Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.08 @ 18:30:12

Player: Sionnis

Result: Destroyed by MQ-XU9(E) with Barrage Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (30)      150
Value Destroyed (881)      881
Prototype IDs (18)         360
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 2491

 Bonus
-------
Registered with UFD        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     260/300
Energy                     89/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (500) Ox9
Location                   -9/Scraptown

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (2) ------
    Medium Storage Unit
           A0-MCA's Component Scanner
>          --- WEAPON (2) -------
           Voltaic Drivehammer
>          --- INVENTORY (10) ---
           Structural Scanner
           Sensor Array
           Signal Interpreter
           ECM Suite
  Improved Light Armor Plating
      Mini Grenade Launcher
           Datajack
           CPS Tube (2)

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Xenon Bombardment Thruster
>          --- UTILITY ----------
    Medium Storage Unit
           A0-MCA's Component Scanner
>          --- WEAPON -----------
           Plasma Cutter
           Voltaic Drivehammer
>          --- INVENTORY --------
           Structural Scanner
           Sensor Array
           Signal Interpreter
           ECM Suite
  Improved Light Armor Plating
      Mini Grenade Launcher
           Datajack
           CPS Tube
[Rating: 30]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Subdweller Monowheel
  Flight Unit              Xenon Bombardment Thruster
Utility                    Light Armor Plating
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Datajack
  Energy Gun               Medium Laser
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Battle Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Plasma Cutter
  Slashing Weapon          Katana
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Sub Rec Scr 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             43   | 6   16  8   .   13  
  Power                    4    | 1   2   .   .   1   
    Engine                 3    | 1   2   .   .   .   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               6    | 2   2   1   .   1   
    Treads                 4    | 2   2   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  1    | .   .   1   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 1    | .   .   .   .   1   
  Utility                  12   | 1   7   1   .   3   
    Device                 .    | .   .   .   .   .   
    Storage                5    | 1   3   .   .   1   
    Processor              2    | .   1   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             5    | .   3   1   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   21   | 2   5   6   .   8   
    Energy Gun             5    | 1   3   1   .   .   
    Energy Cannon          4    | .   .   4   .   .   
    Ballistic Gun          4    | 1   1   1   .   1   
    Ballistic Cannon       1    | .   1   .   .   .   
    Launcher               1    | .   .   .   .   1   
    Special Weapon         2    | .   .   .   .   2   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   2   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 12   | .   7   3   .   2   
  Power                    2    | .   2   .   .   .   
  Propulsion               4    | .   2   1   .   1   
  Utility                  3    | .   2   1   .   .   
  Weapon                   3    | .   1   1   .   1   
  Highest Loss Streak      3    | .   3   2   .   2   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     89   | .   93  100 100 85  
  Engine                   6    | .   9   14  14  4   
  Core                     6    | .   .   .   .   9   
  Treads                   17   | .   27  25  14  11  
  Flight                   1    | .   .   .   .   2   
  Storage                  14   | .   14  14  14  14  
  Processor                1    | .   4   .   .   .   
  Protection               12   | .   8   14  14  13  
  Energy Gun               4    | .   16  2   .   .   
  Energy Cannon            5    | .   .   21  14  4   
  Ballistic Gun            4    | .   5   1   14  4   
  Ballistic Cannon         1    | .   5   2   .   .   
  Slashing Weapon          6    | .   .   .   .   9   
  Special Melee Weapon     5    | .   .   .   .   9   
Peak Build Rating          30   | 6   9   13  13  30  
  Average Rating           11   | 4   8   10  13  13  
  On Entrance              8    | .   6   8   13  13  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             64   | 13  53  64  58  58  
  Greatest Support         40   | 40  40  40  20  20  
  Greatest Overweight (x)  9    | .   1   3   2   9   
  Average Overweight (x)   1    | .   .   1   2   1   
Largest Inventory Capacity 20   | 8   20  20  20  20  
  Average Capacity         14   | 6   17  20  20  12  
  Most Carried             20   | 2   18  20  19  20  
  Average Carried          11   | 1   12  17  19  10  
  Final Capacity           20   | 8   20  20  20  10  
  Final Carried            19   | 2   14  19  19  8   

 Class Distribution 
--------------------
 96% | Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves
 Mutant | -9/Recycling
 Mutant | -9/Scraptown

