Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.12.13 @ 00:21:09 Player: TLFP Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (95) 475 Value Destroyed (3464) 3464 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (1053) 1053 TOTAL SCORE: 9612 Bonus ------- High Alert Combat Kills 105 Follower Combat Kills 348 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 215/300 Energy 100/100 System Corruption 23% Temperature Cool (114) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Heat Sink Long-range Terrain Scanner Improved Target Analyzer CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Neutrino Core > --- PROPULSION ------- Cooled Aerolev Unit Combat Airjet Gravmag Array Antigrav System > --- UTILITY ---------- Medium Storage Unit Medium Storage Unit Advanced Sensor Array Advanced Signal Interpreter Experimental Targeting Computer Improved Transmission Jammer Cloaking Device > --- WEAPON ----------- Improved Heavy Laser Enhanced Quantum Rifle Enhanced Quantum Rifle > --- INVENTORY -------- Fission Core Gravmag System Gravmag System Gravmag System Linear Gravjet Advanced Heat Sink Improved Energy Well Long-range Terrain Scanner System Shield System Backup Module Compact Ion Cannon CR-A16's Pointy Stick [Rating: 92] Favorites ----------- Power Fission Core Engine Heavy Ion Engine Power Core Fission Core Propulsion Spiked Medium Treads Treads Spiked Medium Treads Leg Improved Aluminum Leg Hover Unit Cooled Aerolev Unit Utility Medium Storage Unit Device Weight Redist. System Storage Medium Storage Unit Processor Experimental Targeting Computer Hackware System Shield Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Compact Ion Cannon Ballistic Gun Coil Gun Ballistic Cannon Hypervelocity Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Improved Plasma Cutter Impact Weapon Great Maul Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Slots Evolved 10 | . . 2 . . . 6 . . 2 Power 1 | . . . . . . 1 . . . Propulsion 3 | . . 1 . . . 2 . . . Utility 5 | . . 1 . . . 2 . . 2 Weapon 1 | . . . . . . 1 . . . Parts Attached 153 | . 7 31 . 4 3 30 . 23 55 Power 22 | . 2 5 . 1 . 2 . 3 9 Engine 10 | . 2 5 . . . 1 . 1 1 Core 12 | . . . . 1 . 1 . 2 8 Reactor . | . . . . . . . . . . Propulsion 35 | . 2 5 . 3 . 6 . 5 14 Treads 7 | . . . . 3 . 4 . . . Leg 4 | . . 4 . . . . . . . Wheel . | . . . . . . . . . . Hover 24 | . 2 1 . . . 2 . 5 14 Flight . | . . . . . . . . . . Utility 35 | . 2 6 . . . 6 . 8 13 Device 24 | . 2 3 . . . 2 . 8 9 Storage 8 | . . 3 . . . 2 . . 3 Processor 2 | . . . . . . 2 . . . Hackware 1 | . . . . . . . . . 1 Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 61 | . 1 15 . . 3 16 . 7 19 Energy Gun 27 | . . 8 . . . 9 . 2 8 Energy Cannon 11 | . . 3 . . . 3 . 1 4 Ballistic Gun 3 | . 1 . . . 1 1 . . . Ballistic Cannon 1 | . . . . . . . . . 1 Launcher 10 | . . 4 . . 1 3 . 1 1 Special Weapon 1 | . . . . . . . . . 1 Impact Weapon 1 | . . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 7 | . . . . . 1 . . 2 4 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 14 | . . 4 . . . 7 . 2 1 Parts Lost 55 | . . 10 . . . 4 . 4 37 Power 8 | . . . . . . . . 1 7 Propulsion 20 | . . 4 . . . 1 . 2 13 Utility 7 | . . . . . . 1 . . 6 Weapon 20 | . . 6 . . . 2 . 1 11 Highest Loss Streak 10 | . . 5 . . . 3 . 2 10 Average Slot Usage (%) 93 | . 92 93 88 96 100 95 73 88 80 Engine 4 | . 14 11 11 3 . 5 . 1 1 Core 7 | . . . . 7 11 6 6 10 8 Treads 11 | . . . . 