Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.16 @ 13:16:30 Player: JP Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (61) 305 Value Destroyed (2177) 2177 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (13) 13 TOTAL SCORE: 5715 Bonus ------- High Alert Combat Kills 6 Follower Combat Kills 7 Cogmind --------- Core Integrity 392/850 Matter 190/300 Energy 150/150 System Corruption 37% Temperature Cool (9) Movement Core (300) Ox5 Location -6/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Heat Sink Medium Storage Unit Advanced Terrain Scan Processor Advanced Targeting Computer > --- WEAPON (3) ------- Mini Grenade Launcher > --- INVENTORY (10) --- Light Fission Core Experimental Sensor Array Improved Spread Laser Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Medium Storage Unit Experimental Sensor Array Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Plasma Rifle Thermic Laser Great Maul > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Carbon-fiber Leg Wheel Improved Medium Armor Plating Heavy Laser Mini Grenade Launcher [Rating: 62] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Particle Cannon Energy Gun Thermic Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Great Maul Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . 1 . . . 1 Utility 4 | . . 1 . 1 2 . Weapon 1 | . . . . 1 . . Parts Attached 81 | 6 2 6 3 24 9 31 Power 10 | 1 . 1 . 2 . 6 Engine 1 | 1 . . . . . . Core 9 | . . 1 . 2 . 6 Reactor . | . . . . . . . Propulsion 20 | 2 . 3 . 5 4 6 Treads . | . . . . . . . Leg 19 | 2 . 3 . 5 4 5 Wheel 1 | . . . . . . 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 26 | 1 . 2 1 7 4 11 Device 13 | . . . 1 6 . 6 Storage 2 | 1 . . . . . 1 Processor 4 | . . . . . 1 3 Hackware 1 | . . . . . 1 . Protection 6 | . . 2 . 1 2 1 Artifact . | . . . . . . . Weapon 25 | 2 2 . 2 10 1 8 Energy Gun 5 | . . . . . . 5 Energy Cannon 5 | . . . . 3 1 1 Ballistic Gun 7 | 2 2 . . 3 . . Ballistic Cannon 1 | . . . 1 . . . Launcher 5 | . . . 1 2 . 2 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . 1 . . Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 32 | . . . . 7 1 24 Power 4 | . . . . . . 4 Propulsion 10 | . . . . 3 1 6 Utility 12 | . . . . 2 . 10 Weapon 6 | . . . . 2 . 4 Highest Loss Streak 8 | . . . . 7 1 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 88 | . 84 79 100 90 88 86 Core 9 | . . 6 11 8 7 11 Leg 22 | . 28 33 33 24 22 18 Device 12 | . . . 7 15 15 14 Storage 7 | . 14 11 11 9 7 6 Processor 2 | . . . . . 3 4 Hackware 2 | . . . . . . 4 Protection 5 | . . 2 14 5 7 4 Energy Gun 3 | . . . . . . 6 Energy Cannon 5 | . . . . 6 14 5 Ballistic Gun 4 | . 27 22 13 5 . . Ballistic Cannon 1 | . . . 5 5 . . Impact Weapon 5 | . . . . 8 7 5 Naked Turns . | . . . . . . . Heaviest Build 44 | 10 14 26 27 33 35 44 Greatest Support 66 | 20 20 30 30 30 40 66 Greatest Overweight (x) 10 | 1 . . . 5 1 10 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 10 Average Capacity 8 | 7 8 8 8 8 8 9 Most Carried 10 | 7 8 8 8 8 8 10 Average Carried 7 | 3 4 7 7 7 7 7 Final Capacity 10 | 8 8 8 8 8 8 10 Final Carried 8 | 2 8 8 8 8 8 3 Class Distribution -------------------- 62% | Scavenger-Mutant 36% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Matter Collected 1321 | 152 84 146 110 524 85 220 Remotely . | . . . . . . . Salvage Created 2272 | . 84 146 8 800 177 1057 Parts 101 | . 8 5 3 41 5 39 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 52 | . 4 3 3 17 3 22 Melee 4 | . . . . . . 4 Guns 19 | . 4 3 . 3 . 9 Cannons 16 | . . . . 10 2 4 AOE 10 | . . . 3 3 . 4 Classes Destroyed 10 | . 2 1 . 4 1 2 Worker 1 | . . . . . . 1 Builder 2 | . . . . 2 . . Recycler 3 | . . . . 2 . 1 Watcher 3 | . . . . 1 1 1 Swarmer 17 | . 3 . 3 3 . 8 Grunt 23 | . 1 2 . 9 2 9 Duelist 1 | . . . . 1 . . Sentry 6 | . . 1 . 4 . 1 Hunter 2 | . . . . . 1 1 Programmer 3 | . . . . . . 3 Best Kill Streak 5 | . 3 1 3 4 2 5 Combat Bots Only 4 | . 