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Yrd Mat Sub Rec Scr 
Matter Collected           685  | 211 295 99  .   80  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1050 | .   665 340 .   45  
  Parts                    61   | .   41  19  .   1   
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      11   | .   .   10  .   1   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Sub Rec Scr 
Combat Hostiles Destroyed  24   | .   14  10  .   .   
  Guns                     10   | .   10  .   .   .   
  Cannons                  13   | .   4   9   .   .   
Classes Destroyed          6    | .   4   2   .   .   
  Hauler                   1    | .   1   .   .   .   
  Turret                   2    | .   .   2   .   .   
  Watcher                  3    | .   3   .   .   .   
  Swarmer                  5    | .   1   4   .   .   
  Grunt                    13   | .   13  .   .   .   
  Subdweller               6    | .   .   6   .   .   
Best Kill Streak           3    | .   3   3   .   .   
  Combat Bots Only         3    | .   3   3   .   .   
Max Kills in Single Turn   1    | .   1   1   .   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Yrd  Mat  Sub  Rec  Scr  
Hostile Shots Fired        244  | .    118  78   .    48   
  Missed                   67   | .    30   24   .    13   
Damage Taken               2071 | .    1020 665  .    386  
  Core                     270  | .    54   81   .    135  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              97   | .    58   39   .    .    
  Largest                  2    | .    2    2    .    .    
  Hottest                  160  | .    115  160  .    .    
Shots Fired                178  | .    108  70   .    .    
  Gun                      103  | .    98   5    .    .    
  Cannon                   75   | .    10   65   .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  50   | .    44   6    .    .    
  Thermal                  128  | .    64   64   .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         27   | .    9    27   .    .    
  Robot Miss Streak        7    | .    7    3    .    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           112  | .    68   43   .    1    
  Core Hits                43   | .    30   12   .    1    
  Critical Kills           1    | .    .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         5    | .    2    3    .    .    
    Burn                   2    | .    1    1    .    .    
    Meltdown               1    | .    .    1    .    .    
    Blast                  2    | .    1    1    .    .    
Melee Attacks              2    | .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    
  Slashing                 2    | .    .    .    .    2    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2100 | .    979  1075 .    46   
  Guns                     886  | .    834  52   .    .    
  Cannons                  1168 | .    145  1023 .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    46   | .    .    .    .    46   
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  533  | .    443  90   .    .    
  Thermal                  1521 | .    536  985  .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 46   | .    .    .    .    46   
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            14   | .    .    14   .    .    
  Projectiles              14   | .    .    14   .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        324  | .    324  322  .    .    
  Average Temperature      82   | .    88   70   .    .    
  Received Heat Transfer   672  | .    501  171  .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    1    .    .    
  Combat Hostiles          1    | .    .    1    .    .    
  Parts Melted             1    | .    .    1    .    .    
  Heat Transferred         2923 | .    1443 1480 .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Sub Rec Scr 
Peak Influence             140  | .   140 .   76  .   
  Initial                  76   | .   .   .   76  .   
  Average                  50   | .   51  .   76  .   
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 .   100 .   
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   3   .   .   .   
  Investigation            2    | .   2   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Sub Rec Scr 
Distress Signals           2    | .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              38   | .   22  14  .   2   
  Peak Tracking Total      7    | .   3   3   .   7   
  Tactical Retreats        4    | .   1   3   .   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Sub Rec Scr 
Traps Triggered            4    | .   3   1   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Sub Rec Scr 
Machines Disabled          2    | .   .   1   .   1   
  Max in Single Turn       1    | .   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Sub Rec Scr 
Machines Accessed          10   | .   6   1   .   3   
  Terminals                6    | .   6   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                33   | .   24  1   .   8   
  Successful               22   | .   13  1   .   8   
  Failed                   11   | .   11  .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   22   | .   22  .   .   .   
  Terminals                24   | .   24  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             13   | .   4   1   .   8   
  Record                   1    | .   .   .   .   1   
  Robot Analysis           8    | .   2   .   .   6   
  Hauler Manifests         1    | .   1   .   .   .   
  Registered Components    1    | .   1   .   .   .   
  Derelict Proto ID Bank   2    | .   .   1   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         9    | .   9   .   .   .   
  Terminals                9    | .   9   .   .   .   
    Assimilate             1    | .   1   .   .   .   
    Botnet                 3    | .   3   .   .   .   
    Skim                   5    | .   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         6    | .   6   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Sub Rec Scr 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Sub Rec Scr 
Total Allies               1    | .   1   .   .   .   
  Largest Group            1    | .   1   .   .   .   
  Highest-Rated Group      10   | .   10  .   .   .   
  Highest-Rated Ally       10   | .   10  .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Sub Rec Scr 
Robot Analysis Total       8    | .   2   .   .   6   
Derelict Logs Recovered    6    | .   .   1   .   5   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   
-------------              Run  | Yrd  Mat  Sub  Rec  Scr  
Turns Passed               8334 | 80   2027 1117 62   5048 
Spaces Moved               3076 | 46   585  435  48   1962 
  Core                     4    | 3    .    .    .    1    
  Treads                   2412 | 43   585  334  .    1450 
  Legs                     .    | .    .    .    .    .    
  Wheels                   312  | .    .    101  48   163  
  Hover                    .    | .    .    .    .    .    
  Flight                   348  | .    .    .    .    348  
  Fastest Speed            50   | 50   160  130  130  130  
  Average Speed            236  | 152  208  215  130  253  
  Slowest Speed            500  | 160  240  240  130  500  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       44   | 3    86   27   11   95   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    
  Known Exits Taken        2    | .    1    1    .    .    
  Unknown Exits Taken      2    | 1    .    .    1    .    
Scrap Searched             8    | .    .    2    .    6    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          9    | .    .    9    .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               9    | .    .    9    .    .    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   
---------                  Run  | Yrd  Mat  Sub  Rec  Scr  
Total                      3962 | 53   1283 545  47   2034 
  Wait                     671  | .    595  45   .    31   
  Move                     3072 | 45   584  434  47   1962 
  Hop                      .    | .    .    .    .    .    
  Pick Up                  36   | 2    19   11   .    4    
  Fast Attach              22   | 6    8    2    .    6    
  Attach                   10   | .    3    5    .    2    
  Detach                   2    | .    .    1    .    1    
  Swap                     11   | .    5    1    .    5    
  Drop                     39   | .    11   7    .    21   
  Fire                     97   | .    58   39   .    .    
  Melee                    2    | .    .    .    .    2    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub)
-10/Subcaves (discovered 3 exits: *Mat x2 / *Rec)
-9/Recycling
-9/Scraptown (discovered 2 exits: [*Fac x2])