14 22 23 . . . Leg 10 | . 5 24 22 14 11 5 . . . Hover 6 | . 22 3 . . . . 13 23 20 Device 17 | . 8 21 22 22 22 13 6 6 9 Storage 11 | . 14 11 11 11 11 12 13 13 8 Processor 3 | . . . . . . 5 13 13 10 Energy Gun 8 | . 21 8 11 11 7 10 13 1 4 Energy Cannon 1 | . . 4 . . . . 6 5 2 Ballistic Gun 1 | . 4 1 . . 2 3 . . . Launcher 6 | . . 5 11 11 11 3 . 2 . Piercing Weapon 1 | . . . . . . . . 5 4 Naked Turns 9 | . . . . . . . . . 9 Heaviest Build 57 | 12 13 46 21 23 28 57 40 51 53 Greatest Support 118 | 20 20 42 29 62 62 118 43 79 86 Greatest Overweight (x) 11 | . 1 1 . . . . . . 11 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 12 | . 6 12 8 8 8 12 12 12 12 Average Capacity 8 | . 6 6 8 8 8 8 12 12 10 Most Carried 12 | . 6 9 8 8 8 12 9 12 12 Average Carried 8 | . 5 6 8 7 8 8 9 11 8 Final Capacity 12 | 6 6 8 8 8 8 12 12 12 4 Final Carried 12 | 6 6 8 8 8 8 9 9 12 4 Class Distribution -------------------- 77% | Mutant 9% | Scavenger-Mutant 5% | Scavenger-Gunner 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Gunner | -6/Waste Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Matter Collected 1956 | 200 30 470 . 75 60 371 . 210 540 Remotely . | . . . . . . . . . . Salvage Created 3936 | . 353 830 . 47 41 1028 . 491 1146 Parts 223 | . 18 63 . . . 57 . 19 66 Haulers Intercepted 1 | . . 1 . . . . . . . Recyclers Shooed 2 | . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 5 | . . . . 1 4 . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Combat Hostiles Destroyed 75 | . 4 26 . 1 1 18 . 11 14 Melee 11 | . . . . . . . . 5 6 Guns 29 | . 3 10 . 1 . 12 . . 3 Cannons 14 | . . 8 . . . . . 2 4 AOE 19 | . 1 8 . . 1 5 . 3 1 Classes Destroyed 13 | . 3 4 . 1 . 5 . . . Worker 5 | . . 2 . . . . . 1 2 Builder 2 | . . . . . . 2 . . . Hauler 1 | . . 1 . . . . . . . Recycler 6 | . 1 . . . . 2 . . 3 Operator 1 | . . . . . . 1 . . . Watcher 5 | . 2 2 . . . . . . 1 Swarmer 26 | . . 14 . . . 4 . 4 4 Grunt 17 | . 4 4 . . . 5 . 3 1 Brawler 1 | . . . . . . 1 . . . Duelist 2 | . . . . . . 1 . 1 . Sentry 11 | . . 8 . . . 1 . 1 1 Hunter 6 | . . . . 1 1 4 . . . Programmer 12 | . . . . . . 2 . 2 8 Best Kill Streak 7 | . 6 5 . 1 1 4 . 6 7 Combat Bots Only 5 | . 2 5 . 1 1 4 . 5 3 Max Kills in Single Turn 4 | . 2 2 . 1 1 3 . 4 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . 1 2 . . 1 2 . 3 1 Melee 1 | . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Damage Taken 8102 | . 109 1275 . . 99 1448 . 1149 4022 Core 1728 | . 27 256 . . 9 149 . 281 1006 Absorbed by Shields 183 | . . . . . . 183 . . . Core Remaining (%) 67 | 100 89 . . . 33 . . 49 . Volleys Fired 228 | . 31 72 . 2 8 52 . 11 52 Largest 3 | . 2 2 . 1 2 3 . 3 3 Hottest 236 | . 80 126 . 56 89 225 . 225 236 Shots Fired 345 | . 42 106 . 2 10 90 . 14 81 Gun 238 | . 42 70 . 2 8 79 . 3 34 Cannon 71 | . . 23 . . . 8 . 10 30 Launcher 24 | . . 13 . . 2 3 . 1 5 Special 12 | . . . . . . . . . 12 Kinetic 61 | . 13 21 . . 2 15 . . 10 Thermal 135 | . 9 29 . 2 6 20 . 11 58 Explosive 19 | . . 13 . . 2 3 . 1 . Electromagnetic 130 | . 20 43 . . . 52 . 2 13 Robot Hit Streak 35 | . 12 16 . 6 10 35 . 12 26 Robot Miss Streak 3 | . 2 3 . . . 1 . 1 1 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . 1 . . . . . . 1 Max Gunslinging Chain 1 | . . 1 . . . . . . 1 Shots Hit Robots 309 | . 23 80 . 2 4 73 . 42 85 Core Hits 168 | . 13 42 . 2 4 54 . 19 34 Critical Hits 11 | . . 2 . . . . . . 9 Critical Kills 5 | . . 