Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.06.29 @ 01:08:46 Player: Purgatory Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (78) 390 Value Destroyed (2030) 2030 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (30) 30 TOTAL SCORE: 4050 Bonus ------- High Alert Combat Kills 30 Cogmind --------- Core Integrity 0/400 Matter 299/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Small Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (6) ---- Improved Ion Engine Light Treads Flight Unit Small Matter Pod (50) Makeshift System Restoration Module Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Small Storage Unit Small Storage Unit Target Analyzer > --- WEAPON ----------- EM Pulse Gun Heavy EM Pulse Gun Improved Light Cannon > --- INVENTORY -------- Ion Engine Improved Ion Engine Light Treads Light Treads Small Matter Pod Small Matter Pod Advanced Beam Cannon Improved Assault Rifle [Rating: 18] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Makeshift System Restoration Module Storage Small Storage Unit Processor Target Analyzer Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 40 | 5 15 11 7 1 1 Power 7 | 1 3 2 . . 1 Engine 7 | 1 3 2 . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | 2 4 . 5 . . Treads 3 | . . . 3 . . Leg 1 | . 1 . . . . Wheel 5 | 2 3 . . . . Hover . | . . . . . . Flight 2 | . . . 2 . . Utility 4 | . 2 1 . 1 . Device 1 | . . . . 1 . Storage 2 | . 2 . . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 18 | 2 6 8 2 . . Energy Gun 6 | 1 1 4 . . . Energy Cannon 2 | . . 2 . . . Ballistic Gun 6 | 1 2 1 2 . . Ballistic Cannon 2 | . 1 1 . . . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . 1 . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 21 | . 2 9 2 . 8 Power 2 | . . . . . 2 Propulsion 4 | . . 1 1 . 2 Utility 2 | . . . 1 . 1 Weapon 13 | . 2 8 . . 3 Highest Loss Streak 8 | . 1 2 1 . 8 Average Slot Usage (%) 89 | . 98 89 84 88 75 Engine 11 | . 14 11 11 11 9 Treads 8 | . . . 19 22 18 Wheel 13 | . 27 18 1 . . Storage 23 | . 26 22 22 22 19 Processor 3 | . . 10 1 . . Energy Gun 5 | . 8 9 . . . Energy Cannon 5 | . . 3 11 11 7 Ballistic Gun 12 | . 9 3 17 22 20 Ballistic Cannon 3 | . 4 9 . . . Naked Turns . | . . . . . . Heaviest Build 27 | 7 20 26 22 27 22 Greatest Support 43 | 20 24 24 43 43 43 Greatest Overweight (x) 6 | . 1 1 6 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 4 8 8 8 8 8 Average Capacity 7 | 4 7 8 8 8 7 Most Carried 8 | . 8 8 8 8 8 Average Carried 6 | . 4 7 7 7 7 Final Capacity 8 | 4 8 8 8 8 6 Final Carried 8 | . 8 7 8 8 5 Class Distribution -------------------- 51% | Mutant 48% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 1747 | 259 554 819 95 20 . Remotely . | . . . . . . Salvage Created 2253 | 11 605 1350 287 . . Parts 159 | 1 49 95 14 . . Haulers Intercepted 2 | . 1 1 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 58 | . 20 31 7 . . Guns 19 | . 7 12 . . . Cannons 27 | . 3 17 7 . . AOE 11 | . 10 1 . . . Classes Destroyed 10 | 1 5 3 1 . . Worker 4 | 1 2 1 . . . Builder 4 | . 2 2 . . . Hauler 2 | . 1 1 . . . Recycler 1 | . . . 1 . . Operator 1 | . . 1 . . . Watcher 8 | . 3 5 . . . Swarmer 13 | . 5 4 4 . . Grunt 37 | . 15 19 3 . . Brawler 2 | . . 2 . . . Sentry 6 | . . 6 . . . Best Kill Streak 8 | 1 4 8 4 . . Combat Bots Only 5 | . 3 5 3 . . Max Kills in Single Turn 3 | 1 3 2 1 . . Gunslinging . | . . . . . . Exploded 3 | . 3 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2703 | . 476 1407 146 . 674 Core 542 | . 126 216 24 . 