Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.05.24 @ 09:05:36

Player: MACIEK

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (20)      100
Value Destroyed (477)      477
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1517

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             388/400
Matter                     300/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (45)
Movement                   Walking (150) Ox1
Location                   -9/Materials

 Parts 
-------
>        --- POWER (1) --------
         Ion Engine
>        --- PROPULSION (3) ---
         Aluminum Leg
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY (3) ------
   Large Storage Unit
   Large Storage Unit
  Medium Armor Plating
>        --- WEAPON (2) -------
         Assault Rifle
>        --- INVENTORY (16) ---
         Ion Engine
         Aluminum Leg
         Aluminum Leg
         Aluminum Leg
         Aluminum Leg
   Large Storage Unit
         Transport Network Coupler
   Light Armor Plating
         EM Pulse Gun
         Grenade Launcher
         Hammer

 Peak State 
------------
>        --- POWER ------------
         Ion Engine
>        --- PROPULSION -------
         Aluminum Leg
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY ----------
   Large Storage Unit
   Large Storage Unit
  Medium Armor Plating
>        --- WEAPON -----------
         Particle Gun
         Assault Rifle
>        --- INVENTORY --------
         Ion Engine
         Aluminum Leg
         Aluminum Leg
         Aluminum Leg
         Aluminum Leg
   Large Storage Unit
         Transport Network Coupler
   Light Armor Plating
         EM Pulse Gun
         Grenade Launcher
         Hammer
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             32   | 7   22  3   
  Power                    4    | 2   2   .   
    Engine                 4    | 2   2   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               12   | 2   9   1   
    Treads                 .    | .   .   .   
    Leg                    12   | 2   9   1   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  7    | 1   4   2   
    Device                 .    | .   .   .   
    Storage                4    | 1   3   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             3    | .   1   2   
    Artifact               .    | .   .   .   
  Weapon                   9    | 2   7   .   
    Energy Gun             3    | .   3   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 2   1   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               3    | .   3   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 2    | .   1   1   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   2    | .   1   1   
  Highest Loss Streak      1    | .   1   1   
Average Slot Usage (%)     98   | .   98  98  
  Engine                   13   | .   13  11  
  Leg                      28   | .   28  32  
  Storage                  25   | .   25  22  
  Protection               2    | .   1   10  
  Energy Gun               5    | .   4   11  
  Ballistic Gun            20   | .   21  11  
  Launcher                 1    | .   1   .   
Naked Turns                .    | .   .   .   
Heaviest Build             49   | 12  42  49  
  Greatest Support         30   | 20  20  30  
  Greatest Overweight (x)  2    | 2   2   1   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 16   | 6   16  16  
  Average Capacity         12   | 5   11  16  
  Most Carried             15   | 4   15  12  
  Average Carried          9    | 1   9   10  
  Final Capacity           16   | 6   16  16  
  Final Carried            13   | 4   13  11  

