Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.01 @ 06:15:36 Player: Xeram Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (73) 365 Value Destroyed (2450) 2450 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (66) 66 TOTAL SCORE: 5701 Bonus ------- High Alert Combat Kills 98 Follower Combat Kills 194 Friendly Fire -226 Cogmind --------- Core Integrity 0/700 Matter 207/300 Energy 94/100 System Corruption 15% Temperature Cool (61) Movement Treading (145) Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- Advanced Assault Cannon > --- INVENTORY (4) ---- Hardlight Generator Heavy Assault Rifle Gauss Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Medium Treads Wheel > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Targeting Computer Weapon Cycler Weapon Cycler Reactive Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle > --- INVENTORY -------- Improved Cooling System Compact Battery Compact Matter Pod Targeting Computer Target Analyzer Armor Integrity Analyzer Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Insulated Plating Hardlight Generator Hacking Suite High-powered Tractor Beam Heavy Assault Rifle Gauss Rifle Gauss Rifle Advanced Assault Cannon Rocket Launcher [Rating: 37] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Weapon Cycler Storage High-capacity Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Slots Evolved 6 | . . . 2 2 2 . Power . | . . . . . . . Propulsion 2 | . . . . 2 . . Utility 4 | . . . 2 . 2 . Weapon . | . . . . . . . Parts Attached 73 | 6 1 . 11 20 15 20 Power 5 | 1 . . 1 2 1 . Engine 3 | 1 . . 1 1 . . Core 2 | . . . . 1 1 . Reactor . | . . . . . . . Propulsion 22 | 2 . . 2 6 6 6 Treads 20 | 2 . . 2 6 4 6 Leg . | . . . . . . . Wheel 2 | . . . . . 2 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 22 | 1 1 . 3 5 6 6 Device 7 | . . . 1 1 2 3 Storage 5 | 1 1 . . 1 2 . Processor 2 | . . . . . 1 1 Hackware . | . . . . . . . Protection 8 | . . . 2 3 1 2 Artifact . | . . . . . . . Weapon 24 | 2 . . 5 7 2 8 Energy Gun 4 | 2 . . 2 . . . Energy Cannon 4 | . . . 3 1 . . Ballistic Gun 9 | . . . . 4 2 3 Ballistic Cannon 1 | . . . . . . 1 Launcher 6 | . . . . 2 . 4 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 3 . . 1 Parts Lost 37 | . . . 1 17 2 17 Power 2 | . . . . 1 . 1 Propulsion 16 | . . . . 8 2 6 Utility 10 | . . . . 4 . 6 Weapon 9 | . . . 1 4 . 4 Highest Loss Streak 10 | . . . 1 7 1 10 Average Slot Usage (%) 87 | . 94 100 95 90 75 78 Engine 7 | . 14 14 11 8 . . Core 2 | . . . . . 7 5 Treads 21 | . 28 28 22 28 10 23 Wheel 1 | . . . . . 6 . Device 7 | . . . 8 8 11 8 Storage 18 | . 23 28 22 18 12 12 Processor 2 | . . . . . 5 8 Protection 6 | . . . 9 7 5 5 Energy Gun 8 | . 28 28 14 . . . Energy Cannon 5 | . . . 7 13 . . Ballistic Gun 5 | . . . . 3 12 10 Naked Turns 17 | . . . . . . 17 Heaviest Build 73 | 13 45 45 57 69 73 73 Greatest Support 88 | 40 40 40 43 83 88 88 Greatest Overweight (x) 20 | . 1 1 1 20 20 3 Average Overweight (x) 1 | . . 1 1 . 2 . Largest Inventory Capacity 18 | 6 14 14 14 18 18 18 Average Capacity 14 | 5 11 14 14 16 15 15 Most Carried 18 | 2 2 4 13 18 18 18 Average Carried 10 | . 2 3 7 15 14 14 Final Capacity 18 | 6 14 14 14 18 18 4 Final Carried 18 | 2 2 4 12 18 18 3 Class Distribution -------------------- 70% | Mutant 29% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Storage Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Sto Matter Collected 1518 | 235 . 35 107 232 504 405 Remotely 337 | . . . . . . 337 Salvage Created 2916 | . . 19 674 991 619 613 Parts 170 | . . 3 46 52 32 37 Haulers Intercepted 4 | . . . 