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
   81 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Discovered new exit (range 10)
  311 | -10/Materials | Build established: Mutant
  358 | -10/Materials | Discovered new exit (range 12)
  911 | -10/Materials | Discovered new exit (range 10)
  948 | -10/Materials | Lost 3 parts (1p1u1w)
 1198 | -10/Materials | Identified exit to Mines
 1258 | -10/Materials | Learned location of 2 exits from Subcaves
 1308 | -10/Materials | Learned 2 Storage zone layouts
 1350 | -10/Materials | Identified exit to Materials
 1350 | -10/Materials | Identified exit to Subcaves
 1383 | -10/Materials | Learned 4 Subcaves zone layouts
 1427 | -10/Materials | Learned location of 2 exits from Subcaves
 1500 | -10/Materials | Lost 3 parts (2n1u)
 2108 | -10/Materials | Entered Subcaves
 2109 | -10/Subcaves  | Identified exit to Materials
 2109 | -10/Subcaves  | Identified exit to Recycling
 2315 | -10/Subcaves  | Visited 4L-MR0's lab
 2805 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Power Source
 2989 | -10/Subcaves  | Core integrity fell below 50%
 3225 | -10/Subcaves  | Entered Recycling
 3226 | -9/Recycling  | Met a Zionite searching for Scraptown
 3255 | -9/Recycling  | Scanned before Scraplab entrance
 3274 | -9/Recycling  | Entered Scraplab
 3284 | -9/Recycling  | Discovered new exit (range 2)
 3287 | -9/Recycling  | Entered Scraptown
 3355 | -9/Scraptown  | Heard Great Nut preacher, LISTEN AND RECITE!
 3415 | -9/Scraptown  | Scanned Subdweller tech in exchange for log data
 3417 | -9/Scraptown  | Learned Research garrison access intel
 3419 | -9/Scraptown  | Learned Research security intel
 3420 | -9/Scraptown  | Learned location of Armory (-4)
 3423 | -9/Scraptown  | Learned Research trap positions
 3434 | -9/Scraptown  | Discovered new exit (range 11)
 3561 | -9/Scraptown  | Visited IN-MT5's Study
 3631 | -9/Scraptown  | Visited UFD Registry
 3631 | -9/Scraptown  | Registered with UFD as "Protondriver"
 3669 | -9/Scraptown  | Visited CPS Storage
 3722 | -9/Scraptown  | Visited Cyclists
 3776 | -9/Scraptown  | Entered Cyclist Reading Room
 3933 | -9/Scraptown  | Visited Spacefarers
 4150 | -9/Scraptown  | Visited Red Mages
 4285 | -9/Scraptown  | Visited Shadow of the Wyrm
 4346 | -9/Scraptown  | Visited Assassins FH
 5019 | -9/Scraptown  | Delivered Scrap Shield to a Scientist
 5313 | -9/Scraptown  | Visited Junk Repository
 5514 | -9/Scraptown  | Visited Analyses Database
 5567 | -9/Scraptown  | Visited Science Guys
 5721 | -9/Scraptown  | Visited Scrap Suit Storage
 5817 | -9/Scraptown  | Visited Modified Component R&D
 5914 | -9/Scraptown  | Visited LU-1G1's Boring Crew
 6048 | -9/Scraptown  | Visited Junk Repository
 6118 | -9/Scraptown  | Visited Science Testing Area
 6295 | -9/Scraptown  | Discovered new exit (range 5)
 8139 | -9/Scraptown  | Visited A0-MCA Data Center
 8157 | -9/Scraptown  | Given a C+ rating by A0-MCA
 8163 | -9/Scraptown  | Found A0-MCA's Component Scanner
 8288 | -9/Scraptown  | Attacked by Scraptown defenders
 8297 | -9/Scraptown  | Found Voltaic Drivehammer
 8324 | -9/Scraptown  | Core integrity fell below 20%
 8335 | -9/Scraptown  | Destroyed by MQ-XU9(E) with Barrage Gun

