Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.19 @ 14:00:16 Player: QQQQ Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (4) 20 Value Destroyed (37) 37 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1157 Bonus ------- None Cogmind --------- Core Integrity 400/400 Matter 225/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Hovering (56) Location -9/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Improved Hover Unit Improved Hover Unit > --- UTILITY (3) ------ Small Storage Unit > --- WEAPON (2) ------- Heavy EM Pulse Gun > --- INVENTORY (8) ---- Ion Engine Light Ion Engine Compact Wheel Improved Hover Unit Light Armor Plating Heavy EM Pulse Gun Heavy EM Pulse Gun Spread Laser Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Small Storage Unit > --- WEAPON ----------- Heavy EM Pulse Gun Heavy EM Pulse Gun > --- INVENTORY -------- Ion Engine Light Ion Engine Compact Wheel Improved Hover Unit Light Armor Plating Heavy EM Pulse Gun Heavy EM Pulse Gun [Rating: 13] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Hover Unit Treads Light Treads Hover Unit Improved Hover Unit Utility Small Storage Unit Storage Small Storage Unit Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 12 | 6 4 1 1 Power 2 | 1 . 1 . Engine 2 | 1 . 1 . Core . | . . . . Reactor . | . . . . Propulsion 5 | 2 2 . 1 Treads 2 | 2 . . . Leg . | . . . . Wheel . | . . . . Hover 3 | . 2 . 1 Flight . | . . . . Utility 1 | 1 . . . Device . | . . . . Storage 1 | 1 . . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 4 | 2 2 . . Energy Gun 4 | 2 2 . . Energy Cannon . | . . . . Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility . | . . . . Weapon 1 | . . . 1 Highest Loss Streak 2 | . . . 2 To Critical Strikes . | . . . . Average Slot Usage (%) 84 | . 85 85 77 Engine 13 | . 14 14 11 Treads 6 | . 13 . . Hover 22 | . 14 28 33 Storage 13 | . 14 14 11 Energy Gun 27 | . 28 28 22 Naked Turns . | . . . . Heaviest Build 14 | 12 14 14 14 Greatest Support 40 | 40 40 14 21 Greatest Overweight (x) 1 | . 1 . . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 8 8 Most Carried 8 | 6 8 8 8 Average Carried 6 | 3 6 8 7 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 6 8 8 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 235 | 183 . 52 . Remotely . | . . . . Salvage Created 76 | 24 . 52 . Parts 10 | 3 . 7 . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 3 | . . 3 . Guns 3 | . . 3 . Classes Destroyed 2 | 1 . 1 . Tunneler 1 | 1 . . . Swarmer 3 | . . 3 . Best Kill Streak 3 | 1 . 3 . Combat Bots Only 3 | . . 3 . Max Kills in Single Turn 1 | 1 . 1 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 173 | . 41 77 55 Core 6 | . 6 . . Absorbed by Shields . | . . . . Core Remaining (%) 98 | 100 . 97 . Volleys Fired 8 | 2 2 4 . Largest 2 | 2 2 2 . Hottest 90 | 80 80 90 . Shots Fired 16 | 4 4 8 . Gun 16 | 4 4 8 . Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic . | . . . . Thermal . | . . . . Explosive . | . . . . Electromagnetic 16 | 4 4 8 . Robot Hit Streak 4 | 3 1 4 . Robot Miss Streak 3 | . 2 3 . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 8 | 3 1 4 . Core Hits 4 | 1 . 3 . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 118 | 40 20 58 . Guns 118 | 40 20 58 . Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic . | . . . . Thermal . | . . . . Explosive . | . . . . Electromagnetic 118 | 40 20 58 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 144 | 18 36 144 . Average Temperature 52 | 12 20 74 . Received Heat Transfer 6 | . 6 . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 113 | 5 61 113 43 Initial 43 | . 3 23 43 Average 41 | 1 28 84 41 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 1 . 2 Investigation 2 | . 1 . 1 Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 2 | . 1 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 23 | . 7 8 8 Peak Tracking Total 12 | . 7 12 8 Tactical Retreats . | . . . . Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 2 | . 1 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 5 | . 4 1 . Terminals 5 | . 4 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 20 | . 13 7 . Successful 10 | . 4 6 . Failed 10 | . 9 1 . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 12 | . 7 5 . Terminals 20 | . 13 7 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 9 | . 4 5 . Robot Analysis 3 | . 1 2 . Branch Access Points 1 | . 1 . . Dispatch Records 2 | . . 2 . Patrol Status 1 | . . 1 . Hauler Manifests 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 1 | . . 1 . Terminals 1 | . . 1 . Track 1 | . . 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 4 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total 3 | . 1 2 . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 525 | 127 185 173 40 Spaces Moved 588 | 69 192 256 71 Core 5 | 5 . . . Treads 112 | 64 48 . . Legs . | . . . . Wheels . | . . . . Hover 471 | . 144 256 71 Flight . | . . . . Fastest Speed 50 | 50 56 56 52 Average Speed 75 | 152 82 56 52 Slowest Speed 160 | 160 160 56 56 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 26 | 5 37 50 14 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 651 | 84 217 277 73 Wait 22 | 2 4 16 . Move 585 | 68 191 255 71 Hop . | . . . . Pick Up 14 | 6 7 . 1 Fast Attach 8 | 6 2 . . Attach 1 | . . . 1 Detach . | . . . . Swap 3 | . 2 1 . Drop 10 | . 9 1 . Fire 8 | 2 2 4 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 1 exit: Sto) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 128 | -11/Scrapyard | Entered Materials 133 | -10/Materials | Discovered new exit (range 3) 173 | -10/Materials | Identified exit to Mines 301 | -10/Materials | Build established: Mutant 313 | -10/Materials | Entered Mines 338 | -10/Mines | Discovered new exit (range 15) 428 | -10/Mines | Found a hidden stash of uninstalled traps 466 | -10/Mines | Learned location of Zion (-6) 468 | -10/Mines | Assembled infested the area 486 | -10/Mines | Entered Materials 486 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 487 | -9/Materials | Identified exit to Storage 526 | -9/Materials | Self-destructed Last Messages --------------- World map updated: -6/Zion. 00468_ ALERT: Infestation in the mines, dispatching Demolisher response squad. PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=UNKNOWN GOAL=ESCAPE Loading 1 Storage entrance... 00494_ Acquired Spread Laser. 00502_ Triggered Alarm Trap. 00502_ An alarm sounds. 00502_ ALERT: Alarm triggered, dispatching investigation squad. 00511_ C-30 ARC bursts open, deploying its payload. 00511_ B-36 Bruiser unfolds itself. 00511_ G-34 Mercenary unfolds itself. 00512_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 00515_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M010. 00520_ Imp. Hover Unit destroyed. 00520_ W-16 Scout sends out distress signal. 00524_ Hvy. EM Pulse Gun destroyed. 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T #????????? | | ????????????? #????????? | | ??????????????????####### ####### #????????? | | ????????????????????????# #??????# ##????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 125 Matter Stores 225 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 54 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AuthchipSpectralBay Manual? 0 Play Time 00:12:19 Cumulative 40.5 hours Start 2022.12.19 @ 13:48:31 End 2022.12.19 @ 14:00:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 36 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4434e72f-f006-4819-b52f-3a16616c9d5a