Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.18 @ 20:27:33 Player: Edilaic Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (63) 315 Value Destroyed (2210) 2210 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (59) 59 TOTAL SCORE: 4424 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 37 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Core (50) Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Ion Engine Heavy Assault Rifle Shock Bomb Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Heat Sink Large Storage Unit Improved Light Armor Plating > --- WEAPON ----------- Pulse Rifle Heavy Assault Rifle Assault Cannon > --- INVENTORY -------- Aluminum Leg Medium Storage Unit Improved Light Armor Plating Beam Rifle Beam Rifle Electrolaser Advanced Beam Cannon Heavy Assault Rifle Mini Grenade Launcher Mining Laser [Rating: 23] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 1 | . . 1 . . Weapon 1 | . . . 1 . Parts Attached 85 | 7 2 30 26 20 Power 10 | 2 . 2 4 2 Engine 9 | 2 . 2 4 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 25 | 2 . 11 7 5 Treads . | . . . . . Leg 25 | 2 . 11 7 5 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 15 | 1 2 6 3 3 Device 6 | . 2 2 . 2 Storage 4 | 1 . 2 1 . Processor . | . . . . . Hackware . | . . . . . Protection 5 | . . 2 2 1 Artifact . | . . . . . Weapon 35 | 2 . 11 12 10 Energy Gun 10 | 1 . 1 5 3 Energy Cannon 3 | . . 2 . 1 Ballistic Gun 15 | 1 . 6 4 4 Ballistic Cannon 3 | . . . 1 2 Launcher 3 | . . 1 2 . Special Weapon 1 | . . 1 . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 21 | . . 4 7 10 Power 1 | . . . 1 . Propulsion 6 | . . . 3 3 Utility 5 | . . 1 . 4 Weapon 9 | . . 3 3 3 Highest Loss Streak 5 | . . 2 2 5 Average Slot Usage (%) 96 | . 99 97 96 91 Engine 9 | . 14 11 7 8 Leg 32 | . 28 33 34 33 Device 7 | . 13 5 9 6 Storage 12 | . 14 17 9 8 Protection 7 | . . 8 9 7 Energy Gun 6 | . 14 3 7 5 Energy Cannon 2 | . . 3 . 4 Ballistic Gun 13 | . 14 13 15 9 Ballistic Cannon 2 | . . . 3 7 Naked Turns 10 | . . . . 10 Heaviest Build 40 | 12 13 38 40 40 Greatest Support 43 | 20 20 33 43 40 Greatest Overweight (x) 1 | 1 . 1 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 12 | 6 6 12 10 10 Average Capacity 9 | 5 6 10 9 9 Most Carried 12 | 6 6 12 10 10 Average Carried 8 | 3 5 9 9 9 Final Capacity 10 | 6 6 8 10 4 Final Carried 9 | 6 6 8 9 4 Class Distribution -------------------- 43% | Scavenger-Tank 32% | Mutant 18% | Scavenger-Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Sto Matter Collected 1869 | 168 134 364 719 484 Remotely . | . . . . . Salvage Created 2648 | . 158 644 1033 813 Parts 140 | . 12 49 38 41 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 4 | . . 2 . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Combat Hostiles Destroyed 54 | . 4 18 18 14 Guns 38 | . 4 14 14 6 Cannons 12 | . . 2 2 8 AOE 4 | . . 2 2 . Classes Destroyed 10 | . 1 5 3 1 Worker 1 | . . . 1 . Builder 2 | . . 1 . 1 Hauler 1 | . . . . 1 Recycler 5 | . . 1 2 2 Swarmer 8 | . . 8 . . Grunt 27 | . 4 4 10 9 Brawler 1 | . . . 1 . Duelist 2 | . . 1 . 1 Sentry 15 | . . 5 6 4 Hunter 1 | . . . 1 . Best Kill Streak 6 | . 2 6 5 3 Combat Bots Only 5 | . 2 5 4 2 Max Kills in Single Turn 2 | . 1 2 1 2 Gunslinging 1 | . . 1 . . Exploded 2 | . . 2 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Damage Taken 4745 | . 159 1368 1456 1762 Core 898 | . 48 292 218 340 Absorbed by Shields . | . . . . . Core Remaining (%) 69 | 100 80 27 . . Volleys Fired 187 | . 13 82 46 46 Largest 3 | . 2 2 3 3 Hottest 156 | . 70 98 135 156 Shots Fired 427 | . 26 129 137 135 Gun 313 | . 26 112 103 72 Cannon 105 | . . 