Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.07.29 @ 03:59:44 Player: nacho Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (37) 185 Value Destroyed (724) 724 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (311) 311 TOTAL SCORE: 5240 Bonus ------- Follower Combat Kills 111 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 36/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Advanced Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine Micro Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Terrain Scanner Advanced Terrain Scan Processor Improved Light Armor Plating > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Improved Heat Sink Improved Cooling System Coolant Injector [Rating: 39] Favorites ----------- Power Enhanced Nuclear Core Engine Light Ion Engine Power Core Enhanced Nuclear Core Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Utility Advanced Terrain Scan Processor Device Improved Terrain Scanner Processor Advanced Terrain Scan Processor Protection Improved Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Gar Slots Evolved 8 | . . . 2 . 2 2 . . 2 . Power 3 | . . . 1 . . 1 . . 1 . Propulsion 2 | . . . . . 2 . . . . . Utility 2 | . . . 1 . . 1 . . . . Weapon 1 | . . . . . . . . . 1 . Parts Attached 59 | 8 . 2 . 7 16 9 2 3 12 . Power 9 | 1 . 1 . . 4 . . 1 2 . Engine 5 | 1 . . . . 2 . . 1 1 . Core 4 | . . 1 . . 2 . . . 1 . Reactor . | . . . . . . . . . . . Propulsion 22 | 2 . 1 . 3 6 3 . 2 5 . Treads 7 | . . . . . 4 . . . 3 . Leg 11 | 2 . 1 . 3 2 1 . 2 . . Wheel 4 | . . . . . . 2 . . 2 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 13 | 2 . . . 2 1 4 1 . 3 . Device 8 | 1 . . . . . 4 . . 3 . Storage . | . . . . . . . . . . . Processor 3 | 1 . . . 2 . . . . . . Hackware . | . . . . . . . . . . . Protection 2 | . . . . . 1 . 1 . . . Artifact . | . . . . . . . . . . . Weapon 15 | 3 . . . 2 5 2 1 . 2 . Energy Gun 6 | 2 . . . 1 1 . . . 2 . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 6 | 1 . . . . 2 2 1 . . . Ballistic Cannon 2 | . . . . . 2 . . . . . Launcher 1 | . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . 1 . Parts Lost 29 | . . 1 . . 3 5 2 6 10 2 Power 4 | . . . . . . 1 . 1 2 . Propulsion 12 | . . . . . 1 2 . 4 3 2 Utility 5 | . . . . . . 1 . 1 3 . Weapon 8 | . . 1 . . 2 1 2 . 2 . Highest Loss Streak 7 | . . 1 . . 1 2 2 3 7 2 Average Slot Usage (%) 55 | . 100 84 55 76 79 49 50 34 27 16 Engine 2 | . 14 1 . . 5 2 . . . . Core 3 | . . 12 11 5 6 . . . 5 . Treads 3 | . . . . . 14 . . . . 10 Leg 8 | . 28 21 11 21 9 8 . . . . Wheel 2 | . . . . . . 3 15 12 . . Device 11 | . 14 14 11 11 9 10 15 12 13 . Processor 8 | . 14 14 11 21 9 7 7 7 6 6 Protection 2 | . . . . . 8 3 2 . . . Energy Gun 2 | . 14 5 . 6 1 . . . . . Ballistic Gun 4 | . 14 14 11 4 3 4 9 . . . Ballistic Cannon 3 | . . . . . 9 8 . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 27 | 10 10 10 8 15 27 21 13 12 16 . Greatest Support 112 | 20 20 20 10 30 112 56 3 56 90 60 Greatest Overweight (x) 5 | 2 . . . . 1 3 4 . 5 . Average Overweight (x) . | . . . . . . . . . 3 . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 1 3 4 4 4 4 4 4 4 2 . Average Carried 2 | . 2 3 4 3 3 3 1 2 . . Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 1 3 4 4 4 4 4 1 1 . . Class Distribution -------------------- 73% | Mutant 26% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Gar Matter Collected 1062 | 316 45 66 . 83 404 102 . . 46 . Remotely . | . . . . . . . . . . . Salvage Created 1199 | 230 319 164 . . 430 56 . . . . Parts 73 | 19 11 8 . . 32 3 . . . . Haulers Intercepted 2 | . 1 . . . . 