Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.16 @ 16:07:34 Player: sentrybuster Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (104) 520 Value Destroyed (3552) 3552 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (241) 241 TOTAL SCORE: 8833 Bonus ------- High Alert Combat Kills 241 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 5% Temperature Cool (18) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Improved Signal Interpreter Improved Target Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Advanced Sensor Array Long-range Sensor Array Improved System Shield Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Advanced Treads Heavy Treads Armored Leg Armored Leg > --- UTILITY ---------- Visual Processing Unit Experimental Sensor Array Improved Signal Interpreter Improved Target Analyzer Recoil Nullifier Layered Light Armor Plating > --- WEAPON ----------- Cooled Pulse Rifle Variable Charge Gun Ion Burst Cannon Magnetic Acceleration Cannon Rocket Launcher > --- INVENTORY -------- Improved Cooling System Advanced Sensor Array Long-range Sensor Array Improved System Shield [Rating: 79] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Advanced Treads Leg Armored Leg Wheel Armored Wheel Utility Melee Analysis Suite Device Improved Cooling System Storage Small Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Autogun Energy Gun Cooled Pulse Rifle Energy Cannon Ion Burst Cannon Ballistic Gun Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Special Weapon Flamer Build | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Upp Slots Evolved 10 | . . . 2 2 . 2 2 2 . Power . | . . . . . . . . . . Propulsion 3 | . . . . . . 2 1 . . Utility 4 | . . . 2 . . . 1 1 . Weapon 3 | . . . . 2 . . . 1 . Parts Attached 105 | 6 3 6 6 8 24 27 13 10 2 Power 6 | 1 . 2 . . 1 2 . . . Engine 5 | 1 . 1 . . 1 2 . . . Core 1 | . . 1 . . . . . . . Reactor . | . . . . . . . . . . Propulsion 28 | 2 2 . 1 2 7 7 4 3 . Treads 10 | . . . . . 7 1 1 1 . Leg 8 | . 2 . 1 2 . . 1 2 . Wheel 10 | 2 . . . . . 6 2 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 26 | 1 1 1 2 1 3 7 6 4 . Device 13 | . . . 1 1 3 5 . 3 . Storage 1 | 1 . . . . . . . . . Processor 6 | . . 1 . . . 2 2 1 . Hackware 1 | . . . . . . . 1 . . Protection 5 | . 1 . 1 . . . 3 . . Artifact . | . . . . . . . . . . Weapon 45 | 2 . 3 3 5 13 11 3 3 2 Energy Gun 20 | 2 . 1 3 . 10 1 1 2 . Energy Cannon 1 | . . . . . . . 1 . . Ballistic Gun 12 | . . 2 . . 2 8 . . . Ballistic Cannon 1 | . . . . . . . 1 . . Launcher 8 | . . . . 4 1 2 . 1 . Special Weapon 3 | . . . . 1 . . . . 2 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . 2 1 1 . . Parts Lost 59 | . 1 4 . 5 22 6 2 5 14 Power 4 | . . 1 . . 2 . . . 1 Propulsion 16 | . 1 . . 1 4 3 2 2 3 Utility 12 | . . 1 . 2 3 1 . 1 4 Weapon 27 | . . 2 . 2 13 2 . 2 6 Highest Loss Streak 13 | . 1 3 . 2 9 2 1 4 13 Average Slot Usage (%) 88 | . 92 95 83 85 85 86 94 89 74 Engine 4 | . 14 2 . . 2 5 6 5 3 Core 2 | . . 11 11 9 4 . . . . Treads 6 | . . . . . 16 2 10 8 4 Leg 6 | . 5 28 22 17 . . 1 5 10 Wheel 9 | . 21 . . . . 21 17 4 . Device 10 | . . . 3 14 12 14 7 11 14 Storage 3 | . 14 14 11 9 8 . . . . Processor 13 | . . 10 11 9 8 12 18 17 16 Protection 1 | . 7 1 3 . . . 3 4 . Energy Gun 9 | . 28 7 17 8 20 2 5 10 8 Energy Cannon 1 | . . . . . . . 4 5 3 Ballistic Gun 9 | . . 17 4 . 2 25 9 . . Ballistic Cannon 2 | . . . . . . . 4 5 3 Launcher 1 | . . . . 8 6 . . 