavy Siege Treads Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Experimental Signal Interpreter Targeting Computer Improved Phase Shifter > --- WEAPON ----------- Proton Cannon Neutron Cannon Heavy Mace > --- INVENTORY -------- Cooled Fission Core Cloaking Device Focal Shield Improved Shield Generator Heavy Laser High-powered Shotgun Coil Gun Heavy Gauss Cannon [Rating: 102] Favorites ----------- Power Light Antimatter Reactor Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Huge Wheel Treads Light Treads Leg Titanium Leg Wheel Armored Huge Wheel Hover Unit Antigrav System Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Neutron Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Impact Weapon Heavy Mace Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 . . 2 2 2 Power 1 | . . . . . . . 1 . . Propulsion 4 | . . 1 1 . . . . . 2 Utility 6 | . . 1 1 1 . . 1 2 . Weapon 1 | . . . . 1 . . . . . Parts Attached 94 | 1 1 8 4 5 . 7 4 31 33 Power 14 | . . 1 . . . 3 1 5 4 Engine 9 | . . 1 . . . 3 1 4 . Core 3 | . . . . . . . . 1 2 Reactor 2 | . . . . . . . . . 2 Propulsion 31 | . . 3 3 1 . 3 . 7 14 Treads 6 | . . 2 . . . . . 1 3 Leg 13 | . . . 3 . . 2 . 3 5 Wheel 6 | . . 1 . 1 . 1 . 3 . Hover 6 | . . . . . . . . . 6 Flight . | . . . . . . . . . . Utility 23 | 1 1 1 1 2 . . 2 8 7 Device 13 | . . 1 . 2 . . 1 4 5 Storage 3 | 1 1 . . . . . . 1 . Processor 7 | . . . 1 . . . 1 3 2 Hackware . | . . . . . . . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 26 | . . 3 . 2 . 1 1 11 8 Energy Gun 5 | . . 1 . 1 . . . 2 1 Energy Cannon 4 | . . . . . . . . 1 3 Ballistic Gun 4 | . . 1 . . . 1 . . 2 Ballistic Cannon 8 | . . . . 1 . . 1 4 2 Launcher 3 | . . 1 . . . . . 2 . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 . 1 1 1 . Parts Lost 71 | . . 5 . . 2 2 . 30 32 Power 13 | . . 1 . . 1 . . 5 6 Propulsion 20 | . . 2 . . 1 1 . 6 10 Utility 15 | . . . . . . . . 8 7 Weapon 23 | . . 2 . . . 1 . 11 9 Highest Loss Streak 25 | . . 3 . . 2 2 . 14 25 Average Slot Usage (%) 86 | . 100 98 99 91 84 89 84 75 84 Engine 7 | . 14 10 9 7 3 7 13 7 1 Reactor 1 | . . . . . . . . . 7 Treads 3 | . . 12 13 . . . . . 4 Leg 6 | . 28 8 13 9 3 7 . 5 3 Wheel 7 | . . 11 9 13 15 12 13 7 . Hover 3 | . . . . . . . . . 13 Device 11 | . . 11 9 15 15 15 16 9 11 Storage 12 | . 28 22 18 15 15 15 13 7 5 Processor 12 | . . . 9 7 7 7 7 18 20 Energy Gun 3 | . . 6 . 1 7 7 6 2 1 Energy Cannon 1 | . . . . . . . . . 5 Ballistic Gun 4 | . 28 13 9 5 . 4 . . 2 Ballistic Cannon 4 | . . . . 4 7 7 12 6 . Launcher 1 | . . . 9 7 7 2 . 1 . Impact Weapon 1 | . . . . . . . . 1 4 Naked Turns . | . . . . . . . . . . Heaviest Build 68 | 13 25 30 30 38 37 44 59 68 64 Greatest Support 75 | 20 20 40 34 44 44 56 56 56 75 Greatest Overweight (x) 6 | . 1 1 1 1 . 1 1 6 6 Average Overweight (x) . | . . . . . . . . 