Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.01 @ 21:56:50 Player: theq629 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (31) 155 Value Destroyed (901) 901 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2676 Bonus ------- None Cogmind --------- Core Integrity 376/550 Matter 350/350 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (450) Ox8 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit Small Matter Pod > --- WEAPON (3) ------- Beam Rifle Heavy Assault Rifle Improved Assault Rifle > --- INVENTORY (10) --- Ion Engine Light Deuterium Engine Heat Sink Electrolaser Heavy Assault Rifle Grenade Launcher Missile Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Small Matter Pod Improved Terrain Scanner Light Armor Plating > --- WEAPON ----------- Particle Gun Improved Assault Rifle Light Cannon > --- INVENTORY -------- Ion Engine Light Deuterium Engine Light Deuterium Engine Heavy Assault Rifle Grenade Launcher [Rating: 18] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Light Armor Plating Device Improved Terrain Scanner Storage Small Storage Unit Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 35 | 7 10 8 10 Power 5 | 1 1 1 2 Engine 5 | 1 1 1 2 Core . | . . . . Reactor . | . . . . Propulsion 9 | 2 3 3 1 Treads 1 | . . 1 . Leg 8 | 2 3 2 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 8 | 2 2 1 3 Device 2 | 1 . 1 . Storage 3 | 1 . . 2 Processor . | . . . . Hackware . | . . . . Protection 3 | . 2 . 1 Artifact . | . . . . Weapon 13 | 2 4 3 4 Energy Gun 7 | 2 2 1 2 Energy Cannon . | . . . . Ballistic Gun 2 | . . 1 1 Ballistic Cannon 1 | . 1 . . Launcher 3 | . 1 1 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 17 | . 5 2 10 Power 2 | . . . 2 Propulsion 6 | . 1 1 4 Utility 3 | . 1 . 2 Weapon 6 | . 3 1 2 Highest Loss Streak 4 | . 4 1 3 Average Slot Usage (%) 91 | . 95 98 85 Engine 10 | . 14 11 7 Leg 24 | . 28 31 19 Device 6 | . . 11 6 Storage 15 | . 14 11 18 Protection 9 | . 11 11 7 Energy Gun 10 | . 22 7 5 Ballistic Gun 7 | . . 3 14 Ballistic Cannon 5 | . 1 11 3 Launcher 1 | . 2 . 2 Naked Turns . | . . . . Heaviest Build 39 | 11 17 19 39 Greatest Support 30 | 20 20 30 30 Greatest Overweight (x) 8 | 2 . . 8 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 10 | 6 6 6 10 Average Capacity 7 | 5 6 6 8 Most Carried 7 | 2 6 6 7 Average Carried 5 | 1 5 5 5 Final Capacity 10 | 6 6 6 10 Final Carried 7 | 2 6 6 7 Class Distribution -------------------- 58% | Mutant 16% | Scavenger-Tank 11% | Scavenger-Mutant 9% | Tank 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 955 | 270 84 235 366 Remotely 124 | 124 . . . Salvage Created 1050 | 87 206 237 520 Parts 60 | 7 13 12 28 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 27 | . 7 5 15 Guns 21 | . 5 1 15 Cannons 4 | . . 4 . AOE 2 | . 2 . . Classes Destroyed 6 | 2 2 2 . Tunneler 2 | 1 1 . . Recycler 1 | 1 . . . Watcher 1 | . . 1 . Swarmer 10 | . 3 . 7 Grunt 11 | . 4 3 4 Sentry 6 | . . 2 4 Best Kill Streak 6 | 2 6 2 4 Combat Bots Only 5 | . 5 2 4 Max Kills in Single Turn 2 | 1 2 1 1 Gunslinging . | . . . . Exploded 1 | . 1 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2053 | . 609 449 995 Core 340 | . 120 46 174 Absorbed by Shields . | . . . . Core Remaining (%) 80 | 100 52 88 . Volleys Fired 94 | 3 23 18 50 Largest 3 | 2 2 2 3 Hottest 123 | 90 100 75 123 Shots Fired 199 | 6 42 34 117 Gun 167 | 6 40 15 106 Cannon 29 | . . 18 11 Launcher 3 | . 2 1 . Special . | . . . . Kinetic 123 | . . 23 100 Thermal 63 | 6 40 . 17 Explosive 3 | . 2 1 . Electromagnetic 10 | . . 10 . Robot Hit Streak 14 | 3 9 13 14 Robot Miss Streak 6 | 1 6 2 2 Penetration Max . | . . . . Secondary Targets 4 | . 1 . 3 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 135 | 3 26 23 83 Core Hits 50 | 3 12 11 24 Critical Hits 3 | . . 2 1 Critical Kills 1 | . . 1 . Critical Parts Destroyed 2 | . . 1 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1926 | 38 415 444 1029 Guns 1400 | 38 232 153 977 Cannons 224 | . . 188 36 Explosions 283 | . 180 103 . Melee . | . . . . Ramming 19 | . 3 . 16 Kinetic 1145 | . . 248 897 Thermal 489 | 38 232 103 116 Explosive 180 | . 180 . . Electromagnetic 93 | . . 93 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 8 | . 8 . . Projectiles . | . . . . Explosions 8 | . 8 . . Melee . | . . . . Knockbacks 4 | . . 3 1 Impact . | . . . . Kinetic 4 | . . 3 1 Secondary . | . . . . Self-Inflicted Damage 236 | . 148 52 36 Shots 5 | . 3 1 1 Rammed 1 | . 1 . . Targets Rammed 2 | . 1 . 1 Kicked 1 | . . . 1 Crushed . | . . . . Highest Temperature 473 | 60 473 236 423 Average Temperature 137 | 27 163 91 146 Received Heat Transfer 549 | . 153 180 216 Effects 6 | . 4 . 2 Shutdowns 2 | . 1 . 1 Energy Bleed 4 | . 3 . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . 2 . . Heat Transferred 1162 | 99 667 100 296 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . 1 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 411 | 10 176 381 411 Initial 160 | . 6 74 160 Average 186 | 2 78 182 262 Maximum Alert Level 2 | . . 1 2 Low Security (%) 51 | 100 100 62 14 Level 1 48 | . . 37 84 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 1 . 