Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.07 @ 14:59:54 Player: Mozco Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (51) 255 Value Destroyed (1458) 1458 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (51) 51 TOTAL SCORE: 2944 Bonus ------- High Alert Combat Kills 51 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 280/280 System Corruption 0% Temperature Cool (6) Movement Treading (240) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Light Treads > --- UTILITY (3) ------ Improved Heat Sink Large Storage Unit > --- WEAPON (2) ------- Particle Cannon > --- INVENTORY (15) --- Heavy Ion Engine Light Treads Light Treads Light Treads Light Treads Experimental Sensor Array Targeting Computer Targeting Computer Light Armor Plating Light Armor Plating Hacking Suite Small Laser Particle Cannon Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Shield Generator > --- WEAPON ----------- Beam Rifle Particle Cannon > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Treads Light Treads Light Treads Experimental Sensor Array Targeting Computer Targeting Computer Light Armor Plating Light Armor Plating EM Shotgun Small Laser Particle Cannon Datajack [Rating: 18] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Protection Medium Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 71 | 6 16 12 37 Power 13 | 1 4 2 6 Engine 11 | 1 3 1 6 Core 2 | . 1 1 . Reactor . | . . . . Propulsion 19 | 2 3 4 10 Treads 12 | 2 . . 10 Leg 2 | . . 2 . Wheel 5 | . 3 2 . Hover . | . . . . Flight . | . . . . Utility 19 | 1 6 2 10 Device 6 | . 3 . 3 Storage 5 | 1 2 1 1 Processor . | . . . . Hackware . | . . . . Protection 8 | . 1 1 6 Artifact . | . . . . Weapon 20 | 2 3 4 11 Energy Gun 11 | 2 1 2 6 Energy Cannon 1 | . . . 1 Ballistic Gun 3 | . 2 . 1 Ballistic Cannon . | . . . . Launcher 5 | . . 2 3 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 30 | . 3 10 17 Power 5 | . 2 2 1 Propulsion 10 | . 1 4 5 Utility 6 | . . 1 5 Weapon 9 | . . 3 6 Highest Loss Streak 10 | . 2 10 5 To Critical Strikes . | . . . . Average Slot Usage (%) 93 | . 97 95 89 Engine 7 | . 5 4 10 Core 4 | . 8 8 . Treads 12 | . 3 . 22 Leg 3 | . . 9 5 Wheel 11 | . 24 19 . Device 8 | . 6 . 10 Storage 13 | . 14 14 13 Protection 5 | . 5 13 4 Energy Gun 12 | . 16 12 9 Energy Cannon 3 | . . . 6 Ballistic Gun 6 | . 11 8 2 Launcher 1 | . . 4 2 Naked Turns . | . . . . Heaviest Build 99 | 11 96 99 40 Greatest Support 60 | 40 40 24 60 Greatest Overweight (x) 7 | . 3 7 1 Average Overweight (x) . | . 1 2 . Largest Inventory Capacity 25 | 8 25 25 15 Average Capacity 12 | 7 13 19 11 Most Carried 20 | 6 19 20 14 Average Carried 9 | 3 10 15 8 Final Capacity 25 | 8 25 8 15 Final Carried 19 | 6 19 8 14 Class Distribution -------------------- 64% | Mutant 35% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Jun Mat Min Mat Matter Collected 1170 | 240 276 . 654 Remotely . | . . . . Salvage Created 1868 | . 642 32 1194 Parts 110 | . 34 . 76 Haulers Intercepted 4 | . 2 . 2 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Combat Hostiles Destroyed 49 | . 13 10 26 Guns 27 | . 13 1 13 Cannons 9 | . . . 9 AOE 13 | . . 9 4 Classes Destroyed 11 | . 6 1 4 Worker 2 | . 1 . 1 Builder 2 | . 1 . 1 Hauler 4 | . 2 . 2 Recycler 1 | . . . 1 Operator 1 | . . . 1 Watcher 2 | . 1 . 1 Swarmer 7 | . 3 . 4 Grunt 22 | . 10 . 12 Duelist 2 | . . . 2 Sentry 8 | . . . 8 Assembled 10 | . . 10 . Best Kill Streak 7 | . 5 7 6 Combat Bots Only 7 | . 5 7 6 Max Kills in Single Turn 3 | . 1 3 2 Gunslinging . | . . . . Exploded 3 | . . 3 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Jun Mat Min Mat Damage Taken 4304 | . 842 913 2549 Core 645 | . 145 94 406 Absorbed by Shields 280 | . 186 . 94 Core Remaining (%) 52 | 100 . 4 . Volleys Fired 187 | . 