1 . . . . . . 4 Critical Parts Destroyed 5 | . . 1 . . . . . . 4 Melee Attacks 116 | . . . . . 5 . . 59 52 Impact 15 | . . . . . . . . 15 . Slashing . | . . . . . . . . . . Piercing 101 | . . . . . 5 . . 44 52 Sneak Attacks 3 | . . . . . . . . . 3 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . 2 . Damage Inflicted 9485 | . 406 1899 . 34 140 2812 . 1508 2686 Guns 3620 | . 309 770 . 34 41 1525 . 69 872 Cannons 1458 | . . 375 . . . 110 . 275 698 Explosions 2437 | . 97 750 . . 99 1163 . 241 87 Melee 1723 | . . . . . . . . 923 800 Ramming 22 | . . 4 . . . 14 . . 4 Kinetic 580 | . 15 99 . . 24 294 . . 148 Thermal 3054 | . 77 367 . 34 17 773 . 305 1481 Explosive 1805 | . . 725 . . 99 740 . 241 . Electromagnetic 2301 | . 314 704 . . . 991 . 39 253 Impact 400 | . . . . . . . . 400 . Slashing . | . . . . . . . . . . Piercing 1323 | . . . . . . . . 523 800 Highest Corruption 23 | . . 1 1 1 . . 5 5 23 Average Corruption 5 | . . 1 1 1 . . 5 3 11 Corruption Purged 7 | . . . . . . . . 5 2 Effects 79 | . . 1 1 2 . . 2 23 50 Message Errors 16 | . . . 1 2 . . . 5 8 Matter Fused 15 | . . . . . . . . 6 9 Heat Flow Errors 9 | . . . . . . . . 1 8 Energy Discharges 9 | . . 1 . . . . 2 3 3 Parts Rejected 2 | . . . . . . . . . 2 Data Loss (minor) 6 | . . . . . . . . 4 2 Misfires 1 | . . . . . . . . . 1 Misdirections 7 | . . . . . . . . . 7 Targeting Errors 14 | . . . . . . . . 4 10 Overload Shots . | . . . . . . . . . . Overflow Damage 433 | . . 57 . . . 216 . 82 78 Projectiles 47 | . . . . . . 23 . . 24 Explosions 262 | . . 57 . . . 193 . . 12 Melee 124 | . . . . . . . . 82 42 Knockbacks 3 | . . . . . . . . 1 2 Impact 1 | . . . . . . . . 1 . Kinetic 2 | . . . . . . . . . 2 Secondary . | . . . . . . . . . . Self-Inflicted Damage 456 | . . 235 . . . 160 . 19 42 Shots 17 | . . 10 . . . 3 . 1 3 Rammed 3 | . . 1 . . . 1 . . 1 Targets Rammed 3 | . . 1 . . . 1 . . 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 510 | . 261 411 . 24 64 310 . 329 510 Average Temperature 114 | . 92 104 . 12 26 87 . 161 150 Received Heat Transfer 1303 | . 84 327 . . 24 271 . 201 396 Effects 16 | . 1 2 . . . 4 . . 9 Shutdowns 2 | . . 1 . . . . . . 1 Energy Bleed 3 | . . . . . . . . . 3 Interference 8 | . 1 . . . . 3 . . 4 Matter Decay 1 | . . 1 . . . . . . . Short Circuit 1 | . . . . . . 1 . . . Damage (minor) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Fried 8 | . . 4 . . . 4 . . . Impact Corruptions 5 | . . . . . . . . 5 . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 6 | . . 3 . . . . . . 3 Heat Transferred 4101 | . 175 790 . 74 37 743 . 395 1887 Parts Sabotaged 3 | . . . . . . 3 . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | . . 1 . . . 3 . . 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Peak Influence 602 | . 181 374 64 . . 473 133 432 602 Initial 103 | . . 64 64 . . . 103 81 65 Average 214 | . 82 173 64 . . 250 115 178 339 Maximum Alert Level 2 | . . 1 . . . 2 . 2 2 Low Security (%) 50 | . 100 58 100 . . 39 100 52 29 Level 1 33 | . . 41 . . . 41 . 44 13 Level 2 15 | . . . . . . 18 . 3 57 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 18 | . . 1 . . . 4 . 7 6 Investigation 6 | . . 1 . . . . . 4 1 Extermination 6 | . . . . . . 1 . 1 4 Reinforcement 5 | . . . . . . 2 . 2 1 Assault 1 | . . . . . . 1 . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . 1 1 Haulers Reinforced 1 | . . . . . . 1 . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Distress Signals 5 | . . 