1 . Largest Inventory Capacity 16 | 8 12 12 12 12 12 12 12 16 10 Average Capacity 11 | 6 8 12 12 12 12 12 12 11 10 Most Carried 13 | 8 10 12 12 12 12 12 12 13 10 Average Carried 10 | 6 8 9 11 11 12 11 11 9 8 Final Capacity 12 | 8 12 12 12 12 12 12 12 10 10 Final Carried 12 | 8 10 12 12 12 12 12 12 10 . Class Distribution -------------------- 27% | Scavenger-Mutant 27% | Skirmisher 21% | Mutant 12% | Scavenger-Scout 6% | Scavenger-Assassin 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -7/Waste Skirmisher | -7/Factory Skirmisher | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Scout | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Matter Collected 1777 | 222 40 117 8 . . 160 103 727 400 Remotely . | . . . . . . . . . . Salvage Created 2168 | 54 129 214 65 85 . 193 103 585 740 Parts 132 | 3 7 11 15 5 . 17 7 15 52 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Combat Hostiles Destroyed 50 | . 6 3 3 3 . 5 3 11 16 Melee 1 | . . . . . . . . . 1 Guns 21 | . 6 3 2 . . 2 1 2 5 Cannons 16 | . . . . 1 . . 2 8 5 AOE 11 | . . . 1 2 . 3 . . 5 Classes Destroyed 12 | 1 2 1 1 1 . 2 2 1 1 Worker 4 | . . . . . . 1 . 1 2 Builder 3 | . . . 2 . . 1 . . . Tunneler 1 | . . . . . . 1 . . . Recycler 3 | 1 . 1 . . . . . 1 . Operator 2 | . . . . . . . 1 . 1 Swarmer 15 | . 4 . 3 . . 3 . . 5 Grunt 13 | . 2 . . 2 . 2 . 4 3 Brawler 2 | . . . . . . . . 1 1 Duelist 2 | . . . . 1 . . . 1 . Sentry 9 | . . 3 . . . . 2 3 1 Hunter 2 | . . . . . . . . . 2 Programmer 7 | . . . . . . . 1 2 4 Best Kill Streak 10 | 1 2 2 5 3 . 5 1 3 10 Combat Bots Only 9 | . 2 1 3 3 . 3 1 3 9 Max Kills in Single Turn 5 | 1 1 1 2 2 . 3 1 1 5 Gunslinging . | . . . . . . . . . . Exploded 5 | . . . 1 1 . 2 . . 5 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Damage Taken 9509 | . 237 328 14 45 55 382 227 3717 4504 Core 2004 | . 23 15 . . . 50 42 718 1156 Absorbed by Shields 34 | . . . . . . . . . 34 Reduced by Siege Mode 22 | . . . . . . . . . 22 Core Remaining (%) 85 | 100 90 96 100 . . 92 95 28 . Volleys Fired 226 | 6 28 26 5 3 3 13 9 65 68 Largest 3 | 2 2 2 2 3 3 3 3 3 2 Hottest 165 | 40 40 63 53 101 139 139 162 162 165 Shots Fired 376 | 12 56 51 9 9 9 18 27 102 83 Gun 232 | 12 56 50 5 3 3 13 9 35 46 Cannon 128 | . . . . 3 3 4 18 63 37 Launcher 16 | . . 1 4 3 3 1 . 4 . Special . | . . . . . . . . . . Kinetic 239 | 12 56 31 5 6 3 4 18 61 43 Thermal 101 | . . 19 . . 3 13 9 33 24 Explosive 16 | . . 1 4 3 3 1 . 4 . Electromagnetic 20 | . . . . . . . . 4 16 Robot Hit Streak 23 | 6 4 9 3 2 4 7 12 14 23 Robot Miss Streak 5 | 1 3 3 1 2 . 1 3 5 4 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 252 | 8 31 35 3 3 3 8 20 76 65 Core Hits 156 | 3 13 10 7 11 2 11 13 43 43 Critical Hits 7 | . . . . . . . 1 3 3 Critical Kills 1 | . . . . . . . . 1 . Critical Parts Destroyed 6 | . . . . . . . 1 2 3 Melee Attacks 32 | . . . . . . . . 8 24 Impact 32 | . . . . . . . . 8 24 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7408 | 58 189 356 203 422 302 630 558 1991 2699 Guns 2203 | 58 189 356 28 18 16 136 107 624 671 Cannons 2802 | . . . . 30 28 . 451 1291 1002 Explosions 2305 | . . . 175 374 258 494 . 76 928 Melee 98 | . . . . . . . . . 98 Ramming . | . . . . . . . . . . Kinetic 3187 | 58 189 216 28 48 28 . 451 1264 905 Thermal 1595 | . . 140 . 118 16 136 107 575 503 Explosive 2187 | . . . 175 256 258 494 . 76 928 Electromagnetic 341 | . . . . . . . . 76 265 Impact 98 | . . . . . . . . . 