Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.19 @ 18:12:14 Player: Michael Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (90) 450 Value Destroyed (3082) 3082 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (3046) 3046 TOTAL SCORE: 13358 Bonus ------- High Alert Combat Kills 46 Win 3000 Cogmind --------- Core Integrity 1544/1600 Matter 215/300 Energy 267/270 System Corruption 0% Temperature Cool (3) Movement Flying (32) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Particle Reactor Light Quantum Reactor > --- PROPULSION (6) --- Cooled VTOL Module Field Propulsion Array Field Propulsion Array > --- UTILITY (13) ----- Advanced Coolant Injector Medium Storage Unit Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Hacking Suite Hacking Suite Improved Hacking Suite > --- WEAPON (4) ------- Scythe Spear > --- INVENTORY (8) ---- Neutrino Core Impulse Thruster Array Improved Propulsion Shielding HERF Cannon Heavy Missile Launcher Scythe Peak State ------------ > --- POWER ------------ Antimatter Reactor Light Particle Reactor > --- PROPULSION ------- Cooled VTOL Module Field Propulsion Drive Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- Advanced Coolant Injector Medium Storage Unit Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Improved Propulsion Shielding Hacking Suite Hacking Suite Improved Hacking Suite > --- WEAPON ----------- HERF Cannon Scythe Scythe Spear > --- INVENTORY -------- Neutrino Core Light Quantum Reactor Impulse Thruster Array Improved Propulsion Shielding Heavy Missile Launcher [Rating: 115] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Cooled VTOL Module Leg Aluminum Leg Wheel Armored Wheel Flight Unit Cooled VTOL Module Utility Advanced Targeting Computer Device Long-range Sensor Array Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Scythe Energy Gun Heavy EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Slashing Weapon Scythe Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 . 2 2 2 2 2 2 Power 1 | . . . . . . . . 1 . . . Propulsion 4 | . . . . . . 2 1 1 . . . Utility 11 | . . . 2 2 . . 1 . 2 2 2 Weapon 2 | . . 2 . . . . . . . . . Parts Attached 171 | 6 12 13 7 28 32 17 19 16 7 4 10 Power 25 | 1 1 2 . 2 3 2 5 6 . . 3 Engine 3 | 1 1 1 . . . . . . . . . Core 18 | . . 1 . 2 3 2 5 5 . . . Reactor 4 | . . . . . . . . 1 . . 3 Propulsion 31 | 2 5 . . 3 6 6 5 2 2 . . Treads . | . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . Wheel 14 | . 5 . . 3 6 . . . . . . Hover . | . . . . . . . . . . . . Flight 15 | . . . . . . 6 5 2 2 . . Utility 74 | 1 3 3 6 20 15 7 4 5 5 2 3 Device 38 | . 1 1 4 9 8 4 3 5 2 1 . Storage 7 | 1 2 1 . 1 . 1 . . 1 . . Processor 5 | . . 1 . 2 . 1 1 . . . . Hackware 3 | . . . . . . . . . 1 1 1 Protection 21 | . . . 2 8 7 1 . . 1 . 2 Artifact . | . . . . . . . . . . . . Weapon 41 | 2 3 8 1 3 8 2 5 3 . 2 4 Energy Gun 1 | . . 1 . . . . . . . . . Energy Cannon 3 | . . . . 1 1 . . . . . 1 Ballistic Gun 13 | 2 3 5 . . 3 . . . . . . Ballistic Cannon 2 | . . . . . 2 . . . . . . Launcher 11 | . . 2 1 1 1 1 . 1 . 1 3 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . 3 . . 1 . Piercing Weapon 7 | . . . . 1 1 1 2 2 . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 . . . . . Parts Lost 22 | . . 1 . 3 9 . 2 2 . 1 4 Power 5 | . . . . 1 1 . . 2 . . 1 Propulsion 4 | . . . . . 2 . 1 . . . 1 Utility 3 | . . . . . . . 1 . . . 2 Weapon 10 | . . 1 . 2 6 . . . . 1 . Highest Loss Streak 3 | . . 1 . 2 3 . 1 2 . 1 3 Average Slot Usage (%) 90 | . 99 98 100 97 92 79 84 88 90 85 82 Engine 2 | . 14 6 . . . . . . . . . Core 5 | . . 4 9 6 6 6 4 9 4 4 . Wheel 10 | . 27 22 18 15 14 . . . . . . Flight 10 | . . . . . . 25 25 20 19 17 15 Device 11 | . 13 4 15 9 6 12 14 15 14 17 13 Storage 9 | . 14 11 9 15 15 6 5 5 4 4 4 Processor 14 | . . 6 9 17 23 20 17 15 14 13 12 Hackware 1 | . . . . . . . . . 4 4 11 Protection 1 | . . . 2 3 1 . . . 4 4 3 Energy Gun 1 | . . 1 9 2 . . . . . . . Energy Cannon 1 | . . . . 2 7 . . . . . . Ballistic Gun 8 | . 28 40 18 5 3 . . . . . . Launcher 2 | . . 1 9 12 . . . . . . 1 Slashing Weapon 3 | . . . . . . . 7 15 14 11 7 Piercing Weapon 3 | . . . . 5 7 6 4 3 4 4 4 Naked Turns . | . . . . . . . . . . . . Heaviest Build 85 | 13 26 46 52 85 83 21 28 51 53 59 58 Greatest Support 60 | 20 24 24 24 24 24 22 45 53 60 60 60 Greatest Overweight (x) 5 | . 1 1 2 3 5 1 1 . . . . Average Overweight (x) . | . . 1 1 2 2 . . . . . . Largest Inventory Capacity 18 | 6 10 12 12 18 18 18 8 8 8 8 8 Average Capacity 11 | 5 7 10 12 17 18 8 8 8 8 8 8 Most Carried 18 | 4 10 12 12 14 18 16 8 8 8 8 8 Average Carried 9 | 2 6 9 10 12 17 8 7 6 7 7 7 Final Capacity 18 | 6 10 12 12 18 18 8 8 8 8 8 8 Final Carried 16 | 4 10 11 12 14 16 8 7 8 8 8 7 Class Distribution -------------------- 40% | Mutant 24% | Scout 9% | Skirmisher 8% | Assassin 8% | Gunner 5% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Skirmisher | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Assassin | -6/Factory Scout | -5/Factory Scout | -4/Factory Scout | -3/Research Scout | -2/Research Hacker-Scout | -1/Access Resources | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Res Res Acc Matter Collected 3115 | 211 304 508 213 453 471 279 170 245 91 63 107 Remotely . | . . . . . . . . . . . . Salvage Created 3313 | . 324 611 294 568 579 144 250 248 . 188 107 Parts 194 | . 21 52 17 27 31 10 10 12 . 9 5 Haulers Intercepted 1 | . . . . . . . . . . 1 . Recyclers Shooed 3 | . 1 . 1 . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 71 | . 10 15 8 9 12 4 2 7 . 4 . Melee 11 | . . . . 4 2 . 2 2 . 1 . Guns 32 | . 10 15 4 1 2 . . . . . . Cannons 7 | . . . . . 7 . . . . . . AOE 21 | . . . 4 4 1 4 . 5 . 3 . Classes Destroyed 12 | . 3 2 . 2 4 . . . . 1 . Worker 1 | . . . . 1 . . . . . . . Builder 1 | . . . . . 1 . . . . . . Hauler 1 | . . . . . . . . . . 1 . Recycler 8 | . 1 1 . 2 . 1 1 1 . . 1 Mechanic 1 | . . . . . 1 . . . . . . Watcher 7 | . . 2 2 1 1 . . . . 1 . Swarmer 30 | . 6 7 4 . . 4 . 5 . 4 . Grunt 22 | . 4 3 3 4 8 . . . . . . Duelist 1 | . . . . . 1 . . . . . . Sentry 10 | . . 5 1 3 1 . . . . . . Hunter 1 | . . . . . 1 . . . . . . Programmer 7 | . . . . 2 1 . 2 2 . . . Best Kill Streak 8 | . 3 8 4 4 3 4 2 6 . 4 1 Combat Bots Only 8 | . 3 8 4 4 3 4 2 6 . 4 . Max Kills in Single Turn 3 | . 1 2 2 2 2 3 1 2 . 2 1 Gunslinging 1 | . . 1 . . . . . . . . . Exploded 3 | . . . 2 2 1 3 . 2 . 2 . Melee 1 | . . . . 