4 . Naked Turns 5 | . . . . . 5 . . . . Heaviest Build 46 | 11 14 14 19 27 29 32 44 46 42 Greatest Support 92 | 26 26 20 23 23 40 52 46 92 70 Greatest Overweight (x) 2 | 1 1 . . 1 2 1 2 2 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 4 4 4 4 Average Capacity 4 | 5 6 6 6 6 5 4 4 4 4 Most Carried 6 | 4 5 6 6 6 6 4 4 4 4 Average Carried 4 | 2 4 5 5 5 4 3 4 3 3 Final Capacity 6 | 6 6 6 6 6 4 4 4 4 4 Final Carried 6 | 4 5 6 6 6 3 4 4 3 3 Class Distribution -------------------- 40% | Skirmisher 26% | Mutant 16% | Gunner 5% | Scavenger-Skirmisher 3% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Gunner | -8/Storage Gunner | -7/Factory Skirmisher | -6/Factory Skirmisher | -5/Factory Skirmisher | -5/Upper Caves Resources | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 ----------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Upp Matter Collected 2396 | 168 108 74 42 99 337 811 469 155 133 Remotely . | . . . . . . . . . . Salvage Created 4028 | . 182 121 115 240 1451 920 776 154 69 Parts 214 | . 13 8 10 18 64 57 36 8 . Haulers Intercepted 3 | . . . 2 . 1 . . . . Recyclers Shooed 5 | . . 2 1 . 2 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Upp Combat Hostiles Destroyed 76 | . 8 3 . 9 25 19 7 3 2 Melee 1 | . . . . . 1 . . . . Guns 55 | . 8 3 . 3 19 17 4 1 . Cannons 7 | . . . . 1 . . 2 2 2 AOE 12 | . . . . 5 4 2 1 . . Classes Destroyed 11 | . 2 1 2 2 1 2 1 . . Worker 6 | . . . . 1 3 1 1 . . Builder 1 | . . . . . . . 1 . . Hauler 3 | . . . 2 . 1 . . . . Recycler 6 | . . 1 . . 2 1 2 . . Operator 3 | . . . . . . 1 2 . . Watcher 9 | . . . 1 1 2 2 2 1 . Swarmer 23 | . 6 3 . 4 . 9 . . 1 Grunt 27 | . 2 . . 3 18 2 2 . . Sentry 19 | . . . . 2 6 6 4 . 1 Hunter 1 | . . . . . 1 . . . . Programmer 6 | . . . . . . 2 1 3 . Best Kill Streak 12 | . 6 3 1 6 12 5 2 1 1 Combat Bots Only 7 | . 6 2 . 6 7 4 2 1 1 Max Kills in Single Turn 5 | . 2 1 1 3 5 2 2 1 1 Gunslinging 1 | . 1 . . . . . . . . Exploded 3 | . . . . 3 1 1 1 . . Melee 1 | . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Upp Damage Taken 8377 | . 261 229 92 547 2212 1286 541 869 2340 Core 1723 | . 17 28 18 106 356 161 27 23 987 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 77 | 100 . 82 95 . 16 77 96 . . Volleys Fired 252 | . 21 20 17 15 77 53 28 13 8 Largest 5 | . 2 2 2 3 4 4 4 5 4 Hottest 298 | . 80 80 112 142 256 139 241 298 293 Shots Fired 655 | . 42 26 34 32 183 190 89 33 26 Gun 551 | . 42 26 34 15 177 187 42 15 13 Cannon 72 | . . . . . . . 47 17 8 Launcher 15 | . . . . 8 3 3 . 1 . Special 17 | . . . . 9 3 . . . 5 Kinetic 317 | . . 24 10 . 28 183 51 13 8 Thermal 300 | . 42 2 24 24 134 4 38 19 13 Explosive 13 | . . . . 8 3 1 . 1 . Electromagnetic 25 | . . . . . 18 2 . . 5 Robot Hit Streak 45 | . 7 10 11 16 45 12 10 10 10 Robot Miss Streak 13 | . 2 2 2 1 2 5 13 8 2 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . 1 . . . 2 2 . . . Max Gunslinging Chain 1 | . 1 . . . 1 1 . . . Shots Hit Robots 427 | . 28 18 27 24 148 94 47 22 19 Core Hits 207 | . 10 8 6 19 63 47 42 8 4 Critical Hits 4 | . . . . . . 2 . 1 1 Critical Kills 1 | . . . . . . . . 1 . Critical Parts Destroyed 2 | . . . . . . 1 . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9088 | . 301 142 318 874 3253 1945 1215 670 370 Guns 5949 | . 301 142 318 223 2421 1583 451 323 187 Cannons 1078 | . . . . . . . 586 347 145 Explosions 1877 | . . . . 583 779 356 159 . . Melee . | . . . . . . . . . . Ramming 51 | . . . . . 