Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.29 @ 14:36:59

Player: cptwinky

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (23)       4600
Robots Destroyed (281)     1405
Value Destroyed (12375)    12375
Prototype IDs (30)         600
Alien Tech Used (0)        0
Bonus (6569)               6569
              TOTAL SCORE: 30049

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    3141
Follower Combat Kills      2293
Entered DSFs               500
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -765

 Cogmind 
---------
Core Integrity             0/1600
Matter                     140/300
Energy                     100/100
System Corruption          33%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>           --- POWER (3) --------
                (None)
>           --- PROPULSION (8) ---
                (None)
>           --- UTILITY (11) -----
   Enhanced Optical Array
   Advanced Target Analyzer
>           --- WEAPON (3) -------
                (None)
>           --- INVENTORY (5) ----
   Advanced Component Analysis Suite
   Enhanced Quantum Rifle
            Matter Neutralizer
  Makeshift Hammer
   Enhanced Force Lance

 Peak State 
------------
>               --- POWER ------------
                Backup Power VII
                Quantum Reactor
                Quantum Reactor
>               --- PROPULSION -------
          Light Armored Exoskeleton
                Myomer Leg
                Myomer Leg
                Myomer Leg
        Zionite Composite Leg II
                Biometal Leg
                Centrium Leg
>               --- UTILITY ----------
          Large Storage Unit
       Enhanced Optical Array
       Advanced Terrain Scanner
       Advanced Targeting Computer
       Advanced Target Analyzer
                Backup Plating VII
                Backup Plating VII
        Layered Heavy Armor Plating
       Advanced Force Field
       Advanced System Restoration Module
>               --- WEAPON -----------
          Heavy Gatling Laser
          Heavy Gatling Laser
          Heavy Gatling Laser
>               --- INVENTORY --------
  High-capacity Matter Pod
        Layered Heavy Armor Plating
       Advanced Hacking Suite
       Advanced Component Analysis Suite
       Improved Trap Extractor
       Enhanced Quantum Rifle
       Enhanced Quantum Rifle
       Enhanced Quantum Rifle
       Enhanced Gauss Cannon
                Scatter Rocket Array
                Fusion Bomb Launcher
      Makeshift Hammer
       Enhanced Force Lance
[Rating: 170]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Neutrino Core
  Reactor                  Quantum Reactor
Propulsion                 Light Armored Exoskeleton
  Leg                      Light Armored Exoskeleton
Utility                    Large Storage Unit
  Device                   Improved Shield Generator
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Heavy Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Heavy Gatling Laser
  Energy Cannon            Phase Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Scatter Rocket Array
  Impact Weapon            Makeshift Hammer
  Piercing Weapon          Enhanced Force Lance

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res DSF Res Acc 
Slots Evolved              18   | .   .   .   2   .   2   2   .   .   .   .   2   .   .   .   .   2   2   .   .   2   .   2   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               6    | .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   1   
  Utility                  9    | .   .   .   1   .   2   1   .   .   .   .   .   .   .   .   .   1   1   .   .   2   .   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Parts Attached             260  | .   2   12  20  27  16  18  9   4   4   6   12  3   9   .   10  15  2   11  2   3   2   16  57  
  Power                    18   | .   .   1   1   3   .   .   .   .   .   .   1   .   .   .   1   3   .   2   .   1   .   2   3   
    Engine                 7    | .   .   1   1   3   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
    Core                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   1   .   .   .   .   1   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   2   2   
  Propulsion               46   | .   .   5   7   4   7   5   .   .   .   .   2   .   .   .   .   2   .   1   .   1   .   1   11  
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    46   | .   .   5   7   4   7   5   .   .   .   .   2   .   .   .   .   2   .   1   .   1   .   1   11  
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  87   | .   2   4   4   4   3   9   2   2   .   2   6   1   2   .   5   5   1   2   .   1   2   6   24  
    Device                 52   | .   .   2   .   .   1   3   2   2   .   2   4   .   2   .   4   3   .   2   .   .   1   6   18  
    Storage                5    | .   2   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              6    | .   .   .   1   1   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
    Hackware               3    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
    Protection             21   | .   .   2   1   3   1   3   .   .   .   .   1   1   .   .   1   1   .   .   .   1   1   .   5   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   109  | .   .   2   8   16  6   4   7   2   4   4   3   2   7   .   4   5   1   6   2   .   .   7   19  
    Energy Gun             29   | .   .   2   4   1   1   .   .   .   .   .   .   .   .   .   .   2   1   4   1   .   .   5   8   
    Energy Cannon          10   | .   .   .   .   1   1   1   .   .   .   .   2   .   2   .   .   1   .   .   .   .   .   .   2   
    Ballistic Gun          23   | .   .   .   3   5   4   2   3   2   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       13   | .   .   .   1   5   .   .   .   .   .   .   1   1   2   .   2   1   .   .   .   .   .   .   .   
    Launcher               26   | .   .   .   .   3   .   .   3   .   1   2   .   1   3   .   2   1   .   2   1   .   .   1   6   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          7    | .   .   .   .   1   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   1   3   1   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Corrupted Parts          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 41   | .   .   .   .   3   1   1   .   .   .   .   .   1   .   .   2   1   .   .   .   .   1   .   31  
  Power                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Propulsion               9    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Utility                  23   | .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   2   1   .   .   .   .   1   .   16  
  Weapon                   6    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Highest Loss Streak      18   | .   .   .   .   1   1   1   .   .   .   .   .   1   .   .   2   1   .   .   .   .   1   .   18  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   85  99  99  99  99  89  76  76  76  76  79  80  80  80  84  82  78  83  84  78  80  83  82  
  Engine                   7    | .   14  14  11  11  9   7   7   7   7   7   12  13  13  13  6   4   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   5   10  10  10  7   4   4   1   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   7   9   
  Leg                      22   | .   28  28  33  33  27  24  15  15  15  15  19  20  20  20  20  23  21  20  21  19  19  19  23  
  Device                   7    | .   .   4   .   .   9   6   7   7   7   7   5   6   6   6   11  14  10  10  10  9   9   16  15  
  Storage                  7    | .   14  14  11  11  9   7   7   7   7   7   6   6   6   6   6   5   5   5   5   4   4   4   3   
  Processor                11   | .   .   .   11  11  9   15  15  15  15  15  13  13  13  13  13  7   10  10  10  9   9   8   9   
  Protection               7    | .   .   9   10  10  9   7   7   7   7   7   6   6   6   6   6   5   5   5   5   7   9   8   7   
  Energy Gun               3    | .   .   10  11  2   .   .   .   .   .   .   .   .   .   .   .   5   15  14  15  14  14  12  10  
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   .   5   6   5   6   6   2   .   .   .   .   .   .   .   
  Ballistic Gun            8    | .   28  17  7   11  17  14  14  14  14  14  1   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         2    | .   .   .   3   8   .   .   .   .   .   .   5   5   5   6   5   2   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             146  | 14  19  28  35  43  43  74  62  62  61  63  74  69  72  72  85  88  80  84  84  96  96  130 146 
  Greatest Support         191  | 20  20  20  30  30  54  74  60  60  60  60  80  80  80  80  80  96  96  108 108 116 116 141 191 
  Greatest Overweight (x)  1    | .   .   1   1   1   1   1   1   1   1   1   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 8   9   10  11  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  14  
  Most Carried             15   | 6   10  10  13  15  15  15  15  15  15  15  15  15  15  15  15  15  14  15  15  15  15  15  15  
  Average Carried          13   | 6   6   9   10  14  14  14  15  14  14  14  14  13  14  15  14  14  14  14  15  14  14  14  13  
  Final Capacity           15   | 8   10  10  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  5   
  Final Carried            15   | 6   10  10  13  15  15  15  15  15  15  15  15  13  15  15  15  15  14  15  15  15  15  15  5   