176 Absorbed by Shields . | . . . . . . Core Remaining (%) 74 | 100 49 . . . . Volleys Fired 243 | 3 74 131 20 . 15 Largest 3 | 2 2 3 1 . 3 Hottest 145 | 70 80 145 68 . 108 Shots Fired 393 | 6 103 239 21 . 24 Gun 224 | 6 61 134 1 . 22 Cannon 137 | . 10 105 20 . 2 Launcher 32 | . 32 . . . . Special . | . . . . . . Kinetic 193 | 3 27 140 1 . 22 Thermal 123 | 3 44 54 20 . 2 Explosive 32 | . 32 . . . . Electromagnetic 45 | . . 45 . . . Robot Hit Streak 33 | 3 17 33 9 . 10 Robot Miss Streak 6 | 1 2 6 2 . 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 258 | 5 51 166 16 . 20 Core Hits 121 | 1 46 57 9 . 8 Critical Hits 14 | . . 12 2 . . Critical Kills 3 | . . 2 1 . . Critical Parts Destroyed 9 | . . 8 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5328 | 62 1847 2949 328 . 142 Guns 1817 | 62 390 1244 . . 121 Cannons 1923 | . 91 1483 328 . 21 Explosions 1572 | . 1366 206 . . . Melee . | . . . . . . Ramming 16 | . . 16 . . . Kinetic 1905 | 26 210 1548 . . 121 Thermal 1554 | 36 346 823 328 . 21 Explosive 1291 | . 1291 . . . . Electromagnetic 562 | . . 562 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . 6 6 6 . Average Corruption 5 | . . 4 6 6 . Corruption Purged . | . . . . . . Effects 63 | . . 32 30 1 . Message Errors 17 | . . 7 10 . . Matter Fused 12 | . . 6 6 . . Heat Flow Errors 4 | . . 2 2 . . Energy Discharges 7 | . . 2 5 . . Data Loss (minor) 7 | . . 3 4 . . Data Loss (major) 2 | . . 1 . 1 . Misfires 1 | . . . 1 . . Targeting Errors 11 | . . 9 2 . . Weapon Failures 2 | . . 2 . . . Overload Shots . | . . . . . . Overflow Damage 68 | . 68 . . . . Projectiles . | . . . . . . Explosions 68 | . 68 . . . . Melee . | . . . . . . Knockbacks 7 | . . 7 . . . Impact 1 | . . 1 . . . Kinetic 5 | . . 5 . . . Secondary 1 | . . 1 . . . Self-Inflicted Damage 185 | . 120 65 . . . Shots 7 | . 5 2 . . . Rammed 4 | . . 4 . . . Targets Rammed 4 | . . 4 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 356 | 18 150 356 180 . 85 Average Temperature 92 | 9 43 115 84 . 46 Received Heat Transfer 795 | . 159 576 60 . . Effects 9 | . . 9 . . . Shutdowns 3 | . . 3 . . . Energy Bleed 3 | . . 3 . . . Interference 1 | . . 1 . . . Matter Decay 2 | . . 2 . . . Siege Activations . | . . . . . . Robots Corrupted 2 | . . 2 . . . Combat Hostiles 1 | . . 1 . . . Parts Fried 2 | . . 2 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . 2 1 . . Heat Transferred 3151 | 111 757 1654 592 . 37 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 462 | 5 287 462 322 . . Initial 132 | . 2 . 132 . . Average 138 | 2 128 171 119 . . Maximum Alert Level 2 | . 1 2 1 . . Low Security (%) 78 | 100 88 66 82 . . Level 1 19 | . 11 27 18 . . Level 2 2 | . . 5 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 4 5 . . . Investigation 5 | . 4 1 . . . Extermination . | . . . . . . Reinforcement 4 | . . 4 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 4 | . 1 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 85 | . 27 48 8 . 2 Peak Tracking Total 7 | . 4 7 4 . 3 Tactical Retreats 4 | . 1 2 1 . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 4 | . 1 3 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . 1 . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 7 | . 4 3 . . . Max in Single Turn 2 | . 2 2 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 19 | . 10 8 . 1 . Terminals 13 | . 7 6 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 3 | . 2 1 . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 80 | . 47 27 . 6 . Successful 67 | . 39 22 . 6 . Failed 10 | . 5 5 . . . Catastrophic . | . . . . . . Database Lockouts 3 | . 