72 11 104 Largest 2 | . 2 1 2 Hottest 124 | . 90 65 124 Shots Fired 313 | . 136 12 165 Gun 244 | . 136 6 102 Cannon 48 | . . . 48 Launcher 21 | . . 6 15 Special . | . . . . Kinetic 77 | . 63 . 14 Thermal 200 | . 73 6 121 Explosive 21 | . . 6 15 Electromagnetic 15 | . . . 15 Robot Hit Streak 15 | . 13 2 15 Robot Miss Streak 6 | . 3 2 6 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 205 | . 95 5 105 Core Hits 106 | . 32 18 56 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 4 | . 3 . 1 Burn 4 | . 3 . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4400 | . 1201 611 2588 Guns 2262 | . 1201 55 1006 Cannons 675 | . . . 675 Explosions 1463 | . . 556 907 Melee . | . . . . Ramming . | . . . . Kinetic 604 | . 411 . 193 Thermal 2274 | . 790 55 1429 Explosive 1297 | . . 556 741 Electromagnetic 225 | . . . 225 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 10 | . 1 10 . Average Corruption 2 | . 1 4 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 8 | . 4 4 . Message Errors 1 | . 1 . . Matter Fused 1 | . . 1 . Parts Fused 1 | . . 1 . Data Loss (minor) 3 | . 2 1 . Misfires 2 | . 1 1 . Overload Shots . | . . . . Overflow Damage 99 | . . . 99 Projectiles . | . . . . Explosions 99 | . . . 99 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 241 | . . 30 211 Shots 8 | . . 1 7 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 284 | . 284 120 72 Average Temperature 63 | . 86 40 23 Received Heat Transfer 1158 | . 362 80 716 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 11 | . 3 . 8 Heat Transferred 5041 | . 2099 136 2806 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Peak Influence 618 | . 336 31 618 Initial 13 | . . 13 . Average 139 | . 86 8 221 Maximum Alert Level 2 | . 1 . 2 Low Security (%) 74 | 100 88 100 56 Level 1 16 | . 11 . 25 Level 2 8 | . . . 17 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 4 . 3 Investigation 2 | . 2 . . Extermination . | . . . . Reinforcement 4 | . 2 . 2 Assault 1 | . . . 1 Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Jun Mat Min Mat Distress Signals 4 | . 1 . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 92 | . 25 24 43 Peak Tracking Total 17 | . 7 17 7 Tactical Retreats 9 | . . 2 7 Traps | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Jun Mat Min Mat Machines Disabled 7 | . 3 . 4 Max in Single Turn 3 | . 1 . 3 Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Jun Mat Min Mat Machines Accessed 13 | . 8 . 5 Terminals 11 | . 7 . 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 48 | . 31 . 17 Successful 19 | . 13 . 6 Failed 29 | . 18 . 11 Catastrophic 5 | . 2 . 3 Database Lockouts . | . . . . Manual 38 | . 26 . 12 Terminals 42 | . 29 . 13 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Scanalyzers 4 | . . . 4 Garrison Access . | . . . . Terminal Hacks 12 | . 10 . 2 Robot Analysis 8 | . 7 . 1 Prototype ID Bank 1 | . 1 . . Unreport Threat 2 | . 2 . . Hauler Manifests 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer 2 | . . . 2 Insert Component 1 | . . . 1 Analyze 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks 4 | . 2 . 2 Terminals 3 | . 1 . 2 Botnet 3 | . 1 . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Tunnel 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 12 | . 7 . 5 Full Trace Events 2 | . . . 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Jun Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Jun Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Robot Analysis Total 8 | . 7 . 1 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Jun Mat Min Mat Turns Passed 2646 | 97 1005 285 1259 Spaces Moved 1444 | 54 663 175 552 Core 3 | 3 . . . Treads 562 | 51 71 . 440 Legs 166 | . . 54 112 Wheels 713 | . 