 Class Distribution 
--------------------
 67% | Mutant
 11% | Scavenger-Mutant
  9% | Scavenger-Tank
  6% | Gunner
  3% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Storage
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Zion
           Mutant | -6/Proximity Caves
           Mutant | -6/Factory
           Mutant | -6/Lower Caves
           Mutant | -6/Lower Caves
           Mutant | -6/Data Miner
           Mutant | -5/Proximity Caves
           Mutant | -5/Factory
           Gunner | -4/Factory
           Gunner | -4/Upper Caves
           Gunner | -4/Upper Caves
             Tank | -3/Research
             Tank | -3/DSF
   Scavenger-Tank | -2/Research
   Scavenger-Tank | -1/Access

 Resources                       | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -3   -3   -2   -1   
-----------                Run   | Jun  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  Res  DSF  Res  Acc  
Matter Collected           6287  | 200  230  193  361  785  537  342  200  84   40   630  316  131  330  .    241  285  65   174  70   .    40   210  823  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10713 | .    462  257  574  871  524  432  287  87   .    486  271  217  226  .    289  521  68   170  179  .    280  402  4110 
  Parts                    427   | .    38   15   27   63   30   20   11   3    .    9    12   2    11   .    12   37   .    6    5    .    7    6    113  
Haulers Intercepted        12    | .    2    .    2    4    2    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    
Recyclers Shooed           9     | .    3    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    4    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      78    | .    .    .    .    .    .    .    9    3    .    12   .    5    10   .    18   .    .    15   6    .    .    .    .    
  Prevented                8     | .    .    .    .    .    .    .    4    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res DSF Res Acc 
Combat Hostiles Destroyed  233  | .   11  9   11  23  5   8   8   2   .   12  6   6   8   .   10  17  1   6   4   .   5   11  70  
  Melee                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Guns                     120  | .   11  9   11  11  5   7   4   2   .   3   .   .   .   .   .   4   .   3   1   .   4   7   38  
  Cannons                  24   | .   .   .   .   8   .   .   .   .   .   .   6   .   1   .   5   4   .   .   .   .   .   .   .   
  AOE                      72   | .   .   .   .   4   .   .   3   .   .   9   .   6   7   .   5   8   .   3   3   .   .   4   20  
Classes Destroyed          21   | .   5   .   1   1   2   1   1   1   .   2   .   .   .   .   2   2   .   .   .   .   1   .   2   
  Worker                   10   | .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   7   
  Builder                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler                   12   | .   2   .   2   4   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Recycler                 6    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  8    | .   1   .   .   2   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   2   
  Swarmer                  68   | .   6   5   1   7   .   .   2   .   .   1   .   2   3   .   5   11  .   3   .   .   .   5   17  
  Grunt                    79   | .   5   4   6   6   1   5   4   .   .   8   4   2   3   .   2   4   .   .   3   .   .   4   18  
  Brawler                  8    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   2   .   .   .   1   .   .   .   3   
  Duelist                  7    | .   .   .   .   .   .   .   1   .   .   2   1   1   .   .   .   .   .   2   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   31   | .   .   .   4   10  3   2   1   .   .   .   1   1   .   .   .   1   1   1   .   .   1   2   3   
  Specialist               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   
  Hunter                   13   | .   .   .   .   .   1   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   2   .   7   
  Programmer               20   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   19  
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Thug                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           21   | .   4   3   3   6   1   3   7   1   .   4   3   6   3   .   5   10  1   3   4   .   3   5   21  
  Combat Bots Only         19   | .   3   3   3   6   1   3   7   1   .   4   3   6   3   .   5   9   1   3   4   .   3   5   19  
Max Kills in Single Turn   8    | .   1   1   1   3   1   1   2   1   .   4   1   4   3   .   4   8   1   3   3   .   1   4   5   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Exploded                 8    | .   .   .   .   2   .   .   2   .   .   4   .   3   3   .   4   8   .   3   3   .   .   4   5   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -9    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -4    -4    -4    -3    -3    -2    -1    
--------                   Run   | Jun   Mat   Min   Mat   Sto   Mat   Fac   Low   Low   Zio   Pro   Fac   Low   Low   Dat   Pro   Fac   Fac   Upp   Upp   Res   DSF   Res   Acc   
Damage Taken               16123 | .     255   251   428   992   446   666   522   65    .     593   575   143   403   .     555   683   94    444   128   .     760   459   7661  
  Core                     2300  | .     14    54    24    104   50    36    59    .     .     42    38    .     21    .     75    52    .     40    8     .     54    14    1615  
  Absorbed by Shields      3441  | .     .     .     .     .     .     90    160   24    .     208   212   50    144   .     102   .     .     .     .     .     .     171   2280  
  Redirected to Shielding  104   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     104   
  Ignored by Resistances   57    | .     .     14    11    .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     28    
  Regen/Repaired (Parts)   1010  | .     .     .     124   84    43    34    .     .     725   .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Core Remaining (%)         87    | 100   .     72    .     68    90    .     .     .     .     80    .     .     .     .     84    94    .     .     95    .     95    99    .     
Volleys Fired              554   | .     36    19    39    81    29    39    16    6     .     26    40    3     11    .     18    33    2     8     2     .     10    16    120   
  Largest                  3     | .     2     2     2     2     2     2     2     2     .     2     2     2     2     .     2     2     3     3     3     .     3     3     3     
  Hottest                  300   | .     40    76    95    95    113   90    46    46    .     50    133   133   133   .     142   200   300   300   300   .     300   300   300   
Shots Fired                1161  | .     72    38    78    156   61    71    28    12    .     45    68    4     17    .     29    63    6     20    4     .     30    45    314   
  Gun                      899   | .     72    38    76    96    55    64    24    12    .     40    4     .     .     .     .     20    6     18    3     .     30    44    297   
  Cannon                   224   | .     .     .     2     56    6     7     .     .     .     .     64    2     12    .     27    42    .     .     .     .     .     .     6     
  Launcher                 38    | .     .     .     .     4     .     .     4     .     .     5     .     2     5     .     2     1     .     2     1     .     .     1     11    
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  558   | .     72    33    39    146   55    64    24    12    .     40    35    1     6     .     11    20    .     .     .     .     .     .     .     
  Thermal                  565   | .     .     5     39    6     6     7     .     .     .     .     33    1     6     .     16    42    6     18    3     .     30    44    303   
  Explosive                36    | .     .     .     .     4     .     .     2     .     .     5     .     2     5     .     2     1     .     2     1     .     .     1     11    
  Electromagnetic          2     | .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         34    | .     11    9     9     19    20    26    25    6     .     8     11    2     3     .     6     13    12    27    2     .     34    31    32    
  Robot Miss Streak        10    | .     2     2     2     3     1     1     1     1     .     4     3     9     4     .     3     5     1     4     7     .     1     6     10    
  Penetration Max          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        11    | .     2     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     6     
    Max Gunslinging Chain  1     | .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     1     
Shots Hit Robots           909   | .     46    27    53    109   54    54    19    9     .     37    44    3     11    .     15    45    4     18    2     .     27    44    288   
  Core Hits                820   | .     22    15    22    42    19    18    14    4     .     62    15    22    39    .     27    39    4     19    21    .     26    48    342   
  Critical Kills           1     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Parts Destroyed .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Strikes         16    | .     .     .     4     3     .     .     .     .     .     1     1     .     .     .     2     2     .     .     .     .     .     .     3     
    Burn                   5     | .     .     .     4     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Destroy                1     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Blast                  7     | .     .     .     .     2     .     .     .     .     .     .     1     .     .     .     2     2     .     .     .     .     .     .     .     
    Impale                 3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
Melee Attacks              35    | .     .     .     .     1     .     1     5     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     26    
  Impact                   15    | .     .     .     .     1     .     1     5     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     6     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 20    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     20    
  Sneak Attacks            1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           34662 | .     651   367   771   2441  920   922   691   136   .     2186  1346  792   1517  .     1039  1972  179   946   579   .     1037  1921  14249 
