Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.30 @ 23:55:44 Player: OG DANIEL Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (25) 125 Value Destroyed (716) 716 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3561 Bonus ------- None Cogmind --------- Core Integrity 483/700 Matter 135/300 Energy 59/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Treads Enhanced Flexi-carbon Leg Medium Storage Unit Heavy Laser Light Assault Rifle Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Aluminum Leg Aluminum Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Terrain Scanner Terrain Scan Processor Transmission Jammer Improved Light Armor Plating > --- WEAPON ----------- Improved Light Cannon Flak Cannon > --- INVENTORY -------- Enhanced Nuclear Core Enhanced Nuclear Core Light Treads Aluminum Leg Improved Titanium Leg Enhanced Flexi-carbon Leg Compact Wheel Medium Storage Unit Heavy Laser Improved EM Pulse Cannon Improved EM Pulse Cannon Light Assault Rifle Shotgun Improved Light Cannon [Rating: 35] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Terrain Scan Processor Device Improved Terrain Scanner Storage Large Storage Unit Processor Terrain Scan Processor Protection Improved Light Armor Plating Weapon Improved Light Cannon Energy Gun Small Laser Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 2 | . . 2 . . . . Utility 4 | . . . . 2 2 . Weapon . | . . . . . . . Parts Attached 37 | 7 4 10 . 10 4 2 Power 6 | 1 1 1 . 2 1 . Engine 2 | 1 1 . . . . . Core 4 | . . 1 . 2 1 . Reactor . | . . . . . . . Propulsion 15 | 3 1 6 . 3 . 2 Treads 6 | . . 4 . 2 . . Leg 7 | 2 1 2 . 1 . 1 Wheel 2 | 1 . . . . . 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 9 | 1 2 1 . 3 2 . Device 4 | . 1 . . 1 2 . Storage 3 | 1 1 . . 1 . . Processor 1 | . . 1 . . . . Hackware . | . . . . . . . Protection 1 | . . . . 1 . . Artifact . | . . . . . . . Weapon 7 | 2 . 2 . 2 1 . Energy Gun 1 | . . 1 . . . . Energy Cannon . | . . . . . . . Ballistic Gun 3 | 2 . 1 . . . . Ballistic Cannon 3 | . . . . 2 1 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . Parts Lost 14 | . 1 4 . 3 . 6 Power 1 | . . . . . . 1 Propulsion 6 | . . 2 . 3 . 1 Utility 4 | . 1 . . . . 3 Weapon 3 | . . 2 . . . 1 Highest Loss Streak 6 | . 1 4 . 2 . 6 To Critical Strikes . | . . . . . . . Average Backups 9 | 2 7 8 10 9 11 12 Power 1 | . 1 2 2 2 2 1 Propulsion 4 | 1 4 4 6 5 4 4 Utility . | . . 1 1 . 1 1 Weapon 2 | . 1 . 1 1 4 5 Tool/Special . | . . . . . . . Unused Backups 11 | . . . . 2 . 9 Power 3 | . . . . 1 . 2 Propulsion 2 | . . . . . . 2 Utility . | . . . . . . . Weapon 6 | . . . . 1 . 5 Tool/Special . | . . . . . . . Average Slot Usage (%) 95 | . 90 92 100 96 99 86 Engine 2 | . 14 5 . . . . Core 6 | . . 5 11 9 6 6 Treads 14 | . . 18 22 17 15 9 Leg 18 | . 28 19 22 17 15 9 Device 9 | . 4 . . 8 22 22 Storage 10 | . 14 11 11 13 7 7 Processor 7 | . . 10 11 9 7 7 Protection 3 | . . . . 3 7 6 Energy Gun 2 | . . 5 11 . . . Ballistic Gun 7 | . 28 15 11 . . . Ballistic Cannon 9 | . . . . 16 15 12 Peak Build Rating 35 | 6 7 13 13 24 34 35 Average Rating 19 | 5 6 10 13 20 33 29 On Entrance 13 | . 6 6 13 13 24 34 Avg Prop Armor Cover (%) 9 | 6 . 11 12 8 8 8 Naked Turns 6 | . . . . . . 6 Heaviest Build 47 | 12 19 19 17 47 44 42 Greatest Support 80 | 20 20 80 40 40 40 40 Greatest Overweight (x) 7 | 1 . . . 1 1 7 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 15 | 8 10 10 10 15 15 15 Average Capacity 12 | 7 9 10 10 14 15 14 Most Carried 15 | 6 9 10 10 12 13 15 Average Carried 9 | 2 7 8 10 9 11 13 Final Capacity 15 | 8 10 10 10 15 15 5 Final Carried 13 | 6 9 10 10 11 13 5 Class Distribution -------------------- 64% | Scavenger-Mutant 35% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Was Matter Collected 784 | 217 146 185 15 221 . . Remotely . | . . . . . . . Salvage Created 694 | . 109 274 79 232 . . Parts 45 | . 4 21 4 16 . . Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Combat Hostiles Destroyed 22 | . 3 5 5 9 . . Guns 13 | . 3 5 5 . . . Cannons 9 | . . . . 9 . . Classes Destroyed 6 | . 1 3 1 1 . . Builder 1 | . . 1 . . . . Operator 1 | . . 1 . . . . Watcher 1 | . . . . 1 . . Swarmer 8 | . . . 5 3 . . Grunt 11 | . 3 4 . 4 . . Sentry 3 | . . 1 . 2 . . Best Kill Streak 3 | . 2 3 2 3 . . Combat Bots Only 3 | . 2 2 2 3 . . Max Kills in Single Turn 1 | . 1 1 1 1 . . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Hostile Shots Fired 179 | . 36 47 39 51 . 6 Missed 42 | . 9 15 10 8 . . Hits 137 | . 27 32 29 43 . 6 Melee 6 | . . . . . . 