1 . . . 3 . . 1 Communications Jammed 5 | . . . . . . . . 4 1 Distress Signals 5 | . . . . . . . . 4 1 Times Spotted 184 | . 10 52 . 1 3 36 5 33 44 Peak Tracking Total 8 | . 3 6 . 1 2 5 5 4 8 Tactical Retreats 28 | . 1 5 . . . 4 . 10 8 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Traps Triggered 8 | . . 1 . . . 2 . 4 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 9 | . . 9 . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Machines Disabled 18 | . 1 7 . . . 9 . . 1 Max in Single Turn 4 | . 1 1 . . . 4 . . 1 Garrison Access 1 | . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . 1 Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Machines Accessed 23 | . 4 12 . . 1 1 . 4 1 Terminals 14 | . 4 9 . . 1 . . . . Fabricators 3 | . . . . . . 1 . 1 1 Repair Stations 2 | . . 1 . . . . . 1 . Recycling Units 2 | . . 1 . . . . . 1 . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 61 | . 12 37 . . 1 2 . 8 1 Successful 39 | . 5 26 . . 1 . . 6 1 Failed 22 | . 7 11 . . . 2 . 2 . Catastrophic 1 | . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . Manual 55 | . 7 9 . 6 1 6 . 20 6 Terminals 43 | . 12 30 . . 1 . . . . Fabricators 6 | . . . . . . 2 . 3 1 Repair Stations 6 | . . 3 . . . . . 3 . Recycling Units 3 | . . 2 . . . . . 1 . Scanalyzers 2 | . . 2 . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Terminal Hacks 24 | . 4 19 . . 1 . . . . Record 1 | . . . . . 1 . . . . Robot Analysis 1 | . . 1 . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . Level Access Points 1 | . . 1 . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . Machine Index 1 | . . 1 . . . . . . . Alert Level 1 | . . 1 . . . . . . . Unreport Threat 4 | . 1 3 . . . . . . . Locate Traps 3 | . 1 2 . . . . . . . Disarm Traps 2 | . . 2 . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . Patrol Status 2 | . . 2 . . . . . . . Assault Status 1 | . . 1 . . . . . . . Garrison Status 1 | . 1 . . . . . . . . Registered Components 1 | . . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks 4 | . . . . . . . . 3 1 Network Status 1 | . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . 1 . Build 2 | . . . . . . . . 1 1 Repair Station Hacks 5 | . . 3 . . . . . 2 . Scan Component 2 | . . 1 . . . . . 1 . Repair 2 | . . 1 . . . . . 1 . Refit 1 | . . 1 . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . Insert Component 1 | . . 1 . . . . . . . Analyze 1 | . . 1 . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Seal Access 1 | . . . . . . . . 1 . Unauthorized Hacks 2 | . 1 1 . . . . . . . Terminals 2 | . 1 1 . . . . . . . Botnet 1 | . . 1 . . . . . . . Disrupt 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 18 | . 4 10 . . 1 1 . 2 . Full Trace Events 3 | . . 2 . . . . . 1 . Feedback Events 2 | . . 1 . . . . . 1 . Corruption 2 | . . 1 . . . . . 1 . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 15 | . . 1 . . . 14 . . . Parts Built 3 | . . . . . . . . 1 2 Matter 468 | . . . . . . . . 190 278 Time 164 | . . . . . . . . 95 69 Total Part Build Rating 23 | . . . . . . . . 5 18 Parts Repaired 2 | . . 1 . . . . . 1 . Time 76 | . . 51 . . . . . 25 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 9 | . . 9 . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Total Allies 8 | . . . . 6 . 1 . 1 . Largest Group 6 | . . . . 6 6 6 . 1 . Highest-Rated Group 338 | . . . . 338 338 338 . 28 . Highest-Rated Ally 94 | . . . . 94 94 94 . 