Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.02 @ 02:17:08

Player: pGoos

Result: Destroyed by H-55 Commando with Gauss Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (39)      195
Value Destroyed (930)      930
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2745

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (800) Ox15
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (3) ------
          Large Storage Unit
  High-capacity Storage Unit
       Advanced Signal Interpreter
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (18) ---
          Light Ion Engine
          Light Nuclear Core
          Light Nuclear Core
          Light Treads
         Medium Matter Pod (100)
                Terrain Scanner
       Hardened Light Armor Plating
                Missile Launcher
                Missile Launcher

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
                Aluminum Leg
                Aluminum Leg
                Hover Unit
>               --- UTILITY ----------
          Large Storage Unit
       Advanced Signal Interpreter
                Terrain Scanner
>               --- WEAPON -----------
                Electrolaser
          Light Assault Rifle
       Improved Assault Rifle
>               --- INVENTORY --------
          Light Ion Engine
          Light Ion Engine
  High-capacity Storage Unit
         Medium Matter Pod
                Sensor Array
       Hardened Light Armor Plating
          Light Assault Rifle
                Missile Launcher
                Missile Launcher
                Mining Claw
[Rating: 20]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
Weapon                     Mining Claw
  Energy Gun               Small Laser
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Missile Launcher
  Impact Weapon            Maul
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   2   .   
  Utility                  1    | .   .   .   1   
  Weapon                   1    | .   .   .   1   
Parts Attached             57   | 6   9   24  18  
  Power                    11   | 1   3   3   4   
    Engine                 7    | 1   3   3   .   
    Core                   4    | .   .   .   4   
    Reactor                .    | .   .   .   .   
  Propulsion               22   | 2   2   13  5   
    Treads                 5    | .   2   2   1   
    Leg                    14   | 2   .   8   4   
    Wheel                  .    | .   .   .   .   
    Hover                  2    | .   .   2   .   
    Flight                 1    | .   .   1   .   
  Utility                  9    | 1   2   2   4   
    Device                 2    | .   .   1   1   
    Storage                6    | 1   2   1   2   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   15   | 2   2   6   5   
    Energy Gun             4    | 1   1   1   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          5    | 1   .   3   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          1    | .   .   .   1   
    Slashing Weapon        4    | .   1   2   1   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 29   | .   4   10  15  
  Power                    4    | .   1   1   2   
  Propulsion               15   | .   1   8   6   
  Utility                  1    | .   .   .   1   
  Weapon                   9    | .   2   1   6   
  Highest Loss Streak      6    | .   3   5   6   
Average Slot Usage (%)     79   | .   75  80  83  
  Engine                   7    | .   10  9   .   
  Core                     1    | .   .   .   7   
  Treads                   10   | .   20  3   4   
  Leg                      15   | .   6   21  22  
  Hover                    3    | .   .   7   3   
  Device                   2    | .   .   4   4   
  Storage                  14   | .   16  14  12  
  Processor                1    | .   .   .   8   
  Energy Gun               5    | .   6   5   3   
  Ballistic Gun            5    | .   4   3   12  
  Slashing Weapon          7    | .   9   9   1   
Naked Turns                .    | .   .   .   .   
Heaviest Build             58   | 12  44  28  58  
  Greatest Support         40   | 20  40  40  40  
  Greatest Overweight (x)  16   | 2   2   6   16  
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 18   | 6   14  12  18  
  Average Capacity         10   | 5   10  10  12  
  Most Carried             12   | 4   12  11  10  
  Average Carried          8    | 2   8   8   9   
  Final Capacity           18   | 6   12  10  18  
  Final Carried            10   | 4   10  10  9   

