Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.09.27 @ 10:23:08

Player: Alexis

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (30)      150
Value Destroyed (777)      777
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 4087

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     223/300
Energy                     59/125
System Corruption          0%
Temperature                Cool (24)
Movement                   Treading (180) Ox1
Location                   -8/Materials

 Parts 
-------
>               --- POWER (2) --------
          Light Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
>               --- UTILITY (3) ------
          Large Storage Unit
                Weight Redist. System
       Hardened Medium Armor Plating
>               --- WEAPON (4) -------
                EM Shotgun
                EM Pulse Cannon
                Assault Rifle
           Mini Grenade Launcher
>               --- INVENTORY (10) ---
                Aluminum Leg
                Aluminum Leg
  High-capacity Battery (400)
                Signal Interpreter
          Small Laser

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
          Light Nuclear Core
>               --- PROPULSION -------
       Improved Treads
       Improved Treads
>               --- UTILITY ----------
          Large Storage Unit
                Sensor Array
       Hardened Medium Armor Plating
>               --- WEAPON -----------
                EM Shotgun
                YOLO Cannon
>               --- INVENTORY --------
          Light Ion Engine
          Light Treads
          Light Treads
                Aluminum Leg
                Aluminum Leg
  High-capacity Battery
                Signal Interpreter
          Small Laser
           Mini Grenade Launcher
[Rating: 36]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Sensor Array
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     EM Shotgun
  Energy Gun               EM Shotgun
  Energy Cannon            YOLO Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   2   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   1   .   .   .   .   
  Weapon                   2    | .   .   .   1   .   .   .   1   
Parts Attached             33   | 6   4   .   9   1   1   2   10  
  Power                    4    | 1   .   .   .   .   .   1   2   
    Engine                 3    | 1   .   .   .   .   .   .   2   
    Core                   1    | .   .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               6    | 2   .   .   1   .   .   .   3   
    Treads                 6    | 2   .   .   1   .   .   .   3   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  9    | 1   2   .   3   .   .   1   2   
    Device                 2    | .   1   .   .   .   .   .   1   
    Storage                3    | 1   .   .   2   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             4    | .   1   .   1   .   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   14   | 2   2   .   5   1   1   .   3   
    Energy Gun             2    | .   1   .   1   .   .   .   .   
    Energy Cannon          3    | .   1   .   .   .   1   .   1   
    Ballistic Gun          4    | 2   .   .   1   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               5    | .   .   .   3   1   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   .   
Parts Lost                 7    | .   .   .   1   .   .   .   6   
  Power                    2    | .   .   .   .   .   .   .   2   
  Propulsion               2    | .   .   .   .   .   .   .   2   
  Utility                  1    | .   .   .   .   .   .   .   1   
  Weapon                   2    | .   .   .   1   .   .   .   1   
  Highest Loss Streak      5    | .   .   .   1   .   .   .   5   
Average Slot Usage (%)     90   | .   95  100 91  100 94  88  61  
  Engine                   10   | .   14  14  11  11  11  10  3   
  Treads                   21   | .   28  28  22  22  22  22  10  
  Device                   10   | .   8   14  11  11  11  11  4   
  Storage                  11   | .   14  14  11  11  11  11  9   
  Protection               9    | .   1   .   8   11  11  11  9   
  Energy Gun               10   | .   5   14  11  11  11  11  9   
  Energy Cannon            5    | .   11  14  2   .   4   11  7   
  Ballistic Gun            2    | .   11  .   4   .   .   .   3   
  Launcher                 8    | .   .   .   9   22  12  .   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             56   | 11  14  14  31  34  44  51  56  
  Greatest Support         46   | 40  40  40  43  43  43  43  46  
  Greatest Overweight (x)  11   | .   .   .   .   .   1   1   11  
  Average Overweight (x)   .    | .   .   .   .   .   .   1   2   
Largest Inventory Capacity 10   | 6   6   6   10  10  10  10  10  
  Average Capacity         9    | 5   6   6   8   10  10  10  10  
  Most Carried             10   | 4   6   6   9   10  10  10  10  
  Average Carried          7    | 2   5   5   7   9   9   9   8   
  Final Capacity           10   | 6   6   6   10  10  10  10  10  
  Final Carried            10   | 4   5   6   9   10  9   10  5   

