Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.06.17 @ 06:32:32 Player: Exp. Geonium Core Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (18) 90 Value Destroyed (461) 461 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (1107) 1107 TOTAL SCORE: 4738 Bonus ------- Follower Combat Kills 53 Entered Garrisons 400 Used RIF Installer 500 Aligned with FarCom 300 Friendly Fire -146 Cogmind --------- Core Integrity 0/550 Matter 182/300 Energy 95/100 System Corruption 25% Temperature Cool (3) Movement Walking (110) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Titanium Leg Titanium Leg Potential Leg > --- UTILITY (5) ------ High-capacity Storage Unit > --- WEAPON (2) ------- Hammer > --- INVENTORY (20) --- Titanium Leg Titanium Leg Hardened Medium Armor Plating Datajack Improved Datajack Improved Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Titanium Leg Potential Leg Potential Leg > --- UTILITY ---------- High-capacity Storage Unit Melee Analysis Suite Improved Light Armor Plating Hacking Suite System Shield > --- WEAPON ----------- High-powered Shotgun Hammer > --- INVENTORY -------- Titanium Leg Titanium Leg Titanium Leg Titanium Leg Titanium Leg Rocket Launcher Datajack Hammer Proton Bomb Trap Proton Bomb Trap Proton Bomb Trap [Rating: 45] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Potential Leg Leg Potential Leg Wheel Wheel Utility High-capacity Storage Unit Storage High-capacity Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Impact Weapon Hammer Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Slots Evolved 4 | . . . . . 4 . . . Power . | . . . . . . . . . Propulsion 1 | . . . . . 1 . . . Utility 3 | . . . . . 3 . . . Weapon . | . . . . . . . . . Parts Attached 29 | 5 3 . 3 1 7 9 1 . Power 1 | . 1 . . . . . . . Engine 1 | . 1 . . . . . . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 10 | 2 . . 2 1 1 4 . . Treads . | . . . . . . . . . Leg 8 | . . . 2 1 1 4 . . Wheel 2 | 2 . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 8 | 1 . . 1 . 4 2 . . Device . | . . . . . . . . . Storage 2 | 1 . . 1 . . . . . Processor 1 | . . . . . 1 . . . Hackware 2 | . . . . . 2 . . . Protection 3 | . . . . . 1 2 . . Artifact . | . . . . . . . . . Weapon 10 | 2 2 . . . 2 3 1 . Energy Gun 1 | 1 . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 6 | 1 2 . . . 1 2 . . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . . 1 . 1 . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . 1 . . . . . . . Parts Lost 14 | . . . . . 1 13 . . Power 1 | . . . . . 1 . . . Propulsion 3 | . . . . . . 3 . . Utility 6 | . . . . . . 6 . . Weapon 4 | . . . . . . 4 . . Highest Loss Streak 11 | . . . . . 1 11 . . Average Slot Usage (%) 79 | . 83 85 87 99 88 51 41 45 Engine 8 | . 12 14 14 14 6 . . . Leg 16 | . . . . 27 24 22 27 27 Wheel 10 | . 28 28 27 . . . . . Storage 14 | . 14 14 15 28 12 9 9 9 Processor 3 | . . . . . 8 3 . . Hackware 4 | . . . . . 11 5 . . Protection 1 | . . . . . 5 2 . . Ballistic Gun 17 | . 26 28 28 28 11 2 . . Impact Weapon 2 | . . . . . 6 3 5 9 Naked Turns . | . . . . . . . . . Heaviest Build 59 | 8 19 19 59 59 59 49 42 42 Greatest Support 77 | 26 26 26 60 60 77 77 47 47 Greatest Overweight (x) 2 | . . . 2 . . 1 . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 20 20 Average Capacity 15 | 7 8 8 9 20 20 20 20 20 Most Carried 12 | . 1 4 6 10 12 12 6 6 Average Carried 6 | . . 1 5 8 9 8 4 6 Final Capacity 20 | 8 8 8 20 20 20 20 20 20 Final Carried 12 | . 1 4 6 10 12 4 6 6 Class Distribution -------------------- 78% | Mutant 21% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hacker-Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Matter Collected 578 | 118 . 264 . 112 84 . . . Remotely . | . . . . . . . . . Salvage Created 584 | . . 189 . 127 174 94 . . Parts 45 | . . 22 . 13 8 2 . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Combat Hostiles Destroyed 12 | . . 3 . 2 3 4 . . Melee 1 | . . . . . 1 . . . Guns 7 | . . 3 . 2 1 1 . . AOE 2 | . . . . . . 