Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 10:38:30 Player: feesh Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (31) 155 Value Destroyed (782) 782 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2077 Bonus ------- None Cogmind --------- Core Integrity 340/400 Matter 152/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Flying (102) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Improved VTOL Module Improved VTOL Module > --- UTILITY (4) ------ Disposable Heat Sink Signal Interpreter Salvage Targeting Computer Insulated Plating > --- WEAPON (2) ------- Flak Cannon Flak Cannon > --- INVENTORY (5) ---- Improved VTOL Module Improved EM Shotgun Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Disposable Heat Sink Signal Interpreter Salvage Targeting Computer Insulated Plating > --- WEAPON ----------- Flak Cannon Flak Cannon > --- INVENTORY -------- Ion Engine Improved VTOL Module Improved EM Shotgun Mini Grenade Launcher [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Flight Unit Improved VTOL Module Utility Large Storage Unit Device Disposable Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Backup Plating I Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Ballistic Cannon Flak Cannon Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 25 | 5 7 . 13 Power 5 | 1 1 . 3 Engine 5 | 1 1 . 3 Core . | . . . . Reactor . | . . . . Propulsion 5 | 1 1 . 3 Treads 3 | 1 1 . 1 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight 2 | . . . 2 Utility 8 | 1 3 . 4 Device 1 | . . . 1 Storage 2 | 1 1 . . Processor 2 | . 1 . 1 Hackware . | . . . . Protection 3 | . 1 . 2 Artifact . | . . . . Weapon 7 | 2 2 . 3 Energy Gun 5 | 2 2 . 1 Energy Cannon . | . . . . Ballistic Gun . | . . . . Ballistic Cannon 2 | . . . 2 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . 1 . 1 Parts Lost 4 | . 1 . 3 Power 2 | . 1 . 1 Propulsion 2 | . . . 2 Utility . | . . . . Weapon . | . . . . Highest Loss Streak 2 | . 1 . 2 To Critical Strikes . | . . . . Average Slot Usage (%) 96 | . 92 100 97 Engine 12 | . 13 14 11 Treads 22 | . 25 28 17 Flight 1 | . . . 2 Device 4 | . . . 10 Storage 12 | . 14 14 9 Processor 10 | . . 14 18 Protection 5 | . 9 . 4 Energy Gun 22 | . 28 28 14 Ballistic Cannon 3 | . . . 7 Naked Turns . | . . . . Heaviest Build 43 | 14 32 31 43 Greatest Support 40 | 20 40 40 40 Greatest Overweight (x) 3 | 1 1 . 3 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 13 | 7 14 15 13 Most Carried 15 | 2 10 11 15 Average Carried 8 | 1 5 9 11 Final Capacity 15 | 8 15 15 5 Final Carried 11 | 2 9 11 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 438 | 217 98 . 123 Remotely . | . . . . Salvage Created 973 | . 377 110 486 Parts 74 | . 31 3 40 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 25 | . 8 2 15 Guns 14 | . 5 2 7 Cannons 7 | . . . 7 AOE 3 | . 2 . 1 Classes Destroyed 8 | . 5 . 3 Worker 2 | . 2 . . Builder 1 | . . . 1 Tunneler 1 | . 1 . . Watcher 2 | . 2 . . Swarmer 9 | . 3 . 6 Grunt 11 | . 5 2 4 Brawler 1 | . . . 1 Sentry 4 | . . . 4 Best Kill Streak 5 | . 5 2 5 Combat Bots Only 4 | . 3 2 4 Max Kills in Single Turn 4 | . 4 1 2 Gunslinging . | . . . . Exploded 2 | . 2 . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 104 | . 36 5 63 Missed 31 | . 12 3 16 Damage Taken 992 | . 346 75 571 Core 112 | . 52 . 60 Absorbed by Shields . | . . . . Core Remaining (%) 89 | 100 . 79 . Volleys Fired 53 | . 23 4 26 Largest 2 | . 2 2 2 Hottest 90 | . 90 90 90 Shots Fired 106 | . 46 8 52 Gun 80 | . 46 8 26 Cannon 26 | . . . 26 Launcher . | . . . . Special . | . . . . Kinetic 26 | . . . 26 Thermal . | . . . . Explosive . | . . . . Electromagnetic 80 | . 46 8 26 Robot Hit Streak 15 | . 15 9 7 Robot Miss Streak 16 | . 6 1 16 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 76 | . 