20 6 19 . 6 Kinetic 2686 | . . 142 49 . 328 1489 355 178 145 Thermal 4592 | . 301 . 269 291 1995 406 682 492 156 Explosive 1390 | . . . . 583 616 32 159 . . Electromagnetic 369 | . . . . . 294 12 . . 63 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . . . 1 2 . 3 5 Average Corruption 1 | . . . . . 1 1 . 1 3 Corruption Purged . | . . . . . . . . . . Effects 18 | . . . . . 2 6 . 3 7 Message Errors 4 | . . . . . . 2 . . 2 Matter Fused 3 | . . . . . . . . . 3 Heat Flow Errors 2 | . . . . . . 1 . 1 . Energy Discharges 3 | . . . . . 1 2 . . . Data Loss (minor) 3 | . . . . . 1 1 . . 1 Targeting Errors 2 | . . . . . . . . 2 . Weapon Failures 1 | . . . . . . . . . 1 Overload Shots 6 | . . . . . . 1 2 3 . Overflow Damage 217 | . . . . . 28 125 59 5 . Projectiles 5 | . . . . . . . . 5 . Explosions 212 | . . . . . 28 125 59 . . Melee . | . . . . . . . . . . Knockbacks 4 | . . . . . . . 1 3 . Impact . | . . . . . . . . . . Kinetic 4 | . . . . . . . 1 3 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 410 | . . . . 56 138 117 97 . 2 Shots 9 | . . . . 2 3 3 1 . . Rammed 21 | . . . . . 10 2 1 . 8 Targets Rammed 22 | . . . . . 11 2 1 . 8 Kicked . | . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . Highest Temperature 549 | . 276 27 245 212 406 126 384 549 123 Average Temperature 111 | . 91 12 69 72 149 27 89 185 49 Received Heat Transfer 1537 | . 78 . 6 97 954 174 93 54 81 Effects 16 | . . . . . 8 . . 8 . Shutdowns 3 | . . . . . 2 . . 1 . Interference 9 | . . . . . 6 . . 3 . Matter Decay 2 | . . . . . . . . 2 . Damage (major) 2 | . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Melted 10 | . . . 1 2 5 . 2 . . Heat Transferred 9088 | . 675 . 666 961 4386 361 969 645 425 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Upp Peak Influence 739 | . 195 140 53 301 593 739 329 236 . Initial 306 | . . 75 2 22 126 244 306 135 . Average 267 | . 119 97 23 239 360 486 238 128 . Maximum Alert Level 3 | . . . . 1 2 3 1 1 . Low Security (%) 40 | 100 100 100 100 11 22 . 28 80 . Level 1 39 | . . . . 88 29 40 71 19 . Level 2 17 | . . . . . 48 49 . . . Level 3 2 | . . . . . . 10 . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 24 | . 2 1 . 2 8 4 4 3 . Investigation 7 | . 1 1 . 1 2 1 1 . . Extermination 4 | . . . . . . 1 1 2 . Reinforcement 8 | . 1 . . . 4 . 2 1 . Assault . | . . . . . . . . . . Garrison 5 | . . . . 1 2 2 . . . Intercept . | . . . . . . . . . . Construction Impeded 3 | . . . . . 2 . . 1 . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Upp Distress Signals 7 | . . . . . 5 1 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 158 | . 10 5 2 15 44 30 24 10 18 Peak Tracking Total 15 | . 3 3 1 6 8 5 7 2 15 Tactical Retreats 13 | . 1 1 . 1 6 1 1 . 2 Traps | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Upp Traps Triggered 7 | . . . . . 3 1 2 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 ---------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Upp Machines Disabled 14 | . . . . 1 1 9 3 . . Max in Single Turn 6 | . . . . 1 1 6 2 . . Garrison Access 2 | . . . . . . . 1 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Upp Machines Accessed 25 | . 2 2 . 1 6 7 3 3 1 Terminals 14 | . 1 1 . . 6 4 1 1 . Fabricators 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 1 . . . . 1 . . . Scanalyzers 1 | . . . . . . . . 1 . Garrison Access 5 | . . . . 1 . 1 2 1 . Total Hacks 63 | . 5 3 . 2 18 19 6 9 1 Successful 28 | . 2 2 . . 