Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.16 @ 15:03:00

Player: darktar

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (34)      170
Value Destroyed (760)      760
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-7)                 -7
              TOTAL SCORE: 2723

 Bonus
-------
High Alert Combat Kills    8
Friendly Fire              -15

 Cogmind 
---------
Core Integrity             0/550
Matter                     254/300
Energy                     160/160
System Corruption          16%
Temperature                Cool (9)
Movement                   Treading (160)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
     Light Nuclear Core
>          --- PROPULSION (4) ---
     Light Treads
>          --- UTILITY (3) ------
  Improved Heat Sink
>          --- WEAPON (2) -------
      Mini Grenade Launcher
>          --- INVENTORY (5) ----
  Advanced Terrain Scan Processor
           Kinecellerator
  Improved Light Armor Plating
           Pulse Rifle
           EM Pulse Cannon

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
     Light Nuclear Core
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Small Storage Unit
           Propulsion Shielding
           Hardlight Generator
>          --- WEAPON -----------
           Arc Projector
           Minigun
>          --- INVENTORY --------
  Advanced Terrain Scan Processor
           Kinecellerator
  Improved Light Armor Plating
           Pulse Rifle
           Gatling Laser
           EM Pulse Cannon
           Proton Missile Launcher
      Mini Grenade Launcher
[Rating: 22]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Hardlight Generator
  Storage                  Small Storage Unit
  Protection               Propulsion Shielding
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    1    | .   .   1   .   .   
  Propulsion               2    | .   .   1   .   1   
  Utility                  1    | .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             35   | 6   8   3   5   13  
  Power                    8    | 1   2   2   .   3   
    Engine                 5    | 1   2   2   .   .   
    Core                   3    | .   .   .   .   3   
    Reactor                .    | .   .   .   .   .   
  Propulsion               9    | 2   1   1   .   5   
    Treads                 5    | .   .   .   .   5   
    Leg                    4    | 2   1   1   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  7    | 1   3   .   1   2   
    Device                 2    | .   .   .   .   2   
    Storage                4    | 1   2   .   1   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   11   | 2   2   .   4   3   
    Energy Gun             3    | 1   .   .   2   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          3    | 1   .   .   1   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               5    | .   2   .   1   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
  Corrupted Parts          4    | .   .   .   .   4   
    System Corruption      16   | .   .   .   .   16  
Parts Lost                 18   | .   4   1   .   13  
  Power                    5    | .   2   .   .   3   
  Propulsion               5    | .   1   .   .   4   
  Utility                  3    | .   .   .   .   3   
  Weapon                   5    | .   1   1   .   3   
  Highest Loss Streak      12   | .   3   1   .   12  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     82   | .   91  77  88  73  
  Engine                   12   | .   9   13  22  12  
  Treads                   7    | .   .   .   .   21  
  Leg                      16   | .   26  20  22  2   
  Device                   2    | .   .   .   .   6   
  Storage                  14   | .   22  11  11  7   
  Protection               6    | .   3   11  11  6   
  Energy Gun               10   | .   14  11  9   7   
  Ballistic Gun            7    | .   9   .   11  7   
  Launcher                 4    | .   4   10  2   .   
Naked Turns                18   | .   .   .   .   18  
Heaviest Build             28   | 12  16  21  19  28  
  Greatest Support         80   | 20  20  20  20  80  
  Greatest Overweight (x)  1    | 1   1   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   7   
  Most Carried             8    | 4   8   8   8   8   
  Average Carried          6    | 2   6   7   7   7   
  Final Capacity           8    | 8   8   8   8   5   
  Final Carried            8    | 4   7   8   8   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Scr Mat Mat Min Mat 
Matter Collected           912  | 211 214 75  140 272 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1031 | .   275 161 26  569 
  Parts                    60   | .   14  15  6   25  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Combat Hostiles Destroyed  27   | .   11  6   4   6   
  Guns                     11   | .   7   1   .   3   
  AOE                      16   | .   4   5   4   3   
Classes Destroyed          7    | .   3   2   .   2   
  Builder                  2    | .   2   .   .   .   
  Recycler                 4    | .   .   1   .   3   
  Watcher                  1    | .   .   1   .   .   
  Swarmer                  14   | .   6   4   4   .   
  Grunt                    11   | .   5   2   .   4   
  Brawler                  1    | .   .   .   .   1   
  Sentry                   1    | .   .   .   .   1   
Best Kill Streak           5    | .   5   5   4   3   
  Combat Bots Only         5    | .   5   4   4   3   
Max Kills in Single Turn   4    | .   2   3   4   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 4    | .   2   3   4   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Mat  Min  Mat  