1 1 . 1 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Res Res Acc Damage Taken 5021 | . 358 589 279 834 863 106 261 714 . 342 675 Core 744 | . 88 111 55 67 111 24 88 129 . 15 56 Absorbed by Shields 31 | . . . . . . . 21 . . 10 . Core Remaining (%) 88 | 100 64 72 90 . 74 97 91 88 100 98 96 Volleys Fired 143 | . 32 33 18 15 28 2 . 5 . 2 8 Largest 4 | . 2 4 4 3 3 1 . 1 . 1 1 Hottest 182 | . 40 111 118 95 182 39 . 39 . 39 39 Shots Fired 352 | . 64 124 57 32 58 2 . 5 . 2 8 Gun 279 | . 64 123 54 16 22 . . . . . . Cannon 37 | . . . . 2 35 . . . . . . Launcher 36 | . . 1 3 14 1 2 . 5 . 2 8 Special . | . . . . . . . . . . . . Kinetic 276 | . 64 117 36 12 47 . . . . . . Thermal 4 | . . . . 2 2 . . . . . . Explosive 35 | . . 1 3 14 . 2 . 5 . 2 8 Electromagnetic 37 | . . 6 18 4 9 . . . . . . Robot Hit Streak 20 | . 10 20 9 8 18 5 . 1 . . . Robot Miss Streak 4 | . 4 4 3 3 2 1 . 3 . 3 . Penetration Max . | . . . . . . . . . . . . Secondary Targets 4 | . 1 2 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . Shots Hit Robots 276 | . 39 78 33 33 51 4 7 16 . 11 4 Core Hits 152 | . 17 28 16 27 26 5 5 13 . 13 2 Critical Hits 9 | . . 1 . 2 2 1 1 2 . . . Critical Kills 4 | . . . . 1 2 . 1 . . . . Critical Parts Destroyed 5 | . . 1 . 1 . 1 . 2 . . . Melee Attacks 196 | . . . . 22 15 14 32 34 4 46 29 Impact . | . . . . . . . . . . . . Slashing 117 | . . . . . . . 21 33 4 35 24 Piercing 79 | . . . . 22 15 14 11 1 . 11 5 Sneak Attacks 14 | . . . . 4 2 1 1 2 . 2 2 Combat Hostiles 1 | . . . . . . . . 1 . . . Follow-up Attacks 15 | . . . . . . . 3 5 . 5 2 Damage Inflicted 8021 | . 465 925 795 1325 1432 493 304 1112 . 876 294 Guns 2336 | . 465 925 468 94 384 . . . . . . Cannons 712 | . . . . 49 663 . . . . . . Explosions 2234 | . . . 327 537 117 324 . 493 . 389 47 Melee 2739 | . . . . 645 268 169 304 619 . 487 247 Ramming . | . . . . . . . . . . . . Kinetic 2507 | . 465 874 259 23 886 . . . . . . Thermal 213 | . . . 77 49 87 . . . . . . Explosive 2040 | . . . 250 537 . 324 . 493 . 389 47 Electromagnetic 522 | . . 51 209 71 191 . . . . . . Impact . | . . . . . . . . . . . . Slashing 1429 | . . . . . . . 189 619 . 374 247 Piercing 1310 | . . . . 645 268 169 115 . . 113 . Highest Corruption 5 | . . 1 . . . . 2 5 . . . Average Corruption 2 | . . 1 . . . . 1 4 . . . Corruption Purged . | . . . . . . . . . . . . Effects 11 | . . 2 . . . . 1 8 . . . Message Errors 1 | . . . . . . . . 1 . . . Matter Fused 2 | . . . . . . . . 2 . . . Heat Flow Errors 1 | . . . . . . . . 1 . . . Data Loss (minor) 2 | . . . . . . . . 2 . . . Targeting Errors 4 | . . 1 . . . . 1 2 . . . Weapon Failures 1 | . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 350 | . . . . 22 52 40 . 88 . 83 65 Projectiles . | . . . . . . . . . . . . Explosions 146 | . . . . . 7 . . 56 . 81 2 Melee 204 | . . . . 22 45 40 . 32 . 2 63 Knockbacks 5 | . . . . . 5 . . . . . . Impact . | . . . . . . . . . . . . Kinetic 5 | . . . . . 5 . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 180 | . . . 64 54 62 . . . . . . Shots 6 | . . . 2 2 2 . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 334 | . 2 255 334 60 227 1 . 134 . 11 1 Average Temperature 62 | . 2 54 108 20 55 1 . 