 Class Distribution 
--------------------
 81% | Mutant
 10% | Scavenger-Mutant
  5% | Skirmisher
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           983  | 215 159 292 317 
  Remotely                 .    | .   .   .   .   
Salvage Created            1195 | .   372 306 517 
  Parts                    58   | .   22  15  21  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  31   | .   8   12  11  
  Melee                    16   | .   7   8   1   
  Guns                     10   | .   1   4   5   
  AOE                      4    | .   .   .   4   
Classes Destroyed          8    | .   5   2   1   
  Worker                   2    | .   1   .   1   
  Builder                  1    | .   1   .   .   
  Recycler                 2    | .   1   .   1   
  Mechanic                 1    | .   .   .   1   
  Watcher                  2    | .   .   1   1   
  Swarmer                  15   | .   1   8   6   
  Grunt                    15   | .   7   3   5   
  Sentry                   1    | .   .   1   .   
Best Kill Streak           5    | .   5   4   5   
  Combat Bots Only         5    | .   2   4   5   
Max Kills in Single Turn   4    | .   1   1   4   
  Gunslinging              .    | .   .   .   .   
  Exploded                 4    | .   .   .   4   
  Melee                    1    | .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               3686 | .    645  1269 1772 
  Core                     1002 | .    121  322  559  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         56   | 100  51   19   .    
Volleys Fired              69   | .    20   10   39   
  Largest                  3    | .    2    2    3    
  Hottest                  106  | .    65   43   106  
Shots Fired                140  | .    32   16   92   
  Gun                      139  | .    32   16   91   
  Cannon                   .    | .    .    .    .    
  Launcher                 1    | .    .    .    1    
  Special                  .    | .    .    .    .    
  Kinetic                  99   | .    12   16   71   
  Thermal                  40   | .    20   .    20   
  Explosive                1    | .    .    .    1    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         19   | .    11   8    19   
  Robot Miss Streak        7    | .    2    1    7    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           142  | .    39   35   68   
  Core Hits                60   | .    17   15   28   
  Critical Hits            1    | .    1    .    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    
Melee Attacks              79   | .    17   51   11   
  Impact                   9    | .    .    .    9    
  Slashing                 70   | .    17   51   2    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            7    | .    5    .    2    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        2    | .    .    .    2    
Damage Inflicted           2778 | .    852  648  1278 
  Guns                     1167 | .    288  151  728  
  Cannons                  .    | .    .    .    .    
  Explosions               250  | .    .    .    250  
  Melee                    1351 | .    560  497  294  
  Ramming                  10   | .    4    .    6    
  Kinetic                  760  | .    85   151  524  
  Thermal                  407  | .    203  .    204  
  Explosive                250  | .    .    .    250  
  Electromagnetic          .    | .    .    .    .    
  Impact                   271  | .    .    .    271  
  Slashing                 1080 | .    560  497  23   
  Piercing                 .    | .    .    .    .    
Highest Corruption         3    | .    .    3    .    
  Average Corruption       3    | .    .    3    .    
  Corruption Purged        .    | .    .    .    .    
  Effects                  10   | .    .    10   .    
    Message Errors         4    | .    .    4    .    
    Matter Fused           2    | .    .    2    .    
    Data Loss (minor)      2    | .    .    2    .    
    Targeting Errors       2    | .    .    2    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            81   | .    .    15   66   
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    81   | .    .    15   66   
Knockbacks                 1    | .    .    .    1    
  Impact                   1    | .    .    .    1    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   4    | 1    1    .    2    
Targets Rammed             7    | 1    1    .    5    
  Kicked                   3    | .    .    .    3    
  Crushed                  .    | .    .    .    .    
Highest Temperature        297  | .    144  .    297  
  Average Temperature      89   | .    50   .    113  
  Received Heat Transfer   1047 | .    342  246  459  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              2    | .    .    .    2    
  Impact Corruptions       4    | .    .    .    4    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    1    .    .    
  Heat Transferred         917  | .    473  .    444  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             366  | .   145 204 366 
  Average Influence        89   | .   45  73  216 
Maximum Alert Level        1    | .   .   1   1   
  Low Security (%)         88   | 100 100 97  49  
  Level 1                  11   | .   .   2   50  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          7    | .   2   .   5   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   1   .   2   
  Assault                  .    | .   .   .   .   
  Garrison                 3    | .   .   .   3   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           8    | .   2   1   5   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              67   | .   16  24  27  
  Peak Tracking Total      8    | .   3   5   8   
  Tactical Retreats        7    | .   1   3   3   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             5    | .   5   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          3    | .   .   .   3   
  Max in Single Turn       1    | .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          8    | .   4   3   1   
  Terminals                5    | .   3   2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   1   .   1   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                16   | .   7   7   2   
  Successful               11   | .   4   5   2   
  Failed                   5    | .   3   2   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                9    | .   5   4   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          4    | .   2   .   2   
  Scanalyzers              3    | .   .   3   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             5    | .   3   2   .   
  Branch Access Points     1    | .   1   .   .   
  Alert Level              1    | .   .   1   .   
  Locate Traps             1    | .   1   .   .   
  Reprogram Traps          1    | .   1   .   .   
  Zone Layout              1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       3    | .   1   .   2   
  Retrieve Matter          1    | .   .   .   1   
  Retrieve Components      2    | .   1   .   1   
Scanalyzer                 3    | .   .   3   .   
  Insert Component         2    | .   .   2   .   
  Analyze                  1    | .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   3   3   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     3    | .   .   .   3   
Parts Scanalyzed           1    | .   .   1   .   
  Part Schematics Acquired 1    | .   .   1   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Scr Mat Mat Mat 
Turns Passed               1840 | 83  693 686 378 
Spaces Moved               843  | 58  366 308 111 
  Core                     16   | 7   .   8   1   
  Treads                   314  | .   245 69  .   
  Legs                     444  | 51  121 162 110 
  Wheels                   .    | .   .   .   .   
  Hover                    69   | .   .   69  .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 
  Average Speed            149  | 119 151 148 159 
  Slowest Speed            850  | 150 200 350 850 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       1    | .   .   1   .   
Exploration Rate (%)       23   | 5   57  18  12  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 16   | .   1   15  .   
Terrain Destroyed          20   | .   1   15  4   
  Melee                    16   | .   1   15  .   
  Projectile               .    | .   .   .   .   
  AOE                      4    | .   .   .   4   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      1137 | 68  440 418 211 
  Wait                     40   | .   12  8   20  
  Move                     839  | 57  365 306 111 
  Hop                      .    | .   .   .   .   
  Pick Up                  21   | 4   10  5   2   
  Fast Attach              28   | 6   2   12  8   
  Attach                   18   | .   5   8   5   
  Detach                   9    | .   3   5   1   
  Swap                     11   | .   2   4   5   
  Drop                     17   | .   3   8   6   
  Fire                     69   | .   20  10  39  
  Melee                    77   | .   17  51  9   
  Ram                      2    | .   .   .   2   
  Kick                     4    | 1   .   .   3   
  Crush                    1    | .   1   .   .   
  Escape Stasis            1    | .   .   1   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 15)
   84 | -11/Scrapyard | Entered Materials
  125 | -10/Materials | Discovered new exit (range 12)
  305 | -10/Materials | Build established: Mutant
  342 | -10/Materials | Lost 3 parts (1p2w)
  611 | -10/Materials | Discovered new exit (range 14)
  679 | -10/Materials | Identified exit to Mines
  684 | -10/Materials | Discovered new exit (range 15)
  777 | -10/Materials | Entered another Materials area
  777 | -9/Materials  | Evolved 2 slots: Propulsion x2
  896 | -9/Materials  | Crushed by falling debris
  964 | -9/Materials  | Lost 4 parts (3n1w)
 1107 | -9/Materials  | Core integrity fell below 50%
 1151 | -9/Materials  | Lost 5 parts (1p4n)
 1331 | -9/Materials  | Discovered new exit (range 10)
 1381 | -9/Materials  | Core integrity fell below 20%
 1463 | -9/Materials  | Entered another Materials area
 1463 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1559 | -8/Materials  | Garrison activated, responded to threat
 1687 | -8/Materials  | Lost 4 parts (1n1u2w)
 1781 | -8/Materials  | Lost 4 parts (2n2w)
 1831 | -8/Materials  | Core integrity fell below 50%
 1838 | -8/Materials  | Core integrity fell below 20%
 1841 | -8/Materials  | Destroyed by H-55 Commando with Gauss Rifle