28 . Zionite Dispatches 1 | . . . . . . . . 1 . Infowar Resupply 1 | . . . . . . . . 1 . Total Orders 1 | . . . . . . 1 . . . GUARD 1 | . . . . . . 1 . . . Ally Attacks 77 | . . . . . 20 57 . . . Total Damage 2124 | . . . . . 398 1726 . . . Kills 12 | . . . . . 2 10 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Robot Analysis Total 1 | . . 1 . . . . . . . Derelict Logs Recovered 3 | . . . . 1 2 . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Zionite Intel Received 4 | . . . . . . 1 . 3 . Component Stockpiles 1 | . . . . . . . . 1 . Component Schematics 1 | . . . . . . 1 . . . Unaware Schematics 1 | . . . . . . . . 1 . Active Terminals 1 | . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Turns Passed 11443 | . 387 1887 22 2861 2470 1241 50 1386 1139 Spaces Moved 8033 | 1 441 1279 19 1910 1497 661 99 1206 920 Core 14 | . . . . . . . . . 14 Treads 3270 | . . . . 1150 1497 623 . . . Legs 1892 | 1 55 1057 19 760 . . . . . Wheels . | . . . . . . . . . . Hover 2857 | . 386 222 . . . 38 99 1206 906 Flight . | . . . . . . . . . . Fastest Speed 43 | 120 56 52 120 120 160 51 51 43 44 Average Speed 113 | 120 66 117 120 144 160 153 51 46 52 Slowest Speed 600 | 120 120 150 120 160 160 160 51 55 600 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 51 | 2 69 96 10 91 92 20 84 35 20 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 4 | . . . . 3 1 . . . . Known Exits Taken 2 | . . 1 . . . . . 1 . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . . . Scrap Searched 5 | . . . . 2 3 . . . . Spaces Dug 69 | . . 12 . . 5 . . 23 29 Terrain Destroyed 341 | . . 98 . . 15 158 . 35 35 Melee 57 | . . . . . 5 . . 23 29 Projectile 4 | . . . . . . 1 . . 3 AOE 280 | . . 98 . . 10 157 . 12 3 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Total 9823 | . 498 1559 18 2020 1551 802 98 1895 1382 Wait 1126 | . 3 140 . 92 35 22 . 573 261 Move 8025 | . 440 1278 18 1909 1496 661 98 1205 920 Hop . | . . . . . . . . . . Pick Up 85 | . 7 14 . 5 1 16 . 18 24 Fast Attach 23 | . 3 6 . 3 . 4 . 4 3 Attach 56 | . . 6 . . . 12 . 6 32 Detach 7 | . . . . . . 4 . . 3 Swap 74 | . 4 19 . 1 3 14 . 13 20 Drop 66 | . 10 14 . 8 1 10 . 9 14 Fire 228 | . 31 72 . 2 8 52 . 11 52 Melee 113 | . . . . . 5 . . 56 52 Ram 1 | . . . . . . . . . 1 Kick 1 | . . 1 . . . . . . . Crush 1 | . . . . . . 1 . . . Escape Stasis . | . . . . . . . . . . Rewire 17 | . . 9 . . 2 6 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 4 exits: *Fac x3 / [*Low]) -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 265 | -10/Materials | Discovered new exit (range 7) 315 | -10/Materials | Build established: Mutant 374 | -10/Materials | Discovered new exit (range 10) 388 | -10/Materials | Entered another Materials area 388 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 448 | -9/Materials | Identified exit to Mines 448 | -9/Materials | Identified exit to Materials 742 | -9/Materials | Lost 5 parts (1n4w) 1844 | -9/Materials | Core integrity fell below 50% 2222 | -9/Materials | Repaired Hvy. Ion Engine 2275 | -9/Materials | Entered Mines 2275 | -9/Mines | Discovered exit to Materials (range 15) 2294 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2294 | -9/Mines | Met a Derelict bent on vengeance 2297 | -9/Mines | Entered Zion 2339 | -7/Zion | Discovered new exit (range 13) 2427 | -7/Zion | Received a hallucinogenic algorithm 2510 | -7/Zion | System corruption cleaned by Quarantine Array 