  Guns                     18607 | .     603   341   729   1097  721   864   284   136   .     531   30    .     .     .     .     521   152   645   14    .     1037  1541  9361  
  Cannons                  4049  | .     .     .     42    950   176   .     .     .     .     .     1281  59    202   .     445   894   .     .     .     .     .     .     .     
  Explosions               10965 | .     .     .     .     377   .     .     407   .     .     1655  .     733   1315  .     594   557   .     301   565   .     .     380   4081  
  Melee                    700   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     700   
  Ramming                  341   | .     48    26    .     17    23    58    .     .     .     .     35    .     .     .     .     .     27    .     .     .     .     .     107   
  Kinetic                  7316  | .     603   313   393   1987  721   864   284   136   .     531   711   27    112   .     189   445   .     .     .     .     .     .     .     
  Thermal                  15340 | .     .     28    378   60    176   .     .     .     .     .     600   32    90    .     256   970   152   645   14    .     1037  1541  9361  
  Explosive                10867 | .     .     .     .     377   .     .     309   .     .     1655  .     733   1315  .     594   557   .     301   565   .     .     380   4081  
  Electromagnetic          98    | .     .     .     .     .     .     .     98    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 700   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     700   
Highest Corruption         33    | .     .     4     .     .     3     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     33    
  Average Corruption       10    | .     .     4     .     .     3     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     14    
  Corruption Purged        17    | .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     15    
  Corruption Blocked       19    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     19    
  Effects                  89    | .     .     3     .     .     17    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     69    
    Message Errors         16    | .     .     1     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    
    Matter Fused           21    | .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     18    
    Heat Flow Errors       3     | .     .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Energy Discharges      9     | .     .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     
    Parts Rejected         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Parts Fused            1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Data Loss (minor)      9     | .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     
    Data Loss (major)      3     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Misfires               7     | .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
    Alerts                 3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
    Misdirections          7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     
    Weapon Failures        9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            332   | .     .     .     .     16    .     .     .     .     .     .     41    .     34    .     .     50    .     .     .     .     .     .     191   
  Projectiles              99    | .     .     .     .     .     .     .     .     .     .     .     41    .     8     .     .     50    .     .     .     .     .     .     .     
  Explosions               53    | .     .     .     .     16    .     .     .     .     .     .     .     .     26    .     .     .     .     .     .     .     .     .     11    
  Melee                    180   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     180   
Knockbacks                 21    | .     1     .     .     7     .     1     .     .     .     .     4     1     .     .     .     6     .     .     .     .     .     .     1     
  Impact                   4     | .     1     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Kinetic                  16    | .     .     .     .     6     .     .     .     .     .     .     4     1     .     .     .     5     .     .     .     .     .     .     .     
  Secondary                1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
Self-Inflicted Damage      688   | .     .     .     .     .     .     .     30    .     .     226   .     56    55    .     27    .     .     50    65    .     .     34    145   
  Shots                    34    | .     .     .     .     .     .     .     3     .     .     10    .     2     3     .     1     .     .     2     3     .     .     2     8     
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             50    | .     6     11    .     4     4     6     .     .     .     .     1     .     .     .     .     .     1     .     .     .     .     .     17    
  Kicked                   50    | .     6     11    .     4     4     6     .     .     .     .     1     .     .     .     .     .     1     .     .     .     .     .     17    
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        726   | .     3     199   183   130   135   84    5     .     .     12    442   57    261   .     354   126   189   180   84    .     72    198   726   
  Average Temperature      91    | .     2     76    55    20    19    26    2     .     .     5     125   31    111   .     87    36    98    74    45    .     33    118   131   
  Received Heat Transfer   3054  | .     63    111   246   309   198   258   100   .     .     118   226   18    169   .     434   90    30    36    12    .     162   72    402   
  Effects                  17    | .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     1     .     .     .     .     .     .     .     14    
    Shutdowns              8     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     .     .     .     .     .     6     
    Energy Bleed           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Interference           3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
    Matter Decay           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Short Circuit          1     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
    Damage (minor)         2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Damage (core)          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           1     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          1     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              2     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Impact Corruptions       1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Robots Melted              12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     1     .     9     
  Combat Hostiles          11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     1     .     8     
  Parts Melted             43    | .     .     .     2     .     .     .     .     .     .     1     .     .     .     .     .     4     .     1     .     .     2     7     26    
  Heat Transferred         24925 | .     .     74    1258  222   222   .     .     .     .     .     703   37    111   .     296   1430  250   1075  25    .     1725  2575  14922 
Parts Sabotaged            4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -3   -3   -2   -1   
-------                    Run  | Jun  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  Res  DSF  Res  Acc  
Peak Influence             2244 | .    231  262  257  384  135  343  .    .    .    .    191  .    .    .    .    739  535  .    .    272  331  488  2244 
  Initial                  361  | .    .    82   .    .    28   21   .    .    .    .    .    .    .    .    .    300  361  .    .    267  204  186  172  
  Average                  332  | .    133  130  130  169  47   113  .    .    .    .    67   .    .    .    .    473  439  .    .    267  268  275  1038 
Maximum Alert Level        5    | .    1    1    1    1    .    1    .    .    .    .    .    .    .    .    .    3    2    .    .    1    1    2    5    
  Low Security (%)         54   | 100  95   79   82   50   100  85   .    .    .    .    100  .    .    .    .    .    .    .    .    .    .    32   1    
  Level 1                  24   | .    4    20   17   49   .    14   .    .    .    .    .    .    .    .    .    32   32   .    .    100  100  49   23   
  Level 2                  9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    66   67   .    .    .    .    18   19   
  Level 3                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    9    
  Level 4                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   
  Level 5                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   
  High Security            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          48   | .    2    .    4    3    .    4    .    .    .    1    3    .    .    .    .    3    3    .    .    .    2    .    23   
  Investigation            10   | .    1    .    2    .    .    1    .    .    .    .    3    .    .    .    .    1    2    .    .    .    .    .    .    
  Extermination            5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    4    
  Reinforcement            12   | .    1    .    2    1    .    1    .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    .    3    
  Assault                  13   | .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    11   
  Garrison                 8    | .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Data Miner Redirects       6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    4    
Construction Impeded       1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res DSF Res Acc 
Distress Signals           11   | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   7   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              377  | .   19  10  24  28  13  15  14  2   .   20  12  9   14  .   15  30  5   7   4   .   7   11  118 
  Peak Tracking Total      11   | .   3   3   4   5   3   5   4   1   .   6   3   7   5   .   5   10  3   5   4   .   4   5   11  
  Tactical Retreats        21   | .   .   1   .   1   .   1   3   .   .   2   1   .   .   .   .   1   .   .   .   .   1   .   10  

