Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.10 @ 19:02:45 Player: the Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (165) 825 Value Destroyed (4630) 4630 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (217) 217 TOTAL SCORE: 8592 Bonus ------- High Alert Combat Kills 217 Cogmind --------- Core Integrity 0/700 Matter 0/300 Energy 68/100 System Corruption 23% Temperature Cool (9) Movement Walking (175) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (4) ------ Large Storage Unit High-capacity Storage Unit Improved Signal Interpreter > --- WEAPON (3) ------- Rocket Array > --- INVENTORY (20) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Light Armored Exoskeleton Armored Huge Wheel Seismic Detector Weapon Cycler Transmission Jammer Force Field Authchip [Weapon] Proton Cannon Proton Cannon Proton Cannon Proton Cannon Cooled Particle Cannon KE Penetrator Peak State ------------ > --- POWER ------------ Heavy Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Launcher Loader Hacking Suite > --- WEAPON ----------- Lightning Gun Lightning Gun Rocket Array > --- INVENTORY -------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Light Armored Exoskeleton Advanced Terrain Scan Processor Seismic Detector Core Analyzer Weapon Cycler Hardened Heavy Armor Plating Improved Medium Armor Plating Force Field Lightning Gun Lightning Gun Improved EM Pulse Cannon Cooled Particle Cannon Rocket Array Chainsword [Rating: 58] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Armored Huge Wheel Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Armored Huge Wheel Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Light Cannon Energy Gun Lightning Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Was Fac Slots Evolved 6 | . . . 4 2 . . Power 1 | . . . 1 . . . Propulsion 2 | . . . 1 1 . . Utility 2 | . . . 1 1 . . Weapon 1 | . . . 1 . . . Parts Attached 103 | 8 10 4 31 26 . 24 Power 14 | 1 1 1 4 4 . 3 Engine 11 | 1 1 1 4 4 . . Core 3 | . . . . . . 3 Reactor . | . . . . . . . Propulsion 17 | 2 . 2 8 2 . 3 Treads 9 | 2 . 1 6 . . . Leg 3 | . . . . . . 3 Wheel 5 | . . 1 2 2 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 28 | 2 3 . 5 8 . 10 Device 16 | 1 2 . 1 4 . 8 Storage 6 | 1 1 . 2 1 . 1 Processor 2 | . . . . 1 . 1 Hackware 2 | . . . 2 . . . Protection 2 | . . . . 2 . . Artifact . | . . . . . . . Weapon 44 | 3 6 1 14 12 . 8 Energy Gun 16 | 2 . . 6 7 . 1 Energy Cannon 12 | . 2 . 3 2 . 5 Ballistic Gun 5 | 1 . . 2 . . 2 Ballistic Cannon 6 | . 3 1 1 1 . . Launcher 3 | . 1 . 1 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . 1 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 10 | . 1 . 4 4 . 1 Parts Lost 21 | . . 3 3 5 . 10 Power 6 | . . 1 . 2 . 3 Propulsion 3 | . . 1 . . . 2 Utility 2 | . . . . 1 . 1 Weapon 10 | . . 1 3 2 . 4 Highest Loss Streak 7 | . . 3 2 2 . 7 To Critical Strikes . | . . . . . . . Average Backups 16 | 2 8 13 16 23 18 17 Power . | . . . 1 1 . . Propulsion 4 | . 2 5 3 4 5 6 Utility 5 | . 1 2 3 9 7 6 Weapon 5 | 1 3 5 8 7 6 4 Tool/Special . | . . . . . . . Unused Backups 54 | . 3 . 10 20 . 21 Power 3 | . 1 . . 2 . . Propulsion 10 | . . . 1 5 . 4 Utility 20 | . 1 . 4 6 . 9 Weapon 21 | . 1 . 5 7 . 8 Tool/Special . | . . . . . . . Average Slot Usage (%) 87 | . 99 98 89 75 76 81 Engine 11 | . 14 13 14 13 15 3 Core 2 | . . . . . . 10 Treads 12 | . 