1 . . . . Recyclers Shooed 3 | . 2 . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Gar Combat Hostiles Destroyed 13 | . . 4 . . 9 . . . . . Guns 9 | . . 4 . . 5 . . . . . Cannons 3 | . . . . . 3 . . . . . AOE 1 | . . . . . 1 . . . . . Classes Destroyed 11 | 3 1 1 . . 6 . . . . . Worker 7 | 2 1 . . . 4 . . . . . Builder 2 | . . . . . 2 . . . . . Tunneler 6 | 5 . . . . 1 . . . . . Hauler 2 | . 1 . . . . 1 . . . . Recycler 4 | 1 3 . . . . . . . . . Operator 1 | . . . . . 1 . . . . . Watcher 2 | . . . . . 2 . . . . . Swarmer 2 | . . . . . 2 . . . . . Grunt 6 | . . 4 . . 2 . . . . . Sentry 4 | . . . . . 4 . . . . . Hunter 1 | . . . . . 1 . . . . . Best Kill Streak 6 | 6 2 2 . . 3 1 . . . . Combat Bots Only 3 | . . 2 . . 3 . . . . . Max Kills in Single Turn 1 | 1 1 1 . . 1 1 . . . . Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . . 1 . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Gar Damage Taken 5124 | . . 101 42 8 762 719 346 1083 1716 347 Core 1735 | . . 30 8 . 173 192 111 367 665 189 Absorbed by Shields 7 | . . . . . . . . . . 7 Core Remaining (%) 71 | 100 . 88 . 98 68 . . 4 . . Volleys Fired 134 | 12 17 15 5 . 72 6 2 . 5 . Largest 2 | 2 2 2 1 . 2 2 2 . 2 . Hottest 135 | 70 70 70 20 . 108 96 53 . 135 . Shots Fired 218 | 24 34 26 5 . 105 12 4 . 8 . Gun 154 | 24 34 26 5 . 49 4 4 . 8 . Cannon 56 | . . . . . 48 8 . . . . Launcher 8 | . . . . . 8 . . . . . Special . | . . . . . . . . . . . Kinetic 158 | 12 17 15 5 . 93 12 4 . . . Thermal 47 | 12 17 11 . . 4 . . . 3 . Explosive 8 | . . . . . 8 . . . . . Electromagnetic 5 | . . . . . . . . . 5 . Robot Hit Streak 16 | 9 13 16 4 . 12 8 5 . 13 . Robot Miss Streak 3 | 2 1 2 1 . 3 1 1 . . . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 164 | 16 29 20 4 . 73 10 4 . 8 . Core Hits 63 | 9 9 9 . . 24 3 . 4 5 . Critical Hits 5 | 1 . . . . 4 . . . . . Critical Kills 2 | . . . . . 2 . . . . . Critical Parts Destroyed 3 | 1 . . . . 2 . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 2837 | 170 285 254 58 . 1484 281 81 17 189 18 Guns 1539 | 170 285 254 58 . 415 99 81 . 177 . Cannons 1018 | . . . . . 846 172 . . . . Explosions 222 | . . . . . 222 . . . . . Melee . | . . . . . . . . . . . Ramming 58 | . . . . . 1 10 . 17 12 18 Kinetic 1963 | 57 159 140 58 . 1197 271 81 . . . Thermal 488 | 113 126 114 . . 64 . . . 71 . Explosive 222 | . . . . . 222 . . . . . Electromagnetic 106 | . . . . . . . . . 106 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 7 | . . . . . 1 2 2 2 6 7 Average Corruption 1 | . . . . . 1 1 2 2 1 6 Corruption Purged . | . . . . . . . . . . . Effects 11 | . . . . . . 1 1 4 3 2 Message Errors 2 | . . . . . . 1 . 1 . . Matter Fused 1 | . . . . . . . . . 1 . Heat Flow Errors 2 | . . . . . . . 1 1 . . Energy Discharges 2 | . . . . . . . . 1 1 . Data Loss (minor) 3 | . . . . . . . . 1 1 1 Data Loss (major) 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 52 | . . . . . 17 35 . . . . Projectiles 51 | . . . . . 16 35 . . . . Explosions 1 | . . . . . 1 . . . . . Melee . | . . . . . . . . . . . Knockbacks 13 | . . . . . 8 3 . 1 1 . Impact 2 | . . . . . . . . 1 1 . Kinetic 10 | . . . . . 7 3 . . . . Secondary 1 | . . . . . 1 . . . . . Self-Inflicted Damage 235 | . . . . . 214 4 . 4 4 9 Shots 6 | . . . . . 6 . . . . . Rammed 20 | . . . . . 1 5 . 3 10 1 Targets Rammed 23 | . . . . . 1 5 . 6 10 1 Kicked 3 | . . . . . . . . 3 . . Crushed . | . . . . . . . . . . . Highest Temperature 427 | 81 36 183 . . 427 63 140 223 18 . Average Temperature 66 | 33 14 77 . . 95 25 72 95 9 . Received Heat Transfer 1752 | . . 78 30 . 180 504 . 717 234 9 Effects 2 | . . . . . 