1 3 . . Recyclers Shooed 3 | . . . . 1 1 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Combat Hostiles Destroyed 51 | . . 1 11 17 10 12 Melee 3 | . . . . 3 . . Guns 19 | . . 1 5 1 10 2 Cannons 20 | . . . 6 13 . 1 AOE 9 | . . . . . . 9 Classes Destroyed 12 | . . 1 7 1 1 2 Worker 6 | . . . 1 2 . 3 Builder 1 | . . . 1 . . . Hauler 4 | . . . 1 3 . . Recycler 5 | . . . 1 1 1 2 Watcher 5 | . . . 1 2 1 1 Swarmer 8 | . . 1 3 4 . . Grunt 20 | . . . 3 6 4 7 Brawler 1 | . . . . . . 1 Protector 2 | . . . . . . 2 Sentry 14 | . . . 5 4 4 1 Hunter 4 | . . . . 3 1 . Programmer 2 | . . . . . 1 1 Thug 1 | . . . . . . 1 Best Kill Streak 14 | . . 1 5 6 2 14 Combat Bots Only 8 | . . 1 4 4 2 8 Max Kills in Single Turn 3 | . . 1 1 1 1 3 Gunslinging . | . . . . . . . Exploded 2 | . . . . . . 2 Melee 1 | . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Sto Damage Taken 6587 | . 10 98 456 2215 909 2899 Core 1095 | . . 33 28 317 110 607 Absorbed by Shields . | . . . . . . . Core Remaining (%) 80 | 100 . 86 93 42 . . Volleys Fired 187 | . . 3 35 63 47 39 Largest 2 | . . 2 2 2 2 2 Hottest 136 | . . 80 136 136 56 61 Shots Fired 351 | . . 6 70 124 94 57 Gun 208 | . . 6 48 29 94 31 Cannon 127 | . . . 22 93 . 12 Launcher 16 | . . . . 2 . 14 Special . | . . . . . . . Kinetic 166 | . . . . 29 94 43 Thermal 115 | . . . 22 93 . . Explosive 14 | . . . . . . 14 Electromagnetic 56 | . . 6 48 2 . . Robot Hit Streak 17 | . . 3 13 16 17 7 Robot Miss Streak 5 | . . 3 5 3 4 5 Penetration Max 1 | . . . . . 1 1 Secondary Targets 3 | . . 1 1 . 1 . Max Gunslinging Chain 1 | . . 1 1 . 1 . Shots Hit Robots 242 | . . 3 45 87 74 33 Core Hits 134 | . . 1 22 36 24 51 Critical Hits 16 | . . . 3 12 1 . Critical Kills 4 | . . . 1 3 . . Critical Parts Destroyed 12 | . . . 2 9 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7095 | . . 25 824 1858 1748 2640 Guns 3007 | . . 21 425 295 1721 545 Cannons 1902 | . . . 289 1332 . 281 Explosions 2018 | . . . 95 128 . 1795 Melee . | . . . . . . . Ramming 168 | . . 4 15 103 27 19 Kinetic 2842 | . . . . 295 1721 826 Thermal 1716 | . . . 384 1332 . . Explosive 1795 | . . . . . . 1795 Electromagnetic 574 | . . 21 425 128 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 15 | . . . . . 1 15 Average Corruption 2 | . . . . . 1 3 Corruption Purged . | . . . . . . . Effects 12 | . . . . . 1 11 Message Errors 2 | . . . . . . 2 Matter Fused 1 | . . . . . . 1 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 2 | . . . . . . 2 Data Loss (minor) 2 | . . . . . . 2 Targeting Errors 2 | . . . . . 1 1 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 12 | . . . . . . 12 Projectiles . | . . . . . . . Explosions 12 | . . . . . . 12 Melee . | . . . . . . . Knockbacks 2 | . . . . . 1 1 Impact 1 | . . . . . 1 . Kinetic 1 | . . . . . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 139 | . . . 13 11 . 115 Shots 7 | . . . 1 1 . 5 Rammed 28 | . . 2 2 17 3 4 Targets Rammed 35 | . . 2 2 23 4 4 Kicked . | . . . . . . . Crushed 7 | . . . . 6 1 . Highest Temperature 248 | . . 63 90 172 248 87 Average Temperature 48 | . . 34 22 63 60 40 Received Heat Transfer 2217 | . 6 9 150 873 270 909 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . 1 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . 1 2 . . Heat Transferred 3073 | . . . 668 2405 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . 2 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Peak Influence 526 | . 15 40 526 477 279 400 Average Influence 201 | . 11 39 206 323 199 233 Maximum Alert Level 2 | . . . 2 2 1 2 Low Security (%) 47 | 100 100 100 50 6 47 47 Level 1 45 | . . . 