Damage Taken               2665 | .    728  132  21   1784 
  Core                     758  | .    158  36   .    564  
  Absorbed by Shields      528  | .    .    .    .    528  
  Redirected to Shielding  52   | .    .    10   1    41   
  Regen/Repaired (Parts)   75   | .    .    75   .    .    
Core Remaining (%)         75   | 100  36   .    91   .    
Volleys Fired              97   | .    37   14   1    45   
  Largest                  2    | .    2    2    2    2    
  Hottest                  80   | .    80   80   50   80   
Shots Fired                174  | .    73   23   2    76   
  Gun                      156  | .    68   14   1    73   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 18   | .    5    9    1    3    
  Special                  .    | .    .    .    .    .    
  Kinetic                  75   | .    32   .    1    42   
  Thermal                  50   | .    36   14   .    .    
  Explosive                17   | .    5    9    1    2    
  Electromagnetic          32   | .    .    .    .    32   
  Robot Hit Streak         13   | .    13   3    1    7    
  Robot Miss Streak        6    | .    6    1    .    5    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    .    .    .    2    
    Max Gunslinging Chain  1    | .    .    .    .    1    
Shots Hit Robots           86   | .    43   4    1    38   
  Core Hits                49   | .    19   9    4    17   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         3    | .    2    1    .    .    
    Burn                   3    | .    2    1    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2518 | .    1092 415  168  843  
  Guns                     1222 | .    574  50   .    598  
  Cannons                  .    | .    .    .    .    .    
  Explosions               1296 | .    518  365  168  245  
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  624  | .    271  .    .    353  
  Thermal                  608  | .    492  50   .    66   
  Explosive                974  | .    329  365  168  112  
  Electromagnetic          312  | .    .    .    .    312  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         16   | .    .    .    .    16   
  Average Corruption       12   | .    .    .    .    12   
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  2    | .    .    .    .    2    
    Message Errors         1    | .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            114  | .    114  .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               114  | .    114  .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      200  | .    101  .    .    99   
  Shots                    6    | .    2    .    .    4    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        382  | .    198  146  14   382  
  Average Temperature      93   | .    56   45   10   149  
  Received Heat Transfer   710  | .    186  12   .    512  
  Effects                  3    | .    .    .    .    3    
    Shutdowns              1    | .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    1    
    Matter Decay           1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             2    | .    2    .    .    .    
  Heat Transferred         1508 | .    1186 222  .    100  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Peak Influence             412  | .   314 412 261 254 
  Initial                  156  | .   .   104 156 101 
  Average                  165  | .   167 190 236 156 
Maximum Alert Level        2    | .   1   2   1   1   
  Low Security (%)         67   | 100 67  70  22  72  
  Level 1                  31   | .   32  21  77  27  
  Level 2                  1    | .   .   7   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   2   .   .   1   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   2   .   .   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Distress Signals           3    | .   1   .   .   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              53   | .   15  8   4   26  
  Peak Tracking Total      9    | .   5   5   4   9   
  Tactical Retreats        2    | .   .   .   .   2   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Scr Mat Mat Min Mat 
Machines Disabled          5    | .   4   .   .   1   
  Max in Single Turn       1    | .   1   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Machines Accessed          5    | .   2   2   1   .   
  Terminals                2    | .   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                9    | .   3   5   1   .   
  Successful               8    | .   3   4   1   .   
  Failed                   1    | .   .   1   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   2    | .   .   2   .   .   
  Terminals                5    | .   2   3   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   2   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             5    | .   2   2   1   .   
  Record                   2    | .   .   2   .   .   
  Open Door                1    | .   .   .   1   .   
  Terminal Index           1    | .   1   .   .   .   
  Alert Level              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   .   
  Scan Component           1    | .   .   1   .   .   
  Repair                   1    | .   .   1   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         3    | .   1   2   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   
  Time                     26   | .   .   26  .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Scr Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Scr Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Scr Mat Mat Min Mat 
Turns Passed               1271 | 65  461 219 109 417 