2 . . Classes Destroyed 9 | . . 5 . 1 2 1 . . Worker 2 | . . 1 . 1 . . . . Tunneler 2 | . . 1 . 1 . . . . Operator 1 | . . . . . 1 . . . Swarmer 3 | . . 1 . . . 2 . . Grunt 2 | . . 1 . 1 . . . . Brawler 1 | . . . . . . 1 . . Duelist 2 | . . . . 1 . 1 . . Sentry 4 | . . 2 . . 2 . . . Hunter 1 | . . . . . 1 . . . Best Kill Streak 3 | . . 2 . 3 1 2 . . Combat Bots Only 2 | . . 2 . 2 1 2 . . Max Kills in Single Turn 1 | . . 1 . 1 1 1 . . Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . 1 . . Melee 1 | . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Damage Taken 2940 | . 54 128 . 173 642 1873 . 70 Core 609 | . 23 25 . 10 121 410 . 20 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 88 | 100 . . . 76 . . . . Volleys Fired 40 | . . 17 . 12 3 8 . . Largest 2 | . . 2 . 2 2 2 . . Hottest 48 | . . 46 . 46 48 45 . . Shots Fired 71 | . . 34 . 24 4 9 . . Gun 67 | . . 34 . 24 4 5 . . Cannon . | . . . . . . . . . Launcher 4 | . . . . . . 4 . . Special . | . . . . . . . . . Kinetic 67 | . . 34 . 24 4 5 . . Thermal . | . . . . . . . . . Explosive 4 | . . . . . . 4 . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 11 | . . 11 . 5 3 2 . . Robot Miss Streak 4 | . . 4 . 2 2 2 . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 86 | . . 19 . 14 28 25 . . Core Hits 26 | . . 9 . 5 6 6 . . Critical Kills 2 | . . 2 . . . . . . Critical Parts Destroyed 2 | . . . . . 1 1 . . Critical Strikes 4 | . . 2 . . 1 1 . . Destroy 2 | . . 2 . . . . . . Smash 2 | . . . . . 1 1 . . Melee Attacks 65 | . . . . . 34 25 6 . Impact 65 | . . . . . 34 25 6 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 1509 | . . 282 . 241 416 570 . . Guns 623 | . . 282 . 241 45 55 . . Cannons . | . . . . . . . . . Explosions 197 | . . . . . . 197 . . Melee 689 | . . . . . 371 318 . . Ramming . | . . . . . . . . . Kinetic 623 | . . 282 . 241 45 55 . . Thermal . | . . . . . . . . . Explosive 197 | . . . . . . 197 . . Electromagnetic . | . . . . . . . . . Impact 689 | . . . . . 371 318 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 25 | . 1 1 1 1 7 25 25 25 Average Corruption 7 | . 1 1 1 1 6 18 25 25 Corruption Purged . | . . . . . . . . . Effects 30 | . 1 2 1 1 . 18 7 . Message Errors 12 | . 1 1 . . . 7 3 . Matter Fused 4 | . . . . . . 2 2 . Heat Flow Errors 4 | . . . . . . 3 1 . Energy Discharges 2 | . . . 1 . . 1 . . Data Loss (minor) 4 | . . 1 . 1 . 2 . . Misdirections 3 | . . . . . . 2 1 . Weapon Failures 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 33 | . . . . . 16 17 . . Projectiles . | . . . . . . . . . Explosions 2 | . . . . . . 2 . . Melee 31 | . . . . . 16 15 . . Knockbacks 1 | . . . . . 1 . . . Impact 1 | . . . . . 1 . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 31 | . . . . . . 31 . . Shots 1 | . . . . . . 1 . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 298 | . . 5 . 2 . 298 213 . Average Temperature 101 | . . 3 . 2 . 133 113 . Received Heat Transfer 882 | . 30 18 . 60 144 630 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . . . . . 3 . . Impact Corruptions 4 | . . . . . 3 1 . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Peak Influence 423 | . 15 172 . 60 122 423 225 146 Initial 206 | . . 5 . . 23 44 206 146 Average 92 | . 4 92 . 4 52 209 220 146 Maximum Alert Level 2 | . . . . . . 2 1 . Low Security (%) 85 | 100 100 100 . 100 100 54 . 100 Level 1 12 | . . . . . . 32 100 . Level 2 2 | . . . . . . 13 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 1 | . 1 . . . . . . . Investigation 1 | . 1 . . . . . . . Extermination . | . . . . . . . . . Reinforcement . | . . . . . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Distress Signals 2 | . . 1 . . 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 43 | . 3 6 . 2 6 23 1 2 Peak Tracking Total 7 | . 4 2 . 2 2 7 2 2 Tactical Retreats 7 | . . 1 . . . 6 . . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Traps Triggered 6 | . . . . . 4 2 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused 3 | . . . . . . 