28 22 18 . . . Wheel 8 | . . 5 4 14 15 14 Device 9 | . 14 14 7 6 7 6 Storage 9 | . 14 14 8 7 7 7 Processor 1 | . . . . . . 6 Hackware 4 | . . . 8 7 7 6 Energy Gun 6 | . . . 11 10 15 4 Energy Cannon 6 | . 4 . 2 5 . 16 Ballistic Cannon 8 | . 20 19 10 . . . Launcher 1 | . 1 8 . . 7 . Slashing Weapon 1 | . . . . 3 . . Peak Build Rating 58 | 7 11 14 46 58 58 58 Average Rating 33 | 5 8 9 31 51 58 53 On Entrance 27 | . 7 8 14 46 58 58 Avg Prop Armor Cover (%) 8 | . . 11 7 . . 18 Naked Turns . | . . . . . . . Heaviest Build 273 | 15 92 92 227 273 85 78 Greatest Support 66 | 40 40 40 62 56 56 66 Greatest Overweight (x) 9 | 2 2 9 8 4 1 2 Average Overweight (x) 1 | . . 5 2 2 1 . Largest Inventory Capacity 35 | 8 25 25 35 35 20 20 Average Capacity 21 | 7 13 25 23 30 20 19 Most Carried 35 | 5 12 21 35 35 20 20 Average Carried 18 | 1 8 14 21 29 20 19 Final Capacity 35 | 8 25 25 35 20 20 20 Final Carried 35 | 5 12 21 35 20 20 18 Class Distribution -------------------- 36% | Mutant 17% | Gunner 16% | Skirmisher 13% | Hauler-Mutant 6% | Tank 5% | Hauler-Gunner 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Gunner | -8/Materials Hauler-Mutant | -7/Factory Gunner | -7/Waste Skirmisher | -7/Factory Resources | -11 -10 -10 -8 -7 -7 -7 ----------- Run | Yrd Mat Sub Mat Fac Was Fac Matter Collected 3702 | 301 537 109 1018 896 399 442 Remotely . | . . . . . . . Salvage Created 6140 | 129 647 97 1163 1542 1087 1475 Parts 312 | 11 45 9 80 100 1 66 Haulers Intercepted 14 | . 2 . 5 3 . 4 Recyclers Shooed 13 | . 4 . 4 3 . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 6 | . . 6 . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Was Fac Combat Hostiles Destroyed 108 | . 23 6 27 21 5 26 Guns 11 | . . . 1 5 . 5 Cannons 42 | . 11 3 11 4 . 13 AOE 48 | . 12 3 14 7 5 7 Classes Destroyed 15 | 2 6 1 3 2 1 . Worker 9 | . 1 . 2 5 . 1 Builder 11 | . . . 5 5 . 1 Tunneler 4 | 2 1 . . . . 1 Hauler 14 | . 2 . 5 3 . 4 Recycler 11 | 1 2 . 3 3 . 2 Mechanic 1 | . 1 . . . . . Operator 2 | . . . 2 . . . Watcher 5 | . 2 . 1 2 . . Swarmer 35 | . 15 3 11 3 . 3 Grunt 36 | . 8 . 11 7 . 10 Sentry 14 | . . . 5 5 . 4 Hunter 5 | . . . . 1 . 4 Programmer 10 | . . . . 5 . 5 Compactor 5 | . . . . . 5 . Subdweller 3 | . . 3 . . . . Best Kill Streak 15 | 3 5 3 15 8 3 8 Combat Bots Only 11 | . 5 3 11 3 3 6 Max Kills in Single Turn 5 | 1 3 3 4 5 1 4 Gunslinging . | . . . . . . . Exploded 3 | . 3 3 2 2 1 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -------- Run | Yrd Mat Sub Mat Fac Was Fac Hostile Shots Fired 695 | . 78 23 106 252 . 236 Missed 242 | . 23 8 40 98 . 73 Hits 453 | . 55 15 66 154 . 163 Projectile 453 | . 55 15 66 154 . 163 AOE 2 | . . . . . . 2 Critical Strikes 13 | . . . 4 5 . 4 Damage Taken 6364 | . 540 308 1007 2085 18 2406 Core 1031 | . 105 79 143 315 . 389 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 359 | . . . . 84 . 275 Core Remaining (%) 66 | 100 . 26 74 . . . Volleys Fired 391 | 7 71 14 73 102 12 112 Largest 3 | 2 2 2 3 3 1 3 Hottest 207 | 70 136 60 189 187 45 207 Shots Fired 697 | 14 123 28 156 182 12 182 Gun 218 | 14 1 . 45 133 . 25 Cannon 436 | . 113 26 97 43 . 157 Launcher 43 | . 9 2 14 6 12 . Special . | . . . . . . . Kinetic 209 | 7 76 26 85 3 . 12 Thermal 265 | 7 38 . 26 66 . 128 Explosive 43 | . 9 2 14 6 12 . Electromagnetic 180 | . . . 31 107 . 42 Robot Hit Streak 25 | 10 10 25 11 9 7 8 Robot Miss Streak 5 | 1 5 1 5 4 5 3 Penetration Max 1 | . . . . . . 