Spaces Moved               669  | 43  259 123 78  166 
  Core                     8    | 3   .   .   .   5   
  Treads                   123  | .   .   .   .   123 
  Legs                     538  | 40  259 123 78  38  
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 50  
  Average Speed            129  | 118 125 122 120 147 
  Slowest Speed            190  | 190 190 190 120 160 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       21   | 4   48  16  17  20  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   .   1   .   
Spaces Dug                 3    | .   3   .   .   .   
Terrain Destroyed          111  | .   39  47  5   20  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      111  | .   39  47  5   20  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Total                      902  | 54  320 168 92  268 
  Wait                     69   | 1   11  25  .   32  
  Move                     665  | 42  258 122 77  166 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  20   | 5   4   2   4   5   
  Fast Attach              22   | 5   3   2   1   11  
  Attach                   6    | 1   3   .   1   1   
  Detach                   1    | .   1   .   .   .   
  Swap                     7    | .   2   1   3   1   
  Drop                     15   | .   1   2   5   7   
  Fire                     97   | .   37  14  1   45  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    9 | -11/Scrapyard | Discovered new exit (range 16)
   66 | -11/Scrapyard | Entered Materials
   97 | -10/Materials | Discovered new exit (range 16)
  323 | -10/Materials | Build established: Mutant
  374 | -10/Materials | Core integrity fell below 50%
  402 | -10/Materials | Lost 3 parts (1p1n1w)
  505 | -10/Materials | Discovered new exit (range 5)
  527 | -10/Materials | Entered another Materials area
  527 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  623 | -9/Materials  | Repaired Aluminum Leg
  659 | -9/Materials  | Discovered new exit (range 10)
  746 | -9/Materials  | Entered Mines
  762 | -9/Mines      | Met a Derelict bent on vengeance
  792 | -9/Mines      | Discovered new exit (range 4)
  811 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
  855 | -9/Mines      | Entered Materials
  855 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1223 | -8/Materials  | Core integrity fell below 50%
 1230 | -8/Materials  | Core integrity fell below 20%
 1245 | -8/Materials  | System corruption reached 10%
 1266 | -8/Materials  | Lost 12 parts (2p4n3u3w)
 1272 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Acquired 40 matter.
Acquired Corrupted Lgt. Treads.
Integrated Corrupted Lgt. Treads (+7).
Acquired 25 matter.
KBXNDSPKP4|SJ&NJVXKAJ
Acquired 6 matter.
The unstable cave ceiling collapses. <x2>
U-05 Engineer lays Concrete.
Acquired Corrupted Lgt. Nuclear Core.
Integrated Corrupted Lgt. Nuclear Core (+1).
Complication: System interference.
Mni. Grenade Launcher temporarily disabled.
System corrupted: Matter fused (-8).
U-05 Engineer lays Concrete. <x2>
Acquired Corrupted Lgt. Nuclear Core.
Integrated Corrupted Lgt. Nuclear Core (+2).
U-05 Engineer lays Concrete. <x2>
Lgt. Nuclear Core destroyed.
U-05 Engineer builds a Wall.
Acquired Imp. Heat Sink.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ???????????????????      !  ?????????????????????? |
| #########?????????#          #???????????????????? |
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|      """#???????????   [[ a  #???????????????????? |
|         #???????????#      ba#???????????????????? |
|      """#???????????#        #???????????????????? |
|      """#???????????#t    g  #???????????????????? |
|      """#???????????#        #???????????????????? |
|  %%     #???????????#   "" g #???????????????????? |
| #+###################  o   ] ########  ??????????? |
|    %      = %    %     gg"   %          ?????????? |
|           %*=  %    [ !%=%g             ?????????? |
|           =       =%=w%/=[[[            ?????????? |
| #+#####################   #######????????????????? |
|         #?????????????#[ @#??????????????????????? |
|     """ #????????????##   #??????????????????????? |
|  [  """ #????????????#   u###????????????????????? |
|     """ #???????????##    # #????????????????????? |
|         #???????????#  [[  ##????????????????????? |
|     """ #??????????####    ##????????????????????? |
|  =  """ #??????????#        #????????????????????? |
|     """ #??????????#      [ #????????????????????? |
| ]       +???            [   #????????????????????? |
| #########??###   ##        #    ?????????????????? |
| ?????????????##???####     #  "    ??????????????? |
| ?????????????????????####### "G"    +????????????? |
| ?????????????????????????????" "   ??????????????? |
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| ??????????????????????????????! "????????????????? |
| ??????????????????????????????? ""???????????????? |
| ????????????????????????????????"????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          19
Energy Capacity            310
Matter Stores              304
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Propulsion Shielding       33
Evasion (%)                55
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ScatterPlasmaInterrupter
  Manual?         0
Play Time         00:22:16
  Cumulative      3.7 hours
  Start           2022.05.16 @ 12:11:43
  End             2022.05.16 @ 15:03:00
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          9
Achievement%      8
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Smallcaps
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f7da948d-b3f7-4da7-bcb7-f7cc20526262