 Class Distribution 
--------------------
 97% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           772  | 224 496 52  
  Remotely                 .    | .   .   .   
Salvage Created            906  | .   834 72  
  Parts                    44   | .   39  5   
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           3    | .   3   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  10   | .   9   1   
  Guns                     10   | .   9   1   
Classes Destroyed          6    | .   5   1   
  Worker                   1    | .   1   .   
  Hauler                   2    | .   2   .   
  Recycler                 4    | .   4   .   
  Watcher                  3    | .   2   1   
  Grunt                    9    | .   9   .   
  Sentry                   1    | .   .   1   
Best Kill Streak           4    | .   4   1   
  Combat Bots Only         3    | .   3   1   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Damage Taken               489  | .   397 92  
  Core                     102  | .   90  12  
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         82   | 100 64  .   
Volleys Fired              64   | 3   52  9   
  Largest                  2    | 2   2   2   
  Hottest                  85   | 40  85  85  
Shots Fired                121  | 4   100 17  
  Gun                      117  | 4   96  17  
  Cannon                   .    | .   .   .   
  Launcher                 4    | .   4   .   
  Special                  .    | .   .   .   
  Kinetic                  102  | 4   89  9   
  Thermal                  15   | .   7   8   
  Explosive                4    | .   4   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         25   | 2   25  11  
  Robot Miss Streak        2    | 1   2   1   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   1   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           93   | 3   75  15  
  Core Hits                40   | 1   36  3   
  Critical Hits            1    | .   1   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1089 | 32  850 207 
  Guns                     1031 | 32  792 207 
  Cannons                  .    | .   .   .   
  Explosions               58   | .   58  .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  840  | 32  698 110 
  Thermal                  191  | .   94  97  
  Explosive                58   | .   58  .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        156  | .   150 156 
  Average Temperature      43   | .   32  68  
  Received Heat Transfer   327  | .   291 36  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         444  | .   222 222 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             220  | .   220 41  
  Initial                  13   | .   .   13  
  Average                  60   | .   71  17  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         91   | 100 89  100 
  Level 1                  8    | .   10  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   1   1   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   .   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           1    | .   .   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              19   | .   16  3   
  Peak Tracking Total      4    | .   3   4   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          10   | .   7   3   
  Terminals                7    | .   5   2   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              1    | .   .   1   
  Garrison Access          .    | .   .   .   
Total Hacks                31   | .   23  8   
  Successful               18   | .   13  5   
  Failed                   13   | .   10  3   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   15   | .   11  4   
  Terminals                23   | .   19  4   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   2   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              4    | .   .   4   
  Garrison Access          .    | .   .   .   
Terminal Hacks             12   | .   11  1   
  Prototype ID Bank        1    | .   1   .   
  Level Access Points      1    | .   1   .   
  Terminal Index           1    | .   1   .   
  Recycling Unit Index     1    | .   1   .   
  Alert Level              1    | .   1   .   
  Locate Traps             1    | .   1   .   
  Hauler Manifests         2    | .   1   1   
  Registered Components    1    | .   1   .   
  Zone Layout              3    | .   3   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 4    | .   .   4   
  Insert Component         2    | .   .   2   
  Analyze                  2    | .   .   2   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         9    | .   7   2   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   2    | .   .   2   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     13   | .   13  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           2    | .   .   2   
  Part Schematics Acquired 2    | .   .   2   
  Parts Damaged            1    | .   .   1   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Scr  Mat  Mat  
Turns Passed               1348 | 72   1096 180  
Spaces Moved               725  | 47   585  93   
  Core                     10   | 10   .    .    
  Treads                   .    | .    .    .    
  Legs                     715  | 37   585  93   
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  150  
  Average Speed            143  | 111  145  150  
  Slowest Speed            180  | 150  180  150  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       31   | 4    84   7    
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 25   | .    25   .    
Terrain Destroyed          25   | .    25   .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      25   | .    25   .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      919  | 59  744 116 
  Wait                     68   | .   58  10  
  Move                     723  | 46  584 93  
  Hop                      .    | .   .   .   
  Pick Up                  15   | 3   12  .   
  Fast Attach              9    | 6   3   .   
  Attach                   3    | .   1   2   
  Detach                   1    | .   1   .   
  Swap                     20   | 1   18  1   
  Drop                     16   | .   15  1   
  Fire                     64   | 3   52  9   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 15)
   73 | -11/Scrapyard | Entered Materials
  187 | -10/Materials | Discovered new exit (range 4)
  307 | -10/Materials | Build established: Mutant
  311 | -10/Materials | Discovered new exit (range 5)
  482 | -10/Materials | Discovered new exit (range 9)
  661 | -10/Materials | Discovered new exit (range 10)
  790 | -10/Materials | Identified exit to Materials
 1002 | -10/Materials | Repaired Ion Engine
 1169 | -10/Materials | Entered another Materials area
 1169 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1349 | -9/Materials  | Self-destructed

 Last Messages 
---------------
      4x Lgt. Cannon
    A-02 Transporter
      5x Imp. Flight Unit
      1x Imp. Medium Laser
      (1 escort)
    A-02 Transporter
      1x Imp. Medium Laser
      5x Cld. Ion Engine
    A-02 Transporter
      1x Imp. Flight Unit
      5x Adv. Beam Cannon
      (2 escorts)
    A-02 Transporter
      1x Cld. Ion Engine
      5x Imp. Flight Unit
      (2 escorts)
    A-02 Transporter
      3x Imp. EM Shotgun
      3x Imp. Medium Laser
      (2 escorts)

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                40
Offensive Hacking          10

 Item Schematics 
-----------------
 Grenade Launcher | -9/Materials | Scanalyzed
       Ion Engine | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              OmegaAbsorptionProjector
  Manual?         0
Play Time         00:17:47
  Cumulative      21.0 hours
  Start           2021.05.23 @ 23:25:13
  End             2021.05.24 @ 09:05:36
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          15
  Rogue           4
  Adventurer      2
  Explorer        9
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          16
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f1fe47a9-70ff-4ab4-a240-a9c3ca750d66