Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.23 @ 21:18:09 Player: Moebius Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (90) 450 Value Destroyed (2153) 2153 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (211) 211 TOTAL SCORE: 5614 Bonus ------- High Alert Combat Kills 92 Follower Combat Kills 41 Aligned with FarCom 300 Friendly Fire -222 Cogmind --------- Core Integrity 0/550 Matter 182/300 Energy 100/100 System Corruption 10% Temperature Critical (645) Movement Core (1400) Ox27 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Huge Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- Hammer > --- INVENTORY (25) --- Reinforced Ion Engine Aerolev Unit Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Heat Sink High-capacity Matter Pod (200) Structural Scanner Seismic Detector Light Armor Plating Reactive Plating Reactive Plating High-powered Tractor Beam Gauss Rifle Advanced Assault Cannon Advanced Assault Cannon Advanced EMP Blaster Datajack Mining Laser Hammer Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Huge Storage Unit Improved Targeting Computer Hardened Light Armor Plating Reactive Plating > --- WEAPON ----------- Latent Energy Streamer Autogun > --- INVENTORY -------- Improved Ion Engine Reinforced Ion Engine Reinforced Ion Engine Light Nuclear Core Advanced Treads Advanced Treads Advanced Treads Heat Sink High-capacity Matter Pod Seismic Detector Light Armor Plating Reactive Plating Reactive Plating Reactive Plating Reactive Plating Reactive Plating High-powered Tractor Beam EM Pulse Gun Improved Assault Rifle Gauss Rifle Advanced EMP Blaster Datajack Mining Laser [Rating: 40] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Wheel Wheel Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Cannon Latent Energy Streamer Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Slots Evolved 4 | . . 2 . . . 2 Power . | . . . . . . . Propulsion 2 | . . 1 . . . 1 Utility 2 | . . 1 . . . 1 Weapon . | . . . . . . . Parts Attached 59 | 7 16 18 . 2 1 15 Power 7 | 1 1 3 . . . 2 Engine 6 | 1 1 3 . . . 1 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 18 | 2 5 6 . . 1 4 Treads 15 | . 5 5 . . 1 4 Leg . | . . . . . . . Wheel 3 | 2 . 1 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 20 | 2 6 5 . 1 . 6 Device 6 | 2 2 2 . . . . Storage 4 | . 3 1 . . . . Processor 3 | . 1 . . 1 . 1 Hackware . | . . . . . . . Protection 7 | . . 2 . . . 5 Artifact . | . . . . . . . Weapon 14 | 2 4 4 . 1 . 3 Energy Gun . | . . . . . . . Energy Cannon 1 | . . . . 1 . . Ballistic Gun 7 | 2 3 2 . . . . Ballistic Cannon 2 | . . . . . . 2 Launcher 3 | . 1 2 . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . 1 2 . . . . Parts Lost 19 | . . 4 . . 1 14 Power 3 | . . . . . . 3 Propulsion 7 | . . 2 . . 1 4 Utility 6 | . . 1 . . . 5 Weapon 3 | . . 1 . . . 2 Highest Loss Streak 10 | . . 1 . . 1 10 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 99 90 100 100 100 96 Engine 10 | . 13 11 11 11 11 4 Treads 28 | . 22 24 33 33 33 34 Device 9 | . 15 12 11 5 . . Storage 10 | . 12 11 11 11 11 9 Processor 2 | . . . . 5 11 9 Protection 9 | . . 8 11 11 11 16 Energy Cannon 1 | . . . . 5 11 2 Ballistic Gun 14 | . 14 15 22 16 11 2 Ballistic Cannon 1 | . . . . . . 12 Launcher 4 | . 13 6 . . . . Naked Turns . | . . . . . . . Heaviest Build 116 | 8 30 100 100 106 106 116 Greatest Support 88 | 20 40 66 66 66 66 88 Greatest Overweight (x) 9 | . 5 9 1 1 1 1 Average Overweight (x) . | . . 1 1 1 1 1 Largest Inventory Capacity 25 | 5 15 25 25 25 25 25 Average Capacity 22 | 5 9 23 25 25 25 25 Most Carried 25 | 5 8 25 25 25 25 25 Average Carried 17 | 3 4 14 24 25 24 23 Final Capacity 25 | 5 15 25 25 25 25 25 Final Carried 25 | 4 5 25 25 25 24 21 Class Distribution -------------------- 79% | Mutant 20% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Exi Min Mat Matter Collected 2608 | 290 454 1079 98 . 272 415 Remotely 111 | . . 111 . . . . Salvage Created 2784 | 119 566 1023 185 . 429 462 Parts 199 | 15 32 79 19 . 