12 30 63 Launcher 9 | . . 5 4 . Special . | . . . . . Kinetic 303 | . 13 99 106 85 Thermal 115 | . 13 25 27 50 Explosive 7 | . . 5 2 . Electromagnetic 2 | . . . 2 . Robot Hit Streak 15 | . 4 9 15 10 Robot Miss Streak 6 | . 1 4 6 4 Penetration Max 1 | . . . 1 . Secondary Targets 2 | . . 1 1 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 275 | . 16 90 92 77 Core Hits 128 | . 9 40 44 35 Critical Hits 4 | . . 2 . 2 Critical Kills 1 | . . 1 . . Critical Parts Destroyed 3 | . . 1 . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4645 | . 165 1218 1867 1395 Guns 2790 | . 165 731 1176 718 Cannons 1174 | . . 164 342 668 Explosions 672 | . . 323 349 . Melee . | . . . . . Ramming 9 | . . . . 9 Kinetic 2644 | . 63 601 1160 820 Thermal 1320 | . 102 294 358 566 Explosive 545 | . . 323 222 . Electromagnetic 127 | . . . 127 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . . 3 Average Corruption 3 | . . . . 3 Corruption Purged . | . . . . . Effects 1 | . . . . 1 Message Errors 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 1 | . . . . 1 Projectiles 1 | . . . . 1 Explosions . | . . . . . Melee . | . . . . . Knockbacks 12 | . . . 9 3 Impact . | . . . . . Kinetic 9 | . . . 7 2 Secondary 3 | . . . 2 1 Self-Inflicted Damage 3 | . . . . 3 Shots . | . . . . . Rammed 3 | . . . . 3 Targets Rammed 3 | . . . . 3 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 401 | . 78 225 228 401 Average Temperature 77 | . 24 63 57 108 Received Heat Transfer 1893 | . 90 426 621 756 Effects 2 | . . . . 2 Energy Bleed 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . . 2 1 Heat Transferred 2942 | . 296 629 814 1203 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Peak Influence 444 | . 204 321 380 444 Initial 160 | . . 1 92 160 Average 174 | . 93 157 180 265 Maximum Alert Level 2 | . 1 1 1 2 Low Security (%) 56 | 100 81 64 60 20 Level 1 42 | . 18 35 39 74 Level 2 1 | . . . . 5 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 1 1 3 4 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 3 | . 1 1 . 1 Assault 2 | . . . . 2 Garrison 4 | . . . 3 1 Intercept . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Distress Signals 8 | . . 3 4 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 107 | . 11 29 31 36 Peak Tracking Total 10 | . 3 9 5 10 Tactical Retreats 10 | . 1 1 1 7 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Traps Triggered 2 | . . . 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Sto Machines Disabled 4 | . . . 4 . Max in Single Turn 1 | . . . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Machines Accessed 7 | . 3 2 1 1 Terminals 5 | . 2 2 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 8 | . 4 2 1 1 Successful 7 | . 3 2 1 1 Failed 1 | . 1 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 6 | . 3 2 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . 2 2 1 . Record 1 | . . 1 . . Prototype ID Bank 1 | . 1 . . . Branch Access Points 1 | . . 1 . . Alert Level 1 | . . . 1 . Locate Traps 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . 1 . . 1 Report Inventory 2 | . 1 . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 2 1 . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Total Allies 2 | . . . . 2 Largest Group 2 | . . . . 2 Highest-Rated Group 62 | . . . . 62 Highest-Rated Ally 31 | . . . . 31 Total Orders . | . . . . . Ally Attacks 11 | . . . . 11 Total Damage 187 | . . . . 187 Kills 1 | . . . . 1 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Sto Turns Passed 3402 | 112 464 1046 1010 770 Spaces Moved 1935 | 79 301 569 595 391 Core 18 | 5 . . . 