10 8 2 3 1 Failed 35 | . 3 1 . 2 8 11 4 6 . Catastrophic 7 | . . . . 1 1 2 3 . . Database Lockouts . | . . . . . . . . . . Manual 35 | . 4 2 . . 15 10 1 3 . Terminals 37 | . 3 2 . . 18 10 1 3 . Fabricators 2 | . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . Recycling Units 6 | . 2 . . . . 4 . . . Scanalyzers 3 | . . . . . . . . 3 . Garrison Access 13 | . . . . 2 . 3 5 3 . Terminal Hacks 12 | . . 2 . . 5 2 1 1 1 Part Schematic 1 | . . 1 . . . . . . . Prototype ID Bank 3 | . . . . . 2 . 1 . . Open Door 3 | . . 1 . . 1 . . . 1 Level Access Points 1 | . . . . . 1 . . . . Locate Traps 3 | . . . . . . 2 . 1 . Zone Layout 1 | . . . . . 1 . . . . Fabricator Hacks 2 | . . . . . . 2 . . . Load Schematic 1 | . . . . . . 1 . . . Build 1 | . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 5 | . 1 . . . . 4 . . . Recycle Component 1 | . . . . . . 1 . . . Process 1 | . . . . . . 1 . . . Report Inventory 2 | . 1 . . . . 1 . . . Retrieve Matter 1 | . . . . . . 1 . . . Scanalyzer 1 | . . . . . . . . 1 . Insert Component 1 | . . . . . . . . 1 . Garrison Access Hacks 2 | . . . . . . . 1 1 . Seal Access 2 | . . . . . . . 1 1 . Unauthorized Hacks 6 | . 1 . . . 5 . . . . Terminals 5 | . . . . . 5 . . . . Track 1 | . . . . . 1 . . . . Botnet 3 | . . . . . 3 . . . . Disrupt 1 | . . . . . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Monitor 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . . . . 1 1 . . Used 1 | . . . . . . 1 . . . Hacking Detections 19 | . 2 1 . 1 6 5 1 3 . Full Trace Events 6 | . 1 . . 1 2 1 1 . . Feedback Events 1 | . . . . . . 1 . . . Corruption 1 | . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Built 2 | . . . . . . 2 . . . Matter 102 | . . . . . . 102 . . . Time 25 | . . . . . . 25 . . . Total Part Build Rating 2 | . . . . . . 2 . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled 1 | . . . . . . 1 . . . Recycled Matter 10 | . . . . . . 10 . . . Retrieved Matter 10 | . . . . . . 10 . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 ------------ Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . Programmers 3 | . . . . . . 3 . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Upp Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders 2 | . . . . . . 2 . . . ROAM 1 | . . . . . . 1 . . . RETURN 1 | . . . . . . 1 . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Upp Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . Drone Launches 2 | . . . . . . 2 . . . Drone Recoveries 1 | . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 ------------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Upp Turns Passed 6102 | 52 165 536 239 288 789 1210 1488 710 625 Spaces Moved 3723 | 44 88 363 140 167 296 926 963 386 350 Core 131 | 2 . . . . 19 29 . . 81 Treads 755 | . . . . . 266 91 128 217 53 Legs 923 | . 24 363 140 167 11 . . 2 216 Wheels 1914 | 42 64 . . . . 806 835 167 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 120 120 120 50 90 87 105 50 Average Speed 115 | 89 98 120 120 121 160 100 105 133 123 Slowest Speed 180 | 100 120 120 120 150 180 165 165 180 160 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 31 | 3 25 91 18 12 51 27 30 13 46 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 4 | . . . . . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched 3 | . . 2 . . . . . . 1 Spaces Dug 7 | . . . . . . . 7 . . Terrain Destroyed 218 | . . . . 30 49 68 54 15 2 Melee . | . . . . . . . . . . Projectile 24 | . . . . . . 