22 32 Haulers Intercepted 3 | . 1 2 . . . . Recyclers Shooed 10 | . 7 3 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Combat Hostiles Destroyed 56 | 1 5 21 8 . 10 11 Guns 32 | 1 2 15 8 . 6 . Cannons 8 | . . . . . . 8 AOE 15 | . 3 6 . . 4 2 Classes Destroyed 13 | 3 6 1 1 . . 2 Worker 4 | 1 1 1 . . . 1 Builder 6 | . 1 4 . . . 1 Tunneler 4 | 3 1 . . . . . Hauler 3 | . 1 2 . . . . Recycler 8 | . 4 4 . . . . Operator 2 | . 1 1 . . . . Watcher 6 | . 2 3 . . . 1 Swarmer 21 | . 3 8 6 . 4 . Grunt 24 | 1 2 8 1 . 6 6 Brawler 3 | . . . 1 . 1 1 Protector 1 | . . . . . . 1 Sentry 7 | . . 5 . . . 2 Hunter 1 | . . . . . . 1 Best Kill Streak 10 | 4 5 10 3 . 4 4 Combat Bots Only 4 | 1 3 4 3 . 4 3 Max Kills in Single Turn 5 | 1 2 4 1 . 5 1 Gunslinging . | . . . . . . . Exploded 4 | . 2 2 . . 4 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Hostile Shots Fired 402 | 1 26 89 24 . 65 197 Missed 109 | . 9 33 11 . 24 32 Damage Taken 4314 | 10 206 743 104 . 726 2525 Core 831 | . 52 130 7 . 89 553 Absorbed by Shields . | . . . . . . . Ignored by Resistances 105 | . . . . . . 105 Regen/Repaired (Parts) 52 | . . 52 . . . . Core Remaining (%) 74 | 100 79 . . . 43 . Volleys Fired 259 | 10 48 103 14 . 49 35 Largest 2 | 2 2 2 2 . 2 2 Hottest 96 | 40 53 53 46 . 83 96 Shots Fired 389 | 20 62 155 28 . 57 67 Gun 273 | 20 48 123 28 . 49 5 Cannon 70 | . . . . . 8 62 Launcher 46 | . 14 32 . . . . Special . | . . . . . . . Kinetic 331 | 20 48 123 28 . 49 63 Thermal . | . . . . . . . Explosive 46 | . 14 32 . . . . Electromagnetic 12 | . . . . . 8 4 Robot Hit Streak 22 | 7 12 22 8 . 10 7 Robot Miss Streak 5 | 1 2 5 4 . 2 2 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . 2 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 248 | 13 38 98 18 . 38 43 Core Hits 150 | 8 24 58 9 . 32 19 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 6 | . . 1 . . . 5 Destroy 1 | . . 1 . . . . Blast 5 | . . . . . . 5 Melee Attacks 1 | . . . . . . 1 Impact 1 | . . . . . . 1 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6079 | 136 917 2251 316 . 852 1607 Guns 2746 | 136 501 1228 316 . 535 30 Cannons 1104 | . . . . . 19 1085 Explosions 2206 | . 416 1023 . . 298 469 Melee 22 | . . . . . . 22 Ramming 1 | . . . . . . 1 Kinetic 3805 | 136 501 1228 316 . 535 1089 Thermal 21 | . . . . . 21 . Explosive 1439 | . 416 1023 . . . . Electromagnetic 791 | . . . . . 296 495 Impact 22 | . . . . . . 22 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . . . . . 8 10 Average Corruption 6 | . . . . . 4 8 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 40 | . . . . . 16 24 Message Errors 11 | . . . . . 4 7 Matter Fused 8 | . . . . . 4 4 Heat Flow Errors 5 | . . . . . 3 2 Energy Discharges 7 | . . . . . 2 5 Parts Rejected 1 | . . . . . . 1 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 4 | . . . . . 3 1 Misdirections 1 | . . . . . . 1 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 80 | . 8 40 . . 2 30 Projectiles 5 | . . . . . . 5 Explosions 75 | . 8 40 . . 2 25 Melee . | . . . . . . . Knockbacks 7 | . . . . . . 7 Impact . | . . . . . . . Kinetic 6 | . . . . . . 6 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 236 | . 57 132 . . 47 . Shots 12 | . 2 7 . . 3 . Rammed 1 | . . . . . . 1 Targets Rammed 1 | . . . . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 718 | . 6 30 24 . 382 718 Average Temperature 157 | . 3 9 10 . 123 239 Received Heat Transfer 1887 | 6 24 195 6 . 378 1278 Effects 29 | . . . . . 3 26 Shutdowns 4 | . . . . . . 4 Energy Bleed 3 | . . . . . 1 2 Interference 6 | . . . . . 1 5 Matter Decay 3 | . . . . . 1 2 Damage (minor) 2 | . . . . . . 2 Damage (major) 10 | . . . . . . 10 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 2 | . . . . . 1 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Latent Energy Used 947 | . . . . . 288 659 LE Corruption 18 | . . . . . 8 10 Alert | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Peak Influence 543 | 40 264 454 265 . 171 543 Initial 145 | . 26 84 145 . . 27 Average 246 | 15 177 332 134 . 