28 7 41 Core Hits 60 | . 20 5 35 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1494 | . 629 191 674 Guns 929 | . 466 130 333 Cannons 268 | . . . 268 Explosions 291 | . 163 61 67 Melee . | . . . . Ramming 6 | . . . 6 Kinetic 268 | . . . 268 Thermal 291 | . 163 61 67 Explosive . | . . . . Electromagnetic 929 | . 466 130 333 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 1 . Average Corruption 1 | . 1 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 3 | . 1 2 . Energy Discharges 1 | . 1 . . Data Loss (minor) 1 | . . 1 . Data Loss (major) 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 20 | . 20 . . Projectiles . | . . . . Explosions 20 | . 20 . . Melee . | . . . . Knockbacks 6 | . . . 6 Impact . | . . . . Kinetic 6 | . . . 6 Secondary . | . . . . Self-Inflicted Damage 200 | . 32 48 120 Shots 6 | . 1 1 4 Rammed 1 | . . . 1 Targets Rammed 1 | . . . 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 190 | . 168 141 190 Average Temperature 61 | . 51 67 69 Received Heat Transfer 231 | . 111 36 84 Siege Activations . | . . . . Robots Corrupted 1 | . 1 . . Combat Hostiles 1 | . 1 . . Parts Fried 2 | . 2 . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 350 | . 200 50 100 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 5 | . 2 1 2 Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Peak Influence 290 | . 195 134 290 Initial 75 | . . 75 52 Average 115 | . 84 81 176 Maximum Alert Level 1 | . . . 1 Low Security (%) 85 | 100 100 100 61 Level 1 14 | . . . 38 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 2 . 1 Investigation 2 | . 1 . 1 Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 30 | . 12 2 16 Peak Tracking Total 5 | . 3 2 5 Tactical Retreats 2 | . 1 . 1 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 3 | . 2 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 4 | . 2 . 2 Max in Single Turn 2 | . 1 . 2 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 5 | . 1 . 4 Terminals 1 | . . . 1 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units 2 | . 1 . 1 Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 10 | . 4 . 6 Successful 7 | . 2 . 5 Failed 3 | . 2 . 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 1 | . . . 1 Fabricators . | . . . . Repair Stations 2 | . . . 2 Recycling Units 5 | . 4 . 1 Scanalyzers 2 | . . . 2 Garrison Access . | . . . . Terminal Hacks 1 | . . . 1 Record 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 1 | . . . 1 Scan Component 1 | . . . 1 Recycling Unit Hacks 3 | . 2 . 1 Report Inventory 2 | . 1 . 1 Retrieve Components 1 | . 1 . . Scanalyzer 2 | . . . 2 Insert Component 1 | . . . 1 Analyze 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 1 . 1 Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 9 | . 9 . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 1860 | 97 658 377 728 Spaces Moved 1006 | 60 349 227 370 Core 9 | 9 . . . Treads 921 | 51 349 227 294 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight 76 | . . . 76 Fastest Speed 50 | 50 160 160 102 Average Speed 159 | 147 162 160 157 Slowest Speed 242 | 160 240 160 242 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 38 | 4 55 65 31 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 20 | . 5 11 4 Melee . | . . . . Projectile . | . . . . AOE 20 | . 5 11 4 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 1153 | 66 392 233 462 Wait 32 | . 5 1 26 Move 1003 | 59 348 226 370 Hop . | . . . . Pick Up 26 | 2 9 2 13 Fast Attach 9 | 5 1 . 3 Attach 6 | . 2 . 4 Detach 1 | . . . 1 Swap 10 | . 4 . 6 Drop 12 | . . . 12 Fire 53 | . 23 4 26 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 1 | . . . 