98 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 20 | . . . . . . 2 . 20 19 Average Corruption 6 | . . . . . . 2 . 12 2 Corruption Purged . | . . . . . . . . . . Effects 58 | . . . . . . 1 . 46 11 Message Errors 8 | . . . . . . . . 6 2 Matter Fused 11 | . . . . . . . . 10 1 Heat Flow Errors 6 | . . . . . . . . 4 2 Energy Discharges 6 | . . . . . . . . 4 2 Parts Rejected 2 | . . . . . . . . 1 1 Data Loss (minor) 5 | . . . . . . 1 . 4 . Data Loss (major) 2 | . . . . . . . . 2 . Misfires 1 | . . . . . . . . 1 . Alerts 1 | . . . . . . . . 1 . Misdirections 4 | . . . . . . . . 4 . Targeting Errors 8 | . . . . . . . . 6 2 Weapon Failures 4 | . . . . . . . . 3 1 Overload Shots . | . . . . . . . . . . Overflow Damage 142 | . . . . 40 . 33 3 8 58 Projectiles 23 | . . . . . . . 3 8 12 Explosions 119 | . . . . 40 . 33 . . 46 Melee . | . . . . . . . . . . Knockbacks 16 | . . . . . . . . 9 7 Impact 1 | . . . . . . . . . 1 Kinetic 13 | . . . . . . . . 7 6 Secondary 2 | . . . . . . . . 2 . Self-Inflicted Damage 464 | . . . . . 21 150 . 41 252 Shots 10 | . . . . . 1 3 . 2 4 Rammed . | . . . . . . . . . . Targets Rammed 1 | . . . . . . . . 1 . Kicked 1 | . . . . . . . . 1 . Crushed . | . . . . . . . . . . Highest Temperature 617 | . 12 37 . 63 102 90 186 617 216 Average Temperature 114 | . 9 11 . 34 47 36 89 217 52 Received Heat Transfer 1551 | . 30 117 . 27 . 63 72 741 501 Effects 17 | . . . . . . . . 17 . Shutdowns 3 | . . . . . . . . 3 . Energy Bleed 2 | . . . . . . . . 2 . Interference 4 | . . . . . . . . 4 . Matter Decay 2 | . . . . . . . . 2 . Short Circuit 2 | . . . . . . . . 2 . Damage (major) 3 | . . . . . . . . 3 . Damage (core) 1 | . . . . . . . . 1 . Siege Activations 1 | . . . . . . . . . 1 Total Turns 13 | . . . . . . . . . 13 Longest Duration 13 | . . . . . . . . . 13 Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Melted 3 | . . 1 . . . . . 2 . Heat Transferred 2460 | . . 325 . 100 37 296 222 1021 459 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Peak Influence 444 | 5 158 196 206 169 76 291 202 91 444 Initial 82 | . 3 66 82 3 59 53 81 2 27 Average 93 | 3 93 119 133 59 62 172 86 29 112 Maximum Alert Level 2 | . . . 1 . . 1 1 . 2 Low Security (%) 87 | 100 100 100 95 100 100 57 92 100 76 Level 1 11 | . . . 4 . . 42 7 . 20 Level 2 . | . . . . . . . . . 3 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 16 | . 1 1 . . . 1 1 7 5 Investigation 2 | . . . . . . . . 1 1 Extermination 5 | . . . . . . . 1 2 2 Reinforcement 6 | . 1 1 . . . 1 . 1 2 Assault . | . . . . . . . . . . Garrison 3 | . . . . . . . . 3 . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Distress Signals 2 | . 1 1 . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 86 | . 12 5 4 6 5 7 4 17 26 Peak Tracking Total 10 | . 4 2 3 4 5 4 1 6 10 Tactical Retreats 3 | . . . . 1 1 . . 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Traps Triggered 6 | . . . . 1 . 3 1 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Machines Disabled 28 | . . 1 . 2 . 9 . . 16 Max in Single Turn 5 | . . 1 . 2 . 4 . . 5 Garrison Access 2 | . . . 1 . . . 1 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Machines Accessed 27 | . 