120 323 Maximum Alert Level 2 | . 1 2 1 . . 2 Low Security (%) 36 | 100 40 4 74 . 100 23 Level 1 50 | . 59 75 25 . . 43 Level 2 12 | . . 19 . . . 32 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . . 5 . . . 2 Investigation 3 | . . 3 . . . . Extermination . | . . . . . . . Reinforcement 2 | . . 2 . . . . Assault 1 | . . . . . . 1 Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . 1 . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Distress Signals 6 | . 1 3 . . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 70 | 1 6 28 8 . 7 20 Peak Tracking Total 9 | 1 2 5 3 . 3 9 Tactical Retreats 2 | . . . . . . 2 Traps | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Traps Triggered 3 | . 3 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . 6 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Exi Min Mat Machines Disabled 15 | . 6 3 . . . 6 Max in Single Turn 3 | . 3 1 . . . 3 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Machines Accessed 9 | . 3 4 . 1 . 1 Terminals 6 | . 2 3 . . . 1 Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 21 | . 7 11 . 1 . 2 Successful 15 | . 2 10 . 1 . 2 Failed 6 | . 5 1 . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 3 | . . 1 . 2 . . Terminals 14 | . 4 8 . . . 2 Fabricators . | . . . . . . . Repair Stations 3 | . . 3 . . . . Recycling Units 3 | . 3 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 12 | . 1 8 . 1 . 2 Record 4 | . . 2 . . . 2 Prototype ID Bank 2 | . . 2 . . . . Terminal Index 1 | . . 1 . . . . Disarm Traps 1 | . 1 . . . . . Transport Status 1 | . . 1 . . . . Zone Layout 2 | . . 2 . . . . Derelict Proto ID Bank 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . 2 . . . . Scan Component 1 | . . 1 . . . . Repair 1 | . . 1 . . . . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 3 3 . . . 1 Full Trace Events 2 | . . 2 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . 1 . . . . Time 51 | . . 51 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . . . 2 Machine Destruction 2 | . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Total Allies 4 | . . . 4 . . . Largest Group 4 | . . . 4 4 2 . Highest-Rated Group 71 | . . . 71 71 32 . Highest-Rated Ally 31 | . . . 31 31 16 . Total Orders . | . . . . . . . Ally Attacks 6 | . . . . . 6 . Total Damage 44 | . . . . . 44 . Kills 1 | . . . . . 1 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Exi Min Mat Turns Passed 5807 | 122 747 2210 929 545 508 746 Spaces Moved 2321 | 97 426 726 390 241 182 259 Core 18 | 17 1 . . . . . Treads 2105 | . 318 715 390 241 182 259 Legs . | . . . . . . . Wheels 198 | 80 107 11 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 160 225 225 225 225 Average Speed 214 | 74 140 261 225 225 225 225 Slowest Speed 480 | 80 300 480 225 225 225 225 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 54 | 5 76 57 97 65 49 31 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . . 1 . 1 . Spaces Dug . | . . . . . . . Terrain Destroyed 330 | . 63 162 . . 5 100 Melee . | . . . . . . . Projectile 13 | . . . . . . 13 AOE 317 | . 63 162 . . 5 87 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Total 2771 | 129 516 885 419 244 235 343 Wait 22 | 1 . 7 12 . . 2 Move 2315 | 96 425 725 389 240 181 259 Hop . | . . . . . . . Pick Up 83 | 13 17 29 2 1 2 19 Fast Attach . | . . . . . . . Attach 35 | 7 9 8 . . 1 10 Detach 1 | . . 1 . . . . Swap 24 | . 7 10 . 2 . 5 Drop 30 | 2 10 2 2 1 2 11 Fire 259 | 10 48 103 14 . 49 35 Melee 1 | . . . . . . 1 Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 67 | -11/Scrapyard | Discovered new exit (range 8) 123 | -11/Scrapyard | Entered Materials 266 | -10/Materials | Discovered new exit (range 15) 580 | -10/Materials | Build established: Scavenger-Mutant 808 | -10/Materials | Discovered new exit (range 15) 870 | -10/Materials | Entered another Materials area 870 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1066 | -9/Materials | Discovered new exit (range 7) 1598 | -9/Materials | Discovered new exit (range 12) 1783 | -9/Materials | Build established: Mutant 2403 | -9/Materials | Discovered new exit (range 3) 2710 | -9/Materials | Repaired Hvy. Ion Engine? 