1 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Build established: Mutant 407 | -10/Materials | Discovered new exit (range 11) 578 | -10/Materials | Discovered new exit (range 7) 755 | -10/Materials | Identified exit to Mines 756 | -10/Materials | Entered Mines 849 | -10/Mines | Learned Materials garrison access intel 958 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1071 | -10/Mines | Discovered new exit (range 5) 1106 | -10/Mines | Identified exit to Materials 1133 | -10/Mines | Entered Materials 1133 | -9/Materials | Evolved 2 slots: Utility x2 1861 | -9/Materials | Self-destructed Last Messages --------------- EM Pulse Gun (28%) Faulty Imp. EM Shotgun (100%) EM Pulse Gun (44%) R-06 Scavenger inserts Lgt. Assault Rifle into recycling unit. R-06 Scavenger inserts Lgt. Ion Engine into recycling unit. Recycling unit begins recycling process. R-06 Scavenger inserts Lgt. Treads into recycling unit. R-06 Scavenger inserts Flight Unit into recycling unit. Recycling unit begins recycling process. Connecting with Scanalyzer... >>Insert(Imp. EM Shotgun) Scanning Imp. EM Shotgun... Ready to analyze. >>Scanalyze Scanning: Imp. EM Shotgun... Schematic downloaded. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????#########???????????????????????? | | ?????????????????? ???????????????????????? | | ?????????????????? ???????????????????????? | | ???????????? ??? """ #??????????????????????? | | ???????????? # """ "" #??????????????????????? | | ???????????? # """ """#??????????????????????? | | ???????????# # S"#??????????????????????? | | ???????????+ + #??????????????????????? | | ???????????# #??########+#??????????????????????? | | ???????????# ########### #??????????????????????? | | ???????????# # ## #??????????????????????? | | ???????????# #"" """ ## #??????????????????????? | | ???????????# #"Y """ ## #??????????????????????? | | ???????????+ #"" """ ## #??????????????????????? | | ???????????# # """ ## #??????????????????????? | | ############ # ## #??????????????????????? | | # ## # ## #??????????????????????? | | # ## + + #??????????????????????? | | # ## # ## #??????????????????????? | | # ## ########### #??????????????????????? | | ##+#####+## #????????# #??????????????????????? | | # =*] = *#????????#@#??????????????????????? | | + ]!] =[= #????????# #??????????????????????? | | # [** #### #????????# ??????????????????????? | | # #####+#####??????+ ??????????????????????? | | + + #??????# ?????????????????????? | | # # #??????## #?????????????????????? | | # + #????????+#?????????????????????? | | # ##### #???????????????????????????????? | | # #???# #???????????????????????????????? | | # #???# #???????????????????????????????? | | # #???# #???????????????????????????????? | | # #???# #???????????????????????????????? | | # #???########/#####????????????????????????????? | | # #?####### !#????????????????????????????? | | # #?# # #????????????????????????????? | | # ### [ #????????????????????????????? | | # #????????????????????????????? | | # #### #????????????????????????????? | | # #??# # #????????????????????????????? | | # #??## ## #????????????????????????????? | | # #???# ## #????????????????????????????? | | # #???# ## #????????????????????????????? | | # #???# ###########????????????????????????????? | | # #???# #??????????????????????????????????????? | | # #???# #??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Coolant Potential 50 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: EM 15 Evasion (%) 40 Recoil Reduction 2 Salvage Targeting 1 Item Schematics ----------------- Imp. EM Shotgun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Challenges ------------ None Game ------ Seed ZioniteSiegeImmobilizer Manual? 0 Play Time 00:19:50 Cumulative 3.9 hours Start 2024.04.02 @ 06:54:44 End 2024.04.02 @ 10:38:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1e0e605d-8701-4784-b73a-93dac5932731