3 . . Traps Extracted . | . . . . . . . . . Installed 3 | . . . . . . 3 . . Triggered 3 | . . . . . . 3 . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Machines Accessed 8 | . 1 . 1 . 3 . 3 . Terminals 5 | . 1 . . . 2 . 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 12 | . 2 . 1 . 6 . 3 . Successful 7 | . . . 1 . 5 . 1 . Failed 5 | . 2 . . . 1 . 2 . Catastrophic 2 | . 1 . . . . . 1 . Database Lockouts . | . . . . . . . . . Manual 8 | . 2 . 1 . 4 . 1 . Terminals 9 | . 2 . . . 5 . 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . Terminal Hacks 5 | . . . 1 . 4 . . . Record 1 | . . . . . 1 . . . Part Schematic 1 | . . . . . 1 . . . Garrison Index 1 | . . . . . 1 . . . Garrison Status 1 | . . . . . 1 . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . Unlock Access 2 | . . . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used . | . . . . . . . . . Hacking Detections 6 | . 1 . . . 3 . 2 . Full Trace Events 1 | . 1 . . . . . . . Feedback Events 1 | . 1 . . . . . . . Corruption 1 | . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Gar Used RIF Installer 1 | . . . . . . 1 . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Total Allies 3 | . . 3 . . . . . . Largest Group 3 | . . 3 . . . . . . Highest-Rated Group 40 | . . 40 . . . . . . Highest-Rated Ally 16 | . . 16 . . . . . . Total Orders . | . . . . . . . . . Ally Attacks 9 | . . 9 . . . . . . Total Damage 94 | . . 94 . . . . . . Kills 3 | . . 3 . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 5 | . . 3 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Turns Passed 2355 | 38 75 464 297 289 671 381 131 9 Spaces Moved 1741 | 40 78 426 292 264 300 237 95 9 Core 10 | 10 . . . . . . . . Treads . | . . . . . . . . . Legs 915 | . . . 10 264 300 237 95 9 Wheels 816 | 30 78 426 282 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 90 90 90 90 90 110 110 Average Speed 95 | 78 90 90 92 90 100 108 110 110 Slowest Speed 180 | 90 90 90 120 90 103 180 110 110 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 3 17 81 69 61 34 48 12 6 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 2 | . . 1 . 1 . . . . Spaces Dug 43 | . . . . . 8 31 4 . Terrain Destroyed 46 | . . . . . 8 34 4 . Melee 12 | . . . . . 8 . 4 . Projectile . | . . . . . . . . . AOE 34 | . . . . . . 34 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Total 2250 | 44 81 472 316 290 614 312 112 9 Wait 335 | . . 27 20 10 253 18 7 . Move 1735 | 39 77 425 291 263 300 236 95 9 Hop . | . . . . . . . . . Pick Up 21 | . . 3 2 4 9 . 3 . Fast Attach 17 | 5 2 . 1 1 5 3 . . Attach 8 | . . . . . 2 5 1 . Detach . | . . . . . . . . . Swap 4 | . 1 . 2 . . 1 . . Drop 12 | . 1 . . . 8 3 . . Fire 40 | . . 17 . 12 3 8 . . Melee 65 | . . . . . 34 25 6 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 10 | . . . . . . 10 . . Rewire . | . . . . . . . . . Trap 3 | . . . . . . 3 . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles -9/Mines -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 39 | -11/Scrapyard | Entered Materials 54 | -10/Materials | Discovered new exit (range 16) 114 | -10/Materials | Entered Mines 124 | -10/Mines | Discovered new exit (range 11) 193 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 196 | -10/Mines | Learned Materials terminal intel 231 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 286 | -10/Mines | Learned location of Storage (-8) 290 | -10/Mines | Assembled infested the area 302 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 316 | -10/Mines | Build established: Mutant 351 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 437 | -10/Mines | Identified exit to Materials 574 | -10/Mines | Discovered new exit (range 5) 578 | -10/Mines | Entered Exiles 600 | -10/Exiles | Met 8R-AWN 614 | -10/Exiles | Met EX-HEX 641 | -10/Exiles | Met EX-BIN 651 | -10/Exiles | Aligned with FarCom system 652 | -10/Exiles | Given EX-Vault access code 673 | -10/Exiles | Opened EX-Vault 680 | -10/Exiles | Found Potential Leg 682 | -10/Exiles | Found Potential Leg 720 | -10/Exiles | Warned to stay clear of 0b10 Research branches 747 | -10/Exiles | Met EX-DEC 868 | -10/Exiles | Discovered new exit (range 10) 875 | -10/Exiles | Left Exiles lab with Potential Leg 875 | -10/Exiles | Entered Mines 906 | -9/Mines | Learned Materials stockpile data 932 | -9/Mines | Learned Materials stockpile data 957 | -9/Mines | Found a hidden stash of uninstalled traps 1124 | -9/Mines | Discovered new exit (range 8) 1164 | -9/Mines | Entered Materials 1164 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1166 | -8/Materials | Loaded intel: 12 terminal locations 1753 | -8/Materials | Build established: Hacker-Mutant 1835 | -8/Materials | Identified exit to Garrison 1835 | -8/Materials | Entered Garrison 1905 | -8/Garrison | Triggered checkpoint 1956 | -8/Garrison | System corruption reached 10% 1987 | -8/Garrison | Core integrity fell below 50% 2056 | -8/Garrison | Triggered checkpoint 2057 | -8/Garrison | Core integrity fell below 20% 2059 | -8/Garrison | Lost 11 parts (2n5u4w) 2088 | -8/Garrison | Discovered new exit (range 11) 2178 | -8/Garrison | Triggered checkpoint 2193 | -8/Garrison | Discovered new exit (range 10) 2211 | -8/Garrison | Installed Relay Interface Framework 2216 | -8/Garrison | Entered Materials 2245 | -8/Materials | Build established: Mutant 2347 | -8/Materials | Identified exit to Garrison 2347 | -8/Materials | Entered Garrison 2354 | -8/Garrison | Triggered checkpoint 2356 | -8/Garrison | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- 02283_ U-05 Engineer builds a Wall. 02291_ K-01 Serf collects debris. 02300_ K-01 Serf cleans the Hadron Collector. 02306_ Acquired Imp. Datajack. 02308_ S:KZNM C1D&ZQI%MC2B7%JL7,/8:#R8QYCYOBJU& 02308_ Acquired Imp. Datajack. 02321_ T-07 Excavator is excavating. 02323_ Detecting nearby Garrison Access. 02324_ System corrupted: Matter fused (-5). 02327_ Connecting with Terminal... 02343_ Acquired Hrd. Medium Armor Plating. 02345_ MFYN:NIJ%1#B3ZW%WFN3,, LR0 02347_ Connecting with Garrison Access... >>Unlock Access door unlocked. 02347_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 02347_ Receiving FarCom transmissions... 02354_ Beams of light sweep through the air. An alarm sounds. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#######?????????????????? | | ?????????????????????????# #?????????????????? | | ?????????????????????????# #?????????????????? | | ?????????????????????????# #?????????????????? | | ?????????????????????????# ###?????????????????? | | ?????????????????????????# ##??????????????????? | | ????????????????????????## #??????????????????? | | ????????????????????????# ####???????????????? | | ????????????????????????# ????????????????? | | ???????????????????????### ##??????????????????? | | ????????????????# ######d #??????????????????? | | ????????????????# @ #??????????????????? | | ????????????????# ###### i ##??????????????????? | | ???????????????????????### #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????#^ #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ????????????????????????g" #???????????????????? | | ????????????????????????g" #???????????????????? | | ????????????????????????g" #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????? #???????????????????? | | ?????????????????????????? #???????????????????? | | ?????????????????????????? #???????????????????? | | ????????????????????????g????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????g????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 57 Melee Accuracy 5 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Datajack | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FactoryIonMediator Manual? 0 Play Time 00:21:00 Cumulative 127.2 hours Start 2021.06.17 @ 06:05:05 End 2021.06.17 @ 06:32:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 182 Rogue 182 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 49 Gallery% 73 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b25bf5c9-7ecc-4c84-9093-4f5f7c7fe19a