3 . . . . Manual . | . . . . . . Terminals 51 | . 30 21 . . . Fabricators . | . . . . . . Repair Stations 5 | . 5 . . . . Recycling Units 15 | . 12 3 . . . Scanalyzers 3 | . . 3 . . . Garrison Access . | . . . . . . Terminal Hacks 45 | . 23 16 . 6 . Record 19 | . 14 5 . . . Part Schematic 6 | . . . . 6 . Prototype ID Bank 1 | . . 1 . . . Branch Access Points 1 | . . 1 . . . Alert Level 6 | . 5 1 . . . Locate Traps 3 | . 1 2 . . . Dispatch Records 1 | . . 1 . . . Maintenance Status 2 | . 2 . . . . Recall Investigation 1 | . . 1 . . . Recall Reinforcements 1 | . . 1 . . . Hauler Manifests 1 | . . 1 . . . Zone Layout 3 | . 1 2 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . 4 . . . . Scan Component 2 | . 2 . . . . Repair 1 | . 1 . . . . Refit 1 | . 1 . . . . Recycling Unit Hacks 15 | . 12 3 . . . Recycle Component 10 | . 9 1 . . . Process 2 | . 1 1 . . . Report Inventory 3 | . 2 1 . . . Scanalyzer 3 | . . 3 . . . Insert Component 2 | . . 2 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 13 | . 9 4 . . . Full Trace Events 9 | . 8 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 7 | . . 1 . 6 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled 10 | . 9 1 . . . Recycled Matter 250 | . 136 114 . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 2 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 5005 | 94 1262 1483 1200 792 174 Spaces Moved 3485 | 104 1164 1083 671 376 87 Core 19 | 17 . . 2 . . Treads 1073 | . . . 610 376 87 Legs 3 | . 3 . . . . Wheels 2389 | 87 1161 1083 58 . . Hover . | . . . . . . Flight 1 | . . . 1 . . Fastest Speed 50 | 50 80 90 100 160 160 Average Speed 110 | 75 82 96 155 160 160 Slowest Speed 360 | 80 150 100 360 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 58 | 6 98 76 89 63 17 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 4 | . . . 3 1 . Spaces Dug . | . . . . . . Terrain Destroyed 206 | . 197 9 . . . Melee . | . . . . . . Projectile 4 | . . 4 . . . AOE 202 | . 197 5 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 4246 | 111 1355 1306 804 567 103 Wait 434 | . 71 70 104 189 . Move 3480 | 103 1163 1082 670 375 87 Hop . | . . . . . . Pick Up 34 | . 25 6 3 . . Fast Attach 15 | 5 3 4 2 1 . Attach 8 | . 1 4 2 . 1 Detach 1 | . . . . 1 . Swap 17 | . 11 3 3 . . Drop 10 | . 7 2 . 1 . Fire 243 | 3 74 131 20 . 15 Melee . | . . . . . . Ram 4 | . . 4 . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: [*Mat x3] / *Min) -9/Mines (discovered 3 exits: [*Mat] / [*Exi] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 86 | -11/Scrapyard | Discovered new exit (range 8) 95 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 495 | -10/Materials | Central database locked down 495 | -10/Materials | Central database locked down 536 | -10/Materials | Discovered new exit (range 7) 698 | -10/Materials | Discovered new exit (range 16) 719 | -10/Materials | Central database locked down 820 | -10/Materials | Repaired Ion Engine? 823 | -10/Materials | Core integrity fell below 50% 989 | -10/Materials | Discovered new exit (range 3) 1205 | -10/Materials | Discovered new exit (range 8) 1357 | -10/Materials | Entered another Materials area 1357 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1568 | -9/Materials | Discovered new exit (range 16) 1658 | -9/Materials | Build established: Gunner 1751 | -9/Materials | Identified exit to Mines 2311 | -9/Materials | Discovered new exit (range 12) 2567 | -9/Materials | Discovered new exit (range 11) 2659 | -9/Materials | Build established: Mutant 2776 | -9/Materials | Core integrity fell below 