1 Secondary Targets . | . . . . . . . Shots Hit Robots 362 | 12 55 18 79 109 12 77 Core Hits 224 | 4 31 9 60 59 19 42 Critical Kills 3 | . 1 . . . . 2 Critical Parts Destroyed . | . . . . . . . Critical Strikes 14 | 1 1 . 3 7 . 2 Burn 6 | 1 . . 1 4 . . Meltdown 2 | . 1 . . . . 1 Destroy 1 | . . . . . . 1 Blast 1 | . . . 1 . . . Corrupt 3 | . . . 1 2 . . Sever 1 | . . . . 1 . . Melee Attacks 23 | . . . 5 18 . . Impact . | . . . . . . . Slashing 23 | . . . 5 18 . . Piercing . | . . . . . . . Sneak Attacks 4 | . . . . 4 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 16563 | 142 1932 416 3416 3749 2838 4070 Guns 2331 | 142 12 . 345 1527 . 305 Cannons 5750 | . 1011 305 1266 865 . 2303 Explosions 8135 | . 891 111 1781 1059 2838 1455 Melee 298 | . . . . 298 . . Ramming 49 | . 18 . 24 . . 7 Kinetic 2151 | 69 623 305 918 . . 236 Thermal 4893 | 73 400 . 291 1124 . 3005 Explosive 6743 | . 891 111 1658 935 2838 310 Electromagnetic 2429 | . . . 525 1392 . 512 Impact . | . . . . . . . Slashing 298 | . . . . 298 . . Piercing . | . . . . . . . Highest Corruption 29 | . . . . 14 29 29 Average Corruption 19 | . . . . 11 23 24 Corruption Purged 10 | . . . . . . 10 Corruption Blocked . | . . . . . . . Effects 167 | . . . . 57 9 101 Message Errors 35 | . . . . 8 3 24 Matter Fused 32 | . . . . 15 . 17 Heat Flow Errors 23 | . . . . 9 . 14 Energy Discharges 18 | . . . . 8 2 8 Parts Rejected 2 | . . . . 1 . 1 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 23 | . . . . 5 1 17 Data Loss (major) 10 | . . . . 4 1 5 Misfires 8 | . . . . 5 . 3 Alerts 2 | . . . . 1 . 1 Misdirections 4 | . . . . . 2 2 Weapon Failures 9 | . . . . 1 . 8 Overload Shots 28 | . . . . 2 . 26 Effects 2 | . . . . . . 2 Energy Bleed 1 | . . . . . . 1 Short Circuit 1 | . . . . . . 1 Overflow Damage 426 | . 38 . 45 97 44 202 Projectiles 95 | . 1 . . . . 94 Explosions 267 | . 37 . 45 33 44 108 Melee 64 | . . . . 64 . . Knockbacks 15 | . 10 4 1 . . . Impact . | . . . . . . . Kinetic 14 | . 10 3 1 . . . Secondary 1 | . . 1 . . . . Self-Inflicted Damage 347 | . . 24 112 103 19 89 Shots 10 | . . 1 4 2 1 2 Rammed 8 | . 3 . 4 . . 1 Targets Rammed 9 | . 4 . 4 . . 1 Kicked . | . . . . . . . Crushed 1 | . 1 . . . . . Highest Temperature 546 | 63 346 . 409 546 78 309 Average Temperature 116 | 32 114 . 106 142 27 103 Received Heat Transfer 1554 | . 120 30 432 240 . 732 Effects 11 | . 2 . . 6 . 3 Shutdowns 2 | . . . . 2 . . Energy Bleed 2 | . 1 . . 1 . . Interference 5 | . . . . 2 . 3 Damage (minor) 1 | . 1 . . . . . Damage (core) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 4 | . . . 1 3 . . Combat Hostiles 4 | . . . 1 3 . . Parts Fried 19 | . . . 2 15 . 2 Impact Corruptions . | . . . . . . . Robots Melted 4 | . 1 . . 2 . 1 Combat Hostiles 3 | . . . . 2 . 1 Parts Melted 13 | . 2 . 1 4 . 6 Heat Transferred 6447 | 296 740 . 631 1915 . 2865 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . . . 2 2 . 1 Alert | -11 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Was Fac Maximum Alert Level 3 | . 1 . 2 1 . 3 Low Security (%) 46 | 100 56 . 54 36 100 33 Level 1 40 | . 43 . 4 63 . 48 Level 2 12 | . . . 41 . . 15 Level 3 . | . . . . . . 1 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 721 | 10 283 . 658 391 154 721 Initial 253 | . . . . 253 133 68 Average 220 | 2 151 . 