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res DSF Res Acc 
Traps Triggered            3    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   6    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Traps Extracted            6    | .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                8    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Triggered                9    | .   .   .   .   .   .   2   1   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   3   
Most Traps Carried         6    | .   .   6   6   6   6   6   4   3   3   6   6   6   6   6   6   6   6   6   6   6   6   6   6   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  -3  -2  -1  
----------                 Run  | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res DSF Res Acc 
Machines Disabled          10   | .   .   .   .   3   .   1   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   2   
  Max in Single Turn       1    | .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          4    | .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res DSF Res Acc 
Machines Accessed          62   | .   8   1   4   17  5   9   .   1   .   .   5   .   .   3   .   2   2   .   .   1   .   1   3   
  Terminals                33   | .   6   .   3   13  4   6   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Fabricators              7    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   2   .   .   .   .   .   2   
  Repair Stations          9    | .   1   .   1   1   1   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   1   
  Recycling Units          3    | .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                168  | .   18  1   15  42  15  26  .   1   .   .   10  .   .   26  .   4   4   .   .   2   .   1   3   
  Successful               95   | .   6   1   9   26  9   10  .   1   .   .   4   .   .   26  .   2   .   .   .   1   .   .   .   
  Failed                   71   | .   11  .   6   15  6   16  .   .   .   .   6   .   .   .   .   2   4   .   .   1   .   1   3   
    Catastrophic           17   | .   4   .   2   1   .   3   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   3   
  Database Lockouts        2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   92   | .   8   .   11  19  7   10  .   .   .   .   1   .   .   .   .   8   15  .   .   .   .   2   11  
  Terminals                88   | .   14  .   12  33  13  14  .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Fabricators              15   | .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   3   4   .   .   .   .   .   2   
  Repair Stations          18   | .   1   .   3   2   2   4   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   1   1   
  Recycling Units          8    | .   3   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   .   2   .   5   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             62   | .   4   1   6   15  5   3   .   1   .   .   .   .   .   26  .   .   .   .   .   1   .   .   .   
  Record                   6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Part Schematic           12   | .   .   .   .   1   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Robot Analysis           9    | .   1   .   3   1   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        6    | .   2   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Open Door                6    | .   .   1   .   4   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          5    | .   .   .   1   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             6    | .   1   .   1   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       10   | .   .   .   2   2   2   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           6    | .   .   .   1   1   1   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   4    | .   .   .   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         14   | .   1   .   1   7   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                9    | .   .   .   1   5   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Track                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 5    | .   .   .   1   2   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Disrupt                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Liberate               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Fabnet                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         48   | .   8   .   4   13  4   8   .   .   .   .   4   .   .   .   .   1   2   .   .   .   .   1   3   
  Full Trace Events        5    | .   .   .   2   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  9    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   67   | .   .   .   .   .   .   .   .   .   .   .   67  .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 12   | .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   28   | .   .   .   .   1   .   .   .   .   16  .   .   .   .   11  .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     137  | .   .   .   38  32  51  16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     11   | .   2   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  -3  -2  -1  
------------               Run  | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res DSF Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    9    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Machine Destruction      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmers              8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
Fabnet Peak Effective %    3    | .   .   .   .   .   .   .   .   .   .   3   3   3   3   3   1   1   .   .   .   .   .   .   .   
  Autooverrided            2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             5    | .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   1   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -3   -3   -2   -1   
--------                   Run   | Jun  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  Res  DSF  Res  Acc  
Total Allies               43    | .    .    .    .    11   .    .    .    .    9    3    4    2    .    .    1    2    5    1    .    .    .    1    4    
  Largest Group            11    | .    .    .    .    11   11   .    .    .    9    9    3    3    3    2    2    2    3    3    1    1    1    1    3    
  Highest-Rated Group      294   | .    .    .    .    98   98   .    .    .    261  261  90   90   82   48   124  170  294  294  47   47   47   269  289  
  Highest-Rated Ally       269   | .    .    .    .    16   16   .    .    .    40   40   30   32   32   28   96   85   103  103  47   47   47   269  269  
Zionite Dispatches         7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    1    3    
  Heavy                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    
  Light                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Hacker                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Experimental             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Trap Resupply            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Heavy Resupply           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Total Orders               11    | .    .    .    .    4    1    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    2    
  STAY                     8     | .    .    .    .    3    1    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  DROP                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Ally Attacks               296   | .    .    .    .    .    91   .    .    .    .    47   12   12   22   .    27   19   8    18   3    .    3    .    34   
  Total Damage             10291 | .    .    .    .    .    833  .    .    .    .    1786 259  371  561  .    974  769  719  1409 78   .    114  .    2418 
  Kills                    68    | .    .    .    .    .    8    .    .    .    .    11   2    3    7    .    5    10   5    5    .    .    1    .    11   
Allies Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Allies Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res DSF Res Acc 
Robot Analysis Total       9    | .   1   .   3   1   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    15   | .   .   2   .   .   .   .   2   1   2   1   .   1   1   .   2   .   .   2   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   1   
  Main Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Guard Positions          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Active Terminals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -3   -3   -2   -1   
-------------              Run   | Jun  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  Res  DSF  Res  Acc  
Turns Passed               20147 | 2    750  1018 836  2198 1182 733  1227 1245 1097 1682 854  963  667  127  985  579  329  507  356  79   118  454  2159 
Spaces Moved               11815 | 2    488  539  422  917  524  429  813  866  766  1031 436  667  440  92   635  306  239  341  258  58   50   283  1213 
  Core                     153   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    153  
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     11662 | 2    488  539  422  917  524  429  813  866  766  1031 436  667  440  92   635  306  239  341  258  58   50   283  1060 
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  120  120  120  190  120  120  140  140  140  140  136  136  136  136  136  132  132  130  130  125  125  124  50   
  Average Speed            141   | 120  120  166  155  190  177  126  141  140  140  140  136  136  136  136  143  132  132  130  130  126  125  124  113  
  Slowest Speed            250   | 120  120  190  190  190  190  250  250  250  250  250  140  136  136  136  232  132  132  132  130  130  125  125  216  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       51    | 2    72   99   44   94   28   17   97   98   90   94   12   75   63   78   73   12   9    61   29   1    51   10   38   
  Regions Visited          23
    Branch Regions         12
  Pre-discovered Areas     5     | .    1    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    1    1    .    .    .    .    
  Known Exits Taken        8     | .    .    .    1    .    .    1    .    .    .    1    .    .    .    .    1    1    1    1    .    1    .    .    .    
  Unknown Exits Taken      14    | 1    1    1    .    1    1    .    1    1    1    .    1    1    1    1    .    .    .    .    1    .    .    1    .    
Scrap Searched             25    | .    .    1    .    .    .    .    10   2    2    1    .    1    3    .    3    .    .    1    1    .    .    .    .    
Spaces Dug                 161   | .    .    .    .    19   .    2    39   .    .    24   7    .    14   .    20   .    .    29   .    .    .    1    6    
Terrain Destroyed          765   | .    .    .    .    43   .    2    39   .    .    145  15   82   106  .    67   57   .    45   33   .    .    18   113  
  Melee                    11    | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    6    
  Projectile               47    | .    .    .    .    .    .    2    .    .    .    .    15   .    4    .    13   13   .    .    .    .    .    .    .    
  AOE                      707   | .    .    .    .    43   .    .    35   .    .    145  .    82   102  .    54   44   .    45   33   .    .    17   107  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -3   -3   -2   -1   
---------                  Run   | Jun  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  Res  DSF  Res  Acc  
Total                      13935 | 1    582  619  528  1212 725  545  849  883  783  1205 626  715  483  94   676  415  246  382  272  64   77   336  1617 
  Wait                     917   | .    34   23   24   149  128  31   6    2    9    118  125  14   19   3    9    39   3    10   11   .    14   8    138  
  Move                     11793 | 1    487  538  421  916  523  429  812  865  765  1030 435  666  439  91   634  305  238  340  257  57   49   282  1213 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  101   | .    9    5    9    12   9    5    .    2    2    1    6    .    3    .    3    7    .    .    .    2    2    5    19   
  Fast Attach              74    | .    2    3    7    8    4    8    .    2    .    .    3    .    .    .    2    8    1    5    .    2    .    4    15   
  Attach                   43    | .    .    1    3    3    2    2    .    .    .    .    4    1    .    .    3    3    1    .    .    1    2    2    15   
  Detach                   13    | .    1    1    .    1    .    1    .    .    .    .    .    .    .    .    .    2    .    3    .    .    .    2    2    
  Swap                     143   | .    .    8    10   16   10   8    9    2    4    6    5    2    9    .    5    4    .    6    2    .    .    10   27   
  Drop                     148   | .    7    10   15   21   16   14   .    4    2    1    7    .    2    .    2    14   .    5    .    2    .    6    20   
  Fire                     554   | .    36   19   39   81   29   39   16   6    .    26   40   3    11   .    18   33   2    8    2    .    10   16   120  
  Melee                    35    | .    .    .    .    1    .    1    5    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    26   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     49    | .    6    11   .    4    4    5    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    17   
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   57    | .    .    .    .    .    .    .    .    .    .    23   .    29   .    .    .    .    .    5    .    .    .    .    .    
  Trap                     8     | .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 3 exits: *Mat x2 / [*Sub])
-9/Materials (discovered 4 exits: *Min x2 / *Sto x2)
-9/Storage (discovered 2 exits: *Mat / [Rec])
-8/Materials
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / [*Zio])
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: Fac / [*Low])
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory (discovered 3 exits: *Upp x2 / Arm)
-4/Upper Caves
-4/Upper Caves
-3/Research (discovered 2 exits: Res / DSF)
-3/DSF
-2/Research
-1/Access