1 18 3 2 AOE 194 | . . . . 30 49 67 36 12 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Upp Total 5009 | 53 124 441 179 216 464 1106 1363 549 514 Wait 844 | . 10 46 11 8 46 91 350 137 145 Move 3714 | 43 87 362 139 166 295 925 962 385 350 Hop . | . . . . . . . . . . Pick Up 23 | 4 2 3 1 4 3 3 1 1 1 Fast Attach 78 | 6 1 5 5 4 18 20 11 7 1 Attach 14 | . 2 1 . 2 5 1 . 2 1 Detach 7 | . 1 1 . . 2 . 2 1 . Swap 13 | . . . 1 2 1 6 2 1 . Drop 30 | . . 3 5 3 6 5 6 2 . Fire 252 | . 21 20 17 15 77 53 28 13 8 Melee . | . . . . . . . . . . Ram 6 | . . . . . . 2 1 . 3 Kick . | . . . . . . . . . . Crush 16 | . . . . . 11 . . . 5 Escape Stasis . | . . . . . . . . . . Rewire 12 | . . . . 12 . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory -5/Factory -5/Upper Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 27 | -11/Scrapyard | Discovered new exit (range 14) 53 | -11/Scrapyard | Entered Materials 200 | -10/Materials | Discovered new exit (range 10) 218 | -10/Materials | Entered Mines 270 | -10/Mines | Lost 3 parts (1p2w) 310 | -10/Mines | Met a Derelict shopkeep closing up shop 313 | -10/Mines | Build established: Mutant 356 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 411 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 414 | -10/Mines | Found Prototype Device 438 | -10/Mines | Learned Materials trap positions 486 | -10/Mines | Discovered new exit (range 7) 739 | -10/Mines | Discovered new exit (range 15) 754 | -10/Mines | Entered Materials 754 | -9/Materials | Evolved 2 slots: Utility x2 755 | -9/Materials | Loaded intel: 12 trap records 952 | -9/Materials | Discovered new exit (range 16) 993 | -9/Materials | Entered another Materials area 993 | -8/Materials | Evolved 2 slots: Weapon x2 998 | -8/Materials | Discovered new exit (range 16) 1047 | -8/Materials | Garrison activated, responded to threat 1281 | -8/Materials | Entered Storage 1499 | -8/Storage | Destroyed 7 combat bots 1504 | -8/Storage | Lost 3 parts (3w) 1866 | -8/Storage | Lost 7 parts (2n2u3w) 1877 | -8/Storage | Destroyed 7 combat bots 1914 | -8/Storage | Identified exit to Factory 1957 | -8/Storage | Garrison activated, responded to threat 2012 | -8/Storage | Core integrity fell below 50% 2065 | -8/Storage | Released all parts (3) 2070 | -8/Storage | Core integrity fell below 20% 2070 | -8/Storage | Entered Factory 2070 | -7/Factory | Evolved 2 slots: Propulsion x2 2093 | -7/Factory | Lost 9 parts (1p2n1u5w) 2260 | -7/Factory | Garrison activated, responded to threat 2431 | -7/Factory | Fabricated Signal Interpreter (x2) 2455 | -7/Factory | Garrison activated, responded to threat 2844 | -7/Factory | Build established: Gunner 3274 | -7/Factory | Discovered new exit (range 5) 3279 | -7/Factory | Identified exit to Factory 3280 | -7/Factory | Entered another Factory area 3280 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3302 | -6/Factory | Build established: Skirmisher 4717 | -6/Factory | Discovered new exit (range 18) 4734 | -6/Factory | Identified exit to Factory 4768 | -6/Factory | Entered another Factory area 4768 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4871 | -5/Factory | Identified Exp. Sensor Array 5326 | -5/Factory | Discovered new exit (range 17) 5476 | -5/Factory | Identified exit to Upper Caves 5478 | -5/Factory | Entered Upper Caves 5488 | -5/Upper Caves | Lost 4 parts (1n1u2w) 5630 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6070 | -5/Upper Caves | Core integrity fell below 50% 6088 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 6093 | -5/Upper Caves | Lost 13 parts (1p3n3u6w) 6098 | -5/Upper Caves | Core integrity fell below 20% 6103 | -5/Upper Caves | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 05989_ Slug penetrates Wall. 05990_ Hvy. Treads destroyed. 