3 1 3 4 2 4 Max Kills in Single Turn 3 | . 1 1 2 3 1 2 Gunslinging . | . . . . . . . Exploded 3 | . . . 2 3 . 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Hostile Shots Fired 377 | . 19 26 5 89 19 219 Missed 102 | . 6 7 2 24 5 58 Damage Taken 4969 | . 109 255 79 1152 272 3102 Core 873 | . 16 52 10 259 78 458 Absorbed by Shields . | . . . . . . . Core Remaining (%) 83 | 100 93 . 84 52 88 . Volleys Fired 136 | . 15 16 2 43 6 54 Largest 2 | . 2 2 1 2 2 2 Hottest 165 | . 40 46 30 150 150 165 Shots Fired 258 | . 30 32 2 79 12 103 Gun 177 | . 30 32 . 32 . 83 Cannon 71 | . . . . 46 12 13 Launcher 10 | . . . 2 1 . 7 Special . | . . . . . . . Kinetic 121 | . 30 32 . 59 . . Thermal 127 | . . . . 19 12 96 Explosive 10 | . . . 2 1 . 7 Electromagnetic . | . . . . . . . Robot Hit Streak 12 | . 3 8 . 8 12 12 Robot Miss Streak 4 | . 3 2 . 4 1 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 164 | . 13 21 . 52 10 68 Core Hits 96 | . 7 6 3 29 5 46 Critical Kills 2 | . . . . . . 2 Critical Parts Destroyed 3 | . . 1 . . 1 1 Critical Strikes 14 | . . 1 . 1 1 11 Burn 8 | . . . . . . 8 Destroy 1 | . . 1 . . . . Smash 5 | . . . . 1 1 3 Melee Attacks 34 | . . . . 7 2 25 Impact 34 | . . . . 7 2 25 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4536 | . 110 332 144 1538 287 2125 Guns 1727 | . 110 332 . 342 . 943 Cannons 1407 | . . . . 851 200 356 Explosions 702 | . . . 133 128 . 441 Melee 689 | . . . . 217 87 385 Ramming 11 | . . . 11 . . . Kinetic 1285 | . 110 332 . 843 . . Thermal 1849 | . . . . 350 200 1299 Explosive 702 | . . . 133 128 . 441 Electromagnetic . | . . . . . . . Impact 689 | . . . . 217 87 385 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 37 | . . . . . . 37 Average Corruption 9 | . . . . . . 9 Corruption Purged . | . . . . . . . Corruption Blocked 5 | . . . . . . 5 Effects 23 | . . . . . . 23 Message Errors 4 | . . . . . . 4 Matter Fused 6 | . . . . . . 6 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 4 | . . . . . . 4 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 5 | . . . . . . 5 Data Loss (major) 1 | . . . . . . 1 Misdirections 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 289 | . . . . 53 52 184 Projectiles . | . . . . . . . Explosions 21 | . . . . . . 21 Melee 268 | . . . . 53 52 163 Knockbacks 12 | . . . . 11 1 . Impact 5 | . . . . 4 1 . Kinetic 7 | . . . . 7 . . Secondary . | . . . . . . . Self-Inflicted Damage 95 | . . . 25 . . 70 Shots 3 | . . . 1 . . 2 Rammed . | . . . . . . . Targets Rammed 1 | . . . 1 . . . Kicked 1 | . . . 1 . . . Crushed . | . . . . . . . Highest Temperature 361 | . 6 3 . 361 180 237 Average Temperature 90 | . 6 1 . 136 74 50 Received Heat Transfer 1056 | . 18 108 . 459 54 417 Effects 1 | . . . . 1 . . Shutdowns 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . . 1 1 Impact Corruptions 7 | . . . . 2 2 3 Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 11 | . . . . 3 1 7 Heat Transferred 4341 | . . . . 518 296 3527 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Peak Influence 413 | . 137 193 193 372 147 413 Initial 100 | . . 57 75 . 100 41 Average 125 | . 66 114 81 102 92 159 Maximum Alert Level 2 | . . . . 1 . 2 Low Security (%) 75 | 100 100 100 100 84 100 55 Level 1 22 | . . . . 15 . 40 Level 2 1 | . . . . . . 3 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 16 | . 1 . . 4 1 10 Investigation 8 | . . . . 3 1 4 Extermination 4 | . . . . . . 4 Reinforcement 4 | . 1 . . 1 . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Distress Signals 2 | . . . . 1 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 86 | . 7 5 4 24 5 41 Peak Tracking Total 6 | . 5 2 4 4 2 6 Tactical Retreats 9 | . . 1 . 3 . 5 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Traps Triggered 3 | . . . . 2 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . . . 2 Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Disabled 2 | . . . . 1 . 1 Max in Single Turn 1 | . . . . 