Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.23 @ 20:55:34

Player: Peace

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (0)       0
Value Destroyed (0)        0
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 1320

 Bonus
-------
Pacifist                   200

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     98/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -9/Materials

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (2) ---
                   (None)
>              --- UTILITY (4) ------
      Improved Terrain Scan Processor
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (4) ----
  Experimental Sensor Array
         Heavy Flail

 Peak State 
------------
>              --- POWER ------------
                   (None)
>              --- PROPULSION -------
               Flight Unit
               Cesium-ion Thruster
>              --- UTILITY ----------
  Experimental Sensor Array
      Improved Terrain Scan Processor
>              --- WEAPON -----------
                   (None)
>              --- INVENTORY --------
         Heavy Flail
[Rating: 13]

 Favorites 
-----------
Power                      None
Propulsion                 Flight Unit
  Flight Unit              Flight Unit
Utility                    Improved Terrain Scan Processor
  Device                   Sensor Array
  Processor                Improved Terrain Scan Processor
Weapon                     None

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             6    | .   .   5   1   
  Power                    .    | .   .   .   .   
    Engine                 .    | .   .   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               3    | .   .   2   1   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 3    | .   .   2   1   
  Utility                  3    | .   .   3   .   
    Device                 2    | .   .   2   .   
    Storage                .    | .   .   .   .   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 4    | .   .   1   3   
  Power                    .    | .   .   .   .   
  Propulsion               3    | .   .   .   3   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      3    | .   .   1   3   
Average Slot Usage (%)     18   | .   .   21  17  
  Flight                   10   | .   .   12  6   
  Device                   2    | .   .   3   .   
  Processor                6    | .   .   5   11  
Naked Turns                155  | .   24  131 .   
Heaviest Build             1    | .   .   1   .   
  Greatest Support         10   | 3   3   10  6   
  Greatest Overweight (x)  .    | .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   
  Average Capacity         4    | 4   4   4   4   
  Most Carried             2    | .   .   2   2   
  Average Carried          .    | .   .   .   2   
  Final Capacity           4    | 4   4   4   4   
  Final Carried            2    | .   .   2   2   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           250  | 200 .   45  5   
  Remotely                 .    | .   .   .   .   
Salvage Created            .    | .   .   .   .   
  Parts                    .    | .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  .    | .   .   .   .   
Classes Destroyed          .    | .   .   .   .   
Best Kill Streak           .    | .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   
Max Kills in Single Turn   .    | .   .   .   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Damage Taken               568  | .   10  72  486 
  Core                     452  | .   10  39  403 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         90   | 100 .   80  .   
Volleys Fired              .    | .   .   .   .   
  Largest                  .    | .   .   .   .   
  Hottest                  .    | .   .   .   .   
Shots Fired                .    | .   .   .   .   
  Gun                      .    | .   .   .   .   
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         .    | .   .   .   .   
  Robot Miss Streak        .    | .   .   .   .   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           .    | .   .   .   .   
  Core Hits                4    | .   .   .   4   
  Critical Hits            .    | .   .   .   .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           22   | .   .   .   22  
  Guns                     .    | .   .   .   .   
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  22   | .   .   .   22  
  Kinetic                  .    | .   .   .   .   
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         2    | .   .   .   2   
  Average Corruption       2    | .   .   .   2   
  Corruption Purged        .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      10   | .   .   .   10  
  Shots                    .    | .   .   .   .   
  Rammed                   9    | .   .   .   9   
Targets Rammed             9    | .   .   .   9   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        .    | .   .   .   .   
  Average Temperature      .    | .   .   .   .   
  Received Heat Transfer   126  | .   6   39  81  
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         .    | .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             133  | .   .   37  133 
  Initial                  6    | .   .   .   6   
  Average                  22   | .   .   11  68  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   .   1   .   
  Investigation            1    | .   .   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           2    | .   .   .   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              24   | .   2   4   18  
  Peak Tracking Total      13   | .   2   2   13  
  Tactical Retreats        3    | .   .   2   1   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          3    | .   .   2   1   
  Terminals                2    | .   .   1   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                7    | .   .   5   2   
  Successful               5    | .   .   4   1   
  Failed                   2    | .   .   1   1   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   2    | .   .   .   2   
  Terminals                6    | .   .   4   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             5    | .   .   4   1   
  Record                   1    | .   .   1   .   
  Open Door                1    | .   .   1   .   
  Branch Access Points     1    | .   .   .   1   
  Dispatch Records         1    | .   .   1   .   
  Zone Layout              1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   .   1   .   
  Full Trace Events        1    | .   .   1   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               1    | .   .   1   .   
  Largest Group            1    | .   .   1   .   
  Highest-Rated Group      31   | .   .   31  .   
  Highest-Rated Ally       31   | .   .   31  .   
Total Orders               .    | .   .   .   .   
Ally Attacks               7    | .   .   7   .   
  Total Damage             127  | .   .   127 .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Scr Mat Min Mat 
Turns Passed               380  | 17  24  259 80  
Spaces Moved               729  | 35  48  491 155 
  Core                     411  | 35  48  261 67  
  Treads                   .    | .   .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   318  | .   .   230 88  
  Fastest Speed            37   | 50  50  37  40  
  Average Speed            45   | 50  50  45  44  
  Slowest Speed            50   | 50  50  50  50  
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            6    | .   .   3   3   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       35   | 4   18  97  24  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             1    | .   .   1   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Total                      766  | 34  47  522 163 
  Wait                     29   | .   .   28  1   
  Move                     714  | 34  47  484 149 
  Hop                      6    | .   .   3   3   
  Pick Up                  1    | .   .   1   .   
  Fast Attach              6    | .   .   5   1   
  Attach                   .    | .   .   .   .   
  Detach                   1    | .   .   1   .   
  Swap                     .    | .   .   .   .   
  Drop                     .    | .   .   .   .   
  Fire                     .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ram                      9    | .   .   .   9   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: [*Mat] / Min x2 / Sto)