6 Projectile 131 | . 27 32 29 43 . . Critical Strikes 5 | . . . 1 3 . 1 Damage Taken 1995 | . 362 438 223 655 . 317 Core 451 | . 43 74 40 77 . 217 Absorbed by Shields . | . . . . . . . Core Remaining (%) 84 | 100 82 . 71 86 . . Volleys Fired 85 | . 18 24 18 25 . . Largest 2 | . 2 2 2 2 . . Hottest 66 | . 40 60 60 66 . . Shots Fired 160 | . 36 40 33 50 . 1 Gun 109 | . 36 40 33 . . . Cannon 51 | . . . . 50 . 1 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 135 | . 36 30 18 50 . 1 Thermal 25 | . . 10 15 . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 9 | . 9 7 4 6 . 2 Robot Miss Streak 6 | . 6 2 3 5 . . Penetration Max . | . . . . . . . Secondary Targets 5 | . 1 2 2 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 95 | . 19 30 17 28 . 1 Core Hits 42 | . 6 15 5 15 . 1 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 2 | . 1 . . 1 . . Destroy 1 | . 1 . . . . . Blast 1 | . . . . 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1418 | . 248 346 173 632 . 19 Guns 767 | . 248 346 173 . . . Cannons 648 | . . . . 629 . 19 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 3 | . . . . 3 . . Kinetic 1216 | . 248 245 75 629 . 19 Thermal 199 | . . 101 98 . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 9 | . . . . . . 9 Average Corruption 9 | . . . . . . 9 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 4 | . . . . . . 4 Message Errors 1 | . . . . . . 1 Heat Flow Errors 1 | . . . . . . 1 Data Loss (major) 1 | . . . . . . 1 Misfires 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 5 | . . . . 4 . 1 Impact . | . . . . . . . Kinetic 4 | . . . . 3 . 1 Secondary 1 | . . . . 1 . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 1 | . . . . 1 . . Targets Rammed 1 | . . . . 1 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 182 | . 8 51 36 182 . 119 Average Temperature 46 | . 2 25 16 75 . 68 Received Heat Transfer 732 | . 210 153 . 369 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 450 | . . 225 225 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 84 | . 40 35 75 84 30 . Initial 30 | . . 12 . 21 30 . Average 14 | . 8 9 43 26 2 . Influence Increases 590 | . 80 130 135 245 . . Destroy 0b10 Robot/C 440 | . 60 100 100 180 . . Destroy 0b10 Robot/NC 15 | . . 10 . 5 . . Destroy Leader 102 | . 20 20 20 42 . . Destroy Structure 3 | . . . . 3 . . Lose Combat Pursuer 30 | . . . 15 15 . . Influence Decreases 590 | . 50 160 80 232 68 . Entered New Map 90 | . . 18 . 34 38 . Time Decay 430 | . 50 102 80 168 30 . Lost Part 70 | . . 40 . 30 . . Squads Dispatched 1 | . 1 . . . . . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 38 | . 5 7 7 12 . 7 Peak Tracking Total 4 | . 3 3 3 4 . 4 Tactical Retreats 2 | . . . 1 1 . . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Traps Triggered 2 | . 1 . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Was Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Machines Accessed 1 | . . . . . 1 . Terminals 1 | . . . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 1 | . . . . . 1 . Successful . | . . . . . . . Failed 1 | . . . . . 1 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . . . 1 . Terminals 1 | . . . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used . | . . . . . . . Hacking Detections 1 | . . . . . 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Active Infowar (turns) 1331 | . 98 . . 624 525 84 Terrain 1224 | . . . . 624 525 75 Seismic 98 | . 98 . . . . . Jamming 569 | . . . . . 485 84 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Was Turns Passed 2188 | 74 280 383 160 676 525 90 Spaces Moved 1054 | 44 174 199 71 301 215 50 Core 9 | 2 . . . . . 7 Treads 758 | . . 154 71 301 215 17 Legs 258 | 37 174 45 . . . 2 Wheels 29 | 5 . . . . . 24 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 160 160 160 50 Average Speed 174 | 132 120 150 160 188 237 167 Slowest Speed 400 | 190 120 160 160 240 240 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 4 43 28 29 34 6 39 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 2 | . . . . 2 . . Melee . | . . . . . . . Projectile 2 | . . . . 2 . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Total 1243 | 56 207 242 88 363 231 56 Wait 23 | . 12 5 . 2 4 . Move 1049 | 43 173 198 70 300 215 50 Hop . | . . . . . . . Pick Up 23 | 6 . 4 . 8 4 1 Fast Attach 19 | 6 1 4 . 6 2 . Attach 10 | . . 3 . 4 1 2 Detach 5 | . . . . 3 1 1 Swap 12 | 1 3 3 . 3 1 1 Drop 16 | . . 1 . 11 3 1 Fire 85 | . 18 24 18 25 . . Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . . 1 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 6) 355 | -10/Materials | Entered another Materials area 355 | -9/Materials | Evolved 2 slots: Propulsion x2 576 | -9/Materials | Lost 4 parts (2n2w) 714 | -9/Materials | Discovered new exit (range 16) 738 | -9/Materials | Entered Mines 829 | -9/Mines | Build established: Scavenger-Mutant 869 | -9/Mines | Discovered new exit (range 13) 898 | -9/Mines | Entered Materials 898 | -8/Materials | Evolved 2 slots: Utility x2 1553 | -8/Materials | Discovered new exit (range 14) 1574 | -8/Materials | Entered Factory 1574 | -7/Factory | Evolved 2 slots: Utility x2 2099 | -7/Factory | Sucked down chute 2099 | -7/Factory | Entered Waste 2114 | -7/Waste | EMP discharged 2147 | -7/Waste | Spotted C-40 Crusher 2157 | -7/Waste | Spotted C-40 Crusher 2165 | -7/Waste | Spotted C-40 Crusher 2165 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2168 | -7/Waste | Spotted C-40 Crusher 2174 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2177 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2180 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2183 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2185 | -7/Waste | Spotted C-40 Crusher 2187 | -7/Waste | Spotted C-40 Crusher 2189 | -7/Waste | Self-destructed Last Messages --------------- 02174_ Imp. Terrain Scanner crushed. 02174_ Com. Wheel destroyed. 02177_ Imp. Light Armor Plating crushed. 02177_ Flak Cannon crushed. 02177_ Aluminum Leg crushed. 02180_ Terrain Scan Processor crushed. 02180_ Aluminum Leg crushed. 02183_ System corrupted: Heat flow error (+153). 02183_ Adv. Heat Sink crushed. 02183_ Lrg. Storage Unit crushed. 02183_ Transmission Jammer crushed. 02183_ Imp. EM Pulse Cannon crushed. 02185_ Imp. Terrain Scanner crushed. 02185_ Flak Cannon crushed. 02186_ Imp. Light Cannon crushed. 02186_ Enh. Nuclear Core crushed. 02186_ Shotgun crushed. 02187_ Imp. Titanium Leg crushed. 02187_ Aluminum Leg crushed. 02188_ Transmission Jammer crushed. Map ----- +----------------------------------------------------+ | ??##?##??######?#??#???#?????????????????????????? | | ???#???### #???##?? ??????????????????????????? | | #######?## ###????#??? ???????????????????????? | | ##?# #?#??#?? ??????????????????????????? | | #??# #???##?#???????????????????????????? | | #### ##??????????#??????????????????????? | | =#?##???#??? ???????????????????????? | | ##?#???????????????????????????????? | | ! #??##?##??? ???????????????????????? | | ###??### ? ????????????????????????? | | #### % !#?#?##?? ?##????????????????????? | | ] ##?# #?####?# ?#?????????????????????? | | #??# #?#??### #??????????????????????? | | #######?## #####?## #??????????????????????? | | #?#?#??### ##?##### #??????????????????????? | | ??#?#?## ##????## #??????????????????????? | | ???##??# #####??# #??????????????????????? | | #?##???# #??#???# #??????????????????????? | | ?#???### #?####?# #??????????????????????? | | #?#?#??### #?###??# #??????????????????????? | | ?#??#??#?# ###?##?# #??????????????????????? | | ?#???#??## #????#?# #??????????????????????? | | ???#?#??## #??#??## #???????????#??????????? | | ?????##### ######## ########CC #??????????? | | ???????# CC CC ????????? | | ???????# CCCC @ ????????? | | ???????# CCCCCC= CC ????????? | | #??????# CCCC!]* CC ????????? | | ?#??#??### ######## ######## ##?????????? | | ??#??#???# #??????# #?????????? #??????????? | | #????????# #???#??# #??????????????????????? | | ??????#??# #???#??# #??????????????????????? | | ?????????# #???#??# #??????????????????????? | | ?????????######??#??? ??????????????????????? | | ??#???????#???#???#?? ?????????????????????? | | ???????????????????? #????????????????????? | | ???????????????????? ! #????????????????????? | | ??????#??#???#?????# #????????????????????? | | ???????????????????# #????????????????????? | | ????????#?????????## #????????????????????? | | ?????????????????#?# #????????????????????? | | ???????????????????#########?????????????????????? | | ??????????#??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Jamming Range 12 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadingShadingTearclaws Manual? 0 Play Time 00:12:38 Cumulative 38.4 hours Start 2025.11.30 @ 23:43:29 End 2025.11.30 @ 23:55:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 102 Rogue 102 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 22 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: df002977-340d-4ad8-8f0c-7e3e220846c7