1 . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Accessed 20 | . 1 2 1 7 3 6 Terminals 12 | . 1 2 . 5 3 1 Fabricators 1 | . . . . . . 1 Repair Stations 2 | . . . . . . 2 Recycling Units 1 | . . . . 1 . . Scanalyzers 3 | . . . . 1 . 2 Garrison Access . | . . . . . . . Total Hacks 54 | . 2 3 1 23 7 18 Successful 22 | . 1 3 1 7 3 7 Failed 32 | . 1 . . 16 4 11 Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual 25 | . . 2 . 15 7 1 Terminals 32 | . 2 3 . 18 7 2 Fabricators 3 | . . . . . . 3 Repair Stations 5 | . . . . . . 5 Recycling Units 2 | . . . . 2 . . Scanalyzers 11 | . . . . 3 . 8 Garrison Access . | . . . . . . . Terminal Hacks 6 | . 1 1 1 2 1 . Record 2 | . . . . 2 . . Open Door 1 | . . . 1 . . . Branch Access Points 3 | . 1 1 . . 1 . Fabricator Hacks 2 | . . . . . . 2 Load Schematic 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 1 | . . . . . . 1 Scan Component 1 | . . . . . . 1 Recycling Unit Hacks 1 | . . . . 1 . . Retrieve Components 1 | . . . . 1 . . Scanalyzer 6 | . . . . 2 . 4 Insert Component 3 | . . . . 1 . 2 Analyze 3 | . . . . 1 . 2 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 6 | . . 2 . 2 2 . Terminals 6 | . . 2 . 2 2 . Botnet 6 | . . 2 . 2 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 17 | . 1 1 . 6 3 6 Full Trace Events 7 | . . . . 2 1 4 Feedback Events 1 | . . . . . . 1 Hackware Fried 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 Parts Built 1 | . . . . . . 1 Authchips . | . . . . . . . Time 204 | . . . . . . 204 Total Part Build Rating 8 | . . . . . . 8 Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . . . . 10 . . Parts Scanalyzed 1 | . . . . 1 . . Part Schematics Acquired 1 | . . . . . . 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Total Allies 1 | . . . 1 . . . Largest Group 1 | . . . 1 1 . . Highest-Rated Group 31 | . . . 31 31 . . Highest-Rated Ally 31 | . . . 31 31 . . Total Orders . | . . . . . . . Ally Attacks 3 | . . . 1 2 . . Total Damage 40 | . . . 20 20 . . Kills 2 | . . . 1 1 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Turns Passed 4842 | 47 212 258 447 838 624 2416 Spaces Moved 1957 | 38 125 123 355 316 304 696 Core 43 | 20 . . . 2 . 21 Treads . | . . . . . . . Legs 1873 | 18 125 123 355 314 304 634 Wheels 41 | . . . . . . 41 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 145 | 91 120 120 120 160 183 146 Slowest Speed 550 | 120 120 120 120 300 190 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 2 | . . . . . . 2 Exploration Rate (%) 26 | 3 29 13 83 36 9 13 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 2 | . . 1 . 1 . . Unknown Exits Taken 4 | 1 1 . 1 . 1 . Scrap Searched 1 | . . . 1 . . . Spaces Dug 48 | . . . . . . 48 Terrain Destroyed 112 | . . . 26 18 . 68 Melee 17 | . . . . . . 17 Projectile 11 | . . . . 11 . . AOE 84 | . . . 26 7 . 51 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Total 3647 | 50 163 201 374 563 353 1943 Wait 1358 | . 14 52 9 146 27 1110 Move 1950 | 37 124 122 354 315 303 695 Hop . | . . . . . . . Pick Up 47 | 7 6 2 2 14 1 15 Fast Attach 23 | 1 2 2 1 6 6 5 Attach 38 | 5 . 1 1 10 1 20 Detach 4 | . . . . 1 1 2 Swap 20 | . . 3 1 8 2 6 Drop 35 | . 2 3 3 13 4 10 Fire 136 | . 15 16 2 43 6 54 Melee 34 | . . . . 7 2 25 Ram . | . . . . . . . Kick 1 | . . . 1 . . . Crush . | . . . . . . . Escape Stasis 1 | . . . . . . 1 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac / Sto x2 / Low x2) -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Discovered new exit (range 14) 223 | -10/Materials | Identified exit to Mines 260 | -10/Materials | Entered another Materials area 260 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 288 | -9/Materials | Identified exit to Mines 304 | -9/Materials | Build established: Mutant 518 | -9/Materials | Entered Mines 558 | -9/Mines | Learned 4 Materials zone layouts 642 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 645 | -9/Mines | Found Prototype