 Last Messages 
---------------
  their research too, you know.
A0-MCA drops A0-MCA's Component Scanner.
Acquired A0-MCA's Component Scanner.
A0-MCA: I am going to pretend I did not see you
  do that. For my sanity.
Component scanned: Expert System.
Machine disabled.
ANNOUNCEMENT: Intruder alert! Defend Scraptown!
Bolt penetrates Machine.
Dropped Chainsword.
Acquired Voltaic Drivehammer.
Bolt penetrates Machine. <x*>
Machine collapses.
Plasma Cutter destroyed.
Bolt penetrates Machine.
Penetrated by Bolt.
MQ-XU9(E) heat spikes uncontrollably.
Penetrated by Bolt. <x3>
Xenon Bombardment Thruster destroyed.
Penetrated by Bolt. <x2>

 Map 
-----
+----------------------------------------------------+
|                  "#??????????????????????????????? |
|                  "##?????????????????????????????? |
|                       ???????????????????????????? |
| """"""""""""     "##    ?????????????????????????? |
| """"""""""""     "#??""""????????????????????????? |
| ##########""     "#???#??????????????????????????? |
| #????????#""     "#########??????????????????????? |
| #????????#""     "##  """"#??????????????????????? |
| #????????#""     "##  """"#??????????????????????? |
| #??????###""     "##  "  "#??????????????????????? |
| ######## #""     "##    ""#??????????????????????? |
|                          "#??????????????????????? |
|                  "##    X"#??????????????????????? |
| ######## #""     "##  "  "#??????????????????????? |
| #??????###""     "##  """"#??????????????????????? |
| #????????#""     "#########??????????????????????? |
| #????????#""     "#??????????????????????????????? |
| #????????#""     "##############?????????????????? |
| ##########""     "##" """""""""#?????????????????? |
| """"""""""""     "##  """"" """#?????????????????? |
| """"""""""""       c     "" """#?????????????????? |
|                  "##  c c"c  ""#?????????????????? |
|                  "##   c     ""#?????????????????? |
|                  "##  ""      "#?????????????????? |
|                   ##  ""   h X"#?????????????????? |
|                    #     @  E "#?????????????????? |
| """""""" """"""   ##        """#?????????????????? |
| ######## ######   ##  "" """"""#?????????????????? |
|  "##         ##   ## "&&&""""""#?????????????????? |
| ""##         ##   ##############?????????????????? |
| ""##  #   #  ##   #??????????????????????????????? |
| ""##!=#!= # ]##   #??????????????????????????????? |
| ""##[[#!!]# !##   #??????????????????????????????? |
| ""#############   ############???????????????????? |
| ""#???????????#              #???????????????????? |
| ""#???????????#             ##???????????????????? |
| ""#???????????#              #???????????????????? |
| ""#???????????#              #???????????????????? |
| #?????????????#              #???????????????????? |
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| ###############   #####??????????????????????????? |
| #"""##"""##"|"#   """"#??????????????????????????? |
| #"""##"" ##"  #   "" "#??????????????????????????? |
|                      "#??????????????????????????? |
|       !           "  "#??????????????????????????? |
|        !*         """"#??????????????????????????? |
| #" "##!! ##""|## ######??????????????????????????? |
| #"""##"""##"""####???????????????????????????????? |
| ###############??????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SmartbombProtonInsulator
  Manual?         0
Play Time         00:36:21
  Cumulative      552.7 hours
  Start           2024.08.08 @ 17:47:01
  End             2024.08.08 @ 18:30:12
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          293
  Rogue           293
  Adventurer      0
  Explorer        0
Win Type          -
  Total           36
  Types           22/2/4/3/1/1/1/1/1
Lore%             90
Gallery%          96
Achievement%      98
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3f972600-6c92-4b1b-b56b-2374a00d8b1d