05993_ Slug penetrates Wall. 06002_ Recoil Nullifier destroyed. 06005_ Penetrated by Slug. 06021_ Acquired 41 matter. 06026_ Exp. Sensor Array destroyed. 06031_ Imp. Cooling System destroyed. 06039_ Arm. Leg destroyed. 06058_ System corrupted: Component data lost. 06062_ Arm. Leg destroyed. 06062_ Slammed into S-27 Virus. 06062_ Destabilizing: System corrupted (+2). 06063_ Slammed into S-27 Virus. 06066_ Slug penetrates Wall. 06087_ G-50 Soldier springs to life. 06088_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 06088_ G-50 Soldier springs to life. 06092_ Y-72 Warden: "REQUESTING BACKUP." 06096_ Visual Processing Unit destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ????????????????????? | | ??????????????????????????## ????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? #????????????????????? | | ???????????????????????### ?????????????????????? | | ???????????????????????? ?????????????????????? | | ??????????????????????? #?????????????????????? | | ??????????????????????? #?????????????????????? | | ???????????????????????? ##????????????????????? | | ????????????????????????# ##???????????????????? | | ???????????????????????## #???????????????????? | | ??????????????????????## @ #?????????????????? #? | | ?????????????????????## #???????????????? | | ????????????????????## ######??????????# | | ???????????????????## ##???????## | | ?????????????####### ####?## ? | | ????????????## ## ?? | | ???????????## s ## ?? | | ??????????## ss##s ???? | | ?????????## s ?????? | | ????????## Y ### ###????? | | ????????# s gggg # "#????? | | ????????# ### #### ### # "#???? | | ????????#######??## ##??#######?#### #?????? ? | | ??????????????????###??????????????# ##????? ?? | | ???????????????????????????????????# # "#? ??? | | ???????????????????????????????????# #""""""# #??? | | ???????????????????????????????????# ######## #??? | | ???????????????????????????????????# #??? | | ???????????????????????????????????# ##???? | | ???????????????????????????????????## #???? | | ????????????????????????????????????## ## ##??? | | ?????????????????????????????????????## #### #??? | | ??????????????????????????????????????###?## ##?# | | ??????????????????????????????????????????# ## | | ??????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 30 Terrain Scan Density 10 Heat Shielding 75 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 8 Melee Accuracy 5 Target Analysis 6 Recoil Reduction 9 Offensive Hacking 10 Item Schematics ----------------- Signal Interpreter | -10/Mines | Hacked Robot Schematics ------------------ None Fabricated ------------ Signal Interpreter | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiometalManeuveringDatajack Manual? 0 Play Time 00:53:02 Cumulative 48.6 hours Start 2020.09.16 @ 15:14:01 End 2020.09.16 @ 16:07:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 90 Rogue 90 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 51 Achievement% 37 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 68868040-250f-4220-bb22-61608b06dcec