Device 646 | -9/Mines | Identified Exp. Sensor Array 719 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 794 | -9/Mines | Received a Mining Laser from a helpful Derelict 859 | -9/Mines | Discovered new exit (range 13) 894 | -9/Mines | Learned location of Zion (-7) 965 | -9/Mines | Entered Materials 965 | -8/Materials | Accompanied by 1 ally 965 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 966 | -8/Materials | Identified exit to Factory 1534 | -8/Materials | Lost 7 parts (3n2u2w) 1803 | -8/Materials | Entered Factory 1803 | -7/Factory | Evolved 2 slots: Utility x2 1964 | -7/Factory | Build established: Scavenger-Mutant 2105 | -7/Factory | Identified exit to Storage 2105 | -7/Factory | Identified exit to Lower Caves 2389 | -7/Factory | Discovered new exit (range 20) 2427 | -7/Factory | Entered another Factory area 2427 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3655 | -6/Factory | Cargo convoy interrupted 4096 | -6/Factory | Hacking Suite fried by hacking feedback 4165 | -6/Factory | Lost 3 parts (1p1n1u) 4292 | -6/Factory | Fabricated Exp. Sensor Array (x1) 4655 | -6/Factory | Crushed by falling debris 4656 | -6/Factory | System corruption reached 10% 4672 | -6/Factory | Crushed by falling debris 4672 | -6/Factory | System corruption reached 30% 4709 | -6/Factory | Lost 8 parts (1p2n3u2w) 4831 | -6/Factory | Core integrity fell below 50% 4843 | -6/Factory | Self-destructed Last Messages --------------- G-50 Soldier destroyed. R-10 Processor collects Adv. Heat Sink. R-10 Processor collects Imp. Ion Engine. System corrupted: Matter fused (-6). R-10 Processor collects Med. Storage Unit. K-01 Serf collects debris. Imp. Heat Sink destroyed. U-05 Engineer lays Concrete. R-10 Processor collects Carbon-fiber Leg. K-01 Serf collects debris. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. R-10 Processor collects Field Recycling Unit. K-01 Serf collects debris. U-05 Engineer lays Concrete. Lgt. Nuclear Core destroyed. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?#####???????????????????????????????????????????? | | ## ###?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | ## #?????????????????????????????????????????? | | # ##????????????????????????????????????????? | | # #????????????????????????????????????????? | | # ##???????????????????????????????????????? | | ### #####???????????????????????????????????????? | | #?###?###???????????????????????? ??????????????? | | #??????????????????????????????? #??????????????? | | #?????????????????????????????? #??????????????? | | #????????????????????????????? #??????????????? | | #????????????????????????????? #??????????????? | | #???????????????????????????? #??????????????? | | #??????????????????????????? #??????????????? | | #?????????????????????????## ###????????????? | | ########################### t k #????????????? | | ^ #????????????? | | u #????????????? | | k #????????????? | | ^ @ R +????????????? | | p u % #????????????? | | #????????????? | | g u %= #????????????? | | ########################### #????????????? | | ????????????????????????? # ####????????????? | | ?????????????????????????# #???????????????? | | ??????????????????????????## ###???????????????? | | ????????????????????????????####?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 25 Energy Capacity 220 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 210 ECM Strength 1 Armor Coverage 375 Evasion (%) 55 Targeting Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- Exp. Sensor Array | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Exp. Sensor Array | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardenedExplosivePod Manual? 0 Play Time 00:41:32 Cumulative 18.8 hours Start 2024.05.16 @ 12:34:21 End 2024.05.16 @ 13:16:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 26 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f45885aa-5f6f-4ec8-bb73-9fff05c9c24d