 Class Distribution 
--------------------
 58% | Mutant
 20% | Skirmisher
 12% | Bomber
  7% | Tank

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
       Tank | -9/Materials
     Mutant | -9/Mines
     Mutant | -9/Exiles
 Skirmisher | -8/Mines
 Skirmisher | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  
-----------                Run  | Scr Mat Min Mat Min Exi Min Mat 
Matter Collected           575  | 156 176 10  114 18  .   30  71  
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            851  | .   297 13  114 .   .   128 299 
  Parts                    53   | .   14  3   7   .   .   4   25  
Haulers Intercepted        1    | .   .   .   .   .   .   .   1   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Combat Hostiles Destroyed  22   | .   6   .   2   .   .   5   9   
  Melee                    1    | .   .   .   .   .   .   .   1   
  Guns                     7    | .   3   .   2   .   .   .   2   
  Cannons                  4    | .   3   .   .   .   .   .   1   
  AOE                      10   | .   .   .   .   .   .   5   5   
Classes Destroyed          10   | .   2   1   1   .   .   2   4   
  Worker                   1    | .   .   .   .   .   .   .   1   
  Builder                  2    | .   .   1   .   .   .   .   1   
  Hauler                   1    | .   .   .   .   .   .   .   1   
  Recycler                 1    | .   .   .   .   .   .   .   1   
  Watcher                  3    | .   1   .   1   .   .   .   1   
  Swarmer                  8    | .   .   .   .   .   .   2   6   
  Grunt                    11   | .   6   .   1   .   .   2   2   
  Brawler                  1    | .   .   .   .   .   .   1   .   
  Sentry                   1    | .   .   .   1   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   1   
Best Kill Streak           4    | .   4   1   2   .   .   3   4   
  Combat Bots Only         4    | .   4   .   2   .   .   3   3   
Max Kills in Single Turn   3    | .   1   1   1   .   .   2   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   2   2   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Damage Taken               1041 | .    298  .    150  16   .    24   553  
  Core                     393  | .    72   .    38   8    .    .    275  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         86   | 100  .    71   .    .    .    88   .    
Volleys Fired              40   | .    14   1    13   .    .    3    9    
  Largest                  4    | .    2    2    3    .    .    2    4    
  Hottest                  158  | .    80   125  145  .    .    145  158  
Shots Fired                82   | .    28   2    26   .    .    4    22   
  Gun                      47   | .    14   1    21   .    .    1    10   
  Cannon                   30   | .    14   1    4    .    .    3    8    
  Launcher                 5    | .    .    .    1    .    .    .    4    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  30   | .    14   .    12   .    .    .    4    
  Thermal                  34   | .    14   2    13   .    .    3    2    
  Explosive                5    | .    .    .    1    .    .    .    4    
  Electromagnetic          13   | .    .    .    .    .    .    1    12   
  Robot Hit Streak         16   | .    14   .    16   .    .    1    8    
  Robot Miss Streak        3    | .    1    .    1    .    .    1    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    
Shots Hit Robots           49   | .    21   .    19   .    .    1    8    
  Core Hits                39   | .    11   1    5    .    .    5    17   
  Critical Hits            1    | .    .    .    .    .    .    .    1    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           2180 | .    346  33   317  .    .    472  1012 
  Guns                     451  | .    120  15   220  .    .    .    96   
  Cannons                  538  | .    226  18   52   .    .    94   148  
  Explosions               1188 | .    .    .    45   .    .    378  765  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  3    | .    .    .    .    .    .    .    3    
  Kinetic                  245  | .    120  .    125  .    .    .    .    
  Thermal                  1484 | .    226  33   147  .    .    472  606  
  Explosive                304  | .    .    .    45   .    .    .    259  
  Electromagnetic          144  | .    .    .    .    .    .    .    144  
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            44   | .    .    .    .    .    .    44   .    
  Projectiles              44   | .    .    .    .    .    .    44   .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      216  | .    .    .    .    .    .    .    216  
  Shots                    5    | .    .    .    .    .    .    .    5    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    .    .    .    1    
Highest Temperature        283  | .    283  63   192  .    .    83   186  
  Average Temperature      88   | .    128  32   80   .    .    36   72   