264 221 126 273 Influence Increases 3951 | 15 801 70 971 823 65 1206 Destroy 0b10 Robot/C 2000 | . 460 60 540 420 . 520 Destroy 0b10 Robot/NC 285 | 15 45 . 90 90 . 45 Destroy Leader 554 | . 98 10 132 148 . 166 Successful Hack 163 | . 31 . 7 51 . 74 Select Force Hacks 30 | . 30 . . . . . Disable Machine 495 | . 90 . 90 30 . 285 Destroy Structure 364 | . 47 . 97 54 65 101 Lose Combat Pursuer 60 | . . . 15 30 . 15 Influence Decreases 3293 | 15 586 285 413 1001 347 646 Entered New Map 686 | . . 104 . 305 247 30 Time Decay 2387 | 15 586 181 383 626 80 516 Lost Part 180 | . . . 30 50 . 100 Lost Ally 40 | . . . . 20 20 . Squads Dispatched 33 | . 4 . 4 9 . 16 Investigation 11 | . 3 . 1 2 . 5 Extermination 9 | . . . . 4 . 5 Reinforcement 9 | . 1 . 3 2 . 3 Assault . | . . . . . . . Garrison 4 | . . . . 1 . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . 1 1 . 1 Haulers Reinforced 1 | . . . . 1 . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Was Fac Distress Signals 5 | . 1 . . 4 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 144 | . 30 6 31 35 5 37 Peak Tracking Total 9 | . 4 3 9 4 2 6 Tactical Retreats 5 | . 1 . 1 2 . 1 Traps | -11 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Was Fac Traps Triggered 13 | . 3 . 4 1 . 5 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 ---------- Run | Yrd Mat Sub Mat Fac Was Fac Machines Disabled 33 | . 6 . 6 2 . 19 Max in Single Turn 6 | . 1 . 2 1 . 6 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Was Fac Machines Accessed 38 | . 9 . 5 12 . 12 Terminals 20 | . 7 . 4 4 . 5 Fabricators 2 | . . . . 1 . 1 Repair Stations 3 | . . . . 1 . 2 Recycling Units 4 | . 2 . . 2 . . Scanalyzers 6 | . . . 1 3 . 2 Garrison Access 3 | . . . . 1 . 2 Total Hacks 113 | . 32 . 13 28 . 40 Successful 62 | . 21 . 3 13 . 25 Failed 51 | . 11 . 10 15 . 15 Catastrophic 9 | . . . 4 4 . 1 Database Lockouts . | . . . . . . . Manual 50 | . 23 . 7 10 . 10 Terminals 62 | . 25 . 11 11 . 15 Fabricators 4 | . . . . 2 . 2 Repair Stations 8 | . . . . 2 . 6 Recycling Units 12 | . 7 . . 5 . . Scanalyzers 23 | . . . 2 7 . 14 Garrison Access 4 | . . . . 1 . 3 Terminal Hacks 12 | . 5 . 3 1 . 3 Record 1 | . . . 1 . . . Robot Analysis 1 | . . . 1 . . . Prototype ID Bank 1 | . 1 . . . . . Level Access Points 1 | . . . . . . 1 Branch Access Points 3 | . . . 1 1 . 1 Terminal Index 1 | . 1 . . . . . Alert Level 1 | . . . . . . 1 Locate Traps 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Registered Components 1 | . 1 . . . . . Fabricator Hacks 2 | . . . . 1 . 1 Network Status 1 | . . . . 1 . . Load Schematic 1 | . . . . . . 1 Repair Station Hacks 6 | . . . . 2 . 4 Scan Component 3 | . . . . 1 . 2 Repair 3 | . . . . 1 . 2 Recycling Unit Hacks 4 | . 2 . . 2 . . Retrieve Components 4 | . 2 . . 2 . . Scanalyzer 17 | . . . . 5 . 12 Insert Component 7 | . . . . 1 . 6 Analyze 5 | . . . . . . 5 Retrieve Study 5 | . . . . 4 . 1 Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks 20 | . 14 . . 2 . 4 Terminals 16 | . 13 . . 1 . 2 Assimilate 3 | . 3 . . . . . Botnet 5 | . 2 . . 1 . 2 Operators 1 | . 1 . . . . . Skim 7 | . 7 . . . . . Fabricators 2 | . . . . 1 . 1 Liberate 1 | . . . . 1 . . Recompile 1 | . . . . . . 1 Repair Stations 1 | . . . . . . 1 Patch 1 | . . . . . . 1 Recycling Units 1 | . 1 . . . . . Tunnel 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 32 | . 8 . 5 11 . 