 History 
---------
  Turn | Location           | Event
     1 | -11/Junkyard       | Discovered new exit (range 1)
     3 | -11/Junkyard       | Entered Materials
   300 | -10/Materials      | Build established: Mutant
   306 | -10/Materials      | Discovered new exit (range 13)
   562 | -10/Materials      | Central database locked down
   602 | -10/Materials      | Discovered new exit (range 3)
   753 | -10/Materials      | Entered Mines
   860 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   878 | -10/Mines          | Discovered new exit (range 8)
   963 | -10/Mines          | Discovered new exit (range 5)
  1036 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
  1123 | -10/Mines          | Joined a pair of Derelicts in attacking an 0b10 outpost
  1142 | -10/Mines          | Learned Materials emergency access door positions
  1196 | -10/Mines          | Discovered new exit (range 6)
  1204 | -10/Mines          | Learned Materials stockpile data
  1771 | -10/Mines          | Entered Materials
  1771 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1914 | -9/Materials       | Discovered new exit (range 15)
  2081 | -9/Materials       | Repaired Reactive Plating
  2099 | -9/Materials       | Build established: Scavenger-Mutant
  2206 | -9/Materials       | Discovered new exit (range 8)
  2514 | -9/Materials       | Identified exit to Mines
  2514 | -9/Materials       | Identified exit to Storage
  2607 | -9/Materials       | Entered Storage
  2909 | -9/Storage         | Found Prototype Launcher
  2909 | -9/Storage         | Identified Scatter Rocket Array
  2986 | -9/Storage         | Discovered new exit (range 15)
  3081 | -9/Storage         | Garrison activated, responded to threat
  3449 | -9/Storage         | Repaired Med. Armor Plating
  3518 | -9/Storage         | Build established: Mutant
  4434 | -9/Storage         | Discovered new exit (range 15)
  4609 | -9/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  4610 | -9/Storage         | Central database locked down
  4805 | -9/Storage         | Entered Materials
  4805 | -8/Materials       | Accompanied by 11 allies
  4805 | -8/Materials       | Evolved 2 slots: Utility x2
  4896 | -8/Materials       | Build established: Commander-Mutant
  5407 | -8/Materials       | Discovered new exit (range 16)
  5551 | -8/Materials       | Build established: Scavenger-Mutant
  5655 | -8/Materials       | Repaired Imp. Assault Rifle
  5987 | -8/Materials       | Entered Factory
  5987 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  6004 | -7/Factory         | Identified exit to Lower Caves
  6144 | -7/Factory         | Build established: Mutant
  6169 | -7/Factory         | Repaired Med. Armor Plating
  6291 | -7/Factory         | Discovered new exit (range 8)
  6621 | -7/Factory         | Garrison activated, responded to threat
  6720 | -7/Factory         | Entered Lower Caves
  7024 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  7077 | -7/Lower Caves     | Learned Factory garrison access intel
  7080 | -7/Lower Caves     | Destroyed 7 combat bots
  7248 | -7/Lower Caves     | Encountered a Warlord checkpoint
  7292 | -7/Lower Caves     | Learned location of 1 exit from Factory
  7540 | -7/Lower Caves     | Spotted B-75 Beast
  7580 | -7/Lower Caves     | Discovered new exit (range 8)
  7947 | -7/Lower Caves     | Entered another Lower Caves area
  7948 | -7/Lower Caves     | Encountered a Warlord checkpoint
  8024 | -7/Lower Caves     | Discovered new exit (range 17)
  8473 | -7/Lower Caves     | Learned Factory terminal intel
  9056 | -7/Lower Caves     | Discovered new exit (range 6)
  9192 | -7/Lower Caves     | Entered Zion
  9251 | -7/Zion            | Discovered new exit (range 14)
  9526 | -7/Zion            | Learned location of 1 exit from Proximity Caves
  9558 | -7/Zion            | Gained Derelict followers
  9774 | -7/Zion            | Imprinted
  9776 | -7/Zion            | Declared Zion's savior
  9866 | -7/Zion            | Learned Factory non-interactive machine intel
  9982 | -7/Zion            | Learned Factory scanalyzer intel
 10029 | -7/Zion            | Visited the Megawrench Repair Shop
 10045 | -7/Zion            | Megawrench repaired 7 parts
 10289 | -7/Zion            | Entered Proximity Caves
 10289 | -6/Proximity Caves | Accompanied by 9 allies
 10290 | -6/Proximity Caves | Identified exit to Factory
 10516 | -6/Proximity Caves | Learned Factory terminal intel
 10662 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 11514 | -6/Proximity Caves | Spotted B-75 Beast
 11971 | -6/Proximity Caves | Entered Factory
 11971 | -6/Factory         | Accompanied by 2 allies
 11971 | -6/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 11972 | -6/Factory         | Identified exit to Factory
 11973 | -6/Factory         | Loaded intel: 248 non-interactive machine locations
 11974 | -6/Factory         | Loaded intel: 26 terminal locations
 11975 | -6/Factory         | Loaded intel: 4 scanalyzer locations
 11976 | -6/Factory         | Loaded intel: 3 garrison access locations
 12149 | -6/Factory         | Found Hvy. Insulated Plating
 12152 | -6/Factory         | Found Hvy. Insulated Plating
 12453 | -6/Factory         | Discovered new exit (range 11)
 12777 | -6/Factory         | Fabricated L-41 Fighter?
 12825 | -6/Factory         | Entered Lower Caves
 12825 | -6/Lower Caves     | Accompanied by 3 allies
 12826 | -6/Lower Caves     | Encountered a Warlord checkpoint
 12836 | -6/Lower Caves     | Learned Factory security intel
 13271 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 13470 | -6/Lower Caves     | Discovered new exit (range 5)
 13788 | -6/Lower Caves     | Entered another Lower Caves area
 13788 | -6/Lower Caves     | Accompanied by 3 allies
 13789 | -6/Lower Caves     | Encountered a Warlord checkpoint
 14015 | -6/Lower Caves     | Attacked by a faux Warlord
 14085 | -6/Lower Caves     | Learned Factory terminal intel
 14169 | -6/Lower Caves     | Discovered new exit (range 20)
 14455 | -6/Lower Caves     | Entered Data Miner
 14455 | -6/Data Miner      | Accompanied by 2 allies
 14455 | -6/Data Miner      | Discovered new exit (range 6)
 14476 | -6/Data Miner      | Met Data Miner
 14522 | -6/Data Miner      | Learned location of Section 7 (-2)