3080 | -9/Materials | Entered Mines 3081 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3191 | -9/Mines | Discovered new exit (range 7) 3249 | -9/Mines | Discovered new exit (range 4) 3479 | -9/Mines | Learned 4 Materials zone layouts 3580 | -9/Mines | Learned location of Zion (-7) 3795 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3952 | -9/Mines | Received a Mining Laser from a helpful Derelict 3994 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3994 | -9/Mines | Discovered new exit (range 5) 4009 | -9/Mines | Entered Exiles 4009 | -9/Exiles | Accompanied by 4 allies 4039 | -9/Exiles | Discovered new exit (range 15) 4072 | -9/Exiles | Met 8R-AWN 4102 | -9/Exiles | Met EX-HEX 4165 | -9/Exiles | Met EX-BIN 4198 | -9/Exiles | Aligned with FarCom system 4201 | -9/Exiles | Given EX-Vault access code 4252 | -9/Exiles | Opened EX-Vault 4288 | -9/Exiles | Found Latent Energy Streamer 4338 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4399 | -9/Exiles | Met EX-DEC 4536 | -9/Exiles | Discovered new exit (range 10) 4554 | -9/Exiles | Left Exiles lab with Latent Energy Streamer 4554 | -9/Exiles | Entered Mines 4554 | -8/Mines | Accompanied by 3 allies 4935 | -8/Mines | Discovered new exit (range 15) 4962 | -8/Mines | Core integrity fell below 50% 5062 | -8/Mines | Entered Materials 5062 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5063 | -8/Materials | Identified exit to Factory 5247 | -8/Materials | System corruption reached 10% 5642 | -8/Materials | Discovered exit to Factory (range 14) 5786 | -8/Materials | Core integrity fell below 50% 5803 | -8/Materials | Core integrity fell below 20% 5808 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 05793_ K-01 Serf collects debris. 05794_ Overheating: System interference. 05794_ Hammer temporarily disabled. 05795_ Overheating: Reactive Plating damaged (-75). 05795_ Slammed into Y-45 Defender. 05795_ Destabilizing: Core damaged (-11). 05797_ Overheating: Huge Storage Unit damaged (-58). 05797_ Overheating: Adv. Assault Cannon damaged (-22). 05797_ Overheating: Imp. Targeting Computer damaged (-2). 05798_ Reactive Plating destroyed. 05800_ Adv. Assault Cannon destroyed. 05800_ Critical hit (Burn: +37). 05801_ R-06 Scavenger collects Aluminum Leg. 05802_ Reactive Plating destroyed. 05804_ Overheating: Huge Storage Unit damaged (-23). 05804_ Critical hit (Burn: +37). 05805_ Overheating: Energy bleed (-25). 05805_ Rnf. Ion Engine destroyed. 05805_ R-06 Scavenger collects Lgt. Treads. 05807_ Critical hit (Burn: +37). 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""###### !! #?????????????? | | %*% ##?????# !! #?????????????? | | """ """ """ #??????# !! #?????????????? | | """ """ """ #??????## #####?????????????? | | """ """ """ #???#???###?????????????????? | | T" #???#???????????????????????? | | ? ###?#???????????????????????? | | ? ""#?#???????????????????????? | | ?######+### Y"#?#???????????????????????? | | ??# # ""#?#???????????????????????? | | ??# "" # ###?#???????????????????????? | | ??# T" # #???????????????????????????? | | ??# "" # #???????????????????????????? | | ??# # ]] #???????????????????????????? | | ??######### #???????????????????????????? | | ?#### # #####???????????????????????? | | ? ???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 300 Resistance: KI 20 Evasion (%) 50 Targeting Accuracy 11 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Dramatic Entrance Hey, That's Mine! Loot Pinata Power Corrupts Remodeling Storm Trooper System Compromised Use The Force Challenges ------------ None Game ------ Seed ImpactCobblerBlade Manual? 0 Play Time 01:30:36 Cumulative 3.5 hours Start 2024.06.23 @ 19:05:50 End 2024.06.23 @ 21:18:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 1 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a0cd53ad-9929-4646-8c85-6f8532ef0a1e