  Received Heat Transfer   414  | .    216  .    90   .    .    18   90   
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    2    1    .    .    .    .    .    
  Heat Transferred         1908 | .    481  74   333  .    .    420  600  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Peak Influence             326  | .   178 63  112 .   .   161 326 
  Initial                  58   | .   .   58  20  .   .   .   .   
  Average                  57   | .   96  61  78  .   .   71  85  
Maximum Alert Level        1    | .   .   .   .   .   .   .   1   
  Low Security (%)         97   | 100 100 100 100 100 .   100 83  
  Level 1                  2    | .   .   .   .   .   .   .   16  
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          1    | .   .   .   1   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat 
Distress Signals           3    | .   1   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              43   | .   9   .   10  5   .   3   16  
  Peak Tracking Total      6    | .   6   .   4   1   .   3   4   
  Tactical Retreats        3    | .   .   .   .   3   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Traps Triggered            1    | .   .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat 
Machines Disabled          2    | .   .   .   .   .   .   1   1   
  Max in Single Turn       1    | .   .   .   .   .   .   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat 
Machines Accessed          8    | .   2   .   .   .   5   .   1   
  Terminals                3    | .   2   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                58   | .   5   .   .   .   50  .   3   
  Successful               53   | .   1   .   .   .   50  .   2   
  Failed                   5    | .   4   .   .   .   .   .   1   
    Catastrophic           1    | .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   1   .   .   
  Terminals                8    | .   5   .   .   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             53   | .   1   .   .   .   50  .   2   
  Record                   49   | .   .   .   .   .   49  .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   
  Registered Components    1    | .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   1   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   2   .   .   .   .   .   1   
  Full Trace Events        2    | .   1   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  -8  -8  
-------------              Run  | Scr Mat Min Mat Min Exi Min Mat 
Turns Passed               2847 | 172 226 108 424 372 840 408 297 
Spaces Moved               1457 | 57  101 35  222 229 497 211 105 
  Core                     25   | 6   .   .   .   .   .   .   19  
  Treads                   1432 | 51  101 35  222 229 497 211 86  
  Legs                     .    | .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 160 160 180 160 
  Average Speed            170  | 148 160 160 160 160 167 180 235 
  Slowest Speed            600  | 160 160 160 160 160 180 180 600 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       33   | 6   23  12  22  49  71  67  15  
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     2    | .   .   1   .   .   1   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   .   
  Unknown Exits Taken      7    | 1   1   1   1   1   1   1   .   
Scrap Searched             3    | .   .   1   .   1   .   1   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          169  | .   .   .   11  .   .   47  111 
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               2    | .   .   .   .   .   .   1   1   
  AOE                      167  | .   .   .   11  .   .   46  110 
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat 
Total                      1733 | 145 138 85  266 234 505 230 130 
  Wait                     162  | 73  12  49  12  4   .   11  1   
  Move                     1450 | 56  100 34  221 228 496 210 105 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  32   | 10  5   1   7   1   3   2   3   
  Fast Attach              2    | .   .   .   1   .   .   .   1   
  Attach                   20   | 6   2   .   3   .   1   .   8   
  Detach                   .    | .   .   .   .   .   .   .   .   
  Swap                     11   | .   2   .   5   1   .   2   1   
  Drop                     15   | .   3   .   4   .   5   2   1   
  Fire                     40   | .   14  1   13  .   .   3   9   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    1    | .   .   .   .   .   .   .   1   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-9/Exiles
-8/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 14)
  173 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  378 | -10/Materials | Discovered new exit (range 14)
  399 | -10/Materials | Entered Mines
  489 | -10/Mines     | Learned location of Zion (-7)
  491 | -10/Mines     | Discovered new exit (range 8)
  507 | -10/Mines     | Entered Materials
  507 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  570 | -9/Materials  | Discovered new exit (range 16)