 14522 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 14541 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 14582 | -6/Data Miner      | Entered Proximity Caves
 14582 | -5/Proximity Caves | Accompanied by 2 allies
 14595 | -5/Proximity Caves | Escorted by Enhanced Grunt
 14733 | -5/Proximity Caves | Spotter reported a threat
 14763 | -5/Proximity Caves | Spotted B-75 Beast
 14786 | -5/Proximity Caves | Spotter reported a threat
 14798 | -5/Proximity Caves | Destroyed B-75 Beast
 14841 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves
 15392 | -5/Proximity Caves | Discovered exit to Factory (range 5)
 15567 | -5/Proximity Caves | Entered Factory
 15567 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 15569 | -5/Factory         | Loaded intel: 28 terminal locations
 15750 | -5/Factory         | Destroyed 9 combat bots
 15867 | -5/Factory         | Search patrols dispatched
 16078 | -5/Factory         | Retrieved Zion intel report: Main Access
 16078 | -5/Factory         | Identified exit to Factory
 16079 | -5/Factory         | Zion Heavy squad teleported in
 16146 | -5/Factory         | Entered another Factory area
 16146 | -4/Factory         | Accompanied by 2 allies
 16146 | -4/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 16147 | -4/Factory         | Loaded intel: 26 terminal locations
 16216 | -4/Factory         | Incoming investigation squad redirected
 16246 | -4/Factory         | Retrieved Zion intel report: Active Terminals
 16247 | -4/Factory         | Zion Light squad teleported in
 16387 | -4/Factory         | Incoming investigation squad redirected
 16388 | -4/Factory         | Retrieved Zion intel report: Branch Access
 16388 | -4/Factory         | Identified exit to Upper Caves
 16388 | -4/Factory         | Identified exit to Armory
 16389 | -4/Factory         | Zion Heavy squad teleported in
 16445 | -4/Factory         | Build established: Gunner
 16475 | -4/Factory         | Entered Upper Caves
 16475 | -4/Upper Caves     | Accompanied by 3 allies
 16476 | -4/Upper Caves     | Identified exit to Upper Caves
 16513 | -4/Upper Caves     | Spotted B-86 Titan
 16529 | -4/Upper Caves     | Allies destroyed B-86 Titan
 16807 | -4/Upper Caves     | Learned location of Armory (-4)
 16814 | -4/Upper Caves     | Learned 4 Research zone layouts
 16842 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 16982 | -4/Upper Caves     | Entered another Upper Caves area
 16982 | -4/Upper Caves     | Accompanied by 1 ally
 17019 | -4/Upper Caves     | Learned location of Testing (-3)
 17284 | -4/Upper Caves     | Discovered new exit (range 17)
 17338 | -4/Upper Caves     | Entered Research
 17338 | -3/Research        | Accompanied by 1 ally
 17338 | -3/Research        | Evolved 2 slots: Utility x2
 17339 | -3/Research        | Identified exit to Research
 17416 | -3/Research        | Identified exit to DSF
 17417 | -3/Research        | Entered DSF
 17417 | -3/DSF             | Accompanied by 1 ally
 17434 | -3/DSF             | Discovered exit to Research (range 20)
 17458 | -3/DSF             | Additional patrols routed to DSF
 17535 | -3/DSF             | Entered Research
 17535 | -2/Research        | Evolved 2 slots: Power x1, Propulsion x1
 17899 | -2/Research        | Discovered new exit (range 5)
 17949 | -2/Research        | Zion Experimental squad teleported in
 17972 | -2/Research        | Build established: Scavenger-Tank
 17989 | -2/Research        | Entered Access
 17989 | -1/Access          | Accompanied by 1 ally
 17989 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
 18046 | -1/Access          | Found Prototype Device
 18048 | -1/Access          | Identified Exp. Thermal Defense Suite
 18078 | -1/Access          | Found Prototype Processor
 18080 | -1/Access          | Identified Spectral Analyzer
 18125 | -1/Access          | Found Fusion Bomb Launcher
 18317 | -1/Access          | Spotted B-99 Colossus
 18330 | -1/Access          | Destroyed B-99 Colossus
 18373 | -1/Access          | Zion Trap Resupply teleported in
 18633 | -1/Access          | Found Enh. Force Lance
 18966 | -1/Access          | Garrison activated, responded to threat
 19019 | -1/Access          | First assault squad dispatched
 19038 | -1/Access          | System corruption reached 10%
 19068 | -1/Access          | Destroyed 19 combat bots
 19077 | -1/Access          | Lost 3 parts (3u)
 19300 | -1/Access          | Incoming assault squad redirected
 19416 | -1/Access          | Retrieved Zion intel report: Guard Positions
 19417 | -1/Access          | Zion Hacker squad teleported in
 19446 | -1/Access          | Zion Heavy Resupply teleported in
 19539 | -1/Access          | Terminal network hard line cut
 19812 | -1/Access          | Incoming assault squad redirected
 19817 | -1/Access          | Incoming assault squad redirected
 19916 | -1/Access          | Garrison activated, responded to threat
 20004 | -1/Access          | Spotted B-99 Colossus
 20012 | -1/Access          | Incoming assault squad redirected
 20031 | -1/Access          | High security lockdown imminent
 20040 | -1/Access          | Core integrity fell below 50%
 20062 | -1/Access          | System corruption reached 30%
 20075 | -1/Access          | Destroyed 9 combat bots
 20089 | -1/Access          | Spotted B-99 Colossus
 20104 | -1/Access          | Core integrity fell below 20%
 20111 | -1/Access          | High security lockdown engaged
 20116 | -1/Access          | Lost 18 parts (1p5n8u4w)
 20148 | -1/Access          | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
20091_ Knocked back.
20091_ W-44 Eye sends out distress signal.
20093_ Kicked W-44 Eye. <x2>
20096_ ALERT: Performing unscheduled system reset.
20096_ Kicked P-80 Master. <x6>
20103_ Knocked back.
20103_ Kicked P-80 Master.
20105_ RECRUQIRAT,<AKQ&>OG<6R1ALS
20105_ Kicked P-80 Master out of the way.
20106_ Kicked W-44 Eye.
20108_ Kicked K-01 Serf.
20111_ ALERT: Lockdown in effect, collecting threat data.
20112_ Slug penetrates Wall.
20126_ System corrupted: Matter fused (-10).
20131_ ALERT: Assault forces dispatched.
20140_ K-01 Serf destroyed.
20142_ %YKT#F4#:D0VMU<,>OCM Z >SHGZZHPPUAW
20143_ R-10 Processor collects Sml. Matter Pod.
20144_ Centrium Leg destroyed.
20146_ P-80 Master resets P-80 Master, system corruption cleaned.