37 77 52 52 Level 2 6 | . . . 12 16 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . 1 . . 3 4 6 Investigation . | . . . . . . . Extermination 1 | . . . . . . 1 Reinforcement 9 | . 1 . . 2 3 3 Assault 3 | . . . . 1 . 2 Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Construction Impeded 2 | . . . . . 1 1 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Sto Distress Signals 6 | . . . 2 3 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 114 | . 2 3 26 37 14 32 Peak Tracking Total 11 | . 1 3 6 7 2 11 Tactical Retreats 9 | . . . 1 6 . 2 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Traps Triggered 6 | . . . . 2 2 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 2 | . . . . 2 . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Sto Machines Disabled 7 | . . . 2 2 2 1 Max in Single Turn 1 | . . . 1 1 1 1 Garrison Access 2 | . . . . 1 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Sto Machines Accessed 13 | . 2 . 7 3 1 . Terminals 11 | . 2 . 6 3 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access 1 | . . . . . 1 . Total Hacks 33 | . 8 . 18 6 1 . Successful 17 | . 5 . 8 3 1 . Failed 16 | . 3 . 10 3 . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 3 | . 3 . . . . . Terminals 30 | . 8 . 16 6 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 13 | . 4 . 6 3 . . Record 4 | . 4 . . . . . Robot Analysis 1 | . . . 1 . . . Prototype ID Bank 2 | . . . 1 1 . . Level Access Points 2 | . . . 1 1 . . Unreport Threat 1 | . . . 1 . . . Disarm Traps 1 | . . . . 1 . . Hauler Manifests 1 | . . . 1 . . . Registered Components 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks 2 | . 2 . . . . . Terminals 1 | . 1 . . . . . Botnet 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 2 . 6 2 . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . 2 . . Machine Destruction 2 | . . . . 2 . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Sto Total Allies 3 | . . 1 . . . 2 Largest Group 2 | . . 1 1 . . 2 Highest-Rated Group 62 | . . 31 31 . . 62 Highest-Rated Ally 31 | . . 31 31 . . 31 Total Orders . | . . . . . . . Ally Attacks 59 | . . . 44 . . 15 Total Damage 832 | . . . 636 . . 196 Kills 11 | . . . 10 . . 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Sto Turns Passed 3721 | 80 372 245 838 940 934 312 Spaces Moved 1724 | 46 215 129 389 398 422 125 Core 62 | 3 . . . 1 28 30 Treads 1480 | 43 215 129 389 397 212 95 Legs . | . . . . . . . Wheels 182 | . . . . . 182 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 180 180 155 100 50 Average Speed 169 | 152 172 180 180 169 163 139 Slowest Speed 1050 | 160 180 180 180 1050 1050 220 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 26 | 6 29 36 45 34 11 23 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 3 | . . 3 . . . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . 1 . Scrap Searched . | . . . . . . . Spaces Dug 51 | . . . . . . 51 Terrain Destroyed 116 | . . . 5 . 3 108 Melee . | . . . . . . . Projectile 5 | . . . . . 3 2 AOE 111 | . . . 5 . . 106 Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Sto Total 2202 | 53 216 135 456 532 608 202 Wait 110 | . 1 . 5 9 91 4 Move 1718 | 45 214 128 388 397 421 125 Hop . | . . . . . . . Pick Up 48 | 2 . 2 6 15 21 2 Fast Attach 39 | 6 1 . 6 7 10 9 Attach 19 | . . . 2 8 4 5 Detach 9 | . . . 5 1 . 3 Swap 15 | . . . 3 5 1 6 Drop 22 | . . . 4 4 9 5 Fire 187 | . . 3 35 63 47 39 Melee . | . . . . . . . Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush 34 | . . 