52 . 5 1 Received Heat Transfer 1008 | . 105 171 90 252 291 . 9 9 . 54 27 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 350 | . . . 100 100 150 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . 1 . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Res Res Acc Peak Influence 659 | . 170 491 464 332 335 199 87 502 229 512 659 Initial 244 | . . 71 157 140 71 91 7 42 171 128 244 Average 165 | . 80 249 246 208 94 79 23 205 209 276 402 Maximum Alert Level 2 | . . 2 2 1 1 . . 2 1 2 2 Low Security (%) 64 | 100 100 47 19 46 83 100 100 52 35 36 . Level 1 29 | . . 40 78 53 16 . . 35 64 45 61 Level 2 5 | . . 12 2 . . . . 12 . 17 38 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 19 | . 1 2 2 3 4 1 1 1 . . 4 Investigation 1 | . . . . . . . . . . . 1 Extermination 6 | . . . . 2 1 1 1 1 . . . Reinforcement 10 | . 1 2 2 1 3 . . . . . 1 Assault 2 | . . . . . . . . . . . 2 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Res Res Acc Distress Signals 16 | . 3 5 3 1 1 . . . . 2 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 147 | . 17 20 13 15 19 12 6 11 1 15 18 Peak Tracking Total 8 | . 5 7 4 5 4 4 4 6 1 6 8 Tactical Retreats 12 | . 1 . 1 . . . 1 2 . 3 4 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Res Res Acc Traps Triggered 10 | . . 1 . . 4 . 1 1 . 1 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Res Res Acc Machines Disabled 20 | . . . 3 1 5 1 . 5 1 1 3 Max in Single Turn 2 | . . . 2 1 1 1 . 2 1 1 1 Garrison Access 1 | . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Res Res Acc Machines Accessed 50 | . 5 2 . 4 4 12 5 4 2 7 5 Terminals 37 | . 3 2 . 3 4 8 4 2 2 5 4 Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . . . . 1 . 1 . . . Recycling Units 5 | . 2 . . 1 . 1 1 . . . . Scanalyzers 5 | . . . . . . 2 . 1 . 2 . Garrison Access 1 | . . . . . . . . . . . 1 Total Hacks 116 | . 8 11 . 7 9 28 12 12 9 15 5 Successful 48 | . 2 5 . 3 5 9 4 8 2 8 2 Failed 68 | . 6 6 . 4 4 19 8 4 7 7 3 Catastrophic 13 | . 1 2 . 2 1 2 1 1 2 1 . Database Lockouts . | . . . . . . . . . . . . Manual 60 | . 2 10 . 4 5 11 6 7 9 5 1 Terminals 91 | . 4 11 . 6 9 21 11 8 9 8 4 Fabricators . | . . . . . . . . . . . . Repair Stations 4 | . . . . . . 2 . 2 . . . Recycling Units 7 | . 4 . . 1 . 1 1 . . . . Scanalyzers 13 | . . . . . . 4 . 2 . 7 . Garrison Access 1 | . . . . . . . . . . . 1 Terminal Hacks 21 | . . 4 . 1 4 4 3 2 . 2 1 Part Schematic 1 | . . 1 . . . . . . . . . Open Door 2 | . . . . . 2 . . . . . . Level Access Points 1 | . . . . . . . . . . . 1 Branch Access Points 3 | . . 1 . . . 1 . . . 1 . Emergency Access Points 2 | . . . . 1 . 1 . . . . . Machine Index 1 | . . . . . . . . . . 1 . Terminal Index 4 | . . 1 . . 1 . 1 1 . . . Locate Traps 4 | . . . . . 1 1 2 . . . . Registered Components 3 | . . 1 . . . 1 . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 . . . Scan Component 1 | . . . . . . . . 1 . . . Repair 1 | . . . . . . . . 1 . . . Recycling Unit Hacks 5 | . 2 . . 1 . 1 1 . . . . Process 1 | . 1 . . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . Retrieve Components 3 | . . . . 1 . 1 1 . . . . Scanalyzer 10 | . . . . . . 2 . 2 . 6 . Insert Component 6 | . . . . . . 2 . 1 . 