 Map 
-----
+----------------------------------------------------+
| ?????????????           ?????????# #????# """    # |
| ??????????????      ####?????????# #????#  "     # |
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| ????????????????????#   ?????#      #?????     ??# |
| ????????????????????#   "    #      ########+##### |
| ????????????????????#  """   +                     |
| ????????????????????#   """  #                     |
| ????????????????????#    "  ?#      ###+########## |
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| ????????????????????#   ????????????#         ???? |
| ????????????????????# ??????????????#           ?? |
| ????????????????????#???????????????#       ]   #? |
| ????????????????????????????????????#############? |
| ???????????????################################### |
| ?????????????                    k                 |
| ??????????????                   p  R              |
| ????????????????????????###        ""############+ |
| ??????????????????????????#     p  ""#??????????   |
| ??????????????????????????#    p   ""#??????????   |
| ??????????????????????????#         T#?????????    |
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| ????????????????????????##;        ""#????????     |
| ????????????????????????#@""""""""""""???????      |
| ????????????????????????###??????????????????      |
| ????????????????????????????????????????????  =    |
| ????????????????????????????????????????????!      |
| ???????????????????????????????????????????        |
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| ??????????????????????????????????????????######## |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           114
Coolant Potential          100
Energy Generation          75
Energy Capacity            600
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         20
Terrain Scan Density       10
Armor Coverage             1200
Resistance: KI             30
Resistance: TH             10
Resistance: EM             30
Weapon Shielding           66
Phase Shifting             10
Evasion (%)                65
Targeting Accuracy         8
Target Analysis            8
Offensive Hacking          10
Defensive Hacking          10
Authchip Count             1
Trap Extractor Capacity    6