2555 | -7/Zion | Learned location of Warlord (-5) 2825 | -7/Zion | Learned location of Recycling (-7) 2901 | -7/Zion | Found CR-A16's Pointy Stick 3025 | -7/Zion | Learned Factory terminal intel 3834 | -7/Zion | Visited the Megawrench Repair Shop 3834 | -7/Zion | Megawrench repaired 9 parts 4480 | -7/Zion | Imprinted 4482 | -7/Zion | Declared Zion's savior 5031 | -7/Zion | Given A8's code to call for help 5128 | -7/Zion | Enhanced Grunt warped into view, answering call for help 5131 | -7/Zion | Enhanced Grunt warped into view, answering call for help 5158 | -7/Zion | Entered Proximity Caves 5158 | -6/Proximity Caves | Accompanied by 6 allies 5279 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 6202 | -6/Proximity Caves | Learned location of 1 exit from Factory 7139 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7567 | -6/Proximity Caves | Discovered new exit (range 8) 7628 | -6/Proximity Caves | Entered Factory 7628 | -6/Factory | Accompanied by 6 allies 7628 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 7629 | -6/Factory | Identified exit to Extension 7630 | -6/Factory | Loaded intel: 22 terminal locations 7746 | -6/Factory | Found Prototype Processor 7747 | -6/Factory | Identified Exp. Targeting Computer 8429 | -6/Factory | Build established: Scavenger-Mutant 8517 | -6/Factory | Retrieved Zion intel report: Component Schematics 8678 | -6/Factory | First assault squad dispatched 8839 | -6/Factory | Lost 3 parts (1n1u1w) 8869 | -6/Factory | Sucked down chute 8869 | -6/Factory | Entered Waste 8874 | -6/Waste | Spotted C-40 Crusher 8880 | -6/Waste | Spotted C-40 Crusher 8884 | -6/Waste | EMP discharged 8903 | -6/Waste | Spotted C-40 Crusher 8904 | -6/Waste | Spotted C-40 Crusher 8904 | -6/Waste | Spotted C-40 Crusher 8912 | -6/Waste | Discovered new exit (range 16) 8913 | -6/Waste | Spotted C-40 Crusher 8919 | -6/Waste | Identified exit to Factory 8919 | -6/Waste | Entered Factory 8979 | -6/Factory | Discovered new exit (range 13) 9175 | -6/Factory | Retrieved Zion intel report: Active Terminals 9176 | -6/Factory | Zion Infowar Resupply teleported in 9269 | -6/Factory | Build established: Mutant 9820 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 9831 | -6/Factory | Discovered new exit (range 14) 9964 | -6/Factory | Repaired Gravmag Array 10072 | -6/Factory | Discovered new exit (range 14) 10083 | -6/Factory | Identified exit to Factory 10207 | -6/Factory | Fabricated Cloaking Device (x1) 10236 | -6/Factory | Spotted B-75 Beast 10283 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 10298 | -6/Factory | Core integrity fell below 50% 10301 | -6/Factory | Discovered exit to Factory (range 9) 10305 | -6/Factory | Entered another Factory area 10305 | -5/Factory | Evolved 2 slots: Utility x2 10440 | -5/Factory | Fabricated Enh. Quantum Rifle (x2) 10667 | -5/Factory | Lost 5 parts (2p2n1w) 10785 | -5/Factory | Lost 4 parts (1p1n2w) 10792 | -5/Factory | Local fabrication network quarantined 10904 | -5/Factory | System corruption reached 10% 10988 | -5/Factory | Lost 10 parts (1p3n3u3w) 11386 | -5/Factory | Core integrity fell below 50% 11436 | -5/Factory | Core integrity fell below 20% 11444 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 11425_ Dropped Med. Storage Unit. 11426_ P-70 Sage resets P-70 Sage, system corruption cleaned. 11427_ Hvy. Shock Bomb Launcher destroyed. 11433_ Dropped System Backup Module. 