3 . Analyze 4 | . . . . . . . . 1 . 3 . Garrison Access Hacks 1 | . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . 1 Unauthorized Hacks 9 | . . 1 . 1 1 2 . 2 2 . . Terminals 9 | . . 1 . 1 1 2 . 2 2 . . Assimilate 3 | . . . . . . 1 . 1 1 . . Botnet 6 | . . 1 . 1 1 1 . 1 1 . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 46 | . 5 2 . 4 3 11 4 4 2 7 4 Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 4 | . . 1 . . . . . . . 3 . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . . Time 44 | . . . . . . . . 44 . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 9 | . 9 . . . . . . . . . . Retrieved Matter 9 | . 9 . . . . . . . . . . Retrieved Components 16 | . . . . 10 . 3 3 . . . . Parts Scanalyzed 5 | . . . . . . 1 . 1 . 3 . Part Schematics Acquired 3 | . . . . . . . . . . 3 . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Res Res Acc Total Allies 2 | . . . . . . 1 . 1 . . . Largest Group 1 | . . . . . . 1 1 1 . . . Highest-Rated Group 10 | . . . . . . 10 10 10 . . . Highest-Rated Ally 10 | . . . . . . 10 10 10 . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Res Res Acc Turns Passed 6236 | 61 658 532 431 862 844 902 498 508 142 447 351 Spaces Moved 6919 | 45 415 338 212 555 424 1159 628 952 432 956 803 Core 7 | 7 . . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs 48 | 38 10 . . . . . . . . . . Wheels 1934 | . 405 338 212 555 424 . . . . . . Hover . | . . . . . . . . . . . . Flight 4930 | . . . . . . 1159 628 952 432 956 803 Fastest Speed 23 | 50 90 100 100 110 110 23 23 28 28 29 29 Average Speed 56 | 109 94 100 101 111 112 57 43 28 28 29 29 Slowest Speed 140 | 120 120 100 110 120 140 94 94 28 29 29 32 Overloaded Moves 20 | . . . . . . 20 . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 8 | . . . . . . 1 . 2 1 2 2 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 27 | 3 56 32 19 12 60 42 22 23 14 23 21 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 7 | . . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 118 | . . 8 . 7 2 6 14 6 1 13 61 Terrain Destroyed 309 | . . 8 37 82 12 18 14 32 1 34 71 Melee 54 | . . . . 2 2 6 14 6 1 13 10 Projectile 6 | . . . . . 6 . . . . . . AOE 249 | . . 8 37 80 4 12 . 26 . 21 61 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Res Res Acc Total 8677 | 54 619 455 385 725 708 1376 816 1142 444 1074 879 Wait 1134 | . 141 49 145 94 194 158 117 133 . 74 29 Move 6891 | 44 414 337 211 554 423 1156 627 947 429 951 798 Hop 8 | . . . . . . 1 . 2 1 2 2 Pick Up 63 | 4 8 10 3 6 10 7 4 6 1 2 2 Fast Attach 48 | 6 4 3 . 4 10 2 8 5 2 1 3 Attach 32 | . . 3 2 4 5 2 6 3 2 1 4 Detach 21 | . 2 1 . 3 . 3 4 1 1 . 6 Swap 91 | . 8 7 5 20 17 13 5 8 3 2 3 Drop 75 | . 10 12 1 3 6 18 8 7 3 2 5 Fire 143 | . 32 33 18 15 28 2 . 5 . 2 8 Melee 148 | . . . . 22 15 14 24 25 2 27 19 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 23 | . . . . . . . 13 . . 10 . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: [*Mat] / Min x2) -8/Materials -7/Factory -7/Storage (discovered 2 exits: *Fac / *Rec) -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory (discovered 2 exits: *Fac / [*Ext]) -4/Factory -3/Research -2/Research (discovered 3 exits: *Acc / *Tes x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Discovered new exit (range 8) 314 | -10/Materials | Build established: Mutant 481 | -10/Materials | Discovered new exit (range 5) 554 | -10/Materials | Discovered new exit (range 16) 720 | -10/Materials | Entered another Materials area 720 | -9/Materials | Evolved 2 slots: Weapon x2 1045 | -9/Materials | Destroyed 8 combat bots 1179 | -9/Materials | Discovered new exit (range 7) 1223 | -9/Materials | Identified exit to Mines 1252 | -9/Materials | Entered another Materials area 1252 | -8/Materials | Evolved 2 slots: Utility x2 1669 | -8/Materials | Discovered new exit (range 15) 1683 | -8/Materials | Entered Factory 1683 | -7/Factory | Evolved 2 slots: Utility x2 2318 | -7/Factory | Discovered new exit (range 4) 2321 | -7/Factory | Identified exit to Storage 2545 | -7/Factory | Entered Storage 2612 | -7/Storage | Lost 3 parts (1p2w) 2992 | -7/Storage | Used back door to open Recycling access 2992 | -7/Storage | Discovered new exit (range 5) 2996 | -7/Storage | Identified exit to Recycling 3350 | -7/Storage | Discovered new exit (range 6) 3388 | -7/Storage | Identified exit to Factory 3389 | -7/Storage | Entered Factory 3389 | -6/Factory | Evolved 2 slots: Propulsion x2 3804 | -6/Factory | Spotted B-75 Beast 3888 | -6/Factory | Discovered new exit (range 12) 3904 | -6/Factory | Identified exit to Lower Caves 4280 | -6/Factory | Discovered new exit (range 16) 4287 | -6/Factory | Identified exit to Factory 4291 | -6/Factory | Entered another Factory area 4291 | -5/Factory | Accompanied by 1 ally 4291 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4593 | -5/Factory | Spotted B-75 Beast 4735 | -5/Factory | Discovered new exit (range 19) 4769 | -5/Factory | Discovered new exit (range 16) 4786 | -5/Factory | Identified exit to Factory 4789 | -5/Factory | Entered another Factory area 4789 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 4811 | -4/Factory | Build established: Scout 4971 | -4/Factory | Discovered new exit (range 14) 4985 | -4/Factory | Identified exit to Research 5214 | -4/Factory | Repaired Spear 5297 | -4/Factory | Entered Research 5297 | -3/Research | Evolved 2 slots: Utility x2 5307 | -3/Research | Discovered new exit (range 17) 5317 | -3/Research | Identified exit to Research 5358 | -3/Research | Spotted B-86 Titan 5439 | -3/Research | Entered another Research area 5439 | -2/Research | Evolved 2 slots: Utility x2 5448 | -2/Research | Discovered new exit (range 19) 5466 | -2/Research | Discovered new exit (range 19) 5572 | -2/Research | Identified exit to Access 5747 | -2/Research | Spotted B-90 Cyclops 5752 | -2/Research | Identified exit to Testing 5886 | -2/Research | Entered Access 5886 | -1/Access | Evolved 2 slots: Utility x2 6043 | -1/Access | Spotted B-99 Colossus 6044 | -1/Access | Spotted B-99 Colossus 6052 | -1/Access | Identified exit to Surface 6129 | -1/Access | Build established: Hacker-Scout 6136 | -1/Access | First assault squad dispatched 6237 | *** | Escaped! Last Messages --------------- 06216_ K-01 Serf collects debris. 06220_ Dropped HERF Cannon. 06221_ Slug penetrates Wall. 06224_ C-30 ARC bursts open, deploying its payload. 06224_ G-73 Enforcer unfolds itself. 