2 2 23 4 3 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Storage (discovered 1 exit: [Rec]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 171 | -10/Materials | Discovered new exit (range 15) 310 | -10/Materials | Build established: Mutant 453 | -10/Materials | Entered Mines 460 | -10/Mines | Escorted by a lone wolf Derelict 480 | -10/Mines | Learned location of Storage (-7) 628 | -10/Mines | Learned location of Zion (-7) 682 | -10/Mines | Discovered new exit (range 10) 698 | -10/Mines | Entered Materials 698 | -9/Materials | Accompanied by 1 ally 698 | -9/Materials | Evolved 2 slots: Utility x2 1277 | -9/Materials | Identified exit to Materials 1342 | -9/Materials | Discovered new exit (range 11) 1536 | -9/Materials | Entered another Materials area 1536 | -8/Materials | Evolved 2 slots: Propulsion x2 2200 | -8/Materials | Lost 5 parts (3n1u1w) 2272 | -8/Materials | Identified exit to Factory 2431 | -8/Materials | Core integrity fell below 50% 2463 | -8/Materials | Lost 7 parts (1p3n1u2w) 2476 | -8/Materials | Entered Factory 2476 | -7/Factory | Evolved 2 slots: Utility x2 2780 | -7/Factory | Garrison activated, responded to threat 3164 | -7/Factory | Build established: Scavenger-Mutant 3385 | -7/Factory | Discovered new exit (range 5) 3410 | -7/Factory | Entered Storage 3469 | -7/Storage | Lost 3 parts (1n1u1w) 3506 | -7/Storage | Met a pair of Derelict thieves 3539 | -7/Storage | Discovered new exit (range 17) 3609 | -7/Storage | Found Prototype Launcher 3615 | -7/Storage | Lost 3 parts (2n1u) 3618 | -7/Storage | Destroyed 8 combat bots 3654 | -7/Storage | Identified Rocket Array 3662 | -7/Storage | Crushed by falling debris 3662 | -7/Storage | System corruption reached 10% 3669 | -7/Storage | Core integrity fell below 50% 3690 | -7/Storage | Core integrity fell below 20% 3695 | -7/Storage | Lost 10 parts (1p2n4u3w) 3722 | -7/Storage | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03687_ System corrupted: Energy discharge (-28). 03688_ Acquired Adv. Treads. 03694_ Dropped Adv. Assault Cannon. 03694_ Acquired Adv. Assault Cannon. 03702_ System corrupted: Adv. Assault Cannon targeting data glitched. 03705_ ,U6D4BTX:HGDDP 9UYYHNV9V%TRS 03720_ Adv. Treads destroyed. 03720_ U-05 Engineer lays Concrete. 03720_ H-55 Commando destroyed. 03721_ Acquired 30 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???#######???????????????????????????????????????? | | #### # ? ? ??????????????????????????????????? | | ! #??""? #????????????????????????????????? | | !%[ # ??" ?+? ??????????????????????????????? | | # ?"? # ? ?????????????????????????????? | | #### # ? ? # ???????????????????????????????? | | ##### ## "?" ?#?? ? ???????????????????????????? | | #?### #? 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[ ### ##?###??#???????????????????????? | | #" ![!! ###### ###?? ? ???????????????????????? | | ?" [ ! ??????????????????????????? | | " = ????????????????????????????? | | ?" #+####### ###????????????????????????????? | | #### ##?###?##????????????????????????????? | | #?### ?#####????????????????????????????????? | | ##?## """ #?#??????????????????????????????????? | | #?#?#"" "?? #?###????????????????????????????????? | | #####"" """ ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Armor Coverage 225 Resistance: KI 20 Weapon Cycling 30 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GodActuatorGravjet Manual? 0 Play Time 00:38:28 Cumulative 21.3 hours Start 2020.02.27 @ 01:32:37 End 2020.03.01 @ 06:15:36 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 23 Gallery% 30 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e744e958-6b4e-410a-b52b-6feea0cd993a