1 4 6 . . 5 4 5 2 Terminals 21 | . 1 4 5 . . 4 2 4 1 Fabricators 2 | . . . . . . 1 1 . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . 1 . . . 1 1 1 Total Hacks 66 | . 2 11 21 . . 8 8 10 6 Successful 27 | . 1 8 12 . . 2 3 . 1 Failed 39 | . 1 3 9 . . 6 5 10 5 Catastrophic 10 | . . . . . . 3 1 5 1 Database Lockouts . | . . . . . . . . . . Manual 31 | . . 7 10 . . 4 4 6 . Terminals 53 | . 2 11 20 . . 6 4 7 3 Fabricators 4 | . . . . . . 2 2 . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 9 | . . . 1 . . . 2 3 3 Terminal Hacks 15 | . 1 5 8 . . . . . 1 Part Schematic 2 | . . 1 1 . . . . . . Robot Analysis 1 | . . . 1 . . . . . . Level Access Points 1 | . . 1 . . . . . . . Alert Level 3 | . . . 2 . . . . . 1 Unreport Threat 2 | . . . 2 . . . . . . Locate Traps 1 | . . 1 . . . . . . . Zone Layout 5 | . 1 2 2 . . . . . . Fabricator Hacks 2 | . . . . . . 1 1 . . Load Schematic 2 | . . . . . . 1 1 . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . 1 . . Seal Access 2 | . . . 1 . . . 1 . . Unauthorized Hacks 8 | . . 3 3 . . 1 1 . . Terminals 8 | . . 3 3 . . 1 1 . . Assimilate 2 | . . . . . . 1 1 . . Botnet 6 | . . 3 3 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 . 1 Used . | . . . . . . . . . . Hacking Detections 24 | . 1 4 4 . . 5 3 5 2 Full Trace Events 2 | . . . . . . . . 1 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . 1 1 . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Total Allies 3 | . . . . . . . 3 . . Largest Group 3 | . . . . . . . 3 2 . Highest-Rated Group 93 | . . . . . . . 93 62 . Highest-Rated Ally 31 | . . . . . . . 31 31 . Total Orders . | . . . . . . . . . . Ally Attacks 15 | . . . . . . . 3 12 . Total Damage 281 | . . . . . . . 65 216 . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Robot Analysis Total 1 | . . . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Turns Passed 4631 | 40 282 367 359 161 143 546 549 1067 1117 Spaces Moved 3058 | 16 152 218 235 133 131 471 460 698 544 Core 2 | . . . . . . . . 1 1 Treads 74 | . . 51 . . . . . . 23 Legs 544 | 16 152 . 210 . . . . 44 122 Wheels 2129 | . . 167 25 133 131 471 460 653 89 Hover 309 | . . . . . . . . . 309 Flight . | . . . . . . . . . . Fastest Speed 100 | 120 120 110 110 100 100 100 100 100 100 Average Speed 113 | 120 122 122 140 101 100 103 109 112 114 Slowest Speed 350 | 120 150 180 160 110 100 110 110 300 350 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 22 | 2 24 24 25 6 78 12 12 21 16 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . 1 . . . . 1 . . Unknown Exits Taken 5 | 1 1 . 1 . . 1 . 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug 76 | . . 5 7 . 15 1 . 27 21 Terrain Destroyed 252 | . . 5 13 34 17 21 1 58 103 Melee 28 | . . . . . . . . 7 21 Projectile 20 | . . . . . 2 1 1 10 6 AOE 204 | . . 5 13 34 15 20 . 41 76 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Total 3830 | 27 205 271 259 155 136 518 486 859 914 Wait 240 | . 11 11 . 1 3 1 4 19 190 Move 3050 | 15 151 217 234 133 130 470 459 697 544 Hop . | . . . . . . . . . . Pick Up 118 | 4 8 9 9 7 . 12 6 35 28 Fast Attach . | . . . . . . . . . . Attach 79 | 1 . 