06224_ L-61 Swordsman unfolds itself. 06224_ B-74 Champion unfolds itself. 06224_ I-47 Archangel unfolds itself. 06225_ Slug penetrates Sealed Heavy Doors. 06225_ Penetrated by Slug. 06225_ Field Propulsion Drive destroyed. 06225_ Slug penetrates Sealed Heavy Doors. 06225_ Penetrated by Slug. 06225_ Slug penetrates Sealed Heavy Doors. 06227_ B-99 Colossus activates siege mode. 06228_ Slug penetrates Sealed Heavy Doors. 06229_ Antimatter Reactor destroyed. 06229_ Imp. Propulsion Shielding destroyed. 06229_ Penetrated by Slug. 06233_ Main Access Shell breached. Map ----- +----------------------------------------------------+ | ############+########################## #? | | ######?# ######?####??#####??## ## | | #??#??## = #######"############## ## | | ##?##??# " # ! = | | #?####?#""" # !== | | ###?#?## """ " | | T"" #####??# " /" ] | | """ ####?### #%" #################+##### | | ## #?###?#] #" u####?######## # | | #####?########### "####??###?## # | | # #???####?##### ########## = # | | #####?###?#### ######?### # | | ##?######?#### #?####?### # | | ########?###### ib ########## "" "" # | | ############### BB BB ########## ""T"" # | | ##########?##?# BB BB ########## """ # | | ################ #################### | | ################""""l"""""#??#?## | | !#?# #"""""l"""?####### | | ### #""""""g"""####### | | #?# #""""""" ""####### | | #?# ### #######""" | | ### # """""" ##?####"Y == | | ####### # " " #?#?#?#""" = | | # # " "" " ####### | | u+u # ?" "@ " ###?#?# k | | ##/#### # " " ####### k | | ## # """" " ####### ########+## | | ## u # # ####### # | | ## "# # #?#?### # | | ## "" #""""""""""""###### # ! | | ## ###"" ####### # | | ## ###"" #?##### # | | ###############"" ####### # " | | #?#########?###T ####### # """ | | ###?##?########"" ####### # """ | | #?####?####??##"" #?#?### # " | | ####################"" ####### ########### | | | | | | +#############+####################/############## | | ?? ## ? ####### ######## s ##?## | | ? ??? ! ###! #??# #???# | | ## #?# #### ###?# | | ? ??# " ### " / + ##??# | | ?? ?# """ !### """ #### "" #???? | | ? ## """ ### """ #?## "" ###?# | | ? ??" ## " #?# " ####"""""" ##??? | | ?? ?"??# #?# #?##"""""" ####? | | ? ? " ## ### #### "" ##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Coolant Potential 100 Energy Generation 43 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 Power Amplification 20 Armor Coverage 375 Resistance: KI 30 Propulsion Shielding 66 Weapon Shielding 66 Phase Shifting 5 Evasion (%) 69 Targeting Accuracy 16 Offensive Hacking 32 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Imp. Propulsion Shielding | -2/Research | Scanalyzed Antimatter Reactor | -2/Research | Scanalyzed Cld. VTOL Module | -2/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed UltimateHeartStorm Manual? 0 Play Time 02:42:54 Cumulative 277.6 hours Start 2020.11.19 @ 11:49:40 End 2020.11.19 @ 18:12:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 110 Rogue 74 Adventurer 36 Explorer 0 Win Type 0 Total 10 Types 10/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 56 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 9bc96371-2865-4e15-841a-0b6ac7e97422