50% 2840 | -9/Materials | Entered Mines 2935 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3205 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3370 | -9/Mines | Discovered new exit (range 15) 3394 | -9/Mines | Build established: Gunner 3465 | -9/Mines | Found a hidden stash of uninstalled traps 3950 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3950 | -9/Mines | Discovered new exit (range 5) 4040 | -9/Mines | Entered Zion 4114 | -7/Zion | System corruption cleaned by Quarantine Array 4399 | -7/Zion | Learned location of 1 exit from Factory 4576 | -7/Zion | Given A8's code to call for help 4811 | -7/Zion | Discovered new exit (range 12) 4832 | -7/Zion | Entered Proximity Caves 4995 | -6/Proximity Caves | Core integrity fell below 20% 5006 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Penetrated by Slug. Slug penetrates H-66 Slayer. Slug penetrates Wall. Penetrated by Slug. Critical hit. Lgt. Treads destroyed. Slug penetrates Wall. Use the buttons at the bottom right of the parts list, or press c/e/w/q, to visualize various stats related to parts and inventory items. Penetrated by Slug. Critical hit. Hvy. Ion Engine destroyed. HX-MAB(r) destroyed. Penetrated by Slug. Lgt. Assault Rifle destroyed. Penetrated by Slug. [Achievement: First Step to Greatness] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????##???????????????????????????????????? | | #####???????? ????#??????????????????????????????? | | ##??????? ?? ???????????????????????????????? | | ##?????? ????????????????????????????????? | | ######?? #????????????????????????????????? | | #?? #????????????????????????????????? | | ### #????????????????????????????????? | | #????????????????????????????????? | | ##???????????????????????????????? | | # #### #???????????????????????????????? | | # #???????????????????????????????? | | #### ##??????????????????????????????? | | ???####### ##????#####????????????????????? | | ?????????### r ###### #????????????????????? | | ???????????# ### #????????????????????? | | ???????????# #?# #????????????????????? | | ?????????? #?# ##????????????????????? | | ?????????## ### ##?????????????????????? | | ??????????###### ### @#??????????????????????? | | ???????????????# ##?# #??????????????????????? | | ????????????? ###??# #??????????????????????? | | ??????????? ?????# h#??????????????????????? | | ??????????## ?????#h ###????????????????????? | | ???????????## ?????# ##???????????????????? | | ????????????## ?????# ####### #?????????? | | ?????????????# ?????# != #????????? | | ?????????????## ????# % #???????? | | ??????????????## ?????# % ######### #??????? | | ???????????????##?????# #####???????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????##?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed Riot Gun | -7/Zion | Free Arc Thrower | -7/Zion | Free Barrage Gun | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Slug Cannon | -7/Zion | Free Bore Cannon | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot First Step to Greatness Librarian Loot Pinata Novice Programmer One Hack Too Far Part-time Mechanic Power Corrupts Remodeling Risk Taker Robot Respite Safety First Shopping List Storm Trooper Tourist Uninvited Guest Challenges ------------ None Game ------ Seed GammaHardenedSink Manual? 0 Play Time 01:18:06 Cumulative 2.5 hours Start 2021.06.28 @ 23:44:26 End 2021.06.29 @ 01:08:46 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 3 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 567fd92b-dcb4-46f6-a93d-66a45bf5dcd1