2 . . . . . Shutdowns 1 | . . . . . 1 . . . . . Short Circuit 1 | . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | 1 . . . . . . . . . . Heat Transferred 1258 | 333 370 333 . . 111 . . . 111 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Gar Peak Influence 399 | 40 57 138 60 19 399 124 36 39 15 6 Average Influence 70 | 16 39 109 58 19 235 55 19 12 . 4 Maximum Alert Level 1 | . . . . . 1 . . . . . Low Security (%) 84 | 100 100 100 100 100 26 100 100 100 100 100 Level 1 15 | . . . . . 73 . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 10 | . . . 2 . 3 2 . 1 2 . Investigation 3 | . . . . . 1 2 . . . . Extermination 1 | . . . . . . . . . 1 . Reinforcement 6 | . . . 2 . 2 . . 1 1 . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Gar Distress Signals 4 | . . . . . 3 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 87 | . 1 6 5 . 21 9 6 20 11 8 Peak Tracking Total 14 | . 1 2 2 . 5 5 6 14 5 9 Tactical Retreats 11 | . . . . . 6 3 . 2 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Gar Traps Triggered 8 | . . . . . 1 3 . . 3 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Gar Machines Disabled 6 | . . . . . 5 1 . . . . Max in Single Turn 2 | . . . . . 2 1 . . . . Garrison Access 1 | . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Gar Machines Accessed 8 | . 1 . . 1 1 3 . 1 1 . Terminals 1 | . 1 . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 1 | . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . Garrison Access 3 | . . . . . . 2 . . 1 . Total Hacks 21 | . 2 . . 1 4 10 . 2 2 . Successful 11 | . 1 . . 1 2 4 . 2 1 . Failed 10 | . 1 . . . 2 6 . . 1 . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 2 | . 2 . . . . . . . . . Fabricators 3 | . . . . . . 3 . . . . Repair Stations 4 | . . . . . 4 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . 2 . . Garrison Access 9 | . . . . . . 7 . . 2 . Terminal Hacks 2 | . 1 . . 1 . . . . . . Open Door 1 | . . . . 1 . . . . . . Recall Assault 1 | . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . Network Status 1 | . . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . Scan Component 1 | . . . . . 1 . . . . . Repair 1 | . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . 2 . . Insert Component 1 | . . . . . . . . 1 . . Analyze 1 | . . . . . . . . 1 . . Garrison Access Hacks 3 | . . . . . . 2 . . 1 . Unlock Access 2 | . . . . . . 1 . . 1 . Seal Access 1 | . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 6 | . 1 . . . 1 3 . . 1 . Full Trace Events 3 | . . . . . 1 2 . . . . Feedback Events 3 | . . . . . 1 2 . . . . Corruption 3 | . . . . . 1 2 . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . Parts Built 2 | . . . . . . 2 . . . . Matter 190 | . . . . . . 190 . . . . Time 31 | . . . . . . 31 . . . . Total Part Build Rating 10 | . . . . . . 10 . . . . Parts Repaired 1 | . . . . . 1 . . . . . Time 22 | . . . . . 22 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Gar Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Gar Total Allies 3 | . . . . . . 2 1 . . . Largest Group 3 | . . . . . . 2 3 . . . Highest-Rated Group 93 | . . . . . . 62 93 . . . Highest-Rated Ally 31 | . . . . . . 31 31 . . . Total Orders . | . . . . . . . . . . . Ally Attacks 41 | . . . . . . 24 17 . . . Total Damage 719 | . . . . . . 379 340 . . . Kills 3 | . . . . . . 3 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Gar Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . 2 . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Gar Turns Passed 3970 | 121 319 152 70 226 818 701 166 294 1016 87 Spaces Moved 2739 | 71 220 88 51 175 437 579 163 425 459 71 Core 1111 | 19 . . . . . 