3 Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison 3 | . . . 3 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 4 | . . 1 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 51 | . 11 15 25 Peak Tracking Total 5 | . 5 4 5 Tactical Retreats 8 | . 1 3 4 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 3 | . 1 1 1 Max in Single Turn 1 | . 1 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks . | . . . . Successful . | . . . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1542 | 71 364 399 708 Spaces Moved 797 | 43 207 222 325 Core 13 | 12 . . 1 Treads 19 | . . 19 . Legs 765 | 31 207 203 324 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 133 | 117 120 123 150 Slowest Speed 450 | 150 120 160 450 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 24 | 4 37 24 33 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 7 | . . 7 . Terrain Destroyed 51 | . 42 9 . Melee . | . . . . Projectile . | . . . . AOE 51 | . 42 9 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1085 | 54 280 312 439 Wait 127 | . 26 55 46 Move 794 | 42 206 221 325 Hop . | . . . . Pick Up 24 | 2 10 7 5 Fast Attach 9 | 7 1 . 1 Attach 13 | . 4 4 5 Detach . | . . . . Swap 13 | . 5 4 4 Drop 9 | . 4 3 2 Fire 94 | 3 23 18 50 Melee . | . . . . Ram . | . . . . Kick 2 | . 1 . 1 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 362 | -10/Materials | Lost 4 parts (1n1u2w) 405 | -10/Materials | Discovered new exit (range 15) 436 | -10/Materials | Entered another Materials area 436 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 817 | -9/Materials | Discovered new exit (range 16) 835 | -9/Materials | Entered another Materials area 835 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1130 | -8/Materials | Lost 3 parts (1n2w) 1275 | -8/Materials | Garrison activated, responded to threat 1543 | -8/Materials | Self-destructed Last Messages --------------- 01458_ Switching to secondary target: S-10 Pest. 01461_ Lgt. Armor Plating destroyed. 01468_ S-10 Pest destroyed. 01468_ Switching to secondary target: S-10 Pest. 01471_ S-10 Pest destroyed. 01471_ Switching to secondary target: S-10 Pest. 01472_ Lgt. Deuterium Engine destroyed. 01474_ S-10 Pest destroyed. 01477_ Neutrino Reactor explodes. 01477_ Door malfunctions. 01481_ Acquired Electrolaser. 01488_ Acquired 11 matter. 01490_ U-05 Engineer repairs door. 01492_ U-05 Engineer lays Concrete. 01497_ Acquired 1 matter. 01497_ U-05 Engineer lays Concrete. 01498_ U-05 Engineer repairs door. 01499_ U-05 Engineer lays Concrete. 01530_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01532_ Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????#######?????????????????????? | | ?????????????????????#! #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# [ [ #?????????????????????? | | ?????????????????????# [#?????????????????????? | | ?????????????????????#[ #?????????????????????? | | ?????????????????????# ############??????????? | | ?????????????????????# %## #??????????? | | ???????????????####### =*## #??????????? | | ???????????????# ###+#/## ! #??????????? | | ???????????????# # #??????????? | | ???????????????# T + #??????????? | | ???????????????# # """ """ #??????????? | | ???????????????# ###### # """ """????????????? | | ???????????????## ####### # """ ""?????????????? | | ????????????????# # """ # #######??????????????? | | ????????????????# # "Y" # #????????????????????? | | ????????????????# # @# ### #???????? | | ????????????????# #||| /Y #???????? | | ????????????????# #||| # ### #???????? | | ????????????????# #|| # #????????????????????? | | ????????????????# # + #????????????????????? | | ????????????????# ####### #????????????????????? | | ????????????????# #?????# #????????????????????? | | ????????????????# #?????# #????????????????????? | | ????????????????# #???###+#????????????????????? | | ????????????????# #?? ?????????????????????? | | ???????????????## ##?"""""?????????????????????? | | ???????????????# # """"" ????????????????????? | | ???????????????# # """"" #??????????????????? | | ???????????????# + |#??????????????????? | | ?????????????? # # """"" #??????????????????? | | ???????????????# # """"" ???#????????????????? | | ???????????????## ##?"""""?????????????????????? | | ????????????????# #?? ?????????????????????? | | ????????+??????## #???####?????????????????????? | | ????????????????# #????????????????????????????? | | ????????#???????# #?????????????"??????????????? | | ?????????? ?????# #????????????????????????????? | | ????????????????# ########????#????????????????? | | ???????#????????# # #??????? ?????????????? | | ???????#T?????### # #??????? ?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 275 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CannonAlphaNukerbomber Manual? 0 Play Time 00:23:48 Cumulative 26.3 hours Start 2021.06.01 @ 20:43:49 End 2021.06.01 @ 21:56:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 19 Adventurer 0 Explorer 15 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 28 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e40a418a-fd08-4758-92e7-61648191e414