 Last Messages 
---------------
01820_ Knocked back.
01820_ K-01 Serf collects debris.
01821_ Penetrated by Slug.
01821_ Aluminum Leg destroyed.
01822_ K-01 Serf collects debris. <x2>
01823_ Mining Claw destroyed.
01823_ Lgt. Nuclear Core destroyed.
01827_ K-01 Serf collects debris.
01828_ Maul destroyed.
01829_ Penetrated by Slug.
01829_ Atomic Centrifuge disabled.
01832_ Slammed into G-47 Trooper.
01832_ Penetrated by Slug.
01832_ Atomic Centrifuge disabled.
01833_ K-01 Serf collects debris.
01835_ Slug penetrates B-36 Bruiser.
01835_ B-36 Bruiser destroyed.
01836_ K-01 Serf collects debris.
01840_ Slammed into G-47 Trooper.
01840_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ????????????? ????????????????????????????????     |
| ??#####?????   #??????????????????????????????     |
| ??#    ????#   #??????????????????????????????     |
| ??#    ????#   #??????????????????????????????     |
| ??#    ????#   #??????????????????????????????     |
| ??#    ????+   #??????""??????????????????????     |
| ??#    ????#   #?????"""??????????????????????     |
| ??#    ????#   #????   ???????????????????????     |
| ############   #####+############ ????????????     |
|                                    ???????????     |
|    *%                              ???????????     |
|    =     "   ""   ""  """  """      ??????????     |
|         % !%"""   ""  """   ""      #?????????     |
|   [   %=%   """    "  "" g  ""      #?????????     |
|   %*   !%=%           k%l@          #?????????     |
|   =   !*%*!          h              #?????????     |
| #"Y"###*###########  Y              #?????????     |
| #""???#%#?????????#                 #?????????     |
| ??#####+#?????????#                 #?????????     |
| ###   = #?????????################# #?????????     |
|   # T [=#?????????????????????????????????????     |
|   #    %#?????????????????????????????????????     |
|   #     #?????????????????????????????????????     |
|   #//   #?????????????????????????????????????     |
|   # *   #?????????????????????????????????????     |
|   #     #?????????????????????????????????????     |
|   ###/####????????????????????????????????????     |
|          #   ?????????????????????????????????     |
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|   ###+####????? ??????????????????????????????     |
|   #     #?????????????????????????????????????     |
|   # """ #???#?????????????????????????????????     |
|   # "R  #?????????????????????????????????????     |
| ### """ #?????????????????????????????????????     |
| ??#  "" #??????????#??????????????????????????     |
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| ??#######?????????????????????????????????????     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              316
Matter Capacity            400
Sight Range                16
Robot Scan Range           10
Terrain Scan Range         14
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
 Sensor Array | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MeleeRestorationAutogun
  Manual?         0
Play Time         00:31:24
  Cumulative      31.3 hours
  Start           2020.06.02 @ 01:34:14
  End             2020.06.02 @ 02:17:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          44
  Rogue           44
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             20
Gallery%          26
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          113x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a3aab9b1-ddbe-4a3b-8d22-a4eec88da379