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Discovered new exit (range 16)
   18 | -11/Scrapyard | Entered Materials
   40 | -10/Materials | Discovered new exit (range 5)
   42 | -10/Materials | Entered Mines
  107 | -10/Mines     | Discovered new exit (range 12)
  127 | -10/Mines     | Discovered new exit (range 14)
  132 | -10/Mines     | Learned Materials garrison access intel
  200 | -10/Mines     | Met a Derelict shopkeep closing up shop
  230 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  231 | -10/Mines     | Found Prototype Device
  231 | -10/Mines     | Identified Exp. Sensor Array
  247 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  301 | -10/Mines     | Entered Materials
  301 | -9/Materials  | Evolved 2 slots: Utility x2
  311 | -9/Materials  | Build established: Mutant
  346 | -9/Materials  | Identified exit to Mines
  346 | -9/Materials  | Identified exit to Storage
  358 | -9/Materials  | Core integrity fell below 50%
  363 | -9/Materials  | Core integrity fell below 20%
  372 | -9/Materials  | Discovered new exit (range 16)
  381 | -9/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
00347_ Slammed into S-10 Pest.
00347_ Imp. Terrain Scan Processor permanently disabled.
00347_ Destabilizing: Short circuit.
00348_ Slammed into S-10 Pest.
00349_ Slammed into W-16 Scout. <x2>
00350_ Destabilizing: System corrupted (+2).
00351_ Slammed into W-16 Scout.
00352_ Slammed into S-10 Pest.
00353_ Slammed into Y-45 Defender. <x2>
00355_ Slammed into S-10 Pest.
00356_ S-10 Pest destroyed.
00357_ Acquired Flight Unit.
00357_ Flight Unit destroyed.
00359_ T-07 Excavator destroyed.
00364_ S-10 Pest destroyed.
00368_ K-01 Serf collects debris.
00372_ EXIT=FOUND
00373_ K-01 Serf collects debris. <x5>
00377_ Acquired 5 matter.
00378_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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| ???????"""                    ###+####???????????? |
| ???????"""          ###########??????????????????? |
| ???????"""          #????????????????????????????? |
| ???????""           #????????????????????????????? |
| ???????"""          #????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          5
Energy Capacity            100
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       110
Evasion (%)                62

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ColdRefineryTendrils
  Manual?         0
Play Time         00:06:12
  Cumulative      74.4 hours
  Start           2021.10.23 @ 20:50:50
  End             2021.10.23 @ 20:55:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          96
  Rogue           96
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             38
Gallery%          55
Achievement%      37
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a6956f23-e5bd-4bda-9b67-f28be979aa8b