11433_ Dropped Imp. Energy Well. 11434_ Discarded Adv. Signal Interpreter. 11434_ Neutrino Core destroyed. 11434_ Discarded Exp. Targeting Computer. 11435_ Dropped Mic. Fission Core. 11435_ Dropped CR-A16's Pointy Stick. 11436_ Acquired CR-A16's Pointy Stick. 11438_ Acquired 37 matter. 11439_ System corrupted: Heat flow error (+245). 11439_ Slug penetrates Wall. 11441_ U-05 Engineer lays Concrete. 11442_ Slug penetrates Wall. 11443_ U-05 Engineer lays Concrete. 11443_ Slammed into U-05 Engineer. 11444_ ALERT: Construction progress impeded, dispatching reinforcements to local area. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #?????##############???? | | ????????????????????????# #?????# ! ! #???? | | ????????????????????????#u#?????# "" #???? | | ????????????????????????# #?????# " "#???? | | ????????????????????????#@#?????# S"#???? | | ????????????????????????# #?????# "#???? | | ????????????????????????# ####### ""#???? | | ????????????????????????# # * #???? | | ????????????????????????# #[ !! #???? | | ????????????????????????# " = ! !#???? | | ????????????????????????# " #???? | | ?????##############?????# #???? | | ?????# """ #?????# !#???? | | ?????# ""T"" #?????# ##############???? | | ?????# "" "" ##????# #????????????????? | | ?????# "#????#g g #????????????????? | | ?????# """"""""" ##????# ^ ^ #????????????????? | | ?????# #?????# #????????????????? | | ?????# """"""""" #?????# #????????????????? | | ?????# #?????# #????????????????? | | ?????# """"""""" #?????# +????????????????? | | ?????# #?????# #????????????????? | | ?????# """"""""" ##????# #????????????????? | | ###### ##????# #????????????????? | | ####+############### #????????????????? | | #????????????????? | | [ #????????????????? | | #????????????????? | | =!! #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 32 Energy Capacity 1120 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Cloak Strength 2 Additional Mass Support 6 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 56 Targeting Accuracy 12 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed Hvy. Laser | -6/Factory | Z-intel Plasma Cutter | -6/Factory | Z-intel Gatling Laser | -6/Factory | Z-intel Plasma Rifle | -6/Factory | Z-intel Imp. EM Pulse Cannon | -6/Factory | Z-intel Adv. Visual Processing Unit | -6/Factory | Z-intel Adv. Targeting Computer | -6/Factory | Z-intel Cloaking Device | -6/Factory | Z-intel Imp. Titanium Leg | -6/Factory | Z-intel Adv. Heat Sink | -6/Factory | Z-intel Med. Treads | -6/Factory | Z-intel Minigun | -6/Factory | Z-intel Lrn. Tractor Beam | -6/Factory | Z-intel Electrolaser | -6/Factory | Z-intel Robot Schematics ------------------ A-15 Conveyor | -6/Factory | Z-intel G-47 Trooper | -6/Factory | Z-intel X-62 Marksman | -6/Factory | Z-intel G-50 Soldier | -6/Factory | Z-intel Fabricated ------------ Cloaking Device | x1 | -6/Factory Enh. Quantum Rifle | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Help From High Places Party Time Robot Respite Significant Disruption The One Challenges ------------ None Game ------ Seed DeuteriumIonicScanner Manual? 0 Play Time 02:01:21 Cumulative 25.7 hours Start 2021.12.12 @ 15:38:19 End 2021.12.13 @ 00:21:09 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 14 Rogue 0 Adventurer 9 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 36 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cbf98c8d-ebab-4abd-be46-f4e180949f27