232 163 295 375 27 Treads 223 | . . . . . 159 . . . 20 44 Legs 1214 | 52 220 88 51 175 278 340 . 10 . . Wheels 191 | . . . . . . 7 . 120 64 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 50 50 50 50 50 Average Speed 126 | 102 120 120 120 120 137 114 95 65 209 118 Slowest Speed 300 | 150 120 120 120 120 160 200 250 130 300 160 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 22 | 6 22 19 8 37 29 15 74 8 8 23 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 . 1 . . 1 . . Scrap Searched 1 | . . . . 1 . . . . . . Spaces Dug 31 | . . . . . 31 . . . . . Terrain Destroyed 134 | . . . . . 133 1 . . . . Melee . | . . . . . . . . . . . Projectile 15 | . . . . . 14 1 . . . . AOE 119 | . . . . . 119 . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Gar Total 3014 | 91 242 110 55 192 549 603 168 437 493 74 Wait 9 | . . . . . 9 . . . . . Move 2731 | 70 219 87 50 174 436 579 162 424 459 71 Hop . | . . . . . . . . . . . Pick Up 18 | . 4 1 . 3 3 1 . 3 3 . Fast Attach 45 | 8 . 2 . 4 13 8 1 1 8 . Attach 10 | . . . . . 2 1 1 2 4 . Detach 6 | 1 . 2 . 1 1 1 . . . . Swap 4 | . . . . 3 1 . . . . . Drop 29 | . 2 3 . 7 11 2 2 1 1 . Fire 134 | 12 17 15 5 . 72 6 2 . 5 . Melee . | . . . . . . . . . . . Ram 18 | . . . . . . 4 . 3 10 1 Kick 4 | . . . . . . 1 . 3 . . Crush 1 | . . . . . 1 . . . . . Escape Stasis 5 | . . . . . . . . . 3 2 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Garrison History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 122 | -11/Scrapyard | Entered Materials 271 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Build established: Mutant 441 | -10/Materials | Entered Mines 562 | -10/Mines | Discovered new exit (range 15) 593 | -10/Mines | Entered Materials 593 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 655 | -9/Materials | Discovered new exit (range 7) 663 | -9/Materials | Entered Mines 737 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 739 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 836 | -9/Mines | Build established: Scavenger-Mutant 874 | -9/Mines | Discovered new exit (range 12) 886 | -9/Mines | Identified exit to Materials 889 | -9/Mines | Entered Materials 889 | -8/Materials | Evolved 2 slots: Propulsion x2 1459 | -8/Materials | Repaired Coolant Injector? 1557 | -8/Materials | Build established: Mutant 1682 | -8/Materials | Discovered new exit (range 16) 1707 | -8/Materials | Entered Factory 1707 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1940 | -7/Factory | Build established: Scavenger-Mutant 2173 | -7/Factory | Allied Derelicts emerged from ambush trap array 2224 | -7/Factory | Fabricated Nuclear Pulse Thruster (x2) 2289 | -7/Factory | Build established: Mutant 2297 | -7/Factory | Identified exit to Garrison 2408 | -7/Factory | Sucked down chute 2408 | -7/Factory | Entered Waste 2409 | -7/Waste | Met a frightened Derelict 2425 | -7/Waste | 2 allies followed down the chute 2446 | -7/Waste | Spotted C-40 Crusher 2472 | -7/Waste | Spotted C-40 Crusher 2475 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 2483 | -7/Waste | Spotted C-40 Crusher 2494 | -7/Waste | Spotted C-40 Crusher 2512 | -7/Waste | Crushed by Compactor (1 part destroyed) 2515 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 2524 | -7/Waste | Spotted C-40 Crusher 2525 | -7/Waste | Crushed by Compactor (1 part destroyed) 2527 | -7/Waste | Spotted C-40 Crusher 2552 | -7/Waste | Discovered new exit (range 16) 2574 | -7/Waste | Entered Factory 2780 | -7/Factory | Core integrity fell below 50% 2817 | -7/Factory | Lost 3 parts (1p1n1u) 2845 | -7/Factory | Discovered new exit (range 16) 2860 | -7/Factory | Core integrity fell below 20% 2868 | -7/Factory | Entered another Factory area 2868 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2899 | -6/Factory | Lost 3 parts (3n) 3801 | -6/Factory | Core integrity fell below 50% 3819 | -6/Factory | Lost 7 parts (2p3u2w) 3884 | -6/Factory | Identified exit to Garrison 3884 | -6/Factory | Entered Garrison 3895 | -6/Garrison | Lost 3 parts (3n) 3954 | -6/Garrison | Core integrity fell below 20% 3970 | -6/Garrison | Triggered checkpoint 3971 | -6/Garrison | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- LOCATION=GARRISON GOAL=ESCAPE 03900_ System corrupted: Component data lost. Garrison Door opened remotely. 03953_ Imp. Medium Treads destroyed. 03956_ Slammed into S-27 Virus. 03956_ Destabilizing: System corrupted (+1). 03967_ System corrupted: Substantial component data lost. Garrison Door opened remotely. 03968_ C-30 ARC bursts open, deploying its payload. 03968_ H-66 Slayer unfolds itself. 03968_ Slug penetrates Wall. 03968_ Penetrated by Slug. 03969_ Triggered Stasis Trap. 03969_ A bubble of rippling energy engulfs the area. 03969_ Field strength at 94. 03969_ Field strength at 88. 03970_ Beams of light sweep through the air. An alarm sounds. 03970_ Field strength at 82. 03971_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????????????????" ?????????????? | | ???????????????????????????" ??????????????? | | ???????????????????????????" ????????????????? | | ???????????????????????????# #?????????????????? | | ?????????????????########### ## #???????????? | | ?????????????????# #??????? | | ?????????????????# #??????? | | ?????????????????# ######## #??????? | | ?????????????????# #??????###### "## ##??????? | | ?????????????????# #??????????????? #???????????? | | ?????????????????# #????????????????????????????? | | ?????????????????# #????????????????????????????? | | ?????????????????# +????????????????????????????? | | ?????????????????# #????????????????????????????? | | ?????????????????# #????????????????????????????? | | ?????????????????# #????????????????????????????? | | ?????????????????# #????????????????????????????? | | ????????########## #????????????????????????????? | | ????????# ####?????????????????????????? | | ????????# # #?????????????????????????? | | ????????# ##### #### #?????????????????????????? | | ????????# #???# #??# #?????????????????????????? | | ????????#####???# #??# #?????????????????????????? | | ????????????????# #??# #?????????????????????????? | | ????????????????# ####;###### #????????????????? | | ????????????????# sss @ #????????????????? | | ????????????????#######hh #######????????????????? | | ??????????????????????#C%C#??????????????????????? | | ??????????????????????#####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 20 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 150 Resistance: KI 20 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 50 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Imp. Cooling System | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nuclear Pulse Thruster | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GlidesysSwordFirepult Manual? 0 Play Time 00:39:52 Cumulative 28.6 hours Start 2020.07.29 @ 03:19:18 End 2020.07.29 @ 03:59:44 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 10 Rogue 1 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 7 Gallery% 23 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a414adf4-d01a-481f-8668-c30c6d5a7e56