592 121 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 120 120 Average Speed 136 | 153 112 140 161 Slowest Speed 400 | 160 160 400 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . 1 . Exploration Rate (%) 42 | 6 78 40 47 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . 1 . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 12 | . . . 12 Terrain Destroyed 142 | . . 43 99 Melee . | . . . . Projectile . | . . . . AOE 142 | . . 43 99 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Jun Mat Min Mat Total 1820 | 65 797 204 754 Wait 46 | . 19 . 27 Move 1440 | 53 662 173 552 Hop . | . . . . Pick Up 42 | 6 16 2 18 Fast Attach 21 | 6 5 . 10 Attach 24 | . 2 10 12 Detach 2 | . . 1 1 Swap 26 | . 9 2 15 Drop 31 | . 12 4 15 Fire 187 | . 72 11 104 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis 1 | . . 1 . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 2 exits: [*Mat] / [*Min]) History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 15) 98 | -11/Junkyard | Entered Materials 322 | -10/Materials | Build established: Mutant 406 | -10/Materials | Core integrity fell below 50% 427 | -10/Materials | Discovered new exit (range 10) 618 | -10/Materials | Discovered new exit (range 4) 920 | -10/Materials | Discovered new exit (range 8) 1103 | -10/Materials | Entered Mines 1149 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1152 | -10/Mines | Found Prototype Device 1243 | -10/Mines | Assembled infested the area 1282 | -10/Mines | Core integrity fell below 20% 1285 | -10/Mines | Destroyed 7 combat bots 1290 | -10/Mines | Crushed by falling debris 1291 | -10/Mines | System corruption reached 10% 1321 | -10/Mines | Lost 10 parts (2p4n1u3w) 1382 | -10/Mines | Discovered new exit (range 5) 1388 | -10/Mines | Entered Materials 1388 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1560 | -9/Materials | Lost 5 parts (1p3u1w) 1702 | -9/Materials | Core integrity fell below 50% 1730 | -9/Materials | Identified Exp. Sensor Array 1934 | -9/Materials | Lost 3 parts (1u2w) 1936 | -9/Materials | Build established: Scavenger-Mutant 2110 | -9/Materials | Discovered new exit (range 7) 2418 | -9/Materials | Discovered new exit (range 3) 2567 | -9/Materials | Core integrity fell below 20% 2588 | -9/Materials | First assault squad dispatched 2597 | -9/Materials | Lost 3 parts (1n1u1w) 2647 | -9/Materials | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- 02612_ U-05 Engineer builds a Wall. 02613_ K-01 Serf collects debris. 02616_ U-05 Engineer lays Concrete. 02617_ U-05 Engineer builds a Wall. 02617_ K-01 Serf collects debris. 02618_ U-05 Engineer builds a Wall. 02620_ K-01 Serf collects debris. 02621_ EM Shotgun destroyed. 02622_ U-05 Engineer lays Concrete. 02623_ U-05 Engineer builds a Wall. 02624_ K-01 Serf collects debris. 02624_ U-05 Engineer lays Concrete. 02625_ U-05 Engineer builds a Wall. 02626_ K-01 Serf collects debris. 02629_ U-05 Engineer lays Concrete. 02633_ U-05 Engineer builds a Wall. 02634_ U-05 Engineer lays Concrete. 02637_ U-05 Engineer builds a Wall. 02637_ U-05 Engineer lays Concrete. 02638_ U-05 Engineer builds a Wall. 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""" | | ?????????????# ######+#???# ![ | | ?????????????#####????# #???## ! | | ??????????????????????# #????###/###### | | ??????????????????????# #??????# ###### | | ?????????????########## ###????#![ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadeMobileWings Manual? 0 Play Time 00:34:11 Cumulative 132.8 hours Start 2023.12.07 @ 12:30:00 End 2023.12.07 @ 14:59:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 104 Rogue 101 Adventurer 3 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 68 Gallery% 76 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4014f8a9-8f13-4def-b8b3-314bc3524e32