8 Full Trace Events 5 | . 1 . . 2 . 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . . . . . 5 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 5 | . . . . 4 . 1 Parts Repaired 3 | . . . . 1 . 2 Time 150 | . . . . 44 . 106 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 29 | . 13 . . 16 . . Parts Scanalyzed 5 | . . . . 1 . 4 Part Schematics Acquired 5 | . . . . . . 5 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 ------------ Run | Yrd Mat Sub Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . . 4 Programmers 4 | . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -------- Run | Yrd Mat Sub Mat Fac Was Fac Total Allies 4 | . . . . 3 1 . Largest Group 3 | . . . . 3 1 . Highest-Rated Group 48 | . . . . 48 31 . Highest-Rated Ally 31 | . . . . 16 31 . Total Orders . | . . . . . . . Ally Attacks 10 | . . . . 4 6 . Total Damage 149 | . . . . 68 81 . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Was Fac Active Infowar (turns) 8045 | 35 2096 913 1466 1860 . 1675 Sensors 1542 | . . . . . . 1542 Seismic 6502 | 35 2096 913 1466 1860 . 132 Jamming 1 | . . . . . . 1 Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 ------------- Run | Yrd Mat Sub Mat Fac Was Fac Turns Passed 9178 | 122 2096 913 1698 2146 161 2042 Spaces Moved 4736 | 58 920 331 706 1138 133 1450 Core 14 | 14 . . . . . . Treads 1412 | 44 920 154 294 . . . Legs 77 | . . . . . . 77 Wheels 3233 | . . 177 412 1138 133 1373 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 200 115 105 105 105 Average Speed 152 | 148 192 257 181 135 105 105 Slowest Speed 320 | 160 320 320 240 160 105 175 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 3 | . . . 3 . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 45 | 4 99 31 40 31 77 38 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 2 | . 1 1 . . . . Known Exits Taken 1 | . . 1 . . . . Unknown Exits Taken 3 | 1 1 . 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 73 | . 12 . 34 14 . 13 Terrain Destroyed 525 | . 48 8 129 58 166 116 Melee 19 | . . . 5 14 . . Projectile 37 | . . . 8 . . 29 AOE 469 | . 48 8 116 44 166 87 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Was Fac Total 6055 | 77 1119 362 990 1569 148 1790 Wait 377 | . 69 3 45 156 2 102 Move 4731 | 57 919 330 705 1138 132 1450 Hop . | . . . . . . . Pick Up 153 | 4 18 7 53 45 1 25 Fast Attach 40 | 8 3 1 15 3 . 10 Attach 39 | . 1 2 9 16 . 11 Detach 7 | 1 . . 3 . . 3 Swap 132 | . 19 5 25 43 . 40 Drop 145 | . 15 . 53 48 1 28 Fire 391 | 7 71 14 73 102 12 112 Melee 23 | . . . 5 18 . . Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush 8 | . 4 . 4 . . . Escape Stasis 8 | . . . . . . 8 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Waste -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) History --------- Turn | Location | Event 61 | -11/Scrapyard | Discovered new exit (range 12) 123 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 756 | -10/Materials | Discovered new exit (range 15) 1123 | -10/Materials | Derelicts attacked the area 1173 | -10/Materials | Learned location of 2 exits from Mines 1246 | -10/Materials | Identified exit to Mines 1419 | -10/Materials | Discovered new exit (range 4) 1552 | -10/Materials | Discovered new exit (range 12) 1639 | -10/Materials | Identified exit to Materials 1695 | -10/Materials | Learned 2 Materials zone layouts 1796 | -10/Materials | Learned 8 Materials zone layouts 1863 | -10/Materials | Learned location of 2 exits from Mines 2203 | -10/Materials | Discovered new exit (range 6) 2219 | -10/Materials | Entered Subcaves 2220 | -10/Subcaves | Approached by a straggling Scientist 2220 | -10/Subcaves | Identified exit to Materials 2556 | -10/Subcaves | Learned location of Zion (-7) 2596 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 2615 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 2824 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 2824 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 2915 | -10/Subcaves | A Subdweller sparked back to life 2915 | -10/Subcaves | A Subdweller sparked back to life 2915 | -10/Subcaves | A Subdweller sparked back to life 2920 | -10/Subcaves | Core integrity fell below 50% 2956 | -10/Subcaves | Found Prototype Flight Unit 2968 | -10/Subcaves | Lost 3 parts (1p1n1w) 3082 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3132 | -10/Subcaves | Entered Materials 3132 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 3437 | -8/Materials | Build established: Scavenger-Gunner 3885 | -8/Materials | Build established: Gunner 3951 | -8/Materials | Discovered new exit (range 3) 4088 | -8/Materials | Destroyed 7 combat bots 4208 | -8/Materials | Destroyed 11 combat bots 4434 | -8/Materials | Discovered new exit (range 8) 4830 | -8/Materials | Entered Factory 4830 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4879 | -7/Factory | Build established: Hauler-Gunner 4959 | -7/Factory | Discovered new exit (range 16) 5137 | -7/Factory | Found Launcher Loader 5216 | -7/Factory | Build established: Hauler-Mutant 6051 | -7/Factory | System corruption reached 10% 6092 | -7/Factory | Identified exit to Lower Caves 6377 | -7/Factory | Repaired Imp. EM Pulse Cannon+ 6777 | -7/Factory | Found Prototype Launcher 6777 | -7/Factory | Identified Rocket Array 6781 | -7/Factory | Found Rocket Array 6817 | -7/Factory | Garrison activated, responded to threat 6864 | -7/Factory | Build established: Tank 6976 | -7/Factory | Sucked down chute 6976 | -7/Factory | Entered Waste 6977 | -7/Waste | Met a frightened Derelict 6991 | -7/Waste | EMP discharged 7020 | -7/Waste | Spotted C-40 Crusher 7024 | -7/Waste | Destroyed C-40 Crusher 7025 | -7/Waste | Spotted C-40 Crusher 7028 | -7/Waste | Destroyed C-40 Crusher 7030 | -7/Waste | Spotted C-40 Crusher 7035 | -7/Waste | Destroyed C-40 Crusher 7056 | -7/Waste | Spotted C-40 Crusher 7056 | -7/Waste | Spotted C-40 Crusher 7071 | -7/Waste | Destroyed C-40 Crusher 7072 | -7/Waste | Destroyed C-40 Crusher 7091 | -7/Waste | EMP discharged 7106 | -7/Waste | Spotted C-40 Crusher 7127 | -7/Waste | Discovered new exit (range 10) 7137 | -7/Waste | Entered Factory 7536 | -7/Factory | Repaired KE Penetrator 7561 | -7/Factory | Build established: Skirmisher 7576 | -7/Factory | Core integrity fell below 50% 7590 | -7/Factory | Repaired Force Field? 7606 | -7/Factory | Lost 3 parts (1p2w) 7789 | -7/Factory | Identified exit to Factory 9088 | -7/Factory | Core integrity fell below 20% 9141 | -7/Factory | Lost 7 parts (2p2n1u2w) 9179 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 09079_ U-05 Engineer lays Concrete. 09086_ System corrupted: Matter fused (-8). 09094_ Triggered Proton Bomb Trap. 09094_ A bubble of electromagnetic force engulfs the area. 09094_ Hvy. Ion Cannon destroyed. 