7 2 3 . 6 2 30 28 Detach 1 | . . . . . . . . . 1 Swap 15 | . 1 1 2 2 . 1 2 1 5 Drop 46 | 1 6 . 7 6 . 9 4 3 10 Fire 226 | 6 28 26 5 3 3 13 9 65 68 Melee 32 | . . . . . . . . 8 24 Ram . | . . . . . . . . . . Kick 1 | . . . . . . . . 1 . Crush . | . . . . . . . . . . Escape Stasis 19 | . . . . . . 6 . . 13 Rewire 3 | . . . . . . . . . 3 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -4/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 3) 41 | -11/Scrapyard | Entered Materials 273 | -10/Materials | Discovered new exit (range 16) 323 | -10/Materials | Entered another Materials area 323 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 339 | -9/Materials | Identified exit to Materials 345 | -9/Materials | Build established: Mutant 509 | -9/Materials | Lost 3 parts (1p2n) 690 | -9/Materials | Entered another Materials area 690 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 766 | -8/Materials | Build established: Scavenger-Mutant 972 | -8/Materials | Discovered new exit (range 5) 1049 | -8/Materials | Entered Factory 1049 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1210 | -7/Factory | Sucked down chute 1210 | -7/Factory | Entered Waste 1216 | -7/Waste | Spotted C-40 Crusher 1232 | -7/Waste | Spotted C-40 Crusher 1245 | -7/Waste | Spotted C-40 Crusher 1281 | -7/Waste | Crushed by Compactor (1 part destroyed) 1290 | -7/Waste | Spotted C-40 Crusher 1323 | -7/Waste | Spotted C-40 Crusher 1342 | -7/Waste | Discovered new exit (range 12) 1353 | -7/Waste | Entered Factory 1796 | -7/Factory | Build established: Skirmisher 1868 | -7/Factory | Discovered new exit (range 10) 1899 | -7/Factory | Entered another Factory area 1899 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2318 | -6/Factory | Found Prototype Processor 2319 | -6/Factory | Identified Exp. Signal Interpreter 2349 | -6/Factory | Discovered new exit (range 7) 2354 | -6/Factory | Identified exit to Lower Caves 2440 | -6/Factory | Discovered new exit (range 5) 2440 | -6/Factory | Allied Derelicts emerged from ambush trap array 2444 | -6/Factory | Identified exit to Factory 2448 | -6/Factory | Entered another Factory area 2448 | -5/Factory | Accompanied by 2 allies 2448 | -5/Factory | Evolved 2 slots: Utility x2 2621 | -5/Factory | Garrison activated, responded to threat 2725 | -5/Factory | Lost 8 parts (2p1n3u2w) 3071 | -5/Factory | System corruption reached 10% 3075 | -5/Factory | Core integrity fell below 50% 3118 | -5/Factory | Lost 14 parts (2p3n3u6w) 3375 | -5/Factory | Build established: Scavenger-Mutant 3455 | -5/Factory | Lost 5 parts (2n1u2w) 3506 | -5/Factory | Discovered new exit (range 7) 3515 | -5/Factory | Entered another Factory area 3515 | -4/Factory | Evolved 2 slots: Propulsion x2 3694 | -4/Factory | Lost 6 parts (2p2n2w) 4166 | -4/Factory | Build established: Scavenger-Scout 4517 | -4/Factory | Destroyed 9 combat bots 4573 | -4/Factory | System corruption reached 10% 4577 | -4/Factory | Core integrity fell below 50% 4615 | -4/Factory | Core integrity fell below 20% 4632 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 04614_ U-05 Engineer lays Concrete. 