13 Treads . | . . . . . Legs 1917 | 74 301 569 595 378 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 50 Average Speed 123 | 119 120 129 120 122 Slowest Speed 150 | 150 120 150 150 150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 39 | 6 58 43 44 44 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 56 | . . 18 20 18 Melee . | . . . . . Projectile 26 | . . . 8 18 AOE 30 | . . 18 12 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Total 2591 | 93 382 760 782 574 Wait 290 | 3 56 45 90 96 Move 1931 | 78 300 568 594 391 Hop . | . . . . . Pick Up 51 | 5 5 18 14 9 Fast Attach 20 | 6 2 4 5 3 Attach 10 | . . 2 5 3 Detach . | . . . . . Swap 55 | 1 . 24 16 14 Drop 44 | . 6 17 12 9 Fire 187 | . 13 82 46 46 Melee . | . . . . . Ram 3 | . . . . 3 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 113 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 370 | -10/Materials | Discovered new exit (range 11) 460 | -10/Materials | Discovered new exit (range 4) 577 | -10/Materials | Entered another Materials area 577 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 842 | -9/Materials | Core integrity fell below 50% 943 | -9/Materials | Discovered new exit (range 10) 1048 | -9/Materials | Identified exit to Mines 1071 | -9/Materials | Build established: Scavenger-Mutant 1231 | -9/Materials | Discovered new exit (range 3) 1504 | -9/Materials | Build established: Mutant 1623 | -9/Materials | Entered another Materials area 1623 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1937 | -8/Materials | Build established: Scavenger-Tank 2336 | -8/Materials | Garrison activated, responded to threat 2425 | -8/Materials | Discovered new exit (range 9) 2480 | -8/Materials | Discovered new exit (range 14) 2633 | -8/Materials | Entered Storage 2977 | -8/Storage | Garrison activated, responded to threat 3311 | -8/Storage | Met a pair of Derelict thieves 3357 | -8/Storage | Core integrity fell below 50% 3393 | -8/Storage | Released all parts (7) 3397 | -8/Storage | Core integrity fell below 20% 3403 | -8/Storage | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 03385_ Adv. Beam Cannon destroyed. 03386_ Imp. Heat Sink destroyed. 03386_ System corrupted by crushing effect (+3). 03386_ R-06 Scavenger collects Beam Rifle. 03387_ Particle Gun destroyed. 03389_ R-06 Scavenger collects Lgt. Treads. 03390_ Aluminum Leg destroyed. 03393_ Released Nuclear Core. 03393_ Released Hvy. Assault Rifle. 03393_ Released Lrg. Storage Unit. 03393_ Released Aluminum Leg. 03393_ Released Heat Sink. 03393_ Released Assault Cannon. 03393_ Acquired 41 matter. 03393_ R-06 Scavenger collects Imp. Ion Engine. 03395_ Slammed into R-06 Scavenger. 03396_ Acquired 44 matter. 03397_ Slammed into G-47 Trooper. 03398_ Slammed into R-06 Scavenger. 03400_ ,GDHW==SBXZNA5HC=&UL< Map ----- +----------------------------------------------------+ | ????????????????????????????######??# "%????? | | ????????????????????????????#* * #### ##########+ | | ????????????????????????????# ** #T##=%# % | | ????????????????????????????# " # *# | | ????????????????????????????#* + # | | ????????????????????????????# * " # + | | ????????????????????????????#** !# # # | | ????????????????????????????######### # | | ????????????????????????????????????# # | | ????????????????????????????????????# ########### | | ????????????????????########????????# ### | | ???????????????????##[!][ ####?????# #"" """"" | | ???????????????????#**![=T """#?????# #"Y ""T"" | | ???????????????????## =|] R"#?????# #"" | | ????????????????????#/ ! """#?????# ### """ | | ????????????????????#== i ####?????# #?#!! 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