  674 | -9/Materials  | Met 8R-AWN
  931 | -9/Materials  | Entered Mines
  933 | -9/Mines      | Followed 8R-AWN into the Mines
 1044 | -9/Mines      | Found a hidden stash of uninstalled traps
 1258 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1296 | -9/Mines      | Discovered new exit (range 5)
 1303 | -9/Mines      | Entered Exiles
 1347 | -9/Exiles     | Welcomed by 8R-AWN
 1380 | -9/Exiles     | Met EX-HEX
 1451 | -9/Exiles     | Met EX-DEC
 1527 | -9/Exiles     | Met EX-BIN
 1558 | -9/Exiles     | Aligned with FarCom system
 1559 | -9/Exiles     | Given EX-Vault access code
 1772 | -9/Exiles     | Opened EX-Vault
 1787 | -9/Exiles     | Found Prototype Energy Cannon
 1789 | -9/Exiles     | Identified YOLO Cannon
 1864 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 2095 | -9/Exiles     | Build established: Bomber
 2119 | -9/Exiles     | Discovered new exit (range 14)
 2143 | -9/Exiles     | Left Exiles lab with YOLO Cannon
 2143 | -9/Exiles     | Entered Mines
 2437 | -8/Mines      | Build established: Skirmisher
 2509 | -8/Mines      | Discovered new exit (range 8)
 2551 | -8/Mines      | Entered Materials
 2551 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 2646 | -8/Materials  | Core integrity fell below 50%
 2688 | -8/Materials  | Core integrity fell below 20%
 2702 | -8/Materials  | Lost 5 parts (2p1n1u1w)
 2848 | -8/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
Retrieving Zone 3N layout...
  Downloaded map data.
U-05 Engineer builds a Wall.
The unstable cave ceiling collapses.
U-05 Engineer lays Concrete. <x4>
The unstable cave ceiling collapses.
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
K-01 Serf destroyed.
S-10 Pest destroyed.
U-05 Engineer lays Concrete. <x4>
[Achievement: Let's See Who's Tougher]
S-10 Pest destroyed.
U-05 Engineer lays Concrete. <x2>
The unstable cave ceiling collapses.
U-05 Engineer lays Concrete. <x4>
Crushed S-10 Pest.
S-10 Pest destroyed.
U-05 Engineer lays Concrete. <x9>
Lgt. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
| ????????   #      #??#   #     # ???# #      " # # |
| ????????   ########??#   #################+##### # |
| ????????   #?????????#        %         %%% %    # |
| ????????   #?????????#                             |
| ????????   #?????????#                        #### |
| ????????   #?????????########   ##########+#""#??? |
| ????????   #??????????????  #  %##????#      ##??? |
| ????????   #??????????????? #   "#????#  """ #???? |
| ????????   ########?????????#   ##????#  """ #???? |
| ????????          #?????????#   ##????#  """ #???? |
| ????????          #????????##   ##????#      #???? |
| ????????          #???????###    #????#      #???? |
| ????????#+#####   #?####### #    #????########???? |
| ????????      #   #?#     ###    #######    ?????? |
| ????????""""" #  g###                       ?????? |
| ????????""""" #   ##   T [    *           T ?????? |
| ????????""""" #   ##      % =               ?????? |
| ????????""""" #   ##      *[=#######+###    ?????? |
| ????????""""" #   ###    *####???#     ??????????? |
| ????????""""" #  g#?#    #########  """??????????? |
| ????????""""" #   ####          !#  """??????????? |
| ????????      #          #       #  """??????????? |
| ????????#######      #%* #       #     ??????????? |
| ?????????????#    [  %      """  #  """??????????? |
| ?????????????#     =     #  """  #  """??????????? |
| ?????????????##          @  """  #  """??????????? |
| ????????######## #####   /  sss  #     ??????????? |
| ???????? +           #   #  """  #     ??????????? |
| ????????##           #   #  """  #     ??????????? |
| ?????????#           #   #  """  +     ??????????? |
| ????????## """ """   #  a#       ######??????????? |
| ?????????????????????#   #?######????????????????? |
| ?????????????????????#    ???????????????????????? |
| ?????????????????????#    ???????????????????????? |
| ?????????????????????#    ???????????????????????? |
| ?????????????????????#   ##??????????????????????? |
| ?????????????????????#   #???????????????????????? |
| ?????????????????????#   #???????????????????????? |
| ?????????????????????#   ????????????????????????? |
| ?????????????????????#   ????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          19
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Utility Shielding          33
Evasion (%)                40
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Let's See Who's Tougher
Librarian

 Challenges 
------------
None

 Game 
------
Seed              ShadingRecoilMace
  Manual?         0
Play Time         00:35:41
  Cumulative      7.9 hours
  Start           2020.09.27 @ 09:47:37
  End             2020.09.27 @ 10:23:08
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          9
  Rogue           5
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          14
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d29ab71e-3a42-4cb9-87c3-6a218f4beba2