 Item Schematics 
-----------------
             Hcp. Storage Unit | -9/Storage    | Hacked
           Adv. Assault Cannon | -7/Zion       | Archive
            Imp. Medium Treads | -7/Zion       | Archive
                      Flak Gun | -7/Zion       | Archive
              Stasis Canceller | -7/Zion       | Archive
                      Mak. Axe | -7/Zion       | Archive
                    Beamcaster | -7/Zion       | Archive
         Imp. Shield Generator | -7/Zion       | Archive
          Imp. Remote Datajack | -7/Zion       | Archive
              Recoil Nullifier | -7/Zion       | Archive
    Launcher Guidance Computer | -7/Zion       | Archive
              Hpw. Shock Rifle | -7/Zion       | Archive
                Adv. ECM Suite | -7/Zion       | Archive
                Adv. Heat Sink | -7/Zion       | Archive
     Imp. Medium Armor Plating | -7/Zion       | Archive
                Thermal Shield | -7/Zion       | Archive
             Lrn. Phase Cannon | -7/Zion       | Archive
              Combat Drone Bay | -6/Data Miner | Free
     Lgt. Regenerative Plating | -6/Data Miner | Free
         Enh. Flexi-carbon Leg | -6/Data Miner | Free
        Imp. Matter Compressor | -6/Data Miner | Free
            Hvy. Gatling Laser | -6/Data Miner | Free
            Adv. Medium Treads | -6/Data Miner | Free
              Imp. Force Field | -6/Data Miner | Free
         Hvy. Disruptor Cannon | -6/Data Miner | Free
             Imp. Heavy Treads | -6/Data Miner | Free
 Adv. Component Analysis Suite | -6/Data Miner | Free
       Mic. Antimatter Reactor | -6/Data Miner | Free

 Robot Schematics 
------------------
  X-62 Marksman | -7/Zion       | Archive
  W-25 Informer | -7/Zion       | Archive
   L-41 Fighter | -7/Zion       | Archive
  A-15 Conveyor | -6/Data Miner | Free
     S-27 Virus | -6/Data Miner | Free
 B-48 Gladiator | -6/Data Miner | Free
   G-67 Veteran | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
 L-61 Swordsman | -6/Data Miner | Free

 Fabricated
------------
 L-41 Fighter | x3 | -6/Factory | Authchip

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DirtyInsulationSplitter
  Manual?         0
Play Time         01:49:11
  Cumulative      1375.9 hours
  Start           2023.07.29 @ 11:35:22
  End             2023.07.29 @ 14:36:59
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          977
  Rogue           973
  Adventurer      4
  Explorer        0
Win Type          -
  Total           159
  Types           117/11/10/7/2/1/1/6/4
Lore%             96
Gallery%          98
Achievement%      98
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        0
Font              20/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 87dcc016-14d7-4fdf-9c6e-58d346ee3b85