09094_ Neutrino Reactor explodes. 09099_ Hvy. Ion Cannon destroyed. 09100_ K-01 Serf collects debris. 09110_ Mic. Fission Core destroyed. 09125_ P>HCMMAG=Z/FEXF>|O5H/D, 0LZ 09150_ System corrupted: Substantial component data lost. 09151_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 09156_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F003. 09158_ Acquired Arm. Huge Wheel+. 09165_ Critical hit (Burn: +37). 09168_ System corrupted: Matter fused (-5). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????#########+####### | | ????????????????????????????###+## | | ??????????????????????####### | | ?????????????????????? | | ????????????????????????????# | | ????????????????????????????# | | ???????????????????########## ##+####### | | ?????????????????? #????????? | | ?????????????????? #????????? | | ?????????????????? #????????? | | ????????????????????############# #????????? | | ????????????????????????######### #????????? | | ????????????????????????# ! ?# #????????? | | ????????????????????????# ?# #????????? | | ?????????????????????????"" ??# #????????? | | ?????????????????????????"T ??# #????????? | | ??????????????????##??????" ???# #????????? | | ?????????????### ## ???? ???# #????????? | | ?????????? ###+#####Y #????????? | | ?????????? > @ g p #????????? | | ?????????? ]### gg #????????? | | ?????????????###+## ????# !!! #????????? | | ??????????????????##??????# !!= !! #????????? | | ??????????????????????????# !!= =!! #????????? | | ??????????????????????????# =!! #????????? | | ??????????????????????????# #????????? | | ??????????????????????????# """ """ ???????? | | ??????????????????????????# """ """ ?????? | | ??????????????????????????# """ """ ???? | | ??????????????????????????### #??? | | ????????????????????????????# """ """ #??? | | ????????????????????????????# """ ""?? ##??? | | ????????????????????????????# "?" "???? #???? | | ???????????????????????????? ? ????? #???? | | ????????????????????????????? ?? ???????? ????? | | ????????????????????????????????? ??????????????? | | ????????????????????????????????? ??????????????? | | ?????????????????????????????????##??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Coolant Potential 65 Energy Generation 26 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 55 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- KE Penetrator | -7/Factory | Scanalyzed Force Field | -7/Factory | Scanalyzed Launcher Loader | -7/Factory | Scanalyzed Imp. Carbon-fiber Leg | -7/Factory | Scanalyzed Imp. EM Pulse Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. EM Pulse Cannon | 1% | -7/Factory KE Penetrator | 13% | -7/Factory Force Field | 50% | -7/Factory Studied --------- Imp. EM Pulse Cannon | -7/Factory | Hacked Arm. Huge Wheel | -7/Factory | Hacked Arc Projector | -7/Factory | Hacked Lightning Gun | -7/Factory | Hacked Imp. Carbon-fiber Leg | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MassAccelerationImpeller Manual? 0 Play Time 01:16:55 Cumulative 632.0 hours Start 2026.03.10 @ 17:48:03 End 2026.03.10 @ 19:02:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 351 Rogue 351 Adventurer 0 Explorer 0 Win Type - Total 25 Types 12/1/6/1/1/0/1/2/1/0 Lore% 91 Gallery% 85 Achievement% 75 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2017037c-c686-426b-a2f4-27369f8574af