04615_ System corrupted: Hvy. Gauss Cannon targeting data glitched. 04615_ G-67 Veteran knocked back. 04616_ U-05 Engineer builds a Wall. 04616_ U-05 Engineer builds a Door. 04619_ System corrupted: Focal Shield rejected. 04620_ System corrupted: Hvy. Gauss Cannon jammed. 04621_ Adv. Signal Interpreter destroyed. 04621_ System corrupted by crushing effect (+4). 04621_ Knocked back. 04622_ Slug penetrates Wall. 04624_ Subcomponent Replicator disabled. 04624_ B-60 Warrior destroyed. 04626_ System corrupted: Hvy. Gauss Cannon targeting data glitched. 04626_ Destroyed Plasma Rifle. 04628_ Slug penetrates G-67 Veteran. 04628_ G-67 Veteran suffers critical hit. 04628_ Destroyed Flexi-carbon Leg. 04628_ G-67 Veteran knocked back. 04628_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | """ # ! ""#???????" ""????????????????????????? | | # ######## T?????????????????????????? | | ?"" # # ## ### #?###?????????????????????? | | ??" # ## # # ??????????????????????? | | """ # "???????????????????????? | | # " ????????????????????????? | | ?"" # #?????????????????????????? | | ?"" #?????????????????????????? | | """= # # #?????????????????????????? | | % # = #?????????????????????????? | | ?""* # = #?????????????????????????? | | ?"" # #?????????????????????????? | | ?"" # +! #?????????????????????????? | | ] [#%! #?????????????????????????? | | # # #?????????????????????????? | | ##???####### # ##[! ##?????#??????????????????? | | ???????????### ; ##### ##?????????????????? | | ?????????????#### ; #?????????????????? | | ????????????????#?# + ""??????????????? | | ??????????????????# # ""??????????????? | | ??????????????????# #### #?????????????????? | | ??????????????######;/g;####? #?????????????????? | | ??????????????# gg #?? #?????????????????? | | ??????????????# ! #???#?????????????????? | | ??????????????# %! #?????????????????????? | | ??????????????# @ #?????????????????????? | | ??????????????# "" "" #?????????????????????? | | ??????????????# "" "" ]#?????????????????????? | | ??????????????# """ "" #?????????????????????? | | ??????????????# """ """ ! #?????????????????????? | | ??????????????# """ """ #?????????????????????? | | ??????????????# #?????????????????????? | | ????????????????? ! #?????????????????????? | | ????????????????? #?????????????????????? | | ?????????????????###########?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 37 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 210 Cloak Strength 2 Additional Mass Support 9 Resistance: KI 20 Phase Shifting 10 Evasion (%) 55 Targeting Accuracy 13 Target Analysis 5 Recoil Reduction 2 Item Schematics ----------------- Terrain Scanner | -9/Materials | Hacked Structural Scanner | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed UtilityInertialPurifier Manual? 0 Play Time 00:50:02 Cumulative 75.4 hours Start 2020.12.29 @ 10:41:12 End 2020.12.29 @ 11:27:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 164 Rogue 164 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 52 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e2b646f1-9015-415a-a78a-b22cbb7e06b3